58:44 the storm crow would be pretty broken, since you triggered chain lightning all the time with your boots. the damage added by this effect is considered as base damage, thus being multiplied by your weapon scaling and stats
40:20 Minimum damage roll: All of your damage is listed as X to Y. Minimum damage roll is the X. So, if you're doing, say 100 to 200 damage, increasing the minimum damage by 50% would increase it to 150 to 200. Or, at least that's how I'm pretty sure it works.
58:08 For reference, Cloak of Mystra would've almost doubled your damage output. To be precise, it would've doubled your mana, which each put of mana gives you 20% more multiplicative damage. You had 5 max mana at this point. Adding 5 mana gives you 100% multiplicative damage, which is double damage. The reason that it's "almost" double damage is because not all of your damage would be effected by the mana (just the weapon, I think? So... I think the only non-weapon damage you had was the ice spikes)... And, you only get the full benefit of mana at full mana. But, having more mana would still help you stay at higher levels of mana for longer. The point is, that cloak totally should've been the choice! And frankly, if you're on a mana run, and you see that cloak, it should always be a consideration. It is probably the best body armor in the game for mana builds, at least for offense (and there might be set bonuses that are better for specific builds).
Another little bit of information: The "more" vs. the "increased" keyword. "More" is multiplicative. It's exponential. 100% more is always double (2X). So, 200% more is actually 4 times the original (2*2*x = 4X; 300% would be 8 times, etc). "Increased" is additive. So, 100% increased is double the original (because you're adding the original to itself. x+x = 2x), but 200% would just be 3 times the original (x+x+x = 3x). The "increased" modifiers actually get less and less valuable the more of them you have. The "more" modifiers get better and better. Because of this, "more" modifiers are almost always better then the "increased" modifiers. 5% more will always be equal to or better then 5% increased... How much better depends on the other modifiers at play. This is why that Cloak of Mystra is so crazy. Because it's a "more mana" modifier, it *always* doubles your amount of mana. And then mana itself is a "more" modifier on your damage... Meaning it gets better and better with higher amounts of mana. As just an example, if you were at 6 mana doubling to 12 mana results in double damage plus 40% (of the previous damage, not of the base damage). I will say, all of this assumes that modifiers in this game work the same as they do in Path of Exile, because this is the terminology that PoE uses. But... That does seem to be the case.
Around 40:00 minutes i think what it means is your low end damage get closer to the value of high range, so base stats go from 300-600 damage for example to 500-600 damage range. That's how i interpret it....
When you are young you have more sensitivity to some of the bitter compounds known as glucosinolates contained in cruciferous vegetables like broccoli, as you grow up and lose some of that sensitivity those veggies will taste more palatable. Brussels sprouts in particular have been painstakingly bred so they contain about half of these compounds as they used to. So it is a little biology and a little bit farming.
I'd assume that the Fairy Grace set increases your minimum damage by that amount. So with 80% a weapon dealing 150 - 550 damage would change to 270 - 550 damage.
game is great but i dont think iv ever got a run defining armor set. hell i think iv only got a set bonus once or twice i basically never go for them any more it just doesnt seem worth it
58:44 the storm crow would be pretty broken, since you triggered chain lightning all the time with your boots. the damage added by this effect is considered as base damage, thus being multiplied by your weapon scaling and stats
40:20 Minimum damage roll: All of your damage is listed as X to Y. Minimum damage roll is the X. So, if you're doing, say 100 to 200 damage, increasing the minimum damage by 50% would increase it to 150 to 200. Or, at least that's how I'm pretty sure it works.
Yeah this is my interpretation too. So basically a 25% net damage increase from your example.
@@Cogmud Worth noting: I have NO idea what it does if the boost puts the minimum damage higher then the maximum damage.
58:08 For reference, Cloak of Mystra would've almost doubled your damage output. To be precise, it would've doubled your mana, which each put of mana gives you 20% more multiplicative damage. You had 5 max mana at this point. Adding 5 mana gives you 100% multiplicative damage, which is double damage. The reason that it's "almost" double damage is because not all of your damage would be effected by the mana (just the weapon, I think? So... I think the only non-weapon damage you had was the ice spikes)... And, you only get the full benefit of mana at full mana. But, having more mana would still help you stay at higher levels of mana for longer. The point is, that cloak totally should've been the choice! And frankly, if you're on a mana run, and you see that cloak, it should always be a consideration. It is probably the best body armor in the game for mana builds, at least for offense (and there might be set bonuses that are better for specific builds).
Good to know!
Another little bit of information: The "more" vs. the "increased" keyword. "More" is multiplicative. It's exponential. 100% more is always double (2X). So, 200% more is actually 4 times the original (2*2*x = 4X; 300% would be 8 times, etc). "Increased" is additive. So, 100% increased is double the original (because you're adding the original to itself. x+x = 2x), but 200% would just be 3 times the original (x+x+x = 3x). The "increased" modifiers actually get less and less valuable the more of them you have. The "more" modifiers get better and better. Because of this, "more" modifiers are almost always better then the "increased" modifiers. 5% more will always be equal to or better then 5% increased... How much better depends on the other modifiers at play.
This is why that Cloak of Mystra is so crazy. Because it's a "more mana" modifier, it *always* doubles your amount of mana. And then mana itself is a "more" modifier on your damage... Meaning it gets better and better with higher amounts of mana. As just an example, if you were at 6 mana doubling to 12 mana results in double damage plus 40% (of the previous damage, not of the base damage).
I will say, all of this assumes that modifiers in this game work the same as they do in Path of Exile, because this is the terminology that PoE uses. But... That does seem to be the case.
Anytime someone passes swagger i feel my soul die a bit for the unappreciated god
Around 40:00 minutes i think what it means is your low end damage get closer to the value of high range, so base stats go from 300-600 damage for example to 500-600 damage range. That's how i interpret it....
When you are young you have more sensitivity to some of the bitter compounds known as glucosinolates contained in cruciferous vegetables like broccoli, as you grow up and lose some of that sensitivity those veggies will taste more palatable. Brussels sprouts in particular have been painstakingly bred so they contain about half of these compounds as they used to. So it is a little biology and a little bit farming.
Whoa
Just hit 200 hours on this game and wondering where the time went lmao
Rookie numbers. Pump them up!
@@jprec5174 You’re right. Now that I have a Steam Deck, I can play in bed and on the toilet! Lol
I've found Cinder 12 to be the most fun. There are a few cinders like enchanted bosses that I dislike a lot, but the rest are easy to work around.
I love making the bosses harder. Everything can get so chaotic!
that legendary ring u skipped is pretty op especially wit high attack speed
I'd assume that the Fairy Grace set increases your minimum damage by that amount. So with 80% a weapon dealing 150 - 550 damage would change to 270 - 550 damage.
That was fun!
Thats crazy i might see 1 legendary ina run if i see multiples its always weapons
How do you get the thing where it auto locks on to enemies
Loving Tiny Rogues since the update. Although the new text bloat needs to be refined. Too much reading, not enough pew-pew.
Yeah it's getting better the more things I recognize and don't need to read over.
game is great but i dont think iv ever got a run defining armor set. hell i think iv only got a set bonus once or twice i basically never go for them any more it just doesnt seem worth it
When using controller it still auto aims on weapons with the cross hair, you can just ignore it, no idea why it shows up.
So you can influence the targeting some what
jesus man, when you attack it has a damage range.. it's increasing the minimum.
It's a game, this is a video about a game, relax dude.