If you read the trello, you can see that all fighting styles can be upgrade by one tire (common -> lost, lost -> ancient). Basically, i think an insanity based fighting style would be cool as hell, and makes you do more damage the more insane you are. It could be the upgrade of vamprism (too many ancient rituals drove you insane), or the upgrade of radius fist (radius fist requires a lot of willpower, insanity fist is the complete opposite)
id imagine it would be a totally different fighting style, and also i hope that they make common fighting styles able to be upgraded twice instead of once, would also be sick if magic had this feature too.
I could imagine Vampire grabs having an animation of you draining the blood from an enemy. Another thing I could imagine is you slowing the enemy down in extended fights due to blood loss.
I hope for Lost/upgraded version of sailor fist. I want to soak enemy, as warlock with ice magic, to freeze solid enemy and the lost fighting style would be more focused version instead of toxicated state or something like that.
Or they just play super hard into the intoxicated state HARD, making your screen slightly blurry and your attacks less accurate but increasing damage Or something like that
upgraded sailor fist should leave whirpools behind on each move (only one whirlpool can be active at a time, they deal reduced damage and slow) that lasts for around 5 seconds
I wish they add an update where theres a new NPC martial art teacher where after learning 2 martial art you can go to him to combine the 2 martial art you learned and it'd become a unique martial art and also the same to magic
I had this idea that you could like "evolve" the common fighting styles making them require more strength but also giving more buffs, so i had this idea for saliors style it was a person who had learned it and he had very good balance so and could controll his breathing very good, with this is he made a following fighting style called "wave technique" which had the dec "a fighting style about controlling the polluted magic inside you to releases massive waves from the tempo of your own breathing." The fighting style would basically still require you to drink sea water however you would be wayy more effected by this and have a pretty blurry screen that is a bit wavey. in exchange, you have a bigger hitbox and your moves will now release small waves each hit that knockback the enemy, soaks them and stunts them sligtly, everytime you hit them the wave becomes bigger and bigger untill it releases a big wave that can affect boats and players of them being washed with the massive wave. the lower your energy bar is the smaller the wave is as well so you gotta keep an eye on that. the idle animation would be a less dizzy saliors style animation and each time you punch you will blow out air. your meter will also decrease with 3% instead of 2%. Thats all for me! making a wall of text on a smal channel that no one will see and everyone will hate! Cya!
Maybe this will come with a clock which will finally allow me to know when the lights will turn back on because I can't see a thing while sailing at night
Hey Thermo Fist User Here! The only downside of overheating, is that you will take more damage from fire based attacks other thermo fist users fire magic etc So in most scenarios it's actually good to just max it out as much as you can
Freezing or High body temperature only makes that if u get attacked with the corresponding temperature magic, like if u are overheating fire will do more damage fire based attacks and so, well its the same for freezing but with ice if am not wrong, i never got to lose health by both of these effcts unless yeha getting attacked with the corrresónding magic
there is a lost or aincent magic called ritual magic wich is very powerfull but drains your health when you cast spell (or puch, probably) wich could allow you to regenerate health while dealing tons of damage because of your ritual magic.
