Dunno if this is a hot take but I would like to see overall buff to static defense in the next patch, currently too many games end before even getting to Tier 2. Massing agressive T1 units is too efficient at ending matches. This is partialy due to players inexpereince with the game but that doesn't change the fact it's a problem if in most matches we just see 3 units per faction. I miss seeing magmadon drops and I don't even remember what spriggans look like, maybe they added the T3 infernal units, just nobody noticed cause T3 finishes in like, 5% of my games. It's gotten to a point where I look forward to enemies turtling, cause that's the only way I can make more than 2 helbournes. Also maybe add new ability to weavers? (inb4 infernals get nerfed cause they have highest winrate)
Static defense is totally overtuned. Why buff it? It's impossible to keep people honest as it is. 1 Saw blade can block an infinity Gaunts and Brutes, it's kinda dumb.
@@karolchruzik1919 So w8, you just want the shroudstones buffed? Shroudstones make shroud, can be teleport to, can shoot air and ground without needing supply. Also meat farms are amazing at defense. Shroud do keep the spriggans out 😅
@@Broockle I want later tech to show up in more games. Shroudstone lose to lancers, meat farms lose to dogs. That hold is hard as balls. Like I said before' sprigans are extinct.
@@karolchruzik1919 I keep hearing this whole dog rhetoric actually. Are dogs really a concern? Dogs are a pretty abused in grand master level matches. But in my platinum a$$ games I see a few dogs that are entirely designed to scout, get a few creeps and to keep Vanguard alive to mass Exos. Once Vanguard has a mass of Exos then they've reached the late game, this will be their army all game. It beats Gaunts, Brutes, Fiends, Magmadons, Hellborne, Weavers. The one thing I almost made work in 2 games was Hexen Miasma but still, I've never beaten a Vangaurd after they get a ball of Exos. Rushing is the only strat against them. So please don't buff the bunkers anymore. Or just nerf the damn Exos so we actually see more of a unit diversity 😅
Glad to see Hedgehogs used for early game rushes again. Seems like they disappeared after the last patch. I would suppose now they're viable, but not OP or I'd see them used constantly.
@@MatthewdeGaston it's more noticeable with infernals for sure, but you can see it happening also in this video. It can happen with any race tbh, it just comes down to the units selection. Regardless it's really frustrating an unfun
There are a lot of unit interactions that feel bad. Exo vs Exo, the losers just always lose their whole army cause of the speed buff. Gaunts vs Gaunts, the losers also lose everything cause Fiends are fast AF. Exos vs anything they can always out run and out maneuver everything else... well except Auramancers with the black hole ability. I just wanna see Exos nerfed, I tried Miasma, Venom Traps, Hellborne, Stunmadons. There's just nothing in the Infernal arsenal that can deal with them.
I'm really trying. But every game cast involving celestial is just so painful to watch. Every single "unique" thing they have seems like a cheesy quirk that the 2 other factions are not designed to interract with. You saying that you regret the morph core rush because it was "fun" makes me question a lot of things. ^^"
How much have you actually played? Most creative celestials strats tend to get smoked by timing pushes. They have harder time clearing creep camps out of the gate so it's really easy for other factions to snowball them.
@@karolchruzik1919 nah Celestials are great at clearing creeps. They got Vectors vs light and Argents vs Armored and with a T2 mothership they get the beam me up scotty ability and which can clear the high lvl camps right away. Super worth it, kinda OP imho. Fun to play tho.
What are you using them against? It's not stated anywhere but I'm sure they deal bonus vs light. They rly wreck anything that isn't Brutes or Lancers. Make sure you're hitting targets they can actually deal damage to and they're great at clearing creeps too. Also they shoot air, they're really useful.
What’s the point of this comment? Did you click on this video just to comment this? Did you actually watch the video? I am confused please elaborate edit… I understand after clicking on your channel. You play a game that never took off, and you get some joy out of another game going through the same thing (ill be it i’m sure stormgate will be more successful then war selection), so you don’t feel so alone. gl hf brother spread positivity
Dunno if this is a hot take but I would like to see overall buff to static defense in the next patch, currently too many games end before even getting to Tier 2. Massing agressive T1 units is too efficient at ending matches. This is partialy due to players inexpereince with the game but that doesn't change the fact it's a problem if in most matches we just see 3 units per faction. I miss seeing magmadon drops and I don't even remember what spriggans look like, maybe they added the T3 infernal units, just nobody noticed cause T3 finishes in like, 5% of my games. It's gotten to a point where I look forward to enemies turtling, cause that's the only way I can make more than 2 helbournes. Also maybe add new ability to weavers? (inb4 infernals get nerfed cause they have highest winrate)
Static defense is totally overtuned. Why buff it? It's impossible to keep people honest as it is. 1 Saw blade can block an infinity Gaunts and Brutes, it's kinda dumb.
