CIV 7 PREDICTIONS, Wishlists and the Civ 7 Trailer Reaction by boes
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00:02:06 - Reaction to the Civ 7 Trailer
00:04:38 - Explaining I'm overanalyzing the Civ 7 Trailer + Speculation
00:05:23 - Overanalyzing the Trailer
00:12:18 - Predictions on Civs/Leaders in Civ 7
00:25:44 - Boes' Vanilla Civ Predictions
00:35:35 - Boes' Vanilla Leader Predictions
01:10:30 - Changes that are coming to Civ 7
01:12:54 - Possible New Art Direction Leak
As always, you can find me at the above links and livestreaming on / boesthius
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Music also from Lud and Schlatts Musical Emporium:
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91k subs
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#CivilizationVI #boesthius #onemoreturn #deity
I’d like to see more dynamic late game, like terraforming or something, flying, or water cities or something. But I know that getting late game city/building is difficult because it takes so long to get stuff “online” like the rest of the players cities.
to add onto flying, i think it would be really cool to see air trade, since it is such an important part of the modern world. maybe like a cargo terminal building in airports (if districts stay) that also for really fast, quick turnover, and long-range trade links between cities.
The game probably has single player offline mode
Boe: Brazil is like the only South American civ... oh right, there's also the Inca.
Lautaro: Are the Mapuche a joke to you?
Simon Bolivar likes to have a word.
The soldiers fighting with Mongols on the Great Wall are wearing Ming style armour, so the leader for China could be Yongle
I think adding new map elevation mechanics and combat formations might be interesting. Like getting a bonus of some kind if you position a melee unit between an archer and its target.
Same ! This is one of the things that I absolutely love about Humankind, so cool for strategy.
i hope they represent India as multiple cultures... India is so diverse, and had so many states. I hope to see Mughals, Marathas, Cholas , Mauryans and the Sikh Empire!
No France in Vanilla is CRAZY lmao
It was never skipped in vanilla
#1 hope is finally getting Ireland
Every time I get up from bed or go to sleep, I pray that I will someday be able to play as Brian Boru
Wales, Brittany, or Ireland for the Celtic Civ. Though Isle of Man would be funny
I think a plague mechanic would be really cool. You could build hospitals in the city center and have a midgame plague doctor unit that could be upgraded to a late-game nurse.
That was coming for VI and then rona happened
I would like to see selling units to other civs, old bombards etc. Could also sell to city states to keep them alive.
If Switzerland gets added I picture them being similar to Canada in terms of not being able to declare surprise wars and the AI trying to keep them neutral.
There is only one prediction that matters: it will be released at $70 with major mechanics like religion, espionage and disasters missing, which will be released later as paid DLCs.
Cmon have more faith in Pyraxis
Huzzah !
Oops wrong channel :/ great to see ya
What do you think about playing the same leader the whole game, but the leader has an ability tree and you choose one of two ability options in each era?
For navigable rivers, i think the best way to implement this, is to have a bonus and penalties to movement on tiles alongside a river. Essentially if a unit is going downstream, which can be marked on the map with an arrow that point downstream, it can get one tile movement bonus while for upstream it can be a one tile penalty. Technologies such as sailing or other improvements like roads and bridges can negate penalties and boost bonuses. For military units, if a unit crosses the river before such technologies, they can take a combat penalty and maybe even a movement penalty for next turn. Basically the next turn the unit will have a debuff where movement is halved. The movement penalty can also applies to settlers and workers/builders who now have to wait a turn to set up a city or improve resources.
Ronald Reagan leader ability: immediately gain a lot of money BUT cannot build the Broadway world wonder or recruit great scientist Alan Turing
I am hoping for A.I. improvements specifically in fighting wars. Would be good for this entry if A.I. can be taught to use tactics that are hinted at in the gameplay design e.g. cavalry charges that withdraw after combat and regroup away from the enemy / paratroopers dropping behind the lines to attack opposing artillery / support units
They should just have Charlemagne lead the Carolingian empire to save slots on Germany and France on launch
Tecumseh as leader of Native American Confederacy would be semi-wildcard sleeper for Native NA (since it's not representing a specific tribe)
Fingers crossed for industrial unified italy.
