When I was taking my first class on object oriented programming the teacher showed us classes and I was like "Oh so is this the same thing as a struct?" and she said no without explaining more. I'm glad to see this video lol.
Oh my god, this brings back nightmares of Uni. I program in C++ using a mostly C style structure. Always have. It makes more sense to me, and I don't believe in the bull of having to protect you from yourself (The primary purpose of Private Variables) I basically said the same thing to my teachers, and they also just say no, without elaboration. After more discussion over the years I was there, I can only gather that the world as a whole prefers Classes because of Private Variables mostly as a protective layer to stop you interfering with a variable you didn't mean to. Which is absolutely ridiculous. Because you simply shouldn't be accessing random variables for no reason while you program. Otherwise, what the hell are you doing?
@@MOWAuthor I also don't really get the purpose of hiding variables from yourself either. Maybe in team projects where you don't trust your fellow programmers and you want to make sure a certain piece of data is handled correctly lol so you just give them functions.
@@MOWAuthor well I think it's more of a "prevention is better than cure" kind of thing. Tbh I get what you're saying but it's more of a preference thing, so to say it's somewhat "ridiculous" is kinda not really unless you mean it only from your standpoint and persons who share it also
To elaborate more on what Cherno says in this video, structs are a legacy feature from C which can group together variables into a user-defined type, BUT CANNOT contain functions (because C did not have OOP features such as methods). This is why it's common in C++ to use structs for "classes with no methods", because that was how they were used in C.
but you can just make functions that operate on structs giving you something verry similar to classes. the real difference is scope (private members) and inheritance
For anyone struggling with: #define struct class Basically what he did there is he told the compiler to treat "struct" as a "class". For example u could do same thing to types like this: #define INTEGER int And you still could instatiate "INTEGER" the same way you would do it for ""int". INTEGER a = 8; ============== is same as: ============== int a = 8; Hope that explains it.
Just one confusion here, if we #define struct class wouldn't the code break because of the default visibility difference between them? For example if there is an struct Vec2 and we are using the x coordinate like: struct Vec2 { float x, y; }; struct Vec2 vector; vector.x = 5.0; Then this will surely throw an compile error. Please explain it to me if you know the answer otherwise I will make this comment global.
I just realized you were talking about inheritance and I remember what it was like all those years ago when I first heard the word. Most people feel the same way: What in the world is inheritance? Inheritance is probably one of the most useful benefits to classes you have available to you, to allow a class to "inherit" the public members and methods of another class. They also allow for virtual methods in the base class that all inherited classes has the option of overloading (basically means to re-define), to give them unique functionality. They are incredibly powerful, and I cannot imagine a world without them. We use them everywhere in c#, I assume c++ is no different.
I see some people stating that one additional "difference" between structs and classes is that the structs are stack-allocated and classes are heap allocated. This may be true in languages like C#, however in C++ you may allocate classes (objects, actually) and structs in either the stack or the heap, it's just done differently in code (to allocate on the heap, you use the keyword "new"). You may as well have stack-allocated classes and heap-allocated structs; as Cherno says, there are very few rules in C++ when it comes down to it.
Hey Cherno, would you mind making an episode explaiing a bit how char, char static arrays, char dynamic arrays, strings, string arrays etc. work in C++ and when to use which one? I've always found this whole confusion very difficult to deal with.
My notes: There is basically no difference at all between classes and structs beside for one thing. Structs are by default public and cannot be private. The main place to use structures is when you just need to group a bunch of variables maybe of different or the same types together. If you just want to represent data in a structure use a struct. Classes should be used for things that are more complicated and when you need to use inheritance but at the end of the day its up to you.
I'm sure this the only channel that I would actually notice if you went through a weekend without posting one video. I'm looking forward for the more advanced videos. Thank you.
i love you by the way, great series, so how i make the difference is if there is just data ( varables with types) with no functions then its a struct, as soon as you add functions then it becomes a class, some how i feel like struct is supposed to be really simple and class is for more complicated things. no matter what if you program you are awesome.
The difference in default access also applies to inheritance: struct Foo : Bar // Bar is a public base class of Foo class Foo : Bar // Bar is a private base class of Foo
haven't watched any of your previous videos but after just watching 3 minutes of this video I came to understand that you are just awesome teacher. Really appreciate your approach.