I want to be sure, there will be alot more fighting styles in the future right? Because campared to the amount of current magic available and magic planned to be available, theres hardly any fighting styles Thats the only reason why I havent done any strength build, no variety
There's 2 other fighting styles coming, which are able to be learned like normal. 3 lost styles in future updates so it'll be a total of around 9 styles. Still not alot but better than 4
@@Samppa1203 still, theres like 20 magics right now, and if we count both ancient and lost ones planned for the future there will be over 50 magics to choose from, even if they arent exactly changable, its alot better in terms of personalizing
And according to google, theres like around 180 martial arts around the world, vetex aint gonna be running out of any ideas with that amount, 9 is just too little in comparison
@@derpdudtennoherelol4053 of course theres gonna be way more, the game is still super early access, so vetex has plenty of time to come up with unique fighting styles
i play thermofist explosion and dear god that build is a menace since i press a few button and i dealt 500 damage already and with my bare fists since thermofists alr applies burn i can get petrified (charred+burn) idk what petrified does since im new but i have a ton of range too
I use thermal fist the thermal fist debuffs are hardly noticable but the one downside is that fire related magic will do more damage if you are over heated
*_Me on Thermo Fist and want to commit Vampirism: [Plasma and heat-based powers can prevent bleeding?]_* *_It's gonna be a full burn + Life steal for me if I get my hands on it, but not sure if it's effective (Likely effective for Berserkers, Juggernauts, Warlocks, Warlords, and Savants)._*
Appearnty the thermofist will be immune to overhearing downsides on update 1 so things like magma and other hear based magics won't deal more dmg to u cuz ur hot
Something that would be cool would be auto generating lost fighting styles so people could be a lot more unique for each other Edit:I was thinking about weapons
@@epicman6827 but you can edit fighting style moves... what makes fighting styles unique among eachother is their abilities ; Sailor is good for size and uses bar Boxing is basically wind magic but worse Thermo is light magic but better also uses bar to increase dmg Iron Leg is just Metal Cannonfist is ranged Basic Combat is Based
3:16 Real OGs of arcane adventures remember radius and impact fists, the 2 best fighting styles in the game
Yes
Tbh for the nimbus sea update I hope they reuse the Savaria theme from Arcane Adventures
One was cringe
And one was punching but "I'm too lazy to go all the way to you so I'll just let the wind hit you instead"
@@tim3less._tae486 if they do a remix of the savaria theme for sameria that would be SICK
DRUNKEN FIST ON TOP
"Knuckle bones protrude from your fist"
Sounds like a pillar men thing, using every part of your body to fight.
Is this a jojo reference?
Everything is a Jojo reference
i think that all the arcane odyssey players that are jojo fans clicked on this video, just to know how their future Dio build will be
sounds like Wolverine
If you read the trello, you can see that all fighting styles can be upgrade by one tire (common -> lost, lost -> ancient). Basically, i think an insanity based fighting style would be cool as hell, and makes you do more damage the more insane you are. It could be the upgrade of vamprism (too many ancient rituals drove you insane), or the upgrade of radius fist (radius fist requires a lot of willpower, insanity fist is the complete opposite)
id imagine it would be a totally different fighting style, and also i hope that they make common fighting styles able to be upgraded twice instead of once, would also be sick if magic had this feature too.
Where did you get that fighting styles could be upgraded???
If it would be a thing then I hope that you can upgrade basic combat to brute strength (the fighting style that argos uses)
@@seandorama5932 look at trello in fighting styles card
@@manofallmen he uses thermo infuse warlord tho?
Do Impact Fist next
Gotchu
Juggernauts gonna love the Impact Fist, cause unlike AA version where you punch to charge the gauge, you charge the gauge by taking damage (i think?)
thats for impact fist i think, vampirism drains health from the enemy
me a juggernaut: 😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁
@@dinosaur628 now way that’s literally what he just said
@@dinosaur628 Did you read the comment? He said Impact Fist, not Vampirism.
OH NO ! THE MGR REFERENCES ! THEY'RE COMING !!!
high temperature will take more damage from heat base attack like fire and magma or which have burning effect
pretty good game design tbh
thermofist warlock mains like me are malding when they fight a fire+magma mage build
I could imagine Vampire grabs having an animation of you draining the blood from an enemy. Another thing I could imagine is you slowing the enemy down in extended fights due to blood loss.
and maybe after the grab you do more dmg for a short amount of time since you took alot of blood from them.
I hope for Lost/upgraded version of sailor fist. I want to soak enemy, as warlock with ice magic, to freeze solid enemy and the lost fighting style would be more focused version instead of toxicated state or something like that.
Or they just play super hard into the intoxicated state HARD, making your screen slightly blurry and your attacks less accurate but increasing damage
Or something like that
upgraded sailor fist should leave whirpools behind on each move (only one whirlpool can be active at a time, they deal reduced damage and slow) that lasts for around 5 seconds
@@dezbez5599 i like your ideas and all but i am sure dev has his own idea.