"architechts of fate" tzeench warhammer confirmed in civ 7
In seriousness though, a finctional universe civilization game could be hype if they ever do that
Al Andalus civ would be great
Abderraman III goes so hard
As an Australian we should not be in release Civ 7 LMAO
I hope higher difficulty AI is actually smarter, instead of just receiving bonuses on stats. A good human player can just catch up by the end of industrial era, but AIs that are much more strategic can surprise a player late
I just hope they change the leaders, people that we haven't seen before. Cesar, Cyrus, Cleo, Gilgamesh are always there pretty much
knowing firaxis they'll probably stick with ones that have some name recognition e.g. cleo, shaka, etc but have like 30% of them be new
I would love to see a different leader for Egypt like Hatshepsut or Akhenaten
They did Trajan in 6 so they're definitely going Caesar in 7
I would love Darius the Great as the leader for Persia. Industry-focused Persia for the win.
@@f0rm0r lol imagine we get trolled and it's tut, like the most famous egyptian, BUT NOT IN CIV
I'd be really surprised if Cleo was Egypt's initial leader; they seem to alternate leaders through the versions for Egypt and Cleo came with Civ VI at launch.
I would like them to add icebreaker so we can traverse the edges of the map in the late game. Also reworked council.
The council in Civilization VI is so disappointing
When the dutch come in, the should give us Willem van Oranje (William of Orange) Huzzah…
The music at the climax of the trailer is absolutely S tier. Can't wait for more
I would love to see an Australian First Nations leader! Was great to finally have Australia in 6 so would be cool to have someone like Oodgeroo Noonuccal or William Cooper!
My top hopes
- An economic victory type (though not tied to raw gold)
- A reworked district system. Namely I don't want them to be hyperfocused on adjacencies (or being able to boost adjacent districts) as it just makes bad starts even worse than they already are
- Ireland. Please.
- Reworked Cultural Victory
- Keep the map similar to Civ VI in terms of aesthetic. Also hope the fog of war is handled similarly because I absolutely hated the shadow blocks and clouds from Civ V
- Alternate starts based on the Civ's focus
- No world council. It's not fun or interesting.
- Better spy system, it's way too passive.
- Bring back tall as an actual playstyle.
- Some sort of nerf to science rushes. They're way too strong of a rush and absolutely need a nerf. Three ways I could think of nerfing science rush is to have diminishing returns if you're too far ahead, have a variable hardcap on science based on the average science gain between all players, or to require most of the current era's techs to be researched to move on to the next era. The last method would only slow down the snowball rather than prevent it outright, so it's still a nerf.
Absolutely agree on the world council, it isn't fun in it's current state
This August, we will get to see gameplay footage of Civilization VII, and everyone is undoubtedly excited. As Civilization VI approaches its end, I would like to summarize some areas for improvement based on feedback from the international community and my own experience with the game over the years.
1. Make Technologies Like (Shipbuilding, Astronomy, Cartography) Relevant for Land Civilizations: These technologies should also offer economic and strategic benefits to land civilizations, not just maritime ones. For example, allow military, civilian, and merchant units to move faster on river tiles.
2. Upgrade Scouts in the Late Game: Allow scouts to automatically ride horses after unlocking the Horseback Riding technology. Alternatively, make late-game scouts more useful by enabling them to be upgraded to something like a War Correspondent through a combination of completing the technology tree and gaining experience. This would enhance their role in diplomacy and intelligence during the later stages of the game.
3. Improve Unit Skill Tree Upgrades: The current method of gaining experience for aircraft carriers by engaging in melee combat with other naval units feels unsatisfactory. This could be improved for a more enjoyable and realistic experience.
4. City Appearance Diversity: In the late game, cities should not all look like identical skyscrapers. Cities should reflect the types of buildings constructed, with smaller towns appearing as appropriate. While skyscrapers symbolize progress, having smaller towns could provide additional tourism benefits.
5. AI Learning and Adaptation: Introduce AI that learns and adapts based on player databases. AI in Civilization VI, especially in combat, is often considered weak. Many players have noted that the addition of camps and city walls has made it difficult for the AI to effectively siege cities without the ability to learn from real player data.
6. Districts Appearance Variation: Allow districts appearances to vary based on adjacent bonuses. For instance, academies near mountains could look different from those near coral reefs. Also, ports connected to industrial zones or theater districts should have distinct appearances, and high fish yields could lead to unique developments.
7. Archaeologist and Cultural Parks: Allow archaeologists to construct cultural parks as in Civilization V. Cultural parks could also interact with the national park system.
