@99Myr that was the point this is for an issue council ticket, Polaris detonated when at high speed, the Polaris was max speed decouple, as was i and if you touch the hanger while at high speeds, even if gentle it explodes, nice try being an idiot though
An object in motion stays in motion while an object at rest stays at rest. You should be able to enter and exit from the hangar while the ship is moving without issue. In a real life scenario with real physics, while the Hornet is inside the Polaris, it has the exact same velocity as the Polaris. It retains this velocity, and any thrust it applies to exit the hangar is not starting from 0 m/s it is starting from whatever speed the Polaris is moving at. The Hornet should be able to exit the hangar without bumping into the Polaris, no matter how fast the Polaris is moving, because the Hornet is automatically also moving at least that speed. As you can see from this video, that does not happen; it's likely something to do with authority of the Hornet being switched from the Polaris to open space and vice versa. You can see a clear moment where after pausing right at the edge of the barrier, and tipping right above it, the Hornet instantly has collided with the Polaris. My best guess as to why specifically this is happening: When the Hornet is inside the Polaris hangar, it is actually only moving a couple m/s, the game likely isn't keeping track of the fact that the space the Hornet is existing in is actually part of a moving ship and taking that speed into account. This goes both ways. In order to land in the hangar of the moving Polaris you have to be moving really fast yourself, it looks like you aren't moving fast at all in relation to the Polaris but you are in fact moving really fast. When you transition into the hangar, well now the game detects you as "moving really fast" while inside the small and 'stationary' area that is the inside of the Polaris hangar. This causes the ship to explode, because the server thinks there's a ship moving REALLY godamn fast inside of the Polaris. This is obviously an issue with the game and not a user failure. I appreciate the OP for taking the effort to demonstrate this and make an IC. Wish he would link the IC in the description so I could go upvote it.
lol whata fail you could clearly see your polaris was still moving when you exited it
@99Myr that was the point this is for an issue council ticket, Polaris detonated when at high speed, the Polaris was max speed decouple, as was i and if you touch the hanger while at high speeds, even if gentle it explodes, nice try being an idiot though
Should be able to land in the hanger at high speeds if skilled enough, but the game said no
An object in motion stays in motion while an object at rest stays at rest. You should be able to enter and exit from the hangar while the ship is moving without issue.
In a real life scenario with real physics, while the Hornet is inside the Polaris, it has the exact same velocity as the Polaris. It retains this velocity, and any thrust it applies to exit the hangar is not starting from 0 m/s it is starting from whatever speed the Polaris is moving at. The Hornet should be able to exit the hangar without bumping into the Polaris, no matter how fast the Polaris is moving, because the Hornet is automatically also moving at least that speed.
As you can see from this video, that does not happen; it's likely something to do with authority of the Hornet being switched from the Polaris to open space and vice versa. You can see a clear moment where after pausing right at the edge of the barrier, and tipping right above it, the Hornet instantly has collided with the Polaris.
My best guess as to why specifically this is happening: When the Hornet is inside the Polaris hangar, it is actually only moving a couple m/s, the game likely isn't keeping track of the fact that the space the Hornet is existing in is actually part of a moving ship and taking that speed into account. This goes both ways. In order to land in the hangar of the moving Polaris you have to be moving really fast yourself, it looks like you aren't moving fast at all in relation to the Polaris but you are in fact moving really fast. When you transition into the hangar, well now the game detects you as "moving really fast" while inside the small and 'stationary' area that is the inside of the Polaris hangar. This causes the ship to explode, because the server thinks there's a ship moving REALLY godamn fast inside of the Polaris.
This is obviously an issue with the game and not a user failure. I appreciate the OP for taking the effort to demonstrate this and make an IC. Wish he would link the IC in the description so I could go upvote it.