The game would do great with friendly fire. The tactics you could do with that on 😵 PS: all the ships coming out of hyperspace at once will never not look amazing af.
@@SpaceCase1214 I guess. I'm not a coder so idk the mechanics well. But it seems like it wouldn't be a problem. At least to me. Feels like it's more having the AI recognize what units is in front of it and shooting if it's hostile but not shooting if neutral or friendly.
The lack of using your fighters is awful. They are supposed to lead the battle and defend your ships from opposing fighters. Use your bombers to take out ships and stations. Having them sit in the back is backwards. Plus the willingness to throw hordes of clones into the fray but save your fighters is funny.
I like your willingness to fight outnumbered battles. Too many Empire at War TH-camrs are prone to give up.
Haha! I try my best. Thanks for noticing
It's really easy to win outnumbered battles early game, because turrets are very powerful, and upgrading starbases in combat is also very strong
When i was engaged and outnumbered i used to click on "simulate combat" now i try my best to win the battle by myself
@@SpiritualRaven99I learned from Mount & Blade that simulating combat usually gives you bad results.
Dude I remember this game being harsh, but not that harsh.
Those tree vicory's were decimated
Haha, it can be a toughy sometimes, for sure!
I love your videos you actually might be one of my favorite empire at war players
Wow, that's incredible to hear. Thank you so much!
The game would do great with friendly fire. The tactics you could do with that on 😵
PS: all the ships coming out of hyperspace at once will never not look amazing af.
I'm pretty sure that Thrawn's Revenge had that in earlier versions, but it various factors like pathfinding made it not worth the effort.
@@SpaceCase1214 I guess. I'm not a coder so idk the mechanics well. But it seems like it wouldn't be a problem. At least to me. Feels like it's more having the AI recognize what units is in front of it and shooting if it's hostile but not shooting if neutral or friendly.
god i do this in aotr and let me tell you its great fun glad to see someone do it in the clone wars
So much fun! Glad you're enjoying it.
i wonder how a lore accurate only thrawns revenge mod from corey loses would go love the content keep goung !
Heck yes! Will try that one out in the future! Definitely will need some help learning it, though, haha!
@See Rooster Gaming will love to show you the ropes and help out where I can thought its gonna be rough they have ssd
these vids are fire ngl
Thank you so much!
@@SeeRoosterGaming YOOO ITS YOU, bro you deserve so much more recognition. I love these videos :)
Seeing a three squads worth of clones getting one shot one by one by drone commandos was surprisingly terrifying. 👀
I read that like 10 seconds before that happened, but more importantly good lord that was awful balancd
1:00:37 bro that made me laugh so hard lol
Is this a single player or multiplayer? Either way you do amazing.
This is a single player campaign.
Thank you very much for the compliment!
You need to reconquer Corellia
I might be a year late but i didnt see anyone in the comments say it so i'll say it. R.I.P. Ponds, unable to make it to phase 2 once more
In the name of dave!
Bruh, lol
I don't normally whine about balance or lore accuracy but one commando droid taking out three squads of clones?.... Ouch
😂
The lack of using your fighters is awful. They are supposed to lead the battle and defend your ships from opposing fighters. Use your bombers to take out ships and stations. Having them sit in the back is backwards. Plus the willingness to throw hordes of clones into the fray but save your fighters is funny.