Bag space issues were exacerbated massively by having three "quality" levels of each tradeskill reagent. The bags can't get big enough to hold all this crap.
I was an alchemist and i imagine if any profession would've had issues I'd have been one of the ones at the top with all the herbs and various potions. I was fine with all 32 slot bags. Never barely used my bank.
I wish these guys would make new recipes using some of the materials from older content zones, so that ores or herbs don't become completely useless once an expansion is over. They did it for the Argus transmogs with Argus materials.
Regarding healing, I wish for some fights where the health pool of the raids would be at 30%, because it should be about keeping the team alive instead of keeping the team at 100%
The issue isn't that healers are too strong so fights are more challenging... It's because of all of the defensives every class has got now due to the class trees. More defensives means they have to make fights more bursty or they will be too easy. This is taking agency away from the healing role. They tried to remedy the issue by overbuffing healers instead of cutting down defensive tools on other roles, further exacerbating the issue. They are at least taking steps to nerf tertiary stats such as Avoidance and Leech to cut back on all the personal survivability that is mucking up the healing role's agency and creating omega bursty designed fights.
@@hobosnake1 there was an interview basically confirming that adding so many defensives to the kits of every class tree is partially the issue on top of leech and avoidance. Unfortunately they’re too far into the development cycle to go ripping out major defensive spells from class trees at this point. TWW will release with the trees as they are on beta for the most part on the whole. I hope in future patches if this burst damage fight design issue is a problem still for healing, they go in and remove some of the worst offending defensive spells from non-healer roles.
Good. A little player agency is much better than being completely at the mercy of the healer. Healers are developing a reputation as the biggest whiners in wow that will never be satisfied.
@@Dryzual reducing an over abundance of personal defensives and personal damage mitigation on the DPS role is not going to make you “completely at the mercy of healers”, (like you ever really even were anyway). The healing role is to manage HP and provide the team with support. Stripping that from the role kills the role. But keep arguing in your head about healers being whiners though. Enjoy your longer queue times on DPS when healers aren’t playing the game as much or simply quitting.
They scared away core gamers and fostered a cowardly abusable relationship with the auduence of low iq casuals who more than anything about wow, hate the fact they have to play it in order to play it.
6:37 If I remember correctly in DF, they scaled up the health AND damage of mobs. This time they are just doing the prior part which is a better change.
A friend of mine pointed out that those profession bags are NOT reagent bags, so you can have one for each profession for their buffs. They can hold anything, they are normal bags that do not go in the reagent bag slot. This may change though, who knows!
@@UltimateGamerCC also imagine down the line that they could use AI to make your party of alts actually we have unique banter while you are grouped up. you could have a simple interface to program each characters personality. Cheerful, aloof, grumpy, etc. They might make little comments based on the situation.
All I want is free mogs like in remix. It's annoying and UNFUN that max level characters have to spend hundreds of gold to change their outfit 🙄 makes no sense, and just removes a fun element from the game that regular (non-gold farmer) people enjoy
I've never not been able to transmog because of gold, but if you're having that problem, that sucks. It should be free. Blizz is desperate to have gold sinks in the game though. I feel like in 2024 we shouldn't even have gold. It doesn't feel in line with the casual way they want the game to be.
slower paced healing doesnt work,we had the same situation in mop,where bosses droped people instantly low and they had to be healed instantly,that was to much,so they tried changing it in wod,and they whent in the extreme on another direction,they made raids far to much rely on instant fail mecanics,a lot of personal instant fail mecanics,and the game has suffered since
Yea that's really bad..if the buff is good it feels kinda necessary but only having it for profession items is bad. It should be a reagent bag with a profession perk so that other stuff could be put there too. When they increased the stack size to 1000 it kinda made pure profession bags useless and also adding reagent bag made it better so that you could have plenty of regular bag space.
@@UltimateGamerCC So they're normal bags with profession specific perks? That's a relief if so I was worried they would only be for items of that profession like the profession bags used to be.
because you can't have everything baked into 1? I mean, if you're in a healer spec, there's no surprise you won't do the same or similar amount of damage as a dedicated dps spec. Otherwise everyone would play as healer and faceroll an already easy game. All healers have pretty good dps specs with a lot of healing baked in.
