The fans don't take out fan projects like Pokémon Uranium. The fact that the only exception to the rule you said is a bad thing says something about Nintendo.
Now this, is what Shroom Ridge should've looked like from the very start of the Booster Course Pass! Would've possibly been in my top 5 favourite courses overall in the DLC!
I agree, but also Albert, Wii RR and SNES BC3 is also now in MK8DX BCP W6. If you were to include them in your Rainbow Road and Bowser Castle ranking videos respectively, where would you rank them? And has WiiU Bowser's castle grown on you(at least B-Tier or A)?
This makes me sad because Nintendo really didn’t have to do that much to make the tracks look like this. It’s mostly in the textures, aside from reusing base game trees and slight modeling tweaks. It’s exactly what the tracks needed to be definitively equal with the others, and I was really waiting for a “graphics update” once the tracks were done so they’d have ample time to work on it. I was hoping for it but didn’t expect it
@@kipkebab that’s true but it’s mostly in the background and it still isn’t that much overall that was needed, like the models of the original track itself are still pretty much the same
Exactly that, or maybe even similar, like what Nintendo would have *REALLY* made it look like if the track was in the base game (for example, more fully modelled cliffs like the boulder shaped geometry of the cliffs from Tour but just as textured as the base game), if they had continued with at least 1 Wii U DLC Pack instead of only just bringing us 2
@@nolanjthesupergoanimator2909 I heard that the Booster Course Pass was created by an entirely different developer team than the ones that created the original DLC. I guess that explains the shift in graphical and texture quality.
@@bravelion9272 Yeah the BCP team started off very short but a few waves later a few of the members of the base game team helped them with texturing and some stuff, and ALSO, I've heard that Nintendo was going to be updating the BCP DLC after they launch the new Mario Kart
@nolanjthesupergoanimator2909 no way! I've been anticipating a textural and graphical update for the first few waves for a while. Hopefully, it becomes officially certified by the original developer team.
Now everything doesn’t look like it’s made of cheap plastic anymore! This is what Shroom Ridge (and all of the rest of the BCP tracks) _could’ve_ been if they were to take their time into making the tracks!
While I don't mind what we got in the Booster Course Pass, This is something that we should of gotten. If the developers had the time they needed with the visuals, then we could of seen a much more satisfying result. Fantasic work!!
Wow, this mod was breathtaking! This looks like base game course, and THIS is what the Booster Course Pass should have looked like! Incredible work by Maxmos, thank you Aktan for sharing!
While I was very happy we got Shroom Bridge in 8DX, I'd be lying if I said I didn't wish this had been the outcome for one of my favorite tracks in DS.
DS Shroom Ridge is always the best traffic course in Mario Kart 8 Deluxe But seeing the design be completely overhauled to properly be in line with design style of Mario Kart 8 is actually breathtaking
You’re incredibly talented! Perfecting fits the original MK8 style and makes me even more upset how lazy Nintendo was for the first few waves of the BCP
This looks incredible! Now, THAT is the Shroom Ridge I wanna play! Nintendo was insanely lazy with the earlier tracks of the BCP, and the actual mobile game graphics they ported from the Tour were extremely embarassing for Nintendo's best-selling game of all time
THIS is what should been done with all the booster course DLC. Just like all the base game retro tracks, these should get the same treatment. Even the tour tracks should get this overhaul. This makes the shroom ridge in the base booster course look like a placeholder.
The Booster Course Pass was a way of playing the Mario Kart Tour tracks on a console and that was a nice idea and I really liked it but the graphics shouldn't have been better versions of the Tour's, they should have kept the style from the base game to make them feel like they belong on Mario Kart 8.
This is absolutely incredible, if I didn't know any better I would assume this was a base game map it looks THAT good. However personally I really enjoy the vibrant charm of the booster maps 😅
People say that Nintendo should have released this, but I'd be a bit dissapointed in the lack of detail in the background and geometry/tries in some decoration... I bet the actual team at Nintendo will do something even greater! Oh wait- (Jokes aside, this project is damn impressive)
Honestly everything here looks really great and matched base game 8, besides maybe the pipes on the cliffs being too "realistic" and worn down + the giant NPCs. But that's likely a larger issue with Tour tracks being ported in general.
