I actually thought it looked cool at the time, but clearly I was the only one that thought that lol. Everyone rightly ridiculed it for being a boomerang controller 🪃 🎮
And it’s crazy that I recently saw a prototype Dreamcast controller, which looks kind of like a boomerang as well and have as a result gotten a lot of eBay recommendations from a couple parties who went that direction I have no idea how much they work, but it’s still kind of funny that those third-party stuck with the old version
Exactly, people to this day spitting the nonsense that the high cost of the console was because of the backwards compatibility with ps1 & ps2 but those were old & cheap chips at this point. The high cost was because of the new & emerging tech of HD bluerays drives. That’s why Microsoft didn’t put an HD DVD drive in the Xbox 360.
Blu Ray players cost a lot because Sony created it, they could inflate prices as much as they wanted because the patent was theirs. They did the exact same thing with DVD players, it cost a lot because the hardware in it was actually way ahead of what anyone else was doing. It was nothing to do with the disk drive
@@mrcaboosevg6089 ... No. Way more brands than Sony were making blu ray players. Sony had 0 control over other player's market values. Companies deciding to charge $1,000 (yes, real price during the first years) for a blu ray player WITHOUT a wifi chip to enable internet updates for the codec, were NOT caused by Sony creating the format.
The early PS3 machines could also play Super Audio CD's, which cost a lot at the time as well for a dedicated player. Not many people knew that the PS3 had that functionality though.
If you played MGS 4 with the sixaxis and met the ghost of Psychomantice he will try to vibrate the controller like he did on the ps1 in MGS1 if he detect that the controller is Sixaxis he'll say No Vibration? then scream in agony before disappearing. but if you met him while using a DualShock 3 he will vibrate the controller and shout The Vibration Is Back!! and keep laughing and before he disappeared you'll hear Hideo Kojima scream Traitor!!
@@anothergamingchannel2656 he will also try to read Snake's memory before he vibrate the controller ( something he also do in MGS1 where he can detect any save file of a Konami made game and name that game to you ) but he couldn't by saying Hmm.. You Start to Improve, Snake. once he disappeared, Otocon will calls you and tells you that probably his mind was stuck in the past as he can read a PS1 Memory Card but cannot read an HDD lol!
It's so funny watching people play MGS4 for the first time in 2024 and being so confused at Psycho Mantis screaming "VIBRATION IS BACK!!!" then laughing and going back to the afterlife
I loved the first PS3 controller... I HATE rumble in my controllers and I hate the fact I have to pay more money for my controller for a "feature" I turn off every single damn time. The PS5 controller would be legendary, if they just remove all that pointless garbage in the controller... NO Rumble, No Six Axis, NO Speaker, NO Adaptive Triggers and No Touch Pad... Just make a normal damn controller! You will get better battery life and it should be cheaper to buy... None of these "features" do anything to make a game "better" for the player.
7:12 This is wrong, L2 and R2 were not "single press buttons." The Dualshock 2 R2 and L2 buttons were indeed buttons, but they were analog/pressure sensitive, they just weren't actual triggers. They worked the same as the pressure sensitive face buttons on the DS2 (essentially the same as an analog trigger just in button form). The Sixaxis/DS3 controllers simply turned R2 and L2 into an actual analog trigger rather than an pressure sensitive button.
Yeah, I've been having trouble playing some PS2 games without access to analog face buttons. Does the Sixaxis have analog face buttons? I've had a hard time confirming this.
@@01100101011100100111 from ds4 forward there are no face analog buttons. Right now only gamepads with pressure sensitivity for playstation family are DS2, DS3, Sixaxis and Retro Fighter's Defenders (third party gamepads).
Yup, was about to comment this. I used to think it was just square, triangle, circle and X and was quite surprised when I discovered the dpad and shoulder buttons are analog as well. In GTA III, for instance, you can walk and aim using the dpad and it's analog. The only game I know that uses the pressure sensitive feature of the shoulder buttons is Psi-Ops where you can control the height of items you lift with telekinesis. Edit: Actually, scratch that. The shoulder buttons are used in MGS2/3. Pretty popular games too.
It didn't have gyro controls, those still hadn't reached consumer cost effectiveness in 2005/6. It actually used 2 sets of 3 axis accelerometers mounted with a spatial offset. By measuring the difference in acceleration you can work out rotation, but the error is very high. That's why gyro mems sensors are better for the task.
@@fgmenthI think it only had an accelerometer. So it could tell if it was being moved, but had no point of reference for where it actually was other than the sensor bar.
@@mrn00bly83 yeah that's what I'm saying, the wiimote had accelerometers only and later added the gyroscope with MotionPlus. I'm pretty sure that was the case, it's been quite a few years.
The ds3/sixaxis has a 3 axis accelerometer and a single axis gyro for yaw. Pitch and roll are approximated from the acceleremeters from what I have seen.
The "Wingman Extreme" gamepad for PC had a tilt sensor, but it is likely just a weight on a potentiometer, because it overswings by fast motion like a pendulum and so makes e.g. fast steering in racing games inaccurate. Its shape (too big) also feels unergonomic and hurts my left thumb.
Difference in currency. The Canadian dollar is worth less compared to the American dollar in present times. Like back then the CAD was like 0.90 USD cents = 1 CAD, now it’s like .75 USD = 1 CAD
Ps5 pro is Sonys attempt at capitalizing on gta, it’s not about making tons of money or necessarily ripping the customer off but it’s definitely not worth the price.
Phil Harrison was ahead of Playstation during its darkest hour, was ahead of Xbox during its darkest hour and was ahead of Stadia. That can't be a coincidence.
@@ahmedp8009 In fact I do. I stored it back in its original box after I had its thermal paste changed by a professional. I've bought a Super Slim model later on.
I bought a Nov. 2008 PS3 secondhand but the controller (a dualshock 3) was broken, so I bought a Sixaxis controller that I still use to this day (though I am planning on getting a dualshock 3 pretty soon).
I swear every time I see that guy on stage presenting a console, it was bound to fail or have a rough start - PS3, Xbox One, and the Stadia. He was part of the PS1 team but that is still outweighed by low selling consoles.
I just took one apart yesterday and had trouble with the right shoulder trigger when putting it back together. after struggling for a long time, I finally managed to get it back together and decided to never open a dualshock 3 controller ever again
Lucky, after my dad gave me his old PS3, the controller didn't work. Once I opened it, I couldn't get it back together correctly. I don't even know where some shoulder buttons are 😭
So, worth noting that the disassembly of the DS3 is slightly different from the Six axis. It doesn't have the separate annoying piece between the shoulder buttons.
Saaaame!. I took apart mine to remove the vibration system and gyros tl make it at lot and i mean at lot lighter in hands. The controller was already pretty light, but then removing the vibration it was even lighter and i freaking love it It's one of my favorite controller of all time. The only thing stopping me from keep using it is the HORRIBLE USB input. Just terrible
A neat little features of the sixaxis controller is that the plastic is actually slightly translucent. It has a smokey green translucent color when you hold it up to a light.
Am I the only who thinks the Start and Select buttons have become more difficult to press on current gen consoles? Dualsense, Xbox, Switch Joycon, I guess its so you dont accidentally hit it, but i find myself leading towards the PS touch pad as being the best if you are quickly switching between say the map and the overworld in Marvel's Spider-Man, I can't imagine myself pressing joycon plus button or xbox start button as easily.
I did, back when you were able to stream and share directly to Facebook it was amazing. I live streamed my outlast nightmare run and friends were able to join from their jobs/schools/homes Bring back fb integration
I got a couple of Sixaxis controllers last year, when I realised one of my DS3s had a damaged/faulty R3 button. I actually didn't buy knowing they were Sixaxis, it was just an ebay listing of a pair of controllers + BD remote that looked in great condition (if maybe a little dusty). When they arrived I realised they were Sixaxis, but it didn't bother me. The weight didn't put me off, I don't think they feel flimsy. Personally I don't even use rumble these days, so the Sixaxis missing rumble doesn't bother me. I turned rumble off on my PS4 controllers to try and manage it's poor battery life, and after a while realised I didn't miss it. I will typically only use rumble if it's tied to a specific game mechanic, eg. a fishing indicator or something similar. So Sixaxis is not something that would put me off. In fact, from what I've read the people making fake/clone DS3s don't typically make Sixaxis, so a listing for a Sixaxis would basically be a guaranteed genuine controller. The only real issue with them is shared with DS3s, the aging internal battery. At this point they are up to 18yr old and will likely need replacing. And the only battery replacement options are generic and of dubious quality. Compare that to 360 controllers, people laughed (and still do) at Xbox controllers having the *option* of using AAs. But a good condition 360 controller + a fresh set of rechargeable Duracell or Energizer AAs will be a much easier fix, than the generic 'pot luck' replacement batteries of DS3.
Dude, use quality rechargable batteries like Eneoop (not a Pro one) or at least those from Ikea. Also use proper charger, not those shitty one from GP or Energizer.
