@@TheLordDracula I've watched quite a few, but this one felt overall negative, the others do point out the negative along with the positive, but in this one I felt that the negative had the majority of the time.
I’m a little surprised because I’d heard mostly good things about this one. I know the re-release was a bit of a debacle, but I thought it was considered to be an all-around good game.
So just as wildly unbalanced as the Beta, but now its unbalanced in the other direction. They made it slow as molasses AND they kept the shitty micro transactions. Thanks for your sacrifice of time, Elise. What a waste of a potential, WB.
Also they just said $10 per character & there are 26 of them. That's $2600 for one game & they have more characters coming down the line. Wow. That's EA levels of greed. No wonder people prefer Smash Brothers & the games inspired by it (like Rivals of Ether) over this videogame equivalent of Space Jam 2. Even Nickelodeon All Star Brawl 1 & 2 have more care put into them than this "live service" & those games are also built around advertising IP. I think the difference between Multiversus & Nick is that one please made by developers & the other was made by marketing execs. It's funny really. They want to be Fortnite, but they come off more like Anthem or Babylon's Fall.
Multiversus I've found has been a good example of passionate devs, greedy publisher. It needed more time before releasing (Especially since they had to remake the game in a different engine) but they clearly weren't given it.
This. Legit warner bros the devs are great at making fun games and supporting but their owners, especially discovery, keeps screwing them over. It's both disgusting and disappointing.
Kind of disagree. The devs are passionate, but the game has so many conflicting ideas that just seem confused and poorly thought out. The action especially has way to long input stalls at the end of each move, making it feel super clunky.
@@DanielFerreira-ez8qd No it isn’t. It was a deliberate balance decision, and it was stupid. They had a beta, and the original literally wasn’t like that to begin with.
@@YourBlackLocal The original was on a different engine. The game restarted development which is why things feel different. It's pretty clear they didn't have the time to make things like they were before, let alone make them feel nice
@@Taurusus If you spend your free time there, sure. If you are being paid to be there, it's unlikely you will see it as favorably. Just look at Yahtzee's list of games he likes vs doesn't like. The list is like 1:10
I'll add to this. I was a founder's pack purchaser at the very beginning, and I (foolishly) let myself have high hopes for the shutdown rework period. It didn't work. They cooked, then WB put the cooked version in the garbage, realized it had cooked, took it out and blew on it and went "it's still okay, right?" and served it anyway. There's SO MUCH CRUFT. It's almost entirely cruft. Every piece of UI wants to evoke other popular games like Marvel Snap, Fortnite, and the like, with an emphasis on ones whose players spend money against a freemium economy. They copied the homework but didn't change it enough for the teachers not to notice. Every UI element is janky in some way, too, like a notification icon that springs up on one tab but that doesn't clear unless you go claim a reward on a different tab. The gigantic number of reward tracks, currencies, and menu wibbles made me sick after just 11 days of play. I only played 11 days because I was paying attention to a reward track for a Superman skin where he's dressed for a day at the beach. I thought it would be easy. All it wanted was for me to sign in daily. I thought "yeah I'll give it two weeks anyways, this is fine." I signed in for 11 straight days. Except - on day 11, the Superman skin event expired and I didn't get it. So not only is everything cluttered UI and freemium cruft, but they also went FULL FRICKING FOMO. EVERYTHING has a timer, EVERYTHING has a track, EVERYTHING is a mess. Don't play MultiVersus. I spent a hundred dollars on it so you don't have to.
WB: Why is this [PRODUCT] not doing well? We did everything in our power to have [PRODUCT] make as much money as possible, with as little expense on our side as possible!
@@MandleRoss its not baffling, its Warner Bros, we have tons of stories about how they treat their devs, and none of them are good. i guarantee you the majority of the issues are from the top down.
One thing Multiversus should've held back on was adding characters outside of comics and animation. Before now, I had no idea WB owned the rights to stuff like Game of Thrones and Friday 13th. No matter how much they toon them up, they feel so ridiculously out of place. And this is coming to someone who enjoys the hell out of Kingdom Hearts. It's far more depressing than fascinating knowing how much Warner owns.
If they'd sticked with a slapstick fighter concept strictly with classic cartoon characters it could've had so much more potential (of being a fun game), not to mention being an actual intelligent use of the IP they own.
@@Thanatos2k With Solid Snake, he comes from a critical part of gaming history. That's Smash Bros Ultimate's MO. With MultiVerses, I'm left wondering why Rick Sanchez is fighting Steven Universe. Dexter from Dexter's Lab makes more sense.
@@chwenhoou "Gaming history" means jack shit in this context and is a massive cop out. Youre basically saying "i didnt know WB owned all these characters, thus im not giving them a pass for doing the same thing nintendo has done for fucking decades". there is 0 difference between rick sanchez fighting steven universe and snake fighting pikachu, aside from there being proper voice acting and an actual story for why rick and steven are there as opposed to snake and pikachu. Check your obvious Nintendo bias my dude.
