I want to hug you right now, seriously! SO many people don't give a rat's rear end on keeping all the poly's a geometry nice and organized! I sometimes grab stuff from turbosquid or even arch interiors etc. and cry when I see how they built it... Thank you for teaching people to clean up after them selves!!
From the video training point of view, your videos are just perfect! Everything is made as simple as possible, and straight to the point. You're doing a great job!
Excellent tutorial even for a beginner. The fast, no bullshit approach is great. You show how to do something that the viewer has to then use themselves so they are forced to learn instead of just following directions.
Just found your videos James. Been modeling for a couple of years, but I've found your methods so practical and interesting that I might as well start to learn from scratch again. Thanks a lot!
James, thanks for your response. You're right, it is making more sense just reviewing the video over and over again because every time I watch it I see or hear something I didn't before. Modeling and following along after I have a good understanding of what you are doing will come after. Thanks
amazing tutorial, i literally just started learning maya and this tutorial is very straight forward, very well explained, not too fast, and effective. thank you, keep up the good work.
Thank you so much for not overly focusing on how to use the tools, but rather focusing on the principles of hard surface modeling. I'm following along using Blender, and I think it's a good sign when you can follow along with a tutorial using your preferred tools even if they differ from what the person in the video is using =)
you sure seem like you know whats up and down , I'm just starting out in maya and I've made some weapons just for fun and I'll take all the help i can get . thanks a lot
+James Taylor When I first began 3d modelling I stupidly compared Maya with blender, now I realize that there is practically no difference if you know basic techniques. Thanks for replying :)
James, I am a student. Obviously you are a professional and it shows. How is anyone suppose to follow along at the speed you are going, its very informative but I cant follow it to save my life, you go from 1 to 1,000 in 20 minutes.
Omg, this is great! I'm currently taking my Bachelor in animation and digital art and we're designing guns now. This video TRULY is to great help! Thank you so much!!!
This is great! This was very helpful in guiding me through my modeling process for a MK18 I'm currently working on. Having some introductory knowledge on using Maya or any 3D program helps to understand what you're talking about. Glad these videos are broken down into 3 videos, in nice 10mins or less vids. It would be helpful to have timestamps in your description to help us skim through to review after giving it a first watch.
Actual picture used. www.google.com.au/search?q=vector+gun&espv=2&tbm=isch&source=lnt&tbs=isz:l&sa=X&ved=0ahUKEwiym5LssebOAhVBkJQKHbHvCPkQpwUIFQ&dpr=1&biw=1920&bih=935#imgrc=VJGi1X_hZIDsJM%3A
Hey James. I've started modeling for a year now, and one of the most important lessons I've learned is to never make a triangle shape/face/object. But why in this case, it doens't seem to be a problem? Can you enlight me with your wisdom!? Btw, nice channel man. I've Been following you for a couple weeks now. And whenever I see one of your videos, I hope that one day modeling will be as natural to me, as it is to you!
Hey, James. At 3:15 you completely skipped over some moves you had made to the base model before moving onto to next step. You added a bit at the trigger as well. What did you do exactly?
when i shift right click i dont get the split poly tool, instead im getting the multi cut tool? i have 2015, it should be there ,i am in object, mode shift ,right click and nothing :< 0:43
great tutorials! I wish you had some maya 2018/19 ones made! oh one last thing if you manage to add on-screen keyboard shortcut display so the less experienced like me could learn them on the fly would be awesome! thanks great content and superb explaining !
awesome tutorial! though I wish you showed a more perspective view for the creasing as when you added stuff at 4:47 I couldn't tell how it looked. Also skipping ahead to do the stock instead of doing the trigger and guard though you did skipped a few things
Svyatoslav Revt good question. They are a shortcut! For hard surface models, topology isn't as important as it is for, say, a character. The hard surface never bends or deforms, which is an area triangles cause problems in. With hard surfaces, triangles can make smoothing or certain tools (bevel, edge loops/rings) break, but those problems can be worked around. The trade off is that triangles are usually much quicker to do, and the resulting model will probably be less dense and easier to work with.
