Well, I can't say this is what I expected out of a new Serious Sam release. I hope I made the video entertaining none the less! If you want to hang out with me soon then come give a follow to my twitch! www.twitch.tv/jarek4gamingdragon
The rifle at 3:30 I’m 90% sure is actually in fact a bought asset. Looks almost identical to the m4’s I’ve got in one of my Arma 3 mods, all the way down to having the same rail covers
What's wrong with that? If you want a realistic weapon, it's better to buy a polished premade asset. Why spend valuable time and money modelling it from scratch if it's already been done?
@@BlazertronGames because as a mid tier game studio it looks amateur and unprofessional when you don’t dedicate the time to create an asset for one of your main guns
@@BlazertronGames Imagine a guy made a triple A troll asset in 2008. Now every single triple A studio and indie group making a fantasy game used the exact same asset every time with only light difference. It gets old and looks very unprofessional. We expect more from people whose done better before.
People can't do Kleer Alley on hard because they only use the minigun, if you use the rocket launcher and grenade launcher when they are far, and you circle strafe with the minigun and laser gun when they are close is actually not that hard.
Actually by carefully control the distance between you and kleer, then retreat in circle, you can 'dance' with an arbitrary number of them without being hit. This work even on serious difficulty. I remember one time when I run out of minigun and rockets, and finish off the kleers using only coach gun and knife at kleer valley.
@@BY-it2oe Yeah, I'm not that good at Sam so the hardest difficulty I played is "hard", but technically it's possible with good circle strafing and distancing.
Cartoony aliens really bro the series has always had exaggerated cartoon esque aliens except for Serious Sam 3 and if you go into the settings and set the game to medium and change the pallet to vivid it looks better than on maximum with the default pallet Hunt Down The Freeman was a fan game that mixed a bunch of mods that didn't mesh together and the story of HDTF is way worse than any Serious Sam
AlexJones Productions okay, maybe the aliens aren’t too cartoony looking, but still, the overall unpolished look of the game reminds of of HDTF is all I was saying
the problem is that sometimes this game looks like a serious sam game with less total enemy count but with a bigger map, and the legion system they teased which is basically ss enemy count on steroids only appears on the finale
I'd also just like to mention that Serious Sam 4 is pretty guilty of re-using assets from The Talos Principle. The ruins areas in Italy and the castle area in France have a lot of the environmental assets just lifted from The Talos Principle. Hell even the music used when entering the popemobile is the same song used in the menu for The Talos Principle.
@@everythingsgonnabealright8888 yeah with ss2 and 2k they had problems, its like the game has an identity problem. But i think that with ss3 and ss4 they are creating the game they want. even though it has problems
@@everythingsgonnabealright8888 Oh man when you said "confused why SS1 worked" I instantly realised what other studio Croteam reminds me: firefly! (the studio that made Stronghold if you know that game). Same story: made 2 good games and then keep releasing unfinished hot garbage.
If mod support exists, I can tell there's going to be that one madlad that will just straight up improve this game. Kind of like how we got a "remaster" for Duke 3D through Serious Sam 3's modding community.
You know what kinda sums up the graphics in general... when I first got into the stream I, not knowing about this game, asked what year it came out expecting 2009-2011... it shocked me to learn it was 2020.
@@fallentrash1673 I personally really didn't like SS3. It felt like it focused too much on hitscan enemies and the art style really clashed with the tone.
I'm not even lying when I say that 85% of the assets are ripped straight out of Talos Principle. Ridiculous. By the way try Talos Principle if you're into puzzle games.
No, you're uninformed. The assets you see in Serious Sam 4 were made for Serious Sam 4. While the game was being made, the decided to switch gears and work on Talos instead and they took SS3 and SS4 assets to make Talos. People only think SS4's assets are taken from Talos just because Talos came out first.
Honestly I liked OG second encounter because I could splitscreen with my brother by awkwardly share the same keyboard. Plus Serious Sam was voiced by the french voice of Bruce Willis in my version. It was epic.
The whole "legion" horde system is an unacceptable blatant lie. Not only is it used in literal prologue and final mission, but most of the game are vast open areas with no enemies. And even final mission are just copypasted models you cannot even shoot at to look massive with 5 enemies.
The irony is that the game is really bad optimized and somehow the minimum specs are over the fucking roof because of that, they really are asking for at least a 8gb 2060 and a last gen 8 core cpu to run at recommended settings and even then you feel the fps drop, this blows my fucking mind considering how outdated the graphics are.
As a serious Sam fan, I really wanted this to be good and I just cannot word how upset I am about serious Sam 4. I stopped playing it midway through my stream because I was just beyond disappointed
My plan ideas for Croteam xD and SSNE creators 1) The Talos Princple 2; 2) sequel to second encounter how Sam goes to Sirius and other planets for rocket fuel (but in that time impossible to reach Sirius there no that star in that time in this lore sorry about mistakes)
The thing that bothers me most about this game is the lack of a coherent artstyle. TFE - SS2 had obviously exaggerated cartoony visuals, BFE went for a more realistic modern-military shooter approach. SS4 tries to keep that similar realistic design for the architecture, geography and weapon models, but the increased saturation, really warm post-processing, and very colorful design of most enemies doesn't really blend together well.
