Emulating a CPU in C++ (6502)

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  • เผยแพร่เมื่อ 10 พ.ค. 2024
  • This isn't a full implementation of the 6502, this is more just a from scratch into in learning how a CPU works by writing an emulator one (in this case the 8-bit 6502).
    If you want a more in depth video on writing a full 6502 emulator then see One Lone Coder's "NES Emulator Part #2": • NES Emulator Part #2: ...
    Another good talk to watch is this video from Matt Godbolt about the BBC Emulator he wrote in Javascript!!!: • Emulating a 6502 syste...
    Code is here: github.com/davepoo/6502Emulator
    Links:
    6502 Processor: www.obelisk.me.uk/6502/
    C64 Memory Map: sta.c64.org/cbm64mem.html
    C64 Reset Process: www.c64-wiki.com/wiki/Reset_(Process)
    Timestamps:
    0:00 - Intro
    0:29 - The 6502
    4:24 - Creating CPU Internals
    9:23 - Resetting the CPU
    12:48 - Creating the Memory
    15:10 - Creating the Execute function
    23:32 - Emulating "LDA Immediate" instruction
    28:00 - Hardcoding a test program
    31:50 - Emulating "LDA Zero Page" instruction
    37:20 - Emulating "LDA Zero Page,X" instruction
    38:42 - Emulating "JSR" instruction
    48:30 - Closing comments

ความคิดเห็น • 1.1K

  • @aaronjamt
    @aaronjamt 3 ปีที่แล้ว +1114

    BTW, the SP (stack pointer) should only be a Byte (8bits) not a Word (16bits)

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +207

      Correct! and I got around to fixing it in#8 th-cam.com/video/i5JVCHSNxJY/w-d-xo.html

    • @aaronjamt
      @aaronjamt 3 ปีที่แล้ว +35

      @@DavePoo Cool, keep up the great work!

    • @aaronjamt
      @aaronjamt 3 ปีที่แล้ว +28

      O.O Pinned? Wow! I feel honored! Especially on a 2-month-old comment!

    • @SeanPearceUK
      @SeanPearceUK 3 ปีที่แล้ว +16

      Doesn't the "stack" idiom work in reverse to what's implemented?
      SP starts at top of stack memory. A "push" writes decrements SP, then writes; a "pop" reads from SP, then increments. (A byte or word at a time, appropriately)!
      Maybe getting Z8/680000 & 6502 mixed up - but I thought Stacks in general were always that way round?

    • @aaronjamt
      @aaronjamt 3 ปีที่แล้ว +2

      @@SeanPearceUK Yeah, that's what I'm familiar with. Probably fixed later (maybe in #8 with the Byte vs Word issue?)

  • @darkstatehk
    @darkstatehk 9 หลายเดือนก่อน +695

    The CPU is happily executing code and admiring the amazing world around it, when suddenly thinks to itself, "What if I'm living in a simulation?"

    •  8 หลายเดือนก่อน +22

      Meanwhile, from the mind of the CPU of the higher plane: "What if I'm a simulation?"

    • @zathrasyes1287
      @zathrasyes1287 7 หลายเดือนก่อน +3

      @Check the new Futurama

    • @enantiodromia
      @enantiodromia 3 หลายเดือนก่อน +1

      Or, "What if I am hosting a simulation"? And, "Let's find out how hospitable my guest OS really is..."

    • @incognit01233
      @incognit01233 12 วันที่ผ่านมา

      You are.
      The entire universe is also on the head of a pin that's sitting on a table in the middle of an abandoned mental hospital.
      OOGA BOOGA
      Anyway, think about game theory and take a look at some of the systems and social ideals that you live under.
      You'll begin to feel the world unravel around you and see how meaningless and pointless your life has been.

  • @philippelepilote7946
    @philippelepilote7946 3 ปีที่แล้ว +1037

    How astonishing to find this YT suggestion ! I wrote a 6502/6503 emulator in 1987 in C on a PC-XT (8086). Both clocks of 6502 and 8086 were at 4Mhz. The emulation was 400 times slower than the real processor, but it was embedded in a debugger (MS C4-like) and it was possible to set breakpoints, survey memory values, execute step by step, a.s.o... Ahh ! nostalgia...

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +104

      That's awesome!

    • @migueld2456
      @migueld2456 3 ปีที่แล้ว +5

      Did u use it to crack games?

    • @philippelepilote7946
      @philippelepilote7946 3 ปีที่แล้ว +18

      @@migueld2456 No, only to help development

    • @alb12345672
      @alb12345672 3 ปีที่แล้ว +7

      @@philippelepilote7946 Now if you wrote it in QuickBasic 4.5 , it would be even more impressive :lol:

    • @GameMuse
      @GameMuse 3 ปีที่แล้ว +1

      Wheres your youtube channel showing us! We need to know!

  • @garychap8384
    @garychap8384 3 ปีที่แล้ว +90

    To anyone thinking about coding their own...
    Most processors, internally, use predictable bits of the instruction opcode to identify the addressing modes - because, the processor really needs to be able to decode opcodes fast, without having to 'think' about it! Understanding this strategic bit pattern can make writing a CPU emulator SO much easier!
    It's been a long time since I coded for 6502 ASM ... but, if you were to plot each instruction in a table, you'd likely notice that the addressing modes fall into very neat predictable columns. This means that you can identify the 'instruction' and 'mode' separately, which then lets you decouple the Instruction logic from it's Addressing logic.
    This 'decoupling of concerns' can really help shorten your code and reduce errors _(less code, as every Instruction-Type is "addressing agnostic" ... and less repetition, as each "Addressing logic" is only written once and is shared across all instructions)_
    Just an idea for future exploration : )
    Unfortunately, sometimes this bit-masking strategy isn't perfect, so you might have to handle some exceptions to the rule.
    *My experiences, for what it's worth...*
    Last time I emulated an 8-bit fixed-instruction-length processor... I wrote each instruction handler as a function, then mapped them into a function-pointer array of 256 entries. That way (due to ignoring mode differences) several opcodes in an instruction group all called the same basic handler function. I then did the same thing with the modes, in a separate array ... also of 256 entries.
    So, every Instruction was invariably a call to : fn_Opcode[memory[PC]] ... using the mode handler : fn_Mode[memory[PC]]
    That got rid of any conditionals or longwinded case statements... just one neat line of code, that always called the appropriate Opcode/Mode combination... because the two tables encoded all the combinations.
    Hope that makes sense ; )
    Obviously, to ensure that this lookup always worked - I first initialised all entries of those tables to point at the 'Bad_Opcode' or 'Bad_Mode' handler, rather than starting life as NULLPTRs. This was useful for debugging ... and for spotting "undocumented" opcodes ; )
    It also meant I knew I could ALWAYS call the function pointers ... I didn't have to check they were valid first ; ) It also meant that unimplemented opcodes were self-identifying and didn't crash the emu ; ) As I coded each new Instruction or Mode, I'd just fill out the appropriate entries in the lookup arrays.
    But the real beauty of this approach was brevity!
    If my Operation logic was wrong, I only had to change it in one place... and if my Addressing Mode code was wrong, I only had to change it in one place. A lot less typing and debugging... and a lot less chance for errors to creep in.
    Not a criticism though... far from it!
    I just thought I'd present just one more approach - from the millions of perfectly valid ways to code a virtual CPU : )
    Understanding how the CPU, internally, separates 'Operation' from 'Addressing' quickly and seamlessly... is damned useful, and can help us emulate the instruction set more efficiently : ) But, ultimately, you might have to also handle various "ugly hacks" the CPU manufacturer used to cram more instructions into the gaps.
    By using two simple lookup tables, one for Operation and another for Mode ... you can encode all of this OpCode weirdness in a simple efficient way... and avoid writing the mother of all crazy Switch statements XD

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +16

      I do agree with you. But I would say that even with my huge switch statement method, i do only write the address mode functions once and then reuse them. Secondly, it's still possible to screw up the lookup table method just as easily as the giant switch statement method (as you still have to fill the tables correctly) , so you would still have to do the unit testing for each instruction that i'm doing to really be sure. I would say the giant switch statement method i have here, is only really good for a small processors like this (150 instructions), it's very easy to read and easy to reason about. If i tried to do this for anything more complex like the Motorola 68000 then i would no way attempt it this way, i would certainly be using the method you are describing above. If you make each opcode into a switch case on the 68000 i'm pretty sure you would have multiple 1000's of switches.