Svyatoslav Revt Also many game engines require the mesh to be in tris as opposed to quads. Having that flexibility of being able to work in tris makes things much easier though in my opinion.
I can't guess which edges are not needed after smoothing. How to know that ? And I thought we should make it with quads as much as possible. But there are polygons. So i stuck on that point about what i should do.
Hello James, thanks for the tut! One question tho... well, ive seen Svyatoslav's question about triangles and I was wondering... what about UV unwrapping? I find it much easier to work with quads. Any thoughts on that? Just wanna see your opinion since you seem to be very comfortable with tris. Thanks again!!
Victor Amaral I don't find that tris impede the UV mapping process much, if at all. So I don't worry about it, especially for an object like this, that is basically a big box.
+James Taylor i mean, from 3:14 to 3:15, there are new polygon under the gun trigger, i kind a lost, because the mesh is not linked around the gun trigger
I can't seem to get my Multi Cut tool in Maya 2016 to apply the edge cuts on both sides of the gun mesh like you are able to. I'm aware that by holding the middle mouse button down you can perform a "Quick Slice" I believe it was called, but it doesn't offer the same level of precision that was shown in this video. Any help would be really appreciated, and thank you for the video!
I'm a student right now, but I can see something that's bothering me, and that's that you're using more than 5 vertix in a face, meaning in this case it's above the magazine, and it's not a poly or a tris?
Thanks for nice tutorial! But, I have a question! What is the "crease tool" when you mention at the 3:29 ? I never mean that your speaking is bad. But, since English is not my first language, it's my fault.
Hallo I have a issue with the cut face tool by using maya 2016 I only can find the muiiticut tool , on the other side,by using muilticut,I can't edit the vers like you,because my muilticut tool can only cut on a side,the opposite won't comes out any edge or vers, so when I edit on the side which have vers ,the opposite won't get any change,sometime make whole picture looking odd. I hope that you can help,thank
Hi, I'm new to Maya. I've been following your tutorial very closely, however, I am now stuck. The problem is, I've applied a 'real' smooth (not the proxy 3 key smooth) to my object and now I'm getting what looks like a dent in my model. The model is nice and smooth all over but then theres this dent near one of the edges where I've applied a crease. I've tried moving the vertices around in the area and all it does is just move the 'dent' around. Please can you help me?
Great work, but isn't your topology a little off, and if it is does it even matter in this case? Something i have been learning in my class is that topology is key to organized modeling.
***** thanks! Topology is almost irrelevant for hard surface models. Hard surface objects don't need to deform and animate the way a character would. That deformation is what makes topology so important for that kind of mesh. For hard surfaces, topology is only important in that it is easy to work with.
Hi! So i'm running into a problem with the multi-cut tool while doing your tutorial. how do you make it so that when you created vertices on one side, it'll do it on the other side, (symmetry). Autodesk website says to turn on symmetry for the object but it didn't work please advise, thank you Alec
+Anell Swet the other half is an instanced duplicate, so any changes made to one half show on the other. Edit, Duplicate Special options, turn on Instance.
James Taylor thanks for the swift reply. ur really the best for tuts and tricks. but yeah i have. i model and crease the edges while previewing in smooth preview. but when i actually subdiv (smooth) the hard edges are not retained and they get smoothened. im using maya 2015
CZOKKA ah, if you mean hardened normals, yeah, the mesh smooth modifier smooths out all the normals, you have to go in afterwards and reharden everything. :/ if the creases don't hold shape, tho, double check the smooth options, I think there's something in there about preserving hard edges or creases.
