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The first variant you played is kind of dumb and I'm surprised you didn't see the game theory on it. Ideally, the first player will say a bid of a number of dice (X) that show the face value of 6. This is easily calculated by subtracting one from the number of 6's on average the other players have, then adding the 6's you currently have. So, if we're playing a four person game with your rules. The table will hold approximately 5 sixes. So, you subtract 1 and you get 4. Now you look under your cup and you see two sixes. You add this to the 4, and you say "Six Sixes". If you are challenged, odds are in your favor, if you're not, the second bidder will have to say 7 sixes, which is 50%/50%. The third player, has a disadvantage, the fourth, a massive disadvantage. Which is why people don't play this variant. :P
There's a breakdown of the Pirate's of the Caribbean scene that shows how well the dice rolls and the bets made show each character's motivation but it's one of those things that you can only fully appreciate after you know the rules of the game.
Always wanted to find a group to play Liar’s Dice after watching that part of Dead Man’s Chest, it made it look and sound so cool (which might just be Davy Jones’ mannerisms)
Me and my bro used to play it when we were little, we gambled oreos but no matter what the end result was we always split them even anyways, is very fun
An absolutely amazing game that can be played with any level of gamer, at pretty much any level of inebriation. It's played a lot in our group as a kind of time filler or easy intro. But we have not played with these rules and I kind of like them
The script writing in the movie made it seem more exciting and tense than it is, but it is a very fun game. I was the DM for a homebrew D&D game. I had the Lawful Evil main villain meet the players in a situation where they couldn't act violently and challenged them to a game of liars dice for a favor. The players could use their stats to influence the game, like Bluff to enhance their actual poker face or Sleight of Hand to change a die. The players loved it.
I prefer the variation where your can increase the face value AND/OR the amount, but you can't lower the amount. So for example for example: four 5s can't be followed by one 6, but by five 2s
This is the method I prefer since it forces the amount of “activated” dice to consistently increase. When playing with a lot of people you quickly get answers like “10 fives”.
I prefer the variation where you can only increase the amount, and the face value is just a variable, not anything important to the calls you can make. So for example: Four 5s can't be followed by four 6s. But it can be followed by five 2s.
Increasing the face value and/or the amount is the version I’m used to. With how they’re doing it the best strategy is just to immediately guess a low number of sixes relative to however many dice are left in the game.
It was really clever to edit it so you only show the dice of the person who’s turn it is. That way we can see only the information they are working with while they make their move. The way they edited to show the tally after a call was also nice. Editor deserves a raise
I'm still confused with how they did it here... because they kept switching which dice they'd show. Sometimes it was active turn, sometimes they showed the dice of a couple people, sometimes just one, sometimes none of them.
Fun fact: we had the players show their hand to a camera before they looked and bet. You can see them turn to look away from their cups after they place them down in some rounds.
There is a problem with the rules you used, and there is a set of far better rules: You played where the number can't go down, but the amount can. The problem with these rules is if your in a tough spot and the number is not 6, you can always say minimum 1-6. You will always have 1 die, so you could acually know for certain that it's there. Because of this it never makes sense to lift on anything but 6's. For example at 10:09, Brian shouldn't have called. His tactic souldn't be to make anyone lose dice, but instead try to keep his own. Had he said 4-6 (maybe 5-6 if he felt confident), the next lowest possible number he could have gotten was 7-6, which he can fairly safely call. That means someone is losing a die that round that is not him. The solution is to play where the amount can't go down, but the number can (if the smount is higher). That way if the amount get's high, you need to gamble, it means getting a lot of 6's dosn't make it to easy (because they are all that really matters) and truely need to gamble. This is also what we see in the video. Almost all the hands ends in 6's and a lot of times it is Annaliese that raise the amount to 6's. That's why she has far more dice near the end, where it matters alot (because it gives much more knowledge in the game)
Then i would also add the rule is all your dice makes a straight ie. 4 dice = 1,2,3,4. It means you have all you have all your dice+1 as "wildcards". In the previous example you would have 5 "wildcards". That makes sure you are not nearly as screwed is you get to 1 die, because you only need a 1 to have 2 wilds. Overall is balances the game a bit better in my experience
Definitely agree with that version being used instead! Side note: I also love the house rule where instead of calling their bluff, you can say "I think there's _exactly_ that many" and if you're right everyone else loses a die. Big risk reward option!
I hinestly never played with their version or even heard of it that way. Because as you stated, inherently 6s are far supperior than the other values then: Taking away the lier part, and making it in to a game of luck and math. But if played with amount of dice can't go down, suddently four of a lower number, can suddently also be a good roll. And this makes the game very dynamic.
One of my favorite games. Fits so many settings for roleplaying purposes as well, whether it's a creaky pirate ship, a peat smoked tavern, a doomed space station, a shellshocked WWI trench, an Arabian prince's palace, the reeking intestines of a Whale, or a wrinkly gnomes gnarled mushroom hovel... play some liar's dice to pass the time, trust me it'll be fun.
Your version makes it to where the 6's are highest. Once a 6 is said, you can only choose more 6s and not more quantities of lower value dice. The way I've played is you can either go up in value or quantity but can't go down in quantity. So if you say "four-fours", you can choose five or more quantity of whatever value you want (ie five-fours (quantity)) or you can go four-fives+(value) etc. You can not go from four-fours to three sixes (due to less quantity). That way, you can still apply pressure with values you know you have. Either way, it seemed fun with your rules too.
That's how I remember it too. The math gets a bit forced when the value hits a ceiling but the amount's ceiling can be much higher (i.e. 4 players with 5 dice each, there could be twenty 4s).
@@XoIoRouge Another definition you need to look up: Hyperbole Noun Exaggerated statements or claims not meant to be taken literally. "he vowed revenge with oaths and hyperboles”
The rule you guys are playing with where you can bid a higher number with ANY quantity is a pretty bad rule because saying even 1 six automatically forces only 6's to matter so the game always comes down to how many 6's do you think are on the board. The rule the movie uses, which is a common rule, is way better where you can bid a lower face value as long as the quantity is higher and if you wanna go higher on the face value than the quantity needs to at least match the previous bid. So if the previous bid was three 5's, then you can say four 2's or three 6's as options.
My friend lived in China for a year and brought this one home with him. He told me stories of old drunk Chinese men yelling at each other. Great bar/drinking game! It's so simple but the meta game is deep, like poker.
I always liked it playing liar's dice where in addition to calling or changing the amount, you could also say the previous bid was spot on. If it turned out to be the exact amount you would either get a die back or everyone else would lose one, depending on which rules you played with. I can't remember the penalty if it wasn't the exact amount, but it was harsh enough to usually take you out of the game then and there.
I play with that rule and we always played it that getting that guess wrong was the same as getting any other guess wrong: you lose one die. The downside is that you make it a lot easier to screw yourself, since if there's more than enough to fulfill the bet you lose your die too. The odds of being right are a lot lower, so your odds are longer.
Yeah, remember playing this in Red Dead 1, the spot on call was a really useful thing. And it adds more to the "Liar" part becouse you should evade speaking the truth.
We have that rule. When u win a spot-on, you get a maximum of two dice back, if u lose it, you lose 2 dice (u are usually screwed at that point). If u already have 5 dice, and u win a spot-on, everyone loses one (except you)
I’m so extremely happy y’all made this episode. My friend who got me watching the Modern Rogue channel and I played this game for a while, so it’s a happy coincidence
Oh wow, I'm surprised people know about this game! We use it in our D&D campaigns for taverns and bet gold, so that way the dice already on hand can be used
Ive learned it with the rule that if you up the amount you can lower the dice number. So if you have 5 sixes... you can top it by saying 6 fours. Much more fun
This is interesting! I actually learned the game by the name of Perudo. The diffrence in the rules was that the number of dice in the bid never goes down. And you can go down in suit (number on dice) if you up the total number of dice. For example Bid: four 6s Follow up: five 2s There are a few additional rules but that's the one that stood out to me
This game seems really fun. Because although *REALLY* small, there is still a non-zero chance that you get up to 20 6's in a game of 4 people. Can you imagine, a dice roll totalling 120 in 20 six-sided dice, that's a 1 in 3.6 quadrillion chance, amazing.
