Ascii Elden Ring??? | Prime Reacts

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
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ความคิดเห็น • 308

  • @1vEverybody
    @1vEverybody 19 วันที่ผ่านมา +1092

    Acerola is the goat of doing random shit with shaders

    • @felixmoore6781
      @felixmoore6781 19 วันที่ผ่านมา +3

      I don't like goats.

    • @Cz_Dani
      @Cz_Dani 19 วันที่ผ่านมา +8

      ​@@felixmoore6781 i love goats

    • @1vEverybody
      @1vEverybody 18 วันที่ผ่านมา +3

      @@felixmoore6781 do you like acerola? Then you like goats

    • @ewerybody
      @ewerybody 17 วันที่ผ่านมา +1

      you mean goat like Greatest Of All Times?

    • @felixmoore6781
      @felixmoore6781 17 วันที่ผ่านมา +2

      @@ewerybody goat as in GOAT, you goat

  • @FrederikSchumacher
    @FrederikSchumacher 19 วันที่ผ่านมา +650

    Acerola is just fantastic. His video so effortlessly mix shit-posting, meme-ing, pragmatic problem solving, application of math, all while projecting a sense of comprehension into the viewer. To be honest, I don't understand the math behind some of his VFX programming, but he makes me feel like I did. I'm really glad Prime picked this up, because Acerola deserves the visibility this will bring to his channel.

    • @TheFeelTrain
      @TheFeelTrain 17 วันที่ผ่านมา +3

      His video about color is one of my favorite videos ever. He takes such complicated subjects like color spaces and makes them easy to understand.

    • @jakes-dev1337
      @jakes-dev1337 16 วันที่ผ่านมา +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @JonathonMcClung
      @JonathonMcClung 15 วันที่ผ่านมา +3

      He knows about reshade. He even uses it in the video. It’s about making the existing effect better.

    • @kibo8206
      @kibo8206 14 วันที่ผ่านมา +3

      @@jakes-dev1337 bro's a professional hater

    • @AtariWow
      @AtariWow 6 วันที่ผ่านมา

      @@jakes-dev1337 Sure, but he made his own shader and implemented it with reshade. Tell me you don't know how shaders works without telling me.
      This is like saying you've been able to do this forever with optifine when discussing someones custom made shader in minecraft. Makes no sense.

  • @maksymiliank5135
    @maksymiliank5135 19 วันที่ผ่านมา +399

    Need more reactions of acerola videos from prime. This guy is a magician with shaders

    • @Strawberry_Htet
      @Strawberry_Htet 19 วันที่ผ่านมา +1

      Agree 👍💯

    • @jakes-dev1337
      @jakes-dev1337 16 วันที่ผ่านมา +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @boaphil
      @boaphil 16 วันที่ผ่านมา

      @@jakes-dev1337 Yes and He is using Reshade? But he is not just installing some existing shaders, he is making them

  • @sharkinahat
    @sharkinahat 19 วันที่ผ่านมา +153

    "A sufficiently advanced shader is indistinguishable from a duck."
    -John Carmack (probably)

  • @zekiz774
    @zekiz774 19 วันที่ผ่านมา +183

    Prime reacting to an Acerola video? Damn, that’s a pretty good birthday present

    • @Poluact
      @Poluact 19 วันที่ผ่านมา +5

      Happy birthday!

    • @_kostant
      @_kostant 19 วันที่ผ่านมา +4

      Hopefully it keeps getting better from here on out! Happy birthday. :)

    • @zekiz774
      @zekiz774 19 วันที่ผ่านมา +4

      Thank you all :)

    • @7heMech
      @7heMech 19 วันที่ผ่านมา +1

      Happy birthday 🎉🎉🎉😊

  • @normal-reaction
    @normal-reaction 19 วันที่ผ่านมา +268

    But Acerola 😳

    • @gagaxueguzheng
      @gagaxueguzheng 19 วันที่ผ่านมา +6

      But Acerola

    • @TechJolt3d
      @TechJolt3d 19 วันที่ผ่านมา +4

      But Acerola

    • @mirzaangon
      @mirzaangon 19 วันที่ผ่านมา +5

      but aceroooola

    • @bishan_8617
      @bishan_8617 19 วันที่ผ่านมา +4

      but aceroolaaa

    • @rubendavid8865
      @rubendavid8865 18 วันที่ผ่านมา +3

      but aceroolaa

  • @Primalmoon
    @Primalmoon 18 วันที่ผ่านมา +16

    2:52 Having seen the original video before, I was waiting for the moment where Acerola would say it wasn't good, just after Prime was saying it was good. Got a good chuckle from me.