    • @garychap8384
      @garychap8384 3 ปีที่แล้ว +9

      @@DavePoo Oh, absolutely : )
      But isn't that the wonderful thing about this project. There's a lot of ways you can go... all with their own little tradeoffs. I think the important thing is that people have a go - and don't be afraid to stray from the path and see where it leads : ))))
      I love that there are channels like yours, encouraging people to tackle things like this. 8-bit particularly tickles me, because it's where I got my start in game dev back in the mid-late 80's. Happy times : )

    • @garychap8384
      @garychap8384 3 ปีที่แล้ว +9

      Ahhh! I just found my old code! The Generic 8-bit fixed-length CPU frame... using the opcode call-table so that you could load up CPU personalities as plugins.
      The plan at the time was to emulate all the 8-bit fixed-length families and their variants... but I guess life got in the way. I had a couple of almost identical z80 variants, an i8008 and i8080 and a classic (non-C) 6502 ... and, at some point I'd added a simple 8-instruction BF (brainf**k) machine from esolang.
      I'd completely forgotten writing most of this : )))) I love exploring old drives, some of it makes me cringe : )

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +6

      @@garychap8384 At least your old drives work (or exist). I went back to my Amiga 600 to see if the first machine code game i ever attempted was on there, but the hard disk was missing, i think i must have sold the drive or the Amiga in the past and completely forgot. It turns out 30 years is a long time.

    • @garychap8384
      @garychap8384 3 ปีที่แล้ว +5

      @@DavePoo Oh, that's such a shame : (
      It's so sad to think of all the things we lose along the way. Not just the code, the files and the hardware... but the childlike wonder when we got our first 8-bit, or the thrill of making a modem connection and manipulating some machine at a distance. Even just groking peripheral ICs for the first time... poking at some addresses or registers and making things happen (or not)
      Bah! Growing up sucks : ) Still, I'm so glad I got to do it in the 70s/80s when computers were still a wild frontier and understanding ASM, and the bits on the bus, was the only way to get anything done in a reasonable time. Heroic days :D
      Now we all walk around with supercomputers in our pockets, and never give it a moments thought : /
      There's that quote about advanced technology being indistinguishable from magic...
      ... the unfortunate corollary of it is that the more ubiquitous advanced technology becomes - the less 'magic' there is in the world.
      Thanks for making your videos... stuff like this is slowly becoming a new field ... digital archaeology : )
      Heh, I guess that makes me a relic XD
      Anyway, thanks for doing what you do.

  • @xakkep9000
    @xakkep9000 3 ปีที่แล้ว +504

    are you kidding me? that's a "holy grail" over all the TH-cam for the people who studying a CS. Dam, u r an amazing person!

    • @remasteredretropcgames3312
      @remasteredretropcgames3312 3 ปีที่แล้ว +1

      I need a programmer with a heart of gold to get game logic to execute after injected passes. Eventually i wont.

    • @hexploit2736
      @hexploit2736 3 ปีที่แล้ว +3

      This is a comment you would expect from 1y student.

    • @jordixboy
      @jordixboy 3 ปีที่แล้ว +5

      Why only people who study cs? lol, self-taught here and I already know this stuff, but still very entertaining.

    • @CallousCoder
      @CallousCoder 3 ปีที่แล้ว +5

      Except that the whole switch statement is NOT THE WAY TO DO IT!
      You would create an array with function pointers to each opcode. Or even a map

    • @CallousCoder
      @CallousCoder 2 ปีที่แล้ว +1

      @Brad Allen but it is nicely unit testable in a function. And INC is simple but it’s not just that you need to advance the PC the right amount of bytes, operate the flags. So a function that has an appropriate UnitTest is the more robust way to do it.
      And there’s another good benefit of doing this with dedicated functions. That’s that you have the logica detached from your interpreter. And can reuse it in other contexts. And in case of OO quickly override methods to facilitate a minimally different CPU. Like the 8080 and Z80.
      But indeed each their own, but I know that most companies, I’ve worked for, wouldn’t accept this in their code reviews :)

  • @GaryCameron780
    @GaryCameron780 3 ปีที่แล้ว +54

    The 6502 is one of the best processors to learn on. Nice and simple and covers most of the concepts.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +5

      It is simple, considering that it's actually a complex instruction set processor.

    • @NoX-512
      @NoX-512 8 หลายเดือนก่อน +1

      @@DavePooThe reason 6502 is not RISC, is because it’s not a load/store architecture and has many addressing modes. Some RISC ISA’s have complex instructions, but are still considered RISC because they have load/store architecture and few addressing modes.

    • @mikafoxx2717
      @mikafoxx2717 4 หลายเดือนก่อน

      ​@@DavePoobut still a lot simpler than the contemporary z80. DJNZ.. shadow registers.. funky stuff. Possibly more powerful for the assembly programmer, though.

    • @lorensims4846
      @lorensims4846 3 หลายเดือนก่อน

      I learned everything I ever needed to know about computer science on my Atari 800.

  • @Deezee2004
    @Deezee2004 8 หลายเดือนก่อน +2

    It's very rare that I comment on the TH-cam video, but this was an amazing find! Very clear and concise explaination on how to get started programming your own CPU emulator. Thank you for putting this together!

  • @folgee7368
    @folgee7368 3 ปีที่แล้ว +10

    Just found you channel, awesome stuff my guy. You earned a subscriber

  • @eddeveloper2425
    @eddeveloper2425 3 ปีที่แล้ว +8

    1 hour video. I can say I finally learned how computer works. thank you so much

  • @keyem4504
    @keyem4504 9 หลายเดือนก่อน +89

    I was 14 when I tought myself to program on a C64. It took me 1 week to figure out that Basic was crap. So I basically learned programming using 6502 Assembler. Today I am a computer scientist, still having the C64 ROM listing from 1984 in my bookshelf. I learned so much from it.

    • @twizz223
      @twizz223 8 หลายเดือนก่อน +2

      I still remember... poke 53280,0

    • @marcelverpaalen995
      @marcelverpaalen995 5 หลายเดือนก่อน

      @@twizz223 you mean
      LDA 0x00
      STA $D020
      and zapp.... back border

    • @notnheavy
      @notnheavy 2 หลายเดือนก่อน +3

      16 year old today here, while I'm not sure what I want to do exactly for software development as a profession, I've always had an interest in computers and right now I'm looking at stuff slowly around the 6502/8086! I'm currently watching Ben Eater's 6502 series, which is pretty cool. Just stumbled upon this video too, which reminded me of javidx9's NES emulator series that I should probably also watch.
      As for the C64, I do want to collect one at some point - I'm not sure when, but I suppose one day! It would be neat to mess around with it.

  • @BlurryBit
    @BlurryBit 3 ปีที่แล้ว +61

    This is the kind of shit that keeps me up at 4AM. Thank you!

