@@ralphharrison6622m not a developer but i would think the rubber banding is to avoid situations where you're like a lap and a half in the lead with 4 laps left kinda thing (happens in like Crash Team Racing, I wish there was rubber banding for some occasions there :( as for running players off the road without consequence - maybe overly aggressive AI that may not be programmed to be punished at all
@@ralphharrison6622 lol turn about is fair play, I do that in Project Cars PCVR and GT7 PSVR2. I run NPCs off the road, and I use my side and rearview mirrors to not let NPCs pass. So if the Ai treats me that same way, if it can, I like the game more.
Game dev here. More specifically a environment artist/level artist/level designer. If I had to take a wild guess - using the Dragon Age one (and others alike) as an example - originally there was likely nothing down there when players figured out how to exit the playspace, but after the developers noticed that people were doing this, they added that little easter egg after the fact Source: I'm guilty of doing this myself 😆
There's also another talking grunt that appears on the finally level of Halo CE, that one appears in a room of the warthog run and it is pretty easy to miss. I know there is one in halo 2, but I forgot which level it appears on.
The Arkham City plan's in Arkham Asylum were crazy, to know that they had that planned from the get-go, man i wish Suicide Squad was melee focused Single Player like the Arkham game (i'll miss Keven Conroy's Batman. Rest In Peace King)
This is my favorite Easter egg of all time I think. The scarecrow one in city comes close but there was nothing like the "oh shit" feeling of the blueprints lmao
Absolutely awesome to see developers do this stuff! I never see these things because I am not that smart as to finding them so it is always fun to see videos that showcase them. Thanks again for a great video Gameranx! ✌
Sometimes they are artifact bugs that happen and they can't fix the issue without rewriting code, so they push it to obscure locations just so the game can function on pass the bug they haven't been able to fix yet or it maybe that they are hardcoded and cannot be replaced and may be game breaking if they do, which them means rewriting code, which ultimately cost more money than leaving the easter egg / bug in game
I've played a ridiculous amount of The Simpsons: Hit & Run and as far as I can recall those cow heads are the only objects in the game that are sprites with a rotate towards camera behaviour, which suggests that they may be late additions, that the cow head washing machine was a test object and deleting anything late in development could have been risky. It's also possible that that specific cow head may have been acting as some kind of master object that the others were cloned from.
A few key lessons every game dev NEEDS to learn before they put something in a game: 1: Someone WILL find that. 2: Someone WILL try to do that. 3: Someone WILL master that. 4: Someone WILL mod that. 5: Someone WILL post that all over the internet. These should NEVER be questions you ask as a dev because the answer is always "Yes. Yes they will." thanks for coming to my TED talk.
I like to think there's a group of people who just have to develop something easy like the pause screen so when they finish they just go crazy with Easter eggs
After all these years, this channel is still one of my favorites. Good quality overall. Love the presentation and content. If you are into video games, this channel should be on everybody's top 10.
As far as the Simpsons: Hit and Run entry goes, I find myself thinking back to another similar kind of thing in another game and I wonder if the explaination is similar. In Soul Reaver 2, there was supposed to be a cutscene of two guards unaliving a female vampire right before you get to the Pillars of Nosgoth in the very beginning of the game. For narritive reasons, the devs cut the scene, but for some reason removing the female vampire model would wreck havok on the game, so instead they placed her suspended in space just outside of the map near where the cutscene was supposed to trigger. You can actually still see her if you know where and how to look without using cheats or mods. I wonder if the cow washing machine was a similar situation where removing an object from a deleated event would cause the game to freak out, so they just moved it to a place that was supposed to be inacessable.
You can still access all of the Crash Bash levels on the version of Spyro 3 that's on the psn store for ps3 FYI. I just love that it still wasn't removed years later on a digital rerelease
i always love his, its an effort of both players and developers goofing around, where devs manage to spare some time for that small detail for players who manage to find or stumble upon.
Lake Pawnee is pretty clearly based on Lake Geneva, WI. That's where Chicagoans go to vacation, it's as oblong as Loch Ness, and it's a huge gamer mecca (it's where D&D was invented). Even the landscape the devs used around Lake Pawnee is near-identical. Only difference is that the skyscraper in the game's horizon is replaced by an observatory dome IRL, because Lake Geneva is about 45 minutes northwest of the city.
The original Morrowind had lot's of Easter Eggs. One that stood out in my mind was the high level sword hidden in the hillside just south of Balmora. Guess a dev forgot to pick it up lol. Love this vid! Cheers
I don't think that's really an Easter egg. All the obtainable daedric armor involved finding one piece at a time in some random nook or cranny (or killing the one dude and breaking the main story). And there are tons of little things throughout the game you can easily miss. An Easter egg is something that doesn't really make sense in the game and requires a reasonable amount of effort (or luck) to find. High-level items hidden in weird places meet the second criterion, but they make perfect sense in the game.