+James Taylor I see alot of Ngons that you leave on the mesh, and (unless I didn't notice it and I'm a dumbass) I never see you clean them up. Did you do it, and when would you do it on a model like this?
that just blew my mind... They're even not a problem when turning them to triangles for a game engine? Also, just slowing these vids down teaches more than anything else on the web, keep it up :]
may i know how are you splitting the surface on both sides simultaneously at 0:55 you split just the front yet a vertex is created on both the surfaces since you can move it to fit the image
When I use split polygon tool or multi-cut tool like so in 0:51 part of the video, the other side of my polygon (the back part) isnt cut :( Why is that?
Yeah thanks for the reply :) I figured it out now. It was a silly problem I was struggeling with because I'm a bit of a noob. But great tutorial neverthless.
James Taylor, why did you skip too many steps? I was gonna follow this tutorial but unfortunately, you have skipped a lot and the thing is every time you were dealing with something difficult you just skipped that part. I would have liked to say excellent tutorial.
this is my appreciation. your contents in the tutorials are "precious as fraction" i have seen so many tutorials from great mentors, and they all great artist too, but not many of them can better in teaching. you know what is to given as in given period of time.
Working through your tutorial and it has to be said, it's perhaps one of the most painful experiences ever. Having to run the video at 0.25x slower than normal just so I can work out what you're doing. Also you inconsistently jump around between three different models at different stages of completion which means that the model topology appears to change, practically jump about the place. Nice tutorial but really poor execution to video for this platform. Sorry dude. Otherwise great stuff.
This is a great video to watch for methods and concepts, but not for directly following. I don't think he intended anyone to follow this step by step man, just watch and listen. Then do it yourself.
The biggest issue I have is working with the smooth preview is a really badway of working the crease tool helps but it's never ideal modeling with smooth preview on. 1 it gives you false confidence of the quality of your model 2 when working with it on soon as you press 1 9.99 times out of 10 your low unsmoothed model is an absolute mess
I want to hug you right now, seriously! SO many people don't give a rat's rear end on keeping all the poly's a geometry nice and organized! I sometimes grab stuff from turbosquid or even arch interiors etc. and cry when I see how they built it... Thank you for teaching people to clean up after them selves!!
+valkyrie013 I know what you mean, I've had to use models like that, ugh!
From the video training point of view, your videos are just perfect! Everything is made as simple as possible, and straight to the point. You're doing a great job!
arbi babakhanians thank you!
Excellent tutorial even for a beginner. The fast, no bullshit approach is great. You show how to do something that the viewer has to then use themselves so they are forced to learn instead of just following directions.
+Duulis thanks! That's exactly what I'm going for! :)
You are the best teacher I have seen when it comes to modeling guns (any 3d software)... So very easy to follow...
Just found your videos James. Been modeling for a couple of years, but I've found your methods so practical and interesting that I might as well start to learn from scratch again. Thanks a lot!
Guan Ero Thanks! Starting over is part of the artistic process, every time I do it my results are significantly better. Good luck!
James, thanks for your response. You're right, it is making more sense just reviewing the video over and over again because every time I watch it I see or hear something I didn't before. Modeling and following along after I have a good understanding of what you are doing will come after. Thanks
amazing tutorial, i literally just started learning maya and this tutorial is very straight forward, very well explained, not too fast, and effective. thank you, keep up the good work.
Đen Nguyen good to hear, thank you.
Thank you so much for not overly focusing on how to use the tools, but rather focusing on the principles of hard surface modeling. I'm following along using Blender, and I think it's a good sign when you can follow along with a tutorial using your preferred tools even if they differ from what the person in the video is using =)
Glad to hear the fundamentals transferred over so well, thanks for sharing!
you sure seem like you know whats up and down , I'm just starting out in maya and I've made some weapons just for fun and I'll take all the help i can get . thanks a lot
honestly this 3D Modeling video is gavin a lot of information about hard surface modeling.. thank you ☺
You are awesome... even though I use blender not maya, then also I watch your tutorials as you explain 3d modelling so well ....
+Debmalya Mitra thank you! The principles are definitely the same, the name of the tools is the only thing that changes between software packages.