The reason I think why it still looks military like is because it's a prequel to 3. I think croteam wanted to dive on Sam's backstory abit further. But I see your point, I'm expecting the sequel of serious sam the first encounter to look colorfully crazy
The game now is mostly fixed. Now it runs fine (i have an rx 570 4gb and i can run it at medium settings) and bugs, glitches and bad animations have been also fixed. And the editor (with the workshop support) now is available. Give it a try, it's hella fun.
I really loved this game, but one scathing issue I feel that these reviews miss: You get to use the cannon for 1 level, and the laser modification for the laser cannon for 1/2 a level
I was thinking about purchasing this after the patches, but it's probably best for it to wait. Smartest thing that Croteam should've done with this was ditch the cutscenes and maybe do what Half life 2 did, where you're in control during small, but informative exposition moments, and maybe ditch the Cinematics of enemy bosses and have them just occur to whip your ass the first time or the first half. Lower the exposition, focus more on Sam and the gameplay with some improvements, instead of just making what is basically Generic dudes. Or hell, have your companions be summoned, for example: Hellfire can be called in for Airsupport in some missions where you're up against an Onslaught as an equipment. That's my idea though at least, and thanks for the Analysis. Could be a fun game, but it should've probably pushed back further around the 2021 mark at best.
Jarek : "An Unfinished mess" Me : Meh....he probably has the Review Copy. Jarek : "I am not playing the review copy....I am playing SS4 after the patches" Me : Oh....
@@rodrigoaugusto2912 i mean I was in Jareks position, i had no clue the game was even out until i saw him upload this vid, it's a shame more companies are releasing unfinished games, atleast CD Project Red know how to release a game
I would tell you to not trust the reviews, give it a shot and if you dont like it refund, i was scared at first with the review of gmanlives and i ended up loving the game. My main problem was just performance because i didnt have a single bug, crash or anything like that. Gameplay is the best in the whole series
What I've seen is... Unfortunately painful, and this from a fan who enjoyed 3, missteps et al. Its almost like Croteam have lost the enthusiasm for the series but its all people will buy from them so they gotta keep the band together. The amount of recycling they've done over the last decade-ish does at least show they're eco-friendly. But honestly, either reboot and hack the bloat or just let the series die. Its a real shame to see as Croteam & devolver digital are definitely one of the good guys in my eyes.
When i saw screenshots, i immediately noticed assets from The Talos Prinicple, Jesus they used a big chunks of assets from TTP, and exactly at that moment i thought that there is something fishy about this game.
Actually, They started developing SS4 before The Talos Principle, and used those SS4 assets on it. Ironically they made The Talos Principle, which is probably my favorite game ever, merely in order to fund SS4.
@@Nov-5062 thank you, didn't know that. I love TTP too, some of puzzles were really challenging for me, especially those, where you have to figure out how to pick up the stars.
Since Doom 2016/Eternal clearly took some inspiration from Serious Sam, at least in terms of endless waves of enemies, does this make Doom Eternal a better Serious Sam game than SS4?
I honestly haven't tracked Serious Sam since the first 2 games. I have very fond nostalgia for them, and consider them good games through and through. What I learned from the launch of this game is that the fanbase for Serious Sam consists of mostly mindless drones that would say this is a good game even if all you did was pop poorly rendered bubble wrap in the game.
Rodriguez sounds like they heard three singular lines from Ramiro from Total Overdose and went "Yup, this how we do it." And the characters look like they were all made in Fuze in 5 minutes.
If anyone is interested in the game and haven't played some of the previous games, don't waste your money buying the newest release, buy an old one. They give you a similar experience and they are finished unlike this one. I had fun with it overall, but you can buy all the previous games for 5€ somewhere.
@@beef9785 the cheesy things are a plus for me. I'm saying that instead of spending 40€ on this game, spend 5€ in four overall better games. If you are a SS fan, you'll get fun from 4 like I did, but nobody can ignore how unfinished it can feel.
Personally I had a crap load of fun with Serious Sam 4, I genuinely think it's a great game but I totally agree with the sentiment that it just wasn't finished at all. The finished game was a fairly decent beta build at best - just about everything is there but it lacks in polish, balance and testing. The performance is also pretty terrible, I don't have the best machine but it's powerful enough to run it at high settings, medium at worst but there are times the game really chugs. That's not even going into the removal of Serious Sam staples such as versus, 16 player co-op, splitscreen and all the goofy multiplayer characters; RIP Santa Sam and Kleer Kurt. I feel Serious Sam 4 has potential to be the best in the series but feels like COVID really messed this game up.
It's weird because once I got to France everything improved drastically. Performance got better, the game looked better, the encounters were more polished. It feels like the Italy portion didn't get much time, and if they dropped it and focused on the France sections the game might have gotten a better reception.