8. Automate Future Technologies and Civics Research: Future technologies and civics should be automatically researched to avoid constant notifications in the late game.
9. Replace Rock Bands with Art Exhibitions: Replace various upgrades of rock band units with art exhibitions or cultural events. Each civilization could develop one or two types of these cultural events to increase cultural differentiation among civilizations.
10. Importance and Limits of Railroads: Railroads should have curvature radius limits to maintain realism and prevent awkwardly curved tracks. Additionally, railroads should have a greater impact on city development beyond just unit transportation and commerce.
The painter could be Vermeer painting "The Geographer" (the guy with the globe, also my favorite Vermeer piece). Did you never play early Civs? Cleo was not in Civ 1, but Ramesses (Ramses) was as Egypt. However, Genghis Khan was OS Civ.
I played Call to Power 2, Civ 3-6 but tbh it's been a veryyyyyy long time since I've played 3 and 4
My top 3 wishlist:
- More adaptability throughout the game no matter the civ or map. (Much space, small space, mountainous, deserest, jungle, tundra, mixed terrain, sea, islands, stretched land, packed land, colonies). Let me adapt to the terrain and situations more with unique buffs, that will unlock throughout the ages. Ofcourse Civs should also be unique and strive for a specific playstyle.
- (This might be more online game related; but I still feel like it applies to single player aswell): Don't get punished so much from producing units and having a standing army or being in a stalemate war compared to just booming, BUT also dont get so much boost from taking over civs or taking cities. (this might be connected to the thing about reworking the happiness system)
- give civs buffs to unlock throughtout the ages. ( a bit connected to my top 1)
FDR would be pretty cool to see, especially with the New Deal and even his Fireside Chats, completely changing the role of the president. They also have the early seeds of the space race and ww2 to play with too, could be a really interesting and dynamic cultural or science civ in the later game
You're thinking FDR, my man
@@brightlights365 my bad, was thinking fdr when i typed this out. thanks
I think they finally should do the historically correct thing and choose Denmark ahead of Norway as a 'Viking' civ - saying that as Norwegian and archaeologist. Norway was the more quintessential Viking-ish culture, but was always undersized and generally subservient (directly or indirectly) to Danish power from 800-1200, during the more or less Viking cultural period.
I guess they could call it Viking and use Harald Bluetooth as leader.
I’d like to see a Great Explorer added to the game, abilities that help you both with discovering the map and new continents, as well as things like space exploration in the late game. Maybe producing scouts or building a new type of district that could function as a hub for some of the separate units (spies, scouts, engineers etc) could generate these
Win an Economic Victory by establishing a one-world currency and global economic union (cue moustache twirl and evil laugh). Have the ability for a national debt tied to GDP to raise funds; loan to other nations at crippling interest rates, establish central banking and gain influence over other central banks, fund perpetual wars around the world to prop up your arms industry, issue trade sanctions, invest in foreign infrastructure to gain influence, put pressure on resource-rich nations to trade in your currency etc
1:18:11 I really want this. I’m so sick of getting my culture way ahead and getting useless policy cards or getting my science way ahead and not being able to get bonuses from the cards. Like, if my culture goes too high I’ll get a card that buffs oil and aluminum sources, but I can’t get oil or aluminum yet
Some Native American tribes/leaders:
Oglala Lakota- (Crazy Horse, Sitting Bull)
Diné [Navajo]- Manuelito, Barbancito, Narbona
Nez Perce- Chief Joseph
Cherokee- Wilma Mankiller
Haudenosaunee- Hiawatha, Dekanawida, Jigonhsasee
Crow- Plenty Coups
Apache- Geronimo
Shawnee - Tecumseh
I’m hoping they add some new cigs they forgot about Like Andalusia.
Whatever they do with Civs, I hope they make more that approach the game in totally different ways from one another, like Civ 5 Venice.
yeah i would love to see some hyper individualized civs like you mentioned as Venice. just weird OCC civs, ones like babylon where they get half science but unlock techs through eurekas, stuff like that~ agreed
I think the Papal States would be a super interesting pick for a Venice-like niche and unusual civ
I love to see more elevation difference on land and make some buildings and land units be able to go on mountains.
Bigger roster than most expect
Nomadic era before you can found cities?
Economic victory and a trade and currency rework. Maybe you can win by having the whole world accept your currency as the standard for international trading.
New native American culture we haven't see before. They seem to enjoy adding new ones with each entry. Maybe the Comanche or Navajo.