To Phil, it Phelt incredibly intuitive and he was very excited, not just for what this means for their game developers, but he was also so excited about what this meant for the consumer and for their experience of PlayStation 3, and he thought it was a fantastic innovation and yeah, he wasn't joking
I could never understand all the controversy with having a controller that's "too light". For an object that I might be holding in my hands for hours at a time, I want my controllers to be as light as physically possible
@@mario7832 But why? No i'm seriously asking. If i could have a 1 gram 3DS or other handheld gaming device i would want that. I dont want/need a titanium or steel controller in my hands just cause it take a bullet. I just need something in my hands so push buttons with. I don't want added weight. I am someone who also hates rumble and always turned it off. Wish i could just buy a 1st party controller that didnt come with it. Which is why i enjoyed this launch sixaxis controller. Super light with no rumble. Its my favorite controller. I also wouldnt want super heavy body armor. I'd want something that feels light as cotton but know it could take a sci-fi rail gun or tank blast. Lighter is better. yea that's a bit off topic but i guess my question, why are grown adults still mis-using their controller's and game consoles? Are you the Hulk? Do you break controllers in your hands cause you hold them with all your grip strength?
It's because lightweight is typically associated with flimsy/cheap build quality. Of course that's not always the case in reality but its how a lot of people see it.
@@VexAcer Wouldn't it be easier to just make heavier toys then if that's wha'ts considered more popular? Could just go back to the 50/60s and make toys out of cheap iron and start making glass bottle sodas again instead of aluminium. I myself had a lot of metal toys from my parents growing up and they weighed a fuckton. I was happy to finally start getting plastic toys that didn't weigh like 10 pounds. But maybe even as a kid, i tended to take care of my stuff and not throw them around i guess. All of my Electronics past Sega CD are all in great shape even after 2 decades.
Because most people have experience with tools. For example, a cheap shitty knife will feel flimsy and weigh probably a quarter that of your nice kitchen knife. Quality materials generally have more mass than lesser, human physiology promotes feedback, so we associate the sensation of a modestly heavy tool with quality. A lighter-than-expected tool would therefore be associated with lesser quality. Obviously nobody wants to game on a 30lb rock, like more weight isn't just a cheat code to make your junky product seem higher quality. A lot of effort is put into striking a balance between something that feels solid and something that can be mass produced/made profitably.
I absolutely love the entire PS3 era. I love the design, the styling of everything, the emotion and attitude it all portrays. I love the games too. Such a good era! I didn't mind how light the SIXAXIS was but I did miss the rumble and primarily used DualShock 3 later on!
No bro, that’s a Pro console; like IPhone pro. It’s premium. For a base home console to be that mich at that time was crazy. The Wii and 360 were way cheaper
@@tgreg9542just wait til PS6 is $699 with no disc drive. Likely the PS5 ones will even work with PS6. People are already trying to justify the price point of the upgrade
They are, it's really easy to tell playing the Ps2 Ace Combat games on original hardware. I miss analog buttons on controllers and it makes some older games hard to have full control over
When I was 13, my friend showed me that abomination prototype PS3 controller. I told him those controllers look stupid, then he made fun of me for the way I said it. It didn't occur to me until later in life that he might have actually liked the design of that... controller.
My original PS3 came with a SixAxis. It is what it is. No rumble, and much lighter. The lighter portion threw me off far more than the lack of rumble. Miss that battery life though.
Rumble I can take or leave but the feature I miss was the ps2 analogue face buttons. Being able to modulate throttle in San Andreas made drifting so fun
We have L2 and R2 for that now, which is also millions times better than analog buttons. You can actually tell how much analog input your applying with triggers, with face buttons it's just a vague guess
@@hustla818 not the same. Triggers are much better for shifting gears and there’s really only two types of throttle you need anyway, light or full. And there’s no reason we can’t have both
@alexadelaide what? If you said bumpers that would make sense, but trigger are better for shifting gears? Bro your living in a completely different world than everyone else
@@hustla818 I’m sorry that you feel a trigger is like harder to press than a shoulder button or something? But you use a throttle and brake a lot more than changing gears and having those as face bottoms with analogue is much more ergonomic for casual driving games. Also gear up on right and down on the left is much easier to remember. That’s how games started and they only changed to what you’re used to now because they cheap out and only make triggers analog, not for any other reason. Think of how stupid it would seem for Mario kart to use shoulder buttons for accel and brake. Ridiculous
6:50 I miss the days when your controller told you which player you are. Modern Gaming: so which player am I? Modern Developers: couch co op? What is that? Where is your second copy of this game? Me: Fuck That Bullshit!
Deadass, was playing the ps4 version of 7 days to die with my bro yesterday, he mentions there’s a ps5 version so of fours I look it up, imagine my surprise when I learned they took off split screen for the ps5 version? Like tf
The PS5 still tells you. There is a row of white lights under the trackpad that will tell you. For instance, one player has one light and player two has 2 lights. Granted, as you said, there are not that many modern games that let you play multiplayer. Also, switch controllers have an indicator as well.
@@junkithuang tbf I still have my base controller I just bought one last year on Black Friday cus it was 50$ at Best Buy I couldn’t resist, the consumerism took over when I saw the purple
Best controller ever. It was so light you would forget you even had something in your hands. As someone who hasn't used rumble since the ps2 days and has the haptic trigger turned off I wish we could get a light modern controller with no rumble in it.
You could remove the rumble motors. I don’t think you’d notice much difference though. I imagine most of the weight is in the battery. Go wired. Lightest controller.
@@92Fly HAH bro has no idea how late stage capitalism works. sadly, the world doesn't work like that anymore. a lighter modern controller using less materials would cost more because it's a "niche"
6:34 Worth noting is I believe Sixaxis controllers were the only PlayStation controllers that had Hall Effect sticks (at least some), which may explain the "loose" feeling Edit: Probably none of this is accurate. Didn't actually do my own research
This isn't true; however, Sony did employ the same dynamic stick box detection that PS2 controllers did with Sixaxis (and later DS3), which greatly reduced the effects of stick drift over time (since the controller understood what the actual range was from power-on while you moved the stick).
No they weren't. You can see in the video that his Sixaxis only has 3 soldering points instead of 4 which indicates it was the standard carbon film pot that PS2 had. Hall Effect does not affect how loose the sticks feel, that all comes down to the springs tension in the stick's housing itself. I bought a PS3 Slim back in 2010 and even those controllers still had 'Hall Effect' sensors in them. They were removed when the PS3 3000 series released.
@@Marcheziora Fair enough. I was ignorant of the details other than "some PS3 controllers had hall effect sensors." As for the stiffness of the thumbstick itself, that was just one person's observation from a video he made on why her prefers potentiometer sticks, but it's worth noting that his examples for HE controllers were not first party, so not apples to apples
@@Roboprogs I don't know of any devices where the usb socket was broken by use of mini usb cables. The things are built like a tank from what I can see. If that is true then why aren't there alot of ps3 controllers with broken sockets? The only way I can see it breaking is by user error. Don't get me wrong usb c is fantastic and I believe that one of the reasons it was replaced because they were not cheap to make.
I just played with it for the first time yesterday and I told my friend who owned it "This thing is so light I could throw it and it would stay in the air."
@@leviwarren6222 It's not pedantry, you're just wrong. People haven't forgotten the boomerang. There's just zero reason to bring it up when discussing the worst controllers because it never released. Suck it up.
You missed one, not only did Phil launch the Sixaxis without rumble, he also renamed Infogrames into Atari, headed Microsoft in Europe during the launch of the Xbox One and was Vice President and General Manager on Stadia. He either doesn't know how to choose good projects or actively fucks up anything he touches.
I was one of those people that like the sixaxis over the DS3. I never used the rumble feature on any game that didn't absolutely require it and all of the sixaxis controllers i have, use hall effect sticks. The battery life is great too.
controllers without rumble feel completely broken. It's like walking without feeling the ground. It's like driving without feeling the tires or weight transfer. It's like eating without tasting. It's like watching something on mute.
It's like we are on the same cadence! I was literally cleaning a pile of controllers I bought wholesale from a thrift store and thought the Sixaxis-only labeled one was fake. However, it kept popping up as genuine in the controller test software. So after some digging, I learned that this is just a controller from an earlier time - naturally your video goes much more in dept.
The PS 3 controller may be flawed, but I still love using it, not only it has a legendary battery life wich never seems to end but it also has a heavier rumble (probably due to it's size) making it feel like you have a higher controll over the game making it harder to do stuff. For example when playing Sonic and All Star Racing transform drifting feels so good and the controller is always vibrating, due to that you really experience the high speeds that you need to beat the game.
1:20 Nope. It's correct. 3 axes of translation + 3 axes of rotation I get where you're coming from, because axis usually implies rotation, but it very much isn't usually the case. In the simplest mathematical terms, they in fact mean translation. It's just that in common language, an axis, like that of a wheel, rotates. In other words, the wheel "rotates around" an imaginary axis, because it is moved by the literal axis. It doesn't move "along" said axis. It rotates. The axis _itself_ is not the rotation. It is a line connecting two points in space, around which something can rotate. So, the physical axis rotates around an axis of itself, basically.