@@StretchDattass mm. you definitely gotta do some rounding to get to 'decades', plural. also...pretty sure, despite his prescence, Nintendo doesn't own the character? so it's sounds like a fundamental difference from the original complaint right there.
Thank goodness! I was starting to think Bytesized would be nothing but games the team liked. I need to know about games might like that aren't good too (and Multiversus was DEFINITELY on my radar). Thanks for the heads up, this is one I'll be skipping.
The things I'd do if Slap City was mentioned... but I'm with you. Rivals getting a mention instead of only focusing on Smash is frighteningly rare in platform fighter discourse.
“Like playing in molasses.” I remember hearing that for the first time when people were comparing the PAL and NTSC versions of Tales Of Symphonia. They both have a bit of input delay but the PAL version is absolutely awful! And it runs slower too!
I think Multiversus is a good example of devs making too many concessions in the name of "balance" and "accessibility" while utterly failing on both fronts. I get the feeling that the agonizingly slow pace of the game was designed to make online play easier but overall, it just feels more frustrating than anything. For a start, this game has the most bloated hit boxes I have ever seen. Basic attacks have such wide range that they feel like AOEs. It's so bad that certain moves have a roughly 25% chance to hit someone several paces behind the attacking character. That could also be a product of lag, but with the absolutely ridiculous size of the attacks, I honestly can't tell if that is an intentional aspect of the design. Everything needs to be dramatically tightened. Tighter hitboxes, tighter hurt boxes, faster start-up, faster fall speed, etc. Otherwise, it's like playing a version of Smash where Sora, Jigglypuff, Kirby, Peach and Daisy are the only playable characters... At half their normal speed...
The thing that got me is that it's obviously going to be compared to Smash Bros, so you'd think they'd try to elevate it to that level but make it their own. And while they did make it their own, they didn't really elevate it. It just felt clunky, and was often a bit difficult to understand what's happening on screen. As we saw with Brawl, slower/floatier movement just isn't good.
This review is a tad different from the average online opinion which reads "Multiversus got ruined with the full release" instead saying "Multiversus was never good to begin with"
The menus even look just like a mix of Fortnite's and Overwatch's. The gameplay looks like bad Smash. The characters are (obviously) not original. Is there an original thought in the design?
No i’d say the characters are gameplay wise very original, they all have unique thematic movelists that rely too heavily on cooldowns and one or two broken moves and make them immensely unfun to play
My biggest beef with MultiVerses, aside from the technical screw-ups (Thanks, WBD), is the lack of tone in its character selection. Why are characters from Game of Thrones, Friday the 13th, The Matrix, and Ricky & Morty on this roster? Am I wrong to think mixing Hard-R characters with Bugs Bunny and Steven Universe feels off-putting? With something like Nick All-Stars, you can tell which target audience it's aiming for. Fans, young and old, who love Spongebob, Danny Phantom, and TMNT. It's tapping into the nostalgia factor of their line-up. Nobody is nostalgic for Space Jam: Legacy's Lebron James or Dwayne "The Rock" Johnson's cosplay version of Black Adam.
Yeah I kinda agree. I think some of it is the art style, which makes the more serious characters look super wack. I think there might be a way to mix darker characters with light cartoon characters, but this way doesn't work. My preference would be to just include characters from things I personally like, but you could also include more cartoony versions of the dark characters so that they can be more exxagerated and less weird looking, and also fit in with the otherwise lighter tone of the game. I get that story doesn't matter for this game but it feels weird for characters with genuine trauma to be hanging out with others like bugs bunny, who does not give a shit about that at all. It's like making fun of the idea of story mattering at all.
@@ElisenapsIs that any different to seeing Solid Snake hanging out with the Duck Hunt Dog though? I mean, Multiversus doesn't work for me purely vecause I've got no attachment to any of these characters, but the inconsistencies are surely what makes it an entertaining roster? Though the inclusion of LeBron James is still really stupid.
I am of the opposite opinion. Sure it's slower than the beta bit after playing it for a couple of hours it just becomes the speed of the game. I have been playing it every day since it came out and think it's a lot of fun. The online crashing was pretty horrendous, which really hurt the game, but the Rifts mode adds so much to it. The biggest problem now is AFK grinders. People have macros set up on PC to just restart matches to grind the battle pass. Now 3 out of 4 matches will have one person not doing anything, which ruins the game. That isn't the developers fault though, that is the player bases fault.
