Gentlemen, if you're asking about particular render engine, I think you missed the point of the video. Don't be rude to each other in the first place :) We are a brotherhood, haha :D I used Octane and Vray as two examples to explain the differences that are there in general between all the engines. I could as well name sample 1 - A and sample 2 - B. I didn't dive into details with particular engines and particular features they have. Vray for instance can be unbiased, Octane removes a lot of limits in it's V4 release, Redshift is an awesomeness for big productions, Arnold, Renderman, Cycles, EEVEE, iray, Corona, Mental Ray, C4D Physical, Mantra, Maxwell, etc etc etc. There are a lot of these comparisons which conceptually isn't a clever thing to do. FIND THE MOST CONVENIENT ENGINE FOR YOU (Workflow-wise) AND MASTER IT. I promise, it will be as powerful as the bloody Thor, as long as you're giving it your best treatment. Love you
Cycles is the best option between the 2 due to it being a path racing engine sure its slower but u need realism in a scene Eevee is more like unreal engine fast but not physically correct. @@Exodus199
@@alexanderconferno9467 Horrible necro here, but Cycles raytraces light while EEVEE relies on more standard raster techniques. For example, in Cycles you can render a scene where an object is behind a wall but visible in a reflection. EEVEE cannot do this, as it only has screenspace reflections that depend on the reflected object being directly visible to the camera.
Eevee is a beast, it gives us the chance to create something with actually really really good outcomes without needing to pay hundreds of dollars just to render with Octane or Cycles or whatever.. Eevee is a beast. Check out these: th-cam.com/video/VSYIlJ2SP5Q/w-d-xo.html th-cam.com/video/s8a2TBQl7XE/w-d-xo.html Just learn the basics of lighting and the technicalities related to Eevee and you will create spectacular stuff.
If you are willing to try it. There are 2 render engines you can get for free for Blender. Those 2 being: LuxCore and Octane render. Yes. You can get octane for free for blender.
Octane has literally revolutionized my rendering in Cinema 4D. I used to render Physical and my time got cut from 20 minutes per frame to 30-40 seconds per frame.
Awesome! Finally somebody clears things out. People cry all the time about this topic, when actually the quality of work itself is the most important. Thank you!
Man You're clarity and point in your talk makes me watch more of your videos, the better part is am learning a lot from you,Thumbs Up man!!! Keep sharing your experiences
Hi there thanks , please make a video , why you have chosen cinema 4d , compare it with 3ds max and architectural as well , and what things are easy in cinema 4d compare to 3ds max
Yep. In one early Octane 4 test, OOC geometry scaled to 8x Volta GPUs + 150GB of scene geometry all in CPU RAM. Find out more: www.reddit.com/r/RenderToken/comments/85sa6t/otoy_just_announced_octane_4_heavy_with_ai/
Every one of your videos are really an amazing amount of information for users at all the levels. And also, a lot of common sense. There still people in the industry who don't understand the importance of the physics at the moment of setting lights in a scene. And some of these colleagues think that the render engine will magically in one click make everything look realistic. Kudos for these video sir.
Once again a fantastic video about a subject that is rarely covered in simple terms (usually long explanations of technical info). I personally use Redshift which I knew was a biased renderer but didn't really understand what that meant. Now I do so thanks!
I would also factor in popularity of that engine in a particular field (VFX, architecture, motion graphics etc) and software (#Max, #Maya, #C4D), like #Octane seems more popular in C4D motiongraphics whilst VRAY in 3ds Max Architecture also because the dev for the C4D Octane plugin is super fast and responsive.
It's rare to see impartiality shown with such confidence here on YT (or anywhere else). Less yet on such a polemic topic. You give us the impression of liking Octane Better from the beginning of your channel but still you were able to compare engines with a plain-simple-face impartiality. Congratulations, your channel is getting better every time I come back to check on it. Keep it up bro!
I'm using my own render engine(DirectX11 shaders hlsl and c++) and blender engine. It depends on what task I have to do and which engine leads fast to the best results. Great video.
I love Octane but I still do jam the physical renderer on occasion, which is exactly your point - the engine doesn't matter. That was a nice touch at the end - Renders done in Physical...
