This is great! You seriously need to make more videos, you have the perfect voice and personality for it. I am going to give this a try right now, Thank you.
Thanks for the tutorial. I already knew most of it, but I'm going over these tutorials and it's hard to get a sense of how big my tiles should be. I'm looking at creating the full 20x20km landscape filled, but the assets I'm using are low poly which will help with performance. My preference would be to have smaller tiles so that I can easily shuffle them around during the development to have a modular way of creating the entire world over time. You mentioned they used thousands of tiles for Skyrim, but the Unreal Documentation claims that this would be very taxing on performance if you create big open worlds. So my question is: from your experience, what would you choose as tile size (Section Size, Sections per Component, Number of Components) for a big, low poly open world? Thanks so much in advance for any feedback. I'm really stuck on that question.
I'm having an issue with 90% of my tiles being streamed in at start and before the location my player spawns at...any idea what's causing this? Maybe my road splines? I have noticed that one tile will be increased in size to encompass the entire road spline.
Hey awesome video i am currently working on a Big level using World Composition setted up like in your Video. But for some reason after some time the sublevels started to move all over the map to strange locations this messes up the project and i need to revert those level files everytime to fix the bug.. the interesting thing is that it dont happen everytime and also the level which moves is always different. After some reasearch i found it that this is a ue4 bug ? does anyone had this problem before or knows how to fix this maybe ?
Hi! Thanks for tutorial. But what if landscape actor, the one you have in outliner is missing by some reason? I can`t access some parameters, for example LOD distribution. How can I bring it back? Or shall I rebuild the whole terrain?
Hey I just tried this on a small map that was bought from the asset store and this what you are showing does not work on premade maps only ones that you build from scratch
There's no option that I know of, but the way I would go about changing the streaming distance value is by creating a new layer with the new value, then move the appropriate levels to that layer.
Sorry bro but that's not a good tutorial, you skipped alot of parts and in some part of the video you removed some scenes that was important.. idk but gd luck on future tutorials.
@@jasonkwong9908 idk dawg just go watch matt spland tutorial for world composition its way better and he explains better,while this nigga stop the video in the middle of the tutorial and he fixes things of camera...try this tutorial by yourself and tell me if its gonna work. Well see
It is a crime how few likes this vid has! Brilliant, no fluff, just solid tutorial.
This is great! You seriously need to make more videos, you have the perfect voice and personality for it. I am going to give this a try right now, Thank you.
Oh... So how do we make the worlds massive? Do we still have to buy that world composition tool?
Thanks for the tutorial. I already knew most of it, but I'm going over these tutorials and it's hard to get a sense of how big my tiles should be. I'm looking at creating the full 20x20km landscape filled, but the assets I'm using are low poly which will help with performance. My preference would be to have smaller tiles so that I can easily shuffle them around during the development to have a modular way of creating the entire world over time. You mentioned they used thousands of tiles for Skyrim, but the Unreal Documentation claims that this would be very taxing on performance if you create big open worlds.
So my question is: from your experience, what would you choose as tile size (Section Size, Sections per Component, Number of Components) for a big, low poly open world? Thanks so much in advance for any feedback. I'm really stuck on that question.
I'm having an issue with 90% of my tiles being streamed in at start and before the location my player spawns at...any idea what's causing this? Maybe my road splines? I have noticed that one tile will be increased in size to encompass the entire road spline.
Just subbed, you should definitely make more of these :)
Hey awesome video i am currently working on a Big level using World Composition setted up like in your Video. But for some reason after some time the sublevels started to move all over the map to strange locations this messes up the project and i need to revert those level files everytime to fix the bug.. the interesting thing is that it dont happen everytime and also the level which moves is always different. After some reasearch i found it that this is a ue4 bug ? does anyone had this problem before or knows how to fix this maybe ?
Youre A Brilliant🤩
World Composition has been discontinued? From what was said on discord?
Hi! Thanks for tutorial. But what if landscape actor, the one you have in outliner is missing by some reason? I can`t access some parameters, for example LOD distribution. How can I bring it back? Or shall I rebuild the whole terrain?
Hey I just tried this on a small map that was bought from the asset store and this what you are showing does not work on premade maps only ones that you build from scratch
Aaron i have an issue is it a option to change straming value after you createa a layer ?
There's no option that I know of, but the way I would go about changing the streaming distance value is by creating a new layer with the new value, then move the appropriate levels to that layer.
@@aaronhunt7204 thanks man i try to find solution for that over hour ❤️
Yes world composition is great for big worlds, but with multiplayer it's will be a problem
what do you do with multiplayer?
Sorry bro but that's not a good tutorial, you skipped alot of parts and in some part of the video you removed some scenes that was important.. idk but gd luck on future tutorials.
Lol what was missing mate
@@jasonkwong9908 idk dawg just go watch matt spland tutorial for world composition its way better and he explains better,while this nigga stop the video in the middle of the tutorial and he fixes things of camera...try this tutorial by yourself and tell me if its gonna work. Well see