It is insane how WB spent an entire year making this game worse. There are tons of performance issues; likely caused by switching from UnReal4 to 5. There's infinites everywhere that anyone with half a brain can do. Having no throws or blocking makes mashing worse. The absolute worst part of post beta multiverses is the absurd input buffer window of 30 FRAMES!!! THIRTY FUCKING FRAMES!!! Like, 3 to 8 is a normal amount for comparison. It's just supposed to give a gentle smoothing to an input so you can avoid having to actually do perfect timing. Not so long that it interrupts your own ability to play. I haven't seen a game get this much worse from beta to release ever. I think they abandoned trying to get the game to actually work and threw up what they had to get the store online. Nothing matters in multiverses except the shop.
I listened to that part multiple times, and I still can't understand the buffer thing (at 0:45). Input buffering can't be responsible for things feeling slow since it's remembering inputs to play them as soon as possible. Without that input buffer, it would mean pressing a button too soon would result in no action at all (which is literally unresponsive). So I'm guessing this is more a criticism about the lack of animation cancels? Or does the game literally not cancel moves if you're buffering them, but will cancel them if you're pressing the button on the right frame??
I dunno if I phrased it very well. The game is concretely slow. Animations are slow, characters move slow, moves aren't interruptable very early, and so on. The problem comes when a move goes for so long that you press another button, and the game then buffers that action even though it makes no sense, making the game feel like it's reacting to something that happened a thousand years ago. It's basically like this - no buffer feels unresponsive, because you have to press the buttons just in time, or your inputs get eaten. But too much buffer also feels unresponsive, because you don't have control of your character now, you have control of it about two seconds ago. Two seconds ago, you may have mashed an attack button to get an attack out, or thought an enemy was coming from the side, but now you want to do something else, and you can't. Technically, you asked the game to perform an action. But buffering means the action and input are separated so far that your intentions are often lost in the shuffle unless you're very, very particular about your inputs, which imo, is a less good way to translate your intentions into actions.
@@Elisenaps Oh right! Yeah I totally get too long of a buffer being a issue too (I'm looking at you, Elden Ring), I thought you meant something else, but this makes a lot of sense now! Thanks for the explanation 🙏
Are platform fighter enthusiasts really this game's target demographic, though? Aiming for any kind of niche is the exactly the opposite of what this game always tried to do, which makes "deeply mediocre" the most appropriate rating it could ever have.
It does help to have people who enjoy that sort of gameplay in your corner even if they are the minority. It isn't just a free to play money hole time sink, it chose a sub-genre where people can draw parallels and spread word of mouth. The IP and model obviously does heavy lifting which means even non-Nintendo fans may give it a go, but they still need to engage with Smash adjacent mechanics and enjoy them long term.
I think you're correct that they're aiming more broadly, but most of your audience will be people who like other games in your genre. You might hit broadly, but if you can't hit narrowly, you've likely kneecapped the group that would have been your most dedicated players. It's possible the target audience of the game is children but if those children don't already like smash brothers, they'll probably just play fortnite or minecraft instead, and in my opinion, if they do like smash brothers, this won't last them long.
I really wanted to like this game but the monetizations are just too much. Characters are way over priced and rewards you get for playing are pitiful. Their current events are repetitive. The Devs need to reevaluate their current system. This does not work for me.
I thought the footage was slowed down, it's that sluggish. This is supposed to be a fighting game?! Who knows, maybe they'll just retroactively declare this a "closed beta part 2"...
While I’m having fun playing Taz, rick & morty, Arya, superman and Batman in one game, it is kinda yank, and the microtransactions are unbalanced. Earning 1000 gleamium to unlock a single character takes FOREVER. Hopefully they can fix the issues and make it better, it would be a shame if they shut down.
I would love this game to grow and become something good and with less unfair microtransactions. That said, I don't think this will ever be for me. I was just too badly burned by how bad it feels to play.
I honestly think NASB2 is good, or at least more good than mediocre. It lacks singleplayer content but it's pretty fast, fun, with some interesting characters and solid mechanics and gamefeel. Some character designs are boring and the game was buggy for ages post launch, but at least it's fun. It's very subjective though, and I get the feeling this comment is a trap lol. I tend to like almost every platform fighter that isn't too bad - I even played Playstation All Stars Brawl for multiple months with a friend.
@@Elisenaps No it's not a trap I was asking because you compared Multiverse to Smash and Rivals and both Mutiverse and NASB2 have the same promise of getting to play as your childhood cartoon characters and beating each other up.
they made it slower in every conceivable way reduced input buffering which was already in a bad state and was already pointed out to the team, in fact buckets of genuine relevant feedback to the game feel had been delivered in the plainest English. and here's the thing regardless of the crap monetization or the long grind those would've been separate issues but tolerable had the game feel been improved and instead the mechanics were detuned further decidedly and visibly declined I have no idea who in leadership called the shots for this product but between the camera and everything else that was changed since it's last iteration it's basically worthless now
Releasing a game, later saying it was a beta, taking it away even though people spent money on it only to return with an even worse version a year after, what reason is there to trust this company again?
The character models looks really fucky to me - something about the way they made the 2D characters 3D doesn't sit right. I also really don't like the huge coloured outlines around them.
