What if the Booster Course Pass had ANTI-GRAVITY? - Mario Kart 8 Deluxe (Mod)

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 163

  • @MayroSMM
    @MayroSMM ปีที่แล้ว +41

    The anti-grav box looks incredible

  • @YoukTube
    @YoukTube ปีที่แล้ว +80

    This is such a cool idea dude, such a shame Nintendo forgot about anti gravity for about like 80% of the DLC tracks

    • @Aktan_
      @Aktan_  ปีที่แล้ว +6

      thanks! also yeah its a shame

    • @nabsi
      @nabsi ปีที่แล้ว +7

      ​@@Aktan_i think that this is because these courses were supposed to be from "past" games, and well, you know, those games didn't use the anti gravity gimmick..
      Though when Waluigi Pinball was shown back in august '22, i was really thinking they would make the green section use anti gravity

    • @Aktan_
      @Aktan_  ปีที่แล้ว +10

      @@nabsi MK8's retros have antigravity too though

    • @hinesecitizen
      @hinesecitizen ปีที่แล้ว +5

      ​@@Aktan_not as much as the nitros

    • @Aktan_
      @Aktan_  ปีที่แล้ว +4

      @@hinesecitizen true

  • @squidkid419
    @squidkid419 ปีที่แล้ว +12

    The tunnel at the end of 3DS rainbow road is such a missed opportunity in mk8’s engines

    • @thedabmaster287
      @thedabmaster287 6 หลายเดือนก่อน +3

      The glider ramps could probably be really glitchy if you take them upside down

  • @UltraJaff
    @UltraJaff ปีที่แล้ว +8

    2:13, have the racer go into antigravity before taking the glider ramp

  • @sammydjr2ndthenintendofamily
    @sammydjr2ndthenintendofamily ปีที่แล้ว +23

    2:35 I was thinking maybe we should have gotten an anti gravity on inside that tunnel? 🤔
    But overall, great job. I wish Nintendo added these Anti Gravity areas

    • @burnt-potatoes
      @burnt-potatoes 5 หลายเดือนก่อน +3

      Real it wouldve been so cool to go upside down then twist back to normal inthe glider

  • @Walooigi
    @Walooigi ปีที่แล้ว +22

    if they arent putting anti gravityin these areas, imagine how likely it could be if nintendo didnt put anti gravity on the bridge section in vancouver 💀 (still could be likely, THOSE are almost 90°)

    • @Aktan_
      @Aktan_  ปีที่แล้ว +4

      best tour modeling:

    • @I_TheNightWolf_I
      @I_TheNightWolf_I ปีที่แล้ว +5

      this comment aged well
      the bridge section has antigravity

    • @Walooigi
      @Walooigi ปีที่แล้ว +3

      @@I_TheNightWolf_I i was also joking, i was still expecting it

  • @SuperJGGaming
    @SuperJGGaming ปีที่แล้ว +24

    I feel like Sky Garden didn’t need it (unless it was more elevated), but the others fit well!

    • @davidakbaba4878
      @davidakbaba4878 ปีที่แล้ว +6

      Yes!

    • @Aktan_
      @Aktan_  ปีที่แล้ว +11

      Ingame it doesn't seem too tilited but it still felt a little wrong lol. + wave 1 has antigravity now so that's a cool thing i guess

  • @mdubz4295
    @mdubz4295 ปีที่แล้ว +5

    SWEET VIDEO!!!! You really did these tracks justice.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      Thanks!

  • @prestonandtom9337
    @prestonandtom9337 ปีที่แล้ว +7

    I'm actually really glad that this doesn't have anti-gravity.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      What makes you think that?

    • @prestonandtom9337
      @prestonandtom9337 ปีที่แล้ว +5

      @@Aktan_ Because it makes the camera weird and the road is barely slanted so it's not really anti-gravity.
      This was a cool video though, I kind of wondered what ot would be like if they did use anti-gravity instead.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      @@prestonandtom9337 the camera doesn't have to move. You can disable that. I enabled it because it looked cool
      But thanks^^

    • @prestonandtom9337
      @prestonandtom9337 ปีที่แล้ว +3

      @@Aktan_ I still don't like when Nintendo forces it on courses in the BCP.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      @@prestonandtom9337 true sometimes it just doesn't fit. But it would feel out of place to not include it in tilted areas for a whole new page of cups

  • @2LoopMk
    @2LoopMk ปีที่แล้ว +35

    Big missed opportunity

    • @prestonandtom9337
      @prestonandtom9337 ปีที่แล้ว +6

      How? It doesn't change anything and it isn't actually anti-grav.