Struct is a Value Type, Class is a Reference Type. Meaning Struct is kept in Stack Memory and a Class only keeps a reference in the Stack (rapid access memory) and the actual content in the Heap Memory. Assigning a variable containing a Struct to another, copies the whole Struct, as contrary to variables containing Classes, that only the referene is copied (meaning pointer, mem address)
*My takeaways:* 1. The only difference between classes and structs 0:47, by default, the classes are private but the structs are public 2. When to use class and when to use struct 3:35, basically Cherno says that he uses struct just to struct data, and if he needs more functionalities and inheritance, he uses class
I don't know why, but yours & mine thinking towards the keywords & software design totally match! For eg: the struct keyword for data only, the class keyword for complex works (that's why they are made for)!
Yes, though back in the old (very old) days we created "classes" in C by having pointers to functions in the struct. Now days I use struct to organize data and classes to act upon data. In my world a class may contain a struct but a struct would not contain a class. If that makes sense.
The C++ Core Guidelines C.2 states: "Use class if the class has an invariant; use struct if the data members can vary independently." So if you don't have any preexisting style, your best bet is to stick to that.
Invariants are conditions that must hold true for the object of a class to have valid functionality during its lifetime - basically, its when something has to rely on a set of presuppositions to work right. That’s my understanding after a google search, idk, I’m no software engineer
@Over Yonder Usually, we use structs for "combinations of data". And according to Google style, structs should not have methods, they're just something like basic types that have no complex behaviors. So, for example, if I just want to make the code clearer and more readable, I'll choose write a struct rather than many variables (just like choosing an array instead of many variables): struct Student { std::vector scores; std::string name; };
Excellent explanation! I knew that they only differed by private vs public defaults but I wanted to know the usage of a struct over an object! So basically, use struct for creating data structures, use class for creating objects! This was so helpful!
I just wonder why there are so many of you. Do indians love sex so much or something? Is there some kind of Sex religion that makes people make alot of kids? Just wondering.. I don't really have anything against Indians. :)
Herman Williams large numbers gives rise to even larger numbers. And in India people religiously give birth to kids at least 2 per family. And during the 50s to 80s most Indians had more than 3 kids per family. Previously most of the children would die because of disease, malnutrition etc. But after independence and advancements in science the deaths decreased but people still gave birth more children thinking most of them won't survive. We took some time to adapt. Now I think its around 2 per family. Hence the population explosion.
i'd forgotten that structs could contain methods i was assuming that structs were always just plain old data very useful many thanks for sharing your knowledge
There is no difference. Structs can inherit from classes, and vice versa. They are the same. Only difference is the default visibility. Struct contents are public by default, class is private.
I use structs when i dont need methods. I also dont use contrusctors in a struct. Maybe because I learned C first for me structs are just a container of objects. Or writing C-Style (functional) code and using benefits of C++ like no need of typedef, overloading functions etc..
Another great video from you. Now moving along with a better understanding of the differences. A much, MUCH simpler implementation of the two compared to C# where there are massive difference in the two types and the way you use them.
Wait. So c++ has classes making it an oop language. Structs are technically the same with classes. C has structs. But it doesn't have classes. But classes are the same with structs. Wat?
I always thought that structures can contain data whereas classes can contain data as well as functions. I guess that's the way I was taught in high school.
I use structs when I either need C compatibility or when I am using them in only the C way and have no methods or non-public data. Such as the reg struct in PNF. I had a bunch of variables to group as registers in PNF. PNF works like asm code, but its its own type of "register rich" computer.
Personal notes: -only difference is while class members are private by default, struct members are piblic by default -the reason it exists in c++ is backwards compatibility since c has structs -struct mah be preferred by some when it is for so simple use -struct is ugly for inheritance
It would be super cool if you made a video called something similar to "all c++ keywords and what they do" Like a reference video that you can look through and be like "oh yeah i dont know how vectors work" and then you could go learn more about vectors for example...
Hello @The Cherno. May I know if we are allowed not to add (&) to the method Add, like " void Add (const Vec2 other)"? I tested and the result is the same. Why did you use that? Thank you.