  • @_sukuratchi
    @_sukuratchi 19 วันที่ผ่านมา +62

    Prime should 100% watch the pixel sorting shader video

    • @MadsonOnTheWeb
      @MadsonOnTheWeb 18 วันที่ผ่านมา +6

      One of the Acerola's greatest videos

  • @crueI
    @crueI 19 วันที่ผ่านมา +74

    I’ve pre-watched this Acerola vid

  • @oliverkky
    @oliverkky 19 วันที่ผ่านมา +46

    That's where the phrase "image is worth a thousand words" began

    • @DeSpaceFairy
      @DeSpaceFairy 19 วันที่ผ่านมา +2

      You have to found a thousand words in it first, what are the rules anyway?
      If there's 999.9 words, does it round up?
      Is needed to be a thousand different and unique words?
      Does it need to be a cohesive text with structured phrases?
      Are duplicate of the same allowed, is just thousands of "a" okay?

    • @neetpride5919
      @neetpride5919 16 วันที่ผ่านมา +1

      Dude what if he made a shader that only rendered complete words that described the object. Like he made a game where you solve puzzles by putting on the glasses from They Live

  • @pirateskeleton7828
    @pirateskeleton7828 19 วันที่ผ่านมา +26

    Before I discovered atan2, I had to make “atan2 at home”. The atan (arctangent) function takes the slope (ratio of y/x) and returns an angle. Unfortunately, you lose information if you just provide it a pre calculated ratio such as whether either or both of the components were negative, so classic atan can only give you an angle between [-90, 90]. atan2 takes the components separately, so it can also use a bit of logic to return all the angular values [-180, 180].

    • @HedgehogGolf
      @HedgehogGolf 18 วันที่ผ่านมา +3

      I remember doing that in the Scratch programming language back when I was messing around with it lol
      When I learned that other programming languages just have that function built-in, my mind was blown

  • @JeremyAndersonBoise
    @JeremyAndersonBoise 19 วันที่ผ่านมา +45

    TIL Acerola exists, and my life has been enriched.

  • @mantevian
    @mantevian 19 วันที่ผ่านมา +35

    Acerola is a very great guy, you should watch more of his stuff, it's always super interesting and cool

    • @zekiz774
      @zekiz774 18 วันที่ผ่านมา +2

      @@mantevian it's even interesting and very entertaining if you don't understand most of it. His videos somehow always make me want to understand what he's talking about

  • @dealloc
    @dealloc 19 วันที่ผ่านมา +21

    ASCII does not define the _font_ or design of characters but the map between byte and character representation. Extended ASCII is not an encoding by itself (confusing, I know), but a classification, or "repetoire". Many OEMs would create their own version of Extended ASCII, some being ANSI-compliant, while others not.
    DOS and Windows, before Unicode was formed, would have their own Windows-1252, while other OEMs like IBM had their Code page 437-as you probably know from IBM PCs boot screens and BIOS menus. The latter has box-drawing characters included, where the former uses them for accented characters.
    For example the box drawing character "block" (0xdb) in CP437 maps to a █, but in CP1252 maps to a Û (u-circumflex in CP1252). Both are in the Unicode standard (which is why you can see them in this text).
    So no, there's not one right way to represent ASCII art. It is totally up to the character set and font design. You _could_ say it would then be "ANSI art" since they extend ASCII, usually with 1 extra bit, but lets not be pedantic :)

    • @zekiz774
      @zekiz774 18 วันที่ผ่านมา +3

      @@dealloc Pretty interesting insight. That would make a pretty bad title though

  • @billyhart3299
    @billyhart3299 19 วันที่ผ่านมา +30

    Acerola is dope. I love his videos and he deserves recognition.