You rock, brother. I'm about to dive into environments for a movie. And we're about to invest in a new rig and we've been talking render engines. You bring up important things to consider that I wasn't considering. Although I've worked in the business for 26 years I've only been working with 3D, Cinema 4D for 8 months. So your videos have been very very helpful. Gratitude. I'm hoping the rig we get will compensate for slower render times, we will be doing big city shots...pretty details concepts we're building...mixing kit bashing with original pieces on the sci fi flavor. So your point concerns me very much...however the convenience factor is big for me..I can do technical, but generally I'm a cave man who just wants to paint on the wall. hmmmm. so glad I accidentally came across this one. Thanks again.
I want to rander no background in V ray but I don’t know how to Unseen by camera in V ray Environment . Can you show me how to rander it . because I want to import it to my video.
Great video Andrey, I loved it! Though I would like to point out few things: Octane can actually overcome the GPU memory limit, texture wise (textures are in fact the ones that are more memory hungry, not geometry), by using system memory when that happens (and loosing some of its speed of course) by switching "Out-of-core" on. So you don't really have that limitation, at least with textures. In the VFX industry, V-Ray is not always the first choice (for technical reasons that I am not going to explain here, for it would be too long of a comment). RenderMan is still the number one, followed by Arnold (which is faster than V-Ray and it's also physically correct). It all depends on what work field we are considering of course: like, for example, V-Ray is the "de facto" king of ArchViz (coupled with 3DS Max). C4D (native renderer or Octane) is the most used application in Motion Graphics, most of the times along with After Effects (although I consider Fusion to be way more powerful and fast). At the end of the day though, as you well pointed out, the user is the one who makes the difference.
Thanks for the addition mate. I didn’t want to dive deep into details. Octane for instance removed almost all limitations in V4, vray can be unbiased and so on. Technology is evolving so fast that yeah... artists are the ones who matters the most 👊🏻
Yeah, I got what you wanted to say in the video of course. That's why I loved its contents, because they reflect what I have always thought about the matter. Thanks for the great contents mate! Keep up the good work! ;-)
Just came upon your channel and I genuinely enjoyed your outlook on this topic. I am an archviz illustrator and one thing that caught my attention were the times that you talked about vray exposing all the backend settings and octane doing it for you...I use a variety of software and it has always made me wonder why vray for sketchup is built to be much more accessible with everything from presets to just a cleaner more user friendly interface (kind of like how you are explaining octane), but vray for max still seems like they want it to be solely for hardcore veterans. I love vray for max, but being in the archviz world, I’ve found myself saving so much time just staying in sketchup, even for very large complex scenes. Taking it a bit further, you have other software like lumion that are really disrupting things and making archviz that much more accessible and faster to use leaving much more time for actual design and post production. Just made me think of this watching your video...keep up the great work my friend! +1subscriber!
Just one note.. Octane does have Out of core vram option. For what lack of vram your video card may have Octane can utilize your computers on board memory. eliminating the issue with a graphics card lack of vram. The only drawback is the reduced rendering speed due to the transferring of data between motherboard and gfx-card. That function has been in octane for years, originally only supporting scene textures, but now (version 4.0) supporting Geometry and AI light data, meaning your covered, but most people dont really think about it. Regardless most new graphic cards (rtx) comes with at least 12gb vram, up to 64. RTX is the way to go.
Well explained! The effort to setup the scene and time spent to trail & error should be considered as part of the rendering speed. You made a good point!
For most users the engine doesnt matter cause their projects are not complex enough. They wont even use scripting for rendering, like editing Arnolds .ass files. If stuff like injections (so called in IFD and RIB) is not exposed through a GUI they will never use such mechanics. The Renderer that offers the most is RenderMan. RenderMan combines biased and unbiased rendering and you can choose between different integrators to use unidirectional or bidirectional pathtracing. #RenderMan
People don't talk about flexibility enough and how well some of the plug-in engines integrate in to production program. Most of the time i just use C4D's physical renderer because its easier to set up materials and compositing rules since im used to C4D's existing UI. For C4D as far as i know Armold is most integrated one
The whole time I was watching this video, I was also looking at these glowing lights in these bottles in the background. And I was thinking where do you find these to buy? Then I opened the asset store ...and was like oh..... nice. Great work couldn't even tell the difference.