+aPoCoTuToDac that’s true, but in this case class is just synonymous with typename, it’s not really “class” in the traditional sense. I would always write typename instead of class for template arguments anyway, it makes more sense.
yup, but the example with completely valid template declaration (i.e. template ) shows that in C++ words "struct" and "class" are not fully interchangeable. If you have one such declaration, and you do #define like in 2:56 but otherwise (i.e. #define class struct) you will run into trouble. :)
+aPoCoTuToDac sure, but this video is about classes vs structures, the actual concept, not literally the keyword in every way. Much of C++ is contextual, for example the static keyword.
Im new to c++ so this might be a stupid question, but a method is basically nothing else than a function within a class or structure, right? Also: If you keep it really simple (by that i mean simple, as it would probably never ever be in "real" code) you could also substitute some classes with just functions, cant you? (void functions)
in C#, the difference is more fundamental: structs are value types, while a class is always a reference type, so anything that modifies the object modifies the original object, as opposed to a struct where it will modify the individual copy. This is a C++ video, but I thought I would share that little fact. (I'm not an expert, so I might be wrong... A fact check would be appreciated)
You can even make Structs in C# become Reference-type to make things even more versatyle and convoluted LOL. Then again, the Unity Engine mostly uses Structs instead of Classes so that kind of versatility is needed.
Well, beside the default access specifier difference, a struct is a value type, whereas a class is a reference type. This incurs some significant differences, therefore they are not technically the same.
Just one confusion here, if we #define struct class wouldn't the code break because of the default visibility difference between them? For example if there is an struct Vec2 and we are using the x coordinate like: struct Vec2 { float x, y; }; struct Vec2 vector; vector.x = 5.0; Then this will surely throw an compile error.
I don´t get the "void Add(const Vec2& other) function... why did he pass it by reference ?? because we don´t manipulate the other variable in this method so the code would be valid without the references ??
It boils down to organizing our thought with a redundant piece of functionality in C++. The way I see it, structs are groups of variables and functions that support a standalone concept like a vector or maybe a data structure. A class should be a noun like a player or a map. Rules: * It has to be a class if you are inheriting something. * It has to be a struct if you are use C * If you are inheriting something and using C... stop and think about your choices in life.
For me, classes are usually strong enough to have human-like responsibility while struct is more like a drawer (maybe a smart drawer as you can add some functionality to it)
I like to use structs inside unions to give the variables initial values without a constructor. If I used a class the extra public keyword makes it less of a one line solution. Structs in general I think look cleaner in unions tbh.
So I come mainly from Swift, where class and struct are two rather different things. But my idea of what the difference should be, based on my background in swift, is that a class has identity and a struct does not. So struct Point { x: Int; y: Int } does not have identity, because two points with identical x and y values are in every aspect, identical. If I return you one or the other it doesn't really matter. It's a value type essentially. A Player object: class Player { p: Point } even if it effectively holds the same data as the Point struct now effectively has identity when we think about it and will, in Swift, act as a reference type
When I was taking my first class on object oriented programming the teacher showed us classes and I was like "Oh so is this the same thing as a struct?" and she said no without explaining more. I'm glad to see this video lol.
Oh my god, this brings back nightmares of Uni. I program in C++ using a mostly C style structure. Always have. It makes more sense to me, and I don't believe in the bull of having to protect you from yourself (The primary purpose of Private Variables)
I basically said the same thing to my teachers, and they also just say no, without elaboration. After more discussion over the years I was there, I can only gather that the world as a whole prefers Classes because of Private Variables mostly as a protective layer to stop you interfering with a variable you didn't mean to. Which is absolutely ridiculous. Because you simply shouldn't be accessing random variables for no reason while you program. Otherwise, what the hell are you doing?
@@MOWAuthor I also don't really get the purpose of hiding variables from yourself either. Maybe in team projects where you don't trust your fellow programmers and you want to make sure a certain piece of data is handled correctly lol so you just give them functions.
@@MOWAuthor well I think it's more of a "prevention is better than cure" kind of thing. Tbh I get what you're saying but it's more of a preference thing, so to say it's somewhat "ridiculous" is kinda not really unless you mean it only from your standpoint and persons who share it also
Paying $$$ for an education that fails. How many times have I experienced that?
@@RandomUser2401 I don't think so but I may be wrong. There's plenty of ways to implement unintended behavior in C.
#define struct class
yeah that's not going to confuse anybody
I actually got it right off the bat without having heard of that before, but that's just me.
Well yes, but actually no
Bruh.....