    • @noctavel
      @noctavel 3 ปีที่แล้ว +4

      lol, I'm exactly seeing this at 4AM

    • @phalcon23
      @phalcon23 3 ปีที่แล้ว +2

      3:42 am here lol

    • @tiqur8157
      @tiqur8157 3 ปีที่แล้ว +1

      4:51 here xD

    • @SpassNVDR
      @SpassNVDR 3 ปีที่แล้ว +1

      3:52 PM, had a nice nap watching this :D

    • @smyle78
      @smyle78 3 ปีที่แล้ว +1

      3:20AM here so its not too late it seems! :D

  • @emanoelbarreiros
    @emanoelbarreiros 3 ปีที่แล้ว +100

    I would hit the 'like' button a thousand times if I could.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +75

      Just make sure you press it an odd number of times

    • @Ahmedhkad
      @Ahmedhkad 3 ปีที่แล้ว +2

      @@DavePoo nice

    • @pixelettee
      @pixelettee 3 ปีที่แล้ว

      Do it

    • @goldenbeardofficial8541
      @goldenbeardofficial8541 3 ปีที่แล้ว +3

      create a python script that creates a thousand channels, and then like from each channel

  • @nickfffgeo
    @nickfffgeo 3 ปีที่แล้ว +26

    my thesis has to do with writing a 8085 emulator and i find your videos really useful! you earned my subscription! keep it up :)

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +6

      Thanks, i've never written a CPU emulator before so this is me going through the process. There are probably many different ways to do it.

    • @nickfffgeo
      @nickfffgeo 3 ปีที่แล้ว +1

      @@DavePoo that's pretty obvious! but your approach is really user friendly and easy to understand, so probably i'll stick to it for now.

    • @manofnorse
      @manofnorse 3 ปีที่แล้ว

      My first CPU emulator in C was for a configurable VLIW-CPU back in the mid/late 80s ;) and that was not considered to be enough for my thesis .... Where do you study? ;)

  • @richardfeynman5560
    @richardfeynman5560 3 ปีที่แล้ว +105

    In the early 80s I wrote several little programs for the 6502 in assembly language, just for fun, on my Apple II. It was always amazing how much faster this was than the same program in Basic language. The 6502 was really a simple design and easy to understand.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +7

      Yeah, i agree a very well designed and very successful processor. A marvel of the modern age.

    • @harrymiller7559
      @harrymiller7559 8 หลายเดือนก่อน

      yeah, me too on a C64.

    • @enantiodromia
      @enantiodromia 3 หลายเดือนก่อน

      I did that on an ATARI 800 XL.
      While the C64 hat a 65C02 processor, the Atari had a 6502C (the C was a speed grading and denoted that the CPU could handle more than 2 MHz. Yet the Atari ran at 1.79 MhZ, almost twice the speed of the C64).

  • @pconcannon
    @pconcannon 3 ปีที่แล้ว +1

    What a great video. Thanks a lot for creating and sharing!

  • @monkey_see_monkey_do
    @monkey_see_monkey_do 2 ปีที่แล้ว +1

    Thank you so much, Dave! It's exactly what I have been looking for!

  • @ronaldpm
    @ronaldpm 3 ปีที่แล้ว +6

    This video is my kinda ASMR. Thanks for this great resource.

  • @ernestuz
    @ernestuz 3 ปีที่แล้ว +240

    If you use uint8_t and uint16_t for your CPU types (in ) you make your code basically platform agnostic, now you depend on 16 bit shorts.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +48

      Thanks, quite a few people have suggested that.

    • @userPrehistoricman
      @userPrehistoricman 3 ปีที่แล้ว +33

      all hail stdint

    • @benjaminmelikant3460
      @benjaminmelikant3460 3 ปีที่แล้ว +13

      . Best friend of low-level programmers and people who want to *know* for sure how wide their data types are.

    • @happygimp0
      @happygimp0 3 ปีที่แล้ว +6

      @@benjaminmelikant3460 When i program a microcontroller, over 98%, often 100%, of integers i use are uint_t

    • @mensaswede4028
      @mensaswede4028 3 ปีที่แล้ว +9

      It’s been my opinion for a while that the designers of “C” made a mistake when they didn’t define the sizes of the int types. I mean what good is an “int” if you don’t even know if it can hold a value of 75000?

  • @thanosprionas6919
    @thanosprionas6919 8 หลายเดือนก่อน

    Very interesting project! Amazing work!

  • @sircitrus
    @sircitrus 3 ปีที่แล้ว +1

    This is the content I was waiting for

  • @etmax1
    @etmax1 3 ปีที่แล้ว +36

    You use the term "clock cycle" for what is actually a machine cycle. Early processors such as the 6502 required multiple clock cycles to execute one machine cycle. The 68HC11 for example needed 4 clock cycles for each machine cycle.

    • @MrFukyutube
      @MrFukyutube 3 ปีที่แล้ว +2

      what are you considering a "machine cycle"? i don't know much about the 68hc11, but one of the things that made the 6502 so awesome was one machine cycle (aka doing a thing, whether that thing be a memory fetch, instruction decode, alu operation, whatever) happened in one clock cycle- there was even a tiny bit of pipelining, though i'm fuzzy on the details- i think a memory fetch would happen in parallel with the instruction decode, so if an operand was needed it was already there by the time the instruction was ready for it. so a 2mhz 6502 was actually pretty close to a 8mhz 68k (at least in terms of fetching and executing instructions, ignoring differences in complexity of those instructions...)

    • @etmax1
      @etmax1 3 ปีที่แล้ว +2

      @@MrFukyutube a clock cycle is the actual oscillator frequency, or crystal frequency, while a machine cycle is the internal cycle count which depending on the processor is between 1 clock cycle per machine cycle and I think the worst I saw was around 7. Intel Architectures (8080/Z80/8051 etc.) used to have higher counts where as Motorola and others including 6502 used to use multiple edges of the clock and so appear to be much faster on paper (in a instructions per clock cycle way) but ultimately those devices always had lower maximum clock (crystal) frequencies so ultimately difference was much lower. This link has a reasonable description: en.wikipedia.org/wiki/Cycles_per_instruction

    • @petermuller608
      @petermuller608 2 ปีที่แล้ว

      @@MrFukyutube To my knowledge, this is not true. The CPU needed multiple clock cycles per instruction for instruction loading, decoding etc

    • @DMike92.
      @DMike92. ปีที่แล้ว

      @@petermuller608 Except RISC (Reduced Intruction Set Cpu) processors like the 6502 where 1 clock cyle is the only unit

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 9 หลายเดือนก่อน

      On the 6502 if you go from an instruction which does 8 bit (zp) addressing to 16 bit , it needs one additional cycle.
      I dunno what the crystal has to with this. Typically, a TV crystal had 15 MHz. Bipolar JT reduce it before feeding the 6502 pin.

  • @sbalogh53
    @sbalogh53 3 ปีที่แล้ว +14

    On a similar theme, back in the 1980's I wrote an assembler/disassembler pair for the Z80 microprocessor that ran on a Pyramid minicomputer. I used it to work out the full functionality of UHF radio scanner that had a Z80 and associated IO chips as it's central control. I dumped the radio's 16k byte EPROM into a file containing a long string of HEX pairs, disassembled it and printed the result. Then spent a few days looking at the printout and filling it with comments. Made my modifications, also adding all the comments to the disassembled program and used my Assembler to create a new HEX file ready for EPROM programming. Started up the radio and all my mods were working as planned. They were fun days. I doubt I could do what I did back then with today's systems.

    • @rpradorjo
      @rpradorjo 3 ปีที่แล้ว +3

      It’s amazing. Congratulations for a very interesting job!👏👏👏

    • @rpradorjo
      @rpradorjo 3 ปีที่แล้ว +3

      I have tried to do similar thing for years, not with UHF radio but with another kind of ROM. Anyway I couldn’t to do. My level of knowledge is low and I think I am a bit lazy . . . he he he

    • @torf1746
      @torf1746 9 หลายเดือนก่อน

      Some embedded devices leave debug ports open that can be exploited to read/write data from the system, but it's certainly a lot harder than pulling out the EPROM and dumping the code out. Now you have to get lucky to even be able to see the code without very specialized tools. Low Level Learning has a video where he reads/writes data onto a baby monitor using an Arduino on its debug port, then used that to run arbitrary C code.