Tell me you don't like this controller without telling me you don't like this controller. It is perfectly fine if the Sixaxis isn't for you. Although I do remember people ripping into Sixaxis because it lacked rumble, that criticism seems kind of overblown in retrospect since it wasn't the only wireless controller to do that (e.g. Nintendo's Wavebird). The idea of Sixaxis itself was forward thinking, since both Nintendo and Sony continued to feature Gyro based controllers well after the fact, and the PC community also adopted Gyro for both the Steam Controller and Steam Deck. Sixaxis being light was never an issue for me, not in a world where Super NES and Mega Drive controllers prided themselves on their lightweight feel. I think the Sixaxis build quality was largely rock solid too, taking alot of punishment when I would get maybe a little too angry at my games. Any durability issues I had with mine were either due to the pressure sensitive buttons failing (which were temperamental on all PS2 and PS3 controllers) or the internal Li-ion battery degrading which was always going to happen after 5-10 years worth of constant use.
The PS2's shoulder buttons were all analog, just with the same travel as all the buttons on the original dualshock, even the D-pad was analog. Only the L3 R3, Start, Select and well... analog buttons, were not analog.
I was one of the crazy people that paid for the original PS3 and it came with the Sixaxis controller. I wasn't too much a fan of it because of how light it was. I immediately picked up the Dual Shock 3 when it was released and kept the Sixaxis as a backup. Still have those things today.
A legendary good point of PS3 controllers is that the joysticks are extremely strong, no one ever had issues with it and has magnetism on it (seems like a hall effect), super comfortable buttons and 100% accuracy on them, including the joysticks. With that said, it is one of the best controllers ever made, I have one and I'm super happy with it. Also has pressure in all buttons including D-Pad
It's 6-axis because it can move up/down, left/right, forward/backward, spin flat, do a kickflip, and do a barrel roll- 6 degrees of motion. Thanks, machining knowledge.
Haha, I actually have a mini to micro adapter on my PS3 controller. But the sooner we can live all that behind for USB-C the better. You can get micro to mini adapters for PS4 controllers to go back the other direction.
I remember when the first PlayStation was out, my friend told me he'd bought a DualShock from one of his other friends. Turned out he hadn't, he'd bought a Dual Analog Controller from one of his other friends.
7:11 PS2 controllers L2 and R2 buttons (as well as the L1 and R1 and face buttons and Dpad) was in fact analog pressure sensitive, so they acted like modern triggers, just in button form but can act like standard buttons.
Sony always introduces controllers with gimmicks nobody uses… only a few games used the ps2 analog buttons, only a few the ps3 sixaxis features, only a few used the ps4 touchpad and right now almost nobody is using the ps5 dualsense features.
To be fair, ghost of Tsushima and red dead 2 implemented some use of the touchpad, same for god of war ragnerok, though you have to go in the options and set a command for it
PS2 analog face buttons can be pretty helpful specifically in racing games when face button throttle/brakes were still the norm, or MGS3 weapon-ready and grenade throw distance, but the problem is it always felt so finicky. It didn't have the physical feedback of a stick or trigger, and the window between 0% and 100% pressed is so small. They over engineered something within an exact form factor that was already a decade old at that point so it ends up forgotten until it becomes a technical problem as the hardware aged
The issue is most games are multiplat so they have to be able to do whatever the touchpad or other gimmick does on every other platform which won't have those controls. As a result it feels tacked on
When I got Motor Storm I showed my sister and said, you know how we would turn the controller while playing racing games as kids? Now you can actually steer like that! But yeah, my Sixaxis controller was the only controller I've owned which shattered haha
Logitech made one of these and I swear it was the lightest controller I ever held. "even lighter than Sony's"If anyone knows the Logitech model number or name please post it because I can't find anything on it.
Say what you will, but the battery life was legendary. I used to play nonstop a full week or more without needing to recharge. It was such an unusual phenomenon to recharge it that I sometimes forgot it was a thing, and by then I had forgotten where my USB cable was. For PS4 and PS5, I have specific cables only ever used for Playstation to make sure they aren't misplaced, because they are needed every two gaming sessions.
I have one of these and love using it. Charge lasts forever, feels just as comfortable to hold as a Dualshock 3, plus the shell has a nice translucent smoke color to it, making it sexy as hell.
I own a sixaxis PS3 controller. I’ve bought it from a collector with a fully functioning PS3. I was used to the PS4 and PS5 controller, so to grab it and feel like you grab a feather and it’s really hard to get used to the very lightweight controller if you compare it to the “heavier” PS4/5 controllers. And also what you mentioned were the R2 and L2 buttons: they suck with racing games. Gran Turismo, Ferrari 360 challenge Pirelli, but even cod are very difficult to play because your fingers slip off very easily so even if there’s a very small drop of moisture on your bumper or your finger, it’s guaranteed That your fingers slip off. However, the battery is a beast. I’ve 32 hours (not straight, but fairly close) and it’s still running fine. I just got the “low battery” notification on screen, so props to that. Even though it’s not the best controller and it feels cheap, it’s a very nostalgic controller since it’s the first controller I’ve used to play video games on, so the PS3 and the DualShock sixaxis controller do hold a special place in my heart.
I would have liked the Six Axis to still available as a cheaper option by the time I got my PS3 (the Super Slim). I have always hated the feeling of a controller vibrating in my hand. So, to have a cheaper option without it available would have been nice. I have never cared much about controller weight.
The early controls have a piece of the back shell between the two back buttons that slides out (later versions the back shell was one whole piece), which gave me the biggest issue swapping out the battery. Like, I was able to take it apart easily.... But putting back together gave me 3 hours of frustration and ultimately breaking those little pieces of the shell. The battery replacement on the later versions took 5 minutes, with no headache. Waiting on a replacement shell to see if I can salvage most of the OEM controller.
My least favorite thing of the PS3 controllers is how the L2 and R2 lost its plastic "shelf" if you will. So when youre holding it you can no longer rest the controller on the top of your fingers, your fingers instead slide off and onto the scratchy part where the handle meets the trigger mechanism. Makes you hold the handles differently, and every time I go from the 3 back to the DS2 its like "ah this is how its meant to be". In my opinion the entire form factor of the controller was compromised for the sake of adding extra crap, making it feel worse ergonomically in your hand than the original Playstation's controller. I was so glad the DS4 had a tweaked design to better accomodate its modern functionality.
The only thing I hate about the PS3 controller is the L2 and R2 trigger buttons they're slipper and dont have grips at all, they fixed this on the PS4 control.
@@-locke-6051The console was not terrible. 3 generations of compatibility. Multiple card slot options. 4 usb ports. HDMI and legacy connectors. Excellent exclusives. Calling it terrible is just some fanboy crap.
Yes, the PS3 controllers really are that small. They felt as small as 2 joycons stick together without the Switch controller thing. I grew up enjoying my PS3 as a teen (tho I asked for a 360 for Christmas). After getting an Xbone, I went back to play my PS3 again a few years ago, playing those controllers now hurt my hands. I will say though, out of all the controllers from PS and Xbox I've used, something about the PS5 controller feels the best. Though the drift is as bad as the Switch Joycons.
I actually loved the sixaxis, I have several for my PS3s. The light weight is a nice change to me from the dual sense and the battery lasts FOREVER. If you gave the sixaxis adaptive triggers and USB C it would be the perfect controller for me.
@meatbunftw nah after going to the 5 it's too small for my hands as an adult, ps4 is better for kids hands tho, also the haptics and ability to have the triggers as 2 buttons depending on the pressure like it returnal is brilliant
DS4 was an amazing controller, same for PS2. PS3 was the only awkward one. Dualsense is great but I do wish the grips were slightly smaller. I want the textured feel of the dualsense with the size of the DS4
My friend has two controllers. A DualShock and a Sixaxis. The DualShock’s left stick rubber is missing but he still uses it since the Sixaxis sucks so much.
Stick drift is your fault. I have 2 launch ds4s and 2 second gen ds4s that have thousands of hours of play with no drift. Learn to take care of your stuff
@kavogaming5352 first of all, people file stupid lawsuits all the time, it doesn't mean anything. Second, it's not "lawsuits", not plural, there was only one. Third, that lawsuit was for ps5 controllers, not ps4, which is the topic of discussion here. Fourth, get fugged
The most interesting thing that no one talks about is that ALL buttons are analog throttle-type. So if you press the X-button for example, you can actually press it softly or hard and it actually makes a difference.
Ehhh it was really only good during the latter years. 2006-2010 was BRUTAL for a PS3 owner as we often got shafted with 3rd party games and 1st party were few and inbetween. The games that made PS3 such a legendary console didn’t come out until 2011ish and by then, the generation was nearly over
@@bronzin1445while there were many bones to pick with the PS3, 1st party games wasn't one of them. Fun fact: The PS3 in it's first 4 years that you speak of, had more 1st party exclusive games than the PS4 and PS5 in their respective first 4 years.... combined. (Admittedly I was shocked to find out too)
2:35 When you said "fatigue inducing mammoth" I immediately thought of the UFO controller from the original Xbox. Fond memories, but I probably wouldn't go back to that one.