Dam
that was funny Xd
To elaborate more on what Cherno says in this video, structs are a legacy feature from C which can group together variables into a user-defined type, BUT CANNOT contain functions (because C did not have OOP features such as methods).
This is why it's common in C++ to use structs for "classes with no methods", because that was how they were used in C.
C++ structs can contain functions.
@@1apostoli Yes, they were talking about C.
when you know java structure and reading this, it is somehow funny and amazing how languages grew and become more useful and flexible😅
@@jazzfan67 yeah. C is awesome. There’s always a simple workaround.
but you can just make functions that operate on structs giving you something verry similar to classes.
the real difference is scope (private members) and inheritance
love that chicken in the background
I think he's really a New Zealander...
@@treyquattro Hey...? It would be a sheep in that case :D
his whole room decoration is great
I watched through the entire video without noticing that XD
I agree. And also the human who is speaking is interesting to listen to.
I have seen every video up to now and they help me very much to refresh my out-dated C++ knowledge
For anyone struggling with: #define struct class
Basically what he did there is he told the compiler to treat "struct" as a "class".
For example u could do same thing to types like this: #define INTEGER int
And you still could instatiate "INTEGER" the same way you would do it for ""int".
INTEGER a = 8;
==============
is same as:
==============
int a = 8;
Hope that explains it.
Just one confusion here, if we #define struct class wouldn't the code break because of the default visibility difference between them? For example if there is an struct Vec2 and we are using the x coordinate like:
struct Vec2
{
float x, y;
};
struct Vec2 vector;
vector.x = 5.0;
Then this will surely throw an compile error. Please explain it to me if you know the answer otherwise I will make this comment global.
@@twitchoff1114 Yes its just as you said. You would get compiler error if you were to do that.
ty
I just realized you were talking about inheritance and I remember what it was like all those years ago when I first heard the word.
Most people feel the same way: What in the world is inheritance?
Inheritance is probably one of the most useful benefits to classes you have available to you, to allow a class to "inherit" the public members and methods of another class.
They also allow for virtual methods in the base class that all inherited classes has the option of overloading (basically means to re-define), to give them unique functionality.
They are incredibly powerful, and I cannot imagine a world without them.
We use them everywhere in c#, I assume c++ is no different.
This is a WONDERFUL series. I'll definitely be supporting on patreon
Thanks! By supporting him, you are indirectly supporting many other people that learn from him.
every time I watch a video on your channel, I learn something new that sticks in my head forever.
#Define struct class. That one is mind-blowing!
Currently trying to wrap my hand around structs and this video clarified way more than cppreference, SO or w3
I see some people stating that one additional "difference" between structs and classes is that the structs are stack-allocated and classes are heap allocated. This may be true in languages like C#, however in C++ you may allocate classes (objects, actually) and structs in either the stack or the heap, it's just done differently in code (to allocate on the heap, you use the keyword "new").
You may as well have stack-allocated classes and heap-allocated structs; as Cherno says, there are very few rules in C++ when it comes down to it.
I'm coming from the world of C#, and I remember that in C#, classes are reference types while structs are value types.
the same as Swift, but it seems C++ is different
MR MEME Thanks for the reply. I am quite clear about this now, after 2 months study. 😉
Yeah, it caught me off guard when he didn't mention this. I guess there is that big difference between C# and C++.
i come from C background and Classes is just a Struct that use functions, but now Struct uses functions too so they made them the same.
Also in C#, with structures, you are forced to initialize all your fields in the constructor so you don't have uninitialized variables
After so many years just learned that structs in C++ can have functions. May have seen this in code many times, but never thought they were structs.
Subtitles again, "Hey little guys and my name is Machado and welcome to my people of clock series"
LOL!
You know if you have the time, you can manually add the _correct_ subtitles by clicking the settings gear -> subtitles/cc -> add subtitles/cc.
I went ahead and did it for this video since I had time.
Andrew Mitchell thank you. I believe, there have to be more people like you.
@@markeyboi6545 thanks for ruining the funny meme.
Commenting for your exposure. The best channel on TH-cam for C++ !!!
Hey Cherno, would you mind making an episode explaiing a bit how char, char static arrays, char dynamic arrays, strings, string arrays etc. work in C++ and when to use which one? I've always found this whole confusion very difficult to deal with.