Also "lot's" means belonging to a lot, or, possibly, belonging to Lot and you just forgot to capitalize the name. You pluralize by simply adding an s, no apostrophe.
crash bash was my life as a kid along with crash team racing & the spyro trilogy (original games). ah man, the nostalgia. sitting 2 inches from a black box tv with a thick glass curved screen, unplugging my sisters controller to get the upper hand if i was loosing 😂. 90's and early early 2000's were the best and i'd go back in a heartbeat if i had a time machine. i truly wouldn't hesitate just to experience that feeling again. i have also spent around 1.5k hours on guild wars 2; amazing open world mmorpg, so many things to do, unlock, and discover, and for an 11 year old game to this day it still has a massively thriving community. definitely worth a look for anyone that is into grinding, strategic boss fighting, crafting, and trading. play a variety of long lasting stories, or just run world events. takes a while to get the hang of and understand all the variants of weapons and armour, but once you know what you're doing it is a very fun game.
No one really Appreciates the people that work on making games as much as they should. Respect to all that work their asses off to bring us the best games out there.
One of my favourites was in Blood Omen: Legacy of Kain. Once you complete the game the credits roll, as you'd expect, most people skip them... but if you let them run, eventually you come to a credit for "Coffee Guy" at which point, out of nowhere, a voice yells "COFFEE GUUUUUUUY!!!"
In Metro (I think it was last light), there's a scene where you're walking through a hall just after a theater scene, and there's some showers to the side with some women showering. Normally, they're behind a frosted glass, so you can't see anything beyond very blurry silhouettes. But if you walk into the corner of the structure there, you can clip above, and fall down behind the frosted glass The weird part is, they aren't Barbie dolls, they actually made nipples, and... other parts, that you normally can never see (well, except for a different model during a stripper scene, but that's only the upper half) Kinda shocked me when I discovered it. If you do a part 2 to this, you should include it, because I haven't seen ANYONE mention it ever
@@Mr.AtheTriggerGalleon6310 Yeah, I just discovered it by pure chance (I swear) Wasn't paying attention to the game, was looking at my phone, and ended up walking into the corner of one of the structures there, partially clipped but fell back out. That made me curious, so I tried doing the same thing a couple more times, and clipped through and above. Takes a few tries to do each time, but it's not hard to replicate Also you can't get back out after you clip there, lol. Gotta reload a save
Great vid! Took me right back to my Star Wars Galaxies days... In Mos Eisley starport there was a shuttle you could book passage on to travel to other worlds. I managed to clip inside that ship once and saw a curious little oddity : a set of white female underwear appearing upright, as if it was being worn by an invisible person. Perhaps the bra and pants had been left there deliberately, or perhaps they were merely a vestige of a character model that had been used as an indicator of scale when creating the shuttle, and then only partly removed - who knows?
The cow washing machine may of been used as a physics collider for above ground. I've seen extra stairs in WWE 2K22 under the ring via clipping which allowed the ring to have a collider.
The Fallout Boom thing reminded me of another not-so-secret secret. It's fairly well known by now. What came to mind is the developer shooting gallery in the basement of Let's Pretend in Saints Row IV, which is also where the Loud Locust gun is, an easter egg weapon referencing the Noisy Cricket from Men in Black.
I have no idea about that washing machine but that cow head is definitely a reference to the nicotine addicted farm animals from the tomacco episode. The tomacco field is also featured in that level so I think it was unused assets for the tomacco field.
as dev I can say it does not happen because of boredom, its because you watch same scene for months at time and you want to make it more for fun yourself. I have added my share of eastereggs to the game just because I thought it was fun, not because I was bored. Also sometimes you just have some extra time before your next project/milestone so you will add some stupid stuff just for laughs
Having worked on a few games (Compaq/Fisher-Price Wonder Cruiser, for one), a lot of times the art folks end up waiting while us engine guys add functionality. Bored artists do, well, strange things. BEWARE BORED GAME ARTISTS, IF YOU VALUE YOUR SANITY!
Way back when in the early 2000s there was a game called “Jam Pack” and it had a lot of levels from various games. But for Crash it was those mini games and they were a lot of fun.