  • @zeusdeux
    @zeusdeux 19 วันที่ผ่านมา +38

    Let’s goooo baby! Acerola is OP

  • @Zullfix
    @Zullfix 19 วันที่ผ่านมา +12

    It's crazy how toxic chat was at the beginning just because Acerola stated his artistic opinions, but as soon as he started talking math and showed off his edge detection, suddenly chat was super kind.

    • @Foulgaz3
      @Foulgaz3 14 วันที่ผ่านมา +1

      Yeah it was hilarious how soon they flipped

    • @xenn4985
      @xenn4985 วันที่ผ่านมา

      Well his artistic opinions were trash, so...

  • @huge_letters
    @huge_letters 16 วันที่ผ่านมา +2

    Prime dancing to Persona 3 music at the end made my day haha

  • @Kiyuja
    @Kiyuja 19 วันที่ผ่านมา +7

    my mans just casually busting out the wizardry

  • @shauas4224
    @shauas4224 19 วันที่ผ่านมา +11

    LETS GO finally prime got to acerola. Man he is THE one, every video is a masterpiece

  • @ya64
    @ya64 19 วันที่ผ่านมา +8

    Acerola is a certified wizard!

  • @CallMeMSL
    @CallMeMSL 19 วันที่ผ่านมา +45

    splitting the luminance linearly into bins feels like such a bad idea since brightness is a log scale. It would probably look a lot better if you use more bins for the darker values

    • @Eltaurus
      @Eltaurus 19 วันที่ผ่านมา +9

      Not mentioning that the brightness of source pixels was accounted for twice - first by selecting a character from a subset and then the second time, by multiplying the result by the source color. This practically applies a gamma correction with γ=2 to the whole image, making it much darker and less coherent.

    • @Aidiakapi
      @Aidiakapi 19 วันที่ผ่านมา +5

      You're having it in reverse. Brightness (as shown) is in gamma space, which gives it more variation in the darks. If he did this in linear space, the whole screen would look near full brightness to us.

  • @CNR_ADMS
    @CNR_ADMS 19 วันที่ผ่านมา +10

    Happy to see Acerola getting the clout

  • @gamergamingson9635
    @gamergamingson9635 19 วันที่ผ่านมา +6

    acerola is a friggin genius

  • @isodoubIet
    @isodoubIet 19 วันที่ผ่านมา +4

    If the Sobel filter is an approximation of the gradient, the difference of gaussians is an approximation of the Laplacian (the divergence of the gradient). Intuitively, the Sobel filter looks only at first derivatives, while the difference of gaussians is looking at the second derivative.
    I think what the difference of gaussians is doing here is effectively removing large scale contrast variations (makes things hard when thresholding for edge detection) and blurring out noise (with the gaussian filtering), so that the Sobel filter has something cleaner to work with.

    • @isodoubIet
      @isodoubIet 19 วันที่ผ่านมา +1

      Another thing taking the Laplacian does is help resolve thin lines.
      If you have a line that's just one pixel wide, applying a Sobel filter will not capture it because Sobel has the highest response to step changes in luminance. A Laplacian filter however responds to peaks and troughs as well, and the blurring out should help those lines get found (albeit doubled) in the Sobel pass.
      I'm curious what the effect would look like with a more principled approach: instead of edge detecting, you could essentially use the characters themselves as the kernels, and then pick whichever character produces the strongest response.

  • @harier64
    @harier64 19 วันที่ผ่านมา +6

    Acerola is literally the goat, love his every vid

  • @johnyewtube2286
    @johnyewtube2286 19 วันที่ผ่านมา +3

    Acerola chads rise up.

  • @Thomas-ko1nf
    @Thomas-ko1nf 19 วันที่ผ่านมา +9

    Prime reacting to Acerola. Is this heavan.