Yea , from the trailers and mini gameplay demos , it looked it could have ended the best or second best at least of them all . Sad it ended the way it did , i never expected that . It sucks bc there are really good things too, improvements over the last, like more different envirorments , a bigger roster of enemies i think , the guns etc . Also the hole leagion system ended up , not being quite what people thought it will be . I had my skeypticism anyway bc , how the hell could there be like 1000 and even more then that of enemies all at once to shoot at and not affect the performance like creazy . It is still a great concept bc i think it will breath new live and take the formula to new levels but maybe it is to early for it now .
I mean, any comparison with Sonic 06 is a positive comparison to me, as it's one of my favourite games, but I get your point about this looking like a 2006 game.
I don't think they are comparable,unlike Activision this game doesn't have micro transactions and is not anti consumer like them,and the devs are listening to the community and patching the game.
Back in 2002 Serious Sam was a top tier arena FPS, in 2020, especially after Doom Eternal, even as a budget middle market game, Serious Sam 4 looks utterly pathetic. And if that's not enough, there are so many new innovative indie Arena FPS games that school Serious Sam on how it's done for even cheaper.
if you actually play the game rather than"look" it a great game everything a serious sam game shoul be and the devs fixed most of the game problem and are still fixing it so give it a try rather than calling peathatic.
Actually I think a skill tree that resets upon a new game would be fun. Give us enough variety in skills to make us want to replay the game one or two times to try new things.
I had lots of fun with SS4, but I understand your complaints. The game is pretty buggy and cutscenes look awful. I do understand that Croteam is a small company, but IMO previous SS games looked great for their time, but this one looks almost as same as SS3 and I don't understand why is it so demanding compared to some other games that look 10x better and are way less demanding.
Rodriguez had only around 3 lines in Sam 3 yet the difference still urks me. "I can't believe I'm doing this on my birthday" "Mental wants to fry the earth and we're protecting a museum?" "Stone. How many times have I told you to wear your seatbelt!" "We're in front of the museum, you know, where we're supposed to be? Where the hell are you!". Not exactly a wild line cracking badass. More agitated and indifferent yet very diligent at his work.
You can blame the facial animations on the fact they did the mo-cap with an iPhone feeding data into the engine in real time. You work with what you've got i guess
They have the best technology to make facial expressions but obviously they don't have people to execute it properly. Find croteam videos and you will see that same 20 people are making everything and it's ridiculous because it takes too much time. They have the best technology but people are not capable for this kind of job.
I hate games where you have to unlock skills just to be able to perform basic actions. Many games are guilty of that. The Far Cry games are good examples.
Not like we've had much I'M SORRY HOLD UP. In 2020 we've had Doom eternal, Half-Life Alyx, Animal Crossing, Ori and the will of the wisps, etc etc. 2020 has easily been one of the best years in video game history. Serious Sam 4 doesn't come close to competing.
It feels like someone was making the decision of what should be in the game and this person or group of person has not played Serious Sam before. Oh, from what you have shown here, the decision-maker(s) know about what Serious Sam had offered but they had never played "into" the game. And this decision-maker(s) want their investment fast! Simple as that.
I saw this coming but i didnt want to belive it. On the first trailer was really obvious what were they doing, showing not much gameplay, a lot of interviews with worry faces on each dev speaking, crappy graphics that look worse than serious sam hd the first encounter. This was a big mess, i really dont know what happened to croteam, they made absolutely amazing games. why they would do this to his most valuable franchise?
Even with its glaring flaws, I was having fun with this game. Sadly I can’t play for twenty minutes in the fourth chapter without crashing. This game feels more like a mod made by a fan rather than a full fledged title made by professionals. I’m gonna sit out for a while and come back in six months to see if it’s gotten better. I’m upset that I pre-purchased this title.
The game was made by unprofessional developers, who used lots of assets and just aren't the original devs, this is like a fan made game much like postal 3 is a fan made game released as an official sequel low budget low effort nostalgia cash ins
Compare this to the Talos Principle by the same devs. Its looks gorgeous. How do the environments and buildings look so bad in this? How did they mess this up so bad. And where is the port of Serious Sam 3 for PS4 and Xbox One. Last time I remember it was on they way. Something going on.
Well, I can't say this is what I expected out of a new Serious Sam release. I hope I made the video entertaining none the less! If you want to hang out with me soon then come give a follow to my twitch! www.twitch.tv/jarek4gamingdragon
Loved the vid. Would love to see you checking out guns gore and cannoli, would make my week, please consider it and keep making great content
Awesome video.. I feel absolutely the same ..
Hopefully mods gonna fix it
Can I ask what your keyboard is? That is a lot of Marco Keys.
My guess will be a Corsair Gaming K95 RGB...but what do I know?
Try the latest version. The last patch really fixed alot for me. They optimized the game, removed bugs, added enemies... Etc.
Serious Sam 4 is just like my last relationship: unfinished, devoid of passion and the likely result of $1 Margarita Mondays at Applesbees.