I too miss the days of being able to find really weird stupid secrets and what not that we’re super obscure and sometimes really over the top because dev’s got bored… now I can’t think of any games that have secrets quite like that at all and i feel like Easter eggs as a whole are getting less and less exciting altogether 😔
I saw a post somewhere about stuff like this. I think is was TF2 someone found a coconut in an out of bounds area. Did something to remove it and the game just stopped working
The Cow is probably an asset that was used for the billboard but changed it's mind. Maybe a Mad cow joke. It could also be a reference to "Don't have cow man"
the washing machine underneath the map is for loading screens that either werent used or you didn't see playing the game. most of the time out of bounds areas include cutscene interiors and props
Some stuff just gets left behind that were just used as place holders, some areas might even have these items like in Number 9. perhaps Area that was going to be used at one point assets/place holders were placed down for perhaps Creatures/mobs would be. But, the Area was Scrapped, but just not removed, so the asset/place holder items and place might still exist. There Could be Tens or Hundreds or Thousands of Undiscovered locations and Items in Games that have still Yet to be Discovered by people. Due to Location of said items and Locations
I would agree with you. Most of the code I write for work projects could have dozens of fields and icons hidden away out of sight, each performing a certain task (or just plain forgotten about) that nobody needs to see. Once I compile nobody would be the wiser that they're there.
One of the best games i think it worths mentioning is Rdr2, especially some of the conversations and acts in side quests you done in part 1 and how they handover to the second part of game character
There's all kinds of weird things clipped underground in The Simpsons HNR. It's common for devs to use the hu open area outside of the playspace create or test different character and environment models and sometimes forget to remove them. There's another level with a small living room set under the map. And also a big square with different colors on it like someone was messing with different color pallets and lighting. It was either HNR or Road Rage that had a few other weird things in the open space under the map.
My guess with the cow / washing machine is that those were expected to be called in to the scene, and they just randomly happened to get the same pre-load coordinates below the map. Probably just a copy/paste thing
8:28 that spirit of "just do fun stuff and leave it in the game" still exists. Forget about the AAA low quality crap, incomplete buggy games with "seasons" made for investors, get indi games instead! Those are made for gamers, not investors. and THUS have this great gamer attitude still
Ok. I need some support here 1. Psycho-nauts 2. Pregnant, clown mask-s 3. "I don't know why they made it" but then he add "it lines up with 30(!)% of the Adventure Time"
That washing machine is also in chapter 7. I used to go to it after glitching out of the map. The cow head is near the same spot for the barn ramp. I think it's a placeholder like a prefab for objects.
In watch dogs there was this bug where if you got a big vehicle such as a garbage truck and back it up into the water (not all the way), then take cover on the side of it and go to the back and press the button to go around the corner it will put you on the bottom of whatever river or lake you were at and you will be able to walk around underwater
Our easter eggs tend to be a mix of "let's add this fun thing and see how long it takes them to find it" and simply a way of having some fun, adding in-jokes and similar stuff to our "baby" for our own amusement.
Next gameranx video: “10 video game repeats we’ve used the most.” I swear I’ve seen that Balder flippin the bird in at least 5-10 of their videos. The rest was new.
The first one is just a matter of some bones not being updated anymore because the character was off screen, there is zero chance that was ever intended to be a Easter egg.
Cow Head is from the Tomaco Episode (The Simpsons: S11 E5 "E-I-E-I-(Annoyed Grunt)"), and the Dryer may be a reference to the Jackpot game Bart played where it got jammed and caught fire. (The Simpsons S8 E15: "Homer's Phobia")
Dead Island 2 took forever but it is like one of very few that was a complete release. Many games lately come out half done and get patched after and dlc is actually parts that were taken out of main game. Nothing over the top but it's bug free pretty much and very smooth, with amazing characters.
Maybe the cow was a sign they made to reference the Tomacco episode where farm animals get addicted to a Tobacco tomato hybrid and they decided not to put a tobacco product reference into the game but left the item off screen.
I just have to make a point of just how good the original Watch Dogs looks in 2023. It's a 10 year old game from 2013 that could've easily came out last year! I think we often forget just how good games looked back then, and how new games still look good today, but there's an obvious massive slowdown in the rate of graphical improvement. Add to that how buggy some of our favorite games are nowadays and many could argue things have degraded and that the good ol' days of gaming were not only the good ol' days of gaming but the better ol' days of gaming-aka the golden age of gaming. This is where we were and where it feels like we're headed, IMO: 2003 to 2013-huge improvement, especially in level of detail, atmospheric effects, number of polygons and resolution and a lot lot more. 2013 to 2023-gradual improvement mostly in lighting/reflections and in some cases those were better back then due to how resource intensive games have become. 2023 to 2033-improved in ways that are not visible to the human eye, and reduced quality because at this time all games can only be streamed and visuals are severely limited due to internet speeds still being slow AF, and we think we have it buggy now but just wait. Cyberpunk 2077 will not be considered buggy at all compared to games of the future. IMO, streaming is NOT the future we deserve. It is the most dystopian reality a gamer could possibly face. We want to own our games on a DISC, not just pay for the ability to access them when we're connected to a very high speed internet, when our access could be revoked at any time and at some point it's inevitable access would be revoked due to the servers being shut down and the game goes away forever. If the internet ever went down permanently or was banned, we'd be totally screwed. Meanwhile, I'll be sipping tea while playing GTA Vice City on my original Xbox.
