Looks great. One thing that makes areas feal alive, is adding more than people just walking or standing around. But in high capacity areas, adding clusters of a lot of people, waiting online, or sitting in a circle playing dice or just smoking a pipe and telling stories to other npcs. Touches like those really make city areas come to life.
This is wonderful, the amount of work, details, and love is impressive! I wish I could bring something like this to life, currently writing a custom companion/character arc about Feywild and Cania, but it's just for pure entertainment.
Amazing work, I am by no means an expert but if i can suggest something(unless you already plan to do this) - adding some verticality to the streets area is going to help with occlusion making the street in front looking barren. I know this can be hard to accomplish but there is a reason why bg3 maps are designed in a way that you can only see a small area in front of you - makes the game fell more alive because you can foucs on details on your immediate suuroundings instead of seeing the whole area, some of which may not be rendered/ populated properly yet.
I just got to know about this via an Instagram reel and oh my god i am so hyped! I love this Game so much but what the modding community creates js just INSANE, i love you for doing this! ❤️
idk if you're already working on it, but would the baldur's gate coat of arms/seal be changed into athkatla's on the buntings? it's the one thing i've noticed lol
also since you're looking for VAs, it would be great to hear french and/or spanish accents since that's what athkatla is (supposedly) an analog of in the FR
I've got two questions. 1. How did you solve the version control system stuff? Are you using perforce or some other means to exchange work? 2. Is there any tutorial how to do barks/dialogue like you do? Or would you guys show how exactly do it so the NPC could talk? I am going in circles to find out what I am doing wrong.
@lotrichexe4860 thank you. I will later check it out. I just wonder if github can be used straight from the editor, or you configured it outside the project to just have a depository. Id like to set it up myself for my project.
so can i ask is this planned to be a separate story from the main campaign or an attachment? Also any plans for custom companions (if that is possible)?
All of the companions will be completely new with their own new VAs! The campaign will be a separate,and for canonical play trough youll need to play it separated,but we will try to provide you the ability to play both at the same time.
I'm looking forward to this project, but one thing I found odd, and, please don't crucify me over this, but Athakatla feels a bit... too diverse? It's supposed to be a city of mostly humans. It's not like Baldur's Gate, which is a cooking pot of a huge mix of races.
Though the mod team would probably have to reach out to Nvidia, maybe Geforce Now will support mods by then, like they do in Fallout 4. Maybe once it gets closer to release everyone can start spamming Jensen Huang or something
Incredible work! It's an ambitious project, but man does it already look so alive
@@love-soba Thank you!
Floor got much better since the last update.
This looks better each time i get here❤️
Looks great.
One thing that makes areas feal alive, is adding more than people just walking or standing around. But in high capacity areas, adding clusters of a lot of people, waiting online, or sitting in a circle playing dice or just smoking a pipe and telling stories to other npcs. Touches like those really make city areas come to life.
We're already working on adding more dynamic activity to the city!
This is wonderful, the amount of work, details, and love is impressive! I wish I could bring something like this to life, currently writing a custom companion/character arc about Feywild and Cania, but it's just for pure entertainment.
@@blueberryhex Thank you!
Wow...your work is incredible !!!
Amazing work, I am by no means an expert but if i can suggest something(unless you already plan to do this) - adding some verticality to the streets area is going to help with occlusion making the street in front looking barren. I know this can be hard to accomplish but there is a reason why bg3 maps are designed in a way that you can only see a small area in front of you - makes the game fell more alive because you can foucs on details on your immediate suuroundings instead of seeing the whole area, some of which may not be rendered/ populated properly yet.
@@maciejbogacz6851 Hi,yes we are already working on this!
Geart, is there a discord for this project?
Yep!@@maciejbogacz6851
I just got to know about this via an Instagram reel and oh my god i am so hyped! I love this Game so much but what the modding community creates js just INSANE, i love you for doing this! ❤️
Recognised a few spots! ✨👌
Can't wait to visit the circus 🤗
Omg can't wait. Looks amazing 🎉🎉🎉
Thank you!
I am speechless, bravo!
@@victoriawarren3373 Thank you!
It's looking amazing man, keep up the great work!
Thank you!
Love the look of everything
@@MrSunshine2 thank you!
This looks fantastic! I'd love to play it
Thanks! The first beta will be ready in a few months.
its so beautiful!
Thank you! We're hoping it captures the feel of Athkatla.
incredible!!
Thank you!
Unglaublich gut!
Simply OMG, dream come true.The love and the effort they put into it, hats down. Is there a way to add it to official BG mod manager for PC?
@@dododimitrov9657 Not the official,but on PC youll be able to get it via Nexus
Чел, ты лучший! 🔥🔥🔥
Это уже не я,а 100+ людей🙃 спасибо!
0 views in cero point five seconds... Channel in decadence
😔
This looks incredible! Is this all in game modding tools or will it be through Nexus only? Amazing work guys! 💓
Most likely- Nexus only
You are simply beautiful!
Thanks, it's been a lot of work!
Wow! Can’t wait to play it! Are you looking for art volunteers?
@@jyandel1 Thank you! Yes we are! Please,send us a message gmail: kutgrigor@gmail.com
idk if you're already working on it, but would the baldur's gate coat of arms/seal be changed into athkatla's on the buntings? it's the one thing i've noticed lol
also since you're looking for VAs, it would be great to hear french and/or spanish accents since that's what athkatla is (supposedly) an analog of in the FR
It's a good suggestion, we'll look into it!
I want to donate some money to this.
We got Patreon!
I've got two questions.
1. How did you solve the version control system stuff? Are you using perforce or some other means to exchange work?
2. Is there any tutorial how to do barks/dialogue like you do? Or would you guys show how exactly do it so the NPC could talk? I am going in circles to find out what I am doing wrong.
@@Scarab1233 we are using GitHub actually!
Um,yeah there's. Its on our discord server 🙃
@lotrichexe4860 thank you. I will later check it out. I just wonder if github can be used straight from the editor, or you configured it outside the project to just have a depository. Id like to set it up myself for my project.
Please explain? I'm new to all of this, how did you manage to put them in a new setting??
so can i ask is this planned to be a separate story from the main campaign or an attachment? Also any plans for custom companions (if that is possible)?
All of the companions will be completely new with their own new VAs! The campaign will be a separate,and for canonical play trough youll need to play it separated,but we will try to provide you the ability to play both at the same time.
@ that sounds awesome can’t wait to see more progress on it!
Is there a chance this becoming full BG2 remake?
@@KaladinStormblessed-z7f No,this is completely different story.
@@lotrichexe4860
@@lotrichexe4860 Wil this be playable or look only?
@KaladinStormblessed-z7f Playable,with new story, quests companions romances, items.
I'm looking forward to this project, but one thing I found odd, and, please don't crucify me over this, but Athakatla feels a bit... too diverse? It's supposed to be a city of mostly humans. It's not like Baldur's Gate, which is a cooking pot of a huge mix of races.
@@ACP13. Yep, this one is still in works!
@@lotrichexe4860 I'm sorry, what is in the works?
@ACP13. The new models of civilians,that will replace the races.
This is incredible. *sad console player noises*
@@alessandrogarofalo9951 Never lose hope!😼
Though the mod team would probably have to reach out to Nvidia, maybe Geforce Now will support mods by then, like they do in Fallout 4. Maybe once it gets closer to release everyone can start spamming Jensen Huang or something
d=('_')=b