kAN did an experiment (I forget what for), where he discovered that for suspension glitch turning, the sport suspension (the 2 block one) was actually more powerful. It appears that the shorter a piece of suspension is, the more turning power it has. Maybe try some more experiments, but with the sport suspension to see what the different properties between the two are.
A unextended piston has the most torque of anything that you can use. It is even smaller than the sport suspension and has the same effect because it "separates" the two blocks just the same.
@@loading...2414 wait, can you make it even stronger with a bearing between the two blocks? That's even shorter (no distance) and it's still a joint...
i remember how when you added 10 suspensions onto a creation sm would come to a halt. now its like this. that really puts into perspective how optimized the game is now. not to mention axolot made its own game engine, twice
I noticed you said that if you place suspension in series it gets weaker.. Yes the RMP is slower but what about the torque? does it have more power? What happends if you place them in parallel instead of series?
the suspension glitch going from single to tripple to 5x i think what actually effected the speed of turning was how far out from center mass the bearing was.
I expected the stacked suspension glitch to be weaker, as it has more give, in the same way, the short suspension is stronger than the long one, because of the give.
I figured if more suspension made the suspension glitch more powerful, we’d have seen crazy complex builds using it already, so it was probably weaker.
About the self-stabilizing tower, I actually used this concept in a gyro once. Basically, it had a bunch of thruster pointing sideways in every direction, and there was a piece in the middle that was free rotating separate from the flyer with a glitch stabilizer, I pulled some arms out from the stabilized piece to the center of the thrusters, so it would tilt the thrusters twice as much as the flyer (kind of like a lever effect), causing it to automatically stabilize itself without any sensors or logic gates. I found that it actually worked better than a lot of gyros because it was fully analog (it would give a little if the flyer was tilted a little, and give a lot if it was tilted a lot), though the size and lag made it pretty much useless for any practical purposes. Quite an interesting concept in my opinion, if you're interested in taking a closer look, it's on the workshop as "Mechanical Flyer", feel free to make your own version of course.
8:30 it's slower because the suspension glitches are fighting against each other. one is being turned the right way while the other is being bowed to cause you to rotate the opposite way.
I'm just waiting for someone to make a piston mod that lets you control the strength SEPORATE from the speed and for a separate mod to let you control those number values with a modded controller. Imagine the glory you could do with a 0-strength piston that can switch to 1 strength on a flick of a switch. You COULD make artificial suspension that way.
The rotating suspension glitch makes since when you think about the gear ratios. The bearings on all three of them are probably traveling the same speed, its just that they are at different distances from center, giving the center a different speed. The further away the driving force is from center, the slower the center will turn.
Are you sure the bigger suspension glitch is weaker? I'm not saying it is stronger, but I think the reason it's slower is because the point of rotation (the bearing that's causing the glitch) is being put further and further away from the center point of the platform. I think a better measure for stacking would be keeping the bearing that's doing the turning at the same place on the platform and adding suspension outwards. Which actually makes me wonder, would a cross suspension glitch have more power than a single?
i think the differance in sideways rotation when it comes to suspension glitches is this: less suspensions= more speed less overall power. more suspensions= less speed more overall power. so you can try a heavier base maybe to see the effects? something like 17x17x3 concrete 3 to check the differance?
I wonder if it’s possible to build a prop-plane that uses the suspension glitch to spin the propeller? Or even a way to get a vehicle’s tires to spin also using the suspension glitch
yes, but that would only be useful with mods that give you aerodynamic wings and stuff. As for spinning tires: th-cam.com/video/949cfKy1Jo4/w-d-xo.html ;)
video idea: start a nomand survival V2 with all big scrap mechanic ytbers and add the rule that you may not place any blocks except on your car, so for farming you need to place corn on a bar on your car.
I know you had to move on with the vid but going back to the suspension bending you only tried push methods to bend it what if you tried a pull method or if it works using a suspension glitch glitch to bend it
I've tested this. You can put 2 Suspensions in parallel on a T connected to the same bearings to slightly increase the strength but it takes up more space than just putting a bunch of Suspension glitches next to eachother.