@@anarcanetemplar4807 you are correct. I was checking around on the support for the pressure sensitive buttons and the list of PS3 games that support it is very small. The most notable ones are the Gran Turismo Gamea, and Grand Theft Auto IV for vehicle acceleration. Saints Row the Third used pressure sensitive buttons to control the altitude of the helicopter. The List of games supported is bigger on the PS2 side with a majority of them being racing games.
Didn't own one myself, but I borrowed one early on to have as a backup controller while my main one was charging. I do remember it being too light. The weight of the Dualshock 3 felt more important than the actual vibration function. I haven't touched a PS3 controller in a while, but I recall that the handles were a bit shorter as well, compared to a PS2 controller, making the controller feel tiny in comparison. I loved the lower resistance in the sticks, and the buttons felt a lot more reassuring. The buttons on the PS2 controller felt a bit squishy in comparison and would make me press way harder than I'd need to, because it didn't feel like it was touching the contact surface. This would of course also make the DS3 last longer. I got my PS3 in 2009, and after 11 years of playing through over a hundred games (a couple of them several times) the Dualshock 3 it came with still works perfectly, as well as the backup controller I got in 2012. The sticks are slightly loose, but there's no drift.
I never understood why people are adamant on having internal batteries for their wireless controllers when they are incredibly difficult to replace and have such a disdain for AA batteries which last at least twice as long… I wish the DualShock 4 took AA batteries. You’re lucky if you 12 hours out of it and that with the battery energy saving mode enabled
@@bronzin1445Because constantly buying batteries feels bad, and the internal battery will hold out until the next generation anyway, and you can just plug a wire in after it gives out if you ever feel like playing the old console.
These are some strange controllers, my first one was second hand and there was absolutely something wrong with its innards. Moving the sticks too fast would cause it to think a random other button was pressed, with a bias toward the x button. Trying to play a platformer with your character randomly jumping is an experience all right
I remember when I upgraded from the default six axis to the normal DualShock 3 and noticed how much heavier the DS3 felt. I was like, “Woaaah this feels so much better.” The material that the six axis is made of feels like I can crunch it in my hands.
Phil Harrison carries a curse. Let's just hope he doesn't showcase the Switch 2, PS6 or whatever Xbox creates (if they even survive to the next generation.)
The only problem was the L2/R2 trigger spring would loosen over time and sometimes you can run into an issue when the foam on the board disintegrates causes the input to go haywire
I have it, disassembled it & it still works. Got my fatty 40gig in August 2008. Still have those bad boys in my room connected to the TV as i breathe. For whenever i wanna play offline bots in the killzone trilogy or Playstation Allstars, it's practically family at this point.
It has been almost 20 years and still no one has made a copy of the PS3 boomerang
Reality is sad
There was a 3rd party ps1 controller that kind of looked similar that came out years before, it was silver colored.
I FW the silver boomerang
I actually thought it looked cool at the time, but clearly I was the only one that thought that lol. Everyone rightly ridiculed it for being a boomerang controller 🪃 🎮
And it’s crazy that I recently saw a prototype Dreamcast controller, which looks kind of like a boomerang as well and have as a result gotten a lot of eBay recommendations from a couple parties who went that direction
I have no idea how much they work, but it’s still kind of funny that those third-party stuck with the old version
@@jordanhoughton1948 it was the interact barracuda the back bumpers and triggers are nice.
Was still the cheapest blu ray player on the market. THAT was the reason for the price.
Exactly, people to this day spitting the nonsense that the high cost of the console was because of the backwards compatibility with ps1 & ps2 but those were old & cheap chips at this point. The high cost was because of the new & emerging tech of HD bluerays drives. That’s why Microsoft didn’t put an HD DVD drive in the Xbox 360.
Blu Ray players cost a lot because Sony created it, they could inflate prices as much as they wanted because the patent was theirs. They did the exact same thing with DVD players, it cost a lot because the hardware in it was actually way ahead of what anyone else was doing. It was nothing to do with the disk drive
@@danielposey0620If only Sony kept the PS2 functionality for all PS3’s.
@@mrcaboosevg6089 ... No. Way more brands than Sony were making blu ray players.
Sony had 0 control over other player's market values. Companies deciding to charge $1,000 (yes, real price during the first years) for a blu ray player WITHOUT a wifi chip to enable internet updates for the codec, were NOT caused by Sony creating the format.
The early PS3 machines could also play Super Audio CD's, which cost a lot at the time as well for a dedicated player. Not many people knew that the PS3 had that functionality though.
If you played MGS 4 with the sixaxis and met the ghost of Psychomantice he will try to vibrate the controller like he did on the ps1 in MGS1 if he detect that the controller is Sixaxis he'll say No Vibration? then scream in agony before disappearing.
but if you met him while using a DualShock 3 he will vibrate the controller and shout The Vibration Is Back!! and keep laughing and before he disappeared you'll hear Hideo Kojima scream Traitor!!
Wow I loved that game and did not know he actually knew the difference! Cool
@@anothergamingchannel2656 he will also try to read Snake's memory before he vibrate the controller ( something he also do in MGS1 where he can detect any save file of a Konami made game and name that game to you ) but he couldn't by saying Hmm.. You Start to Improve, Snake.
once he disappeared, Otocon will calls you and tells you that probably his mind was stuck in the past as he can read a PS1 Memory Card but cannot read an HDD lol!
It's so funny watching people play MGS4 for the first time in 2024 and being so confused at Psycho Mantis screaming "VIBRATION IS BACK!!!" then laughing and going back to the afterlife
@@cleverman383 dang, I never played MGS3 or 4...now I'm curious!
@@adamgardner28 They're great games! Give them a try 😄
I want it. The six axis has a legendary battery life.
Maybe if you replace the battery with a new one with larger capacity. The original was as good as the PS4 controller.
PS3 controllers couldnt last 4 hours
@@liquidpulse1713no. The PS4 controller is rated for 4 to 8 hours of play, while the sixaxis is rated for 30 hours.
@MrFRNTIK maybe today, but back in the ps3 generation, that controller lasted twice as much as the dualshock 4.
I loved the first PS3 controller... I HATE rumble in my controllers and I hate the fact I have to pay more money for my controller for a "feature" I turn off every single damn time.
The PS5 controller would be legendary, if they just remove all that pointless garbage in the controller... NO Rumble, No Six Axis, NO Speaker, NO Adaptive Triggers and No Touch Pad... Just make a normal damn controller!
You will get better battery life and it should be cheaper to buy... None of these "features" do anything to make a game "better" for the player.
7:12 This is wrong, L2 and R2 were not "single press buttons." The Dualshock 2 R2 and L2 buttons were indeed buttons, but they were analog/pressure sensitive, they just weren't actual triggers. They worked the same as the pressure sensitive face buttons on the DS2 (essentially the same as an analog trigger just in button form). The Sixaxis/DS3 controllers simply turned R2 and L2 into an actual analog trigger rather than an pressure sensitive button.
Yeah, I've been having trouble playing some PS2 games without access to analog face buttons. Does the Sixaxis have analog face buttons? I've had a hard time confirming this.
@@01100101011100100111sixaxis does have pressure sensitive buttons
@@01100101011100100111 i use my sixaxis on the PS2 and it totally has them!
@@01100101011100100111 from ds4 forward there are no face analog buttons. Right now only gamepads with pressure sensitivity for playstation family are DS2, DS3, Sixaxis and Retro Fighter's Defenders (third party gamepads).
Yup, was about to comment this. I used to think it was just square, triangle, circle and X and was quite surprised when I discovered the dpad and shoulder buttons are analog as well. In GTA III, for instance, you can walk and aim using the dpad and it's analog. The only game I know that uses the pressure sensitive feature of the shoulder buttons is Psi-Ops where you can control the height of items you lift with telekinesis.
Edit: Actually, scratch that. The shoulder buttons are used in MGS2/3. Pretty popular games too.
It didn't have gyro controls, those still hadn't reached consumer cost effectiveness in 2005/6. It actually used 2 sets of 3 axis accelerometers mounted with a spatial offset. By measuring the difference in acceleration you can work out rotation, but the error is very high. That's why gyro mems sensors are better for the task.
Wasn't that exactly the case with the wiimote and motion plus that added the actual gyro sensors afterwards?
@@fgmenthI think it only had an accelerometer. So it could tell if it was being moved, but had no point of reference for where it actually was other than the sensor bar.
@@mrn00bly83 yeah that's what I'm saying, the wiimote had accelerometers only and later added the gyroscope with MotionPlus. I'm pretty sure that was the case, it's been quite a few years.
The ds3/sixaxis has a 3 axis accelerometer and a single axis gyro for yaw. Pitch and roll are approximated from the acceleremeters from what I have seen.