  • @obkf-too
    @obkf-too 18 วันที่ผ่านมา +2

    I studied image manipulation for 2 years and I do gamedev from time to time so this video was easy to follow and nice refresher on my rusty skills.
    I will make a demo when I get time I guess.

  • @Akosmo
    @Akosmo 19 วันที่ผ่านมา +2

    YES!!! Love Acerola's videos! Happy to see him getting more attention!

  • @3lH4ck3rC0mf0r7
    @3lH4ck3rC0mf0r7 19 วันที่ผ่านมา +5

    0:52 I feel sorry for y'all, the Seven Seas hogged all the best ASCII artists out there.
    And the full bright, shade and empty extended character sets are available in codepage 437, the codepage for the US in MS-DOS, which is the only codepage most ASCII artists and NFO viewers care about. The DOS text mode came with tons of line, shadow and box piece characters for making mice-centric GUIs in the days before Windows.

  • @harsha1306
    @harsha1306 19 วันที่ผ่านมา +4

    Acerola is the graphics god. Love all of his videos

  • @gregfarley715
    @gregfarley715 19 วันที่ผ่านมา +3

    Yessss Acerola is awesome, glad hes getting plugged here

  • @Entropy67
    @Entropy67 19 วันที่ผ่านมา +3

    Acerola the goat inspired me to make my own shaders...

  • @JackDespero
    @JackDespero 18 วันที่ผ่านมา +2

    That was absolutely amazing, wtf.

  • @ImrazorZodd
    @ImrazorZodd 8 วันที่ผ่านมา

    Great video and reaction. Got me hyped for image processing. Sad I forgot what I learned way back in school.

  • @google_was_my_idea_first
    @google_was_my_idea_first 18 วันที่ผ่านมา +2

    This guy is literally an Edge Lord. 🤣🤣🤣

  • @TheCidraque
    @TheCidraque 18 วันที่ผ่านมา +1

    Acerola is so good and entertaining, I love that guy.

  • @ErazerPT
    @ErazerPT 19 วันที่ผ่านมา +5

    The result was amazing, and he went the smart route because you can get high color fidelity by simply brute forcing it to find the optimal fore/back/char combo, or you get "shape fidelity" by using edge detection. To put both to work in a "visually pleasing" way is no small feat.
    Now that said... from someone who had at some point to do vector drawing for some years to put food on table, and that implied A LOT of bitmap tracing, i can tell you that no "easy solution" or "hand crafted algorithm" will ever achieve what a human can do by hand, either for vector drawing or ASCII art, which you could sort of call "low res semi vector art".
    This is a thing that just SCREAMS Machine Learning, it's just that... we're lacking the big data it would take... And good luck on getting that, as convincing people that do bitmap>vector to give out data is the same as convincing them to phase out part of their income ;)
    p.s. anyone suggesting auto-trace tools, just no, nice in a tight spot, good quick fix, not good enough generally as it takes so much work to clean up that yo might as well DIY

    • @Foulgaz3
      @Foulgaz3 18 วันที่ผ่านมา

      Actually the lack of data isn't true. It's an older architecture, but CycleGAN is kinda built for things like this.
      You essentially just need two collections of images in different domains. For example, pictures of apples and pictures of oranges. The model then learns to convert pictures to and from both domains. There's no need for there to be 1-1 equivalents of each image
      It would take some modifications and some manual curation, but definitely possible
      Edit:
      Should also mention pix2pix here which is another type of GAN called a cGAN or conditional GAN

    • @ErazerPT
      @ErazerPT 18 วันที่ผ่านมา

      @@Foulgaz3 What are you talking about? Because we're talking about img2vector and img2ASCII. Yes, img2img is pretty much solved, because... there's PLENTY of data. But what we're talking about... no data... on the output side. You can have as much as you want on the input there's images up the wazzoo everywhere, it's the output side that's lacking.