Glad Warner handled this game poorly, I didn't want Street Fighter and Strive to be competing with this game. I just don't like this game for some reason, sue me.
There's also the problem of adding characters from R-rated movies to a kid's game. I know it may seem like me being a prude, but there's something not right about that.
I think that's just you. It can definitely be said that it is a game for younger audiences, but it isn't out there for crossovers to include characters from more mature media though they usually have to tone them down for the lowest common denominator - no they can't strip totally, smoke or cut people in two etc. Smash had Snake and Bayonetta. You couldn't randomly pull a cutscene or combat from either and put it next to most of the other IP featured. Kingdom Hearts exists which would have to feature characters from more intense SE or Disney media. Yakuza/Like A Dragon featured with optional characters is in Super Monkey Ball games. Nitroplus Blasterz: Heroines Infinite Duel has a T rating but almost exclusively features characters from games which wouldn't be allowed on consoles in their original form with Senran Kagura (which has one T for one of its games) being an exception. Multiversus is its own separate media with softer takes on their R rated characters - not a direct pipeline to something that responsible parents wouldn't let them watch or play.
The game feels terrible now, the speed was good in the beta, people just complained about it becasue it was different to normal and people dont like chance. So we're left with a slow boring slog of a game.
The only selling point of this game is the novelty of all the characters fighting. Same goes for Smash BUT that series is at least competently engineered to keep people playing. Saying that i only played Brawl for around 30 minutes but i'm not a Nintendo fan. Only reason i have things like the Game Boy, DS/3DS, Wii and Switch is cos of Pokemon. If that franchise were on proper consoles then Nintendo would be a niche only company.
If im honest, some of the complaints here feel a bit like a 'skill issue' with not adjusting to what the opponent's doing or comboes, but other than that, the vid's pretty fair. The game feels 'okay' but there's alot of annoyances ranging from Perks being useless aside from Signature perks (especially compared to the beta) and the ways they almost FORCE you to play constantly in order to get everything you might need for the pass is terrible. When the game launched, you couldnt even earn BP points from playing matches, and then it was changed so you earned a negligible amount of points. This was changed AGAIN so now you get a decent amount of points, but it seems very clear that higher-ups are trying to squeeze as much playtime out of the players as possible before actually polishing the things that are here. You can earn the game's premium currency in game which is neat but the rifts will have missions requiring specific characters or even cosmetics which pretty much offsets any good that does and thensome. The game switched Engines in the year since it shut down last and it feels like that with alot of QoL things from the beta now missing.
I think this is the first Bytesized I've watched that is mostly negative.
@@TheLordDracula I've watched quite a few, but this one felt overall negative, the others do point out the negative along with the positive, but in this one I felt that the negative had the majority of the time.
It's called Games Criticism. It can't all be positive especially if they don't like the game.
@@Halfulll Yes, I understand. I just feel that it's the first one with overall negative review/feeling. I'm not complaining, just point it out.
I’m a little surprised because I’d heard mostly good things about this one. I know the re-release was a bit of a debacle, but I thought it was considered to be an all-around good game.
@@Ragetiger1Guessing you mean Songs of Conquest Byte Sized. That one generated so much salt they removed it fairly quickly.
So just as wildly unbalanced as the Beta, but now its unbalanced in the other direction. They made it slow as molasses AND they kept the shitty micro transactions.
Thanks for your sacrifice of time, Elise.
What a waste of a potential, WB.
Why nerf Finn when they can nerf EVERYONE?
Also they just said $10 per character & there are 26 of them. That's $2600 for one game & they have more characters coming down the line. Wow. That's EA levels of greed. No wonder people prefer Smash Brothers & the games inspired by it (like Rivals of Ether) over this videogame equivalent of Space Jam 2.
Even Nickelodeon All Star Brawl 1 & 2 have more care put into them than this "live service" & those games are also built around advertising IP. I think the difference between Multiversus & Nick is that one please made by developers & the other was made by marketing execs. It's funny really. They want to be Fortnite, but they come off more like Anthem or Babylon's Fall.
Multiversus I've found has been a good example of passionate devs, greedy publisher. It needed more time before releasing (Especially since they had to remake the game in a different engine) but they clearly weren't given it.
This. Legit warner bros the devs are great at making fun games and supporting but their owners, especially discovery, keeps screwing them over. It's both disgusting and disappointing.
Kind of disagree. The devs are passionate, but the game has so many conflicting ideas that just seem confused and poorly thought out.
The action especially has way to long input stalls at the end of each move, making it feel super clunky.
@@YourBlackLocal That's a lack of polish, which could be EASILY addressed had the developers just been given the extra time.
@@DanielFerreira-ez8qd No it isn’t. It was a deliberate balance decision, and it was stupid. They had a beta, and the original literally wasn’t like that to begin with.
