This is actually the coolest thing I've ever seen anyone do for the necromancer, and I love the fact that the skeletons actually try and lure enemies away along with the fact that you could probably use them as a sort of like shield in combat, along the magic jump jump and necro wings is an amazing addition. Keep up the spectacular work man, can't wait to see the finished stuff :D
I would love to see a rework of the king's magic. One concept for magic would be akin to the necromancer's skeleton summon, but he blows the horn and summons a couple of gray knights who actually fight the enemies, but have lower hp. The mod is looking great so far! sorry for all the comments lmao
I don't know if this would be possible, but could you add beefy magic to the game? Like when you eat a sandwich and become beefy, could you have a power boost in magic? I was just thinking because the stoveface magic reminded me of the beefy that threw the giant boulders in full moon, plus you could probably copy that animation. Also, sandwich buff would be cool
Hate to spoil it, but using magic while beefy already exists in the mod! I'll be covering it and the other beefy moveset additions whenever I get to first showcase a character with "Instant Growth" (A new magic move that makes you beefy without a sandwich, but drains your mana like tornadoes instead of a 10 second timer.)
Concept for the necromancer's skeletons: what if the summoned skeletons could go up to 2 or 3, and when you used the projectile magic, all three went at once, dealing double or triple damage? Kind of like a stored damage system, being better than just doing it three times, since they would all hit at the same time
lets GOOOOOOOOOOO my boy stove face finally getting attention!!!!! (god it would be so funny if skeleton had an ability where it would just kill itself like a necromancer light magic skeleton)
I experimented with having more skeletons at once and having them attack, but it didn't feel nearly as satisfying having the game play itself like that. A singular minion that you yourself trigger to attack makes it feel a lot more like an extension to Necromancer himself.
@@Symm_Dev I see. Oh by the way, if you were to rework the Gray Knight -- his splash should be rocks falling to the ground similar to the catapults (kinda like the Blue Knight).
Thank you for reworking necromancer, but characters like royal guard are in need of a rework, what if he guarded other players with his special abilities or just something besides arrow rain and knifes, great mod, keep up the great work!
Bro, that's awesome! I'm sure this is going to be one of the best mods ever made for castle crashers! I just don't get it, how are you adding so much content without breaking the game entirely... Something that seems impossible for everyone who try it. If you read this comment, please consider doing these before releasing your game: The elemental infusion system is literally the most important feature this game, I'm pretty sure you're gonna do that, but just in case, please low the chance of infusion to attacks, and mainly for arrows... something around 7% for arrows should do it... Also, for the snow pet, You didn't say you did anything yet... So can you use something similar to a slowness effect, instead of ice/freeze? I don't know how hard it would be, but it doesn't seems to be that difficult, considering some sruff you already did there. Btw, I don't know how much you're testing your game, but be sure about one thing: The whole community will beg for you to make it work at multiplayer (me included), so make sure testing it online, it's usually where everything get wrong and every law you knew are not valid anymore (and the nothing works properly). You probably tought about it already, but some UI would be awesome to indicate some variables' values, like the "ninja's blue" and some possible upcoming features. I'm not sure, since I'm on my phone and can't see it, but if you still don't have a discord server, CREATE ONE!!! It's one of the keys to engagement! That'll make it easier for you to ask for opinions, help with anything, and it will keep your community with you stop posting videos for a while whatever the reason
Also, sorry if I've been mistaken at any point or said something wrong... It's 4am where I live, and I'm 50+ hours without sleeping 🙂, it just happened that I get so happy after watching your videos... I couldn't wait for the next 13 hours after I had a good night/morning/afternoon sleeping!
This is actually the coolest thing I've ever seen anyone do for the necromancer, and I love the fact that the skeletons actually try and lure enemies away along with the fact that you could probably use them as a sort of like shield in combat, along the magic jump jump and necro wings is an amazing addition. Keep up the spectacular work man, can't wait to see the finished stuff :D
Looks very fun! Cant wait to play it with my friends once the mod is out!
necromancer being able to fly is the coolest thing ive seen from mods in this game so far.