+James Taylor When I first began 3d modelling I stupidly compared Maya with blender, now I realize that there is practically no difference if you know basic techniques. Thanks for replying :)
I am stuned!!.. great tutorial!
er Gurkha thank you!
Thanks for your great training James!
just watched your video and it was awesome. your voice is very easy to listen to.
Hey James, I really enjoyed your video. I just wish you showed your KEY STROKES so that I can see what hot keys you're hitting.
James, I am a student. Obviously you are a professional and it shows. How is anyone suppose to follow along at the speed you are going, its very informative but I cant follow it to save my life, you go from 1 to 1,000 in 20 minutes.
Watch the whole thing without trying to follow along. Then watch it again and slow it down with TH-cam's speed commands, and then try to follow along.
Omg, this is great! I'm currently taking my Bachelor in animation and digital art and we're designing guns now. This video TRULY is to great help! Thank you so much!!!
This is great! This was very helpful in guiding me through my modeling process for a MK18 I'm currently working on. Having some introductory knowledge on using Maya or any 3D program helps to understand what you're talking about. Glad these videos are broken down into 3 videos, in nice 10mins or less vids. It would be helpful to have timestamps in your description to help us skim through to review after giving it a first watch.
Started modeling an AK47 I can see new ways to work around those pesky corner. Thanks JR
your enthusiasm is uncanny
+Tia Rosypskye well it IS my mutant power
Hey good morning James, Nicely done tut very easy flow for the beguiner such as myself.
You have just gained a subscriber
Eric Turcotte thanks!
Check www.kriss-arms.com/ for reference, they have lots of great high res shots of their guns, including the Vector.
+James Taylor Thanks :)
Actual picture used. www.google.com.au/search?q=vector+gun&espv=2&tbm=isch&source=lnt&tbs=isz:l&sa=X&ved=0ahUKEwiym5LssebOAhVBkJQKHbHvCPkQpwUIFQ&dpr=1&biw=1920&bih=935#imgrc=VJGi1X_hZIDsJM%3A
thanks
Hey James. I've started modeling for a year now, and one of the most important lessons I've learned is to never make a triangle shape/face/object. But why in this case, it doens't seem to be a problem? Can you enlight me with your wisdom!?
Btw, nice channel man. I've Been following you for a couple weeks now. And whenever I see one of your videos, I hope that one day modeling will be as natural to me, as it is to you!
+Kalel Kogut thanks! For triangles, see here: methodj.com/why-are-triangles-bad-when-modeling/
more advanced (up a few levels) hard surface tutorials would be most welcome!
Really well done!! thank you for your time and for the good tips ;)
Love your videos bro!
kunal chikhale thank you!
Hey, James. At 3:15 you completely skipped over some moves you had made to the base model before moving onto to next step. You added a bit at the trigger as well. What did you do exactly?
Yeah he skipped one of the most confusing part for some reason.
when i shift right click i dont get the split poly tool, instead im getting the multi cut tool? i have 2015, it should be there ,i am in object, mode shift ,right click and nothing :< 0:43
Спасибо James
Thank you for the very helpful video
great tutorials! I wish you had some maya 2018/19 ones made! oh one last thing if you manage to add on-screen keyboard shortcut display so the less experienced like me could learn them on the fly would be awesome! thanks great content and superb explaining !
Very helpful video
Could you show us how to do some Fire and Rain? ;) Nice tutorial i'm going to try this thanks!
I use blender to model my assets but even I could learn from this video
awesome tutorial! though I wish you showed a more perspective view for the creasing as when you added stuff at 4:47 I couldn't tell how it looked. Also skipping ahead to do the stock instead of doing the trigger and guard though you did skipped a few things
Why u are not afraid of doing triangles ? Isn't trying to do all in quads better ?
Svyatoslav Revt good question. They are a shortcut! For hard surface models, topology isn't as important as it is for, say, a character. The hard surface never bends or deforms, which is an area triangles cause problems in.