That's some damn fine margaritas
now that's a rare insult
damn... 🚬
@@baddog6003 we meet again “Z.Z. *TOP* ”
The rifle at 3:30 I’m 90% sure is actually in fact a bought asset. Looks almost identical to the m4’s I’ve got in one of my Arma 3 mods, all the way down to having the same rail covers
yeah.....Ive seen it too...
Not mention holo sights everything
What's wrong with that? If you want a realistic weapon, it's better to buy a polished premade asset. Why spend valuable time and money modelling it from scratch if it's already been done?
@@BlazertronGames because as a mid tier game studio it looks amateur and unprofessional when you don’t dedicate the time to create an asset for one of your main guns
@@BlazertronGames Imagine a guy made a triple A troll asset in 2008.
Now every single triple A studio and indie group making a fantasy game used the exact same asset every time with only light difference.
It gets old and looks very unprofessional. We expect more from people whose done better before.
Funny how this series started as a revolutionary graphical step and devolved to Slav jank while Metro went the other way around.
I remember playing metro 2033 when it came out and I thought it looked fantastic at the time
@@Skiivin it did but it was still very janky and the newer games look so good and are so smooth that it's hard to go back to the original Metro.
@@dopey473 I disagree
Exodus looks and plays well but 2033 feels a million times better than last light or redux
I knew that there was something very slavic about their stuff, now i have a name for that feel, "slav jank"
@@kenetickups6146
The slower gameplay of 2033 is perfect for that game, i dislike that they got rid of it with redux
I think the reason that most characters in this game wear glasses is so that didn't have have to animate their eyes.
That and given how bad the game looks. They'd look even more uncanny without them.
It's like the engineer from TF2 without his goggles.
“I don’t know why everyone hates the Kleer” flashbacks to Kleer alley without jumping the pit on any difficulty above normal come to mind
Faithslayer to quote one CV 11 “I don’t suck at Kleer alley guys it’s just dickish”
"the boss starts forcing you back the alley like a horde of Kleer skeletons"
Civvie 11.
People can't do Kleer Alley on hard because they only use the minigun, if you use the rocket launcher and grenade launcher when they are far, and you circle strafe with the minigun and laser gun when they are close is actually not that hard.
Actually by carefully control the distance between you and kleer, then retreat in circle, you can 'dance' with an arbitrary number of them without being hit. This work even on serious difficulty. I remember one time when I run out of minigun and rockets, and finish off the kleers using only coach gun and knife at kleer valley.
@@BY-it2oe Yeah, I'm not that good at Sam so the hardest difficulty I played is "hard", but technically it's possible with good circle strafing and distancing.
The character intros look like Borderlands
Except without the good writing and animations.
igor šajinović Worlds biggest Borderlands fan here. Did this man say good writing? 🤣
If borderlands was made on the unity engine
@@HeyKyle more like bearable with lucky strokes of genius every now and then.
There's a boss that looks like The destroyer from Borderlands
I love the mindless fun from this series.
@Chayan Das So does Halo but not every game is meant to be taken serious, Bub.
@Chayan Das You do you, Buddy.
Except this entry is mindless in every aspect except fun.
@@r3tr4d Oh yeah they def fucked up.
You'd love the mindless fun of Devil Daggers or Painkiller more, I think.
The mix of cartoony aliens, the soldiers, and the unpolished look of the game make me think about Hunt Down the Freeman lol
This game is not good, but HDTF is a whole different level
Cartoony aliens really bro the series has always had exaggerated cartoon esque aliens except for Serious Sam 3 and if you go into the settings and set the game to medium and change the pallet to vivid it looks better than on maximum with the default pallet Hunt Down The Freeman was a fan game that mixed a bunch of mods that didn't mesh together and the story of HDTF is way worse than any Serious Sam
AlexJones Productions okay, maybe the aliens aren’t too cartoony looking, but still, the overall unpolished look of the game reminds of of HDTF is all I was saying
@@benjaminbarraza8972 hdtf is a mod and not even a Valve game... it's just a greenlight game
How does that relate to what i said? I just talked about its lack of quality
the problem is that sometimes this game looks like a serious sam game with less total enemy count but with a bigger map, and the legion system they teased which is basically ss enemy count on steroids only appears on the finale
The Legion System even is a scam to begin with lol.
believe me there are proper SS enemy counts in this game, plenty)
@@C0T0HA Yeah I have no idea what these people are talking about. Game was everything I wanted it to be.
What do you mean by “less total enemy count”? The amount of enemies in one fight especially on later levels is insane.
Have you played it at all? It has WAY more enemies.
I'd also just like to mention that Serious Sam 4 is pretty guilty of re-using assets from The Talos Principle. The ruins areas in Italy and the castle area in France have a lot of the environmental assets just lifted from The Talos Principle. Hell even the music used when entering the popemobile is the same song used in the menu for The Talos Principle.
Because The talos principle was Serious sam 4 dude, when they started the development, they just ended up making another game.