  • @purplemosasaurus5987
    @purplemosasaurus5987 ปีที่แล้ว

    Thank you for making this tutorial! I could not find a single resource on emulation on google but thankfully, this video came in my recommended :)

  • @kinershah464
    @kinershah464 8 หลายเดือนก่อน

    Very clear explanation and code was also clean and straightforward. 👍

  • @msthalamus2172
    @msthalamus2172 3 ปีที่แล้ว +66

    Thank you for making this video. But (*sigh*) please stop calling the 6502 old! Some of your audience is older than it is! :D

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +46

      Old compared to my Ryzen 7

    • @dumbidiot1119
      @dumbidiot1119 3 ปีที่แล้ว +3

      @@DavePoo lmaooo

    • @rabidbigdog
      @rabidbigdog 3 ปีที่แล้ว +3

      Don't call it 'wierd' either! :)
      It was a creature of its day. The Computer History Museum has audio histories with both Bill Mensch and Chuckle Peddle about why they did things the way they do. For example Peddle was given a 'budget' of 3000 transitors. The whole thing is remarkable for 1975 and dropped the price of a micro-controller (they didn't 'say' processor) to one tenth of Motorola/Intel.
      Peddle had also read work (later relied on by Stanford RISC) that suggested a collection of about 50 'useful' instructions for which you could do EVERYTHING. They were right.
      Fascinating video.

    • @kwanchan6745
      @kwanchan6745 3 ปีที่แล้ว +2

      @@rabidbigdog
      the turing machine has even fewer instructions than 50 !

    • @Renville80
      @Renville80 3 ปีที่แล้ว +2

      It can’t be old if it’s still in production. 😉 Bill Mensch’s company, Western Design Center, is the one making them now.

  • @TheDarkSide11891
    @TheDarkSide11891 3 ปีที่แล้ว +28

    Been looking for a series like this for years, bloody brilliant work mate! Keep it up!

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +6

      Thanks. I said in this video i wasn't going to write the whole thing. But i realised nobody had done the whole thing on video before, and i thought it would be good for people to see how much work it could be to get something like this working.

  • @Archfile375
    @Archfile375 3 ปีที่แล้ว +2

    Very impressive and most interesting. My C/C++ is pretty rusty, but most of this made sense, I'm keen to play with this idea

  • @zasbirrahmanzayan8648
    @zasbirrahmanzayan8648 ปีที่แล้ว +2

    I have completed this video and I have learned many things. Much support!!

  • @Siminfrance
    @Siminfrance 3 ปีที่แล้ว +5

    Very interesting ... busy making my way though all the emulator videos, very nice indeed.
    Well done and well commented as well.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +3

      Thanks, i think i said in this first video somewhere that i wasn't going to write the whole CPU emulator, but in the end i went through and started doing the whole thing. I think one of the main purposes is to show that when you are writing a program, what you end up with is not always what you started with. The emulator code evolves and changes as the videos progress.

  • @david203
    @david203 3 ปีที่แล้ว +4

    I love the 6502 instruction set. Make you very handy at packing code into small pages for efficiency.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt 9 หลายเดือนก่อน

      weird

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 9 หลายเดือนก่อน

      65C02 got branch always instruction. All microprocessor jump relative for small instructions despite large total memory. Fast page memory came 1987 with the 386.
      Also: is cycle time part of the ISA?
      The instructions set lacks all the goodies from 6900 . 16 bit stack. B register. I want “do for A and then repeat for B” versions of LDA ADC STA . And TAS and TSA.
      ADC AB, imm8 sign extended ( like branch).

    • @cigmorfil4101
      @cigmorfil4101 8 หลายเดือนก่อน

      The Z80 with some of its more complex instructions allows for more compact code.

    • @david203
      @david203 8 หลายเดือนก่อน

      @@cigmorfil4101true, but the 6502 was ideal for writing interpreters, compilers, and disassemblers easily, as was my very first computer, the LINC.

  • @NootNooter
    @NootNooter 3 ปีที่แล้ว

    This is fascinating to watch!

  • @AmeenAltajer
    @AmeenAltajer 3 ปีที่แล้ว +1

    Your awesome man, keep your content coming!

  • @davesherman74
    @davesherman74 3 ปีที่แล้ว +7

    Very interesting. Earlier this year I was wanting to expand my knowledge of Java and went through a similar exercise. I had a Heathkit ET-3400A microcomputer a long time ago, and I wrote a functional ET-3400A emulator that runs the ET-3400A ROM in an emulation of a Motorola 6800.

  • @DBZM1k3
    @DBZM1k3 3 ปีที่แล้ว +3

    Really interesting! Thanks for the video. I see people have mentioned about std::uint8_t and std::uint16_t, but in C++17 onwards there is also std::byte in the cstdef header which you can use. It also can be passed to a non-member function std::to_integer(std::byte b) for a more numeric output if you're debugging the byte values.

    • @MrEdrftgyuji
      @MrEdrftgyuji 2 ปีที่แล้ว

      Interesting..I wonder if it fixes the longstanding issue in C++ where std::cout

  • @deluxe_1337
    @deluxe_1337 3 ปีที่แล้ว +2

    This is absolutely amazing.

  • @circuitsandcigars1278
    @circuitsandcigars1278 3 ปีที่แล้ว

    This just popped up in my feed and I subscribed because it's like you knew what I was thinking

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +2

      It's rude to read other peoples thoughts without their permission.

  • @randyscorner9434
    @randyscorner9434 8 หลายเดือนก่อน +3

    I did a lot of assembly programming on this architecture. Since then I've designed many more complicated processors, and each of them is first done by creating a program to emulate it's function on a clock by clock basis to turn the design into real logic. What you've done here is a behavioral simulator but cool to see it done on the fly

  • @spitefulwar
    @spitefulwar 3 ปีที่แล้ว +3

    That blew my mind (in a very elating manner).

  • @nallid7357
    @nallid7357 3 ปีที่แล้ว +2

    Nicely done. A better and simpler way than when I wrote a MIPS simulator.

  • @diskoboi3342
    @diskoboi3342 6 หลายเดือนก่อน

    This is really cool, I've always wondered how to write something like this. Now I know where to start! Thanks :)

  • @kevinolive
    @kevinolive 3 ปีที่แล้ว +15

    when I was in college (1980s), the assembler class I was taking didn't include how to do output but instead had us dumping memory [to paper] and then highlighting and labeling the registers, and key memory locations. I do recall reading files at some point because, due to a bug, I corrupted my directory structure and lost access to my home dir. Thanks to a brilliant Lab Tech (he was like 14 or so and attending college), my directory was restored. I couldn't say if that was from a backup or if he fiddled with the bits to correct the directory but I'm pretty sure it was the former.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt 9 หลายเดือนก่อน

      whats your story have to do with anything

  • @rallymax2
    @rallymax2 3 ปีที่แล้ว +27

    Surprisingly it worked despite a bug in FetchWord with cycles++ when it should be cycles- -
    Also you should implement the instruction vs mode table to simplify it dramatically. By masking on the opcode bits you can then use a switch statement for the addressing mode. It would reduce the combinations to 23 instruction switch statement and 8 addressing functions.
    Btw the pc++ wrapping to 0x0000 is legal so as long as mem is mem[16k] it’s fine.
    I hope this isn’t taken as armchairing. The video was fun to see.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +7

      Yeah, i was confused at it working as well, but that shows why thorough testing is required of even the simplest of programs.

  • @fpgaguy
    @fpgaguy 3 ปีที่แล้ว +2

    ha! I wrote this program for 65816 back in 90's when I was interested in some aspects of snes workings. Really one thing I learned is all the addressing modes I didn't know about in 6502

  • @rishiniranjan1746
    @rishiniranjan1746 ปีที่แล้ว +2

    Thanks Dave. Im a fresher just started working as a softare developer . This is a very interesting side-project. Thanks for sharing it.

  • @PWingert1966
    @PWingert1966 3 ปีที่แล้ว +5

    Love this. When I was in University in the 1980's, we had to write a microcode engine to implement instructions for the 6809 and get a simple program to execute on it. We had to write the microcode for each instruction. We were given the microcode instructions for the RTL Register transfer language. You could create a microcode engine that could then run any instruction set on top of it! Set the microcode engine up as a state machine to make life a bit easier. At the time we were actually using an IBM/370 and the VM operating system so we each had our own virtual machine. but the microcode engine had to be writeent in 370/assembler and boot as a virtual machine on the mainframe! These days the average PC is capable of this with relative ease!