WOW this is sooo cool, i like summoner type of characters and now necromancer can be summoner, i'm very excited
I would love to see a rework of the king's magic. One concept for magic would be akin to the necromancer's skeleton summon, but he blows the horn and summons a couple of gray knights who actually fight the enemies, but have lower hp. The mod is looking great so far! sorry for all the comments lmao
This is so incredible, congrats for making this awesome mod, keep the great job bro 🔥
Damn this mod is everything I need you're awesome man
2:55 that is just badass
Good shit man, love the effort
YOU KNOW IM NOT LATE TO A REFRACTED MOD SHOWCASE 🔥💯
I don't know if this would be possible, but could you add beefy magic to the game? Like when you eat a sandwich and become beefy, could you have a power boost in magic? I was just thinking because the stoveface magic reminded me of the beefy that threw the giant boulders in full moon, plus you could probably copy that animation. Also, sandwich buff would be cool
Hate to spoil it, but using magic while beefy already exists in the mod! I'll be covering it and the other beefy moveset additions whenever I get to first showcase a character with "Instant Growth" (A new magic move that makes you beefy without a sandwich, but drains your mana like tornadoes instead of a 10 second timer.)
@@Symm_Dev that's actually wicked insane
I'm hyped when the DLC comes and you release this mod, it'll be the first one I download for sure.
EEEEEEEY NECROMANCER LOOKING FIRE.
YO! this mod is about to be crazy
Concept for the necromancer's skeletons: what if the summoned skeletons could go up to 2 or 3, and when you used the projectile magic, all three went at once, dealing double or triple damage? Kind of like a stored damage system, being better than just doing it three times, since they would all hit at the same time
esta increible el trabajo que estas haciendo con el mod bro 10/10
HUGE
lets GOOOOOOOOOOO my boy stove face finally getting attention!!!!!
(god it would be so funny if skeleton had an ability where it would just kill itself like a necromancer light magic skeleton)
amazing work
BROO THIS CHANGES ARE SOOO COOL DUDE I WANT TO PLAY IT SOON
STOVEFACE AND NECROMANCER IS NOW A FUN CHARACTER!
1:39 YEAHHHHHH
I was really expecting the Skeletons summoned to target and attack Enemies, along with the maximum capacity of 3.
I experimented with having more skeletons at once and having them attack, but it didn't feel nearly as satisfying having the game play itself like that. A singular minion that you yourself trigger to attack makes it feel a lot more like an extension to Necromancer himself.
@@Symm_Dev I see.
Oh by the way, if you were to rework the Gray Knight -- his splash should be rocks falling to the ground similar to the catapults (kinda like the Blue Knight).
Thank you for reworking necromancer, but characters like royal guard are in need of a rework, what if he guarded other players with his special abilities or just something besides arrow rain and knifes, great mod, keep up the great work!
Royal Guard's got a few fun things! He's already been given Saracen's wind gust Magic Bullet as his splash, for example.
@@Symm_Dev cool!
Bro, that's awesome! I'm sure this is going to be one of the best mods ever made for castle crashers! I just don't get it, how are you adding so much content without breaking the game entirely... Something that seems impossible for everyone who try it.
If you read this comment, please consider doing these before releasing your game:
The elemental infusion system is literally the most important feature this game, I'm pretty sure you're gonna do that, but just in case, please low the chance of infusion to attacks, and mainly for arrows... something around 7% for arrows should do it...
Also, for the snow pet, You didn't say you did anything yet... So can you use something similar to a slowness effect, instead of ice/freeze? I don't know how hard it would be, but it doesn't seems to be that difficult, considering some sruff you already did there.
Btw, I don't know how much you're testing your game, but be sure about one thing: The whole community will beg for you to make it work at multiplayer (me included), so make sure testing it online, it's usually where everything get wrong and every law you knew are not valid anymore (and the nothing works properly).
You probably tought about it already, but some UI would be awesome to indicate some variables' values, like the "ninja's blue" and some possible upcoming features.
I'm not sure, since I'm on my phone and can't see it, but if you still don't have a discord server, CREATE ONE!!! It's one of the keys to engagement! That'll make it easier for you to ask for opinions, help with anything, and it will keep your community with you stop posting videos for a while whatever the reason
Also, sorry if I've been mistaken at any point or said something wrong... It's 4am where I live, and I'm 50+ hours without sleeping 🙂, it just happened that I get so happy after watching your videos... I couldn't wait for the next 13 hours after I had a good night/morning/afternoon sleeping!