@@everythingsgonnabealright8888 yeah ss3 was a military shooter but the company that hired croteam cancelled the contract
@@everythingsgonnabealright8888 yeah with ss2 and 2k they had problems, its like the game has an identity problem. But i think that with ss3 and ss4 they are creating the game they want. even though it has problems
@@everythingsgonnabealright8888 Oh man when you said "confused why SS1 worked" I instantly realised what other studio Croteam reminds me: firefly! (the studio that made Stronghold if you know that game). Same story: made 2 good games and then keep releasing unfinished hot garbage.
@@tacticolty1552 SS3 was supposed to be Doom, which is why some of the enemy design looks so familiar to it
Hard to believe this comes from the creators of The Talos Principle.
Even harder to believe it comes from the creators of Serious Sam.
@@Visstnok It's okay i am hope the talos princple 2 return like classic portal puzzle game
If mod support exists, I can tell there's going to be that one madlad that will just straight up improve this game.
Kind of like how we got a "remaster" for Duke 3D through Serious Sam 3's modding community.
Kinda hoping for the SS4's version of InSamnity mod for sam 2. That should do it
You know what kinda sums up the graphics in general... when I first got into the stream I, not knowing about this game, asked what year it came out expecting 2009-2011... it shocked me to learn it was 2020.
Look up the size of croteam
@@jujuondabeat2344 not a valid excuse
@@IDGCaptainRussia kind of is. Imo. Plus they had a very hard time working together due to covid
@@jujuondabeat2344 the game literally looks worse than serious sam 3
@@cameron5367 main character wise perhaps. But enemy wise? Oh hell no
You should make an onlyfans that is just pictures of you with different hats on
You’re gay
What's gay about a hat?
You would pay for that simp. Go tip him more money haha
3:33 those bullets trails are coming from anywhere but this guy`s weapon.
why would they make a serious game with that generic modern setting, just make a retro colorful game with huge open areas
Options > Graphics Options > Color Options and set "Color Smeche" from "Standard" to "VIVID" Done!
@@mr.thanonchai8559 there's a little bit more to art style than raising or lowering the saturation slider mate.
Because it’s a prequel to Serious Sam 3.
@@0lionheart At least you got the colorful Serious Sam game and better graphic than the Standard setting.
@@mr.thanonchai8559 You are still missing their point...
The series really lost its charm when it went with the "realistic" graphics.
Good thing that I've not bought this game. 👍👌
SS3 BFE was great tho. Well this game is like an upgrade version of BFE on textures 😂
@@fallentrash1673 I personally really didn't like SS3. It felt like it focused too much on hitscan enemies and the art style really clashed with the tone.
@@JinnYoungKim Nah, the game is still very good. If you can just get around the inconsistant performance, it's very fun, it's better than BFE.
@@WaveForceful What is BFE? I don't think it's Battle Field.
I don't want to buy and play since I regard today gaming as sin.
I'm not even lying when I say that 85% of the assets are ripped straight out of Talos Principle. Ridiculous.
By the way try Talos Principle if you're into puzzle games.
Talos principle was serious sam 4.
No, you're uninformed.
The assets you see in Serious Sam 4 were made for Serious Sam 4.
While the game was being made, the decided to switch gears and work on Talos instead and they took SS3 and SS4 assets to make Talos.
People only think SS4's assets are taken from Talos just because Talos came out first.
@@vrabo3026 huh... Really? I guess you do learn something new everyday. My bad then and thanks for the info.
Honestly I liked OG second encounter because I could splitscreen with my brother by awkwardly share the same keyboard. Plus Serious Sam was voiced by the french voice of Bruce Willis in my version. It was epic.
It’s like the developers are pressing “S”
Yep.
Civvie11 joke
Awiatar it’s nice to see a cultured man
#FreeCivie
Started watching you a few weeks ago, good channel, good videos, keep it up man.
The whole "legion" horde system is an unacceptable blatant lie. Not only is it used in literal prologue and final mission, but most of the game are vast open areas with no enemies. And even final mission are just copypasted models you cannot even shoot at to look massive with 5 enemies.
God, this reminds me of a late gen 360 game
Yep.
Looks somehow worse than serious sam 3 in some aspects
Early gen* X360
The irony is that the game is really bad optimized and somehow the minimum specs are over the fucking roof because of that, they really are asking for at least a 8gb 2060 and a last gen 8 core cpu to run at recommended settings and even then you feel the fps drop, this blows my fucking mind considering how outdated the graphics are.
Sad considering Serious Sam 3 did release for 360 and actually looked and performed way better on it.
You did analysis on Rainbow Six Vegas 1 and 2. Why don't you analyze Ghost Recon: Advanced Warfighter 1 and 2 as well?
As a serious Sam fan, I really wanted this to be good and I just cannot word how upset I am about serious Sam 4. I stopped playing it midway through my stream because I was just beyond disappointed
What a shame. I was hyped for it. Oh well, another year to wait
My plan ideas for Croteam xD and SSNE creators
1) The Talos Princple 2;
2) sequel to second encounter how Sam goes to Sirius and other planets for rocket fuel (but in that time impossible to reach Sirius there no that star in that time in this lore sorry about mistakes)
7:22 "It needed more time in the oven and it isn't done" I expected a Civvie11 "Raw!" for a second there
The thing that bothers me most about this game is the lack of a coherent artstyle.