Yeah but it’s always fun to think about
Can't wait for Vampirism
I wish they add an update where theres a new NPC martial art teacher where after learning 2 martial art you can go to him to combine the 2 martial art you learned and it'd become a unique martial art and also the same to magic
I had this idea that you could like "evolve" the common fighting styles making them require more strength but also giving more buffs, so i had this idea for saliors style it was a person who had learned it and he had very good balance so and could controll his breathing very good, with this is he made a following fighting style called "wave technique" which had the dec
"a fighting style about controlling the polluted magic inside you to releases massive waves from the tempo of your own breathing."
The fighting style would basically still require you to drink sea water however you would be wayy more effected by this and have a pretty blurry screen that is a bit wavey. in exchange, you have a bigger hitbox and your moves will now release small waves each hit that knockback the enemy, soaks them and stunts them sligtly, everytime you hit them the wave becomes bigger and bigger untill it releases a big wave that can affect boats and players of them being washed with the massive wave. the lower your energy bar is the smaller the wave is as well so you gotta keep an eye on that.
the idle animation would be a less dizzy saliors style animation and each time you punch you will blow out air. your meter will also decrease with 3% instead of 2%.
Thats all for me! making a wall of text on a smal channel that no one will see and everyone will hate! Cya!
Glass + Melee = Vamparism with no life steal
Nah and imagen if glass gets like heavy bleeding or something like that
Maybe this will come with a clock which will finally allow me to know when the lights will turn back on because I can't see a thing while sailing at night
Vampirism Warlord:
By the way... In theory i think Vampirism could have Claw Swipe instead of Shot and Beast instinct instead of Slam as moves
Hey Thermo Fist User Here!
The only downside of overheating, is that you will take more damage from fire based attacks
other thermo fist users
fire magic
etc
So in most scenarios it's actually good to just max it out as much as you can
is it just me or does thumbnail looks like that MRRRR BEASSTTTT pose lol
i read the title as
RACISM - Arcane Odyssey
gah damn terri do the arena cleannup quest
underrated comment
Freezing or High body temperature only makes that if u get attacked with the corresponding temperature magic, like if u are overheating fire will do more damage fire based attacks and so, well its the same for freezing but with ice if am not wrong, i never got to lose health by both of these effcts unless yeha getting attacked with the corrresónding magic
I'm gonna make a warlock file just for this holy shit I'm so hype
there is a lost or aincent magic called ritual magic wich is very powerfull but drains your health when you cast spell (or puch, probably) wich could allow you to regenerate health while dealing tons of damage because of your ritual magic.
Lost and Ancient styles will only be for Beserkers
@@ItchiestBum god fucking damn it
ehh warlock is braindead if you play thermofist plus explosion since you know 500 DAMAGE IN 4 MOVES YEAH BALANCED
@@ItchiestBum Proof?
I like the sound of this style
vampirism my beloved
I want to be sure, there will be alot more fighting styles in the future right? Because campared to the amount of current magic available and magic planned to be available, theres hardly any fighting styles
Thats the only reason why I havent done any strength build, no variety
There's 2 other fighting styles coming, which are able to be learned like normal. 3 lost styles in future updates so it'll be a total of around 9 styles.
Still not alot but better than 4
You have to lock in magics but you can swap fighting styles though
@@Samppa1203 still, theres like 20 magics right now, and if we count both ancient and lost ones planned for the future there will be over 50 magics to choose from, even if they arent exactly changable, its alot better in terms of personalizing
And according to google, theres like around 180 martial arts around the world, vetex aint gonna be running out of any ideas with that amount, 9 is just too little in comparison
@@derpdudtennoherelol4053 of course theres gonna be way more, the game is still super early access, so vetex has plenty of time to come up with unique fighting styles
This is gonna be legit.
Oh boy if that's released with the dark sea update we'll see a rise of a vampire cult
We making it out of Cairo with this one! 💀💀💀☠☠👻💯💯🩸 🩸🩸🩸🧛♂🧛♂🧛♂🗣🗣
This is why i have stocked Frost potions also The Vatrachos armor seems like vampire armor, prove me wrong
Vampirism + crystal warlock would probably be the new meta. Either a intensity, power, or agility set would make it stronger.
i play thermofist explosion and dear god that build is a menace since i press a few button and i dealt 500 damage already and with my bare fists since thermofists alr applies burn i can get petrified (charred+burn) idk what petrified does since im new but i have a ton of range too
@@Lunarinzo same but i made it before update 1 so now everyone calls me a meta abuser
acid vampirism warlock would be cool
@@Lunarinzo Petrified stops movement
I use thermal fist the thermal fist debuffs are hardly noticable but the one downside is that fire related magic will do more damage if you are over heated
wood magic?