I have to say, the way you guys managed showing each players dice, bravo! It's much more exciting compared to when you always know all dice! Really well done!
My parents gave me a set of 30 dice (6 sets of five) for playing liars dice when I graduated high school. I still have them to this day, and it's a blast on campouts!
I could see this becoming a grand rogue adventure: The League of Liars. Have Rogue HQ and any of previous guests go up in a series of Liar’s Dice games for the title, “(insert rogue-ish, liar title here),” and while you’re at it have a sports book going too!
I used to play this in high school during lunch break, brings back memories ahahah. Though we did use some different rules, we did not play with wild 1s, and when contesting bets we could call "BS" as in the video, however when contesting we could also call a "Spot on" and if the bet was exactly right, everyone would lose a dice except the contester, it was a high-risk high reward move that made some funny moments happen
My fave rules are: - 6 dice - No wilds - Amount can’t go down but number can (as long as it’s on a higher amount than the last bid) - Whoever didn’t lose a die on the last call goes first next. - When you’re down to your last die you get your “last chance” and fill your hand back up to 6 dice, but you’re out of you lose one more time. This last rule balances the loss of information as you lose dice. It’s common otherwise to lose a few dice early and fall off quickly from there because you can’t estimate the table well if you’re playing with aggressive bettors.
My favorite rules are: - 6 dice - wilds - straight wilds. If all your dice makes a straight, they count as all wilds +1 extra (1,2,3 would count as 4 wilds) - Amount can’t go down but number can (as long as it’s on a higher amount than the last bid) - The active losing participant goes first next. (you give the winner an advantage of going first, I give the guy that lost the advantage. I think mine is better for balance). - You talk about "last chance" and balancing loss of information, but this is why I think my version is better. The more dice you have, the more knowledge you have of the distribution of dice values, but the less die you have, the bigger the chance of getting straight wilds is. Knowing whether somebody has a straight wild is equally as valuable as knowing the faces of most of the dice in the round, so even with less dice you still have insight that is valuable and thus the game is balanced out throughout the rounds and not just as a last resort that your version gives.
I am 25 and have been playing liars dice with my family for as long as I can remember every year (especially at Christmas) as the game named “perudo” when they still had the little faces on for the 1s. Even to this day, we still play and have various versions of liars dice within our households and use the game to remind ourselves of my great grandmother who passed away 7 years ago who never remembered how to play the game properly and we all had to re-teach her the rules and the words needed for the game every year. Truly an incredible game
My family's been playing liars dice since I was a kid in 92. To keep the game from always escalating to biding six, you can lock the bid number by rolling a dice to set the number. So that now the only bid can be how many of the number you rolled.
I own several hundred games, so I often don't think about playing old favorites. Thank you for reminding me about this one, played with the family tonight. An 8 yr old playing it for the first time is quite chaotic 🤣.
@@jek__ Oh man, that's a tough question 😁. Some of my current favorites are Cthulhu: Death May Die, Everdell, Bullet❤️, and Terraforming Mars: Ares Expedition. For folks who don't know many games besides Catan, I'd suggest things like Ticket to Ride, Carcassonne, or Quacks of Quedlinberg, they are great family games.
@@Yollege I'll check those out, thanks! My family has played Settlers since as long as I can remember, but other than that has more traditional games like backgammon and cribbage. I've been slowly trying to introduce more modern games, Ticket to Ride has been very popular, I just bought Dominion being a huge MTG draft fan, haven't tried it yet though. I heard someone mention Power Grid in the context of games that are too intense to play super regularly, and that piqued my interest too haha
@@jek__ Power Grid was my favorite for a long time and I've always enjoyed Dominion, but I prefer a few other deck building game now, like Clank, Star Realms, & Legendary. Dominion is the original though. One of my friends has done the art on several Dominion cards in some of the expansions. If your want something a little more MtG like, check out Marvel Champions. It's light deck construction, but a really fun co-op or solo card game. You get a lot of out the base box, but there are a ton of expansions too.
Thats a really good and common drinking game, when going to pubs, in Denmark! It goes under two names here. Either "Løgn" wich means "lie" or "Tænkeboks" "Thinking box"
This is similar to a drinking game we play in Spain called "Quinito". HAs a couple of extra rules but instead of losing dice if you lose, you have to drink. :D
Years ago when I first heard of this game (before Pirates, etc.), it was referred to as B*ll Sh*t (I'm sure it was still called liar's dice for most). When you're calling a persons bluff/bid, you said "BS" if you thought they were lying. Someone in the comments said they have a version where if you agree with the bid, and it's right, you get a dice back or everyone else loses, etc. I like that idea, and will have to give it a try.
I played a version of this that only uses 5-8 dices and one cup (wich is easier to have around, like a yatzee set): - One player rolls the dices and places a bet (if there's 6+ players, limit the first bet to 2 or 3 faces so everyone gets to play). - The next player either calls the bluff or takes the cup by sliding it without changing the rolls and looks at it (seing if the player before bluffed or not, could also reroll directly without looking if feeling fancy.) - The player decides if he wants to reroll the dices (by shacking the cup back and forth on the table, not to reveal to other players the previous rolls) or up the bet without rerolling the dices. - (optional) People that lose stop playing until one player remains (last round is a bit stupid this way, better to make the losing one drink or something) A rule that was different is that the bet quantity could only go up by 1 at a time and not ever go down (for example if one bet is two 2s, the next can't be four 3s or 4s, only two 3+s or 3 of anything.) This opens up the possibility of not shaking the cup and passing without lying, and prolongs the game a bit. Knowing every turn if the previous player bluffed makes possible to make multi-turn mindgames, silent co-ops and other fun shenanigans like trusting the previous player and upping the bet without even looking. Changing seats every now and then makes it fairer and keeps it fresh. I played some crazy rounds of this and was actually pretty good at it.
I’ve known how to play for a few years, researched it after watching the pirates movie, however will the addition of wilds it becomes a crazy game and with the need to remove dice per loss makes it a lot more like a fun game (and less like a quick decision maker)
Love this game, at the start we played the same. But you can call bluff, raise bet or call exact. Successful exact call makes everyone else playing lose a die* unless it's not exact in which the player loses 1 die. I learned to play from RDR1
Way we've played it for years is by allowing either the value or the amount go down, but ONLY if the other goes up. I.e. five 3s could go into two 4s OR six 2s. That way you don't run into the issue of having someone force sixes and turning it into a waiting game. Plus, it also gives you a better view of the general puzzle to solve. We also, sometimes tend to add the Perudo variants: 1.- if someone bets on 1s/wilds, it has to be half the amount of dice from the previous bid (rounded up), then the other players can only change the value if they bet on double the amount of dice+1. I.e. four 6s to wilds would become two 1s. Later on, if the next player wants to change the value, that would go into five 2s 2.- Calza. If you think the player before you is right on the money on the amount, call Calza. If you're right, you recover one of your lost dice. If not, lose a dice as normal 3.- Palafico. Whenever anyone is left with a single dice, that player calls a dice value. The following round and for that round only, the 1s stop being wilds and the rest of the players can only increase the dice amount, but not the value. This is as a last chance catch up mechanism.