    • @2LoopMk
      @2LoopMk ปีที่แล้ว +2

      @@prestonandtom9337 hush it is

    • @prestonandtom9337
      @prestonandtom9337 ปีที่แล้ว +4

      @@2LoopMk That doesn't explain how.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +3

      It is antigravity

    • @Tauruswithouttherus
      @Tauruswithouttherus 5 หลายเดือนก่อน

      @@prestonandtom9337cuz you don’t have the mod

  • @ETHAN-is3li
    @ETHAN-is3li ปีที่แล้ว +3

    All anti-gravity tracks from each wave except 6 (because it’s not out yet)
    (not including half pipes)
    Wave 1:
    * NONE
    Wave 2:
    * Sky-High Sundae
    Wave 3:
    * GBA Boo Lake
    * 3DS Rock Rock Mountain
    * Merry Mountain
    * 3DS Rainbow Road
    Wave 4:
    * GCN Waluigi Stadium
    Wave 5:
    * Wii Koopa Cape
    * Tour Vancouver Velocity
    Tracks The Could’ve Use It:
    * GBA Sky Garden
    * DS Waluigi Pinball
    * Tour Singapore Speedway

  • @koosloo_ulia
    @koosloo_ulia ปีที่แล้ว +9

    Pretty cool! Another idea I have for an anti-grav section would be the volcano climb in yoshis island, its really steep and makes sense to me imo (maybe could extend into clouds?)
    Also strange idea but what if you removed anti-grav from the first half of sky high sundae? Its really only needed after the town section, and it would make those guard rails less janky feeling

    • @Aktan_
      @Aktan_  ปีที่แล้ว +4

      Those are good ideas. I'll try that too

  • @Bluhm0702
    @Bluhm0702 ปีที่แล้ว +3

    In general we need more camera movement in Mario kart

  • @ExplosionYB
    @ExplosionYB ปีที่แล้ว +3

    I liked this Video. Some DLC Tracks need AntiGrav. I think another one is calimari desert the gridramp or on maple treeway some trees.

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      Thanks! But I think Kalimari Desert would be too random
      And about Maple Treeway.. Nothing feels that slanted

    • @ExplosionYB
      @ExplosionYB ปีที่แล้ว +2

      I think these round tribes like before the wigglers or the glider ramp. But i guess for those shot tribes it would not be worthwhile.

    • @ExplosionYB
      @ExplosionYB ปีที่แล้ว +2

      Maybe the shortcut?

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @@ExplosionYB honestly, if anything, then a completely new section. But I don't know how to do that properly yet

  • @xavierlime06
    @xavierlime06 ปีที่แล้ว +8

    2:15 Thats really cool. Even if its just a visual thing.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      Thanks!

  • @WorldLoveGaming
    @WorldLoveGaming ปีที่แล้ว +2

    Congrats on more than 2000 views in less than 24 hours!

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      Thank you!

  • @atomicquincee
    @atomicquincee ปีที่แล้ว +3

    I think the Singapore Speedway Bridge doesn't have anti-gravity is so that the bridge on Vancouver Velocity can

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      That doesn't make sense lol

  • @NickCreateSheep
    @NickCreateSheep ปีที่แล้ว +2

    THANK YOU FOR FIXING WALUIGI PIN BALL

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      no problem lol

  • @Roxleton
    @Roxleton ปีที่แล้ว +6

    i fond the anti-gravity on saturns rings, and on the last stretch with the astroids really unnecessary. Other than that, cool vid

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      thanks, also if you look closely, the saturn ring is really tilted and nintendo actually did put antigravity there. its just not visible ingame

    • @pyrux9506
      @pyrux9506 ปีที่แล้ว +1

      ​@@Aktan_ mind explaining how they put anti Gravity but did not use it ? Is there any other tracks with the same case

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      @@pyrux9506 they put anti-gravity physics in that area but your kart doesnt transform
      Also im pretty sure there are other tracks but i dont know which

    • @harrybest2041
      @harrybest2041 ปีที่แล้ว +2

      ​@@Aktan_ Like the slopes in Wario's Gold Mine?

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @@harrybest2041 that could be possible

  • @RuRyRyRyan
    @RuRyRyRyan ปีที่แล้ว +2

    See what happens when you remove anti grav from the half pipes. They just use it so the physics wouldn't get messed up

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      Good idea

    • @RuRyRyRyan
      @RuRyRyRyan 9 หลายเดือนก่อน +1

      @@Aktan_So what happened when you remove anti gravity from the half pipes?