@@AydaniaBall no i dont think that counts as fire
*_Me on Thermo Fist and want to commit Vampirism: [Plasma and heat-based powers can prevent bleeding?]_*
*_It's gonna be a full burn + Life steal for me if I get my hands on it, but not sure if it's effective (Likely effective for Berserkers, Juggernauts, Warlocks, Warlords, and Savants)._*
KONO DIO DAAAAAA
Cant wait for radius fist tbh, its rad
The moment this comes out I'm making a Dio Brando build, can't stop time though
there's gonna be a seasonal event, and it's gonna be easter. trello patch notes says that easter event is done and ready to be launched.
I can’t wait for zombie/vampire fighting style
This update takin a long ass time to come out
Yo, do karate next!
Appearnty the thermofist will be immune to overhearing downsides on update 1 so things like magma and other hear based magics won't deal more dmg to u cuz ur hot
God, Warlord with lifesteal...I wonder if the weapons would get a "boney" effect to them
heat based attacks like fire magic do much more damage when ur thermo fist meter is high its annoying asf when fighting king calvus
Now we just need time magic
I dont think time will be a magic, more like a curse
Im referring to dio
Hey territory, do you think that the easter event will be released on easter or with update one?
"very unique" - lifesteal
Very cool.
i hope they make radius a lost fighting style ngl
radius fist will be giving people ptsd from aa
hey just wondering why you play wind conjurer isnt there way better magic pairings for weapons?
Maybe he just likes it not everyone has a build for meta
I can already see the Dio Brando builds
Remember the “I’m quitting arcane odyssey” vid me neither
can you compare vampire to something other than deepwoken? deepwoken's vamp isnt a fighting style as its only on your weapon. Maybe like YBA
why is there the kamen rider wizard icon in the thumbnail
A scroll? I thought we'd need a mask of some kind
yo kamen rider wizard magic circle in the thumbnail
hey i met u ingame today, u immediately left tho 😭😭
One of the reasons I have a maxed out warlord:
okey if vampires were in arcane odyssey it would be either really easy to defeat them or really annoying
W
would be cool but i rather might roll with radius fist or impact fist
Im finna take a look at those next
Perfect against vitality then eh?
imagine a emerald mage fighting to ice+vampirism warlock
"Take this, Dio! 20 Meter-Radius Emerald Splash!"
@@professionalfool1 "The World!"
The visuals are basicly claw style
Imagine imbuing this with a claw
Common FS W
Took ya long enough to make a vid about this FS.
More comin jit
is ancient fighting styles also going to be a thing?
certainly would be cool if thats the case, wonder what kind of things would be included in that
@@cardinaluk you can upgrade lost fighting styles into ancient styles
if im right yes, but if im also right they will be like weapons in that you only can make certain moves with them.
The concept is good, but ancient styles would need to be hella good
soooo, Dio?
Rogue lineage vampires be like 👁️👁️
Jojo’s bizarre adventure
brute strength when
basic combat?
@@decade4984 nuh uh
@@manofallmenyuh huh
@@JustSomeGuyThatAnimates s h u t
you're extremely meat riding how "original and unique" this is
Something that would be cool would be auto generating lost fighting styles so people could be a lot more unique for each other
Edit:I was thinking about weapons
Something like different shapes that come from attacks and different names for them
@@epicman6827 but you can edit fighting style moves... what makes fighting styles unique among eachother is their abilities ;
Sailor is good for size and uses bar
Boxing is basically wind magic but worse
Thermo is light magic but better also uses bar to increase dmg
Iron Leg is just Metal
Cannonfist is ranged
Basic Combat is Based
@@goodolmemo 🤷♂️
@@goodolmemo oh wait I was thinking about weapons my bad
deepwoken?!1
No
@@Territoryy y no deepwoken :(
Its ROGUE LINEAGEEEEE!!!1!1!1!!!!!1!