TFE - SS2 had obviously exaggerated cartoony visuals, BFE went for a more realistic modern-military shooter approach. SS4 tries to keep that similar realistic design for the architecture, geography and weapon models, but the increased saturation, really warm post-processing, and very colorful design of most enemies doesn't really blend together well.
The reason I think why it still looks military like is because it's a prequel to 3. I think croteam wanted to dive on Sam's backstory abit further. But I see your point, I'm expecting the sequel of serious sam the first encounter to look colorfully crazy
they dont know where to aim to,ss2 style was the best for them,but lore-eater fans wanted realistic
@@beef9785 Agreed, I wish SS2 was ported to other consoles.
What happened after The Talos Principle? That is one of the best games ever made.
Yeah of course it's made in 2014 older then ss4 it's look bad in 2020 the skills lost everything what they make it's all lost ((((((((((
It's sad that this game is unfinished, but I've still been enjoying it. I wish more of the wide open environments were littered with enemies though.
I just found out that it launched from this
Hfs, 3 was 9 years ago?
*crumbles into dust*
after all the updates its gotten ive heard its gotten a lot better, thinking about buying it. the trailer for it hooked me
It didnt
Give it a shot. It's pretty cool.
The game now is mostly fixed. Now it runs fine (i have an rx 570 4gb and i can run it at medium settings) and bugs, glitches and bad animations have been also fixed. And the editor (with the workshop support) now is available. Give it a try, it's hella fun.
I really loved this game, but one scathing issue I feel that these reviews miss: You get to use the cannon for 1 level, and the laser modification for the laser cannon for 1/2 a level
I was thinking about purchasing this after the patches, but it's probably best for it to wait.
Smartest thing that Croteam should've done with this was ditch the cutscenes and maybe do what Half life 2 did, where you're in control during small, but informative exposition moments, and maybe ditch the Cinematics of enemy bosses and have them just occur to whip your ass the first time or the first half. Lower the exposition, focus more on Sam and the gameplay with some improvements, instead of just making what is basically Generic dudes. Or hell, have your companions be summoned, for example: Hellfire can be called in for Airsupport in some missions where you're up against an Onslaught as an equipment.
That's my idea though at least, and thanks for the Analysis. Could be a fun game, but it should've probably pushed back further around the 2021 mark at best.
Jarek : "An Unfinished mess"
Me : Meh....he probably has the Review Copy.
Jarek : "I am not playing the review copy....I am playing SS4 after the patches"
Me : Oh....
Devolver Digital’s Duke Nukem Forever
Great video!
croteam needs an art director
Croteam needs more staff. People keep forgetting it's an indie studio, not AAA.
The first time you reloaded a pistol on stream, I fucking lost it 😂
Is it just me or did they reuse textures from older CroTeam games like The Talos Principle for SS4?
They did
Its literally a Talos Principle asset flip for the fist 3 hours
Jarek is one of best fps critics on TH-cam. Straight to the point.
Passing straight through the FOV gardens
brahhhh
When I saw the trailer I already knew what the reviews were going to be
damn what a shame, was looking forward to serious sam 4
Same.
@@rodrigoaugusto2912 i mean I was in Jareks position, i had no clue the game was even out until i saw him upload this vid, it's a shame more companies are releasing unfinished games, atleast CD Project Red know how to release a game
How did you comment 1 day ago
@@ShubhamMishrabro twitch prime/Patreon baby
I would tell you to not trust the reviews, give it a shot and if you dont like it refund, i was scared at first with the review of gmanlives and i ended up loving the game. My main problem was just performance because i didnt have a single bug, crash or anything like that. Gameplay is the best in the whole series
How does this look worse then Halo 3 for example a game that came out 13 years ago, And I didn't even know this game existed till now.
What I've seen is... Unfortunately painful, and this from a fan who enjoyed 3, missteps et al. Its almost like Croteam have lost the enthusiasm for the series but its all people will buy from them so they gotta keep the band together. The amount of recycling they've done over the last decade-ish does at least show they're eco-friendly. But honestly, either reboot and hack the bloat or just let the series die. Its a real shame to see as Croteam & devolver digital are definitely one of the good guys in my eyes.
If you actually play it it's way better than ss3 it fixes almost all the problems I had with it,sure it's janky but not anymore janky then ss3 was.
When i saw screenshots, i immediately noticed assets from The Talos Prinicple, Jesus they used a big chunks of assets from TTP, and exactly at that moment i thought that there is something fishy about this game.
I know this game already bad when they release the reveal trailer, everything looks so clunky and last gen
Actually, They started developing SS4 before The Talos Principle, and used those SS4 assets on it.
Ironically they made The Talos Principle, which is probably my favorite game ever, merely in order to fund SS4.
@@Nov-5062 thank you, didn't know that. I love TTP too, some of puzzles were really challenging for me, especially those, where you have to figure out how to pick up the stars.