I used to play this game in the army in Israel. While we couldn't bet on years of servitude we did bet sometimes on shift hours. Btw usually you play when there is no way to lower the Amount you bet AND the Value of the die. There is one rule which sometimes people play with that allows you to cut the amount in half if you bet only on ones (if you play with the Wild Ones rule). That means the player that get cornered by a high bet that he does not want to contest can simply bet on the ones which is also risky but can sometimes really save you when you know you can't bet higher.
The problem with this variation, and player count, is that the simplest winning method is, as soon as it's your bid, say "4 sixes". Or even 5, if you happen to have a few of them yourself. This means you're unlikely to be called, and the person before you, at minimum, has to bet 7 sixes, which is unlikely (or 8, 9, or more if you up it based on your roll). Even if the bid before you is one 1, you might as well, because you're almost guaranteed to make someone else lose a dice when you inevitably call the next time. It gets even easier as the count of dice goes down (in a game with only 4 dice, if you call 1 six with one yourself, with 3 players, the person before you needs to bet 3 sixes!) And this is so easy to understand, that it becomes the default strategy of players at a point, and it's no longer about careful lying and strategy, it's just luck. That's why you need to be able to decrease the face value while increasing the bid, but never decrease the bid count.
I really like the version my friends played. When the caller and liar are identified, we bet on who’s correct. The losers, have the chips they bet equally shared with the winning betters. With any extra chips being given to either the caller or liar depending who’s right. The chips aren’t actually money, but points, and after a certain amount of turns we usually count a winner depending on who has the most chips.
Theres a Card varient of Liars Dice which I know of called BS (Full name). Rules are Simple, though again, there are a few other rulesets which change how you play but this was my families version. 1: A single deck of playing cards is delt between all players with a single Joker Card, the Joker Card is removed and that player is starting play... 2: The active player must play at minimum 2 Cards. Naming the Face Value of the cards placed down. Pairs, Triple or Set. Eg, 3 Queens. 3: The next player must play up or down the count from previous declared Value. In example, Queens were played, leaving the next player only able to play Jacks or Kings. Ace and Kings count as Up/Down from one another. 4: This continues until someone calls BS. This can be declared by ANY player, not just the next player in order. 5: IF the revealed cards ARE NOT the declared value, the whole discard pile and adds it to their hand. If it IS the declared value, the one that called BS picks up the discard pile. 6: Play continues until one player is left carrying the whole deck. Note: These rules ENCOURAGE the fact that you must play cards not of the same value, allowing for a more erratic game of calling BS at the top of your lungs. Some playrules allow for any value to be played or a single card. Which in my opinion breaks down the whole reason for playing the game itself. Next, yes, you may have noticed that because your only going up or down by one value, this might lead to some interesting issues, such as a play going like this. "2 3s, 4 4s, 2 3s, 2 4s" Who is BSing here, well tbh, thats the point of the game.
If you don't have enough dice, you can also play the german drinking game Mäxle. You just have two dice that you pass around. The value of the dice throw is to read them like a decimal number (so if you roll a four and a five, that's 54). If both dice show the same it's higher than the normal numbers and 21 is "Mäxle" which is the highest throw. You'll have to anounce a higher throw than the person before you or call them a liar. You have to be really good at bluffing in this game.
Growing up in my neighborhood in the 60s 70s men in the bar usually 2 guys head to head they played the same rules, nothing wild ,but they used dollar bill instead of dices, they used the serial numbers on the 1 dollar bill, they would peek at their numbers then bluff, usually for a drink or they would play you lose the dollar, they had a pile each of 1's to rotate and refresh the bluff. They were good times.Thanks for the video.
Another really fun variation of this is Liar's Poker, where it's basically the same concept but with poker hands. However a fun thing I've found is everyone starts with only one card/die and when you lose you gain a die but when you get your 6th one you lose. It's a fun bit so self balancing since the more you lose the more info you get but it also gets more exciting as you call more and more ridiculous hands as the game goes on. Additionally, when someone gets knocked out it throws the whole thing into chaos since 5 cards just got taken out of the pool. I ended up playing that on a bunch of scout trips since you can play it without a table.
we use either plastic cups with the bottom cut out so it's easy to see your dice... or what a friend made. they took vinyl flooring titles and brads to make little cups that look like wood.
in my family we have a fairly restrictive set of rules: 1) 1s are "aces" and are considered wild cards 2) if you gonna up the face, you can at most lower the amount by 1 (5 4s -> 4 5s), when changing to aces, you can half the amount rounded up (5 6s -> 3 1s) 3) you can go down the faces, if you up the amount by at least 1 (4 6s -> 5 4s), when changing from aces, you gotta double the amount (3 1s -> 6 2s) 4) when you call, you can: a) call liar, same as the video, if the face amount is higher than the bid, the caller loses 1 die, otherwise, the bidder loses 1. b) call match, if the bid is exactly equal to the face amount in the table, the caller regains 1 die, otherwise, the caller loses 1. (bidder is safe either case) here in Chile we call the game "cacho" or "dudo" and the rules change from group to group, but are fairly similar to what i exposed above, not all tables have the "match" call, not all tables play with 1 as wild cards either.
This was always our go to camping game. We’d play it for hours at night. We always played where if you said 4 4’s that was like saying 44. The next bid had to be higher, so 5 1’s (51) would be a viable bid. Less restrictive. But the version you played can get really competitive really fast.
I was so fascinated by the simplicity of this game and the cool-ness of gambling when I first saw the movie in middle school, the next day I stopped by the drug store and picked up 20 dice before school. It was a huge hit until one of the teachers caught on and shut us down
My Dad taught me this game when I was a kid. My family alway plays liar's dice. The way you are playing is backwards. The number on the dice can change but the number of dice bet can't be lowered. Also the only change I have made in this game when I play with friends is that a person can say the bet is exact or call the bluff. Calling the bid exact is more useful when less dice are left. Also the way my family plays liar's dice is if you get down to only 2 dice left you bid on the number of total dots on the 2 dice
there's an extended cut of the Pirates of the Caribbean scene where they play the game and it PERFECTLY personifies the character's motivations and themes, GENIUS scene, and super upsetting to me that they didn't keep in the extended scene. Find youtube videos breaking it down, so cool
The question about coalitions reminded me of the first and only time I played Settlers of Catan - I got one of the super powerful upset cards that would screw over everyone, and I sold a promise that I wouldn't use that card as quid pro quo.
This is the sorta game that is so simple that when you explain it to people they think it may be boring but you get two round in and everyone gets really into it
We used to play this for rounds in the pub. Every so often we would play a blind round which adds a new dimension to it. We would also use a 6th die that would keep score instead of losing a die each round
Yooo, I've been teaching this to people for a couple years now. One of my favorite simple games! One word of advice if you want to use it as a drinking game (unless you wanna be REALLY drunk really quick) do it in rounda and the last person drinks of the first person does. It goes entirely too quick otherwise
Scam school got me into close up magic and various games, and I heard about the Modern Rogue channel popping up after getting into college. Definitely excited to be part of this community again
The one rule they didnt use, which is a rule that I love in liars dice is when you call "spot on" You make a bet, say five 5's, and then you call "spot on", then you all reveal your dice, and in order for spot on to work, it has to match the exact bet. So if theres EXACTLY five 5's on the board, then EVERYBODY loses a die except for the caller. I love that rule so much
Really? Liar's Dice is commonplace in EVERY Chinese karaoke night, lol. They literally have the cups and dice set behind the seats or something, ready to go. And I am specifying Chinese because I am Chinese and I can't speak for other cultures. And the only variant we play is setting the amount of alcohol we drink cuz maths get better with alcohol, always. I guess this video just feels like a video explaining how to play Tic Tac Toe. Because Liar's Dice is such a main staple to me. I realize this is my own personal view and do not expect people to agree with me.