@@YourBlackLocal The original was on a different engine. The game restarted development which is why things feel different.
It's pretty clear they didn't have the time to make things like they were before, let alone make them feel nice
Seventy hours of gameplay should make the "mediocre to terrible" rating pretty definitive...
70 or 17? I always confuse those two when spoken
@@icarue993 70
Bruh if I get 70 hours out of a full priced game I'm pretty stoked. I can't *imagine* putting that much time into something "mediocre to terrible".
@@Taurusus I think people definitely expect more of both fighting games and live services
@@Taurusus If you spend your free time there, sure. If you are being paid to be there, it's unlikely you will see it as favorably. Just look at Yahtzee's list of games he likes vs doesn't like. The list is like 1:10
If you watch at 1.25x or 1.5x speed the game looks kinda fun
Moves like molasses is the best description I can see
I'll add to this. I was a founder's pack purchaser at the very beginning, and I (foolishly) let myself have high hopes for the shutdown rework period.
It didn't work. They cooked, then WB put the cooked version in the garbage, realized it had cooked, took it out and blew on it and went "it's still okay, right?" and served it anyway.
There's SO MUCH CRUFT. It's almost entirely cruft. Every piece of UI wants to evoke other popular games like Marvel Snap, Fortnite, and the like, with an emphasis on ones whose players spend money against a freemium economy. They copied the homework but didn't change it enough for the teachers not to notice. Every UI element is janky in some way, too, like a notification icon that springs up on one tab but that doesn't clear unless you go claim a reward on a different tab. The gigantic number of reward tracks, currencies, and menu wibbles made me sick after just 11 days of play.
I only played 11 days because I was paying attention to a reward track for a Superman skin where he's dressed for a day at the beach. I thought it would be easy. All it wanted was for me to sign in daily. I thought "yeah I'll give it two weeks anyways, this is fine." I signed in for 11 straight days. Except - on day 11, the Superman skin event expired and I didn't get it.
So not only is everything cluttered UI and freemium cruft, but they also went FULL FRICKING FOMO. EVERYTHING has a timer, EVERYTHING has a track, EVERYTHING is a mess.
Don't play MultiVersus. I spent a hundred dollars on it so you don't have to.
WB: Why is this [PRODUCT] not doing well? We did everything in our power to have [PRODUCT] make as much money as possible, with as little expense on our side as possible!
RIVALS MENTIONED
I could play with all characters in local play, now I have to grind to unlock them, that's an instant uninstall for me.
Well, that's a completely baffling move! What, are they hoping people get bored with the grinding and shop for cosmetics?!
@@MandleRoss its not baffling, its Warner Bros, we have tons of stories about how they treat their devs, and none of them are good. i guarantee you the majority of the issues are from the top down.
One thing Multiversus should've held back on was adding characters outside of comics and animation.
Before now, I had no idea WB owned the rights to stuff like Game of Thrones and Friday 13th. No matter how much they toon them up, they feel so ridiculously out of place. And this is coming to someone who enjoys the hell out of Kingdom Hearts. It's far more depressing than fascinating knowing how much Warner owns.
If they'd sticked with a slapstick fighter concept strictly with classic cartoon characters it could've had so much more potential (of being a fun game), not to mention being an actual intelligent use of the IP they own.
stop smoking crack and writing youtube comments
@@Thanatos2k With Solid Snake, he comes from a critical part of gaming history. That's Smash Bros Ultimate's MO. With MultiVerses, I'm left wondering why Rick Sanchez is fighting Steven Universe. Dexter from Dexter's Lab makes more sense.
@@chwenhoou "Gaming history" means jack shit in this context and is a massive cop out. Youre basically saying "i didnt know WB owned all these characters, thus im not giving them a pass for doing the same thing nintendo has done for fucking decades". there is 0 difference between rick sanchez fighting steven universe and snake fighting pikachu, aside from there being proper voice acting and an actual story for why rick and steven are there as opposed to snake and pikachu. Check your obvious Nintendo bias my dude.
@@StretchDattass mm. you definitely gotta do some rounding to get to 'decades', plural.
also...pretty sure, despite his prescence, Nintendo doesn't own the character? so it's sounds like a fundamental difference from the original complaint right there.
I thought something was wrong with my video because I kept asking "why is it so slow?"
My goodness though that music at the end, magnificent!
Thank goodness! I was starting to think Bytesized would be nothing but games the team liked. I need to know about games might like that aren't good too (and Multiversus was DEFINITELY on my radar). Thanks for the heads up, this is one I'll be skipping.
I just cant believe how much of a step back this was compared to its initial release? The old version was fun at least.
At the time of this video it's hilarious they had to remove Iron Giant, a whole ass character, because of that "chain grab" lmao
Whoa, this game looks like ass with how slow actions are, not even playing it and hate how slow attacks come out.