They'll have a Ukraine civ for the internet points lol
If they do a modern leader, they'll probably stick to people who are widely loved and not controversial at all. Elizabeth II or JFK I would imagine.
I hope they keep the city planning complex like it is in 6 with the districts and limited builders instead of 5's much more mindless autopilot gameplay
My addswould be:
- Heroes in the base game, ads a lot of new thing
- more specifc culture Tree, the fact that the civics and technology fill the same can fill bad, so something that make them more different would be ok.
- for the colony idea, maybe make so that you can "colonize city-states", which mean that you have control over their ressources but they can be freed by other civ.
- making the religious victory way better than yet, the problem that i have with religious victory is that you need nothing except faith for winning a religious victory, maybe make that in tech or civic tree you guett bonus for this type of winning, and not make that the religious victory is just a rush in midgame.
bonus:
- what do you think of adding in the late dlc some fictionnal leader for the troll? For example Sauron, Daenerys Targaryen, etc
El Cid could be fun for Spain
I would love to see France come back with de Gaulle as leader. I think it would be nice to see some more recent leaders for countries that typically have older leaders. Great vid Boes!
Wasnt De Gaulle a traitor who ruled a nazi puppet state?
Do you think it would be possible to have tiles of different sizes?
So that river tiles might be a half tile, or if it's a really chonky river, two half tiles. That way I could see river being navigable, but I'm not sure if it can be made to fit into the grid
I have a feeling they are going to throw a curve ball with the U.S President and pick maybe Woodrow Wilson, Ulysses Grant, or maybe even Andrew Jackson. I kind of want to see Calvin Coolidge be the leader and get a U.S bonus called "Roaring 20s" that maybe makes golden ages (if they still have a similar concept in the game) greater, but conversely dark ages worse, and if there is a dark age after a golden age it is a depression lol. Also what about Monroe? U.S could get a Monroe doctrine ability that influences city-states build on their home continent or a continent they have a major city on.
No way they go with any of the presidents you named. Too controversial or obscure, with maybe the slight exception of Monroe.
If they're going to go new with American leaders, it'd be Jefferson or Kennedy most likely.
@@sportzak5886 I can accept that logic, but you never know, I think Andrew Jackson would definitely be out of the running though. I think the others I mentioned aren't too bad, if Genghis Khan and some of the other leaders can get in, I don't know why Americans feel so special that actual impactful leaders of our country can't be used because they are controversial.
Sorry, I am not arguing against you or disagree with you, because I actually agree with you, but it turned into a rant because I would like to see an American leader in civ that isn't the same 3-4 over and over.
@@DC_Greed all good :) Yeah it'd be nice to have a somewhat new leader. I just don't think Calvin Coolidge is going to be it! haha
@@sportzak5886 no, it's just my wishful thinking, even though I think they all would be good picks. Coolidge is an under rated President :'(
okay so i spent some time thinking of abilities for some possible civs:
elizabeth i (naval supremacy) - may form fleets/armada if another player has done so; +7 combat strength against that player in naval battles
fdr (war economy) - when at war with at least three players simultaneously, instantly build all commercial hub and harbor districts for a small fee of gold; fee varies depending on game speed
caesar (dictator in perpetuo) - if more than two of your military units are killed by enemies in one turn, instantly receive a unit of equal or less value than the least valuable unit at random next turn
ghandi (peaceful revolution) - if another player loses a city to you due to loyalty, loyalty in all of their cities -20
ieyasu (militant isolationism) - when you capture an enemy city for the first time, all domestic trade routes +5 food and production for the entire game; all international trade routes -2 food, production; you cannot gain gold, culture, or science from international trade routes
mehmed (fall of constantinople) - when you capture an enemy's capital, all of their cities become yours; -40 loyalty in all captured, originally non-capital cities
peter (expansionist westernizer) - when settling on tundra, all tiles within two tiles of the city are claimed; lavras provide culture bombs to all adjacent, neutral tiles; all international trade routes to players with a capital on a different continent +3 culture, science
leonidas (thermopylae) - when adjacent to a mountain tile, maximum 1 military unit per tile +15 combat strength while defending
sequoyah (educator of the people) - pottery and writing is already researched at the start of the game; for every three libraries, choose one technology for which you have the eureka to complete (must be one era ahead, the same, or less than what you are currently at)
please give feedback + balancing suggestions (yes, i know war economy is cracked af and thermopylae is unstoppable early-game
update: war economy applies to workshops/encampments (idk what i was thinking)
Honestly, it'd just be nice if the AI didn't completely forget how to play the game around the modern era and had some sense of situational awareness
Older England would be great for once, Alfred the Great
Boudica
Release date February 1st, 2025. My prediction. I’m very confident in the month of Feb.