I find that for the most part, just using std::string is a safe bet. (But I doubt this comment is very helpful..)
the auto generation captions are hilarious
"he little guys my name is Machado and welcome back to my people of clock series"
I am addicted to learning c++ right now thanks to you.
count me in
Just learning C++ again .... Spending time understanding the nuances is paying off. Useful vid.
Dude, thank you so much holy hell--I've been looking all morning.
My notes:
There is basically no difference at all between classes and structs beside for one thing. Structs are by default public and cannot be private.
The main place to use structures is when you just need to group a bunch of variables maybe of different or the same types together. If you just want to represent data in a structure use a struct. Classes should be used for things that are more complicated and when you need to use inheritance but at the end of the day its up to you.
What do you mean "Structs can not be private"
You can't set them to be private at all or just the default is public
Structs can have private members, he even does it at 1:55 in the video
@@DairanPLur right thats my bad
I'm sure this the only channel that I would actually notice if you went through a weekend without posting one video.
I'm looking forward for the more advanced videos. Thank you.
i love you by the way, great series, so how i make the difference is if there is just data ( varables with types) with no functions then its a struct, as soon as you add functions then it becomes a class, some how i feel like struct is supposed to be really simple and class is for more complicated things. no matter what if you program you are awesome.
The difference in default access also applies to inheritance:
struct Foo : Bar // Bar is a public base class of Foo
class Foo : Bar // Bar is a private base class of Foo
Nice explanation! I do love how your channel covers C++ so well, it's hard to find good channels about this.
Thank you man. This was helpful. I came from c# background and struggled to understand a code with struct.
Honestly one of the best videos I've seen on this specific topic.
Keep up the good work dude!
haven't watched any of your previous videos but after just watching 3 minutes of this video I came to understand that you are just awesome teacher. Really appreciate your approach.
Struct is a Value Type, Class is a Reference Type. Meaning Struct is kept in Stack Memory and a Class only keeps a reference in the Stack (rapid access memory) and the actual content in the Heap Memory. Assigning a variable containing a Struct to another, copies the whole Struct, as contrary to variables containing Classes, that only the referene is copied (meaning pointer, mem address)
Not in C++
*My takeaways:*
1. The only difference between classes and structs 0:47, by default, the classes are private but the structs are public
2. When to use class and when to use struct 3:35, basically Cherno says that he uses struct just to struct data, and if he needs more functionalities and inheritance, he uses class
Nice notes!
I'd probably limit struct to data types where they only need to supply basic operator functions.
I don't know why, but yours & mine thinking towards the keywords & software design totally match! For eg: the struct keyword for data only, the class keyword for complex works (that's why they are made for)!
Yes, though back in the old (very old) days we created "classes" in C by having pointers to functions in the struct. Now days I use struct to organize data and classes to act upon data. In my world a class may contain a struct but a struct would not contain a class. If that makes sense.
Liking each and every video before even listening to the whole thing...That good is this series!
The C++ Core Guidelines C.2 states: "Use class if the class has an invariant; use struct if the data members can vary independently."
So if you don't have any preexisting style, your best bet is to stick to that.
@Over Yonder perhaps something to do with OOP features like inheritance, polymorphism, etc?
i think they mean private variables when they say invariant
Invariants are conditions that must hold true for the object of a class to have valid functionality during its lifetime - basically, its when something has to rely on a set of presuppositions to work right.
That’s my understanding after a google search, idk, I’m no software engineer
@@unknownbutawesome8759 these are exactly same for classes and structs. And you can inherit one from the other easily too.
@Over Yonder Usually, we use structs for "combinations of data". And according to Google style, structs should not have methods, they're just something like basic types that have no complex behaviors.
So, for example, if I just want to make the code clearer and more readable, I'll choose write a struct rather than many variables (just like choosing an array instead of many variables):
struct Student {
std::vector scores;
std::string name;
};
You teach me how to do was very simply and fast to understand. Thanks!
Struct is a public class that can't be instantiated. Wow, where have you been all my life? What a great explanation.
Excellent explanation! I knew that they only differed by private vs public defaults but I wanted to know the usage of a struct over an object! So basically, use struct for creating data structures, use class for creating objects! This was so helpful!
Bro, can't believe you're giving this information for free. Thanks!
Thanks bro
OMG He's not Indian
Finally!
buwahahahahaha but I am. you can't get rid of us. never!