    • @Aktan_
      @Aktan_  9 หลายเดือนก่อน +1

      @@RuRyRyRyan Mayro did it before. apparently the trick gets messed up and you jump too far

    • @RuRyRyRyan
      @RuRyRyRyan 9 หลายเดือนก่อน +1

      @@Aktan_ Well, it does benefit the half pipes, lol. Considering it has their features like special tricks and spin boosting. I wonder in the upcoming game, if antigravity returns, they’re gonna reuse it for half pipes, but depends on the engine

  • @YoshisDaBest86
    @YoshisDaBest86 ปีที่แล้ว +2

    I think the 3DS RR bug is because going back over the anti grav panel from any hight turns off anti grav.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      While that could be technically possible, The antigrav panel has *nothing* to do with the actual antigravity.
      You could make everything looks like an antigravity Panel and nothing will happen
      The real reason this is happening is because the antigravity is laid out in paths.
      No matter what i try to do, when i extrude the antigravity points, it will create a new path and that's where the bug happens.
      Now you could just say that i could create the antigravity paths from scratch. But it's harder than you think on a track like this, especially when the ground is transparent. It makes it even more confusing

  • @mailpaper7754
    @mailpaper7754 ปีที่แล้ว +8

    Don't get me wrong, anti gravity is so cool and used nicely in the base game however, it doesn't do much gameplay wise and is more of a visual thing and adds more variety to tracks, so it not being in a lot of the DLC tracks isn't as big of a deal as people make it out to be. Yes, it'd be cool to see more of, but its not a huge problem that its not used much.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +7

      I agree to be honest. But some parts are just so tilted it that it feels really wrong that there is no antigravity. Like in Waluigi pinball

    • @mailpaper7754
      @mailpaper7754 ปีที่แล้ว +5

      @@Aktan_ Yeah, I think that's one of the only ones that would've benefited from anti gravity. As long as they don't turn the pinball hazards into boosts like they did with Wario's Goldmine.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +5

      @@mailpaper7754 that would've been a big downgrade lol. But tbh, the base game tracks benefit from antigravity. That's because they can create the craziest layouts

    • @psicopato2460
      @psicopato2460 ปีที่แล้ว +4

      The problem is that, in the base game, all the retro tracks were remade in such a creative way, some of them felt brand new, just because of the anti-gravity sections, so, not utilizing that potential here in the DLC feels like a waste. Waluigi Pinball could have it's walls be acessible through anti-gravity, same with that metal segment in Coconut Mall, right before you get to the parking lota, Sky Gardens could do something like what Wild Woods does and have you reaching the sky, etc... there's so much that could've been done with the layout

  • @imaginationsquare
    @imaginationsquare ปีที่แล้ว +1

    I'd get rid of that first anti-gravity pad in Rainbow Road, and place it before the jumps in the turn, now it feels really out of place.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      You'd need to see how tilted that area is. Almost like a wall

  • @HgordoX
    @HgordoX ปีที่แล้ว +4

    2:53 finally this is what i always was hoping for, But nintendo didnt add it :/ thank you for making it a reality

    • @Aktan_
      @Aktan_  ปีที่แล้ว +2

      No problem^^
      Also, when playing the track without the mod it just feels strange. It just doesnt feel right without antigravity

    • @HgordoX
      @HgordoX ปีที่แล้ว +3

      @@Aktan_ yes alot of tracks feel the same way, without anti gravity

  • @angus80w
    @angus80w ปีที่แล้ว +2

    I remember when I was around 9/10 years old, I always used to imagine if 3DS Rainbow Road and how the antigravity would work out. But sadly the Mario Kart 8 Deluxe version of the track is so flat.

    • @Aktan_
      @Aktan_  ปีที่แล้ว +3

      Yeah. But we still have Wii Rainbow Road and i wonder how they are gonna do it without the camera playing tricks on you

    • @MkModDeluxe
      @MkModDeluxe 10 หลายเดือนก่อน +1

      6 months later, we know, the track is a antigrav only track

  • @randomname.4032
    @randomname.4032 10 หลายเดือนก่อน +3

    1:30 why not as well make the whole track be in anti gravity like wii's?

    • @Aktan_
      @Aktan_  10 หลายเดือนก่อน

      it would suck tbh

  • @indulgent_pooch
    @indulgent_pooch 11 หลายเดือนก่อน +1

    The RR tube should have it too so you can go around the inside of the whole thing.

    • @Aktan_
      @Aktan_  11 หลายเดือนก่อน +1

      That's not how it works sadly. I would need to edit the tube itself and i don't know how that works
      I might try and figure it out someday though

    • @indulgent_pooch
      @indulgent_pooch 11 หลายเดือนก่อน +1

      @@Aktan_ dang. Should've known it wouldn't be that simple

    • @Aktan_
      @Aktan_  11 หลายเดือนก่อน +1

      @@indulgent_pooch it probably is simple.. _probably_ . I don't know how Nintendo handles walls and roads that spin

  • @davidakbaba4878
    @davidakbaba4878 ปีที่แล้ว +1

    Singapore and sky garden don’t need anti gravity

  • @HgordoX
    @HgordoX ปีที่แล้ว +2

    Love it

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      Thanks!