    • @Foulgaz3
      @Foulgaz3 18 วันที่ผ่านมา

      @@ErazerPT hence the modification, but this could actually still be img2img.
      Just use softmax instead of sigmoid for the color channels and then use a one-hot encoding to dedicate the ascii characters you want to use to different channels. So an img2img architecture could be adapted to it pretty easily.
      Then it just becomes encoding data into that format. All that should take is collecting txt files for a bunch of ascii art. Sizing would be an issue, but you could encode the ascii art and then interpolate it to whatever size you need. This would end up with floating point values, but it'd effectively just be doing label smoothing.
      Eventually you could probably use some semi-supervised learning by curating the results you generated to create a larger synthetic dataset.
      So yeah I don't really see the problem

    • @ErazerPT
      @ErazerPT 18 วันที่ผ่านมา +1

      @@Foulgaz3 Ok, now i understand the thought process. And you're right, you don't see the problem. The point is NOT to turn "this image" into "a generic ASCII art of the subject matter" but to turn it into a "high quality ASCII art of the subject matter". The former you have data for, just scrape the web for it. The later you don't, because you need both the source image and the ASCII art someone made of it.
      Take for example castles. Plenty of images, and plenty of ASCII art. But not "image AND it's ASCII art" pairs.
      It's easy for example to do img2text, IF you're after the "overall description" and not "every detail". And given ASCII art is ALL about the details... extrapolate the conclusion ;)
      p.s. on the scaling part, you'd need a very smart upscaler to synthesize "larger sizes" for the dataset, because ASCII art doesn't scale too good using naive methods. "|-" for example will scale into "|---" at 2x for most cases, never "||--". But "-=" will most likely scale to "--==". And "/\" scales most likely to "/ \" because part of it "went up". What about "/_"? Well that is most likely "/___" AND some "went up". Not integer scaling? Good luck with that.
      It looks a lot easier than it is.

    • @Foulgaz3
      @Foulgaz3 18 วันที่ผ่านมา

      @@ErazerPT oh I didn't mean to imply it'd be easy. I've done enough similar projects to know that it wouldn't.
      More just that you wouldn't strictly need one-to-one pairings.
      Thanks for the conversation btw; it's nice to talk with someone who's clearly familiar with ML. I actually agree that there'd be plenty of other problems you'd run into along the way that make it very difficult.
      But I will say that the problems you pose aren't impossible obstacles. Your concerns regarding interpolation mostly boil down to the encoding not being very robust. To fix it, you could come up with a more robust scheme that preserves visual relationships between characters.
      In text processing, character encoding schemes often seek to mathematically preserve semantic relationships between characters, like 'A' - 'a' + 'b' = 'B' or '[' - '(' + ')' = ']'.
      In this context, you could maybe record the sine and cosine for angle along with like luminence for the image side of things. You should even be able to come up with things like implied curvature or corner angles if you get clever.
      It's essentially a problem of feature engineering at that point. Certainly nontrivial, but not impossible.
      To encode characters, you could pick a point of your encoding space for each one to belong and use the points to create voronoi cells to do the reverse. That or just a regular nearest neighbors algorithm.
      This would probably be the best way of doing it bc you could potentially convert between different styles of ascii art. By itself that'd probably be a really interesting project
      There's also other ways you could do it that'd have their own pro's and cons.
      You'd definitely run into plenty of problems, but personally these are the types of projects I enjoy.

  • @AraKlet
    @AraKlet 16 วันที่ผ่านมา

    It reminded me school days when I learned about this subject, really great video!

  • @compilererror2836
    @compilererror2836 19 วันที่ผ่านมา +2

    I love acetola videos so much

  • @therealdnold
    @therealdnold 19 วันที่ผ่านมา +1

    Acerola is amazing. We need moree

  • @royalyard
    @royalyard 18 วันที่ผ่านมา +1

    If you're curious about how he knows what he knows, you could watch his 100,000 sub special: 'What Is A Graphics Programmer?' A great video as well.

  • @mateusvmv
    @mateusvmv 19 วันที่ผ่านมา +3

    > Watches a video on ASCII Shader
    > Suddenly wants to become an edgelord

  • @dan-lionne
    @dan-lionne 19 วันที่ผ่านมา +2

    I LOVED THIS VIDEO! THANK YOU!