@@Broockle One lancer can almost solo a shroudstone. Also blast node is far better than saw blade, try splitting vs both.
@@karolchruzik1919
So w8, you just want the shroudstones buffed?
Shroudstones make shroud, can be teleport to, can shoot air and ground without needing supply.
Also meat farms are amazing at defense. Shroud do keep the spriggans out 😅
@@Broockle I want later tech to show up in more games. Shroudstone lose to lancers, meat farms lose to dogs. That hold is hard as balls. Like I said before' sprigans are extinct.
@@karolchruzik1919
I keep hearing this whole dog rhetoric actually. Are dogs really a concern?
Dogs are a pretty abused in grand master level matches. But in my platinum a$$ games I see a few dogs that are entirely designed to scout, get a few creeps and to keep Vanguard alive to mass Exos.
Once Vanguard has a mass of Exos then they've reached the late game, this will be their army all game.
It beats Gaunts, Brutes, Fiends, Magmadons, Hellborne, Weavers. The one thing I almost made work in 2 games was Hexen Miasma but still, I've never beaten a Vangaurd after they get a ball of Exos.
Rushing is the only strat against them. So please don't buff the bunkers anymore. Or just nerf the damn Exos so we actually see more of a unit diversity 😅
Yes
Glad to see Hedgehogs used for early game rushes again. Seems like they disappeared after the last patch. I would suppose now they're viable, but not OP or I'd see them used constantly.
Parting has like 10 accounts in the top 50 pretty sure he has more games then Denver spread across them
why this misunderstanding if there is Starcraft and Warcraft
I really hate the kiting in this game
It is a bit anoying, everyone runs away. Why u running meng 😂😂😂
Where my fungal at
You must play Infernal Host to complain about kiting.
@@MatthewdeGaston it's more noticeable with infernals for sure, but you can see it happening also in this video. It can happen with any race tbh, it just comes down to the units selection. Regardless it's really frustrating an unfun
There are a lot of unit interactions that feel bad.
Exo vs Exo, the losers just always lose their whole army cause of the speed buff.
Gaunts vs Gaunts, the losers also lose everything cause Fiends are fast AF.
Exos vs anything they can always out run and out maneuver everything else... well except Auramancers with the black hole ability.
I just wanna see Exos nerfed, I tried Miasma, Venom Traps, Hellborne, Stunmadons. There's just nothing in the Infernal arsenal that can deal with them.
I'm really trying. But every game cast involving celestial is just so painful to watch. Every single "unique" thing they have seems like a cheesy quirk that the 2 other factions are not designed to interract with. You saying that you regret the morph core rush because it was "fun" makes me question a lot of things. ^^"
How much have you actually played? Most creative celestials strats tend to get smoked by timing pushes. They have harder time clearing creep camps out of the gate so it's really easy for other factions to snowball them.
@@karolchruzik1919 nah Celestials are great at clearing creeps. They got Vectors vs light and Argents vs Armored and with a T2 mothership they get the beam me up scotty ability and which can clear the high lvl camps right away. Super worth it, kinda OP imho. Fun to play tho.
Vectors need a buff. They feel worthless
What are you using them against? It's not stated anywhere but I'm sure they deal bonus vs light. They rly wreck anything that isn't Brutes or Lancers. Make sure you're hitting targets they can actually deal damage to and they're great at clearing creeps too. Also they shoot air, they're really useful.
stormgate with 500 peak players :D loooooooooool
What’s the point of this comment? Did you click on this video just to comment this? Did you actually watch the video? I am confused please elaborate
edit… I understand after clicking on your channel. You play a game that never took off, and you get some joy out of another game going through the same thing (ill be it i’m sure stormgate will be more successful then war selection), so you don’t feel so alone. gl hf brother spread positivity
200 online)
is that right? I'm always finding a game when I want it tho 🤔
dead game