Lazy Shell Editor Tutorial - Items

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 10

  • @RandomUser-r4l
    @RandomUser-r4l 27 วันที่ผ่านมา +1

    Good video! but I have a few questions after watching. 1. What are the DUMMY items/shops? 2. Can you apply discounts via event scripts or via some other way? (like how you did it in your ROM hack)

    • @RandomUser-r4l
      @RandomUser-r4l 27 วันที่ผ่านมา

      (Also excited for stream tmr)

    • @AnAxemRanger
      @AnAxemRanger  27 วันที่ผ่านมา

      I'll be honest, I've never tried using the dummy shops since I never needed them. Presumably they would function like normal shops as long as you put items in the shop.
      Dummy items aren't usable. They have no animations so using them in battle is out of the question. Out of battle, I don't think they function properly and you can't change their description.
      Discounts can only be applied with the Items editor. What I did in my hack was had two identical versions of the same shop, but one had a discount and the other discount.

    • @RandomUser-r4l
      @RandomUser-r4l 27 วันที่ผ่านมา

      @@AnAxemRanger Hmm interesting.. I'll have to test what happens if you use them.. free extra shops though! Why do Dummy items exist if most of them aren't used in anything. Interesting way to do the discounts I'll have to maybe do that for my hack

    • @RandomUser-r4l
      @RandomUser-r4l 27 วันที่ผ่านมา

      Oh and, is it possible to import a spritesheet into lazyshell? if not how would I go about cutting it up

    • @AnAxemRanger
      @AnAxemRanger  27 วันที่ผ่านมา

      You could save each frame of the sprite sheet as separate images and then import those images as molds into the rom.