@@IRedpunk As opposed to anyone who isn't a healer facerolling open world content? Open world content isn't hard and isn't meant to be hard. Letting healers do a bit more damage during it wouldn't break anything
It only took them to 2024 to understand this, lets see how much it takes them to understand that Weakauras and DBM's are killing the game because they need to do increasingly stupid encounters while making a big part of the community to just want to play solo because they fear, the also increasing, toxicity
I am sure 95% of players and guilds would never clear a raid if they banned WA and DBM and that is a clear sign your end game is terribly designed. Literally some non paid fan has to create complex modifications to ensure even good players can actually down bosses. Raiding is dead because of this terrible philosophy.
yes, just like with Torghast you beat the lower difficulties of Torghast to unlock the higher ones, as long as S1 has started, you can work right to Delve 13, but be ready as you'll be facing a Boss Fight at that stage, you only need to farm 8s for the vault and ilvl rewards, 9-12 will be harder with no additional ilvl rewards. also the Boss has an achievement for soloing it. good luck.
Feels like so many videos coming out. I doubt there is enough content for daily videos, but hell it feels like you are trying :) Keep up the good work!
Honestly, the roots are most likely going to feature in a small zone patch where we might have to deal with confronting aspects of life, and the dream, that were never ordered. I could see them also developing a water & life focused dungeon, or zone, using the underground ocean in Hallowfall and the roots as narrative pathways. I just hope they don't just lock it down behind yet another mega dungeon, because that would carry key lore tidbits that a good chunk of the playerbase will likely miss. I'd much rather have the new zones be expanded upon, with new lore and things to explore, that develop the overall narrative, even if it means going to the dreaded "flesh pits" (which sounds metal, ngl).
when he pulled up that the favorite characters are not only the ones with the warband feature, and it's for all the characters my smile was getting bigger than it ever was
@@SavageGameHawk you serious? wide-account reputation, currency, it improves all ways to gear up your characters, it improves bank space, it's literally a masterpiece and I am saying it as a straight-forward PvP spammer and m+
The healing changes sound like Brewmaster will once again work as intended. Takes more damage than other tanks overall, but doesn't spike so it works well with efficient healing. Chef's kiss!
@@aaronwylie6928 As the way its designed its not possible to be "challenging", its world content, people would fucking RIOT if it was at all difficult. Sad times we live in where anything remotely tough gets cried about.
I just wish they had some creativity and made more/new professions and classes for new expansions. I'm so sick and tiered of having having four of the same class on different races and/or on factions. There's so much to grab from lore-wise and game-wise.
Honestly, I don't always like your videos, but the ones I like...I really like. Well done team! Also, Flesh Pit?! Really? Was Sargeras originally aiming his sword because Azeroth was stuck in the washing machine?
6:29 Dragonflight struggled with this? They've struggled with this *for a while* The disgusting explosive heals you feel it worse in if you PvP And they ALWAYS say "we're addressing this issue" and you never feel it.
We really, really need to get away from calling everything 'seasons'. I'm so sick of games that have 'seasons'. Like, at least call it something else. Last Epoch calls them cycles.
You know, been playing and following wow news since 2005... its always the same stuff coming back.. I heard that "healers are strong so dmg needs to be spikey" a multitude of times over the course of the years from Blizzard. They damn well know this for over a decade now yet it gets reported as if they suddenly realized..
I'm pretty sure that it's just side effect of the scaling/class design. It's hard to predict how the game is gonna look few patches into expansion and I don't think that nerfing healers or changing health pools every patch is great idea.
RE: Healing. I've never really played a healer so this might sound silly, but what are your thoughts on the idea of moving away from strictly healing and more towards "support"? Not knowing where healing was vs where it is now I can't make a very informed call, but moving from direct heals more toward buffing, shielding, AND a bit of healing might be interesting. It'd obviously mean a full rebalance of many things, but especially putting more self sustain in basically every kit. Just a quick thought I had.
Correction for the healers segment; They made everyone else a lot stronger and a lot more self-sufficient in keeping themselves alive, so they had to hit both fields, making sure DPS get a proper threat and healers at the same time. Basically pincered themselves into a whack-a-mole playstyle for healers, it's fucked.
The spicey healing in Remix, the one that burns health for haste on your healing targets, could actually make delve healing, kinda fun. Perhaps only for a few specs. But it can only go so far
Wouldnt it be awesome if they managed to merge or connect all regions to each other, so we could create toons on realms all across eu, us and beyond one the same account! Even leveling together etc… it should be possible right?
idk, i can imagine healers being fun in delves. the nightmare thingy on the nyalotha patch and to some extent thorghast *shivers*... on healers at least, the crazy powers were fun. ill stay curious
I love your enemy plates - do you use plater? Do you share your settings? :) Your TWW explanation content has been amazing. Thanks so much for all you do!
Could I get a quick TLDR why you think Delve's on healer would be terrible? I was actually kinda interested in doing some healer DPS shenanigans but that stopped me in my tracks.