With hard surfaces, triangles can make smoothing or certain tools (bevel, edge loops/rings) break, but those problems can be worked around. The trade off is that triangles are usually much quicker to do, and the resulting model will probably be less dense and easier to work with.
James Taylor understood, then it won't bother me when i'm doing them :) Thank u, can't wait for part two.
Will u do some texturing too ?
Svyatoslav Revt I haven't thought that far ahead yet! :D
James Taylor cause that would be great :D This model of yours would be finished and i could learn a lot ^) Still modeling is great, keep it up!
Svyatoslav Revt Also many game engines require the mesh to be in tris as opposed to quads. Having that flexibility of being able to work in tris makes things much easier though in my opinion.
Thank you for the video!
I can't guess which edges are not needed after smoothing. How to know that ?
And I thought we should make it with quads as much as possible. But there are polygons. So i stuck on that point about what i should do.
more hard surface vids please man
Hey James are you going to release the Extended version of this?? I would buy it in a heartbeat
Hello James, thanks for the tut! One question tho...
well, ive seen Svyatoslav's question about triangles and I was wondering... what about UV unwrapping? I find it much easier to work with quads.
Any thoughts on that? Just wanna see your opinion since you seem to be very comfortable with tris.
Thanks again!!
Victor Amaral I don't find that tris impede the UV mapping process much, if at all. So I don't worry about it, especially for an object like this, that is basically a big box.
Great tutorial once again, I Loved your video on tilable textures and UV layout btw, any hopes for some more environmental vids? cheers! :-)
Staffan PotatoArtist thank you! I am planning on doing an enviro series next, as soon as I finish up with the bodybuilder. Stay tuned!
hi i would like to how can i do the extrude well, because when do it, only the top layer moves.
is split polygon the same thing as multicut tool?
+Benjie may-ag yes.
James, do you give private lessons for modeling
?
nice. keep going
Roman Yuferev thanks! Part 2 will be up by Thursday.
Thank you sir
thank you
Hi James, can you explain to me what happen in 3.15 ?, below the gun trigger, did you just extrude the faces?
+xhinz naoki I don't see what your referring to, 3:15 is about smooth proxy and the crease tool
+James Taylor i mean, from 3:14 to 3:15, there are new polygon under the gun trigger, i kind a lost, because the mesh is not linked around the gun trigger
+xhinz naoki looks like I just used the multicut tool to add another subdivision there.
+James Taylor thanks for the tutorial James, it's quite hard but now i understand :) love it
I can't seem to get my Multi Cut tool in Maya 2016 to apply the edge cuts on both sides of the gun mesh like you are able to. I'm aware that by holding the middle mouse button down you can perform a "Quick Slice" I believe it was called, but it doesn't offer the same level of precision that was shown in this video. Any help would be really appreciated, and thank you for the video!
I think I was modeling on duplicated halves, so I never needed to split both sides of the model at once.
Wow thank you for your reply, knowing that I misinterpreted how you were creating your geometry is a big help
which button did you push? how did you do at 6:39? please let me know
I'm a student right now, but I can see something that's bothering me, and that's that you're using more than 5 vertix in a face, meaning in this case it's above the magazine, and it's not a poly or a tris?
methodj.com/why-are-triangles-bad-when-modeling/
to be honest organic modelling with the bodies gave me much less of a headache than trying to get smooth edges on hard surface modelling.
Yes, they are two very different approaches to modeling, not a lot that transfer between the two
where to take this image reference
Thanks for nice tutorial! But, I have a question!
What is the "crease tool" when you mention at the 3:29 ?
I never mean that your speaking is bad. But, since English is not my first language, it's my fault.
Crease tool is in Edit Mesh, I think
Or select some edges, hold shift and RMB, crease tool is in that menu
can you provide reference image of this gun
Hallo
I have a issue with the cut face tool by using maya 2016
I only can find the muiiticut tool , on the other side,by using muilticut,I can't edit the vers like you,because my muilticut tool can only cut on a side,the opposite won't comes out any edge or vers, so when I edit on the side which have vers ,the opposite won't get any change,sometime make whole picture looking odd. I hope that you can help,thank
The MEL command is SplitPolygonTool;
Is a hard surface model like this a pain to uv map?