Super smash bros looking for competition: "can anyone provide me WITH A DECENT CHALLENGE!?"
If rivals of aether was comprised of universally known characters, it would.
That outro, respect!
Very fair review
Rivals of Aether mentioned ‼‼
The things I'd do if Slap City was mentioned... but I'm with you. Rivals getting a mention instead of only focusing on Smash is frighteningly rare in platform fighter discourse.
“Like playing in molasses.”
I remember hearing that for the first time when people were comparing the PAL and NTSC versions of Tales Of Symphonia.
They both have a bit of input delay but the PAL version is absolutely awful! And it runs slower too!
I think Multiversus is a good example of devs making too many concessions in the name of "balance" and "accessibility" while utterly failing on both fronts. I get the feeling that the agonizingly slow pace of the game was designed to make online play easier but overall, it just feels more frustrating than anything.
For a start, this game has the most bloated hit boxes I have ever seen. Basic attacks have such wide range that they feel like AOEs. It's so bad that certain moves have a roughly 25% chance to hit someone several paces behind the attacking character. That could also be a product of lag, but with the absolutely ridiculous size of the attacks, I honestly can't tell if that is an intentional aspect of the design.
Everything needs to be dramatically tightened. Tighter hitboxes, tighter hurt boxes, faster start-up, faster fall speed, etc. Otherwise, it's like playing a version of Smash where Sora, Jigglypuff, Kirby, Peach and Daisy are the only playable characters... At half their normal speed...
The thing that got me is that it's obviously going to be compared to Smash Bros, so you'd think they'd try to elevate it to that level but make it their own. And while they did make it their own, they didn't really elevate it. It just felt clunky, and was often a bit difficult to understand what's happening on screen. As we saw with Brawl, slower/floatier movement just isn't good.
I do like an honest review
I can't play it too much. Not because it's bad but due to it being one of the few games that legit just makes me angry
It is specially frustrating when you actually kinda like the game, truly sad.
I haven't played it, but just watching it makes my mind go numb with how absolutely generic and corporate-drenched it looks.
They wanted Smash without putting in all the work that goes with it. Just another soulless corporate cash grab.
This review is a tad different from the average online opinion which reads "Multiversus got ruined with the full release" instead saying "Multiversus was never good to begin with"
I feel that this game only got recognition due to the Warner Bros. IPs attached to it.
Punch Time Explosion XL 2.0.
yeah, exactly like every other game, and especially its main inspiration from SB, people look at it cuz they see characters they like.
The menus even look just like a mix of Fortnite's and Overwatch's. The gameplay looks like bad Smash. The characters are (obviously) not original.
Is there an original thought in the design?
No i’d say the characters are gameplay wise very original, they all have unique thematic movelists that rely too heavily on cooldowns and one or two broken moves and make them immensely unfun to play
You say that like smash has a single original character lol
Was the beta any better? I always thought the game looked too slow to enjoy playing OR watching.
My biggest beef with MultiVerses, aside from the technical screw-ups (Thanks, WBD), is the lack of tone in its character selection. Why are characters from Game of Thrones, Friday the 13th, The Matrix, and Ricky & Morty on this roster? Am I wrong to think mixing Hard-R characters with Bugs Bunny and Steven Universe feels off-putting?
With something like Nick All-Stars, you can tell which target audience it's aiming for. Fans, young and old, who love Spongebob, Danny Phantom, and TMNT. It's tapping into the nostalgia factor of their line-up. Nobody is nostalgic for Space Jam: Legacy's Lebron James or Dwayne "The Rock" Johnson's cosplay version of Black Adam.
Yeah I kinda agree. I think some of it is the art style, which makes the more serious characters look super wack.
I think there might be a way to mix darker characters with light cartoon characters, but this way doesn't work. My preference would be to just include characters from things I personally like, but you could also include more cartoony versions of the dark characters so that they can be more exxagerated and less weird looking, and also fit in with the otherwise lighter tone of the game.
I get that story doesn't matter for this game but it feels weird for characters with genuine trauma to be hanging out with others like bugs bunny, who does not give a shit about that at all. It's like making fun of the idea of story mattering at all.
@@ElisenapsIs that any different to seeing Solid Snake hanging out with the Duck Hunt Dog though? I mean, Multiversus doesn't work for me purely vecause I've got no attachment to any of these characters, but the inconsistencies are surely what makes it an entertaining roster?
Though the inclusion of LeBron James is still really stupid.
I am of the opposite opinion. Sure it's slower than the beta bit after playing it for a couple of hours it just becomes the speed of the game. I have been playing it every day since it came out and think it's a lot of fun. The online crashing was pretty horrendous, which really hurt the game, but the Rifts mode adds so much to it.
The biggest problem now is AFK grinders. People have macros set up on PC to just restart matches to grind the battle pass. Now 3 out of 4 matches will have one person not doing anything, which ruins the game. That isn't the developers fault though, that is the player bases fault.