That was never a thing, you're confused. There was a bodyguard system in which you could have your garrison followers accompany you, not your own alts.
I don't usually comment on things. Between Dragonflight and now TWW I feel as if things have to be explained in detail by a third party, or even if Blizz explained it themselves, things are too complicated. I didn't touch professions at all in Dragonflight because of all the extra BS that went into them and I probably won't in TWW.
Yea they definitely were gonna need to add some more "campgrounds" "bases" whatever you were gonna call it. cause sometimes i pick a character on how the screen is feeling, i love the DKs character screen always have except sometimes wish a little more to it. but this makes it possible now. but this was always something i thought of is like yea i like seeing my character but imagine all the others on the platform with the dk or in the dh area just those little tweaks are whats going to be pretty cool. would definitely be over the top but what if in those screens they did something to the alt characters that matches the class or theme you chose. so like the dk one everyone is shivering and frozen cause they feel it but the dk is like this is niceeeee
we want to make healers care about healers, jk lets buff hybrids so we keep the no healer meta alive and then to prevent that end up in the same problem we are trying to fix. What is blizz's obsession with dps healing
Healing changes, repeating same thing they did before and didnt drop the amount of damage going out or changing spike damage so it'll be the same and healers be throwing a spoonful of water on the fire twice as much.
Why, why, why are we giving jewelcrafting to make BAGS?... Like wtf. Thanks Blizz, not like TAILORING needed more things to make it actually viable. Jesus... -_-
When will we get class pruning, addon removal from the game, and uncapped+buffed honor and conquest earning for pvp? Oh and when do we get soloq for rbgs? Fuck m+, pve, dungeons, raids, and everything else.
Wow Pvp? WoW PvP is a joke. It ALWAYS has been since they shoe horned it in. Go find another game to fill your epeen and stop whining for something that will NEVER happen for you.
in other words they making the game be kinda good again but it requires you to know your class not just get on class and say hey im good at this because i know how to do this and that
5:26 feels like a terrible idea because from my understanding you’re going to be getting guaranteed endgame gear from non-endgame or non-difficult content which completely ruins the gear factor and pacing if that’s true. The goal is not to have the whole playerbase in full mythic gear two weeks in. It should be to only have the top 20% of players in mythic gear by the END of the expansion. Tired of participation trophy gearing.
you should make a video about project where the NSA was so paranoid they searched for osama in Goldshire. logging all communications and action of all wow players
@@SavageGameHawk except the only ones who are vocal are the ones complaining, while the others who like it are playing. So you tryly have no idea avout the numbers. The amount of people complaining is probably less than 30% of the player population. You probably just have content that leans towards people complaining cause you watch that stuff. Like asmondgold or Tali
The whole healing/spike dps meta thing is the same as the eternal gigatank/carry top, and utility/hypercarry meta pendulum in LoL Its just about changing the game for the sake of change
Who cares about purchasable content in WoW now? That's the way it is... If you don't want to buy it or look at it, then don't look at it or buy it... It really simple.
@@ericzommer5581 yeah sure. Who cares about this small change, or that small change, it's not like it's a radical change to anything right? You say that and in the end they will be charging alts, they'll be charging for mount use in areas others cannot, get r even charge you to have an updated model of your favorite mount. And then they'll start charging loot drop chances which will essentially make the game p2w. I didn't sign up for a p2w game 19 years ago, so I care about these scummy monetization changes and scummy tactics.
@@soadbyc4 that's when you vote with your wallet and cancel your sub. Like I'll vote with my wallet and continue not buying these cosmetics on a subscription based game.
I hope warbands do not mean they tune their game towards multiple character and towards a more diabloesque character system with seasonal vibes. The remixes hint at such a directino. I still want to mainly rock one character with systems that provide a full experience without sacrificing main content to encourage multiple character. Nothing wrong with warbands as of now but if content size is justified by multiple experiences for each class and not as a good amount of content for one character that would be a deteriorating loss in my book.
I don't see any of the new features be relevant content for most players. Most human beings seek the path of least resistance, that means: If you want relevant gear, that means you run Mythic Plus ,Raid or PvP, same as it is now. Delves and all that is something that people will check out at the start of the expansion and later on just ditch because it's an inferior source of progression and a waste of a players time if the goal is to obtain gear as quickly as possible.
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ppl still play retail?
Bag space issues were exacerbated massively by having three "quality" levels of each tradeskill reagent. The bags can't get big enough to hold all this crap.
I was an alchemist and i imagine if any profession would've had issues I'd have been one of the ones at the top with all the herbs and various potions. I was fine with all 32 slot bags. Never barely used my bank.