Also because I think beyond a 6 month wait after seeing the gameplay reveal in August would be soooo brutallll 😩😫
Like, the worse tease of a video game ever hahahaha😂. But alas, it is always worth the wait!
MY wildcard pick?
Seleucid Empire
Hopefully Denmark is being added
Drottning Margareta vs Gustav Vasa
A bit late, but…
Gameplay wise making city specialization more worth it to make cities feel more distinct, an expansion on lesser used things like trading posts and railroads, both are cool to set up but either expensive, late, or not always applicable. Also more uses for flight, not just big booms but economic usage and impact of that tech. You have to either speed up the midgame eras or lengthen the endgame to make these have more impact though.
Civ wise, Finland and Ukraine need some representation, as well as another Native American civ like the Iroquois Confederation would be sick as heck!
Rockefeller with the ability of not losing loyalty (union busting)
Stalin. His leader ability is that cities have a major loyalty reduction but he is able to sacrifice great generals for faith. Plus farms randomly pillage themselves
Haiti....as a civ? 💀
7:15 looks almost exactly like hercules
I'm so excited for the 10 hour dave montage for the 100k celebration!!!
I would love an Economic Victory based on currency circulation. I would also love a language dynamic that works in tandem with Religion almost in a similar way to how Culture and Science victories tend to work together. You can even have AI make a language for you. Or just base it on their own languages. We don't even need to hear it all the time. We can just manage it through education policy. Imagine you get a trade boost with CIVS with the same language as you which would incentives spreading the language. PLEASE I HAVE BEEN ADVOCATING FOR A LANGUAGE DYNAMIC AND A RELIGION IN CIVILIZATION FOR ABOUT.4 CIVS NOW.
I have a strong feeling LBJ could be a sleeper USA pick
I think when it comes to modern leaders, they'll try to stick with people who were widely loved and not controversial at all
filipino leader should be: Emilio Aguinaldo. UU should be guerilla infantry with bonus for fighting on islands/rainforests
Nicolas II the Bloody is one of the worst picks for Russian leader. Failed in two wars, collapsed an empire, was one of the reasons why WW1 kickstarted and generally led country that was lagging behind the rest of the world into further decline. Also, he liked to hunt for stray cats on his walks. Only worse pick that I can think of is Peter III - husband of Catherine II who was overthrown nearly immediately and died of "stomach ache" shortly after.
If you want a new leader that was never used by had great importance in Russian history - Ivan IV is your guy. Expanded Russian kingdom to twice it size, secured sovereignty from Mongol empire, laid foundations for Russian empire of the future.
Though something is telling me, that we're going to see Peter and/or Catherine again.
Wasn't Peter the 3rd killed in a bar fight?
@@zombieoverlord5173 official reason was that he died of bad case of stomach ache. What actually happened is up for speculations, but yes, one of the versions is that he died in a bar fight.
I'd like to see more native American leaders
Boudicca was a Briton from modern day England. Ireland should be led by Brian Boru.
I hope they make tiles smaller. Right now, districts and wonders take up a ton of space. If they make tiles smaller (i.e. make maps more tiles, make vision and movement more, and increase the minimum distance between cities) then the district optimising would be significantly less strict, which (as a casual player) I'd appreciate.
It also feels silly that certain resources are only one tile; making the tiles smaller but making the resource multiple tiles wide feels more natural. In that case, builders should get more charges (or even infinite) but can only build one (smaller) tile per turn, so take multiple turns even just to build farms on the wheat.
Note that cities would have to be 7 tiles instead of 1 tile, if the tiles are smaller. Maybe the outer 6 function as sort-of-districts, where you can specify whether the tile should focus on defence (better walls), culture, etc. This also means a large city siege could have a city that is half-conquered and half-resisting, very realistic and could lead to awesome comebacks.
1:22:02 This would also make rivers navigable by making rivers an entire tile wide; this is possible if tiles are smaller. I really want rivers you can sail down, and rivers should give movement speed bonuses instead of maluses. (Historically, all empires are build along rivers, and this should be encouraged in game as well.)