The execution of order 66 is one of my favorite date memories from many years ago… unlike a well adjusted person I laughed hard when the lightsaber engaged, my date and people in earshot made slight disapproval noises and I answered out loud “ If people didn’t want to hear laughter then they shouldn’t have come to a comedy”… big laughs date saved fortunately…
also modders have some times where they are bored and impement funny stuff. im in a modding team for splatoon and we are working on a big mod for splatoon 2 and we added new colors set and one color set was called balls. the creator in our team forgot to remove it and someone found it after beta release.
Ayyee pretty sure that cow in the Simpsons game is a re-creation of the cow from the "Tomacco" episode of the show, I bet there was gonna be a side mission involving it but they cut it because you can't have kids doing a mission about giving people a tobacco product (I reckon)
As a lifelong fan of Guild Wars, it sucks that Guild Wars 2 footage was used for a large majority that. Same world, same "franchise" 100% different games. The OG Guild Wars needs love
The monster in Watch Dogs probably got removed by someone else who thought it wasn't supposed to be there. Or it was patched out because it was causing a bug. I hope it's the 2nd one, first one is sad.
In Sonic Adventure 2 you can use a glitch to send yourself to the test level used to build the game. There's this key called a Chao Key in every stage for every character, the glitch involves using a glitch to break the camera and collecting the key offscreen, which sounds difficult, but can be quite easily done with simple guide videos online. Pretty cool thing to check out at least once
As a dev, you are correct. We do this because we are bored and told to focus on things that make no sense 99% of the time.
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can you explain why in racing games the ai drivers rubber band, and run the player off the road with no penalty?
@@ralphharrison6622m not a developer but i would think the rubber banding is to avoid situations where you're like a lap and a half in the lead with 4 laps left kinda thing (happens in like Crash Team Racing, I wish there was rubber banding for some occasions there :(
as for running players off the road without consequence - maybe overly aggressive AI that may not be programmed to be punished at all
@@ralphharrison6622 lol turn about is fair play, I do that in Project Cars PCVR and GT7 PSVR2. I run NPCs off the road, and I use my side and rearview mirrors to not let NPCs pass. So if the Ai treats me that same way, if it can, I like the game more.
You're a game dev? Name every game then.
Game dev here. More specifically a environment artist/level artist/level designer.
If I had to take a wild guess - using the Dragon Age one (and others alike) as an example - originally there was likely nothing down there when players figured out how to exit the playspace, but after the developers noticed that people were doing this, they added that little easter egg after the fact
Source: I'm guilty of doing this myself 😆
10 sidequest stories that could have been the main plot of the game
Thanks for the suggestion. Noted
Nice suggestion
Witcher 3's Blood and Wine DLC could've been the entire game lol
Man the ubisoft leak side mission in watchdogs 2 coulda been the whole game
@@gameranxTV Just have to follow up on this, it was a pretty good suggestion
I remember stumbling upon the grunt at the end of Halo 3 and thinking it was the funniest thing I’d seen at the time. Love stuff like that
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Duuuude yes! I remember that lol
There's also another talking grunt that appears on the finally level of Halo CE, that one appears in a room of the warthog run and it is pretty easy to miss. I know there is one in halo 2, but I forgot which level it appears on.
The Arkham City plan's in Arkham Asylum were crazy, to know that they had that planned from the get-go, man i wish Suicide Squad was melee focused Single Player like the Arkham game (i'll miss Keven Conroy's Batman. Rest In Peace King)
Even if the game itself is terrible, at least we'll get to hear Kevin Conroy's Batman one last time when Suicide Squad comes out in 2024.
This is my favorite Easter egg of all time I think. The scarecrow one in city comes close but there was nothing like the "oh shit" feeling of the blueprints lmao
@@Kalibre97 I just realised I misspelled Kevin but I don't want to edit it, I'll lose the heart
It's a shooter only?! Lol
To hear Kevin Conroy's voice: *deluxe premium elite edition, *$99.99*
Absolutely awesome to see developers do this stuff! I never see these things because I am not that smart as to finding them so it is always fun to see videos that showcase them. Thanks again for a great video Gameranx! ✌
Thanks for watching
You know Gameranx is tha man!
Sometimes they are artifact bugs that happen and they can't fix the issue without rewriting code, so they push it to obscure locations just so the game can function on pass the bug they haven't been able to fix yet or it maybe that they are hardcoded and cannot be replaced and may be game breaking if they do, which them means rewriting code, which ultimately cost more money than leaving the easter egg / bug in game
The washing machine and cow!!!!