  • @hellaboveme500
    @hellaboveme500 18 วันที่ผ่านมา +1

    My jaw dropped like 8 times in this bruhhhhhh

  • @dronicx7974
    @dronicx7974 19 วันที่ผ่านมา +1

    Acerola has awesome videos just like this going over over types of shader techniques or other computer graphics programming related stuff

  • @Veptis
    @Veptis 19 วันที่ผ่านมา +2

    Can't wait for the from webdev to graphics programmer career update video.
    I am also transitioning from AI script kiddie (language model research) to graphics programming right now...

  • @colelindbom6012
    @colelindbom6012 18 วันที่ผ่านมา +1

    So glad to see you check out Acerola the man is absolute CHAD and I hope you check out some of his other videos because they're all so good

  • @godowskygodowsky1155
    @godowskygodowsky1155 19 วันที่ผ่านมา +4

    10:13 These aren't just any old cat girls, Prime...

  • @sebastianwapniarski2077
    @sebastianwapniarski2077 19 วันที่ผ่านมา +2

    FINALLY Prime is clueless in sth. Feels so good to be FOR CHANGE better than Prime in sth. Watching all other vids I'm just so clueless.

  • @colonelmoustache
    @colonelmoustache 18 วันที่ผ่านมา

    I needed this video rn

  • @mister_magister3798
    @mister_magister3798 19 วันที่ผ่านมา +2

    LETSGO ACEROLA

  • @TT-hi7lp
    @TT-hi7lp 19 วันที่ผ่านมา +8

    Basedrola

  • @codylundin8656
    @codylundin8656 18 วันที่ผ่านมา +1

    My god, the guy shadered the matrix

  • @mfcfbro
    @mfcfbro 11 วันที่ผ่านมา

    My favorite part of this is the implied detail from motion. What I mean is your brain fills in the detail that is missing during like a cutscene or something. It's awesome.

  • @Maleriandro
    @Maleriandro 19 วันที่ผ่านมา +2

    You should see the video "your colours suck", that analizes color theory.

  • @DrownedLamp
    @DrownedLamp 18 วันที่ผ่านมา +3

    Returnal: 🫥
    Prime: Sooo good
    Ace: Not good

  • @paulooliveiracastro
    @paulooliveiracastro วันที่ผ่านมา

    I had the same experience as primeagen with shaders. Let me try to explain what a shader is to everyone who is as confused as I was:
    Shaders are programs that you write and run on the GPU. Usually there are two main types of shaders that run when OpenGL/DirectX is rendering graphics: vertex and fragment shader.
    The vertex shader is a function that runs for every vertex of every triangle on screen. It will receive information about a vertex of a triangle (such as its x, y and z position in the game world) and other information about the vertex and needs to return at least the position that that vertex will be drawn at screen. It can also compute any other information about that vertex you want, such as how much light that vertex is receving, but only the screen position is required.
    The fragment shader runs during the process of drawing each pixel of each triangle on the screen. It receives the position of the pixel as well as any other information that you computed for the vertices. "But I only computed attributes for each vertex of the triangle, not for every pixel inside it". Don't worry, OpenGL/DirectX will interpolate the values and find the value per pixel of whatever you computed above. What's the job of the fragment shader? Return the RGBA value of the pixel you're processing. Can be used to set the color of the pixel using a texture, or compute lighting per pixel.
    Acerola used a third type of shader: compute shader. This is basically an "arbitrary shader" that is not tied to the process of rendering the scene and can be triggered at any moment. Can be used to perform any computation you want.

  • @BudgiePanic
    @BudgiePanic 18 วันที่ผ่านมา

    27:40 "What kind of wizard is this!?!" This is the power of *one* graphics programmer

  • @sator_project
    @sator_project 15 วันที่ผ่านมา +1

    I love when someone puts out something insanely niche, and then the other guy with the exact same interest finds it.

  • @ThePeteriarchy
    @ThePeteriarchy 6 วันที่ผ่านมา

    Ensha couldn't hold a candle to this level of "visions of edge, lord."