Dude, did you lend some characters of Skyrim your voice? It just sounds so similar! :D
ha ha, no, but I will choose to take this as a compliment!
James when u slice the mesh, it doesn't work for me. I have maya 2015, and it only cuts on one side. How do I get it to cut on both sides?
Peter Shih are you using the cut faces tool? Try holding down shift while cutting.
I am using the multi cut tool
Peter Shih try using the cut faces tool, instead.
Love the videos! Just wondering what commands you're using to align the edges and squash the vertices at 1:48
probably just the scale tool, scaling them flat is the easiest way.
Hi, I'm new to Maya. I've been following your tutorial very closely, however, I am now stuck. The problem is, I've applied a 'real' smooth (not the proxy 3 key smooth) to my object and now I'm getting what looks like a dent in my model. The model is nice and smooth all over but then theres this dent near one of the edges where I've applied a crease. I've tried moving the vertices around in the area and all it does is just move the 'dent' around. Please can you help me?
+Zain Maleek that sound like a sharing issue with your normals. Try hardening the edges of the area and see if that fixes it.
How did you set up the extrude that way?
Great work, but isn't your topology a little off, and if it is does it even matter in this case? Something i have been learning in my class is that topology is key to organized modeling.
***** thanks! Topology is almost irrelevant for hard surface models. Hard surface objects don't need to deform and animate the way a character would. That deformation is what makes topology so important for that kind of mesh. For hard surfaces, topology is only important in that it is easy to work with.
James Taylor Thank you so much. I will keep that in mind.
Hi!
So i'm running into a problem with the multi-cut tool while doing your tutorial. how do you make it so that when you created vertices on one side, it'll do it on the other side, (symmetry). Autodesk website says to turn on symmetry for the object but it didn't work
please advise, thank you
Alec
Some tools don't work with symmetry! Try Maya 2017, I think they fixed symmetry for Multi Cut.
thanks! it definitely works in 2017 now!
how to i get the multicut tool to mirror the my actions to the other side of the mesh?
+Anell Swet the other half is an instanced duplicate, so any changes made to one half show on the other. Edit, Duplicate Special options, turn on Instance.
+James Taylor thanks
I'm a college student currently using 3Ds Max, how easy is Maya to use and getting used to?
Do you have a link to the reference image?
My shape does not retain the sharp edges after i smooth. what am i doing wrong?
CZOKKA use the crease tool on the edges you want to remain sharp, that'll do it.
James Taylor thanks for the swift reply. ur really the best for tuts and tricks. but yeah i have. i model and crease the edges while previewing in smooth preview. but when i actually subdiv (smooth) the hard edges are not retained and they get smoothened. im using maya 2015
CZOKKA ah, if you mean hardened normals, yeah, the mesh smooth modifier smooths out all the normals, you have to go in afterwards and reharden everything. :/ if the creases don't hold shape, tho, double check the smooth options, I think there's something in there about preserving hard edges or creases.
+James Taylor
I see alot of Ngons that you leave on the mesh, and (unless I didn't notice it and I'm a dumbass) I never see you clean them up.
Did you do it, and when would you do it on a model like this?
+CatsMeatsMan ngons aren't important on hard surface meshes. They don't deform, so it's never a problem
that just blew my mind... They're even not a problem when turning them to triangles for a game engine?
Also, just slowing these vids down teaches more than anything else on the web, keep it up :]
+CatsMeatsMan not a problem, they will be automatically triangulated when exported to the game engine
How do I bring my image in from my pictures
George Martinez th-cam.com/video/VxyaZBHZz8I/w-d-xo.html
At 2:51 how do you access the cut faces tool without going to the menu's above?