Chubby_Deity Interesting. There’s another comment thread about how under these rules only sixes matter, which makes the game more about luck than bluffing. That is to say, the clear best strategy is “say a safe number of sixes which is big enough that it will be unsafe when it comes back to you.” Of course, I imagine any discussion of balance is made moot by alcohol lmao.
The variation I play with my buddies is you cannot decrease the quantity. So, if player one says four 5's, the next person can say five+ 5's or four 6's. We also like to play by cutting the bet down to ones. So if the bit, out of 15, is at six 6's, the next person can bet three 1's with the catch being that no other dice counts as ones. The person after them can go up to four 1's, five 1's, etc, or, to get out of the 1's pit, double the quantity plus one. So, the bet is at three 1's, the person after them must say seven of something. We've found this to be our preferred way of playing and we play it often! Also, don't undervalue the strategy of giving bogus numbers early on. If your hand doesn't have any 5's or 1's, confidently say a reasonably high number of 5's. It's pretty fun
The way I know it is “Liar’s Poker” and you play with $1 bills and use the serial numbers. The amount called can’t go down but the number called can, no wilds. Calls are checked in silent/secret, if you’re out you put your dollar in the center for the pot and the game continues. Winner/last man standing gets the pot. More practical than dice in most situations
Played one or two of the variants a few times with friends both in person and online. Great little game you can just throw together real quick and really easy tog et people into. Also relatively low pressure. If you want to really play the numbers you can, or if you wanna just be ultra casual and call/raise on whims, you can do that too (and still have a good chance of winning in my friends case). Not sure about Brian's current beard style (but hey, to each their own), but good fun video to watch.
This is a very common drinking game in Denmark, and goes by the name "Snyd" ("Cheat"). You can usually ask for dice and cups at the bar. However the winner(s) lose a die, not the loser(s). The point is that if you have, say, 2 players left, one with 5 dice, the other with only one, the one with the most dice knows the most about the current setup and can catch up.
You must, MUST Slam the cups down while rolling. The game is so much more satisfying with the Slam before every round. Liar's Dice has been one of my favorite games for years! I'll have to try the 1 is wild option. Edit: Also, you should have the option to call Spot on If you claim Spot on, the dice have to equal exactly what the other called or you lose.
I used to play this a lot in school with slightly different rules, the number of dice in the bid always had to increase so you could go 5 ones after 3 fours and also that you could call that the exact number of the person before you is correct to steal a die from them if you got it right.
We play a game called liar dice (or potentially liar poker dice) that works a bit differently, so I always refer to this version as Pirates' dice. Our version involves a single cup of dice that is used by all players, and the actual dice value can increase through the game because you can move dice into or out of the cup and roll all the dice outside or all the dice inside. Each turn you would state a minimum of what you had, and if the actual dice were better, you won on a challenge. More specific bids are also considered higher, so four 3s and a 2 is better than four 3s. If actually had four 4s and a 6, that would be better, so if challenged you are fine. The game differs in that it is based off your estimation of a value that is constantly changing, with people's knowledge of what is under the cup being less relevant as more people change it, rather than each player knowing a constant limited set of information and trying to guess what others have. So Pirates' dice is a game of trying to guess information about a combined pool of dice, while Liars' dice is about either improving the value of the dice passed around, or lying about the value of the dice you actually know, and getting the next person to accept that. The person is potentially truly lying, since they know what the real dice are, whereas with Pirates' dice the person saying the values does not know if they are lying, since information is hidden from them.
Never seen this variation of rules. I've always seen that you can either increase the current number, have the same of a higher number, or increase a lower number. So if the current bid is four 4s, you could bid five of more 4s, four or more 5s, four or more 6s, or five or more of 1, 2 or 3.
I can attest that this is an amazing drinking game with the right people. It is also way more difficult the more players you have as well. Fun and hilarious content guys.
This is played in pretty much every bar in china, it's one of the first things you learn when arriving. if you thnk its complex when you are sober. you should see what happens when you take a shot ( usually small glass of beer) every time you lose.
I've been playing Liar's Dice for almost 20 years now, so watching a group of new players learn to play is very surreal and interesting! Ha! You all should play/learn Cribbage next!
Only version I like to play is You have 3 options on your turn.. 1: Call Spot On (there’s exactly that many dice on table) 2: Call Bluff (there’s less then what bid is) 3:Place A New Bid( all bids must go up, either the face on dice or the amount of dice ex..) Key word “at least” 1st bid - there’s at least one 6face die on the table. 2nd bid - there’s at least four 3face dice on the table 3rd bid - there’s at least seven 3face dice on the table 4th bid - there’s at least eight 1face dice on the table 5th bid - there’s at least eight 6face dice on the table
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Thank you so much for this video I saw one explaining the pirate's scene, this helps me understand it more deeply
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The first variant you played is kind of dumb and I'm surprised you didn't see the game theory on it.
Ideally, the first player will say a bid of a number of dice (X) that show the face value of 6. This is easily calculated by subtracting one from the number of 6's on average the other players have, then adding the 6's you currently have.
So, if we're playing a four person game with your rules. The table will hold approximately 5 sixes. So, you subtract 1 and you get 4. Now you look under your cup and you see two sixes. You add this to the 4, and you say "Six Sixes". If you are challenged, odds are in your favor, if you're not, the second bidder will have to say 7 sixes, which is 50%/50%. The third player, has a disadvantage, the fourth, a massive disadvantage.
Which is why people don't play this variant. :P
NO!!!
"BOOTSTRAP BILL you're a LIAR and you'll spend an ETERNITY on THIS SHIP!"
MASSSSTAH TURNER, feel free to go ashore. The very next time we make port!
Hahahahahahahahahahahaha!!!!!!
bootstrap bill coulda sped that game up a lot by bidding fourteen sixes on the very first turn
There's a breakdown of the Pirate's of the Caribbean scene that shows how well the dice rolls and the bets made show each character's motivation but it's one of those things that you can only fully appreciate after you know the rules of the game.
Yeah, it's an amazing scene that's completely destroyed by the fact the audience doesn't know wtf they're doing cause it's not a well known game.
Where can I see this breakdown?
@@Bigjess2you I believe this is it th-cam.com/video/T44LuxdH0iw/w-d-xo.html
@@FFTT Yup that's it.
He also has some good videos on Animorphs *hint hint, nudge nudge. Know what I'm sayin'?*
Yesss. I saw that one of the comments posted it. That explanation was so good.
Everyone at the table: "What you got in there?"
Annalise: "In here?"
*opens her dice case*
"Doom."
Did not expect a color of money reference, nice!
Always wanted to find a group to play Liar’s Dice after watching that part of Dead Man’s Chest, it made it look and sound so cool (which might just be Davy Jones’ mannerisms)
As someone who's played it it is fun
The way he says four foouuurs
Me and my bro used to play it when we were little, we gambled oreos but no matter what the end result was we always split them even anyways, is very fun
An absolutely amazing game that can be played with any level of gamer, at pretty much any level of inebriation. It's played a lot in our group as a kind of time filler or easy intro. But we have not played with these rules and I kind of like them
The script writing in the movie made it seem more exciting and tense than it is, but it is a very fun game.
I was the DM for a homebrew D&D game. I had the Lawful Evil main villain meet the players in a situation where they couldn't act violently and challenged them to a game of liars dice for a favor.
The players could use their stats to influence the game, like Bluff to enhance their actual poker face or Sleight of Hand to change a die. The players loved it.
I prefer the variation where your can increase the face value AND/OR the amount, but you can't lower the amount. So for example for example: four 5s can't be followed by one 6, but by five 2s
Yeah, the way they do it seams very weird. It basically makes 6s the only thing that matter.
This is the method I prefer since it forces the amount of “activated” dice to consistently increase. When playing with a lot of people you quickly get answers like “10 fives”.