I've played a ridiculous amount of The Simpsons: Hit & Run and as far as I can recall those cow heads are the only objects in the game that are sprites with a rotate towards camera behaviour, which suggests that they may be late additions, that the cow head washing machine was a test object and deleting anything late in development could have been risky. It's also possible that that specific cow head may have been acting as some kind of master object that the others were cloned from.
Are we not going to talk about the milkshake visual pun that is a washing machine with a cow's head?
@@jsullivan2112 Yeah, It's pretty "cheesy".
All the better for a test object!
A few key lessons every game dev NEEDS to learn before they put something in a game:
1: Someone WILL find that.
2: Someone WILL try to do that.
3: Someone WILL master that.
4: Someone WILL mod that.
5: Someone WILL post that all over the internet.
These should NEVER be questions you ask as a dev because the answer is always "Yes. Yes they will."
thanks for coming to my TED talk.
I like to think there's a group of people who just have to develop something easy like the pause screen so when they finish they just go crazy with Easter eggs
After all these years, this channel is still one of my favorites. Good quality overall. Love the presentation and content. If you are into video games, this channel should be on everybody's top 10.
As a german subscriber i can only say: Jawohl Ja!
I need 10 games that deserve a next Gen remake!
Thanks for your suggestion
Seconded! Darkwatch, Fallout: NV, and Singularity spring to mind
Mass effect games , the witcher 1 and 2 , the og assassin's creed , some resident evil not numbered games , dmc 1,2,3
Red dead redemption
Dino crisis!!!
As a dev, I do this things because I love when I found them in games myself 😊
Need a “10 side characters that should have their own game” video next. Great content as always 👍🏾
That is a great video idea 😮 I think one would be cool for Vaas from Far Cry 3
@@GameEsthetics that would be a good one.
@@Xaviar_Western I unfortunately never played it 😔 I turned the game in pretty fast after beating it
"We live in an age where everything will be eventually found" is one of the most accurate sentences said in history
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Except the list of clients of Epstein. That remains a mystery.
As far as the Simpsons: Hit and Run entry goes, I find myself thinking back to another similar kind of thing in another game and I wonder if the explaination is similar. In Soul Reaver 2, there was supposed to be a cutscene of two guards unaliving a female vampire right before you get to the Pillars of Nosgoth in the very beginning of the game. For narritive reasons, the devs cut the scene, but for some reason removing the female vampire model would wreck havok on the game, so instead they placed her suspended in space just outside of the map near where the cutscene was supposed to trigger. You can actually still see her if you know where and how to look without using cheats or mods. I wonder if the cow washing machine was a similar situation where removing an object from a deleated event would cause the game to freak out, so they just moved it to a place that was supposed to be inacessable.
You can still access all of the Crash Bash levels on the version of Spyro 3 that's on the psn store for ps3 FYI. I just love that it still wasn't removed years later on a digital rerelease
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LMAO????? That's insane and hilarious 😭
i always love his, its an effort of both players and developers goofing around, where devs manage to spare some time for that small detail for players who manage to find or stumble upon.
Lake Pawnee is pretty clearly based on Lake Geneva, WI. That's where Chicagoans go to vacation, it's as oblong as Loch Ness, and it's a huge gamer mecca (it's where D&D was invented). Even the landscape the devs used around Lake Pawnee is near-identical. Only difference is that the skyscraper in the game's horizon is replaced by an observatory dome IRL, because Lake Geneva is about 45 minutes northwest of the city.
The original Morrowind had lot's of Easter Eggs. One that stood out in my mind was the high level sword hidden in the hillside just south of Balmora. Guess a dev forgot to pick it up lol. Love this vid! Cheers
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I don't think that's really an Easter egg. All the obtainable daedric armor involved finding one piece at a time in some random nook or cranny (or killing the one dude and breaking the main story). And there are tons of little things throughout the game you can easily miss. An Easter egg is something that doesn't really make sense in the game and requires a reasonable amount of effort (or luck) to find. High-level items hidden in weird places meet the second criterion, but they make perfect sense in the game.
Also "lot's" means belonging to a lot, or, possibly, belonging to Lot and you just forgot to capitalize the name. You pluralize by simply adding an s, no apostrophe.
Number 1: Are you telling me you don't wash your cow heads in a washing machine, Falcon?
crash bash was my life as a kid along with crash team racing & the spyro trilogy (original games). ah man, the nostalgia. sitting 2 inches from a black box tv with a thick glass curved screen, unplugging my sisters controller to get the upper hand if i was loosing 😂. 90's and early early 2000's were the best and i'd go back in a heartbeat if i had a time machine. i truly wouldn't hesitate just to experience that feeling again. i have also spent around 1.5k hours on guild wars 2; amazing open world mmorpg, so many things to do, unlock, and discover, and for an 11 year old game to this day it still has a massively thriving community. definitely worth a look for anyone that is into grinding, strategic boss fighting, crafting, and trading. play a variety of long lasting stories, or just run world events. takes a while to get the hang of and understand all the variants of weapons and armour, but once you know what you're doing it is a very fun game.