YOUR RIGHT THE ENGINES DOESN'T MATTER ITS US WE SHOULD LOOK CAREFULLY AND GATHER THE PROGRAMS THAT WE SEE IT SUITS US GPU OR CPU BOTH ARE THE SAME (FOR MY OPINION)SO IT DOESN'T MATTER WE ALL GOOD BY LEARNING THANK YOU ANDREY
Andrey, a lot has changed with V-Ray Next and its rapid development. Have you re-visited V-ray this year and has it made you reconsider making Octane your primary render engine? I'm no expert, but I have to say I'm finding V-Ray fairly simple to setup so I'm wondering if V-Ray has simplified all the exposed back-end parameters. The main thing I find myself changing is the GI Mode: Light Cache vs Brute Force when using GPU rendering.
You should be a teacher! Best explanation video I've seen so far and... also always checking Vray, Redshift, Octane, Arnold and Corona, even Iray as GPU engine at some point was a potencial hehe. Nice to see that someone can explain all stuff behind composing like you. The main course is the time! The rest is to test it yourself to see that the truth came from more expirienced guys like yourself.
I love your intro screen my friend specifically the sound. Could you please make a video about sound? I think it's an important part and nobody talks about it.
Ive wanted to do character centric renders with environments in the background and to create the environments I've been using UE4 and hence stuck with 'rendering' in UE4 any alternatives where I could import in the UE4 environment?
Renderman is getting XPU (CPU + GPU) later this year but it's not available for Cinema 4D. On the other hand, Arnold is getting GPU in some time, will you try it when it's ready? Will you consider switching from Octane to Arnold?
Don’t think so. As I said in the video - better to master your skills in the engine of your choice, so I’ll stick with Octane. Considering the fact they’re removing almost all the limits in V4, it’s a no brainer for me :)
I absolutely love the image quality you get basically with no effort in Renderman and yet how it has so many settings available to configure if you need to in order to achieve the quality and speed you need. Version 22.3 has much faster IPR than 21.x but it doesn't work with maya 2019 yet until 22.4 is released and XPU is still under development. When they release XPU it will be so much easier for little student with a gaming pc here to actually IPR more effectively and work fast with this industry standard render they are providing for free for NCR. I am considering investing in a gpu renderer but I would much prefer to keep using one that is so high quality and also free like renderman if they release this XPR feature.
Another great video as always. I am still stuck with which application i should develop my expertise on [C4D or MAX/MAYA] and also stuck with which engine i should use [Arnold, V-Ray, ProRender]. But this video clarifies a lot, specially the ending. It really does not matter, all of the engines purposes are Rendering the final art. So i am going to try seeing what works best for me. Thanks!
I have only one question about octane render or other render engines that after purchasing one of them they will give us cloud gpus for rendering or we have to render with our own external gpus..? can u help me to figure out this..
man.....you saved me....i have been runnning up and down reading alot... anyway just to clearify tho... am an architecture visualizer still in the early ages.. would u advice moi on weather or not i master vray or corona? also i do have a thought that i may do animations aswell (walk throughs and perhaps tv commercials) WHICH ONE SHOULD I LEARN TO BE A BETTER DRIVER weather audi or bmw thnaks in advance
yes i did a lot architectural and interior visuals with octane standalone because of it simplicity and speed. i descovered and started using it from the 1st alpha vesion. for the exterior scene its just enough DL kernel, i did all animation project during 24h. really cool engine , just for interiors i now use corona, its also simple and realistic than vray. vray was unreliable that time when i chosen octane. that time mental ray was more realistic and even now it is.
what about prorender in c4d is good i dont mean better than octane of course just saying is it okay to render and get some good result with it or should i stick with octane or just the physical render in c4d
good video. i think you should check out redshift, because it is not limited to your vram. it can swap from ram just as vray or arnold does, but still as fast as octane. keep up the good work and thanks for your videos.