+Brock Norfleet hold shift and right click
Can you show how to do on 3ds max
how to make tranparent only object but not the referece???
x-ray mode
may i know how are you splitting the surface on both sides simultaneously at 0:55 you split just the front yet a vertex is created on both the surfaces since you can move it to fit the image
+Ritvik Majumdar the Cut Faces tool affected both sides at once
No I mean the split polygon that you did it affected both surfaces
At about 0:53 when you use the split tool
Thank you for your time
+Ritvik Majumdar holding down shift or control (can't remember which) will cause the multi cut tool to cut all the way through an object
When I use split polygon tool or multi-cut tool like so in 0:51 part of the video, the other side of my polygon (the back part) isnt cut :( Why is that?
+UnknownAngeI, hey Angel! use the middle mouse button (2016) and drag it over the face you want to cut, this works for me
Thanks a lot
No problem! :)
James can u share your marking menu buttons?
I use all default settings for Maya, so you are just seeing the default shift+rmb and Ctrl+rmb menus
how did u get that photo in maya
+my mine games th-cam.com/video/VxyaZBHZz8I/w-d-xo.html
What did you do at 2:35?
can any one drop a link of this ref image
Is the final model usable in a game engine?
Yes
@@MethodJTV thanks
will you please share this gun reference ?
just do some google searches for Kriss Vector
what's the name of application?
Autodesk Maya
this channel rocks!@!@!@!@!@!@!@!@!@!@!@!@
How the hell did you get the model in wireframe but not your image plane?
that's how image planes work, the viewport shading mode doesn't affect the image plane
Yeah thanks for the reply :) I figured it out now. It was a silly problem I was struggeling with because I'm a bit of a noob. But great tutorial neverthless.
i have a question are you using tri's in this model?
yep, all over the place. Triangles aren't a big deal, see here: www.methodj.com/why-are-triangles-bad-when-modeling/
thanks
i don't understand what you did at 2:35
what app is that the one that keeps the image
image planes
James Taylor, why did you skip too many steps? I was gonna follow this tutorial but unfortunately, you have skipped a lot and the thing is every time you were dealing with something difficult you just skipped that part. I would have liked to say excellent tutorial.
could u please release an actually paid hard surface modeling tutorial
that is a good idea, I will think about it, hard surface modeling is a lot of work!
this is my appreciation. your contents in the tutorials are "precious as fraction" i have seen so many tutorials from great mentors, and they all great artist too, but not many of them can better in teaching. you know what is to given as in given period of time.
hope you will release it. sure i ll b the one who own it first
james da boss
+Leon William thanks bro!
you welcome
I didn't know Jonah Hill had a TH-cam channel...
plz add a link of that gun photo it will help
I like the way u explain but it's too fast for me cuz I'm just a beginner
+Thái Hoàng click the gear and choose a slower playback speed
What kind of gun is this?
+brazwen Kriss vector
thanks
Working through your tutorial and it has to be said, it's perhaps one of the most painful experiences ever. Having to run the video at 0.25x slower than normal just so I can work out what you're doing. Also you inconsistently jump around between three different models at different stages of completion which means that the model topology appears to change, practically jump about the place. Nice tutorial but really poor execution to video for this platform. Sorry dude. Otherwise great stuff.
This is a great video to watch for methods and concepts, but not for directly following. I don't think he intended anyone to follow this step by step man, just watch and listen. Then do it yourself.
The biggest issue I have is working with the smooth preview is a really badway of working the crease tool helps but it's never ideal modeling with smooth preview on. 1 it gives you false confidence of the quality of your model 2 when working with it on soon as you press 1 9.99 times out of 10 your low unsmoothed model is an absolute mess
soooo, this wouldn't be considered game ready would it- to many faces?
Correct. You would build a very simple low poly version, and then project this model as a normal map onto that low poly version
James Taylor ahhhhh okay!
Thank you.
what is the name of the gun?
Kris vector
@@MethodJTV ok thanks alot
gotta go fast!!!!