Ubisoft had to take the loch ness monster out because he wanted tree fiddy for his likeness
Fascinating. In the almost 8K hours I put into Guild Wars 1, I have never, EVER seen the naked man. Even during the closed betas I was in.
No one really Appreciates the people that work on making games as much as they should.
Respect to all that work their asses off to bring us the best games out there.
I appreciate the consistency and quality of the videos :)
🤝thanks
One of my favourites was in Blood Omen: Legacy of Kain. Once you complete the game the credits roll, as you'd expect, most people skip them... but if you let them run, eventually you come to a credit for "Coffee Guy" at which point, out of nowhere, a voice yells "COFFEE GUUUUUUUY!!!"
Resident Evil 4 and GTA V are my two favorite videogames !!! Both of them are pretty fun
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Thanks for all of your hard work guys. You guys are awesome !
Thanks for your support
Not even a little.
In Metro (I think it was last light), there's a scene where you're walking through a hall just after a theater scene, and there's some showers to the side with some women showering. Normally, they're behind a frosted glass, so you can't see anything beyond very blurry silhouettes. But if you walk into the corner of the structure there, you can clip above, and fall down behind the frosted glass
The weird part is, they aren't Barbie dolls, they actually made nipples, and... other parts, that you normally can never see (well, except for a different model during a stripper scene, but that's only the upper half)
Kinda shocked me when I discovered it. If you do a part 2 to this, you should include it, because I haven't seen ANYONE mention it ever
Wow,I've never heard this before, and I've watched ALOT of these types of videos.
@@Mr.AtheTriggerGalleon6310
Yeah, I just discovered it by pure chance (I swear)
Wasn't paying attention to the game, was looking at my phone, and ended up walking into the corner of one of the structures there, partially clipped but fell back out. That made me curious, so I tried doing the same thing a couple more times, and clipped through and above. Takes a few tries to do each time, but it's not hard to replicate
Also you can't get back out after you clip there, lol. Gotta reload a save
Great vid! Took me right back to my Star Wars Galaxies days... In Mos Eisley starport there was a shuttle you could book passage on to travel to other worlds. I managed to clip inside that ship once and saw a curious little oddity : a set of white female underwear appearing upright, as if it was being worn by an invisible person. Perhaps the bra and pants had been left there deliberately, or perhaps they were merely a vestige of a character model that had been used as an indicator of scale when creating the shuttle, and then only partly removed - who knows?
The cow washing machine may of been used as a physics collider for above ground. I've seen extra stairs in WWE 2K22 under the ring via clipping which allowed the ring to have a collider.
It took until last year for people to find the lost scrapped level design for the Sheogorath Jabbawack for Skyrim
Maybe some of these are in the same vein as FFVII needing the Cloud sprite in every scene for the game to run properly. That's a great story as well
I just realized the Psychonauts 2 easter egg, as bizarre and random as it is, is STILL thematically relevant to the level.
The Fallout Boom thing reminded me of another not-so-secret secret. It's fairly well known by now. What came to mind is the developer shooting gallery in the basement of Let's Pretend in Saints Row IV, which is also where the Loud Locust gun is, an easter egg weapon referencing the Noisy Cricket from Men in Black.
I have no idea about that washing machine but that cow head is definitely a reference to the nicotine addicted farm animals from the tomacco episode. The tomacco field is also featured in that level so I think it was unused assets for the tomacco field.
as dev I can say it does not happen because of boredom, its because you watch same scene for months at time and you want to make it more for fun yourself. I have added my share of eastereggs to the game just because I thought it was fun, not because I was bored.
Also sometimes you just have some extra time before your next project/milestone so you will add some stupid stuff just for laughs
game devs are scary people you never know what they are capeble of
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Having worked on a few games (Compaq/Fisher-Price Wonder Cruiser, for one), a lot of times the art folks end up waiting while us engine guys add functionality. Bored artists do, well, strange things. BEWARE BORED GAME ARTISTS, IF YOU VALUE YOUR SANITY!
They say if you type "boom" in the comments, your head would explode from another awesome Gameranx video.
I have 4,936 hours 23 min of of playtime in Inquisition and somehow I never heard of that one. Well done.
This happens when you are required to push X amount of Git commits per week, but finished your work on Tuesday.
I've never played Dragon Age but my favorite is the pie with the hat with creepy music, it's very random but I love it
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Guessing the Watchdogs one is intentionally incomplete precisely as a nod to the hazy photos of Nessie.