Yikes
Savage ending there 😂
Bytesized sez *This game Bites!*
It is insane how WB spent an entire year making this game worse. There are tons of performance issues; likely caused by switching from UnReal4 to 5. There's infinites everywhere that anyone with half a brain can do. Having no throws or blocking makes mashing worse.
The absolute worst part of post beta multiverses is the absurd input buffer window of 30 FRAMES!!! THIRTY FUCKING FRAMES!!! Like, 3 to 8 is a normal amount for comparison. It's just supposed to give a gentle smoothing to an input so you can avoid having to actually do perfect timing. Not so long that it interrupts your own ability to play.
I haven't seen a game get this much worse from beta to release ever. I think they abandoned trying to get the game to actually work and threw up what they had to get the store online. Nothing matters in multiverses except the shop.
I dont understand the borders in the characters when you are playing 1v1
I know you used to be able to turn it off
@@dairesdepthsyou still can, don’t need it and it’s ugly and always on
@@BartvG88 it's handy in duos tbf
I listened to that part multiple times, and I still can't understand the buffer thing (at 0:45).
Input buffering can't be responsible for things feeling slow since it's remembering inputs to play them as soon as possible. Without that input buffer, it would mean pressing a button too soon would result in no action at all (which is literally unresponsive).
So I'm guessing this is more a criticism about the lack of animation cancels?
Or does the game literally not cancel moves if you're buffering them, but will cancel them if you're pressing the button on the right frame??
I dunno if I phrased it very well. The game is concretely slow. Animations are slow, characters move slow, moves aren't interruptable very early, and so on. The problem comes when a move goes for so long that you press another button, and the game then buffers that action even though it makes no sense, making the game feel like it's reacting to something that happened a thousand years ago.
It's basically like this - no buffer feels unresponsive, because you have to press the buttons just in time, or your inputs get eaten. But too much buffer also feels unresponsive, because you don't have control of your character now, you have control of it about two seconds ago. Two seconds ago, you may have mashed an attack button to get an attack out, or thought an enemy was coming from the side, but now you want to do something else, and you can't.
Technically, you asked the game to perform an action. But buffering means the action and input are separated so far that your intentions are often lost in the shuffle unless you're very, very particular about your inputs, which imo, is a less good way to translate your intentions into actions.
@@Elisenaps Oh right! Yeah I totally get too long of a buffer being a issue too (I'm looking at you, Elden Ring), I thought you meant something else, but this makes a lot of sense now! Thanks for the explanation 🙏
Such a shame. Did remember liking the beta originally well enough.
Warner Bros so thirsty for that Whale Money.
Are platform fighter enthusiasts really this game's target demographic, though? Aiming for any kind of niche is the exactly the opposite of what this game always tried to do, which makes "deeply mediocre" the most appropriate rating it could ever have.
It does help to have people who enjoy that sort of gameplay in your corner even if they are the minority.
It isn't just a free to play money hole time sink, it chose a sub-genre where people can draw parallels and spread word of mouth.
The IP and model obviously does heavy lifting which means even non-Nintendo fans may give it a go, but they still need to engage with Smash adjacent mechanics and enjoy them long term.
Fair point. The fact that they chose this genre on consoles instead of another generic mobile cashgrab shows that at least some thinking went into it.
I think you're correct that they're aiming more broadly, but most of your audience will be people who like other games in your genre. You might hit broadly, but if you can't hit narrowly, you've likely kneecapped the group that would have been your most dedicated players.
It's possible the target audience of the game is children but if those children don't already like smash brothers, they'll probably just play fortnite or minecraft instead, and in my opinion, if they do like smash brothers, this won't last them long.
Why did they take a good game and make it worse?
It's amazing that they somehow made it worse
Wow, that was savage
I really wanted to like this game but the monetizations are just too much. Characters are way over priced and rewards you get for playing are pitiful. Their current events are repetitive. The Devs need to reevaluate their current system. This does not work for me.
I thought the footage was slowed down, it's that sluggish. This is supposed to be a fighting game?!
Who knows, maybe they'll just retroactively declare this a "closed beta part 2"...
While I’m having fun playing Taz, rick & morty, Arya, superman and Batman in one game, it is kinda yank, and the microtransactions are unbalanced. Earning 1000 gleamium to unlock a single character takes FOREVER. Hopefully they can fix the issues and make it better, it would be a shame if they shut down.
I would love this game to grow and become something good and with less unfair microtransactions. That said, I don't think this will ever be for me. I was just too badly burned by how bad it feels to play.
Elise, how does Multiverseus compared to Nickelodeon All Stars 2?
I honestly think NASB2 is good, or at least more good than mediocre. It lacks singleplayer content but it's pretty fast, fun, with some interesting characters and solid mechanics and gamefeel. Some character designs are boring and the game was buggy for ages post launch, but at least it's fun.