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +3

      Great story. Yeah, not only an average PC is capable of this, but even a below average smart phone could emulate this now. I think it's amazing that we now all walk around with super-computers in our pockets and totally take it for granted.

    • @PWingert1966
      @PWingert1966 3 ปีที่แล้ว +2

      @@DavePoo The best part was we never realize that this super special virtualization technology would become so prevalent back then. It was just what we had to use to get the assignment done. We never sat back and thought about just how much power we had or what would happen to it!

  • @martinstent5339
    @martinstent5339 3 ปีที่แล้ว +36

    I actually wrote a 6502 emulator in C on my Atari-ST (68000 CPU) in 1987. I was quite proud of it. It used a kind of jump table for the actual instructions. I made an array of pointers to functions, and used the content of the instruction register as an offset into this array to call each Op-code function. For example at A9 was a pointer to the LDA immediate mode function. I started off writing a cross-assembler, and then wanted to test the resulting machine code and so wrote the emulator for it. Amazingly, after all these years I still have the source code!

    • @downbelxw
      @downbelxw 3 ปีที่แล้ว +4

      Care to share it with us? I would like to take a look at it

    • @martinstent5339
      @martinstent5339 3 ปีที่แล้ว +1

      @@downbelxw Well, 34 years on, I expect there are quite a few embarrassing things about it, and remember, a state-of-the art 68000 Lattice-C from 1987 is going to have issues. But here goes...

    • @martinstent5339
      @martinstent5339 3 ปีที่แล้ว +5

      @@downbelxw
      /* a 6502 simulator and assembler in Lattice C M.Stent Dec. 1987 */
      long *jt[256]; /* jump table */
      unsigned char memory[0x10000];
      /* cpu registers */
      unsigned char a; /* accumulator */
      unsigned char x; /* index reg x */
      unsigned char y; /* index reg y */
      unsigned short pc; /* program counter */
      unsigned char sp; /* stack pointer */
      unsigned char p; /* status reg */
      unsigned char ir; /* instruction register */
      unsigned short fpaddr; /* front panel address reg. */
      unsigned char fpdata; /* front panel data reg. */
      unsigned short ruaddr; /* run stop-on-address */
      unsigned char ruinst; /* run stop-on-instruction */
      int ruclk; /* run stop-on-clock */
      /* definitions for status reg. p */
      #define CMASK 1
      #define ZMASK 2
      #define IMASK 4
      #define DMASK 8
      #define BMASK 16
      #define VMASK 64
      #define SMASK 128
      /* inverse masks */
      #define NCMASK 0xfe
      #define NZMASK 0xfd
      #define NIMASK 0xfb
      #define NDMASK 0xf3
      #define NBMASK 0xef
      #define NVMASK 0xbf
      #define NSMASK 0X3f
      long time; /* cpu clock */
      int clock; /* display clock */
      /* here I leave out a lot of stuff connected to the display on an Atari ST but here is the core of the matter...*/
      void
      execute(func)
      void (*func)();
      {
      (*func)();
      }

      void
      init_jump_table()
      {
      void adc(),and(),asl(),bcc(),bcs(),beq(),bit(),bmi(),bne(),bpl();
      void brk(),bvc(),bvs(),clc(),cld(),cli(),clv(),cmp(),cpx(),cpy();
      void dec(),dex(),dey(),eor(),inc(),inx(),iny(),jmp(),jsr(),lda();
      void ldx(),ldy(),lsr(),nop(),ora(),pha(),php(),pla(),plp(),rol();
      void ror(),rti(),rts(),sbc(),sec(),sed(),sei(),sta(),stx(),sty();
      void tax(),tay(),tsx(),txa(),txs(),tya(),xxx();
      /* 65c02 */
      void bra(),phx(),phy(),plx(),ply(),stz(),trb(),tsb(),bbr(),bbs(),rmb(),smb();
      register int i;
      for(i=0;i

    • @downbelxw
      @downbelxw 3 ปีที่แล้ว +1

      thank you :D

    • @Tigrou7777
      @Tigrou7777 3 ปีที่แล้ว +1

      @@martinstent5339 thanks for sharing, you should put this in a github repository, not in youtube comment

  • @codecaine
    @codecaine 8 หลายเดือนก่อน

    Excellent content

  • @rogerfroud300
    @rogerfroud300 3 หลายเดือนก่อน

    This is an easy and fun way to get a handle on how microprocessors work. There were no books on the Motorola 6800 except for the one intended for computer specialists when I started. I must have read that book twenty times before I had a clue what it was talking about. No hobby machines existed, and I was a Mechanical Engineer with a final year Degree project to control a machine using a D2 Evaluation Kit.
    To say it was a struggle would be a hell of an understatement. With no assembler, the opcodes had to be looked up and entered using a Hex keypad using a debug monitor program. A hard way to learn, but something you never forget. You guys have it so easy!

  • @laka1469
    @laka1469 3 ปีที่แล้ว +14

    You might wanna take a look at the header. It defines portable integer types of fixed width.

    • @delphicdescant
      @delphicdescant 3 ปีที่แล้ว +3

      Definitely. I was surprised to see "unsigned short" and whatnot, but I guess it's probably an "old habits" sort of thing.

  • @myoung5410
    @myoung5410 3 ปีที่แล้ว +6

    Pretty cool. I did the same thing back in the early 90s using Borland Turbo C++ 1.0. I based it on the book 22 microcontroller project you can do at home, or something like that.

    • @Bobbel888
      @Bobbel888 8 หลายเดือนก่อน

      Good old Borland :) Do they still exist?

  • @natenorrish
    @natenorrish 8 หลายเดือนก่อน

    Good work! I wrote an x86 emulator in javascript, learnt so much in the process!

  • @chrisbey8647
    @chrisbey8647 3 ปีที่แล้ว

    Very cool, taking a cpu architecture class right now and an advanced c++ class. Perfect for learning :D

  • @baruchben-david4196
    @baruchben-david4196 3 ปีที่แล้ว +13

    6502 was the first chip I ever programmed. I had the most fun with it. Good memories...

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +4

      I think it probably was for me too, but only via BASIC, i think it was a BBC Micro from school where i wrote the classic "i was here" then made it loop. The first chip i programmed in machine code was actually the 68000 (the Amiga)

    • @rubenproost2552
      @rubenproost2552 3 ปีที่แล้ว

      Cool. For me it was the 8088, then Z80, then 68000 then atmel avr

    • @PWingert1966
      @PWingert1966 3 ปีที่แล้ว +5

      I learned 6502 assembler by disassembling space invaders on the commodore pet, after writing a disassembler! I was 15 at the time.

    • @PWingert1966
      @PWingert1966 3 ปีที่แล้ว +1

      I liked the Kim-1 SBC and there was a nice academic trainig board with a 6809 on it that was great fun too.

    • @AndersJackson
      @AndersJackson 3 ปีที่แล้ว

      @@PWingert1966 oh, the 6809 was a REALLY nice cpu to code in assembler. Really good support for higher languages too. Used to code on a 6809 system with MMU so it had 512 KB ram, and run a multi task OS called OS9. We run 8 concurrent users on each system, we got two. Could dynamically load and unload drivers, way advanced system in the mid 1980:th. :-)
      I think that only nicer CPU I have worked with in this low level was PDP 11 which had a really nice orthogonal and symmetrical instruction set, much like 6809.

  • @vincentqiu7819
    @vincentqiu7819 3 ปีที่แล้ว +3

    20 years ago, the very famous device in China which called 文曲星(Wen Quxing) NC2000 series, 6502 CPU with GvBasic app, which I started the opcode from. So cool

  • @luckyphill3605
    @luckyphill3605 3 ปีที่แล้ว +1

    looks cool thankyou for a well explained video on a very interesting subject

  • @VenturiLife
    @VenturiLife 2 ปีที่แล้ว +2

    Love it. I can't imagine being this clever.