Since Doom 2016/Eternal clearly took some inspiration from Serious Sam, at least in terms of endless waves of enemies, does this make Doom Eternal a better Serious Sam game than SS4?
To be fair, Eternal is one of the best shooters of all time. That's a high bar to reach.
Yes look like this 😥
I rather playing Painkillers awesome gameplay and a kick ass soundtrack.
Oh boy, ive been waiting anxiously for this video!
I honestly haven't tracked Serious Sam since the first 2 games. I have very fond nostalgia for them, and consider them good games through and through. What I learned from the launch of this game is that the fanbase for Serious Sam consists of mostly mindless drones that would say this is a good game even if all you did was pop poorly rendered bubble wrap in the game.
pop poorly rendered bubble wrap?
@@fenomengaming4831 Take some bubble wrap.... then render them poorly in game.... and you have poorly rendered bubble wrap. Yikes.
oh, yeah....
The game is much better now.Croteam managed to fix all the issues for the past few months
Rodriguez sounds like they heard three singular lines from Ramiro from Total Overdose and went "Yup, this how we do it."
And the characters look like they were all made in Fuze in 5 minutes.
Jarek's channel intro: "As Always, Jarek here". Who do you think people are expecting..?
Year 2022 is here and it's still ain't here, also what happened to that awesome music from ss3?
This guy is so underrated
If anyone is interested in the game and haven't played some of the previous games, don't waste your money buying the newest release, buy an old one. They give you a similar experience and they are finished unlike this one. I had fun with it overall, but you can buy all the previous games for 5€ somewhere.
dont tell that,the game is really fun if you ignore the cheesy things
@@beef9785 the cheesy things are a plus for me. I'm saying that instead of spending 40€ on this game, spend 5€ in four overall better games. If you are a SS fan, you'll get fun from 4 like I did, but nobody can ignore how unfinished it can feel.
Personally I had a crap load of fun with Serious Sam 4, I genuinely think it's a great game but I totally agree with the sentiment that it just wasn't finished at all. The finished game was a fairly decent beta build at best - just about everything is there but it lacks in polish, balance and testing. The performance is also pretty terrible, I don't have the best machine but it's powerful enough to run it at high settings, medium at worst but there are times the game really chugs. That's not even going into the removal of Serious Sam staples such as versus, 16 player co-op, splitscreen and all the goofy multiplayer characters; RIP Santa Sam and Kleer Kurt. I feel Serious Sam 4 has potential to be the best in the series but feels like COVID really messed this game up.
It's weird because once I got to France everything improved drastically. Performance got better, the game looked better, the encounters were more polished. It feels like the Italy portion didn't get much time, and if they dropped it and focused on the France sections the game might have gotten a better reception.
Yea , from the trailers and mini gameplay demos , it looked it could have ended the best or second best at least of them all . Sad it ended the way it did , i never expected that .
It sucks bc there are really good things too, improvements over the last, like more different envirorments , a bigger roster of enemies i think , the guns etc . Also the hole leagion system ended up , not being quite what people thought it will be .
I had my skeypticism anyway bc , how the hell could there be like 1000 and even more then that of enemies all at once to shoot at and not affect the performance like creazy .
It is still a great concept bc i think it will breath new live and take the formula to new levels but maybe it is to early for it now .
@JOSEPH MCNALLY That is great to hear , i really want this game to bounce back , like No Man Sky did, not quite on the same level but close at least .
1. First and Second Encounter
2. 4
3. 2
4. 3
i cant even run the game fucking ridiculous , i have rx 470 and ryzen 5 2600 crashes every 5 mins
i do wonder what was going on behind the scenes. was it a "release now or go bankrupt" scenario? with all thats going on this year .
I expected SS4 to be informed, if no inspired, by the Borderlands series success - given that both franchises truly shine as co-op games.
God this video hurts...serious Sam 4...croteam. How did you think this was ok...
blame google stadia. I am sure stadia forced croteam to release this game at this state. But they promised many overhaul patches atleast
I mean, any comparison with Sonic 06 is a positive comparison to me, as it's one of my favourite games, but I get your point about this looking like a 2006 game.
Either you confuse sonic 06 for a different game or you have *very* questionable video game taste
When did Devolver Digital become Activision?
I don't think they are comparable,unlike Activision this game doesn't have micro transactions and is not anti consumer like them,and the devs are listening to the community and patching the game.
Back in 2002 Serious Sam was a top tier arena FPS, in 2020, especially after Doom Eternal, even as a budget middle market game, Serious Sam 4 looks utterly pathetic.
And if that's not enough, there are so many new innovative indie Arena FPS games that school Serious Sam on how it's done for even cheaper.
if you actually play the game rather than"look" it a great game everything a serious sam game shoul be and the devs fixed most of the game problem and are still fixing it so give it a try rather than calling peathatic.
Literally.
Give this game a chance, it's been enhanced on the series S and X. I love it .
Actually I think a skill tree that resets upon a new game would be fun. Give us enough variety in skills to make us want to replay the game one or two times to try new things.