I wasn’t expecting that, but it makes a lot of sense. If you think about the forces involved along the suspension glitch, you are applying the same amount of force with each scenario, but are changing the distance along which those forces are applied. Therefore, each equivalent length is experiencing different force and reacting differently. With this being said, I’m wondering now, what the result would be if you upped the angle from the controller in order to increase the amount of force each unit of length is experiencing so that it equals the force experienced by the single suspension piece. Would that produce more torque, more spin, or both? Seems like a fun thing to test.
18:59 scrap my man... if you don't know what i'm thinking... (make a much smaller, maybe 10 or 20 suspension tower and use this side way method, and ram it into a horde of bots... or maybe make an automatic version with some cardboard and spuds as a release mechanism and watch it smash into bots with all of the suspensions force.) Edit: correct time-stamp
For the suspension glitch steering, I suspect that the more suspensions you put, the harder it gets for the steering wheel to turn the whole row of them, making it slower. The only thing that matters in the end is the amount of steering on the steering wheel.
Could you try pole vault with the last creation. Lay it on the floor and use thrusters to ram it into a rock or something to see if it flings you over?
I made something similar to a suspension catapult in scrap mechanic however I pulled down and back on the suspension not straight lateral so I had better results it moved a bit but it was a hard ballence I think it could work though
I've done a lot of suspension glitch experiments... battles between different methods, strengths, and amounts. I found that it's best with just TWO sport suspension glitches, side by side with a block between (3x5 area consumed). Two bearings will be on the same ends of the suspensions, not opposite. And the two glitches will be connected on the side with no bearings. Surround all of this by blocks. Boom.
My physics teacher would be proud. Not physics itself though. I think it put you on its hitlist. Edit: Hey Scrapman, there's a reply on this comment that is not "appropriate", mind deleting it?
This last experiment looks like a good prototype for a carnival ride, or a pogo stick vehicle, depending on how you decide to work on it. Efficient pogo stick vehicle would be cool, but with maybe a few less suspension pieces.
The reason for the suspension glitch is because the bearing is effectively tying to turn itself. The suspension is only there because you can't weld sub-creations to your main creation, in order to prevent a 'suspension glitch' scenario. The suspension circumvents this feature, exploiting features such as welding sub-creations and multiple-component connections (like when scrapman added that metal block to both a suspension and a bearing). The reason that the suspension glitch diminishes with greater distance may be because the extra length provides resistance in the form of increased leverage against the bearing - leverage most likley not directly coded into the scrap mechanic, as it is simply a logical fact, like two ones are a two, and so this happens without the developers coding for a situation similar to this. Does anyone else have any ideas?
I believe for the second experiment, it's not actually the force getting lower the more pistons you have, just where the force is being applied. The farther from the center you are: the higher the torque will be, but lower the speed. You can test this theory by doing it on a wheel, and seeing the difference while driving through the hills.
@Some random person More top speed doesn't equal torque In real life and from what I've heard about scrap mechanic, electric engines are stronger, but lack the speed of a combustion engine
Why why why, why do you have to give in to the dumb meme humor? At least it was fitting for the video about suspension and it was only in the title. I’ll still always enjoy your videos.
Not sure if it would make any difference but with the stacked suspension glitch, is the speed difference not likely to be because the center of rotation is moving. I. E the powered bearing of the fastest one is almost directly in the centre of mass but the slower ones have the bearings as far away from the centre as possible, maybe try having the suspension arms be single width with the powered bearing in the centre of the main metal plate for maximum rotational torque
I think that if you want more power, you not only need more suspension, but you also need more torque. If you replaced the weak steering bearing with a controller bearing, I think that more suspension will go faster.
Can we see multiple suspension glitches on one platform with a seat? In the video you used one baring with a whole line of glitches but what if you put baring on each block and turned all of them at the same time, would it be more or less? (I’m thinking maybe it’ll just go chaotic and fly everywhere lol)
There is one thing you forgot to do ScrapMan and that is to put a mug on the top of the suspension tower to create . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THE ULTIMATE SELF-STABALIZING MUG!!!
For the multiple suspension suspension glitch what would happen if you had the bearing in the same spot as the one suspension suspension glitch but with more suspensions
Possible content idea. Make a running engine in trail makers, by the way it is possible because I have done it pretty well actually. I would also recommend using TWO RAW JETS as the pistons.