I prefer the variation where you can only increase the amount, and the face value is just a variable, not anything important to the calls you can make.
So for example: Four 5s can't be followed by four 6s. But it can be followed by five 2s.
Increasing the face value and/or the amount is the version I’m used to. With how they’re doing it the best strategy is just to immediately guess a low number of sixes relative to however many dice are left in the game.
The variation I play means you can bid like 7 6s, that way you aren't stuck with 6 6s.
It was really clever to edit it so you only show the dice of the person who’s turn it is. That way we can see only the information they are working with while they make their move.
The way they edited to show the tally after a call was also nice. Editor deserves a raise
I'm still confused with how they did it here... because they kept switching which dice they'd show. Sometimes it was active turn, sometimes they showed the dice of a couple people, sometimes just one, sometimes none of them.
Fun fact: we had the players show their hand to a camera before they looked and bet. You can see them turn to look away from their cups after they place them down in some rounds.
Can we turn this into a series. Just the rogue crew playing games. I want to see them play catan .
I would pay to watch them play DnD
I think Coup might work better with this group.
@@CaffenatedHippie Oh hell yeah, what an amazing game.
Oh hell yes!
Or munchkin since you can work together or hinder other players, imagine the chaos
There is a problem with the rules you used, and there is a set of far better rules:
You played where the number can't go down, but the amount can. The problem with these rules is if your in a tough spot and the number is not 6, you can always say minimum 1-6. You will always have 1 die, so you could acually know for certain that it's there. Because of this it never makes sense to lift on anything but 6's.
For example at 10:09, Brian shouldn't have called. His tactic souldn't be to make anyone lose dice, but instead try to keep his own. Had he said 4-6 (maybe 5-6 if he felt confident), the next lowest possible number he could have gotten was 7-6, which he can fairly safely call. That means someone is losing a die that round that is not him.
The solution is to play where the amount can't go down, but the number can (if the smount is higher). That way if the amount get's high, you need to gamble, it means getting a lot of 6's dosn't make it to easy (because they are all that really matters) and truely need to gamble.
This is also what we see in the video. Almost all the hands ends in 6's and a lot of times it is Annaliese that raise the amount to 6's. That's why she has far more dice near the end, where it matters alot (because it gives much more knowledge in the game)
Then i would also add the rule is all your dice makes a straight ie. 4 dice = 1,2,3,4. It means you have all you have all your dice+1 as "wildcards". In the previous example you would have 5 "wildcards".
That makes sure you are not nearly as screwed is you get to 1 die, because you only need a 1 to have 2 wilds.
Overall is balances the game a bit better in my experience
Definitely agree with that version being used instead!
Side note: I also love the house rule where instead of calling their bluff, you can say "I think there's _exactly_ that many" and if you're right everyone else loses a die. Big risk reward option!
I was going to make this comment, you put it better than I would've
Yeah I learned that if someone said 4 6’s and I wasn’t comfortable with that I could say 5 3’s. Allows for more dynamic games imo
I hinestly never played with their version or even heard of it that way.
Because as you stated, inherently 6s are far supperior than the other values then:
Taking away the lier part, and making it in to a game of luck and math.
But if played with amount of dice can't go down, suddently four of a lower number, can suddently also be a good roll. And this makes the game very dynamic.
One of my favorite games. Fits so many settings for roleplaying purposes as well, whether it's a creaky pirate ship, a peat smoked tavern, a doomed space station, a shellshocked WWI trench, an Arabian prince's palace, the reeking intestines of a Whale, or a wrinkly gnomes gnarled mushroom hovel... play some liar's dice to pass the time, trust me it'll be fun.
Liars dice is the perfect game for any dingy setting!
Your version makes it to where the 6's are highest. Once a 6 is said, you can only choose more 6s and not more quantities of lower value dice. The way I've played is you can either go up in value or quantity but can't go down in quantity. So if you say "four-fours", you can choose five or more quantity of whatever value you want (ie five-fours (quantity)) or you can go four-fives+(value) etc. You can not go from four-fours to three sixes (due to less quantity). That way, you can still apply pressure with values you know you have. Either way, it seemed fun with your rules too.
That's how I remember it too. The math gets a bit forced when the value hits a ceiling but the amount's ceiling can be much higher (i.e. 4 players with 5 dice each, there could be twenty 4s).
Jason really said FIVE THREES without a single 3 in his cup and everyone, including me, bought it
Fucking mad lad
Pretty sure not everyone bought it.
Proof: I didn't buy it.
Thanks for coming to my TED Talk about the definition of "everyone."
@@XoIoRouge Another definition you need to look up: Hyperbole
Noun
Exaggerated statements or claims not meant to be taken literally.
"he vowed revenge with oaths and hyperboles”
The rule you guys are playing with where you can bid a higher number with ANY quantity is a pretty bad rule because saying even 1 six automatically forces only 6's to matter so the game always comes down to how many 6's do you think are on the board. The rule the movie uses, which is a common rule, is way better where you can bid a lower face value as long as the quantity is higher and if you wanna go higher on the face value than the quantity needs to at least match the previous bid. So if the previous bid was three 5's, then you can say four 2's or three 6's as options.
I played SOOOO much liar's dice in Red Dead Redemption, and I was so bummed it wasn't in RDR2
This! I haven't played in years but I do remember a game like this in RDR.
Same here! RDR got me into loving Liars Dice.
The version in RDR was definitely the best in any video game ever.
We need it and other games like it as DLC for multiplayer.
It is
There's a version on android. Very fun.
My friend lived in China for a year and brought this one home with him. He told me stories of old drunk Chinese men yelling at each other. Great bar/drinking game! It's so simple but the meta game is deep, like poker.
It's also great in a loud club because you just just gesture your call without needing to say anything
I'm still hung up on the rules. 🤷♂️ No biggie, not a game I'd enjoy playing anyways
You and I have very different understandings of poker
That's called gleaming your opponents
I want more episodes like this.
Didn’t understand the game the first two hands but as soon as I understood the rules, I knew we needed more episodes PLEASE!
I always liked it playing liar's dice where in addition to calling or changing the amount, you could also say the previous bid was spot on. If it turned out to be the exact amount you would either get a die back or everyone else would lose one, depending on which rules you played with. I can't remember the penalty if it wasn't the exact amount, but it was harsh enough to usually take you out of the game then and there.
I play with that rule and we always played it that getting that guess wrong was the same as getting any other guess wrong: you lose one die. The downside is that you make it a lot easier to screw yourself, since if there's more than enough to fulfill the bet you lose your die too. The odds of being right are a lot lower, so your odds are longer.
Yeah, remember playing this in Red Dead 1, the spot on call was a really useful thing. And it adds more to the "Liar" part becouse you should evade speaking the truth.
We have that rule. When u win a spot-on, you get a maximum of two dice back, if u lose it, you lose 2 dice (u are usually screwed at that point). If u already have 5 dice, and u win a spot-on, everyone loses one (except you)
I need more episodes of you guys doing this again!
Seconded
I agree! Maybe with trevor also
@@jaqueslagerweij6882 they need to let him out of the dungeon.
Preferably with the better rule set where it's a bit more poker-like.
I’m so extremely happy y’all made this episode. My friend who got me watching the Modern Rogue channel and I played this game for a while, so it’s a happy coincidence
Oh wow, I'm surprised people know about this game! We use it in our D&D campaigns for taverns and bet gold, so that way the dice already on hand can be used
I grew up playing it on campouts, adding it to a D&D campaign sounds awesome!
Thats a genius idea
I learned it in red dead redemption. It's been years since I played but I'm sure the rules were similar.
Ive learned it with the rule that if you up the amount you can lower the dice number. So if you have 5 sixes... you can top it by saying 6 fours. Much more fun
This, also no wilds.