Reagent Banks exist, bruh. XD
I wish these guys would make new recipes using some of the materials from older content zones, so that ores or herbs don't become completely useless once an expansion is over. They did it for the Argus transmogs with Argus materials.
@@UltimateGamerCC you only got one character and only been playing a short while I can see, bruh.
@@wvguy7238 One profession on one character? How quaint and lovely for you.
Regarding healing, I wish for some fights where the health pool of the raids would be at 30%, because it should be about keeping the team alive instead of keeping the team at 100%
Nailed it
as a not healer, please god no, nobody fucking wants this
The character screen will be in the shop eventually lol
There already is a flesh pit dungeon on moon guard at gold shire
@@TE-eq1dc shhh we don't speak of that realm
Shhhh we mustn't mention that or THEY will get angry and PUNISH us 🫥🤐🫥
SShhhhh we don't talk about the bad place >
Oh naaaaaaah
I am not interested in any of the "loot" in that dungeon
Bellulars head moves so much while talking its wild
Trying to compete with asmons eyesbrows
Bobular? Bobbleular?
He's a living bobble head. I have to speed him up to 1.5x also. Talks so slow it puts me to sleep
That's the pure columbian
The issue isn't that healers are too strong so fights are more challenging... It's because of all of the defensives every class has got now due to the class trees. More defensives means they have to make fights more bursty or they will be too easy. This is taking agency away from the healing role. They tried to remedy the issue by overbuffing healers instead of cutting down defensive tools on other roles, further exacerbating the issue. They are at least taking steps to nerf tertiary stats such as Avoidance and Leech to cut back on all the personal survivability that is mucking up the healing role's agency and creating omega bursty designed fights.
They purged a bunch of defensives in TWW, am I wrong? I thought they were doing that.
@@hobosnake1 there was an interview basically confirming that adding so many defensives to the kits of every class tree is partially the issue on top of leech and avoidance. Unfortunately they’re too far into the development cycle to go ripping out major defensive spells from class trees at this point. TWW will release with the trees as they are on beta for the most part on the whole.
I hope in future patches if this burst damage fight design issue is a problem still for healing, they go in and remove some of the worst offending defensive spells from non-healer roles.
Good. A little player agency is much better than being completely at the mercy of the healer. Healers are developing a reputation as the biggest whiners in wow that will never be satisfied.
@@Dryzual reducing an over abundance of personal defensives and personal damage mitigation on the DPS role is not going to make you “completely at the mercy of healers”, (like you ever really even were anyway). The healing role is to manage HP and provide the team with support. Stripping that from the role kills the role.
But keep arguing in your head about healers being whiners though. Enjoy your longer queue times on DPS when healers aren’t playing the game as much or simply quitting.
@Dryzual spoken like a true mongo dps who has never played a healer
Just wait until the disappointment
They scared away core gamers and fostered a cowardly abusable relationship with the auduence of low iq casuals who more than anything about wow, hate the fact they have to play it in order to play it.
...and all the patches to try and remedy things afterwards.
6:37 If I remember correctly in DF, they scaled up the health AND damage of mobs. This time they are just doing the prior part which is a better change.
A friend of mine pointed out that those profession bags are NOT reagent bags, so you can have one for each profession for their buffs. They can hold anything, they are normal bags that do not go in the reagent bag slot. This may change though, who knows!
And they will TAKE THE PLACE OF EXISTING BAGS......
Character screens are 100% going to be store items lol
Absolutely
It smells like a battle pass.
@@skate4life977 People were dooming like that about trading post ad nauseam yet it turned out fine.
I think they have an interview where background stuff will be earned in game, but they will def add some of it to the store.
They used the word "collect" when referring to getting more in their post. I think that means it'll be fine.
As someone that loves soloing old content but nevet cared anout reps, new login screens for old reps would 100% be of interest to me!
The amount of times "flesh pit" was said started to concern me.
Please, DO NOT take a shot whenever that is said.
It's just not worth it xD
WoW patch 11.X.Yz
Mystery Flesh Pit
Go down into the pit
Come out in Texas.
Flesh Pit
its on obvious hint to the curse of flesh and roots. we will find out alot about our fake world fiew.
A flesh pit! Complete with 'meat bunting'
Delves are cool but I really want to just go questing with a party of my alts.
and maybe it will get there, but right now it's a WIP, if Delves are warmly received, i can see them putting more work into refining it.
@@UltimateGamerCC yeah I know. Let’s keep our fingers crossed. 🤞
@@UltimateGamerCC also imagine down the line that they could use AI to make your party of alts actually we have unique banter while you are grouped up. you could have a simple interface to program each characters personality. Cheerful, aloof, grumpy, etc. They might make little comments based on the situation.