If having a Quadro with 32GDDR5 or now even 96GDDR6 you are not limited to the amount of Video ram anymore. Of Course if you can afford one(4.000€ to 20.000€)
Can you explain me plz why... when i bought an C4D pirate ship object and it doesn't let me control and open the model part shapes or nulls? (there is no + symbol near the model layer)
Because most of the models are done in other softwares. It means original hierarchy is not there anymore so you have to optimise the model. Break it down or clean the geometry. Depends on the model
i find the physical original render of c4d suitable and perfect for me. specially with my limited laptop. you can see my renders on my channel with the physical c4d render!!
Love your explanations, Andrey! Just an offtopic question :) ..what are those bottles with moving lights behind you in your left ..I just love'em :) they look as from a CG :) I want to have the same bottles
In my 20+ years of CGI, personally I tend to favour modellers and renderers that are more straight forward. I often find some software ends up with just too many settings taking too much time to setup which is why I love Octane now.
2021 - this paradigm of simplicity has rang true as all the renderers have taken away all of those intricate settings going for a more streamlined ease of use. Leaving it up to the internal smart engine to automatically adjust the scene to achieve the most efficient results..
The products / tech always change, there real question people should ask is what tool will get the job done the most efficiently. I don't hate my hammer cause it cant saw, it just does a certain job better.
best render engine for a concept artist who do environment concept art - i have Arnold, octane and keyshot - keyshot is my go to as its very easy, i just feel the realism is limited on environments
Gentlemen, if you're asking about particular render engine, I think you missed the point of the video.
Don't be rude to each other in the first place :) We are a brotherhood, haha :D
I used Octane and Vray as two examples to explain the differences that are there in general between all the engines. I could as well name sample 1 - A and sample 2 - B. I didn't dive into details with particular engines and particular features they have. Vray for instance can be unbiased, Octane removes a lot of limits in it's V4 release, Redshift is an awesomeness for big productions, Arnold, Renderman, Cycles, EEVEE, iray, Corona, Mental Ray, C4D Physical, Mantra, Maxwell, etc etc etc. There are a lot of these comparisons which conceptually isn't a clever thing to do. FIND THE MOST CONVENIENT ENGINE FOR YOU (Workflow-wise) AND MASTER IT. I promise, it will be as powerful as the bloody Thor, as long as you're giving it your best treatment. Love you
Hi Men, Can You try Blenders Eevee Render Engine or Cycles?
Cycles is the best option between the 2 due to it being a path racing engine sure its slower but u need realism in a scene Eevee is more like unreal engine fast but not physically correct. @@Exodus199
@@Exodus199 what did he say about PARTICULAR RENDERENGINES?
Donald Clark eevee uses pbr materials to render, why it is not physically correct in this case?
@@alexanderconferno9467 Horrible necro here, but Cycles raytraces light while EEVEE relies on more standard raster techniques. For example, in Cycles you can render a scene where an object is behind a wall but visible in a reflection. EEVEE cannot do this, as it only has screenspace reflections that depend on the reflected object being directly visible to the camera.
My PC laughed at me when I watched this. I think I'll go with eevee
lol me
too
Eevee is a beast, it gives us the chance to create something with actually really really good outcomes without needing to pay hundreds of dollars just to render with Octane or Cycles or whatever.. Eevee is a beast.
Check out these:
th-cam.com/video/VSYIlJ2SP5Q/w-d-xo.html
th-cam.com/video/s8a2TBQl7XE/w-d-xo.html
Just learn the basics of lighting and the technicalities related to Eevee and you will create spectacular stuff.
If you are willing to try it.
There are 2 render engines you can get for free for Blender.
Those 2 being: LuxCore and Octane render.
Yes. You can get octane for free for blender.
@@aidenfoxx5828 hello Cycles
Today I created a cube in c4d.
Today, I am that cube you created all grown up. Thank you, Papa Rocky!
Nice work! Keep going!)))
Please upload a tutorial about it. will help.
@@tony6795 nice work! keep growing!)))
Blender give you a cube for free xith default scene
Octane has literally revolutionized my rendering in Cinema 4D. I used to render Physical and my time got cut from 20 minutes per frame to 30-40 seconds per frame.