The pipes on that version of the track either have that grumble volcano pipe textures or wario's gold mine pipe texture, and I think there were giant NPCs in tracks since the base game, AND there are giant NPCs in Mario Kart 7 too
This looks much better than the texture packs that are unironically lazier than Nintendo when it comes to “fixing” the BCP courses. Tour’s geometry and 8dx’s textures look awful together. I’m glad someone actually remodeled the course! Also like the Mount Rushmore mario statues.
My only ask, if it’s possible, is to make the cars drive the opposite direction on one side, just like in DS. The sheer mayhem of coming around a turn and getting F L A T T E N E D by a bus is what made Shroom Ridge unique. In MK8D it’s just another car track 😢
Waaaiiitt maybe all those Graphic Garretts were ONTO something. I still think the BCP looking basic was a necessary evil since i sincerely believe the BCP was a side-project at nintendo. But now that I see what capable hands could've done here? Alright maybe I'm on the wrong side of history for defending the original BCP Discourse aside, you did an incredible job on this
@@Aktan_ fair enough, well I appreciate the showcase regardless. And yeah no shit wave 6 looks better than wave 1. Almost like it takes practice and experience before a craft can be perfected
I think the jade green pine trees look out of place and the surrounding areas look pretty busy, but aside from that, this looks pretty good. I like the Mt. Rushmore aesthetic in the background.
This is so freaking well done! Is AMAZING! I wish It was like this. It does so much and makes me wanna play more than the regular one. Like is a pleassure for my eyes each second with this graphics.
A glimpse of how much better the BCP could have been. Imagine Ninja Hideaway with HD textures. (Not saying it was bad, just saying it could have been better.)
Guys I didn't make this mod either, it was Maxmos
Either way, it’s better than the original
This is an absolute overhaul. *THIS* is what it should’ve been.
Agreed!
Hi Paulygon! Same, I think this is what it should have been too
Hopefully in the next Mario kart game
@@Aktan_está potente eso para cuando los demás?
@@NeosmaniRamirez huh?
I'm sorry but the translation feature messed this one up
If you show someone who never played MK8 this, you can fool them in thinking this is official, very very good job
And likewise, you can tell them the BCP version that Nintendo officially released is a fan recreation and they would believe you as well.
As someone who hasn't seen the official version, this is what I think the official version would have (and should have) looked like
So that's why people said it looked unfinished.
This is incredible, the heads carved into the mountains is a great detail.
Mount Mushmore
Holy crap. I'm actually kind of speechless. This is beautiful. If only this is what Shroom Ridge actually looked like.
1:12 The Mount Rushmore with all of the Mario characters is great.
I will continue to repeat myself until the end of time.
The fans do what Nintendon't. EVERY SINGLE TIME.
The fans don't take out fan projects like Pokémon Uranium.
The fact that the only exception to the rule you said is a bad thing says something about Nintendo.
@@JJSSBUAnd yet you have a Nintendo PFP
I love how many Nintendo fans almost make me think they’re ashamed for liking Nintendo lmao
Now this, is what Shroom Ridge should've looked like from the very start of the Booster Course Pass! Would've possibly been in my top 5 favourite courses overall in the DLC!
I agree, but also Albert, Wii RR and SNES BC3 is also now in MK8DX BCP W6. If you were to include them in your Rainbow Road and Bowser Castle ranking videos respectively, where would you rank them?
And has WiiU Bowser's castle grown on you(at least B-Tier or A)?
Idk about top 5 for me, but definetly a solid A Tier track at best.
Shroom ridge is worse than toad circuit.