MM idea: You start off the race with lvl 1 gear Engine/bearing/suspension and at each checkpoint you can upgrade the suspension and max out speed. BUT you have to make it the max
Multiplayer monday idea: sus beyblade battle, literally, use suspension glitch to spin around beyblades in an area, knocked out of bounds equals a loss, u decide block limit, weight of blocks and where u place them are gonna matter, no spud guns or explosives of any kind, can use multiple different types of building blocks for beyblades, blocks with suspension and wheels for contact points (places the bey uses to slap around other beyblades) are allowed, the bottom is wutever u want it to be but the main circle thingy of the beyblade has to be 2 blocks thick and 5 blocks above the ground.
I actually started to wonder how much the moved point of povered bearing changes the power of suspension glitch. Single suspension turned from closer to middle of the platform and triple suspension turned from the edge. 🤔
I'm not too familiar with the Scrap Mechanic engine, but I'm curious to know if, even though the longer suspension glitches were slower turning, they were higher torque... assuming the engine accounts for torque... no clue how you'd even test that though.
the last thing with the trusters needs to be in an amusment park like i know there is the normal drop towers but somthing like this would be so much cooler
Props to ScrapMan's computer to make this video happen.
Yeah
Kan’s is still better
@@miyaaauyeuye2385 have a fun time banned
@@Frogly7 he apparently has a i7 4790k and a gtx 1080 according to a page on google, scrapman has a tr 3960x and 2080 super, so you sure about that?
@@YellowLAVA i’m sure that’s his opinion, you can’t compare 2 youtubers only by their specs
"Im a little bit concerned that the game is going to handle this better than i anticipated" best quote ever
Anticipated*
kAN did an experiment (I forget what for), where he discovered that for suspension glitch turning, the sport suspension (the 2 block one) was actually more powerful. It appears that the shorter a piece of suspension is, the more turning power it has.
Maybe try some more experiments, but with the sport suspension to see what the different properties between the two are.
A unextended piston has the most torque of anything that you can use. It is even smaller than the sport suspension and has the same effect because it "separates" the two blocks just the same.
@@loading...2414 so you're saying, if you have the same setup but replace the suspension with a piston you'll get a stronger 'suspension' glitch?
@@loading...2414 this is gonna change how I build suspension-glitches... though it's not technically a suspension glitch
@@loading...2414 wait, can you make it even stronger with a bearing between the two blocks? That's even shorter (no distance) and it's still a joint...
@@vibaj16 technically, yes? At that point the thing it is attached to will just go flying.
i remember how when you added 10 suspensions onto a creation sm would come to a halt. now its like this. that really puts into perspective how optimized the game is now. not to mention axolot made its own game engine, twice
I noticed you said that if you place suspension in series it gets weaker.. Yes the RMP is slower but what about the torque? does it have more power? What happends if you place them in parallel instead of series?
Can’t believe ScrapMan just put “SUS” in his title, it’s hilarious.
Sus
Amogus
sussus amogus
What a sussy bakka he is
mmmmmongus
the suspension glitch going from single to tripple to 5x i think what actually effected the speed of turning was how far out from center mass the bearing was.
I expected the stacked suspension glitch to be weaker, as it has more give, in the same way, the short suspension is stronger than the long one, because of the give.
At 1 FPS you get into the territory of SPF (seconds per frame).
I figured if more suspension made the suspension glitch more powerful, we’d have seen crazy complex builds using it already, so it was probably weaker.
About the self-stabilizing tower, I actually used this concept in a gyro once. Basically, it had a bunch of thruster pointing sideways in every direction, and there was a piece in the middle that was free rotating separate from the flyer with a glitch stabilizer, I pulled some arms out from the stabilized piece to the center of the thrusters, so it would tilt the thrusters twice as much as the flyer (kind of like a lever effect), causing it to automatically stabilize itself without any sensors or logic gates. I found that it actually worked better than a lot of gyros because it was fully analog (it would give a little if the flyer was tilted a little, and give a lot if it was tilted a lot), though the size and lag made it pretty much useless for any practical purposes. Quite an interesting concept in my opinion, if you're interested in taking a closer look, it's on the workshop as "Mechanical Flyer", feel free to make your own version of course.
does this concept have any connection to real life? If so, is it at all practical to use in real life?
challenge idea: some sort of race/obstacle course with limited inventory and limited component kits that you can use to upgrade parts.