All I want is free mogs like in remix. It's annoying and UNFUN that max level characters have to spend hundreds of gold to change their outfit 🙄 makes no sense, and just removes a fun element from the game that regular (non-gold farmer) people enjoy
I've never not been able to transmog because of gold, but if you're having that problem, that sucks. It should be free. Blizz is desperate to have gold sinks in the game though. I feel like in 2024 we shouldn't even have gold. It doesn't feel in line with the casual way they want the game to be.
To date, Rift has had the best transmog experience of any game I've played.
slower paced healing doesnt work,we had the same situation in mop,where bosses droped people instantly low and they had to be healed instantly,that was to much,so they tried changing it in wod,and they whent in the extreme on another direction,they made raids far to much rely on instant fail mecanics,a lot of personal instant fail mecanics,and the game has suffered since
the bags are kinda misleading to some , they are just bags that will give a bonus to professions and are not a reagent bag.
Yup, and you can equip two of them, so one for each profession.
Yea that's really bad..if the buff is good it feels kinda necessary but only having it for profession items is bad. It should be a reagent bag with a profession perk so that other stuff could be put there too.
When they increased the stack size to 1000 it kinda made pure profession bags useless and also adding reagent bag made it better so that you could have plenty of regular bag space.
you CAN use them for reagents if you want, still 38 slots, way better than the 34 we got now.
@@UltimateGamerCC So they're normal bags with profession specific perks? That's a relief if so I was worried they would only be for items of that profession like the profession bags used to be.
10:34 you mount trail logic says its NEXT x-pac that the mount is about so Midnight not TWW
Looking forward to that 11.2 patch: Rooting Around Azeroth's Flesh-pit.
I miss the old days when wow was an adventurous journey, sometimes into the unknown rather than a 360 degree jump and run crap….. which it is now.
Isn’t that what they brought classic into the mix for ?
Why can't blizzard give healers a buff that only applies when solo to increase their damage
wPvP is why
@@JeeyellCorps WoW World pvp is a joke.. it shouldn't be determinate for anything in this game.
because you can't have everything baked into 1? I mean, if you're in a healer spec, there's no surprise you won't do the same or similar amount of damage as a dedicated dps spec. Otherwise everyone would play as healer and faceroll an already easy game. All healers have pretty good dps specs with a lot of healing baked in.
@@IRedpunk As opposed to anyone who isn't a healer facerolling open world content? Open world content isn't hard and isn't meant to be hard. Letting healers do a bit more damage during it wouldn't break anything
@@iamme625 as long as warmode is turned off, sure
It only took them to 2024 to understand this, lets see how much it takes them to understand that Weakauras and DBM's are killing the game because they need to do increasingly stupid encounters while making a big part of the community to just want to play solo because they fear, the also increasing, toxicity
Incredible comment and my feelings exactly.
I am sure 95% of players and guilds would never clear a raid if they banned WA and DBM and that is a clear sign your end game is terribly designed. Literally some non paid fan has to create complex modifications to ensure even good players can actually down bosses. Raiding is dead because of this terrible philosophy.
They aint killing the game at all.
@@carliemorgan1871 sure
@carliemorgan1871 nice insightful comment I'm sure your gameplay reflects it
The most important question... can we complete tier 13 delves by purely doing delves?
yes, just like with Torghast you beat the lower difficulties of Torghast to unlock the higher ones, as long as S1 has started, you can work right to Delve 13, but be ready as you'll be facing a Boss Fight at that stage, you only need to farm 8s for the vault and ilvl rewards, 9-12 will be harder with no additional ilvl rewards. also the Boss has an achievement for soloing it. good luck.
I really enjoyed healing on my Shaman back in Cataclysm. Now, though, as a casual player, healing is too cumbersome for me to enjoy.
Feels like so many videos coming out. I doubt there is enough content for daily videos, but hell it feels like you are trying :) Keep up the good work!
lol
Honestly, the roots are most likely going to feature in a small zone patch where we might have to deal with confronting aspects of life, and the dream, that were never ordered. I could see them also developing a water & life focused dungeon, or zone, using the underground ocean in Hallowfall and the roots as narrative pathways. I just hope they don't just lock it down behind yet another mega dungeon, because that would carry key lore tidbits that a good chunk of the playerbase will likely miss. I'd much rather have the new zones be expanded upon, with new lore and things to explore, that develop the overall narrative, even if it means going to the dreaded "flesh pits" (which sounds metal, ngl).
when he pulled up that the favorite characters are not only the ones with the warband feature, and it's for all the characters my smile was getting bigger than it ever was
Yeah the selected characters are just the ones you want to have look nice around the campfire. It makes no difference beyond that :D
@@IshayuGWarcraft fans gets excited about the most worthless “improvements” I swear
I have no idea why people thought that would be the case.