@@Noshadesfunky eh, it's a tiny bit more interesting in some ways
@@Noshadesfunkynuh uh
This makes me sad because Nintendo really didn’t have to do that much to make the tracks look like this. It’s mostly in the textures, aside from reusing base game trees and slight modeling tweaks. It’s exactly what the tracks needed to be definitively equal with the others, and I was really waiting for a “graphics update” once the tracks were done so they’d have ample time to work on it. I was hoping for it but didn’t expect it
These are not slight model tweaks tho a lot of things seem to be redone
@@kipkebab that’s true but it’s mostly in the background and it still isn’t that much overall that was needed, like the models of the original track itself are still pretty much the same
This is so freaking gorgeous!! The texture is just phenomenal. This is how DS Shroom Ridge should have looked.
Exactly that, or maybe even similar, like what Nintendo would have *REALLY* made it look like if the track was in the base game (for example, more fully modelled cliffs like the boulder shaped geometry of the cliffs from Tour but just as textured as the base game), if they had continued with at least 1 Wii U DLC Pack instead of only just bringing us 2
@@nolanjthesupergoanimator2909 I heard that the Booster Course Pass was created by an entirely different developer team than the ones that created the original DLC. I guess that explains the shift in graphical and texture quality.
@@bravelion9272 Yeah the BCP team started off very short but a few waves later a few of the members of the base game team helped them with texturing and some stuff, and ALSO, I've heard that Nintendo was going to be updating the BCP DLC after they launch the new Mario Kart
@nolanjthesupergoanimator2909 no way! I've been anticipating a textural and graphical update for the first few waves for a while. Hopefully, it becomes officially certified by the original developer team.
Wow! It looks like an actual roadway! This is what it should've looked like in the Booster Course Pass.
It’s the same Shroom Ridge, but with a graphical glowup. I love the new starting line and Mount Rushmore stones in the background.
wait WHAT
More like Mount Mushmore
@@OOFUS4103 Good pun
Now everything doesn’t look like it’s made of cheap plastic anymore!
This is what Shroom Ridge (and all of the rest of the BCP tracks) _could’ve_ been if they were to take their time into making the tracks!
It’s amazing how a little bit of lighting and texture work can make the track actually good. I wish they put this kinda care into the actual BCP.
IM SORRY?? A LITTLE BIT????
While I don't mind what we got in the Booster Course Pass, This is something that we should of gotten. If the developers had the time they needed with the visuals, then we could of seen a much more satisfying result. Fantasic work!!
This looks beautiful! Huge step up from those Bob the Builder graphics!
I need to see modders make all the BCP tracks on par with base game now, please make this happen everyone
It is already happening!
Nintendo: Doesn’t update the graphics after the BCP is done
Modders: “Fine. I’ll do it myself”
The lighting, the muted colors, the lush tree coverage, THIS fits the MK8 aesthetic perfectly! Great job!
i wish they wouldve just realeased like 8 or 16 new tracks but made them as good looking and in the same art style as the original game
This is so good that ChatGPT recognized it as an unmodified version of the game
Wow, this mod was breathtaking! This looks like base game course, and THIS is what the Booster Course Pass should have looked like! Incredible work by Maxmos, thank you Aktan for sharing!
While I was very happy we got Shroom Bridge in 8DX, I'd be lying if I said I didn't wish this had been the outcome for one of my favorite tracks in DS.
1:25 perfect double mushrooms for the track showcase lol
I intentionally stayed behind for mushrooms and it really worked
DS Shroom Ridge is always the best traffic course in Mario Kart 8 Deluxe
But seeing the design be completely overhauled to properly be in line with design style of Mario Kart 8 is actually breathtaking
This looks insane! Props to the person who made the mod.
The classic "Off the edge" finish.