8:30 it's slower because the suspension glitches are fighting against each other. one is being turned the right way while the other is being bowed to cause you to rotate the opposite way.
I'm just waiting for someone to make a piston mod that lets you control the strength SEPORATE from the speed and for a separate mod to let you control those number values with a modded controller.
Imagine the glory you could do with a 0-strength piston that can switch to 1 strength on a flick of a switch. You COULD make artificial suspension that way.
can't you do that with a smart engine?
@@vibaj16 Uh wutnow???
@@Hadeks_Marow The smart engine from the modpack can do it. You can adjust speed, power, springiness and length.
The rotating suspension glitch makes since when you think about the gear ratios. The bearings on all three of them are probably traveling the same speed, its just that they are at different distances from center, giving the center a different speed. The further away the driving force is from center, the slower the center will turn.
4:44
Goodbye ScrapMan! You're help will not be forgotten among my people.
11:16 the disappointment on scrap man's face is priceless 🤣🤣🤣
4:35
Looks like Dr. Seuss would create…
Are you sure the bigger suspension glitch is weaker? I'm not saying it is stronger, but I think the reason it's slower is because the point of rotation (the bearing that's causing the glitch) is being put further and further away from the center point of the platform. I think a better measure for stacking would be keeping the bearing that's doing the turning at the same place on the platform and adding suspension outwards. Which actually makes me wonder, would a cross suspension glitch have more power than a single?
For the next multiplayer Monday you should have cars using propellers as engines
8:40 i think its more because you put the bearing more and more further from the center of the creation rather than putting more and more bearings
Interesting how (whilst using the same amount of suspension) multiple suspension glitches are stronger & longer ones are weaker.
i think the differance in sideways rotation when it comes to suspension glitches is this:
less suspensions= more speed less overall power.
more suspensions= less speed more overall power.
so you can try a heavier base maybe to see the effects? something like 17x17x3 concrete 3 to check the differance?
7:02
But does it mean that short suspension is stronger?
I wonder if it’s possible to build a prop-plane that uses the suspension glitch to spin the propeller? Or even a way to get a vehicle’s tires to spin also using the suspension glitch
yes, but that would only be useful with mods that give you aerodynamic wings and stuff. As for spinning tires: th-cam.com/video/949cfKy1Jo4/w-d-xo.html ;)
when sliding across the ground i really wanted a line of blocks for it to catch and polevault
My arm still doesn’t feel good at least scrapman uploaded today (thanks for the people who supported me)
You need to make a survival series where you have to survive a certain number of days with one of your friends hunting you down
can you do the slinky effect on the tall suspension and see if it works
video idea: start a nomand survival V2 with all big scrap mechanic ytbers and add the rule that you may not place any blocks except on your car, so for farming you need to place corn on a bar on your car.
I know you had to move on with the vid but going back to the suspension bending you only tried push methods to bend it what if you tried a pull method or if it works using a suspension glitch glitch to bend it
I've tested this. You can put 2 Suspensions in parallel on a T connected to the same bearings to slightly increase the strength but it takes up more space than just putting a bunch of Suspension glitches next to eachother.
I wasn’t expecting that, but it makes a lot of sense. If you think about the forces involved along the suspension glitch, you are applying the same amount of force with each scenario, but are changing the distance along which those forces are applied. Therefore, each equivalent length is experiencing different force and reacting differently.
With this being said, I’m wondering now, what the result would be if you upped the angle from the controller in order to increase the amount of force each unit of length is experiencing so that it equals the force experienced by the single suspension piece. Would that produce more torque, more spin, or both? Seems like a fun thing to test.
This is exactly what I was thinking
WE NEED MORE MAIN ASSEMBLY
18:59 scrap my man... if you don't know what i'm thinking... (make a much smaller, maybe 10 or 20 suspension tower and use this side way method, and ram it into a horde of bots... or maybe make an automatic version with some cardboard and spuds as a release mechanism and watch it smash into bots with all of the suspensions force.)