@@SavageGameHawk you serious? wide-account reputation, currency, it improves all ways to gear up your characters, it improves bank space, it's literally a masterpiece and I am saying it as a straight-forward PvP spammer and m+
@@OrisMaxy it’s something they should have added forever ago I’m not clapping for them finally doing it
The healing changes sound like Brewmaster will once again work as intended. Takes more damage than other tanks overall, but doesn't spike so it works well with efficient healing. Chef's kiss!
The amount being invested in delves concerns me. If they don't go over well we are going to have another case of garrisons/covenants/etc.
I'll be upset if delves were a flop. As a very casual player I want something challenging to focus on
@@aaronwylie6928 As the way its designed its not possible to be "challenging", its world content, people would fucking RIOT if it was at all difficult. Sad times we live in where anything remotely tough gets cried about.
@@veppy4952don’t they drop really good gear? Why would they not be hard lol
@@sii9814they don’t, they drop good gear compared to…. World quests lol
@@sii9814They give heroic raid equivelant gear in the vault.
I just wish they had some creativity and made more/new professions and classes for new expansions. I'm so sick and tiered of having having four of the same class on different races and/or on factions. There's so much to grab from lore-wise and game-wise.
If you don’t think WoW players want to journey to the flesh pit or are unexcited by it, do you even know your audience?
would like the ability to hide unplayed characters that I don't want to delete
Honestly, I don't always like your videos, but the ones I like...I really like. Well done team!
Also, Flesh Pit?! Really? Was Sargeras originally aiming his sword because Azeroth was stuck in the washing machine?
Try to give a compliment without adding an insult for no reason challenge: impossible
Imagine anyone giving a fuck if you always like the videos.
I think that owl looks more Vyranoth themed than Elune themed.
6:29 Dragonflight struggled with this? They've struggled with this *for a while*
The disgusting explosive heals you feel it worse in if you PvP
And they ALWAYS say "we're addressing this issue" and you never feel it.
We really, really need to get away from calling everything 'seasons'. I'm so sick of games that have 'seasons'. Like, at least call it something else. Last Epoch calls them cycles.
You know, been playing and following wow news since 2005... its always the same stuff coming back.. I heard that "healers are strong so dmg needs to be spikey" a multitude of times over the course of the years from Blizzard. They damn well know this for over a decade now yet it gets reported as if they suddenly realized..
I'm pretty sure that it's just side effect of the scaling/class design. It's hard to predict how the game is gonna look few patches into expansion and I don't think that nerfing healers or changing health pools every patch is great idea.
As for healing...I've been enjoying "The Wrong Way to Use Healing Magic" version in MOP Remix...soloing dungeons with a healer is fun.
RE: Healing. I've never really played a healer so this might sound silly, but what are your thoughts on the idea of moving away from strictly healing and more towards "support"? Not knowing where healing was vs where it is now I can't make a very informed call, but moving from direct heals more toward buffing, shielding, AND a bit of healing might be interesting. It'd obviously mean a full rebalance of many things, but especially putting more self sustain in basically every kit. Just a quick thought I had.
Correction for the healers segment; They made everyone else a lot stronger and a lot more self-sufficient in keeping themselves alive, so they had to hit both fields, making sure DPS get a proper threat and healers at the same time.
Basically pincered themselves into a whack-a-mole playstyle for healers, it's fucked.
The spicey healing in Remix, the one that burns health for haste on your healing targets, could actually make delve healing, kinda fun. Perhaps only for a few specs. But it can only go so far
spicy*
Honestly that would be awesome. Or a party wide buff that increase damage while at 90% but damages Them.
Zalatav? Wasn’t that the name of the Shadow Priest legendary from Legion?
Yes. She broke out of if the dagger and is now the big bad
Wouldnt it be awesome if they managed to merge or connect all regions to each other, so we could create toons on realms all across eu, us and beyond one the same account! Even leveling together etc… it should be possible right?
One thing I'm pretty sure won't be account wide is all the classic and some tbc wotlk reputations since you can go war with them.
idk, i can imagine healers being fun in delves. the nightmare thingy on the nyalotha patch and to some extent thorghast *shivers*... on healers at least, the crazy powers were fun. ill stay curious
you'll be better suited to roll DPS or Tank when you can, as Brann can only DPS or Heal, no Tanking, which is a bummer imo.