Yep XD
You’re incredibly talented! Perfecting fits the original MK8 style and makes me even more upset how lazy Nintendo was for the first few waves of the BCP
Nintendo needs to hire this guy
looks so beautiful i wonder how the other tracks will look soon
Good job on the overall changes, looks like it was meant for base game
Omg, that amount Rushmore detail is so good!
this still has that custom track feel, and i love that feeling
This looks incredible! Now, THAT is the Shroom Ridge I wanna play! Nintendo was insanely lazy with the earlier tracks of the BCP, and the actual mobile game graphics they ported from the Tour were extremely embarassing for Nintendo's best-selling game of all time
The fact that base Shroom Ridge is already extremely fun to play on, this version might have made a possible no. 1 for me
It makes what’s actually in the Booster Course Pass look like the mod.
Bruh. This looks so much better. Why couldn’t we have gotten this instead of the Playdough looking version we have now?
the comparison between the official Shroom Ridge remake and an original Wii U track like Hyrule Circuit is crazy. This is so much better!!
Looks way better than the official version
THIS is what should been done with all the booster course DLC. Just like all the base game retro tracks, these should get the same treatment. Even the tour tracks should get this overhaul. This makes the shroom ridge in the base booster course look like a placeholder.
The Booster Course Pass was a way of playing the Mario Kart Tour tracks on a console and that was a nice idea and I really liked it but the graphics shouldn't have been better versions of the Tour's, they should have kept the style from the base game to make them feel like they belong on Mario Kart 8.
I wish the first waves looked like this, this is impecable
This makes the original look like Gloom Ridge
Mt. Rushmore with Mario characters in the background, nice touch lol
truly a missed opportunity on nintendo's end, amazing job maxmos 🔥🔥
We need Nintendo to hire Maxmos to update the graphics!! This is absolutely neat!!
this looks amazing and proves Nintendo could've spruced up the BCP like this
Holy cow, this is perfect and unbelievable, I really like to see nintendo remade this track and it looks the same as this!!
holy fuck the game would be so much better if the expansion pass had this level of care... this is peak
no way its mount mushmore
Holy crap! This is phenomenal! I spent most of my childhood summers in areas like this so this remake really hits home
That's cool!
OMG this is the real version of 8 Deluxe, thanks!!!! Please Sky Garden next
A sky garden one is in the works. But I don't know if the person that's working on it will ever finish it up
Sky Garden needs more than a graphical overhaul tbh. The layout was straight up ruined
@@betterthanbrooklyn5806 "nobody will notice if we remove half the turns, right?"
"oops."
The True Shroom Ridge MK8DX Version!!! Yeah!!!
As an mk ds lover, I can say with confidence that you've outdone yourself! I didn't think I could love shroom ridge any more than I already do
Now THIS is what I'm talking about!!! This crazy!!!!! I wish that they had put more effort to make the tracks look like this
I love how this looks, excellent job! I really hate how the tracks look like play-doh in the booster course pass
This looks awesome. I can only imagine what the rest of the BCP would look like given this treatment
This is everything I wanted the actual shroom ridge remake to be. Excellent work!
This looks so beautiful
Maxmos DOES what NintenDON'T
This looks like a completely different course! Whoever made this mod needs to get on Toad Circuit, the Mario Circuits, and LA Laps IMMEDIATELY
Wow. Holy shit, i have no words for this. Shroom ridge is one of my favorite tracks and yet, i must admit. This looks DAMN GOOD.
I still think the original is fine but this is a nice take on the "remake" (all that guy did was pull a RTX meme with this course)
This is absolutely incredible, if I didn't know any better I would assume this was a base game map it looks THAT good. However personally I really enjoy the vibrant charm of the booster maps 😅
The love Shroom Ridge deserved 😢
The way my jaw dropped when you popped out of the tunnel.
Awesome job! It's Toad's Turnpike at day 😁
Yes!
I so hope other BCP tracks got this treatment!
You’re telling me all these cars are just driving in a loop forever and ever?
yes and that's what a long car ride feels like in real life
What could have been?
No, what *should have* been.
People say that Nintendo should have released this,
but I'd be a bit dissapointed in the lack of detail in the background
and geometry/tries in some decoration...
I bet the actual team at Nintendo will do something even greater!