EDIT: This also makes frontlines longer, which is admittedly bad. Maybe they should take some inspiration from HOI4, where you _can_ micromanage every unit, but you can also set a grand battleplan (select part of the border, draw big arrow) and the units will automatically attack in the direction of that arrow, and advance or keep position depending on your order. Of course this would be less optimal, but if your army is bigger anyways it makes a lot of sense. Maybe also resolve multiple parallel battles at once to speed up the turn.
Completely different topic: I hope the tech tree stays, but the civ tree instead becomes a spiderweb (maybe a bit like Beyond Earth?). After all, civs and cultures can grow really far apart, and shouldn't grow in the same direction. Religion maybe should be a part of the spiderweb.
I can imagine that the spiderweb is a lot bigger than BE with less culture per civ, and there are a couple (like 6) distinct directions. Idea: if you are leading the world in a majority of the directions, you also win a culture victory.
Also: Neighbouring empires and empires you trade with should be able to learn techs and civs from observing you, depending on the border condition (open, closed, armed); if they learn your techs in this way, you get cultural dominance (another idea for a culture victory).
Also, there should be a victory for mixing victories. Like winning a culture or religion victory on the last remaining civ as you have dominated all the others is silly, that is clearly a mixed victory.
I have so many ideas. 😅
EDIT: Ow also: the idea that empires are an area on the map is relatively recent, historically empires where determined by who controls the cities and roads, and the area in between was ambiguous until someone built an explicit wall. They similarly should implement that there are multiple levels of roads, but any area that is 'your colour' on the map already has the lowest-level roads (e.g. 'game trails') and a slight movement speed bonus (compared to the wilderness). When invading, if you control a couple roads, then the area that can only be accessed by those roads is also effectively yours (perhaps signified by a striped your colour/their colour area). This way, we could make sure supply chains actually matter, again a bit like HOI4. Maybe I've been playing too much HOI4.
I don't want roads to be made (or in the case of automatic low-level roads, to be improved to 'paved roads') by trade carts; that has always been weird to me. I prefer the Civ 5 system of builders making roads, but ideally your idle military units can also build roads and bridges during times of peace. (Rome was known for making its army build roads; I'm sure other countries did this as well?)
Makes unit movement and map discovery more complex, which is the first thing you do as a new first time player. I think they want the new player experience to be as simple as possible, and avoid you being given access to like 40 different tiles on the first few turns while you're figuring out what a hill does.
@@JoelDZ I disagree. Assume e.g. that we half the size of each tile, so units have double vision and move twice as much. That would actually avoid a lot of odd cases where your unit is on a tile with one movement point, which isn't enough to move to the next since you are in hills. (This is something that confused me a lot as a new player.)
Also note that the tiles you can see wouldn't all be different; the higher resolution doesn't create isolated hills and forests, but rather hilly regions or forested regions each at least a couple tiles big. The player would still learn that those delay movement.
Note that I'm not suggesting we increase the feature density, just the resolution.
@@peperoni_pepino I guess that's a pretty good fix!
I would like more dynamic difficulty settings. The static difficulty settings with 8 different levels feels dated.
I hope canals return!
Hopefully more representatives on SEA countries
Maybe we’ll get a Sea Peoples leader💀💀💀
Sea monkeys with aquamarine as leader
Zulu was not base game in every game, in 4 they were added in an expansion pack and DLC in 6.
New leader for America, Emperor Norton! You heard it here first. :p
BRUH IMAGINE Queen Elizabeth 2 DLC
The thing I want most is better AI and diplomacy, as that was CIV6's weakest aspect imo.
I did really like the grievances as a basic system for diplomacy actions, but it wasn't fleshed out enough. For example, they could make grievances tradable as a resource to the civ that they are against, so you could lower them by paying "reoperations" for example. This would open up a lot more possibilities.
At the same time, there could be a positive version of grievances called "favor" for doing good actions, like helping them in a war, etc.
Migration from disaster and war would be interesting
One thing I would strongly like to see in Civ 7 is an option so that if you eliminate a player who has founded a religion and you don't have one you should have the option to take over the religion. I would also like to see a Apostle / Missionary plus when trying to convert a city whose religion is one founded by an eliminated player, Progamatically I can see this as a relatively easy change to make.
I love this especially as a Kongo main .
bro does not want to see Persia
AI is literally the only thing I want. In almost any game, but a single player turn based it's got to be possible.