The cow and the washing machine might be a reference to the song "working at the car wash" instead it would be "working at the cow wash"
Another nice video,
Though I also like the dev rooms in some games like in Skyrim etc ..the dead body room is just a creepy 😂
there is also doom eternal speedrunners finding the tutorial lab with the BFG 9000 away from the map, while the developers reacted to it. Great video
I actually found the psyconauts one completely by accident and was incredibly confused when I found it 😂😂
Way back when in the early 2000s there was a game called “Jam Pack” and it had a lot of levels from various games. But for Crash it was those mini games and they were a lot of fun.
I kinda remember this
Game Developers love to leave Easter Eggs on their videogames !!! So players can find em'
How about a 10 times, "your own companions betrayed you" in games?
I too miss the days of being able to find really weird stupid secrets and what not that we’re super obscure and sometimes really over the top because dev’s got bored… now I can’t think of any games that have secrets quite like that at all and i feel like Easter eggs as a whole are getting less and less exciting altogether 😔
I saw a post somewhere about stuff like this. I think is was TF2 someone found a coconut in an out of bounds area. Did something to remove it and the game just stopped working
The Cow is probably an asset that was used for the billboard but changed it's mind. Maybe a Mad cow joke. It could also be a reference to "Don't have cow man"
the washing machine underneath the map is for loading screens that either werent used or you didn't see playing the game.
most of the time out of bounds areas include cutscene interiors and props
Ubisoft being against fun explains a lot of their games
With how long I spent getting lost on Zephyr I’m surprised I never found that Easter egg😂
I have heard about times where devs took an asset out and the game stopped working. Perhaps the cow head is required to make the game work?
it's like during the early days of gaming, the developers were trippin on drugs or something. bring back that creativity and passion
Some stuff just gets left behind that were just used as place holders, some areas might even have these items like in Number 9. perhaps Area that was going to be used at one point assets/place holders were placed down for perhaps Creatures/mobs would be. But, the Area was Scrapped, but just not removed, so the asset/place holder items and place might still exist.
There Could be Tens or Hundreds or Thousands of Undiscovered locations and Items in Games that have still Yet to be Discovered by people. Due to Location of said items and Locations
I would agree with you. Most of the code I write for work projects could have dozens of fields and icons hidden away out of sight, each performing a certain task (or just plain forgotten about) that nobody needs to see. Once I compile nobody would be the wiser that they're there.
One of the best games i think it worths mentioning is Rdr2, especially some of the conversations and acts in side quests you done in part 1 and how they handover to the second part of game character
There's all kinds of weird things clipped underground in The Simpsons HNR. It's common for devs to use the hu open area outside of the playspace create or test different character and environment models and sometimes forget to remove them. There's another level with a small living room set under the map. And also a big square with different colors on it like someone was messing with different color pallets and lighting. It was either HNR or Road Rage that had a few other weird things in the open space under the map.
Gameranx, y’all are TH-cam’s best. No hyperbole. Best channel on the interwebs.
Love you guys! Gonna morph into a Cuckoo and push falcons eggs out the nest so he can raise me. ❤
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My guess with the cow / washing machine is that those were expected to be called in to the scene, and they just randomly happened to get the same pre-load coordinates below the map. Probably just a copy/paste thing
Hell I had spyro 3 and didn't even know about the crash bash demo and I absolutely love crash bash ended up getting it
so nice of walter white to let the developers know the area isn't finished
The whole game would crash without that cow/washing machine.
8:28 that spirit of "just do fun stuff and leave it in the game" still exists. Forget about the AAA low quality crap, incomplete buggy games with "seasons" made for investors, get indi games instead! Those are made for gamers, not investors. and THUS have this great gamer attitude still
Oh man, the Secret Cow Level cameo brought back some memories.
I still remember most of Counter Strike 1.5 and 1.6 maps, they all had some "easter eggs" and secret rooms underneath the maps
You have to hit the WARD part of the sign to see a clip by Pendleton WARD?!?! that's just fucking clever
Ok. I need some support here
1. Psycho-nauts
2. Pregnant, clown mask-s
3. "I don't know why they made it" but then he add "it lines up with 30(!)% of the Adventure Time"
That washing machine is also in chapter 7. I used to go to it after glitching out of the map. The cow head is near the same spot for the barn ramp. I think it's a placeholder like a prefab for objects.
I remember the dev room in Fallout 4, that was neat.
the best part of every video is "its falcon"
In watch dogs there was this bug where if you got a big vehicle such as a garbage truck and back it up into the water (not all the way), then take cover on the side of it and go to the back and press the button to go around the corner it will put you on the bottom of whatever river or lake you were at and you will be able to walk around underwater
Our easter eggs tend to be a mix of "let's add this fun thing and see how long it takes them to find it" and simply a way of having some fun, adding in-jokes and similar stuff to our "baby" for our own amusement.