...and 5 Cinema crashes
Andrey, I couldn't agree more. The artist is the key, not the tools.
Great insights here, take note.
Awesome! Finally somebody clears things out. People cry all the time about this topic, when actually the quality of work itself is the most important. Thank you!
I'm glad I started with Vray, learned a lot. It's like using a camera in manual mode.. kind of.
Don't stop making these! :)
Exactly! Thank you :)
Can you teach me how to use vray in c4d
Man You're clarity and point in your talk makes me watch more of your videos, the better part is am learning a lot from you,Thumbs Up man!!! Keep sharing your experiences
I just go with Cycles Render xD
And you think cycles is a joke :/
octane is faster
Cycles is good
Hi there thanks , please make a video , why you have chosen cinema 4d , compare it with 3ds max and architectural as well , and what things are easy in cinema 4d compare to 3ds max
Out of core geometry is coming with Octane 4 this year. Experimental build is already out, rendering ludicrous complex scenes on GPUs. 👍
Yep. In one early Octane 4 test, OOC geometry scaled to 8x Volta GPUs + 150GB of scene geometry all in CPU RAM. Find out more: www.reddit.com/r/RenderToken/comments/85sa6t/otoy_just_announced_octane_4_heavy_with_ai/
08:02 I swear to god I got scared and thought someone is playing guitar behind my window.
I read your comment before the guitar starting to rumble and I fucking felt it. That was epic hahahahaha
same
i felt that too hahahah
i turned back twice
@@mkhvisuals i wish i saw this 5 min before. Scared the living shit out of me!!!
Thanks for the talk. My conclusion of this is: Try differents render programs, improve your work flow and use what you are more confortable
Hi bro, just curious what were those tiny fire fly like things to the right side? Some sort of digital showpiece?
Every one of your videos are really an amazing amount of information for users at all the levels.
And also, a lot of common sense. There still people in the industry who don't understand the importance of the physics at the moment of setting lights in a scene. And some of these colleagues think that the render engine will magically in one click make everything look realistic.
Kudos for these video sir.
At first I didn't think that this video will be helpful, but it turns to be very helpful.
Once again a fantastic video about a subject that is rarely covered in simple terms (usually long explanations of technical info). I personally use Redshift which I knew was a biased renderer but didn't really understand what that meant. Now I do so thanks!
Your vids are on point and concise. You do really know the importance of a man's time. I love your vids.
I would also factor in popularity of that engine in a particular field (VFX, architecture, motion graphics etc) and software (#Max, #Maya, #C4D), like #Octane seems more popular in C4D motiongraphics whilst VRAY in 3ds Max Architecture also because the dev for the C4D Octane plugin is super fast and responsive.
It's rare to see impartiality shown with such confidence here on YT (or anywhere else). Less yet on such a polemic topic. You give us the impression of liking Octane Better from the beginning of your channel but still you were able to compare engines with a plain-simple-face impartiality. Congratulations, your channel is getting better every time I come back to check on it. Keep it up bro!
Background Music ?
Agree with you, octane some so much time!! And it's really depends on you which render engine best for you!
I'm using my own render engine(DirectX11 shaders hlsl and c++) and blender engine. It depends on what task I have to do and which engine leads fast to the best results. Great video.
Incredibly based, nice work.
So no one is going to talk about those poor faeries trying to escape those glass containers on the shelf? Your vids are cool!
Please make a video how to create fake volumetric lights in octane. Their medium is noisy and does not give good volumetric spot lights. Thanks.
I love Octane but I still do jam the physical renderer on occasion, which is exactly your point - the engine doesn't matter.
That was a nice touch at the end - Renders done in Physical...
you're making VFX seems Less complicated for me.. thank you Andrey
whats the intro song? i did some research but all i couldnt find anything other than "awakened forest" but i cant find a video on youtube
Спасибо Андрей за просвещение! :)
I use Arnold for Max and Maya, VRED Pro for NX, SW, SE, Inventor and Alias, Lumion for Revit.