This is interesting! I actually learned the game by the name of Perudo.
The diffrence in the rules was that the number of dice in the bid never goes down. And you can go down in suit (number on dice) if you up the total number of dice. For example
Bid: four 6s
Follow up: five 2s
There are a few additional rules but that's the one that stood out to me
This game seems really fun. Because although *REALLY* small, there is still a non-zero chance that you get up to 20 6's in a game of 4 people. Can you imagine, a dice roll totalling 120 in 20 six-sided dice, that's a 1 in 3.6 quadrillion chance, amazing.
I have to say, the way you guys managed showing each players dice, bravo!
It's much more exciting compared to when you always know all dice! Really well done!
Yep, usually in deception games like this that are recorded, there are always massive spoilers in some capacity. This is excellently edited!
i really like that the editor hid some of the dice on certain rounds so we can play along as well
My parents gave me a set of 30 dice (6 sets of five) for playing liars dice when I graduated high school. I still have them to this day, and it's a blast on campouts!
There was something infectious about the energy in this video, had to watch it twice
I could see this becoming a grand rogue adventure: The League of Liars. Have Rogue HQ and any of previous guests go up in a series of Liar’s Dice games for the title, “(insert rogue-ish, liar title here),” and while you’re at it have a sports book going too!
I used to play this in high school during lunch break, brings back memories ahahah.
Though we did use some different rules, we did not play with wild 1s, and when contesting bets we could call "BS" as in the video, however when contesting we could also call a "Spot on" and if the bet was exactly right, everyone would lose a dice except the contester, it was a high-risk high reward move that made some funny moments happen
Loved this in red dead, never found anyone who knew how to play it. Glad to see it's making a comeback through you guys!
My fave rules are:
- 6 dice
- No wilds
- Amount can’t go down but number can (as long as it’s on a higher amount than the last bid)
- Whoever didn’t lose a die on the last call goes first next.
- When you’re down to your last die you get your “last chance” and fill your hand back up to 6 dice, but you’re out of you lose one more time.
This last rule balances the loss of information as you lose dice. It’s common otherwise to lose a few dice early and fall off quickly from there because you can’t estimate the table well if you’re playing with aggressive bettors.
My favorite rules are:
- 6 dice
- wilds
- straight wilds. If all your dice makes a straight, they count as all wilds +1 extra (1,2,3 would count as 4 wilds)
- Amount can’t go down but number can (as long as it’s on a higher amount than the last bid)
- The active losing participant goes first next. (you give the winner an advantage of going first, I give the guy that lost the advantage. I think mine is better for balance).
- You talk about "last chance" and balancing loss of information, but this is why I think my version is better. The more dice you have, the more knowledge you have of the distribution of dice values, but the less die you have, the bigger the chance of getting straight wilds is. Knowing whether somebody has a straight wild is equally as valuable as knowing the faces of most of the dice in the round, so even with less dice you still have insight that is valuable and thus the game is balanced out throughout the rounds and not just as a last resort that your version gives.
I am 25 and have been playing liars dice with my family for as long as I can remember every year (especially at Christmas) as the game named “perudo” when they still had the little faces on for the 1s. Even to this day, we still play and have various versions of liars dice within our households and use the game to remind ourselves of my great grandmother who passed away 7 years ago who never remembered how to play the game properly and we all had to re-teach her the rules and the words needed for the game every year. Truly an incredible game
My family's been playing liars dice since I was a kid in 92.
To keep the game from always escalating to biding six, you can lock the bid number by rolling a dice to set the number. So that now the only bid can be how many of the number you rolled.
I own several hundred games, so I often don't think about playing old favorites.
Thank you for reminding me about this one, played with the family tonight. An 8 yr old playing it for the first time is quite chaotic 🤣.
What are some of your favorites from your collection?
@@jek__ Oh man, that's a tough question 😁. Some of my current favorites are Cthulhu: Death May Die, Everdell, Bullet❤️, and Terraforming Mars: Ares Expedition. For folks who don't know many games besides Catan, I'd suggest things like Ticket to Ride, Carcassonne, or Quacks of Quedlinberg, they are great family games.
@@Yollege I'll check those out, thanks! My family has played Settlers since as long as I can remember, but other than that has more traditional games like backgammon and cribbage. I've been slowly trying to introduce more modern games, Ticket to Ride has been very popular, I just bought Dominion being a huge MTG draft fan, haven't tried it yet though. I heard someone mention Power Grid in the context of games that are too intense to play super regularly, and that piqued my interest too haha
@@jek__ Power Grid was my favorite for a long time and I've always enjoyed Dominion, but I prefer a few other deck building game now, like Clank, Star Realms, & Legendary. Dominion is the original though. One of my friends has done the art on several Dominion cards in some of the expansions.
If your want something a little more MtG like, check out Marvel Champions. It's light deck construction, but a really fun co-op or solo card game. You get a lot of out the base box, but there are a ton of expansions too.
@@jek__ munchkin is fun too. You basically build a rpg Charakter and fight Monsters for Loot but all with cards
Thats a really good and common drinking game, when going to pubs, in Denmark! It goes under two names here. Either "Løgn" wich means "lie" or "Tænkeboks" "Thinking box"
This is one of the funniest MR videos I've ever watched!! Thank you!!!
This is similar to a drinking game we play in Spain called "Quinito". HAs a couple of extra rules but instead of losing dice if you lose, you have to drink. :D
I was just thinking about how you could make this in to a drinking game! Do you mind sharing your rules?
Years ago when I first heard of this game (before Pirates, etc.), it was referred to as B*ll Sh*t (I'm sure it was still called liar's dice for most). When you're calling a persons bluff/bid, you said "BS" if you thought they were lying. Someone in the comments said they have a version where if you agree with the bid, and it's right, you get a dice back or everyone else loses, etc. I like that idea, and will have to give it a try.
I played a version of this that only uses 5-8 dices and one cup (wich is easier to have around, like a yatzee set):
- One player rolls the dices and places a bet (if there's 6+ players, limit the first bet to 2 or 3 faces so everyone gets to play).
- The next player either calls the bluff or takes the cup by sliding it without changing the rolls and looks at it (seing if the player before bluffed or not, could also reroll directly without looking if feeling fancy.)
- The player decides if he wants to reroll the dices (by shacking the cup back and forth on the table, not to reveal to other players the previous rolls) or up the bet without rerolling the dices.
- (optional) People that lose stop playing until one player remains (last round is a bit stupid this way, better to make the losing one drink or something)
A rule that was different is that the bet quantity could only go up by 1 at a time and not ever go down (for example if one bet is two 2s, the next can't be four 3s or 4s, only two 3+s or 3 of anything.) This opens up the possibility of not shaking the cup and passing without lying, and prolongs the game a bit.
Knowing every turn if the previous player bluffed makes possible to make multi-turn mindgames, silent co-ops and other fun shenanigans like trusting the previous player and upping the bet without even looking. Changing seats every now and then makes it fairer and keeps it fresh.
I played some crazy rounds of this and was actually pretty good at it.
I’ve known how to play for a few years, researched it after watching the pirates movie, however will the addition of wilds it becomes a crazy game and with the need to remove dice per loss makes it a lot more like a fun game (and less like a quick decision maker)
no joke i do liar dice all the time when friends are over and we're doing D&D stuff. i even use it in some of the campaigns. love the game
this was amazing to watch. Absolutely loved it
Jason - “The Heat is on”
Brian and Jason in Unison - “It’s on the streets”
Best friends ❤️
Love this game, at the start we played the same.
But you can call bluff, raise bet or call exact.
Successful exact call makes everyone else playing lose a die* unless it's not exact in which the player loses 1 die.
I learned to play from RDR1
I don't know why but this is one of the best videos I've seen in a while. Please play more of this, it would make for a great livestream.