The "Wingman Extreme" gamepad for PC had a tilt sensor, but it is likely just a weight on a potentiometer, because it overswings by fast motion like a pendulum and so makes e.g. fast steering in racing games inaccurate. Its shape (too big) also feels unergonomic and hurts my left thumb.
I JUST REALIZED SIXAXIS SPELLED BACKWARDS IS THE SAME WHAT IS WRONG WITH ME
Don't feel too bad, it took me 25 years to realize 'Miles Prower' is a pun on miles-per-hour 🤯
@@jordanhoughton1948 oh dang that is a double entendre in spiderverse 2 movie then
Palindrome
Same here. The commercial at 1:07 with the spinning letters made me feel like an idiot
@@jordanhoughton1948 took me 15 years to realize what Yagami spelled backwards is.
I live in Canada and it's insane to me that when the ps3 launched, it was only $60 more in Canada than the US. But the PS5 pro is $260 more in Canada.
Castreau ruined our economy
Might be worth the drive then. But imo the pro isn't worth buying at all. Crap upgrade
Difference in currency. The Canadian dollar is worth less compared to the American dollar in present times. Like back then the CAD was like 0.90 USD cents = 1 CAD, now it’s like .75 USD = 1 CAD
Ps5 pro is Sonys attempt at capitalizing on gta, it’s not about making tons of money or necessarily ripping the customer off but it’s definitely not worth the price.
u think sony might not like canadians?
Phil Harrison was ahead of Playstation during its darkest hour, was ahead of Xbox during its darkest hour and was ahead of Stadia. That can't be a coincidence.
Well, could be makes bad decisions or that he is called in to companies that are "struggling"
@@Azuris190neither Xbox and SCE were struggling though
@@emaneko22 Xbox was struggling in secret ever since the launch of the Xbox One.
I still have the Sixaxis controller that came bundled with the 60Gb fat model.
Do you still own the 60GB fat model?
@@ahmedp8009 In fact I do. I stored it back in its original box after I had its thermal paste changed by a professional. I've bought a Super Slim model later on.
I bought a Nov. 2008 PS3 secondhand but the controller (a dualshock 3) was broken, so I bought a Sixaxis controller that I still use to this day (though I am planning on getting a dualshock 3 pretty soon).
Still have my fat model, I don't use it much as I've never opened it for a cleaning. Have like 3 super slims I've fixed so play those.
@@Lenmaer Oh dang, is it the backwards compatible version? You could use it to play PS2 and PS1 games if you wanted!
Selling "lighter" as a feature because there was a patent dispute keeping them from putting rumble in right away...
Marketing dunk.
Sony's gonna Sony...🙄
It's the same as calling the PS5 Pro disc free like they seem to be doing. See they should be advertising it as Game Free.
Not many people know this but Phil Harrison also launched the Titanic
What
LMFAO!
He also launched the Challenger Space Shuttle
He was probably the guy who told Musk the Cybertruck was a good idea too
I swear every time I see that guy on stage presenting a console, it was bound to fail or have a rough start - PS3, Xbox One, and the Stadia. He was part of the PS1 team but that is still outweighed by low selling consoles.
He's mistaken; there are, in fact, six degrees-of-freedom---three translational and three rotational degrees-of-freedom.
What about Time?
@@treytable4230oh you know
Not entirely.... You're missing the 40oz. To Freedom.
@@treytable4230Unles the controller can move freely through time, it is not a degree of freedom.
He didn't say there weren't 6 DOF's - he said there weren't 6 axes. He's correct. There are 3 axes and 6 DOF's.
I just took one apart yesterday and had trouble with the right shoulder trigger when putting it back together. after struggling for a long time, I finally managed to get it back together and decided to never open a dualshock 3 controller ever again
Lucky, after my dad gave me his old PS3, the controller didn't work. Once I opened it, I couldn't get it back together correctly. I don't even know where some shoulder buttons are 😭
So, worth noting that the disassembly of the DS3 is slightly different from the Six axis. It doesn't have the separate annoying piece between the shoulder buttons.
@@BlueStinger475 yeah i had to watch a video on youtube to figure out how to put it back together
Thankfully, not as stickier whatever has other controls have had to repair, but maybe it’s just me I kinda lucked out
Saaaame!. I took apart mine to remove the vibration system and gyros tl make it at lot and i mean at lot lighter in hands. The controller was already pretty light, but then removing the vibration it was even lighter and i freaking love it
It's one of my favorite controller of all time. The only thing stopping me from keep using it is the HORRIBLE USB input. Just terrible
The Dualshock 3 came out in Japan WAY before it did in the US. I imported one right away.
Nice
that's awesome. do you still have it? if not, what happened to it?
A neat little features of the sixaxis controller is that the plastic is actually slightly translucent. It has a smokey green translucent color when you hold it up to a light.
I just want the start and select buttons back, who wanted a share button? The touch thing is fine but who ever asked for a social media button
Get a Switch. They're called Plus and Minus, but they are the same idea.
I never use it for social media, I only use it to save my gameplay.
I use my share button for screenshots and short clips all the time it’s great
Am I the only who thinks the Start and Select buttons have become more difficult to press on current gen consoles? Dualsense, Xbox, Switch Joycon, I guess its so you dont accidentally hit it, but i find myself leading towards the PS touch pad as being the best if you are quickly switching between say the map and the overworld in Marvel's Spider-Man, I can't imagine myself pressing joycon plus button or xbox start button as easily.
I did, back when you were able to stream and share directly to Facebook it was amazing. I live streamed my outlast nightmare run and friends were able to join from their jobs/schools/homes
Bring back fb integration
I got a couple of Sixaxis controllers last year, when I realised one of my DS3s had a damaged/faulty R3 button. I actually didn't buy knowing they were Sixaxis, it was just an ebay listing of a pair of controllers + BD remote that looked in great condition (if maybe a little dusty).
When they arrived I realised they were Sixaxis, but it didn't bother me. The weight didn't put me off, I don't think they feel flimsy.
Personally I don't even use rumble these days, so the Sixaxis missing rumble doesn't bother me. I turned rumble off on my PS4 controllers to try and manage it's poor battery life, and after a while realised I didn't miss it.
I will typically only use rumble if it's tied to a specific game mechanic, eg. a fishing indicator or something similar.
So Sixaxis is not something that would put me off. In fact, from what I've read the people making fake/clone DS3s don't typically make Sixaxis, so a listing for a Sixaxis would basically be a guaranteed genuine controller.
The only real issue with them is shared with DS3s, the aging internal battery. At this point they are up to 18yr old and will likely need replacing. And the only battery replacement options are generic and of dubious quality.
Compare that to 360 controllers, people laughed (and still do) at Xbox controllers having the *option* of using AAs. But a good condition 360 controller + a fresh set of rechargeable Duracell or Energizer AAs will be a much easier fix, than the generic 'pot luck' replacement batteries of DS3.
Dude, use quality rechargable batteries like Eneoop (not a Pro one) or at least those from Ikea. Also use proper charger, not those shitty one from GP or Energizer.
That's why corded controllers are superior. I stay away of any wireless transmitting stuff to prevent brain damage from its pulsed microwaves.
2:00 "So Phil how does it Phil" 😂
🤣 love it 🤣
To Phil, it Phelt incredibly intuitive and he was very excited, not just for what this means for their game developers, but he was also so excited about what this meant for the consumer and for their experience of PlayStation 3, and he thought it was a fantastic innovation and yeah, he wasn't joking
You can see clearly he was trying not to laugh before saying that line 😂
More names
I could never understand all the controversy with having a controller that's "too light". For an object that I might be holding in my hands for hours at a time, I want my controllers to be as light as physically possible
Sometimes too light feels too cheap or low quality. A little added weight gives feels a bit more like of a premium experience
@@mario7832 But why? No i'm seriously asking. If i could have a 1 gram 3DS or other handheld gaming device i would want that. I dont want/need a titanium or steel controller in my hands just cause it take a bullet. I just need something in my hands so push buttons with. I don't want added weight.
I am someone who also hates rumble and always turned it off. Wish i could just buy a 1st party controller that didnt come with it. Which is why i enjoyed this launch sixaxis controller. Super light with no rumble. Its my favorite controller.
I also wouldnt want super heavy body armor. I'd want something that feels light as cotton but know it could take a sci-fi rail gun or tank blast. Lighter is better. yea that's a bit off topic but i guess my question, why are grown adults still mis-using their controller's and game consoles? Are you the Hulk? Do you break controllers in your hands cause you hold them with all your grip strength?
It's because lightweight is typically associated with flimsy/cheap build quality.
Of course that's not always the case in reality but its how a lot of people see it.
@@VexAcer Wouldn't it be easier to just make heavier toys then if that's wha'ts considered more popular? Could just go back to the 50/60s and make toys out of cheap iron and start making glass bottle sodas again instead of aluminium.