Edit: correct time-stamp
For the suspension glitch steering, I suspect that the more suspensions you put, the harder it gets for the steering wheel to turn the whole row of them, making it slower. The only thing that matters in the end is the amount of steering on the steering wheel.
Could you try pole vault with the last creation. Lay it on the floor and use thrusters to ram it into a rock or something to see if it flings you over?
I made something similar to a suspension catapult in scrap mechanic however I pulled down and back on the suspension not straight lateral so I had better results it moved a bit but it was a hard ballence I think it could work though
I've done a lot of suspension glitch experiments... battles between different methods, strengths, and amounts. I found that it's best with just TWO sport suspension glitches, side by side with a block between (3x5 area consumed). Two bearings will be on the same ends of the suspensions, not opposite. And the two glitches will be connected on the side with no bearings. Surround all of this by blocks. Boom.
19:07 nice pod racer scrapman
That tower of toilets is the most Scrap Mechanical thing ever.
I can believe he said SUS in an video title i never expect he whould say sus forever
My physics teacher would be proud. Not physics itself though. I think it put you on its hitlist.
Edit: Hey Scrapman, there's a reply on this comment that is not "appropriate", mind deleting it?
This last experiment looks like a good prototype for a carnival ride, or a pogo stick vehicle, depending on how you decide to work on it. Efficient pogo stick vehicle would be cool, but with maybe a few less suspension pieces.
The reason for the suspension glitch is because the bearing is effectively tying to turn itself. The suspension is only there because you can't weld sub-creations to your main creation, in order to prevent a 'suspension glitch' scenario. The suspension circumvents this feature, exploiting features such as welding sub-creations and multiple-component connections (like when scrapman added that metal block to both a suspension and a bearing). The reason that the suspension glitch diminishes with greater distance may be because the extra length provides resistance in the form of increased leverage against the bearing - leverage most likley not directly coded into the scrap mechanic, as it is simply a logical fact, like two ones are a two, and so this happens without the developers coding for a situation similar to this. Does anyone else have any ideas?
Meanwhile scrapman:you can't spell suspension without SUS
nothing much to say or idea to give , I just enjoy Scrapman and his video : D
@Malte Dierks youtube just busy catching copyright claim and ignore these stupid spaming comment > :v
@Malte Dierks is a bot dummy
That last creation is like a wacky inflatable arm flailing tube man
Scrapman why did you not used the double bearings technique.
I believe for the second experiment, it's not actually the force getting lower the more pistons you have, just where the force is being applied. The farther from the center you are: the higher the torque will be, but lower the speed. You can test this theory by doing it on a wheel, and seeing the difference while driving through the hills.
Joe mama nerver expected his creation to become this usefull….
NERVER
@Malte Dierks is a bot dummy
Usefulll, with 3 l's not 2.
Who’s joe???
@@milea4233 No.
Gas engines have the most torque. Electric engines are about 1/4 as strong as controllers.
I think electric engines are definitely stronger
@Some random person More top speed doesn't equal torque
In real life and from what I've heard about scrap mechanic, electric engines are stronger, but lack the speed of a combustion engine
Gas engine has the most horsepower
@Some random person thank you ^v^
SUSpension VS SUStainable
mumbo reference
16:12 RIP Scrapman ????-2021
Is it just me if you thought it was hilarious that scrap man’s character just absolute Ragdoll
Why why why, why do you have to give in to the dumb meme humor? At least it was fitting for the video about suspension and it was only in the title. I’ll still always enjoy your videos.
can you try to balance suspension glitch and thruster to fly straight?
Not sure if it would make any difference but with the stacked suspension glitch, is the speed difference not likely to be because the center of rotation is moving. I. E the powered bearing of the fastest one is almost directly in the centre of mass but the slower ones have the bearings as far away from the centre as possible, maybe try having the suspension arms be single width with the powered bearing in the centre of the main metal plate for maximum rotational torque
13:46 the boundary between the compressed and uncompressed suspensions is visible.
18:36 that's like an inverse pendulum.
Hey scrapman I have seen you wearing a trailmakers t-shirt where did you get it?