Way we've played it for years is by allowing either the value or the amount go down, but ONLY if the other goes up. I.e. five 3s could go into two 4s OR six 2s. That way you don't run into the issue of having someone force sixes and turning it into a waiting game. Plus, it also gives you a better view of the general puzzle to solve.
We also, sometimes tend to add the Perudo variants:
1.- if someone bets on 1s/wilds, it has to be half the amount of dice from the previous bid (rounded up), then the other players can only change the value if they bet on double the amount of dice+1. I.e. four 6s to wilds would become two 1s. Later on, if the next player wants to change the value, that would go into five 2s
2.- Calza. If you think the player before you is right on the money on the amount, call Calza. If you're right, you recover one of your lost dice. If not, lose a dice as normal
3.- Palafico. Whenever anyone is left with a single dice, that player calls a dice value. The following round and for that round only, the 1s stop being wilds and the rest of the players can only increase the dice amount, but not the value. This is as a last chance catch up mechanism.
My one friend tried to explain this game online. Honestly thank you for the demonstration cause now I wanna play this myself.
Best finishing move ever Brian.
I used to play this game in the army in Israel. While we couldn't bet on years of servitude we did bet sometimes on shift hours. Btw usually you play when there is no way to lower the Amount you bet AND the Value of the die. There is one rule which sometimes people play with that allows you to cut the amount in half if you bet only on ones (if you play with the Wild Ones rule). That means the player that get cornered by a high bet that he does not want to contest can simply bet on the ones which is also risky but can sometimes really save you when you know you can't bet higher.
The problem with this variation, and player count, is that the simplest winning method is, as soon as it's your bid, say "4 sixes". Or even 5, if you happen to have a few of them yourself.
This means you're unlikely to be called, and the person before you, at minimum, has to bet 7 sixes, which is unlikely (or 8, 9, or more if you up it based on your roll). Even if the bid before you is one 1, you might as well, because you're almost guaranteed to make someone else lose a dice when you inevitably call the next time. It gets even easier as the count of dice goes down (in a game with only 4 dice, if you call 1 six with one yourself, with 3 players, the person before you needs to bet 3 sixes!)
And this is so easy to understand, that it becomes the default strategy of players at a point, and it's no longer about careful lying and strategy, it's just luck.
That's why you need to be able to decrease the face value while increasing the bid, but never decrease the bid count.
I really like the version my friends played. When the caller and liar are identified, we bet on who’s correct. The losers, have the chips they bet equally shared with the winning betters. With any extra chips being given to either the caller or liar depending who’s right.
The chips aren’t actually money, but points, and after a certain amount of turns we usually count a winner depending on who has the most chips.
Theres a Card varient of Liars Dice which I know of called BS (Full name).
Rules are Simple, though again, there are a few other rulesets which change how you play but this was my families version.
1: A single deck of playing cards is delt between all players with a single Joker Card, the Joker Card is removed and that player is starting play...
2: The active player must play at minimum 2 Cards. Naming the Face Value of the cards placed down. Pairs, Triple or Set. Eg, 3 Queens.
3: The next player must play up or down the count from previous declared Value. In example, Queens were played, leaving the next player only able to play Jacks or Kings. Ace and Kings count as Up/Down from one another.
4: This continues until someone calls BS. This can be declared by ANY player, not just the next player in order.
5: IF the revealed cards ARE NOT the declared value, the whole discard pile and adds it to their hand. If it IS the declared value, the one that called BS picks up the discard pile.
6: Play continues until one player is left carrying the whole deck.
Note:
These rules ENCOURAGE the fact that you must play cards not of the same value, allowing for a more erratic game of calling BS at the top of your lungs. Some playrules allow for any value to be played or a single card. Which in my opinion breaks down the whole reason for playing the game itself.
Next, yes, you may have noticed that because your only going up or down by one value, this might lead to some interesting issues, such as a play going like this. "2 3s, 4 4s, 2 3s, 2 4s" Who is BSing here, well tbh, thats the point of the game.
If you don't have enough dice, you can also play the german drinking game Mäxle. You just have two dice that you pass around. The value of the dice throw is to read them like a decimal number (so if you roll a four and a five, that's 54). If both dice show the same it's higher than the normal numbers and 21 is "Mäxle" which is the highest throw. You'll have to anounce a higher throw than the person before you or call them a liar.
You have to be really good at bluffing in this game.
Fun game. As for the Lucky Dice, I already own a full set. I absolutely love them.
Growing up in my neighborhood in the 60s 70s men in the bar usually 2 guys head to head they played the same rules, nothing wild ,but they used dollar bill instead of dices, they used the serial numbers on the 1 dollar bill, they would peek at their numbers then bluff, usually for a drink or they would play you lose the dollar, they had a pile each of 1's to rotate and refresh the bluff. They were good times.Thanks for the video.
Another really fun variation of this is Liar's Poker, where it's basically the same concept but with poker hands. However a fun thing I've found is everyone starts with only one card/die and when you lose you gain a die but when you get your 6th one you lose. It's a fun bit so self balancing since the more you lose the more info you get but it also gets more exciting as you call more and more ridiculous hands as the game goes on. Additionally, when someone gets knocked out it throws the whole thing into chaos since 5 cards just got taken out of the pool. I ended up playing that on a bunch of scout trips since you can play it without a table.
Just played this with some of my church buddies, they caught on quick! We had so much fun. Thanks for the awesome video.
we use either plastic cups with the bottom cut out so it's easy to see your dice... or what a friend made. they took vinyl flooring titles and brads to make little cups that look like wood.
in my family we have a fairly restrictive set of rules:
1) 1s are "aces" and are considered wild cards
2) if you gonna up the face, you can at most lower the amount by 1 (5 4s -> 4 5s), when changing to aces, you can half the amount rounded up (5 6s -> 3 1s)
3) you can go down the faces, if you up the amount by at least 1 (4 6s -> 5 4s), when changing from aces, you gotta double the amount (3 1s -> 6 2s)
4) when you call, you can:
a) call liar, same as the video, if the face amount is higher than the bid, the caller loses 1 die, otherwise, the bidder loses 1.
b) call match, if the bid is exactly equal to the face amount in the table, the caller regains 1 die, otherwise, the caller loses 1. (bidder is safe either case)
here in Chile we call the game "cacho" or "dudo" and the rules change from group to group, but are fairly similar to what i exposed above, not all tables have the "match" call, not all tables play with 1 as wild cards either.
This was always our go to camping game. We’d play it for hours at night. We always played where if you said 4 4’s that was like saying 44. The next bid had to be higher, so 5 1’s (51) would be a viable bid. Less restrictive. But the version you played can get really competitive really fast.
I was so fascinated by the simplicity of this game and the cool-ness of gambling when I first saw the movie in middle school, the next day I stopped by the drug store and picked up 20 dice before school. It was a huge hit until one of the teachers caught on and shut us down
My Dad taught me this game when I was a kid. My family alway plays liar's dice. The way you are playing is backwards. The number on the dice can change but the number of dice bet can't be lowered. Also the only change I have made in this game when I play with friends is that a person can say the bet is exact or call the bluff. Calling the bid exact is more useful when less dice are left. Also the way my family plays liar's dice is if you get down to only 2 dice left you bid on the number of total dots on the 2 dice
there's an extended cut of the Pirates of the Caribbean scene where they play the game and it PERFECTLY personifies the character's motivations and themes, GENIUS scene, and super upsetting to me that they didn't keep in the extended scene. Find youtube videos breaking it down, so cool
I remember being addicted to playing this in Red Dead Redemption where it was one of the minigames.
The question about coalitions reminded me of the first and only time I played Settlers of Catan - I got one of the super powerful upset cards that would screw over everyone, and I sold a promise that I wouldn't use that card as quid pro quo.
