Quick Tip 3: Compositing With HDRI's In Cinema 4D

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • In this Quick Tip we look at how we can composite 3d objects with a HDRI within Cinema 4D
    Patreon: / digitalmeat3d
    Merchandise: rdbl.co/2BvfaVD
    Support: digitalmeat.uk...
    Facebook: / digitalmeat3d
    Twitter: / digitalmeat3d
    Google+: plus.google.co...
    #DigitalMeat #C4D #Cinema4D #Maxon #Mograph

ความคิดเห็น • 47

  • @geneferrol6712
    @geneferrol6712 8 ปีที่แล้ว +7

    Hi good Tut but some to the first example: You may not put the material on the plane, you have to put the plane under the background-object and give the background-object the compositing tag with option background-compositing activated and recieve shadow on and cast shadow off. So the plane get invisible and recieves shadow . you also can take a normal Floor-Object.

  • @KLKstudios
    @KLKstudios ปีที่แล้ว

    Thanks nice video tutrial

  • @agatagalewska576
    @agatagalewska576 3 ปีที่แล้ว +1

    Thanks much!

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 4 ปีที่แล้ว +1

    Lifesaver! thanx!

  • @papisdiop4455
    @papisdiop4455 4 ปีที่แล้ว +1

    thanks very much

  • @maestroivan4010
    @maestroivan4010 4 ปีที่แล้ว +1

    Thank you bro!! nice tutorial!!))) like!

  • @Blemboy
    @Blemboy 6 ปีที่แล้ว +1

    exactly what I Was looking for thank you

    • @DIGITALMEAT
      @DIGITALMEAT  6 ปีที่แล้ว

      My pleasure, please sub, I've got a good one coming up.

  • @rustyhooks514
    @rustyhooks514 5 ปีที่แล้ว +1

    thank you... i have subscribed

  • @ahmetcakmak7467
    @ahmetcakmak7467 7 ปีที่แล้ว +1

    Tanks.

  • @InetaGphotography
    @InetaGphotography 7 ปีที่แล้ว +1

    thanks

  • @MrJans3n
    @MrJans3n 5 ปีที่แล้ว +1

    So I *think* I've got everything right, but whenever I try the "Compositing Background for HDR" option, the plane is still partially visible. Almost like it's casting a shadow. Any ideas?

    • @SPARKcreative
      @SPARKcreative 4 ปีที่แล้ว

      on global illumination

    • @vloraberisha3354
      @vloraberisha3354 4 ปีที่แล้ว

      the same here :(

    • @Jerre8602
      @Jerre8602 4 ปีที่แล้ว

      same problem ... i got a beach hdr and the plan is slightly brighter than the sky. I dont know how to fix this

    • @dariosaric5311
      @dariosaric5311 3 ปีที่แล้ว

      @@Jerre8602 I do not know either

  • @nafisahmed6247
    @nafisahmed6247 4 ปีที่แล้ว

    Compositing background with this method is not working with prorender in c4d R20. Any idea how to make that work with prorender?

  • @NitinDasFilms
    @NitinDasFilms 3 ปีที่แล้ว

    Is there any way to remove the HDRi shadow and use an area lamp to generate shadows? Trying to get the HDRi to light and reflect the object, but wish to avoid any shadows from it on the floor. Thank you for your helpful tutorials.

    • @DIGITALMEAT
      @DIGITALMEAT  3 ปีที่แล้ว +1

      The only way to stop the HDRI from producing shadows is turn off GI, then you can use the hdri for reflections and light your scene normally

    • @NitinDasFilms
      @NitinDasFilms 3 ปีที่แล้ว

      @@DIGITALMEAT Thank you so much. I also found these 2 options:
      1. In Material of Floor - Illumination channel - Uncheck - receive GI illumination (BEST)
      2. Use Shadow Catcher material on floor (It does not read HDRi)

  • @alexanderhahn8583
    @alexanderhahn8583 ปีที่แล้ว

    great tutorial! random question...can i use an HDRI sky image to light my object, but not have the HDRI image be rendered? i just want my object to be light by it, but don't want to see the HDRI in the render.

    • @BEEFDOCTOR
      @BEEFDOCTOR ปีที่แล้ว +1

      Yes, add a compositing tag to your sky, and uncheck seen by camera.

