1995 [60fps] Biomechanical Toy ALL
ฝัง
- เผยแพร่เมื่อ 22 ม.ค. 2025
- バイオメカニカルトイ / Biomechanical Toy (Ver. 1.0.1885) Zeus Software / gaelco 1995 1cc Player gheb 収録Ver ThunderMAME32UI+0.160X
mame replay site replayburners....
バイオメカニカルトイ
発売年:1995
開発元:Zeus Software 発売元:gaelco
ジャンル:アクション
コントローラ:8方向レバー+2ボタン
システムボード:専用基板
CPU構成[68000] 音源チップ[OKI6295]
スペインのガエルコ社が販売したアクションゲーム「バイオメカニカルトイ」。「メタルスラッグ」のような感じで、説明がなくても直感で遊べる内容となっている。知名度は異常に低いが、ゲームの完成度は非常に高い作品。開発は日本でもメガドライブで移植版となる「邪神ドラクソス」のオリジナル(Amiga)版「Risky Woods」を開発した、Zeus Softwareである。
ストーリー:
この世界のおもちゃ達は「魔法の振り子」によって生命を与えられていました。彼らは「鳩時計のRELIK」に感謝を寄せています。なぜならば、彼こそが世界と「魔法の振り子」を守っていたからです。その時、邪悪なる脱獄囚の「SCRUBBY」が突然「魔法の振り子」を奪い去ってしまったのです。このままでは魔法はなくなり、この世界は消え失せてしまいます。誰かが我々を助けてくれるのでしょうか? …どうやら、その時はそれほど遠くないようです… 「ああ、来てくれてありがとうINGUZ!」
Biomechanical Toy (c) 1995 Zeus.
Biomechanical Toy is a colourful eightway-scrolling platform game set in a world of magically animated toys. The magical pendulum that animates the toys has been stolen by the evil 'Scrubby' - a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge.
Evil toys now patrol the kingdom and must be destroyed or avoided. Good toys have been trapped throughout the levels and if freed by Inguz, will give help by providing additional firepower for a short time.
Inguz carries a basic, single-firing gun, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack.
Inguz begins each stage (and each new life) with a full health meter of eighty units, but food can be found that will boost the health meter. The player can lose a life either by running out of health, falling off the bottom of the screen, or running out of time. Clearing each stage awards bonus points based on both remaining time and health units.
Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, the player will restart at the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot.
An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.
TECHNICAL -
Game ID : 922804/2
Main CPU : 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)
Control per player: 8-way joystick
Buttons per player: 2
TRIVIA -
This is the first and only Coin Op produced by Zeus. In 1992 Zeus Software developed the Amiga game 'Risky Woods' (published by Dinamic, a spanish software house, very famous in the eighties on the computer market). Ricardo Puerto and Raul Lopez (see Staff section for more info) made some games (not always together) on the Amstrad CPC for Dinamic software in the eighties.
STAFF -
Main design : Raul Lopez, Ricardo Puerto
Program : Ricardo Puerto
Computer Graphics : Raul Lopez
Art & Animation : Raul Lopez, Maite R. Otxotorena, Juanma Ripalda, Andreito Lobero
Development system : Ricardo Puerto, Juan Mari Gorrotxategi, Asier Zubillaga
Thanks to : Rafael Arroyo
SOURCES -
Game's rom.
Most Amiga looking arcade game I've ever seen.
Visual overload with this game.
ガンスターヒーローズやダイナマイトヘッディーといった、トレジャーゲームへのリスペクトを感じる。
This game looks like Metal Slug had a bad acid trip and decided to try and even it out with a mouthful of magic shrooms.
Lol perfect description there 🤣👏
うぽつです!(>_
I’m 40 & don’t remember this game in fact It looks so cool, I want it now
I only heard about this game once from Hardcore Gaming and this is look really awesome.
I didn't know about this game, but took 1 minute to see they are the same guys from Risky Woods. Even the sound effects are the same
And they also sampled tunes from various movies such as Passenger 57 (boss theme) and To Live and Die in L.A. (Train to Hell's theme is taken from the City of the Angels track that's used in the montage where Rick Masters makes the counterfeit cash, and the Dragon's Tower theme being taken from Every Big City).
This is the most 1995-ass thing to ever 1995 out of 1995
Got this on my atgames ultimate played it today
For a Spanish arcade, overall graphics are pretty good and fast paced as well. because it's made with Gaelco?
Sadly the Only weak point is that Single 1MHz MSM6295 ADPCM soundchip...
First! What's more 90's than 90's? Steven Segal vs Rayman
Great game
game has too much graphics- gonna be sick.
Psychedelic Contra 😂
面白そう 知らんかった 遊んでみよう
音楽がやばい…
El juego de Robert García
Tuberviejuner!
A pretty cool game, but crappy programmed. It does not feel smooth and responsive.