I myself had a lot of metal toys from my parents growing up and they weighed a fuckton. I was happy to finally start getting plastic toys that didn't weigh like 10 pounds. But maybe even as a kid, i tended to take care of my stuff and not throw them around i guess. All of my Electronics past Sega CD are all in great shape even after 2 decades.
Because most people have experience with tools. For example, a cheap shitty knife will feel flimsy and weigh probably a quarter that of your nice kitchen knife.
Quality materials generally have more mass than lesser, human physiology promotes feedback, so we associate the sensation of a modestly heavy tool with quality. A lighter-than-expected tool would therefore be associated with lesser quality.
Obviously nobody wants to game on a 30lb rock, like more weight isn't just a cheat code to make your junky product seem higher quality. A lot of effort is put into striking a balance between something that feels solid and something that can be mass produced/made profitably.
I absolutely love the entire PS3 era. I love the design, the styling of everything, the emotion and attitude it all portrays. I love the games too. Such a good era! I didn't mind how light the SIXAXIS was but I did miss the rumble and primarily used DualShock 3 later on!
0:20 Sticker shock of the century isn't as clear after the PS5 Pro reveal. Equally outrageous
No bro, that’s a Pro console; like IPhone pro. It’s premium. For a base home console to be that mich at that time was crazy. The Wii and 360 were way cheaper
@@tgreg9542just wait til PS6 is $699 with no disc drive. Likely the PS5 ones will even work with PS6. People are already trying to justify the price point of the upgrade
@@tgreg9542tbf at least the PS3 also included that Blu-ray player built in. Blu-ray players in 2006 I believe were anywhere from $700-$1000
@@GamingYoshi64and the PS3 had free online
Not only was PS3 a base console, it actually did cost more than PS5 Pro adjusted for inflation. Think before you speak bruh 😂
Fun fact, L2 and R2 were analog on PS2. I bet it was just never really implemented. Even L1 and R1 are iirc
I think that analog front buttons wasn't the best idea.
They are, it's really easy to tell playing the Ps2 Ace Combat games on original hardware. I miss analog buttons on controllers and it makes some older games hard to have full control over
When I was 13, my friend showed me that abomination prototype PS3 controller. I told him those controllers look stupid, then he made fun of me for the way I said it. It didn't occur to me until later in life that he might have actually liked the design of that... controller.
I have one sitting next to me that intended on repairing for a year now collecting dust. Finding parts is a pain but I do want to give it a shot
Same here! My dumbass opened it to fix a stuck L1 button and for some reason i can't put it back together so it's just sitting next to me lol
I recall them stating that rumble was outdated and we didn't need it.
Hahhahaa
I'll take it
My original PS3 came with a SixAxis. It is what it is. No rumble, and much lighter. The lighter portion threw me off far more than the lack of rumble. Miss that battery life though.
I still have a Sixaxis controller, it's true that it is incredibly light! Absolutely unbeatable battery life though
Rumble I can take or leave but the feature I miss was the ps2 analogue face buttons. Being able to modulate throttle in San Andreas made drifting so fun
We have L2 and R2 for that now, which is also millions times better than analog buttons. You can actually tell how much analog input your applying with triggers, with face buttons it's just a vague guess
@@hustla818 not the same. Triggers are much better for shifting gears and there’s really only two types of throttle you need anyway, light or full. And there’s no reason we can’t have both
@alexadelaide what? If you said bumpers that would make sense, but trigger are better for shifting gears? Bro your living in a completely different world than everyone else
@@hustla818 I’m sorry that you feel a trigger is like harder to press than a shoulder button or something? But you use a throttle and brake a lot more than changing gears and having those as face bottoms with analogue is much more ergonomic for casual driving games. Also gear up on right and down on the left is much easier to remember. That’s how games started and they only changed to what you’re used to now because they cheap out and only make triggers analog, not for any other reason. Think of how stupid it would seem for Mario kart to use shoulder buttons for accel and brake. Ridiculous
DS3 also has that though
6:50 I miss the days when your controller told you which player you are.
Modern Gaming: so which player am I? Modern Developers: couch co op? What is that? Where is your second copy of this game?
Me: Fuck That Bullshit!
Deadass, was playing the ps4 version of 7 days to die with my bro yesterday, he mentions there’s a ps5 version so of fours I look it up, imagine my surprise when I learned they took off split screen for the ps5 version? Like tf
@@themoongateofficial Yeah people don’t buy a second controller for a friend anymore. They got another one because they broke their first…
The PS5 still tells you. There is a row of white lights under the trackpad that will tell you. For instance, one player has one light and player two has 2 lights. Granted, as you said, there are not that many modern games that let you play multiplayer. Also, switch controllers have an indicator as well.
@@junkithuang tbf I still have my base controller I just bought one last year on Black Friday cus it was 50$ at Best Buy I couldn’t resist, the consumerism took over when I saw the purple
@@DonaldWyman I should’ve kept my manual for that, jokes on my though…
Best controller ever. It was so light you would forget you even had something in your hands. As someone who hasn't used rumble since the ps2 days and has the haptic trigger turned off I wish we could get a light modern controller with no rumble in it.
A lighter model at a cheaper price because it uses less materials... I would 100% buy it
You could remove the rumble motors. I don’t think you’d notice much difference though. I imagine most of the weight is in the battery. Go wired. Lightest controller.
Mine got busted and have to buy one and i couldn't move on with that. Controller. I open the new one and removed everything besides battery
I used to open mine and remove the rumble motors. Couldnt stand the rumbles.
@@92Fly HAH bro has no idea how late stage capitalism works. sadly, the world doesn't work like that anymore. a lighter modern controller using less materials would cost more because it's a "niche"
6:34 Worth noting is I believe Sixaxis controllers were the only PlayStation controllers that had Hall Effect sticks (at least some), which may explain the "loose" feeling
Edit: Probably none of this is accurate. Didn't actually do my own research
This isn't true; however, Sony did employ the same dynamic stick box detection that PS2 controllers did with Sixaxis (and later DS3), which greatly reduced the effects of stick drift over time (since the controller understood what the actual range was from power-on while you moved the stick).
@@doqi disassembled a sixaxis controller. I confirm it has hall effect sticks
No they weren't. You can see in the video that his Sixaxis only has 3 soldering points instead of 4 which indicates it was the standard carbon film pot that PS2 had. Hall Effect does not affect how loose the sticks feel, that all comes down to the springs tension in the stick's housing itself.
I bought a PS3 Slim back in 2010 and even those controllers still had 'Hall Effect' sensors in them.
They were removed when the PS3 3000 series released.
@@Marcheziora Fair enough. I was ignorant of the details other than "some PS3 controllers had hall effect sensors." As for the stiffness of the thumbstick itself, that was just one person's observation from a video he made on why her prefers potentiometer sticks, but it's worth noting that his examples for HE controllers were not first party, so not apples to apples
I won't stand for the Logitech WingMan disrespect!
cage match!
the mini usb charging was a great idea. Those are some tough cords. They are right up there with usb c.
They are well considered as the worst/weakest small USB standard.
@@Justin-kl7mp Nah man. I don't know where you got that from. The weakest and the worst are micro usb cables.
@@knapper212micro USB cable tips break. Mini USB cables break the socket on the device, which is why they were replaced.
@@Roboprogs I don't know of any devices where the usb socket was broken by use of mini usb cables. The things are built like a tank from what I can see. If that is true then why aren't there alot of ps3 controllers with broken sockets? The only way I can see it breaking is by user error. Don't get me wrong usb c is fantastic and I believe that one of the reasons it was replaced because they were not cheap to make.
@@Roboprogs Been using Mini usb cables for years and never had this issue happen with myself or anyone around me.
I just played with it for the first time yesterday and I told my friend who owned it "This thing is so light I could throw it and it would stay in the air."
People who call this the worst PlayStation controller don't remember the boomerang.
That controller never actually existed other than as prototype
@@KaitouKaiju Thank you, Captain Pedantry.
The longer handles on the boomerang probably would have made it the most comfortable PS controller to date.
@@leviwarren6222 It's not pedantry, you're just wrong. People haven't forgotten the boomerang. There's just zero reason to bring it up when discussing the worst controllers because it never released. Suck it up.
PSX's Dual Analog my dude
You missed one, not only did Phil launch the Sixaxis without rumble, he also renamed Infogrames into Atari, headed Microsoft in Europe during the launch of the Xbox One and was Vice President and General Manager on Stadia.
He either doesn't know how to choose good projects or actively fucks up anything he touches.
I was one of those people that like the sixaxis over the DS3. I never used the rumble feature on any game that didn't absolutely require it and all of the sixaxis controllers i have, use hall effect sticks.
The battery life is great too.
controllers without rumble feel completely broken. It's like walking without feeling the ground. It's like driving without feeling the tires or weight transfer. It's like eating without tasting. It's like watching something on mute.
Finally, someone else that doesn't care about rumble. I never use it either, I just find it distracting.
@@InTheZone85maybe for you! My 1st controller had a stick and ONE BUTTON. And I had the best time with it!
@@sideskroll Was your first console Atari?