A civ that’s been so neglected I don’t think it will ever appear in game (however much I wish) would be renaissance Italy. One of the great centres of commerce and culture, cradle of such artists as Da Vinci, Michelangelo and Dante. Home to the powerful Medici family and model for Europe’s art craving monarchies. I guess the logical explanation for their exclusion would be the fact that Italy was not a united sovereign nation, but a patchwork of city states however… it’s not like we’ve seen more incongruent leaders in the last couple of games. If Barbarossa could be in charge of Germany and get u-boats late game, I don’t see why not Lorenzo de’ Medici could appear as leader of the Italian League. That is, at least, a small dream on my part.
Maybe add those abilities to Rome
Bring back Bismark
early bea- wait a second. do it for dave! that’s it
have you ever seen ursa and I in the same room!? makes you think
Before I start watch it I will share my prediction: this trailer spotlight victory types: we start with building, beacuse it is base for everything. Then we see religious victory with pyramids(it was belived that pharaons were gods) domination victory with Mongolia vs China, cultural victory with musican and dancer, economic victory(?) with merchants on ships, science victory(rocket). If it is true then we won't have diplomatic victory in vanilla game
On the topic of great people, I would love to see great performers / entertainers. I always though it odd that the great engineers were the most likely to provide amenities. ( I get it because they improved the baseline quality if life). Idk I just think great entertainers would be cool.
I’d like to see governments require some kind of revolution to change, and not every type of government available to every leader. Also various governments introduce probability for NPC’s to assume power or cause subversion.
Players can make deals with civs for World Congress votes ahead of session.
No more grievances for pushing religion while at war or refused promises. Or at least half…
Imagine if civ 7 unque unit and skills changed every era
Any representation of Eastern Europe would be appreciated. Here are one of the oldest and rich of history civilizations.
Another year of hope for Bismarck…
Meiji would be near impossible for Japan. restoration Japan has a LOT of bad blood with china and Korea. He’s far too controversial. This is the type of stuff the Chinese and Korean governments might censor the game for.
I hope they release the Turks with Ataturk as the leader
My wishlist has been the same for every iteration. Improved AI
Fortunately we're living in an age where I suspect we'll finally see a noticable improvement in the way it handles leader Ai. from a strategic standpoint. So my hope for this one is that they get more creatrive and immersive with the leaders themselve's.
Maybe they offer you Bethesda style multiple choice scenarios and offer a wider range of emotional responses?
For example they could articulate reasons why a deal isn't to their liking or why they won't attack another country.
They could respond to threats. (They should bring back ultimatums) or articulate the particular artifact theiy would like to barter for and why.
As for subtractions, they can totally do away with the tedious method for spreading religion. Totally over that.
I hope they replace that entirely.
Also bring back Waypoints and personelle transports.
If the trailer is an indication, the art style has this baroque/neo-Gothic atmosphere which I am super excited about. I do not like the bright, rounded aesthetic of Civ 6
civ 6 will have good graphics forever like tf2 civ 5 lookes outdated
@@killerwhale__ doesn’t matter since civ 6 shipped ugly.
We will have israel for shizzle
In depth government system
I'll love to see more Indian rulers apart from Gandhi. I welcomed the decision to have Chandragupta Maurya in rise and fall and I'm hoping to see medieval rulers this time
OUR FAVORITE HIMBO!
Firaxis! Give me Attila the Hun and my life is yours!
Civ 7 release date:
I'm a pessimist: 1 December 2025
I’m hoping for a Kurdish civ, some sort of industrial victory, and less importance on domination
Scythia of Civ 7 should be Finland. Representation for finnic heritage (siberia, hungary, estonia) and its not an imperialising european power. And it has never been in a Civ game before.
I wonder if the art style will be more realistic, or theyre sticking to the cartoonish style
The later leaders they added to 6 look NOTHING like the base game ones. Look at Nader Shah compared to Qin Shi Huang. The cartoony art style was hated when the game was new, and they clearly steered away from it more and more as time went on. I would be surprised if they did the cartoonish style again.
@@Crizzly122 that's a good point!
@@krato890 Nader Shah is a bad example actually lol he's prettt cartoonish but you know what I meant. The new version of Suleiman is a better example.
Have we ever seen Austria in the game? The Austrian Empire was dominant for centuries.
Austria was in civ 5 but I think thats the only one