This is the sorta game that is so simple that when you explain it to people they think it may be boring but you get two round in and everyone gets really into it
you guys got the best editors ive seen on youtube
We used to play this for rounds in the pub. Every so often we would play a blind round which adds a new dimension to it. We would also use a 6th die that would keep score instead of losing a die each round
Yooo, I've been teaching this to people for a couple years now. One of my favorite simple games! One word of advice if you want to use it as a drinking game (unless you wanna be REALLY drunk really quick) do it in rounda and the last person drinks of the first person does. It goes entirely too quick otherwise
Scam school got me into close up magic and various games, and I heard about the Modern Rogue channel popping up after getting into college. Definitely excited to be part of this community again
14:19 😩😩 I'm in love with him lmfao. Fun game, I'm gonna bring it up next time me and my friends play dice. We usually just play 10,000
The one rule they didnt use, which is a rule that I love in liars dice is when you call "spot on"
You make a bet, say five 5's, and then you call "spot on", then you all reveal your dice, and in order for spot on to work, it has to match the exact bet. So if theres EXACTLY five 5's on the board, then EVERYBODY loses a die except for the caller. I love that rule so much
Really? Liar's Dice is commonplace in EVERY Chinese karaoke night, lol. They literally have the cups and dice set behind the seats or something, ready to go. And I am specifying Chinese because I am Chinese and I can't speak for other cultures. And the only variant we play is setting the amount of alcohol we drink cuz maths get better with alcohol, always.
I guess this video just feels like a video explaining how to play Tic Tac Toe. Because Liar's Dice is such a main staple to me. I realize this is my own personal view and do not expect people to agree with me.
Correct! We play this game in China ALL THE TIME
Out of interest, what rules do you play with at karaoke?
@@TheBasikShow it’s just the same as the video, we just drink when we lose instead of removing a die. And no wilds, actually
Chubby_Deity Interesting. There’s another comment thread about how under these rules only sixes matter, which makes the game more about luck than bluffing. That is to say, the clear best strategy is “say a safe number of sixes which is big enough that it will be unsafe when it comes back to you.” Of course, I imagine any discussion of balance is made moot by alcohol lmao.
@@TheBasikShow YYUUPPPP!!!, after some alcohol, for some strange reason, calling eight "4"s is better than three "5"s, lol.
Yesssss!! I've been playing lairs dice since I saw it in Pirates! I'm so glad you're playing it.
Glad to see some love for this game. Been trying to get my housemates to play it, but they are too busy with “school” and “trying to get a job”
I really like the editing, props to the editor!
One of the best modern rogue episodes in a while. I'd love more episodes of Roguish games!
MR is the one channel I watch ads for to support the channel, qquality you know?
This is one of my family's favorite games. I learned it when I was 7 while visiting my dad's college and we were at his favorite bar.
This looks so much fun. Liars dice is pretty rad might try and trick my friends into playing it
The variation I play with my buddies is you cannot decrease the quantity. So, if player one says four 5's, the next person can say five+ 5's or four 6's. We also like to play by cutting the bet down to ones. So if the bit, out of 15, is at six 6's, the next person can bet three 1's with the catch being that no other dice counts as ones. The person after them can go up to four 1's, five 1's, etc, or, to get out of the 1's pit, double the quantity plus one. So, the bet is at three 1's, the person after them must say seven of something.
We've found this to be our preferred way of playing and we play it often! Also, don't undervalue the strategy of giving bogus numbers early on. If your hand doesn't have any 5's or 1's, confidently say a reasonably high number of 5's. It's pretty fun
The way I know it is “Liar’s Poker” and you play with $1 bills and use the serial numbers. The amount called can’t go down but the number called can, no wilds. Calls are checked in silent/secret, if you’re out you put your dollar in the center for the pot and the game continues. Winner/last man standing gets the pot. More practical than dice in most situations
we need a part 2 of this video, that was super entertaining
This was wildly intertaining and it gave me a good foundation on how to play.
This video is the best way to learn to play the game. Thanks for making it!
Played one or two of the variants a few times with friends both in person and online. Great little game you can just throw together real quick and really easy tog et people into. Also relatively low pressure. If you want to really play the numbers you can, or if you wanna just be ultra casual and call/raise on whims, you can do that too (and still have a good chance of winning in my friends case). Not sure about Brian's current beard style (but hey, to each their own), but good fun video to watch.
This is a very common drinking game in Denmark, and goes by the name "Snyd" ("Cheat"). You can usually ask for dice and cups at the bar.
However the winner(s) lose a die, not the loser(s). The point is that if you have, say, 2 players left, one with 5 dice, the other with only one, the one with the most dice knows the most about the current setup and can catch up.
You must, MUST Slam the cups down while rolling.
The game is so much more satisfying with the Slam before every round.
Liar's Dice has been one of my favorite games for years!
I'll have to try the 1 is wild option.
Edit:
Also, you should have the option to call
Spot on
If you claim Spot on, the dice have to equal exactly what the other called or you lose.
I used to play this a lot in school with slightly different rules, the number of dice in the bid always had to increase so you could go 5 ones after 3 fours and also that you could call that the exact number of the person before you is correct to steal a die from them if you got it right.
We play a game called liar dice (or potentially liar poker dice) that works a bit differently, so I always refer to this version as Pirates' dice.
Our version involves a single cup of dice that is used by all players, and the actual dice value can increase through the game because you can move dice into or out of the cup and roll all the dice outside or all the dice inside.
Each turn you would state a minimum of what you had, and if the actual dice were better, you won on a challenge. More specific bids are also considered higher, so four 3s and a 2 is better than four 3s. If actually had four 4s and a 6, that would be better, so if challenged you are fine.
The game differs in that it is based off your estimation of a value that is constantly changing, with people's knowledge of what is under the cup being less relevant as more people change it, rather than each player knowing a constant limited set of information and trying to guess what others have.
So Pirates' dice is a game of trying to guess information about a combined pool of dice, while Liars' dice is about either improving the value of the dice passed around, or lying about the value of the dice you actually know, and getting the next person to accept that. The person is potentially truly lying, since they know what the real dice are, whereas with Pirates' dice the person saying the values does not know if they are lying, since information is hidden from them.
My favorite way to play is when all participants are forced to wear comically large cowboy hats
Never seen this variation of rules. I've always seen that you can either increase the current number, have the same of a higher number, or increase a lower number. So if the current bid is four 4s, you could bid five of more 4s, four or more 5s, four or more 6s, or five or more of 1, 2 or 3.
I can attest that this is an amazing drinking game with the right people. It is also way more difficult the more players you have as well. Fun and hilarious content guys.
This is played in pretty much every bar in china, it's one of the first things you learn when arriving. if you thnk its complex when you are sober. you should see what happens when you take a shot ( usually small glass of beer) every time you lose.
I've been playing Liar's Dice for almost 20 years now, so watching a group of new players learn to play is very surreal and interesting! Ha! You all should play/learn Cribbage next!
6:55 ngl I really wanted him to say 4 4s in a menacing voice
I remember my grandpa and I playing this like 35 years ago on the weekends when I was around 7 or 8
Brian hanging in there after two rounds where he was forced to lose, now holding a wild: CALL 😎
Only version I like to play is
You have 3 options on your turn..
1: Call Spot On (there’s exactly that many dice on table)
2: Call Bluff (there’s less then what bid is)
3:Place A New Bid( all bids must go up, either the face on dice or the amount of dice ex..)
Key word “at least”
1st bid - there’s at least one 6face die on the table.
2nd bid - there’s at least four 3face dice on the table
3rd bid - there’s at least seven 3face dice on the table
4th bid - there’s at least eight 1face dice on the table
5th bid - there’s at least eight 6face dice on the table