Now that Christmas time is closing inn maybe you should do a monday race with sleds using suspension glitch and thrusters 😅
I always love scrapman scrap mechanic science videos
I think that if you want more power, you not only need more suspension, but you also need more torque. If you replaced the weak steering bearing with a controller bearing, I think that more suspension will go faster.
More weight = slower.
Scrap Mechanic has some real life physics.
the sus in the title makes me need to watch it
Can we see multiple suspension glitches on one platform with a seat? In the video you used one baring with a whole line of glitches but what if you put baring on each block and turned all of them at the same time, would it be more or less? (I’m thinking maybe it’ll just go chaotic and fly everywhere lol)
Did you just make a pogo stick? Look out Kan! You are no longer the pogo stick man.
how does multiple suspension glitches work in the same axis?
Looks like you figured out how to make a pogo stick. Now you need to revisit this pogo stick MM
There is one thing you forgot to do ScrapMan and that is to put a mug on the top of the suspension tower to create . . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
. . .
THE ULTIMATE SELF-STABALIZING MUG!!!
For the multiple suspension suspension glitch what would happen if you had the bearing in the same spot as the one suspension suspension glitch but with more suspensions
Idk man that Suspension lookin kinda sus
SUS-pension
Possible content idea.
Make a running engine in trail makers, by the way it is possible because I have done it pretty well actually. I would also recommend using TWO RAW JETS as the pistons.
scrapman is really taking the pogo to the extreme
Suspension limits? Just make a c add 1 suspension then add another on top of the other = Limit
The glitch almost does the conservation of mass thing
When he added 50 and a half trusters the only thing stopping the suspension from going 90 degrees is the pistons because it is holing it together!
Among us memes are dying faster than your frame rate in this video and my will to li………. I MEAN VERY NICE VIDEO
I guess the 2nd suspension glitch is slower because the bearings are further fron the center acting like it has a pivot point
MM idea: You start off the race with lvl 1 gear
Engine/bearing/suspension and at each checkpoint you can upgrade the suspension and max out speed. BUT you have to make it the max
Multiplayer monday idea: sus beyblade battle, literally, use suspension glitch to spin around beyblades in an area, knocked out of bounds equals a loss, u decide block limit, weight of blocks and where u place them are gonna matter, no spud guns or explosives of any kind, can use multiple different types of building blocks for beyblades, blocks with suspension and wheels for contact points (places the bey uses to slap around other beyblades) are allowed, the bottom is wutever u want it to be but the main circle thingy of the beyblade has to be 2 blocks thick and 5 blocks above the ground.
4:39 life goes onions,onions ,on, on,on, onions
i was expecting his computer to go boom any second
I actually started to wonder how much the moved point of povered bearing changes the power of suspension glitch. Single suspension turned from closer to middle of the platform and triple suspension turned from the edge. 🤔
For the record, sus was short for sustainable before the internet ruined it, which is ironic because suspension is uhhhhhhh the way suspension is.
Internet ruined it?
F king really?
mumbo reference
is scrapman a bit late on the sus meme? yes
is it still hilarious?
yes
i can complain all i want but youl still be the best on the platform
Also the thing you made is like a ride from a musment park!
I'm not too familiar with the Scrap Mechanic engine, but I'm curious to know if, even though the longer suspension glitches were slower turning, they were higher torque... assuming the engine accounts for torque... no clue how you'd even test that though.
Hmmm the suspension seems to be SUS
How big brain of you Scrapman. With the word "sus" in your title maybe your video may get recommended to a larger mass of people.
I used to have that lag with like 30 suspension, maybe ill get on and see how I do
It feels weird without the - Trailmakers Gameplay or - Scrap Mechanic after the title
I wanted to know if the tension of suspension affects the speed of rotation in the glitch
I don't think so, given we're moving it sideways, and changing the tension didn't seem to impact the sideways strength in his other test
very crazy SUSpension video
You should do something about the physics settings
i think the more suspension its use the more power it got but slower when turn?
hahahaha "perfect landing!.... byEEE"
Would be nice if you tried going up, or going to the sides with the thrusters
the last thing with the trusters needs to be in an amusment park like i know there is the normal drop towers but somthing like this would be so much cooler