10:45 if you make the orb purple it would look like an old god infested world ;)
healing changes sound like what they did back in the day in cata lol
Flesh Pit Mega Dungeon: Sometimes we warcraft players get a little Diablo as a treat
Aman'Thuls answer to ALL problems: RIP IT OUT.
how'd that work out, buddy?
Thank you for this explainer ... answered some of my questions
People acting like bag space has been a problem in the last 10 years? Yall are just hoarders
I might still have some nelf ears buried in a bag somewhere.
I love your enemy plates - do you use plater? Do you share your settings? :) Your TWW explanation content has been amazing. Thanks so much for all you do!
I believe that's TidyPlates, with the classic blizzard theme
'the flesh pit' where most wow players have never been
Absolutely love the pick what you want to do open world concept.
Hopefully you can totally avoid any group events.
Could I get a quick TLDR why you think Delve's on healer would be terrible? I was actually kinda interested in doing some healer DPS shenanigans but that stopped me in my tracks.
I wish they would add a system in which you could use your alt as a companion like they did back in WOD .
That was never a thing, you're confused. There was a bodyguard system in which you could have your garrison followers accompany you, not your own alts.
"new login screens can be for example renown unlocks!" Yeaaaaaah, totally.... they won't be shop item, no way.... naaaa-aahhhh
Why is looking for raids greyed out?
I love when you talk about lore.
Wow game devs make game complex and difficult, other game devs make the game defeatable and challenging.
Wow devs suck nothing new
All my homies love journeying to the flesh pit
Fleshpit? what is it growing on? what flehs? common thats clearly an "curse of flesh" nod (including the roots in my theory)
Thank you Bellular, very cool! ❤️🙏
I don't usually comment on things. Between Dragonflight and now TWW I feel as if things have to be explained in detail by a third party, or even if Blizz explained it themselves, things are too complicated. I didn't touch professions at all in Dragonflight because of all the extra BS that went into them and I probably won't in TWW.
Yea they definitely were gonna need to add some more "campgrounds" "bases" whatever you were gonna call it. cause sometimes i pick a character on how the screen is feeling, i love the DKs character screen always have except sometimes wish a little more to it. but this makes it possible now. but this was always something i thought of is like yea i like seeing my character but imagine all the others on the platform with the dk or in the dh area just those little tweaks are whats going to be pretty cool. would definitely be over the top but what if in those screens they did something to the alt characters that matches the class or theme you chose. so like the dk one everyone is shivering and frozen cause they feel it but the dk is like this is niceeeee
I've been hearing this term "Delv" for two years now... wtf is "Delv"?
The Go(lang) debugger :D on a serious note - it's delve and it's the new casual endgame seasonal content in TWW
@Dawgysong thanks!
I'm more lost than I was thanks
It's a dungeon but solo. The other players arz NPCs. Its a great way to complete quests or try a new role without the pressure of other real players.
@JamesEtallaz follower dungeons? You mean that thing that's already in the game?
So this is the healer pain... Which healer do we main???
Great Video thanks for the updates. I'm super excited for prepatch and the War within!
we want to make healers care about healers, jk lets buff hybrids so we keep the no healer meta alive and then to prevent that end up in the same problem we are trying to fix. What is blizz's obsession with dps healing
Launch day is going to be the biggest clusterfuck ever.
It usually is
When isn't it?
you're new to this, huh? welcome...
True, by far WoD was the worst launch clusterfuck I had experienced.
Welcome to WoW.. It's been that way forever. Launching of new Xpacs are NEVER smooth.
Healing changes, repeating same thing they did before and didnt drop the amount of damage going out or changing spike damage so it'll be the same and healers be throwing a spoonful of water on the fire twice as much.
If they make Ethereal patch, they better don't put Seat of the Triumvirate as one of seasonal m+ dungeons...
Why, why, why are we giving jewelcrafting to make BAGS?... Like wtf. Thanks Blizz, not like TAILORING needed more things to make it actually viable. Jesus... -_-
Blizzard has a history of forcing change...
If Brann blows his cooldowns at once and is then useless for a while, he'll be much more realistic - like my attempts at healing :D
Am I the only one not excited for this xpac? Have a feeling cata will be my timeline..
When will we get class pruning, addon removal from the game, and uncapped+buffed honor and conquest earning for pvp? Oh and when do we get soloq for rbgs? Fuck m+, pve, dungeons, raids, and everything else.