  • @0815mkl
    @0815mkl 3 ปีที่แล้ว +20

    not only that the SP is only a Byte it also "grows" from top to bottom. so you need to decrement the SP when putting things on the stack and increment when pulling data. also the Reset vector is an indirect jump, so you don't start executing at 0xfffc but you take the address that is stored in 0xfffc/0xfffd and start executing at this address. it is the same for the other vectors as well.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +4

      I handled the SP as a byte in a later episode, as well as the direction the stack shrinks. I never really handled the reset vector properly. I think i would get round to that once i started emulating a whole computer system.

    • @0815mkl
      @0815mkl 3 ปีที่แล้ว +1

      @@DavePoo As I saw the video it was not clear to me that this is a series. I've done a lot with the 65(C)02 in the past. I built my own computer from scratch called MOUSE and even used a 6502 emulator on Arduino boards to create an emulated version of my computer (MOUSE2Go). I like the "start simple and evolve" approach, because if our overplan it you might never start due to the complexity. But starting simple gets you into getting simple things work and than improve. SO now I'm curious how this ends :-).

  • @rollmeister
    @rollmeister 3 ปีที่แล้ว +5

    Well done Mr Poo.

  • @your_name96
    @your_name96 3 ปีที่แล้ว +2

    Instantly subbed!

  • @vonBlankenburgLP
    @vonBlankenburgLP 3 ปีที่แล้ว +1

    Pretty awesome stuff! Thank you for all the effort you put into this!

  • @proxy1035
    @proxy1035 3 ปีที่แล้ว +4

    I did something similar to learn about the 6502, specifically the 65C02.
    but i didn't write an emulator, i built the whole CPU in a Logic Simulator.
    the end result is the same, you get a better understanding of the hardware. and it was quite fun.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      Pretty cool, good work.

    • @proxy1035
      @proxy1035 3 ปีที่แล้ว

      @@DavePoo thanks. something a bit more direct to the video:
      around 5:13 why did you define a byte and a word instead of just using uint8_t and uint16_t? the "_t" types are made to be universal across all C/C++ compilers and architectures.
      also, the endianness of the platform shouldn't matter if you just have 2 temporary 8 bit variables instead of a single 16 bit one.
      and i assume in later videos you fixed the thing where the CPU starts executing from 0xFFFC? because that's not where the PC starts at, but rather at 0xFFFC and 0xFFFD is the address that gets loaded into PC before the CPU starts executing. it's like a hardwired jump indirect.
      either way your video made we want to try this for myself as well, but i'll try it in C instead of C++.

  • @LMacNeill
    @LMacNeill 3 ปีที่แล้ว +3

    And now we all have a *hugely* greater appreciation of the folks that have written the C64 emulators and NES emulators and PS1 emulators that we run on our RetroPie machines! :-)

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      Yeah, those emulators are usually the collective work of quite a few poeple

  • @gregorymccoy6797
    @gregorymccoy6797 2 ปีที่แล้ว +1

    Best 50 minutes I've spent all day.

  • @Diachron
    @Diachron 3 ปีที่แล้ว +1

    Sheer delight. Great job.

  • @SpocksBro
    @SpocksBro 8 หลายเดือนก่อน +4

    Takes me back to my youth where I used to dabble in M680x0 assembler. Not only was M68k assembler fun to work with but it was a blast to cycle (instruction order, instruction type, addressing modes) and instruction pipeline optimize (mainly try and prevent pipeline flushes that would eat cycles due to having to load a stream of new instructions from memory) the code in order to make it as fast as possible. With the advent of caches, branch/jump prediction, vector instructions etc. things have gotten quite more complicated of course. I wouldn't bother to hand optimize assembler code nowadays and let the compiler do it instead. Never the less, I'm still of the opinion that getting to know how a processor works on such a low level is still very valuable for any programmer and can not only help in debugging but also improve the understanding of high level languages and how they translate into assembler.

    • @enantiodromia
      @enantiodromia 3 หลายเดือนก่อน

      I tried to hand-optimize assembly code on a risc PPC601 (after learning on a 6502 and then a 68020). It was very complicated, and I am sure I didn't handle all the interdependencies correctly, but trying to achieve this teaches a lot. So trying to do it a couple times is quite worth it, I think.
      I am now, after a hiatus of 15+ years, playing with assembly on the ARM Cortex-A (in my Samsung tablet), and while the risc approach is familiar, the complexity of the processor has become astounding. The manuals covering a high-level view of the processor alone are hundreds of pages.

  • @cigmorfil4101
    @cigmorfil4101 3 ปีที่แล้ว +10

    29:00
    $fffc is a vector, so if those bytes are loaded there the 6502 will load the PC with $42a9 and try to execute that memory, which contains $00 (BRK) at the moment.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว

      Yep, i never got round to handling the reset vector correctly.

  • @JamesFraley
    @JamesFraley 8 หลายเดือนก่อน

    Great educational video.

  • @beakt
    @beakt 8 หลายเดือนก่อน

    I like your opening about how knowing the 6502 is relevant to modern processors. I learned assembly on the Commodore 64, and when I moved to a PS/2 and the 80386, apart form learning segmented memory and real mode vs. protected mode, everything was about the same!

  • @MostlyPennyCat
    @MostlyPennyCat 2 ปีที่แล้ว +5

    I've started doing this exact same thing but in VHDL for an FPGA.

  • @tactileslut
    @tactileslut 3 ปีที่แล้ว +18

    Once the emulator and the microcontroller running it can fit on a 40-pin DIP all sorts of old hardware can live again. :)

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +6

      People do make drop in replacement emulated SID chips (SwinSID)

    • @unmountablebootvolume
      @unmountablebootvolume 3 ปีที่แล้ว

      That wouldn't be very useful on the 6502, because they are still in production. For other CPU's though, it would definitly save some PC's.

  • @mgilrosa
    @mgilrosa 3 ปีที่แล้ว +1

    Terrific video! Thank you!

  • @lnx648
    @lnx648 3 ปีที่แล้ว

    Great, didn't think I would understand anything of what you said, but actually everything makes sense. Great video thank you a lot!

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      Excellent, I think it's good to know at least a little about how a computer works inside. It takes away a little of the mystery but once you realise all the things it's doing and even a CPU like this which is so old is doing operations at lightning speed. Computers are really a modern miracle.

  • @markdlp
    @markdlp 3 ปีที่แล้ว +5

    As crazy as it sounds 6502 is actually 45yrs old!!

  • @LouisHuemiller
    @LouisHuemiller 3 ปีที่แล้ว +6

    At 5 minutes into the video, it is stated "So this is where you have to know exactly the size of a certain type on your platform or compiler". Doing this creates platform-specific code, which only works on platforms with the same type sizes. Instead, it is better to use the platform-independent types that are declared within . Specifically, the followings lines in the author's code:
    using Byte = unsigned char;
    using Word = unsigned short;
    should be something like:
    typedef unit8_t byte_t;
    typedef uint16_t word_t;
    It's debatable whether a using or typedef statement should be used, but the key thing is the use of uint8_t and uint16_t from .

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      Yep, i could have used those, but i was careful to use my aliases everywhere so it's trivial to fix them later. I prefer Word & Byte to everything having an _t on the end. Not sure why they did that. Would it have been so bad to call them uint8 and uint16 instead?
      There is no difference in typedef and using in this case other than the syntax, but i prefer "using" to typedef.
      unsigned char is guaranteed to be 1 byte anyway by the spec.

  • @francoisdastardly4405
    @francoisdastardly4405 3 ปีที่แล้ว

    Awesome explanation !