You are amazing. And awesome set you're in. Magic
You rock, brother. I'm about to dive into environments for a movie. And we're about to invest in a new rig and we've been talking render engines. You bring up important things to consider that I wasn't considering. Although I've worked in the business for 26 years I've only been working with 3D, Cinema 4D for 8 months. So your videos have been very very helpful. Gratitude. I'm hoping the rig we get will compensate for slower render times, we will be doing big city shots...pretty details concepts we're building...mixing kit bashing with original pieces on the sci fi flavor. So your point concerns me very much...however the convenience factor is big for me..I can do technical, but generally I'm a cave man who just wants to paint on the wall. hmmmm. so glad I accidentally came across this one. Thanks again.
I want to rander no background in V ray but I don’t know how to Unseen by camera in V ray Environment . Can you show me how to rander it . because I want to import it to my video.
Great video Andrey, I loved it!
Though I would like to point out few things:
Octane can actually overcome the GPU memory limit, texture wise (textures are in fact the ones that are more memory hungry, not geometry), by using system memory when that happens (and loosing some of its speed of course) by switching "Out-of-core" on. So you don't really have that limitation, at least with textures.
In the VFX industry, V-Ray is not always the first choice (for technical reasons that I am not going to explain here, for it would be too long of a comment). RenderMan is still the number one, followed by Arnold (which is faster than V-Ray and it's also physically correct).
It all depends on what work field we are considering of course: like, for example, V-Ray is the "de facto" king of ArchViz (coupled with 3DS Max).
C4D (native renderer or Octane) is the most used application in Motion Graphics, most of the times along with After Effects (although I consider Fusion to be way more powerful and fast).
At the end of the day though, as you well pointed out, the user is the one who makes the difference.
Thanks for the addition mate. I didn’t want to dive deep into details. Octane for instance removed almost all limitations in V4, vray can be unbiased and so on. Technology is evolving so fast that yeah... artists are the ones who matters the most 👊🏻
Yeah, I got what you wanted to say in the video of course. That's why I loved its contents, because they reflect what I have always thought about the matter.
Thanks for the great contents mate! Keep up the good work! ;-)
jeffhaf1 totally nailed it sir. We would agree with your observation based on those we work with.
Just came upon your channel and I genuinely enjoyed your outlook on this topic. I am an archviz illustrator and one thing that caught my attention were the times that you talked about vray exposing all the backend settings and octane doing it for you...I use a variety of software and it has always made me wonder why vray for sketchup is built to be much more accessible with everything from presets to just a cleaner more user friendly interface (kind of like how you are explaining octane), but vray for max still seems like they want it to be solely for hardcore veterans. I love vray for max, but being in the archviz world, I’ve found myself saving so much time just staying in sketchup, even for very large complex scenes. Taking it a bit further, you have other software like lumion that are really disrupting things and making archviz that much more accessible and faster to use leaving much more time for actual design and post production. Just made me think of this watching your video...keep up the great work my friend! +1subscriber!
Just one note.. Octane does have Out of core vram option. For what lack of vram your video card may have Octane can utilize your computers on board memory. eliminating the issue with a graphics card lack of vram. The only drawback is the reduced rendering speed due to the transferring of data between motherboard and gfx-card. That function has been in octane for years, originally only supporting scene textures, but now (version 4.0) supporting Geometry and AI light data, meaning your covered, but most people dont really think about it. Regardless most new graphic cards (rtx) comes with at least 12gb vram, up to 64. RTX is the way to go.
Thanks man, I love the way you make this voodoo make sense
Great presentation and answer on a question that is often asked by my students. Will add this channel in my recommended ressources 👍
Thanks bro! I love your energy! First time viewer... See you in the next one ;)
I love this guy!!!
This is the best channel ever. Thank you Andrey :-)
Well explained! The effort to setup the scene and time spent to trail & error should be considered as part of the rendering speed. You made a good point!
For most users the engine doesnt matter cause their projects are not complex enough. They wont even use scripting for rendering, like editing Arnolds .ass files. If stuff like injections (so called in IFD and RIB) is not exposed through a GUI they will never use such mechanics. The Renderer that offers the most is RenderMan. RenderMan combines biased and unbiased rendering and you can choose between different integrators to use unidirectional or bidirectional pathtracing. #RenderMan
You are Genius Lebrov, thanks very much.