Wow Pvp? WoW PvP is a joke. It ALWAYS has been since they shoe horned it in. Go find another game to fill your epeen and stop whining for something that will NEVER happen for you.
in other words they making the game be kinda good again but it requires you to know your class not just get on class and say hey im good at this because i know how to do this and that
5:26 feels like a terrible idea because from my understanding you’re going to be getting guaranteed endgame gear from non-endgame or non-difficult content which completely ruins the gear factor and pacing if that’s true. The goal is not to have the whole playerbase in full mythic gear two weeks in. It should be to only have the top 20% of players in mythic gear by the END of the expansion. Tired of participation trophy gearing.
"We won't force you"
Except now you have to pay for every major update instead of whole expansion. Pathetic.
FLESH PIT
FLESH PIT
FLESH PIT
FLESH PIT
audio is muffled, quiet.
Thank you I was considering coming back but after hearing this I will save my money and go elsewhere
you should make a video about project where the NSA was so paranoid they searched for osama in Goldshire. logging all communications and action of all wow players
Oh god they found out my kink for gnomes
I actually like blizzards approach her to actually cares about one or two things that rly matters to the player base
what like store items? lol
@LTG22 for making the game easier and don't force you to do endgame content that they choose I need to remake thw spell system
Natural cycle of WoW Expansions, always hype these way up then unsurprisingly players don't like it... rinse repeat lol
If by players you mean the tiny amount on forums and content makers who feed off negstive content.
@@stevenokey7052no he means the majority of players who aren’t shills and are willing to criticize blizzards “systems” they always have to implement
@@SavageGameHawk lmao, ok "free thinker"
@@stevenokey7052 if you think it’s a small amount of people you don’t know the wow community lol
@@SavageGameHawk except the only ones who are vocal are the ones complaining, while the others who like it are playing. So you tryly have no idea avout the numbers. The amount of people complaining is probably less than 30% of the player population. You probably just have content that leans towards people complaining cause you watch that stuff. Like asmondgold or Tali
The whole healing/spike dps meta thing is the same as the eternal gigatank/carry top, and utility/hypercarry meta pendulum in LoL
Its just about changing the game for the sake of change
So i guess i scared the shit out of them exposing what they were doing hmmm
Is there a max for how much gold you have in your Warband bank?
i hope they will delete needs for damage from healers... they have too much actions when healing.. why must do damage?
Yo you getting chubby bro! No disrespect at all, careful my guy!
the issue about "collectable login screens" worries me a lot. They.... they'll add it to the in-game store, aren't they?
I hope so, one less mount or pet for them to focus on selling instead. I can easily ignore a log on screen lol.
Who cares about purchasable content in WoW now? That's the way it is... If you don't want to buy it or look at it, then don't look at it or buy it... It really simple.
@@ericzommer5581 yeah sure. Who cares about this small change, or that small change, it's not like it's a radical change to anything right?
You say that and in the end they will be charging alts, they'll be charging for mount use in areas others cannot, get r even charge you to have an updated model of your favorite mount.
And then they'll start charging loot drop chances which will essentially make the game p2w.
I didn't sign up for a p2w game 19 years ago, so I care about these scummy monetization changes and scummy tactics.
@@summonsays2610 Completely mazed and your mind is broken. They should add it to be collected in game never in the store.
@@soadbyc4 that's when you vote with your wallet and cancel your sub. Like I'll vote with my wallet and continue not buying these cosmetics on a subscription based game.
Thanks for the video
I hope warbands do not mean they tune their game towards multiple character and towards a more diabloesque character system with seasonal vibes. The remixes hint at such a directino.
I still want to mainly rock one character with systems that provide a full experience without sacrificing main content to encourage multiple character. Nothing wrong with warbands as of now but if content size is justified by multiple experiences for each class and not as a good amount of content for one character that would be a deteriorating loss in my book.
to you live under a stone? oO WoW is always slowly drifting into this direction oO
Will the cost of the expansion go down in price at some point?
Trying to parse as a resto shaman against healers who snipe every damage burst made me swap to DPS
Just don’t parse as a healer it’s dumb anyway
Nobody really cares about your parse but you. Stop chasing parses and play the game, you'll be alot happier.
@ericzommer5581 when you lie I get sad. "Hard core" guilds do care even though they are not actually hard core they just pretend to be
Fleshpit sounds far more interesting and funny then some Khuresh
i wont lie i got stuff in bags from warith still stuff i just never took out
there is not update between dragonlight and this expansion. is just the same again
I don't see any of the new features be relevant content for most players.
Most human beings seek the path of least resistance, that means: If you want relevant gear, that means you run Mythic Plus ,Raid or PvP, same as it is now.
Delves and all that is something that people will check out at the start of the expansion and later on just ditch because it's an inferior source of progression and a waste of a players time if the goal is to obtain gear as quickly as possible.