It's very subjective though, and I get the feeling this comment is a trap lol. I tend to like almost every platform fighter that isn't too bad - I even played Playstation All Stars Brawl for multiple months with a friend.
@@Elisenaps No it's not a trap I was asking because you compared Multiverse to Smash and Rivals and both Mutiverse and NASB2 have the same promise of getting to play as your childhood cartoon characters and beating each other up.
they made it slower in every conceivable way reduced input buffering which was already in a bad state and was already pointed out to the team, in fact buckets of genuine relevant feedback to the game feel had been delivered in the plainest English. and here's the thing regardless of the crap monetization or the long grind those would've been separate issues but tolerable had the game feel been improved and instead the mechanics were detuned further decidedly and visibly declined I have no idea who in leadership called the shots for this product but between the camera and everything else that was changed since it's last iteration it's basically worthless now
Not shocked at all, WB can't be trusted to do anything but horrible cash grabs.
This game came back from beta worse. The multiple currencies and constant FOMO BS are a headache and an insult.
1:34 Who plays Multiversus for 70 hours? o_O
Nice
But is it better than the Nickelodeon thing ?
Nobody likes playing in molasses
Brutal
Releasing a game, later saying it was a beta, taking it away even though people spent money on it only to return with an even worse version a year after, what reason is there to trust this company again?
The character models looks really fucky to me - something about the way they made the 2D characters 3D doesn't sit right. I also really don't like the huge coloured outlines around them.
I think that's fair. You can turn off the outlines (I think?), but the game kinda needs them for clarity
All this and IGN still gave it a classic 7.
Glad Warner handled this game poorly, I didn't want Street Fighter and Strive to be competing with this game. I just don't like this game for some reason, sue me.
There's also the problem of adding characters from R-rated movies to a kid's game. I know it may seem like me being a prude, but there's something not right about that.
I think that's just you. It can definitely be said that it is a game for younger audiences, but it isn't out there for crossovers to include characters from more mature media though they usually have to tone them down for the lowest common denominator - no they can't strip totally, smoke or cut people in two etc.
Smash had Snake and Bayonetta. You couldn't randomly pull a cutscene or combat from either and put it next to most of the other IP featured.
Kingdom Hearts exists which would have to feature characters from more intense SE or Disney media.
Yakuza/Like A Dragon featured with optional characters is in Super Monkey Ball games.
Nitroplus Blasterz: Heroines Infinite Duel has a T rating but almost exclusively features characters from games which wouldn't be allowed on consoles in their original form with Senran Kagura (which has one T for one of its games) being an exception.
Multiversus is its own separate media with softer takes on their R rated characters - not a direct pipeline to something that responsible parents wouldn't let them watch or play.
It really does feel odd. I feel like it should be possible to make it work, but as it is it just feels kinda... boring and weird?
You really gotta be a very bad game to bring the negativeness of Bytesized out...
I hope I won't have any other negative ones, but I can't promise that. Sometimes games are just not very good.
Whose idea was it to have these horrible glowing outlines around the characters?
The game feels terrible now, the speed was good in the beta, people just complained about it becasue it was different to normal and people dont like chance. So we're left with a slow boring slog of a game.
a shame it came back like this
Great review! This game sounds like absolute dog water. Definitely going to avoid.
I have never played this game but even just looking at the footage - my god this game looks sluggish as hell. I'll pass.
WB continues its failing streak.
The only selling point of this game is the novelty of all the characters fighting.
Same goes for Smash BUT that series is at least competently engineered to keep people playing.
Saying that i only played Brawl for around 30 minutes but i'm not a Nintendo fan. Only reason i have things like the Game Boy, DS/3DS, Wii and Switch is cos of Pokemon.
If that franchise were on proper consoles then Nintendo would be a niche only company.
Meet potential man
0 polish
0 skill
7 dollars of microtransactions
If im honest, some of the complaints here feel a bit like a 'skill issue' with not adjusting to what the opponent's doing or comboes, but other than that, the vid's pretty fair. The game feels 'okay' but there's alot of annoyances ranging from Perks being useless aside from Signature perks (especially compared to the beta) and the ways they almost FORCE you to play constantly in order to get everything you might need for the pass is terrible. When the game launched, you couldnt even earn BP points from playing matches, and then it was changed so you earned a negligible amount of points. This was changed AGAIN so now you get a decent amount of points, but it seems very clear that higher-ups are trying to squeeze as much playtime out of the players as possible before actually polishing the things that are here.
You can earn the game's premium currency in game which is neat but the rifts will have missions requiring specific characters or even cosmetics which pretty much offsets any good that does and thensome. The game switched Engines in the year since it shut down last and it feels like that with alot of QoL things from the beta now missing.
What a weird story
Unironically they lack the discipline of Nintendo.
1 view fell off
Yikes