You are such a chill dude and seems to know what you are talking about...so I subbed🙂👍
So i should update my drivers, right, thats all that matters :D
Thanks for the video sir
I have lots of stuffs to learn
I'm learning 3d animation and visual effects and just started
People don't talk about flexibility enough and how well some of the plug-in engines integrate in to production program.
Most of the time i just use C4D's physical renderer because its easier to set up materials and compositing rules since im used to C4D's existing UI.
For C4D as far as i know Armold is most integrated one
Give a try to Pro Render in C4D it's pretty good for WIP renders
The whole time I was watching this video, I was also looking at these glowing lights in these bottles in the background. And I was thinking where do you find these to buy? Then I opened the asset store ...and was like oh..... nice. Great work couldn't even tell the difference.
This may seem of topic, but the surround effect on your background music is insane when I use a headset!
Came across your channel not long ago, love it man!! Keep it up!!!
great work and thanks for being resourceful..keep doing this you are a great work for interested peeps like myself.
YOUR RIGHT THE ENGINES DOESN'T MATTER ITS US WE SHOULD LOOK CAREFULLY AND GATHER THE PROGRAMS THAT WE SEE IT SUITS US GPU OR CPU BOTH ARE THE SAME (FOR MY OPINION)SO IT DOESN'T MATTER WE ALL GOOD BY LEARNING THANK YOU ANDREY
thank you .... exactly what i was looking for .... Please keep helping us to grow !! Cheers !! Peace !!
Andrey, a lot has changed with V-Ray Next and its rapid development. Have you re-visited V-ray this year and has it made you reconsider making Octane your primary render engine? I'm no expert, but I have to say I'm finding V-Ray fairly simple to setup so I'm wondering if V-Ray has simplified all the exposed back-end parameters. The main thing I find myself changing is the GI Mode: Light Cache vs Brute Force when using GPU rendering.
You should be a teacher! Best explanation video I've seen so far and... also always checking Vray, Redshift, Octane, Arnold and Corona, even Iray as GPU engine at some point was a potencial hehe. Nice to see that someone can explain all stuff behind composing like you. The main course is the time! The rest is to test it yourself to see that the truth came from more expirienced guys like yourself.
Beautifully explained
Insane Video Andrey
Sound is too loud. For non native English people it gets more difficult. Thanks. Your work is amazing.
I love your intro screen my friend specifically the sound. Could you please make a video about sound? I think it's an important part and nobody talks about it.
Есть ли какой нибудь способ достать рендер типа октана или redshift? Лицензионно но не дорого?
Nice video! I really love the way that you explain! Its so clear!
Hi andrey, Do you know boss i really love you, you made my life and give a reason to go on CG & VFX
like before watching 😍
thank you very much for this video
I'm now comfortable to use any engine
i always watch your video sir . love them. it helps me to do CG and now im quite noticeable to my frinds
What's your thought on Redshift render?
Ive wanted to do character centric renders with environments in the background and to create the environments I've been using UE4 and hence stuck with 'rendering' in UE4 any alternatives where I could import in the UE4 environment?
Renderman is getting XPU (CPU + GPU) later this year but it's not available for Cinema 4D.
On the other hand, Arnold is getting GPU in some time, will you try it when it's ready? Will you consider switching from Octane to Arnold?
Don’t think so. As I said in the video - better to master your skills in the engine of your choice, so I’ll stick with Octane. Considering the fact they’re removing almost all the limits in V4, it’s a no brainer for me :)
I absolutely love the image quality you get basically with no effort in Renderman and yet how it has so many settings available to configure if you need to in order to achieve the quality and speed you need. Version 22.3 has much faster IPR than 21.x but it doesn't work with maya 2019 yet until 22.4 is released and XPU is still under development. When they release XPU it will be so much easier for little student with a gaming pc here to actually IPR more effectively and work fast with this industry standard render they are providing for free for NCR. I am considering investing in a gpu renderer but I would much prefer to keep using one that is so high quality and also free like renderman if they release this XPR feature.
Great video! I was just looking for information on this topic myself. Thanks for the insight!