Next gameranx video: “10 video game repeats we’ve used the most.” I swear I’ve seen that Balder flippin the bird in at least 5-10 of their videos. The rest was new.
I didn't know about the door thing in Fallen Order.
Love these Easter egg videos. I didn’t know any of these lol
The first one is just a matter of some bones not being updated anymore because the character was off screen, there is zero chance that was ever intended to be a Easter egg.
I remember stumbling across Lord of the Pies, the creepy music playing. I was so confused. I fell through the floor trying to talk to Solas lol
Cow Head is from the Tomaco Episode (The Simpsons: S11 E5 "E-I-E-I-(Annoyed Grunt)"), and the Dryer may be a reference to the Jackpot game Bart played where it got jammed and caught fire. (The Simpsons S8 E15: "Homer's Phobia")
Dead Island 2 took forever but it is like one of very few that was a complete release. Many games lately come out half done and get patched after and dlc is actually parts that were taken out of main game. Nothing over the top but it's bug free pretty much and very smooth, with amazing characters.
Maybe the cow was a sign they made to reference the Tomacco episode where farm animals get addicted to a Tobacco tomato hybrid and they decided not to put a tobacco product reference into the game but left the item off screen.
I just have to make a point of just how good the original Watch Dogs looks in 2023. It's a 10 year old game from 2013 that could've easily came out last year! I think we often forget just how good games looked back then, and how new games still look good today, but there's an obvious massive slowdown in the rate of graphical improvement. Add to that how buggy some of our favorite games are nowadays and many could argue things have degraded and that the good ol' days of gaming were not only the good ol' days of gaming but the better ol' days of gaming-aka the golden age of gaming.
This is where we were and where it feels like we're headed, IMO:
2003 to 2013-huge improvement, especially in level of detail, atmospheric effects, number of polygons and resolution and a lot lot more.
2013 to 2023-gradual improvement mostly in lighting/reflections and in some cases those were better back then due to how resource intensive games have become.
2023 to 2033-improved in ways that are not visible to the human eye, and reduced quality because at this time all games can only be streamed and visuals are severely limited due to internet speeds still being slow AF, and we think we have it buggy now but just wait. Cyberpunk 2077 will not be considered buggy at all compared to games of the future.
IMO, streaming is NOT the future we deserve. It is the most dystopian reality a gamer could possibly face. We want to own our games on a DISC, not just pay for the ability to access them when we're connected to a very high speed internet, when our access could be revoked at any time and at some point it's inevitable access would be revoked due to the servers being shut down and the game goes away forever. If the internet ever went down permanently or was banned, we'd be totally screwed. Meanwhile, I'll be sipping tea while playing GTA Vice City on my original Xbox.
8:32 - Ah, how soon we forget the Spider-Man proposal.
Also, just corrected a typo, but now am really interested in seeing a mod for Spider-Nan.
The execution of order 66 is one of my favorite date memories from many years ago… unlike a well adjusted person I laughed hard when the lightsaber engaged, my date and people in earshot made slight disapproval noises and I answered out loud “ If people didn’t want to hear laughter then they shouldn’t have come to a comedy”… big laughs date saved fortunately…
also modders have some times where they are bored and impement funny stuff. im in a modding team for splatoon and we are working on a big mod for splatoon 2 and we added new colors set and one color set was called balls. the creator in our team forgot to remove it and someone found it after beta release.
12:12 - It's the tomacco cow!
Ayyee pretty sure that cow in the Simpsons game is a re-creation of the cow from the "Tomacco" episode of the show, I bet there was gonna be a side mission involving it but they cut it because you can't have kids doing a mission about giving people a tobacco product (I reckon)
As a lifelong fan of Guild Wars, it sucks that Guild Wars 2 footage was used for a large majority that. Same world, same "franchise" 100% different games. The OG Guild Wars needs love
The cow is from the "tomaco" episode but that specific washing machine wasn't used in any episode as far as I can recall
number 9 could be the placeholders they used to develop
I love those games. Number 10, number 9, number 8... I loved playing them. Wow
Falcon is definitely an honorary Scot - he’s able to pronounce loch correctly- that’s a lot more than many Scottish people seem able to do nowadays
The monster in Watch Dogs probably got removed by someone else who thought it wasn't supposed to be there. Or it was patched out because it was causing a bug. I hope it's the 2nd one, first one is sad.
In Sonic Adventure 2 you can use a glitch to send yourself to the test level used to build the game. There's this key called a Chao Key in every stage for every character, the glitch involves using a glitch to break the camera and collecting the key offscreen, which sounds difficult, but can be quite easily done with simple guide videos online. Pretty cool thing to check out at least once
I did that by accident twice on the PS3 version and once on the PC version. Wasn't sure how it happened until now. haha