The only time i use rumble is when I have controller wired. I turn off the rumble feature when going wireless to get the most of the battery life.
It's like we are on the same cadence! I was literally cleaning a pile of controllers I bought wholesale from a thrift store and thought the Sixaxis-only labeled one was fake. However, it kept popping up as genuine in the controller test software. So after some digging, I learned that this is just a controller from an earlier time - naturally your video goes much more in dept.
"third party wireless controllers just felt off" and shows my absolute favorite ps2 controller ever. That thing was quality.
Logitech isn't madcatz lol
No wonder, I used to think my PS2 was broken because I couldn't feel any rumble on it.
I’m still waiting for the boomerang controller that looked so futuristic
The PS 3 controller may be flawed, but I still love using it, not only it has a legendary battery life wich never seems to end but it also has a heavier rumble (probably due to it's size) making it feel like you have a higher controll over the game making it harder to do stuff. For example when playing Sonic and All Star Racing transform drifting feels so good and the controller is always vibrating, due to that you really experience the high speeds that you need to beat the game.
5:17 So Do not let Phil anyware near your Consoles.
1:20 Nope. It's correct.
3 axes of translation + 3 axes of rotation
I get where you're coming from, because axis usually implies rotation, but it very much isn't usually the case. In the simplest mathematical terms, they in fact mean translation.
It's just that in common language, an axis, like that of a wheel, rotates. In other words, the wheel "rotates around" an imaginary axis, because it is moved by the literal axis. It doesn't move "along" said axis. It rotates.
The axis _itself_ is not the rotation. It is a line connecting two points in space, around which something can rotate. So, the physical axis rotates around an axis of itself, basically.
Tell me you don't like this controller without telling me you don't like this controller. It is perfectly fine if the Sixaxis isn't for you.
Although I do remember people ripping into Sixaxis because it lacked rumble, that criticism seems kind of overblown in retrospect since it wasn't the only wireless controller to do that (e.g. Nintendo's Wavebird). The idea of Sixaxis itself was forward thinking, since both Nintendo and Sony continued to feature Gyro based controllers well after the fact, and the PC community also adopted Gyro for both the Steam Controller and Steam Deck. Sixaxis being light was never an issue for me, not in a world where Super NES and Mega Drive controllers prided themselves on their lightweight feel. I think the Sixaxis build quality was largely rock solid too, taking alot of punishment when I would get maybe a little too angry at my games. Any durability issues I had with mine were either due to the pressure sensitive buttons failing (which were temperamental on all PS2 and PS3 controllers) or the internal Li-ion battery degrading which was always going to happen after 5-10 years worth of constant use.
The PS2's shoulder buttons were all analog, just with the same travel as all the buttons on the original dualshock, even the D-pad was analog.
Only the L3 R3, Start, Select and well... analog buttons, were not analog.
Cool. Literally just beat Tools of Destruction on the PS3. My daughter was so happy that we did it lol
I was one of the crazy people that paid for the original PS3 and it came with the Sixaxis controller. I wasn't too much a fan of it because of how light it was. I immediately picked up the Dual Shock 3 when it was released and kept the Sixaxis as a backup. Still have those things today.
Ironically I never even needed dual shock, even before I knew what a drain that was
A legendary good point of PS3 controllers is that the joysticks are extremely strong, no one ever had issues with it and has magnetism on it (seems like a hall effect), super comfortable buttons and 100% accuracy on them, including the joysticks. With that said, it is one of the best controllers ever made, I have one and I'm super happy with it. Also has pressure in all buttons including D-Pad
i love my SIXAXIS. it weighs nothing and lasts forever
I thought Gran Turismo was the system seller for me. But it was Flower. The amount of hours and joy from that game was indescribable.
The sticker shock of the Century is now the PS5 Pro.
It's 6-axis because it can move up/down, left/right, forward/backward, spin flat, do a kickflip, and do a barrel roll- 6 degrees of motion. Thanks, machining knowledge.
7:05 That mini USB was way better than the micro B that the PS4 came with. Micro B needs to die in a fire.
Haha, I actually have a mini to micro adapter on my PS3 controller. But the sooner we can live all that behind for USB-C the better. You can get micro to mini adapters for PS4 controllers to go back the other direction.
@@Coolman13355 The problem is the micro USB socket in the controller itself.
I remember when the first PlayStation was out, my friend told me he'd bought a DualShock from one of his other friends. Turned out he hadn't, he'd bought a Dual Analog Controller from one of his other friends.
Still was an amazing console. I wish I hung onto my 60GB model at launch
PS3 was dog shit
@@Cody.TafoyaI liked it more than 360. It had a wider variety of exclusives.
7:11 PS2 controllers L2 and R2 buttons (as well as the L1 and R1 and face buttons and Dpad) was in fact analog pressure sensitive, so they acted like modern triggers, just in button form but can act like standard buttons.
Sony always introduces controllers with gimmicks nobody uses… only a few games used the ps2 analog buttons, only a few the ps3 sixaxis features, only a few used the ps4 touchpad and right now almost nobody is using the ps5 dualsense features.
To be fair, ghost of Tsushima and red dead 2 implemented some use of the touchpad, same for god of war ragnerok, though you have to go in the options and set a command for it
eh idk, a lot of games use the PS5 haptics. the others are correct though
PS2 analog face buttons can be pretty helpful specifically in racing games when face button throttle/brakes were still the norm, or MGS3 weapon-ready and grenade throw distance, but the problem is it always felt so finicky. It didn't have the physical feedback of a stick or trigger, and the window between 0% and 100% pressed is so small. They over engineered something within an exact form factor that was already a decade old at that point so it ends up forgotten until it becomes a technical problem as the hardware aged
The issue is most games are multiplat so they have to be able to do whatever the touchpad or other gimmick does on every other platform which won't have those controls. As a result it feels tacked on
@@IceBlueLugiamostly just first party games tho.
When I got Motor Storm I showed my sister and said, you know how we would turn the controller while playing racing games as kids? Now you can actually steer like that! But yeah, my Sixaxis controller was the only controller I've owned which shattered haha
Logitech made one of these and I swear it was the lightest controller I ever held. "even lighter than Sony's"If anyone knows the Logitech model number or name please post it because I can't find anything on it.
Say what you will, but the battery life was legendary. I used to play nonstop a full week or more without needing to recharge. It was such an unusual phenomenon to recharge it that I sometimes forgot it was a thing, and by then I had forgotten where my USB cable was. For PS4 and PS5, I have specific cables only ever used for Playstation to make sure they aren't misplaced, because they are needed every two gaming sessions.
Biggest lesson learned... Phil Harrison should be avoided.
PS3, One, and Stadia
I have one of these and love using it. Charge lasts forever, feels just as comfortable to hold as a Dualshock 3, plus the shell has a nice translucent smoke color to it, making it sexy as hell.
8:14 that controller looks like a Cylon Raider
I own a sixaxis PS3 controller. I’ve bought it from a collector with a fully functioning PS3. I was used to the PS4 and PS5 controller, so to grab it and feel like you grab a feather and it’s really hard to get used to the very lightweight controller if you compare it to the “heavier” PS4/5 controllers. And also what you mentioned were the R2 and L2 buttons: they suck with racing games. Gran Turismo, Ferrari 360 challenge Pirelli, but even cod are very difficult to play because your fingers slip off very easily so even if there’s a very small drop of moisture on your bumper or your finger, it’s guaranteed That your fingers slip off.
However, the battery is a beast. I’ve 32 hours (not straight, but fairly close) and it’s still running fine. I just got the “low battery” notification on screen, so props to that. Even though it’s not the best controller and it feels cheap, it’s a very nostalgic controller since it’s the first controller I’ve used to play video games on, so the PS3 and the DualShock sixaxis controller do hold a special place in my heart.
I would have liked the Six Axis to still available as a cheaper option by the time I got my PS3 (the Super Slim). I have always hated the feeling of a controller vibrating in my hand. So, to have a cheaper option without it available would have been nice. I have never cared much about controller weight.
Price didn't really change. Those motors are so cheap there are even more than two in some controllers. Patent licenses on the other hand..
@@AltCutTV My p[oint was I would have liked to have had an option since I hate rumble. I always turn it off.
The early controls have a piece of the back shell between the two back buttons that slides out (later versions the back shell was one whole piece), which gave me the biggest issue swapping out the battery. Like, I was able to take it apart easily.... But putting back together gave me 3 hours of frustration and ultimately breaking those little pieces of the shell. The battery replacement on the later versions took 5 minutes, with no headache. Waiting on a replacement shell to see if I can salvage most of the OEM controller.
The PS3 roller was my second favorite under the 360.
My least favorite thing of the PS3 controllers is how the L2 and R2 lost its plastic "shelf" if you will. So when youre holding it you can no longer rest the controller on the top of your fingers, your fingers instead slide off and onto the scratchy part where the handle meets the trigger mechanism. Makes you hold the handles differently, and every time I go from the 3 back to the DS2 its like "ah this is how its meant to be".