Another great video as always. I am still stuck with which application i should develop my expertise on [C4D or MAX/MAYA] and also stuck with which engine i should use [Arnold, V-Ray, ProRender]. But this video clarifies a lot, specially the ending. It really does not matter, all of the engines purposes are Rendering the final art. So i am going to try seeing what works best for me. Thanks!
I got your point. Very clear, thank you!
Great job for render knowledge.
what are those light jars in your shelf? how do they work?
Its cg bud
What are your thoughts on Blender Cycles and EVEE?
I have only one question about octane render or other render engines that after purchasing one of them they will give us cloud gpus for rendering or we have to render with our own external gpus..? can u help me to figure out this..
truly wisdom!
nice as always, thank you so much!
воооо, начинать путь в этой сфере надо с разбора этих моментов)) спасибо за инфу.
I love Vray and recently I started to work on Corona... Corona render for c4d also beautiful engine.
You just gain a new sub!!
Intro Music Name ?
man.....you saved me....i have been runnning up and down reading alot...
anyway just to clearify tho... am an architecture visualizer still in the early ages..
would u advice moi on weather or not i master vray or corona? also i do have a thought that i may do animations aswell (walk throughs and perhaps tv commercials)
WHICH ONE SHOULD I LEARN TO BE A BETTER DRIVER weather audi or bmw
thnaks in advance
man thank you a lot . but can you make another video clarifying openCL and cuda difference and which renderer supports AMD
yes i did a lot architectural and interior visuals with octane standalone because of it simplicity and speed. i descovered and started using it from the 1st alpha vesion. for the exterior scene its just enough DL kernel, i did all animation project during 24h. really cool engine , just for interiors i now use corona, its also simple and realistic than vray. vray was unreliable that time when i chosen octane. that time mental ray was more realistic and even now it is.
what about prorender in c4d is good i dont mean better than octane of course just saying is it okay to render and get some good result with it or should i stick with octane or just the physical render in c4d
good video. i think you should check out redshift, because it is not limited to your vram. it can swap from ram just as vray or arnold does, but still as fast as octane.
keep up the good work and thanks for your videos.
If having a Quadro with 32GDDR5 or now even 96GDDR6 you are not limited to the amount of Video ram anymore. Of Course if you can afford one(4.000€ to 20.000€)
if I could know everything this dude knows I would be set for life
Can you explain me plz why... when i bought an C4D pirate ship object and it doesn't let me control and open the model part shapes or nulls?
(there is no + symbol near the model layer)
Because most of the models are done in other softwares. It means original hierarchy is not there anymore so you have to optimise the model. Break it down or clean the geometry. Depends on the model
I dont think so... i opened the model this morning and it could be opend
this morning' i open it up... how it could just 'LOCK'???
i find the physical original render of c4d suitable and perfect for me. specially with my limited laptop. you can see my renders on my channel with the physical c4d render!!
Love the channel, learning a lot.
What are those firefly jars called in the background? Are they real or a special effect?
Love your explanations, Andrey! Just an offtopic question :) ..what are those bottles with moving lights behind you in your left ..I just love'em :) they look as from a CG :) I want to have the same bottles
Same here. I'd really like to know where to get the lights
Nevermind...they don't change with the "jump-cuts". they're CG
seethree peeoh I've seen them jump sometimes
Thanks, Andrey good stuff, that works for me...
The driver is the one who is important.That is very true.
Great Video , Thanks Andrey :)
Love the way you explained it at the end there about the driver thing :p
You are REAL man.
In my 20+ years of CGI, personally I tend to favour modellers and renderers that are more straight forward. I often find some software ends up with just too many settings taking too much time to setup which is why I love Octane now.
2021 - this paradigm of simplicity has rang true as all the renderers have taken away all of those intricate settings going for a more streamlined ease of use. Leaving it up to the internal smart engine to automatically adjust the scene to achieve the most efficient results..
The products / tech always change, there real question people should ask is what tool will get the job done the most efficiently. I don't hate my hammer cause it cant saw, it just does a certain job better.
best render engine for a concept artist who do environment concept art - i have Arnold, octane and keyshot - keyshot is my go to as its very easy, i just feel the realism is limited on environments