  • @pepe6666
    @pepe6666 8 หลายเดือนก่อน

    thanks mr Poo. this is right in the crosshairs of what i needed to learn. it seems 6502 was everywhere back in the day. didn't realize the atari and NES were the same freaking processor

  • @roberttopper2946
    @roberttopper2946 3 ปีที่แล้ว +14

    The first job my son had at Intel (15 or so Yrs ago) was debugging cpu design by emulating hardware with software

    • @jarisipilainen3875
      @jarisipilainen3875 3 ปีที่แล้ว +1

      did with amd haha

    • @mystsnake
      @mystsnake 3 ปีที่แล้ว +1

      of course that only works if the software(usually written to the documentation) works as the actual hardware does, certainly not the case with the original 8086, the manual perfect 86 chip clones weren't perfect to the actual intel chips. not a enviable position imo, to try and insist to the hardware lot they messed up as i can fully see they would swear black and blue its the emulator that's bugged.

    • @xybersurfer
      @xybersurfer 3 ปีที่แล้ว

      @@mystsnake indeed. only to discover that they made a mistake in the specifications

  • @buffuniballer
    @buffuniballer 3 ปีที่แล้ว +59

    Did a FULL implementation back in 1986 in C to simulate machine tools controlled by a 6502. It was cheaper to test code on a PC before putting it into a tool than it was to put code on the tools and have it break something.
    Probably would have been easier in C++ as you could model the various components of the CPU as objects.

    • @thegaminghobo4693
      @thegaminghobo4693 3 ปีที่แล้ว +2

      That’s awesome godamn!!

    • @sempertard
      @sempertard 2 ปีที่แล้ว +4

      Those were the days... Throwing code that actually DOES something is so much more rewarding than crunching rows in a DB and spitting out a PDF report. Tony; just curious, long did it take you to do the emulation code?

    • @buffuniballer
      @buffuniballer 2 ปีที่แล้ว +6

      @@sempertard better part of a couple of months. I was working part time and still working on my CS and EE degrees. So maybe 20 hours a week working while going to school.

    • @CleoKawisha-sy5xt
      @CleoKawisha-sy5xt 9 หลายเดือนก่อน

      liar.

    • @Takyodor2
      @Takyodor2 8 หลายเดือนก่อน +1

      @@CleoKawisha-sy5xt Who do you think is lying, and why? Everything above sounds reasonable to me...

  • @linuxretrogamer
    @linuxretrogamer 8 หลายเดือนก่อน

    Very interesting and well presented.
    A year or two back I got the bug to play with emulation. Built out an intel 8008, intel 8080, and an attempt at a Zilog Z80. Certainly do learn a lot!
    Did look at 6502 but, at the time, and coming from the intel 80 family, the addressing modes boggled my mind a bit.
    Must say, watching this and brain is firing up on how I’d set things up differently.
    Like fetching being a routine outside, before, cpu execute, not a call from within.
    Or having a single LDA that takes in a byte value. This can then be fed by routines for each addressing mode
    Eg
    LDA(direct());
    LDA(ZP());
    etc.

  • @glass8289
    @glass8289 8 หลายเดือนก่อน

    Great video.

  • @domorewithsage
    @domorewithsage 3 ปีที่แล้ว +5

    Seriously impressive video and very informative. And someone who actually does know C++.I've been around software dev alooong time and when asked 'do you know any C++ devs' I always reply 'I know quite a few who *claim* to be c++ devs'. The rarest of beasts I think.

    • @GeorgeTsiros
      @GeorgeTsiros ปีที่แล้ว +1

      I would argue that there is no person on the planet anymore that can truthfully say "I know c++", considering the language isn't even _designed_ by one person anymore. Even making the question more constrained, eg "do you know the _syntax_ of c++?", even then, the answer will always be "no".
      Besides, what is the point of asking such questions when there is no reference, 100% compliant, verified, compiler?
      (there exists exactly one verified _c_ compiler that supports _almost_ all of c11)

  • @aussieraver7182
    @aussieraver7182 3 ปีที่แล้ว +40

    From a web applications developer:
    "WHAT?!?"

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +16

      This might be a bit lower level that you are used to.

    • @aussieraver7182
      @aussieraver7182 3 ปีที่แล้ว +3

      @@DavePoo Definitely, but very interesting!

    • @SianaGearz
      @SianaGearz 3 ปีที่แล้ว +4

      These days you can have 6502 emulated in your web app, why not. I feel it might only debloat it :D

    • @Archfile375
      @Archfile375 3 ปีที่แล้ว +1

      @@DavePoo that is understatement of the day. Most people now have little concept of hardware behaviour

  • @ThatNiceDutchGuy
    @ThatNiceDutchGuy 8 หลายเดือนก่อน

    Thank you sir! Somehow, this made 'it' click in my head. Finally!

  • @__3093
    @__3093 3 ปีที่แล้ว

    good content mr Dave

  • @cogwheel42
    @cogwheel42 3 ปีที่แล้ว +6

    Memory-mapped I/O is still very much in use. A large amount of memory address space on a modern PC is used, e.g., by your video card, which is why 32-bit windows would only have ~3 GB available to applications on a system with 4 GB of RAM installed.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      I suppose it is, however nowadays its all virtual memory. You don't even know where in RAM you actually writing to.

    • @trevinbeattie4888
      @trevinbeattie4888 8 หลายเดือนก่อน

      Virtual memory is just at the user program level. The OS kernel still has access to the physical address space (IIRC by mapping that to the _kernel's_ virtual address space) and it manages assigning the I/O memory to device drivers.

    • @Nick-ui9dr
      @Nick-ui9dr 3 หลายเดือนก่อน

      @@DavePoo I guess u cant do DMA through virtual paged memory... they got to be physical pages and they always locked pages.

    • @Nick-ui9dr
      @Nick-ui9dr 3 หลายเดือนก่อน

      4 GB limit was for 32 bit processor... its much higher now. Anyway it was lower 2GB of memory (addresses 0x00000000 through 0x7FFFFFFF) for application programs in windows rest above 2GB (addresses 0x80000000 through 0xFFFFFFFF) was system space normally.. where kernel or all I/O ports or DMA memory resides. But u can specify a boot time option in windows so that lower 3GB is for applications and just upper 1 GB for system.
      Now from processor point of view 32 bit processor supports 4 GB of memory normally but with the help of virtual memory mechanisum (paging) and use of PAE or PSE flags it can address 64GB of memory. Windows servers might be supporting that mode I guess. Basically last four digits are assumed 0 ...so all in all 36 bits instead of 32 bit.

  • @gsck5499
    @gsck5499 3 ปีที่แล้ว +3

    the interrupt vectors dont actually get executed when they get triggered, but instead go to the address that they point to. So for example, when you were testing LDA ZP, you have 0xFFFC as 0xA5 and 0xFFFD as 0x42, the processor after resetting would real that and set the program counter to 0x42A5 and then begin program execution.

    • @a4d9
      @a4d9 8 หลายเดือนก่อน

      Correct. There was too many major mistakes like this, that I lost interest.

  • @dactylpilot4383
    @dactylpilot4383 3 ปีที่แล้ว +2

    Back in the 80's I purchased a computer kit from a company named "Southwestern Technical Products", out of California. It was the first and only computer I ever built. Had to solder every component (capacitors, diod's , resister's, and even the ram chips, a whole 4k worth. It took about a month to get it all done.
    I never built another computer since.

  • @ithaca2076
    @ithaca2076 3 ปีที่แล้ว

    Gotta love this stuff. It's so fun

  • @minastaros
    @minastaros 3 ปีที่แล้ว +7

    5:20 There is header file which defines precise types like uint8_t, uint16_t instead of things like "unsigned short".

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +1

      Thanks, quite a few people have suggested that.

    • @minastaros
      @minastaros 3 ปีที่แล้ว

      Yeah, some industrial coding standards actually require using it. If you make it a habit, your code will always be portable between different architectures - at least concerning POD type sizes.

    • @272zub
      @272zub 3 ปีที่แล้ว +1

      @@minastaros ... and if you use it where it's not needed (just because a Miserable standard says so), you just make the code less efficient.

