[TerraTech] 10k Test + Build Tips

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 7

  • @Z.DeAllen
    @Z.DeAllen 2 ปีที่แล้ว

    Beautiful craft. I gave you multiple follows on Steam. Thanks man.

  • @SwgwmTJB
    @SwgwmTJB ปีที่แล้ว

    I'm so exited.....

  • @WAYNECHERE
    @WAYNECHERE 3 ปีที่แล้ว

    Hi there I would love to copy this build but I'm on PS4 so I'm not able to just download the schematic... Really wish they made it crossplay so consoles could use the PC mods and shared files. I'm amazed how you got so many furnaces etc in such a small space. Thats my problem at the moment is learning how to streamline conveyors and layouts of my techs.. Thanks for another awesome video, will try and watch the later part of this video where you show us the insides of this build and try fill in the gaps.

    • @falchoin
      @falchoin  3 ปีที่แล้ว

      Yeah, it would be nice if I could just link you the tech in the Steam workshop or a snapshot on Discord.
      Unless it's a tech requiring receivers, my more recent compact factory designs try to have a bare minimum number of actual conveyors and have most everything attached to a GSO silo. And my super compact designs use a 2x2x1 GSO collector with furnaces and a delivery cannon, though refineries won't work with that kind of setup.

  • @kaurpold9706
    @kaurpold9706 3 ปีที่แล้ว

    Was building today hovercraft. Since I love hovercrafts in all kinds of games(crossout, robocraft). I was also thinking that better future has best lift-up hovers. Annnd was totally wrong. Also did shell it away with better future biggest shells. Left 4 block width crack between frontal shells for 4 chain gun gunmounts, followed by all same height row of chainguns as anchor weight(any chance do you know if chain guns have line of sight when shooting downwards while placed behind each other in a row?). Also succeeded fitting everything under only 2 geo healing bubbles. I dunno why, but supposedly I like to make my life hard so not allowing myself to have gyroscopes. Gave up 1 hour ago since, was somewhat conpuzzled about balancing it as whole, 8 largest better future hover lift-up height as whole was main disapointment for me.
    Though I looove building these kinds of stooooffff, thanks for really good lead and you got epic engineering skillllls!:)

    • @falchoin
      @falchoin  3 ปีที่แล้ว +1

      Thanks and good luck with your builds!
      And no gyros on a hovercraft? As someone who uses trim gyros often to help with front/back imbalances that sounds like a balancing nightmare.

    • @commodorejones8044
      @commodorejones8044 3 ปีที่แล้ว +1

      @@falchoin It can be, but tedious takes care of that. Granted tedious means time spent balancing. By the end of it there's a block nightmare, or an aesthetic mistake that's very pleasing. I built a Heavy cruiser, based on US navy definition of a CA, with 4 of them and basically moved blocks until it sat level. It's Geo in build entirely, and doesn't have any weapons yet.
      PS: It does have a center-line sky anchor, as well as a two Hawkeye and GSO gyros. The ship was built with only four Geo hoverpads which may change when it gets heavier. It was designed as a tank, much like my land GEO vehicle so it's slow to no surprise.