  • @hundvd_7
    @hundvd_7 19 วันที่ผ่านมา +2

    I fucking love Acerola so much
    I am among his first 10000 or so subs and for good reason

  • @mtallan
    @mtallan 15 วันที่ผ่านมา +1

    EDGELORD...Perfection!

  • @steffenbendel6031
    @steffenbendel6031 19 วันที่ผ่านมา +3

    Why is my linear algebra all on a hyper sphere?

  • @poutineausyropderable7108
    @poutineausyropderable7108 17 วันที่ผ่านมา

    When all you have on your computer is Kitty lol

  • @MrAdhit
    @MrAdhit 18 วันที่ผ่านมา

    That is the AWESOME thing about shaders, I wanted to learn more about it but haven't got the time to do it

  • @Sommyie
    @Sommyie 18 วันที่ผ่านมา

    23:19: Thinking about the Victorian era
    23:21: Living in the Victorian era

  • @siliconhawk9293
    @siliconhawk9293 19 วันที่ผ่านมา +1

    holy this guy is a god. i studied quite a bit about edge and image processing in my 2nd year uni and i knew some of what he was talking about but man being from just knowing about something to actually doing something as fantastic as this is just magic.
    I wonder when i will become a tier 6 grand mage like him

  • @gingeral253
    @gingeral253 18 วันที่ผ่านมา +1

    Woah processing code is so cool

  • @carsonn.7241
    @carsonn.7241 18 วันที่ผ่านมา

    So surprised to see Acerola here! Fuck yeah! Dude deserves the attention!

  • @IvanStamenkovicSeemsIndie
    @IvanStamenkovicSeemsIndie 19 วันที่ผ่านมา +3

    I am currently at the stage where i am really understanding graphics programming, after couple of years of trying for weeks probably, it's hard to piece all the pieces together :) it was very painful but now, damn i feel like in candy store :D

  • @MaxIronsThird
    @MaxIronsThird 16 วันที่ผ่านมา

    My boy Acerola is famous now

  • @holy.diever
    @holy.diever 18 วันที่ผ่านมา

    I love acerola omg
    I might try this shader on a game project just to see what kind of weird little games i can make with it

  • @abraham_o
    @abraham_o 19 วันที่ผ่านมา

    For the record Prime, this is now officially a research.

  • @JoniSudeste
    @JoniSudeste 18 วันที่ผ่านมา

    Seems we all loved acerola from before, love it

  • @MrAv3rag3
    @MrAv3rag3 10 วันที่ผ่านมา

    Fun fact, Acerola is a common fruit in Brazil. I like to make drinks with it after pythoning all day

  • @billyjhamlin
    @billyjhamlin 16 วันที่ผ่านมา

    I'm just sitting here watching waiting for his mind to explode when he realizes that Acerola is making a live shader out of this.

  • @MitraKesava
    @MitraKesava 11 วันที่ผ่านมา

    Dude I was trying to look at cool Elden Ring art I had no idea I was walking into a calculus lesson.

  • @cmdrblahdee
    @cmdrblahdee 19 วันที่ผ่านมา

    A long time ago, I had a gpu that came with a feature that let you change the shaders in various ways.
    One of the ways was to make any game into green ascii art, which made it look like Neo's vision in the matrix (though it was english characters).
    There was also a filter I used when playing through Tron 2.0 that made the game look like a colorized black & white movie. My current gpu is leagues above that old one, but I don't think it can compete when playing that game.

  • @THEM0J0MAN
    @THEM0J0MAN 11 วันที่ผ่านมา

    Love acerola, more reacts to his other stuff would be sick haha

  • @phamiersc2179
    @phamiersc2179 18 วันที่ผ่านมา

    Acerola+Primeagen "Vim with me" colab would be amazing!

  • @cescimes
    @cescimes 15 วันที่ผ่านมา

    Acerola!!! amazing dev

  • @TechJolt3d
    @TechJolt3d 19 วันที่ผ่านมา +1

    I KNEW this was gonna happen lmao. Worlds are actually colliding rn.
    But Acerola!!!

