I didn't use Eviscerators much in the past since Hadron always screwed me RNG wise so now that the Mastery system is in place I could finally make one to my exact desires. Overall this setup is just a cathartic mix of sawing or blasting heretics to death with the Eviscerator/Boltgun pairing.
Eh, I've dialed in Zealot movement without it. Zealot is still night and day slippery compared to the other 3 classes (except Warp Speed Scrier's Psyker) that I only get TWBS if I need the recoil and spread reduction from the talent prior with a ranged weapon.
@@Vamp0613same, although it is also nice for the thunder hammers if ur doing thrust things, since you’ll go long periods of time without putting any attacks in front of you and they’ve got low dodges
They Wrath is an absolute poop node, but I'm glad you admitted it was a crutch. Running a steam curio really helps with movement and dodges. It does make hammer gameplay easier however.
I don't have a fix if it's not working period but if you're just getting error codes on game launch, then go into your NumericUI folder, find the file MedicalCrate.lua, copy and paste this to replace everything from line 53 and below on Notepad: mod:hook_require("scripts/extension_systems/unit_templates", function(instance) mod:hook_safe(instance.medical_crate_deployable, "local_init", function(unit, config, template_context, game_object_data, side_id, deployable, placed_on_unit, owner_unit_or_nil) unit_spawned(unit, false) end) if instance.medical_crate_deployable.pre_unit_destroyed then mod:hook_safe(instance.medical_crate_deployable, "pre_unit_destroyed", pre_unit_destroyed) else instance.medical_crate_deployable.pre_unit_destroyed = pre_unit_destroyed end end)
i have so much respect for you that you'll do all kinds of goofy off-meta builds, but i don't think i have EVER watched a video where you took blazing piety lol
I had them forever ago but I figured there's enough functional crit in the Zealot's kit depending on weapon and setup that the crit is wasted relative to the raw damage increase of Martyrdom or the versatile buffs of IJ. That could change now depending on how Recon Lasguns work out and if Fatshark makes Blazing more efficient points wise.
I didn't use Eviscerators much in the past since Hadron always screwed me RNG wise so now that the Mastery system is in place I could finally make one to my exact desires. Overall this setup is just a cathartic mix of sawing or blasting heretics to death with the Eviscerator/Boltgun pairing.
Playing zealot without thy wrath be swift is a crime, its the crutch I cant go without.
Eh, I've dialed in Zealot movement without it. Zealot is still night and day slippery compared to the other 3 classes (except Warp Speed Scrier's Psyker) that I only get TWBS if I need the recoil and spread reduction from the talent prior with a ranged weapon.
@@Vamp0613same, although it is also nice for the thunder hammers if ur doing thrust things, since you’ll go long periods of time without putting any attacks in front of you and they’ve got low dodges
They Wrath is an absolute poop node, but I'm glad you admitted it was a crutch. Running a steam curio really helps with movement and dodges. It does make hammer gameplay easier however.
I need to copy this build, my eviscerator swings so slow compared to this
Martyrdom goes even faster but you'll have to really stretch points due to branching towards Invocation of Death
@@Vamp0613 looks worth it though because you were doing some work
Why perfect strike? Does it let you cut through more hordes of armored enemies or single crushers?
Can choose between perfect strike or rampage imo. perfect strke is a soft brutal momentum for flak trash mobs mostly.
how are u getting the numeric ui mod to work on latest patch? i cant get it to work for the life of me.
I don't have a fix if it's not working period but if you're just getting error codes on game launch, then go into your NumericUI folder, find the file MedicalCrate.lua, copy and paste this to replace everything from line 53 and below on Notepad:
mod:hook_require("scripts/extension_systems/unit_templates", function(instance)
mod:hook_safe(instance.medical_crate_deployable, "local_init", function(unit, config, template_context, game_object_data, side_id, deployable, placed_on_unit, owner_unit_or_nil)
unit_spawned(unit, false)
end)
if instance.medical_crate_deployable.pre_unit_destroyed then
mod:hook_safe(instance.medical_crate_deployable, "pre_unit_destroyed", pre_unit_destroyed)
else
instance.medical_crate_deployable.pre_unit_destroyed = pre_unit_destroyed
end
end)
@@scragglie it's been updated on nexus mods, works for me now.
@@Vamp0613 ok ill try that thanks.
@@Marko_492 oh has it? updated for unlocked and loaded? ill look again.
i have so much respect for you that you'll do all kinds of goofy off-meta builds, but i don't think i have EVER watched a video where you took blazing piety lol
I had them forever ago but I figured there's enough functional crit in the Zealot's kit depending on weapon and setup that the crit is wasted relative to the raw damage increase of Martyrdom or the versatile buffs of IJ. That could change now depending on how Recon Lasguns work out and if Fatshark makes Blazing more efficient points wise.