    • @dieSpinnt
      @dieSpinnt 3 ปีที่แล้ว +4

      ​@@272zub Ah yeah? Proof that! This mechanism is to aid in platform independent programming, because it is in fact NOT standardized and machine dependant what Dave uses. These storage modifier keywords are platform dependant. What you call "Miserable" (uint_8t, etc.) does in fact translate to the same instructions on Dave's machine. So your efficiency claim is a fallacy. It is just good style to use them. Especially when emulating foreign hardware.
      For example, look at the code from the professionals at github.com/stuartcarnie/vice-emu/blob/master/vice/src/arch/XXX/types.h. They have to define for EVERY system what to use. That was a design decision from the start and that project is very mature. In contrary look at the very new github.com/commanderx16/x16-emulator project. They use proper platform-independent code and save a huge amount of code.
      @272zub you can't generalize it this way. If this facility is there, why don't use it? What you say is an edge case and is only true in special cases. In addition, what you tell affects the code running on the (compiler-)TARGET. But here the function of this facility is a data-type related to the emulated machine (on the HOST). You are wrong on several levels.
      See stackoverflow.com/questions/6144682/should-i-use-cstdint ... I think that is what is related to your thoughts and what doesn't apply here.
      minasteros: #include ... Its C++ :) en.cppreference.com/w/cpp/header/cstdint

    • @272zub
      @272zub 3 ปีที่แล้ว +2

      @@dieSpinnt Hold your horses. :) I think you missed the "where it's not needed" part in my reply. If you need a fixed-size integer, e.g. a 16-bit unsigned integer, then by all means do use cstdint (or stdint.h when in C). It's so much more better than either using an unsigned short because it happens to be 16 bits on your platform, or than making your own half-baked stdint. Clearly when writing an emulator, like it's done in this video, you will often needs such fixed-size types. I am not disputing that at all.
      In reality the types from cstdint are just the correct typedefs to some of the "normal" integer types, e.g. on some platforms it is that uint16_t is a typedef of unsigned short. So using the uintNN_t type of course is exactly the same as using the correct "normal" type.
      What I didn't like was @minastaros' suggestion to use the fixed-size types everywhere. In the extreme this means don't use an int at all, always use (u)int_NN. And that is where my "less efficient" comment applies: godbolt.org/z/7obs5s - if you use uint16_t when you don't explicitly need it, and an int would have been a good choice - you can see that the 16bit version is actually more complex than the 32 bit one. And that the normal int version is the same as the 32bit one.
      And by "Miserable" standard, I didn't mean the C++ standard. I meant en.wikipedia.org/wiki/MISRA_C and especially it's C++ evil cousin, which, to me, is how C programmers, who don't know C++, get their revenge on C++ programmers...
      By the way there are also the types (u)int_fastNN_t and (u)int_leastNN_t which could offer the best from the both worlds: Guaranteed minimal size while still being as efficient as possible. As their size is not guaranteed, that can't be used when a specific memory layout is needed though.

  • @valshaped
    @valshaped 3 ปีที่แล้ว +6

    cstdint has fixed-width types that are supposed to typedef to the implementation-defined awkward-width types

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +3

      Thanks, i've got several comments on this now. I made sure to use my own "using" definition for all the types, so it's pretty trivial to change this at any point.

  • @AriKath
    @AriKath 8 หลายเดือนก่อน

    I'm pretty excited

  • @petera1000
    @petera1000 3 ปีที่แล้ว +1

    Good memories - one of my first CO-OP jobs after my 2nd year of comp sci was to create a Z80 emulator for an aerospace company. I seem to recall it being able to run about 1000 instructions a second .. back in the dark ages ;) You are right you really learn... I still remember the DAA instruction .. god...

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว

      Was the Z80 emulator you did put into use in a product?

    • @petera1000
      @petera1000 3 ปีที่แล้ว

      @@DavePoo It was used by that company to test their software before moving it onto real hardware. I dont know if they ever sold it. Was a fun project, my supervisor just left me alone and I gave a demo every friday to the team. Wrote a users guide when I left and had an office overlooking Vancouver from Burnaby Mountain.

  • @michaelraasch5496
    @michaelraasch5496 3 ปีที่แล้ว +5

  • @lean.drocalil
    @lean.drocalil 2 ปีที่แล้ว +8

    Great content and great video! 👏👏👏
    Here are a few suggestions and things I noticed and would like to point out:
    💡 Instead of relying on the width of primitive types for the host platform, using with its uint8_t, uint16_t and so on will make your code more elegant and platform agnostic;
    💡 The stack pointer (SP) should actually be 8 bits wide. The 6502 will add 0x100 to it, thus making it able to range from 0x100 to 0x1FF;
    💡 Upon reset, the 6502 will not set PC to 0xFFFC and execute from there. Actually, it will set PC to what memory location 0xFFFC points to (least significant byte first);
    💡 For your FetchWord() implementation, you don't really have to worry about the endianness of the machine you're compiling your program for. That because endianness affects how numbers are laid out in memory only, and the 6502 will be little endian regardless. Numbers _per se_ and how you handle them will be the same regardless, thus (v

    • @DavePoo
      @DavePoo  ปีที่แล้ว +1

      Thanks. The stack pointer was fixed in a later episode -> th-cam.com/video/i5JVCHSNxJY/w-d-xo.html . I don't think I ever got the reset correct, but it wouldn't really affect this implementation as I'm not actually getting a working computer (just a CPU). You are correct about the Endian thing, it was fixed here -> th-cam.com/video/i5JVCHSNxJY/w-d-xo.html

  • @eduardoprocopiogomez
    @eduardoprocopiogomez 3 ปีที่แล้ว

    THANK YOU, ill gonna test it soon

  • @IsaacG8
    @IsaacG8 8 หลายเดือนก่อน

    Wow. This took me back. Haven't used C±± in over 20 years. Very similar to c sharp but watching this video, reminded me of all the differences. Thanks for this.

    • @ryanhackett9680
      @ryanhackett9680 8 หลายเดือนก่อน

      C++ has vastly changed since then. It's definitely worth checking out again.

  • @nelbr
    @nelbr 3 ปีที่แล้ว +5

    Ive coded my 6502 emulator in C, so very similar to yours. You've probably fixed this later, but just mentioning that the stack is an 8 bit register and it starts from FF downwards. The actual memory used is from 1FF to 100 (so the processor adds 100 to the register value). And remember, you will need to store the stack pointer register in the stack itself, as a single 8 bit byte. Looking forward to watching your next videos.

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว

      Thanks. You are right about the stack pointer and I got around to fixing it in#8 th-cam.com/video/i5JVCHSNxJY/w-d-xo.html

  • @vyratron839
    @vyratron839 3 ปีที่แล้ว +7

    I've done something like this before, just watched to see how someone else would do it. Instead of writing code for every instruction you can find a pattern in the bits of all the instructions, and make lookup table to indicate which instruction and addressing mode and flags and cycles are used. Then you don't need code for every instruction. That's how the real chip actually works I think.

    • @vyratron839
      @vyratron839 3 ปีที่แล้ว +3

      There is a table of instructions here, and maybe you can see that most of them are organized in a pattern, just a few look out of place. www.masswerk.at/6502/6502_instruction_set.html

    • @DavePoo
      @DavePoo  3 ปีที่แล้ว +2

      Yep, and i think if i was emulating a more complex CPU then that would definitely be the way to go.

    • @AndersJackson
      @AndersJackson 3 ปีที่แล้ว +1

      @@DavePoo I would probably argue that it is easier to see the pattern on an early 8-bit CPU like 6502 then on a 68k, Intel 8086 etc or a modern RISC V CPU. ;-)
      (Even though the RISC V is a orthogonal CPU design, like 6809, 68K and PDP 11. Real nice CPU to code machine code in. :-) )

  • @subcosin
    @subcosin 3 ปีที่แล้ว +1

    Brilliant video,Thanks

  • @gigacool30
    @gigacool30 3 ปีที่แล้ว

    I love your video, it's quality content