  • @CreepyRapper
    @CreepyRapper 16 วันที่ผ่านมา

    I like to use the ACSII reshade shader on games sometimes, just fun to look at.

  • @BundesNachrichtenDavid
    @BundesNachrichtenDavid 14 วันที่ผ่านมา

    Acerola on Primagen is something I really wished for. Love em' :D

  • @ewerybody
    @ewerybody 17 วันที่ผ่านมา

    There used to be a "Text Mode Demo Contest" scener party releasing ONLY such demos

  • @acharris
    @acharris 11 วันที่ผ่านมา

    That shader seriously needs to be a full on mod for many games. Absolutely stunning!

  • @godowskygodowsky1155
    @godowskygodowsky1155 19 วันที่ผ่านมา

    The difference of Gaussians is a kernel that picks up edges because it approximates the second distributional derivative of the Dirac delta.

  • @inofficialplaytester3271
    @inofficialplaytester3271 2 วันที่ผ่านมา

    I'm so glad people are starting to notice him.
    He does insane sh*t

  • @Daniel_WR_Hart
    @Daniel_WR_Hart 16 วันที่ผ่านมา

    You can get this on pretty much any game using a program called *ReShade* then install the ASCII shader preset.
    I got it working on *Unreal Tournament* and *Hades* and it's pretty trippy, but you don't get characters that properly outline edges though

  • @JazerMedia
    @JazerMedia 18 วันที่ผ่านมา

    Someone's going to replicate this effect for their indie game that's about being trapped in a computer terminal and it's going to win best art direction in award shows.

  • @mateuszmynarski7540
    @mateuszmynarski7540 19 วันที่ผ่านมา +1

    oh my god is happening two of my favorite programing content creators in one video. No I'm waiting for him to get invited to a stream

  • @VitisCZ
    @VitisCZ 18 วันที่ผ่านมา

    The game Saints Row (i believe the third one?) also had an ascii shader that activated during certain part of the game and you can also use a cheat code to unlock it and use it permanently. When i saw it for the first time i was amazed because it didn't even lower my FPS on my low end laptop back then.

  • @steevf
    @steevf 19 วันที่ผ่านมา

    The problem with extended ASCII is that, depending on the OS and country, it completely depended on the code page that was used. The full block appears in the DOS code page 437, which is the native code page for the original IBM PC. Now that we have Unicode, we can use any defined character from any language. I think sometimes that typographical characters and ASCII are terms that may get conflated a bit.

  • @fleshwound8875
    @fleshwound8875 10 วันที่ผ่านมา

    my brain is like freaking out right now alt codes!!!!!!

  • @ambhaiji
    @ambhaiji 19 วันที่ผ่านมา +1

    Bro is the NileRed of Graphics Engineering

  • @DropShotPat
    @DropShotPat 15 วันที่ผ่านมา

    OMFG Greyman from The Wheel of Time mentioned... Lets fuggin go.

  • @EvanEdwards
    @EvanEdwards 18 วันที่ผ่านมา

    A solid block did exist in the 8 bit character tables for Apple ][, most IBM-PCs, PET(?)/Commodores, etc. In the era when we really had to use it, it was not uncommon to see. To the point there were translators for BBSes that handled the "upper ASCII" and converted art whatever system you were using -- with varying results. Also, you can (like the Apple ]['s "block" where bit 8 was just inverting the cell of the 7 bit character), just use a space that is inverted. Once you accept you're using ANSI escape codes to do fg/bg colors (moving from ASCII art to ANSI art), blocks are just inverted spaces anyway. TUI interfaces, from ANSI based to Borland IDEs, used both.
    I had custom macros in {COMMO} (think a BBS client that is more akin to emacs/neovim than a dumb terminal) that drew frame lines around my comments. It irritated some people using older CP/M machines and other 7-bit systems, but was impressive for those that could view it.

  • @jak11d6
    @jak11d6 17 วันที่ผ่านมา

    Well that's new! When you say subscribe in the video, the subscribe button flashes a rainbow border.