  • @JohnSmith12648
    @JohnSmith12648 ปีที่แล้ว +3

    They definitely should’ve had anti gravity on Waluigi Pinball it was literally made for it

  • @りょーMKT8DX
    @りょーMKT8DX 8 หลายเดือนก่อน +1

    Can I use only the anti-gravity judgment of this mod in my video? ( Of course, I'll post the link)

    • @Aktan_
      @Aktan_  8 หลายเดือนก่อน

      Sure

    • @りょーMKT8DX
      @りょーMKT8DX 7 หลายเดือนก่อน

      It's completed just in case. th-cam.com/video/0J7grgJtFZk/w-d-xo.htmlsi=vwfj6mdMEkaXHlWv

  • @GeoDash7u7
    @GeoDash7u7 ปีที่แล้ว +1

    Booster Course Pass but they actually listened

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      True

  • @imaginationsquare
    @imaginationsquare ปีที่แล้ว +1

    2:16 really cool but no.

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      The ring actually uses antigravity but it doesnt transform your kart

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @Mario Kart Roblox - Fan Game nope, its not possible to play the antigravity mod online. But you can keep the gravity frame. If you want to play this safe and online, delete everything but the course.szs file

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @Mario Kart Roblox - Fan Game i dont think so tbh

  • @justthenamekevin
    @justthenamekevin ปีที่แล้ว +3

    I have a whole list of TINY IMPROVEMENTS that would make this game so much better… I’ll put them in the comments

    • @justthenamekevin
      @justthenamekevin ปีที่แล้ว +3

      *Paris Promenade* : The Unused Section of Paris Promenade B can be Taken on Lap 3 as a Shortcut

    • @justthenamekevin
      @justthenamekevin ปีที่แล้ว +2

      *Coconut Mall* : Car Section is like in Wii and Lap 3 takes the Direction of the Beach like in Tour’s Trick Variant but has Sidesteppers as Obstacles instead of Ramps

    • @justthenamekevin
      @justthenamekevin ปีที่แล้ว +3

      *Shroom Ridge* : The Cars on the Right Side drive Towards the Player like in Tour

    • @justthenamekevin
      @justthenamekevin ปีที่แล้ว +2

      *Sky Garden* : After the Mushroom and Before the Glider becomes an Anti-Gravity Section and has a Less Simplified Layout of the DS Layout

    • @justthenamekevin
      @justthenamekevin ปีที่แล้ว +3

      *New York Minute* : The Unused Section of New York Minute 4 is Taken on Lap 3 and the Taxis move Back and Forth

  • @KaheneYT
    @KaheneYT 2 หลายเดือนก่อน +1

    Why is there no link to download the mod?

  • @BK2410
    @BK2410 ปีที่แล้ว +1

    Can you remove the anti gravity from sky high sundae???

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      Yeah, I'm currently working on a mod that does that

    • @RuRyRyRyan
      @RuRyRyRyan ปีที่แล้ว +1

      Well, I've seen video where some guy called Mayro removes anti grav on certain tracks and on Sky High, it just makes you extremely floaty

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @@RuRyRyRyan i can remove the floatiness

    • @BK2410
      @BK2410 ปีที่แล้ว

      @@RuRyRyRyan why?? In Tour it's not floaty.

    • @RuRyRyRyan
      @RuRyRyRyan ปีที่แล้ว

      @@BK2410 I don't know... the floaty physics are probably meant to be fitting the anti grav.

  • @barticgameoshawottsquad6149
    @barticgameoshawottsquad6149 ปีที่แล้ว +3

    Hi

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      hi

  • @otherrad1240
    @otherrad1240 ปีที่แล้ว +2

    Sky garden one is unnecessary

  • @LandonEmma
    @LandonEmma ปีที่แล้ว +2

    So, you just stole Rimea's mod?

    • @Aktan_
      @Aktan_  ปีที่แล้ว +1

      No, I just wanted to create something like that myself and Rimea was my inspiration. I wouldn't have credited them if i intentionally stole it

  • @chucke.cheese2212
    @chucke.cheese2212 ปีที่แล้ว +1

    You forgot Yoshi’s Island.

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      No I didn't. I just didn't know how to implement it without it being too random

  • @Tauruswithouttherus
    @Tauruswithouttherus ปีที่แล้ว

    The mod is a scam it won’t work for me

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      Did you try to download the mod?
      I could've messed up the folders if it didn't work at all

    • @Tauruswithouttherus
      @Tauruswithouttherus ปีที่แล้ว

      @@Aktan_I couldn’t get it to transfer to my switch

    • @Tauruswithouttherus
      @Tauruswithouttherus ปีที่แล้ว

      @@Aktan_and plus I didn’t have the guts to call the person

    • @Aktan_
      @Aktan_  ปีที่แล้ว

      @@Tauruswithouttherus that doesn't actually make the mod a scam, especially if it does work for others

    • @Tauruswithouttherus
      @Tauruswithouttherus ปีที่แล้ว

      @@Aktan_oh