In my opinion the entire form factor of the controller was compromised for the sake of adding extra crap, making it feel worse ergonomically in your hand than the original Playstation's controller. I was so glad the DS4 had a tweaked design to better accomodate its modern functionality.
1:29 somehow i didnt know this until now
The only thing I hate about the PS3 controller is the L2 and R2 trigger buttons they're slipper and dont have grips at all, they fixed this on the PS4 control.
Better than 360 Controller and N64 Controller. 360 Controller was Hard to Hold and required a Battery and N64 had a Ton of Buttons
These controllers broke sooo easily and felt paper thin, paper light
Meanwhile, you could chuck the Xbox 360 controller at the wall and the worst that will happen is a few scuffs and scratches
PS3 controllers were built like cheap toys. The console was terrible already, but they fucked up the controller too.
@@-locke-6051The console was not terrible. 3 generations of compatibility. Multiple card slot options. 4 usb ports. HDMI and legacy connectors. Excellent exclusives. Calling it terrible is just some fanboy crap.
@@dapperfan44yuuup. The PS3 was way ahead of their times. I got so many features that don't even have on today's consoles.
I disagree. PS5 controllers go bad far quicker, particularly the drifting sticks.
I love how that suit guy holds the controller like it’s his first time touching one
0:40 that controller looks way too small for his hands
Because it was, playstation controllers were terrible until the ps4
PS1 to PS3 had controllers for asians
Yes, the PS3 controllers really are that small. They felt as small as 2 joycons stick together without the Switch controller thing.
I grew up enjoying my PS3 as a teen (tho I asked for a 360 for Christmas).
After getting an Xbone, I went back to play my PS3 again a few years ago, playing those controllers now hurt my hands.
I will say though, out of all the controllers from PS and Xbox I've used, something about the PS5 controller feels the best. Though the drift is as bad as the Switch Joycons.
@@MrTable678It is still a lot more precise and durable than it's predecessors, unfortunately, it's also comically small.
I actually loved the sixaxis, I have several for my PS3s. The light weight is a nice change to me from the dual sense and the battery lasts FOREVER. If you gave the sixaxis adaptive triggers and USB C it would be the perfect controller for me.
PS5 controller is their first controller that people actually wanted. Every other one we’re not made to sit into our hands.
Truth
Dualshock 4 is a better controller, imo
@meatbunftw nah after going to the 5 it's too small for my hands as an adult, ps4 is better for kids hands tho, also the haptics and ability to have the triggers as 2 buttons depending on the pressure like it returnal is brilliant
The Dualshock 1 and 2 are literally iconic controllers and still considered to be one of the best.
DS4 was an amazing controller, same for PS2. PS3 was the only awkward one. Dualsense is great but I do wish the grips were slightly smaller. I want the textured feel of the dualsense with the size of the DS4
I've got a USB PC controller that was so light I actually added lead golf club weights to it. Made a massive difference.
My friend has two controllers. A DualShock and a Sixaxis. The DualShock’s left stick rubber is missing but he still uses it since the Sixaxis sucks so much.
The loose analogs are amazing for finer control, it's my favourite controller because of that.
Dualshock 4 was my favorite besides stick drift. The weight was perfect fit right into your hands
Stick drift? I’ve been using mine for like 10 years now & it still works fine
the only annoying thing about it is the fact you can't change the light color or turn it off (only with ds4 on pc, but you still can't turn it off)
Stick drift is your fault. I have 2 launch ds4s and 2 second gen ds4s that have thousands of hours of play with no drift. Learn to take care of your stuff
@hustla818 nothing got to do with that. Sony has had class action lawsuits filed against them because of this issue.
@kavogaming5352 first of all, people file stupid lawsuits all the time, it doesn't mean anything. Second, it's not "lawsuits", not plural, there was only one. Third, that lawsuit was for ps5 controllers, not ps4, which is the topic of discussion here. Fourth, get fugged
The most interesting thing that no one talks about is that ALL buttons are analog throttle-type. So if you press the X-button for example, you can actually press it softly or hard and it actually makes a difference.
the ps3 era was so good. I cherish it
Ehhh it was really only good during the latter years. 2006-2010 was BRUTAL for a PS3 owner as we often got shafted with 3rd party games and 1st party were few and inbetween. The games that made PS3 such a legendary console didn’t come out until 2011ish and by then, the generation was nearly over
@@bronzin1445while there were many bones to pick with the PS3, 1st party games wasn't one of them.
Fun fact: The PS3 in it's first 4 years that you speak of, had more 1st party exclusive games than the PS4 and PS5 in their respective first 4 years.... combined.
(Admittedly I was shocked to find out too)
@@strykah92 you didn’t read my comment did you
CALL OF DUTY 3 2006 PS3 MULTIPLAYER WAS AWESOME !
2:35 When you said "fatigue inducing mammoth" I immediately thought of the UFO controller from the original Xbox. Fond memories, but I probably wouldn't go back to that one.
DualShock 2 controller is goated.
Yeah, mine still work and are 20+ years old. My dualshock 4 had drift after only 2-3 years
although DS3 is my all time favorite cotroller, I do miss the pressure sensative face buttons that the DS2 controller had.
@@tainteddragon2438I believe the DS3 also had pressure sensitive buttons, but I had no idea which PS3 games even supported that feature
@@anarcanetemplar4807
you are correct. I was checking around on the support for the pressure sensitive buttons and the list of PS3 games that support it is very small.
The most notable ones are the Gran Turismo Gamea, and Grand Theft Auto IV for vehicle acceleration. Saints Row the Third used pressure sensitive buttons to control the altitude of the helicopter.
The List of games supported is bigger on the PS2 side with a majority of them being racing games.
I bet that the pressure sensitive buttons on PS3 controllers got used more for PS2 BC than actual PS3.
Didn't own one myself, but I borrowed one early on to have as a backup controller while my main one was charging.
I do remember it being too light. The weight of the Dualshock 3 felt more important than the actual vibration function.
I haven't touched a PS3 controller in a while, but I recall that the handles were a bit shorter as well, compared to a PS2 controller, making the controller feel tiny in comparison.
I loved the lower resistance in the sticks, and the buttons felt a lot more reassuring.
The buttons on the PS2 controller felt a bit squishy in comparison and would make me press
way harder than I'd need to, because it didn't feel like it was touching the contact surface.
This would of course also make the DS3 last longer.
I got my PS3 in 2009, and after 11 years of playing through over a hundred games (a couple of them several times) the Dualshock 3 it came with still works perfectly, as well as the backup controller I got in 2012. The sticks are slightly loose, but there's no drift.
Honestly the biggest issue with the ps3 controllers now is the aging rechargeable batteries.
That, and phantom button presses.
A fellow Souls gesture ticks sufferer are ye? 🌞
I never understood why people are adamant on having internal batteries for their wireless controllers when they are incredibly difficult to replace and have such a disdain for AA batteries which last at least twice as long…
I wish the DualShock 4 took AA batteries. You’re lucky if you 12 hours out of it and that with the battery energy saving mode enabled
@@bronzin1445Because constantly buying batteries feels bad, and the internal battery will hold out until the next generation anyway, and you can just plug a wire in after it gives out if you ever feel like playing the old console.
@@OrbObserver ummm do you know rechargeable AA’s exist, right? Sounds like a non-issue where people are shooting themselves in the foot
These are some strange controllers, my first one was second hand and there was absolutely something wrong with its innards. Moving the sticks too fast would cause it to think a random other button was pressed, with a bias toward the x button. Trying to play a platformer with your character randomly jumping is an experience all right
I still rock mine. I'll take it over the POS PS4 controller that I constantly have to replace parts on.
Guess u have bad luck. I have 3 and all have zero issues.
I remember when I upgraded from the default six axis to the normal DualShock 3 and noticed how much heavier the DS3 felt. I was like, “Woaaah this feels so much better.” The material that the six axis is made of feels like I can crunch it in my hands.
Phil Harrison carries a curse. Let's just hope he doesn't showcase the Switch 2, PS6 or whatever Xbox creates (if they even survive to the next generation.)
He looks like a Hitman
I remember holding on thinking, "Soon they'll release the dual shock 3" then I saw it at a game shop 4 moth before it was released here in the US
As someone with big hands I absolutely hate the dualshock3 I have to use a ps4 controller when I play ps3
It overall just felt incredibly cheaper compared to the Xbox 360 controller r
The only problem was the L2/R2 trigger spring would loosen over time and sometimes you can run into an issue when the foam on the board disintegrates causes the input to go haywire
The TH-cam Channel No One Wants
I have it, disassembled it & it still works. Got my fatty 40gig in August 2008. Still have those bad boys in my room connected to the TV as i breathe. For whenever i wanna play offline bots in the killzone trilogy or Playstation Allstars, it's practically family at this point.
Sixaxis > Dualshock 3. Rumble is (and always has been) a stupid, worthless gimmick that just kills your battery faster.
I like rumble lol
Well, that certainly is an opinion.
It was called six axis because on each of the three axes, you not only had forward/backward motion, but also rotation.