Oh wait-
(Jokes aside, this project is damn impressive)
Honestly everything here looks really great and matched base game 8, besides maybe the pipes on the cliffs being too "realistic" and worn down + the giant NPCs. But that's likely a larger issue with Tour tracks being ported in general.
The pipes on that version of the track either have that grumble volcano pipe textures or wario's gold mine pipe texture, and I think there were giant NPCs in tracks since the base game, AND there are giant NPCs in Mario Kart 7 too
I'm more excited if the City Tour tracks were in Base Game style, buildings and landscape overhauled to match.
I can't be the only one who noticed that the trees style are really inconsistent, other than that I think the track looks great
WHAT AN ABSOLUTE BLISS TO THE EYES, HOW IT SHOULD HAVE BEEN SINCE THE BEGINNING, PROPS TO THE CREATOR
This is phenomenal! I love how the starting line is a highway sign!
This looks much better than the texture packs that are unironically lazier than Nintendo when it comes to “fixing” the BCP courses. Tour’s geometry and 8dx’s textures look awful together. I’m glad someone actually remodeled the course! Also like the Mount Rushmore mario statues.
shroom ridge if nintendo locked tf in
My only ask, if it’s possible, is to make the cars drive the opposite direction on one side, just like in DS. The sheer mayhem of coming around a turn and getting F L A T T E N E D by a bus is what made Shroom Ridge unique. In MK8D it’s just another car track 😢
It's possible to make them go the opposite direction, yes
@@Aktan_ brilliant! From one “do it my damn self” dev to another: Fantastic work mate!
@@Itsuchi2 I did not make the mod :P
The Nintendo servers would just burst into flames with this 😂
Thank you Maxmos for doing something that a multimillion dollar company couldn't even do with their shitty DLC
It's weird to see it look like a proper Nintendo track
I really like the Mt Rushmore added
This is just the Booster Course Pass version. I don't see any difference!
-Nintendo prolly
My jaw DROPPED. It’s like night and day.
Nintendo if they weren't lazy be like
The only bad thing about this is the banner, it's just to simple, everything else is just amazing
I don’t mind the banner. It’s fitting for the kind of track Shroom Ridge is
If one guy can do this, then a full team of Nintendo devs could do it (if they weren't lazy)
Shroom ridge if it was in the Leaf cup:
It’s more fitting for the Shell Cup or the Banana Cup.
Waaaiiitt maybe all those Graphic Garretts were ONTO something.
I still think the BCP looking basic was a necessary evil since i sincerely believe the BCP was a side-project at nintendo.
But now that I see what capable hands could've done here? Alright maybe I'm on the wrong side of history for defending the original BCP
Discourse aside, you did an incredible job on this
Hereby I will reopen the discourse and think about how good wave 6 looks compared to wave 1 xD
Also, I did not make the mod
@@Aktan_ fair enough, well I appreciate the showcase regardless.
And yeah no shit wave 6 looks better than wave 1. Almost like it takes practice and experience before a craft can be perfected
@@TJ-Henry-Yoshi it honestly ended up better than i expected too
I wish this is how Nintendo did the DLC tracks. Hopefully this is how Mario kart nine looks like.
Mario Kart 9 is Tour
I think the jade green pine trees look out of place and the surrounding areas look pretty busy, but aside from that, this looks pretty good. I like the Mt. Rushmore aesthetic in the background.
Man why didn’t Nintendo do this, so lazy
This is so freaking well done! Is AMAZING!
I wish It was like this. It does so much and makes me wanna play more than the regular one. Like is a pleassure for my eyes each second with this graphics.
Nintendo shouldve hired that guy
Why nintendo didn’t do something like this
because tour and mobile and not powerful and easy and-
there was a change in the art direction I guess.
@@pixrgy PROBABLY BECAUSE of the budget/scope constraints that they had to deal with
BCP if Nintendo wasn't fucking around
this is what we could have had. this is what we deserved.
Wow, incredible!
A glimpse of how much better the BCP could have been.
Imagine Ninja Hideaway with HD textures.
(Not saying it was bad, just saying it could have been better.)