    • @alexanderhahn8583
      @alexanderhahn8583 ปีที่แล้ว

      @@BEEFDOCTOR big thank you, greatly appreciated!

  • @alexhydron
    @alexhydron 5 ปีที่แล้ว +2

    The amount of heavy sighs in this tutorial is hilarious, it's like you've given up on life which is quite reasonable for any 3D artist i guess, thanks for the tutorial :D

    • @DIGITALMEAT
      @DIGITALMEAT  5 ปีที่แล้ว

      lololol, kill me. Just kidding, I think I was a bit bit Ill at the time of recording :)

  • @mzee2844
    @mzee2844 2 ปีที่แล้ว

    what if you didnt want it in your backgound when rendering out but still keep the effects it give on your object ?

    • @DIGITALMEAT
      @DIGITALMEAT  2 ปีที่แล้ว

      Then turn off "seen by camera" in the compositing tag 😉

  • @juliovillalba
    @juliovillalba 2 ปีที่แล้ว

    NOT Working. As other users said in the comments, the plane/floor is very visible, it shows almost like a shadow if the HDRI is darker in color like a street. If you use a HDRI with a light color like grass, the plane/floor shows lighter instead. Tested in R19 and R23 on Mac. Maybe a problem with the Mac version? Can you revisit this tutorial to check what might be the problem?

    • @DIGITALMEAT
      @DIGITALMEAT  2 ปีที่แล้ว

      Message me on my facebook page, and I'll take a look.

  • @PostProductionors
    @PostProductionors 6 ปีที่แล้ว

    thank you so much

  • @mhproduction7330
    @mhproduction7330 5 ปีที่แล้ว

    hey thanks 4 the tout but can u do it with studio hdri please?

  • @nafisahmed6247
    @nafisahmed6247 5 ปีที่แล้ว

    Great tutorial!
    But I am trying to use this technique with the prorender from c4d R20. The compositing option for background seems greyed out when I change the rederer from standard to prorender.
    Any other way to make it work in prorender?

    • @DIGITALMEAT
      @DIGITALMEAT  5 ปีที่แล้ว

      I don't think it's supported in prorender yet

  • @what-mj3kw
    @what-mj3kw 5 ปีที่แล้ว

    How can I motion track the surface of the plane so I could make an animation without spending my time on the camera/object movement so much?

    • @DIGITALMEAT
      @DIGITALMEAT  5 ปีที่แล้ว

      th-cam.com/video/6ZWLIFmmGPA/w-d-xo.html

  • @Murathanaksoz
    @Murathanaksoz 4 ปีที่แล้ว

    could do it with like attaching object to a tree ?

  • @m4r_art
    @m4r_art 5 ปีที่แล้ว

    I have a small question I tried experimenting with HdRI in an interior scene. I have thin and set to transparency windows meshes that are set to transparent material with refraction also active as material. So reflectance and transparency are on.
    For some reason the compositing tag doesn't remove the SKY HDRI when looking through transparent windows that have those material characteristics. Maybe there is something that i'm not checking right in the checks part under the compositing tag ugh ^_^''
    When I zoom out from the scene meaning when I am outside of the mesh are the compositing tag works fine, but not when looking through a transparent mesh. I also tried tweaking the compositing tag settings but it's a mess.

    • @DIGITALMEAT
      @DIGITALMEAT  5 ปีที่แล้ว +1

      In the compositing tag, check off "Seen by Refraction"

    • @m4r_art
      @m4r_art 5 ปีที่แล้ว

      @@DIGITALMEAT holy shi* it work hahahaha! thank you!!! RESPECT!

    • @DIGITALMEAT
      @DIGITALMEAT  5 ปีที่แล้ว

      @@m4r_art - No problem, please like and subscribe if you haven't already, also you might find other tutorials that could help you at Digitalmeat.uk

    • @m4r_art
      @m4r_art 5 ปีที่แล้ว +1

      @@DIGITALMEAT subbed! :) will check

    • @dariosaric5311
      @dariosaric5311 3 ปีที่แล้ว

      @@DIGITALMEAT "So I think I've got everything right, but whenever I try the "Compositing Background for HDR" option, the plane is still partially visible. Almost like it's casting a shadow. Any ideas?" PLEASE HELP