I just wonder why there are so many of you. Do indians love sex so much or something? Is there some kind of Sex religion that makes people make alot of kids? Just wondering.. I don't really have anything against Indians. :)
Herman Williams large numbers gives rise to even larger numbers. And in India people religiously give birth to kids at least 2 per family. And during the 50s to 80s most Indians had more than 3 kids per family. Previously most of the children would die because of disease, malnutrition etc. But after independence and advancements in science the deaths decreased but people still gave birth more children thinking most of them won't survive. We took some time to adapt. Now I think its around 2 per family. Hence the population explosion.
Haha, I feel you bro!
I really like your teaching style, Yan. Love these videos :D
Gotta be honest. I've only ever used structs in C programming. Didn't even think about using them in C++. Good to know I wasn't missing anything.
i'd forgotten that structs could contain methods
i was assuming that structs were always just plain old data
very useful
many thanks for sharing your knowledge
TL;DR
Use structs for small stuff, classes for big bois
There is no difference. Structs can inherit from classes, and vice versa. They are the same. Only difference is the default visibility. Struct contents are public by default, class is private.
He obviously knows that, he's in the comments of a dude saying that for 8 mins
@@marekgrencstein7215 It's the same, but there are conventions.
I use structs when i dont need methods. I also dont use contrusctors in a struct. Maybe because I learned C first for me structs are just a container of objects. Or writing C-Style (functional) code and using benefits of C++ like no need of typedef, overloading functions etc..
TL;DL - too long didn't listen
haha nice to see a follow up video; mentioned the structs under the last video and now here we are ^^ awesome
Amazing Videos - Thank you The Cherno
the simpeliste tutorial in this tutorial series
Cherno: My name is the Cherno and welcome back to my C++ series--
Me: *subscribes instantly*
we need more cppers
Another great video from you. Now moving along with a better understanding of the differences. A much, MUCH simpler implementation of the two compared to C# where there are massive difference in the two types and the way you use them.
Wait. So c++ has classes making it an oop language. Structs are technically the same with classes. C has structs. But it doesn't have classes. But classes are the same with structs. Wat?
Except they are not (the same). C structs don't have methods.
I found this helpful. Thanks
Great video, thank you!
Also, struct inheritance is public by default.
So instead of:
struct s : public a
{
}
You do:
struct b : a
{
}
?
Me: Nice. I'll finally learn the difference between a class and struct
Cherno: There's no difference
Me: Now that's a plot twist :o
This is absolutely mind blowing! I didn't know structures can contain function.
I always thought that structures can contain data whereas classes can contain data as well as functions. I guess that's the way I was taught in high school.
Roxas from Kingdom Hearts teaches C++
thanks for your great video!
keep up the good work
Amazing content, he explained the difference very well!
I use structs when I either need C compatibility or when I am using them in only the C way and have no methods or non-public data. Such as the reg struct in PNF. I had a bunch of variables to group as registers in PNF. PNF works like asm code, but its its own type of "register rich" computer.
loving this series
Love this series.
Personal notes:
-only difference is while class members are private by default, struct members are piblic by default
-the reason it exists in c++ is backwards compatibility since c has structs
-struct mah be preferred by some when it is for so simple use
-struct is ugly for inheritance
It would be super cool if you made a video called something similar to "all c++ keywords and what they do"
Like a reference video that you can look through and be like "oh yeah i dont know how vectors work" and then you could go learn more about vectors for example...
OMG!! I would like to like this video 10 times but unfortunately, it's not possible!
Such a useful video, Thanks so much!
short and precise, well done!
I don't know why but you are way too much efficient and different from other people teaching C++.
Very nice work !!
I would use struct just to store variables in structured way, because that is what structures do in C (they doesn't have methods).
Hello @The Cherno. May I know if we are allowed not to add (&) to the method Add, like " void Add (const Vec2 other)"? I tested and the result is the same. Why did you use that? Thank you.
Result is the same, but in your case input class/struct is copied whilst with '&' it's taken by reference.
As my grandmother used to say, "What the struct? Well that kicked my class."
0:47 or 1:40 the second difference is that you can't use struct in *templates* (only classes allowed) :)
What do you mean? You can definitely use structs with templates.
To be precise I was meant that you can't use word struct in template declaration.