I didn’t even know this game existed let alone was coming out haha
when i watched the Gameplay on my favorite streamer, i hated it with all my heart
Sam went from Doomguy level built, to suburban dad that goes for mild jogs in the morning
Sam 3 model was the best they should have kept him that way.
I just paid $6 for this game on my PlayStation 5 and I love it so far. Most of the glitches seem to be fixed so far.
Selling a thing just for the name.
Godamn, just like Duke Nukem Forever, I guess now is time to take a lomg break, Sam...
Can we point out that Sam looks like Papa Franku in this game?
Are you sure this game is from 2020?
I had lots of fun with SS4, but I understand your complaints. The game is pretty buggy and cutscenes look awful. I do understand that Croteam is a small company, but IMO previous SS games looked great for their time, but this one looks almost as same as SS3 and I don't understand why is it so demanding compared to some other games that look 10x better and are way less demanding.
the game looks like a asset flip lmao
Valid points. Croteam had the perfect recipe with the first two games
It's HDTF by Croteam.
It’s very funny that at some point I saw someone on Reddit saying you and Gmanlives were starting a hate mob for this game or saying.
Rodriguez had only around 3 lines in Sam 3 yet the difference still urks me.
"I can't believe I'm doing this on my birthday" "Mental wants to fry the earth and we're protecting a museum?" "Stone. How many times have I told you to wear your seatbelt!" "We're in front of the museum, you know, where we're supposed to be? Where the hell are you!".
Not exactly a wild line cracking badass. More agitated and indifferent yet very diligent at his work.
Kinda torn between this and shadow warrior 3
Just wait for shadow warrior 3, it looks more promising
You can blame the facial animations on the fact they did the mo-cap with an iPhone feeding data into the engine in real time. You work with what you've got i guess
They have the best technology to make facial expressions but obviously they don't have people to execute it properly. Find croteam videos and you will see that same 20 people are making everything and it's ridiculous because it takes too much time. They have the best technology but people are not capable for this kind of job.
It should have been colourful like serious Sam games are
I hate games where you have to unlock skills just to be able to perform basic actions. Many games are guilty of that. The Far Cry games are good examples.
This game makes me sad and I'm not even a Serious Sam fan.
But it makes me wish i was because this series looks fun
3:15: This is just hilariously bad for all the wrong reasons.
I never liked the modern-like weapons for the newer serious sams, that's why i only play the first games only xD
Bad or not, I still had enough fun to call it one of the best games of 2020 (it's not like we had much)
Tough i do feel alone in this statement...
I loved this game too. You’re not alone.
Not like we've had much I'M SORRY HOLD UP. In 2020 we've had Doom eternal, Half-Life Alyx, Animal Crossing, Ori and the will of the wisps, etc etc. 2020 has easily been one of the best years in video game history. Serious Sam 4 doesn't come close to competing.
It feels like someone was making the decision of what should be in the game and this person or group of person has not played Serious Sam before. Oh, from what you have shown here, the decision-maker(s) know about what Serious Sam had offered but they had never played "into" the game. And this decision-maker(s) want their investment fast! Simple as that.
I have SS the 1st, and 2nd Encounters, which are superb. I also have SS3 [ which is good]. SS4, however, is UNFINISHED AND A COMPLETE MESS!!
Great video as always! This game looks like a mess. The art style looks so off and it doesn't feel like Serious Sam at all
Seems like they also reused a lot of assets from "The Talos Principle".
I saw this coming but i didnt want to belive it. On the first trailer was really obvious what were they doing, showing not much gameplay, a lot of interviews with worry faces on each dev speaking, crappy graphics that look worse than serious sam hd the first encounter. This was a big mess, i really dont know what happened to croteam, they made absolutely amazing games. why they would do this to his most valuable franchise?
Even with its glaring flaws, I was having fun with this game. Sadly I can’t play for twenty minutes in the fourth chapter without crashing. This game feels more like a mod made by a fan rather than a full fledged title made by professionals. I’m gonna sit out for a while and come back in six months to see if it’s gotten better. I’m upset that I pre-purchased this title.
The game was made by unprofessional developers, who used lots of assets and just aren't the original devs, this is like a fan made game much like postal 3 is a fan made game released as an official sequel low budget low effort nostalgia cash ins
Actually it is the same devs so I don't know what you're talking about,the original croteam members are still here.
I literally played 10 minutes 8 of which trying to optimize the graphics and then quit. Just to note this never happened to me with any game ever.
Ok
How's it possible for a game that is not under big companies come out unfinished?
Compare this to the Talos Principle by the same devs. Its looks gorgeous. How do the environments and buildings look so bad in this? How did they mess this up so bad. And where is the port of Serious Sam 3 for PS4 and Xbox One. Last time I remember it was on they way. Something going on.
I mean, they did actually use an iPhone X for capturing facial animations.
I was too excited for serious sam 4 but when I saw the gameplay, I shocked.
I recommend next reviewing Deus ex franchise :>
Now to wait another 9 years to finally see if Mental shows up.