You can write:
template
or
template
but you can't do that:
template
+aPoCoTuToDac that’s true, but in this case class is just synonymous with typename, it’s not really “class” in the traditional sense. I would always write typename instead of class for template arguments anyway, it makes more sense.
yup, but the example with completely valid template declaration (i.e. template ) shows that in C++ words "struct" and "class" are not fully interchangeable.
If you have one such declaration, and you do #define like in 2:56 but otherwise (i.e. #define class struct) you will run into trouble. :)
+aPoCoTuToDac sure, but this video is about classes vs structures, the actual concept, not literally the keyword in every way. Much of C++ is contextual, for example the static keyword.
Im new to c++ so this might be a stupid question, but a method is basically nothing else than a function within a class or structure, right?
Also: If you keep it really simple (by that i mean simple, as it would probably never ever be in "real" code) you could also substitute some classes with just functions, cant you? (void functions)
Thanks
in C#, the difference is more fundamental: structs are value types, while a class is always a reference type, so anything that modifies the object modifies the original object, as opposed to a struct where it will modify the individual copy.
This is a C++ video, but I thought I would share that little fact. (I'm not an expert, so I might be wrong... A fact check would be appreciated)
You can even make Structs in C# become Reference-type to make things even more versatyle and convoluted LOL.
Then again, the Unity Engine mostly uses Structs instead of Classes so that kind of versatility is needed.
There would a difference because in C a strict can’t store a method but the closest it can get, I think, is storing a pointer to the function
thanks u The Cherno!
Thanks Cherno
Well, beside the default access specifier difference, a struct is a value type, whereas a class is a reference type. This incurs some significant differences, therefore they are not technically the same.
Classes and structs are very similar and the only technical difference is that classes are private while structs are public.
This was a _massively_ helpful explanation. Thank you : bows:
Thanks a lot, Cherno.
you lost me after: #define struct class
Anywhere you wrote _struct_ is replaced by _class_ when the code is actually compiled.
Thanks Dude! Very helpful!
You are the best!
thank you share~
Just one confusion here, if we #define struct class wouldn't the code break because of the default visibility difference between them? For example if there is an struct Vec2 and we are using the x coordinate like:
struct Vec2
{
float x, y;
};
struct Vec2 vector;
vector.x = 5.0;
Then this will surely throw an compile error.
I don´t get the "void Add(const Vec2& other) function... why did he pass it by reference ?? because we don´t manipulate the other variable in this method so the code would be valid without the references ??
Never thought about public and private. Thank you!
Short answer - Use only class because it can do everything!!
Me distrajo la pinche gallina de fondo, good video !
It boils down to organizing our thought with a redundant piece of functionality in C++.
The way I see it, structs are groups of variables and functions that support a standalone concept like a vector or maybe a data structure. A class should be a noun like a player or a map.
Rules:
* It has to be a class if you are inheriting something.
* It has to be a struct if you are use C
* If you are inheriting something and using C... stop and think about your choices in life.
Can you do a video on padding and alignment and also things like the pIMPL idiom?
Hello, may I please know where you got that ornamental chicken on your counter-top from?
For me, classes are usually strong enough to have human-like responsibility
while struct is more like a drawer (maybe a smart drawer as you can add some functionality to it)
I like to use structs inside unions to give the variables initial values without a constructor. If I used a class the extra public keyword makes it less of a one line solution.
Structs in general I think look cleaner in unions tbh.
it finally makes sense to me now that I understand that structs in c++ are massively different and upgraded from structs in C lol
Awesome video as always, but omg what is the song in the beginning? Would really appreciate if someone could tell me.
That's fuckng good
and not getting cencored from some moderator... absolutely great.
So to summarize: a struct is just the class' little brother whom doesn't have to take as much responsibility.
I feel offended
Feels like in case of DDD, classes would be for entities and aggregates whereas structs would be for value objects
So I come mainly from Swift, where class and struct are two rather different things. But my idea of what the difference should be, based on my background in swift, is that a class has identity and a struct does not. So struct Point { x: Int; y: Int } does not have identity, because two points with identical x and y values are in every aspect, identical. If I return you one or the other it doesn't really matter. It's a value type essentially.
A Player object: class Player { p: Point } even if it effectively holds the same data as the Point struct now effectively has identity when we think about it and will, in Swift, act as a reference type