Render engine speed comparison

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 1.7K

  • @shimoricha
    @shimoricha 3 ปีที่แล้ว +1257

    Broooo, when that two minute papers intro rolls in it felt like watching a movie with a surprise crossover

    • @amoliski
      @amoliski 3 ปีที่แล้ว +78

      Károly Zsolnai-Fehér? What is this, a crossover episode?!
      What a time to be alive!

    • @realfoodman
      @realfoodman 3 ปีที่แล้ว +44

      Ian Hubert walks out of the shadows. "Andrew Price. I'm here to talk to you about the Blender Initiative."

    • @PROSTITUTA58
      @PROSTITUTA58 3 ปีที่แล้ว +3

      what time to be alive!!!

    • @teakettle7021
      @teakettle7021 3 ปีที่แล้ว +3

      Couldnt agree more lol, i started laughing in excitement like a little kid

    • @Rhidayah
      @Rhidayah 3 ปีที่แล้ว +4

      I thought I was teleported

  • @KirbyCurbwhy
    @KirbyCurbwhy 3 ปีที่แล้ว +262

    as a luxcore fan, every time we have to render something we just step into a cryogenic chamber in total stasis until the renders are finished.

    • @rebusfarm
      @rebusfarm 3 ปีที่แล้ว +1

      Try our RebusFarm rendering services for free!

    • @KirbyCurbwhy
      @KirbyCurbwhy 3 ปีที่แล้ว +3

      @@rebusfarm yeah i'll check you guys out sometime

    • @ExpertManOfficial
      @ExpertManOfficial 2 ปีที่แล้ว +5

      @@KirbyCurbwhy as prorender fan, every time we have to render something we just can easily render fast in Blender 3.0. Really, HD format had been rendered in 22 minutes and below. If you setup the Time Limit to 1 it will be rendered much faster!

  • @BlenderSecrets
    @BlenderSecrets 3 ปีที่แล้ว +1408

    Finally some positive Corona news

    • @jb_
      @jb_ 3 ปีที่แล้ว +16

      Wahaaay! :)

    • @slappy_chimp
      @slappy_chimp 3 ปีที่แล้ว +2

      XD

    • @AndreySokolov
      @AndreySokolov 3 ปีที่แล้ว +49

      This rare case when words "positive Corona" in one sentence doesn't look like something evil.

    • @jacobmwesigwa3096
      @jacobmwesigwa3096 3 ปีที่แล้ว +2

      Laughs in lockdown😂

    • @RenderingUser
      @RenderingUser 3 ปีที่แล้ว +2

      the game engine is pretty decent as well
      edit: apparently the engine was renamed to solar2d

  • @them4309
    @them4309 3 ปีที่แล้ว +280

    Outstanding science.
    "These are the tools we used, here's what we did, here's what's good/accurate about it, here's what's not good/inaccurate about it."

    • @AaronRotenberg
      @AaronRotenberg 3 ปีที่แล้ว +1

      The fact that the scenes looked visibly different between engines in some of the renders has me concerned. Does that mean some engines aren't doing unbiased rendering? Because with unbiased rendering, you should always end up with identical looking scenes eventually if you crank up the sample count high enough. I know Cycles is supposed to be unbiased (except that it has a bounce limit, but it's very high by default I believe). This wasn't addressed much in the video outside of some subjective remarks.

    • @xalener
      @xalener 3 ปีที่แล้ว +7

      @@AaronRotenberg they all fundamentally have different ways to set up materials

    • @koyima
      @koyima 3 ปีที่แล้ว +2

      @@AaronRotenberg color grading is a thing, just altering contrast/gamma in some of these would make them match

    • @TheNerdOnTube
      @TheNerdOnTube 3 ปีที่แล้ว

      @@AaronRotenberg I'd like to point out that even unbiased render engine are biased in some manner, they are faking reality. They just do it very well, and to do so, they all use different code, somehow comparable, but different.
      Therefore the fact that you end up with differente result doesn't mean an engine is "less unbiased". Because even unbiased render engines are just simulations of reality.

    • @Adem92Foster
      @Adem92Foster 2 ปีที่แล้ว +1

      @@AaronRotenberg if all unbiased renderers acted the exact same we wouldn't have multiple unbiased renderers.

  • @shreya1100
    @shreya1100 3 ปีที่แล้ว +453

    My scenes aren't even getting finished and here everyone's talking about rendering.

    • @nickchamberlin
      @nickchamberlin 3 ปีที่แล้ว +26

      I'm still on the donut tutorial 😭

    • @RyNite
      @RyNite 3 ปีที่แล้ว +4

      @@nickchamberlin lol i just finished that. U got it

    • @shreya1100
      @shreya1100 3 ปีที่แล้ว +5

      @@nickchamberlin i never finished anything enough to render since doughnut.

    • @zaeriuz
      @zaeriuz 3 ปีที่แล้ว +11

      My level 3 donut with coffee took 40 mins to render only to found out that my condensation isn't positioned properly. After changes was done I rendered again and I forgot to turn on the plate collection. I hate my life

    • @RyNite
      @RyNite 3 ปีที่แล้ว +5

      @@zaeriuz hey man it took me around 15 minutes everytime I rendered. One thing about 3D is you just gotta be patient

  • @chad-wyck
    @chad-wyck 3 ปีที่แล้ว +93

    Andrew brings on Károly Zsolnai-Fehér!?!
    What a time to be alive!

  • @RenderRides
    @RenderRides 3 ปีที่แล้ว +381

    Blender Guru x Two Minute Papers? Talk about the greatest anime crossover!

    • @mastaw
      @mastaw 3 ปีที่แล้ว +10

      Something Marvel could only dream of!

    • @danielkatz-hernandez6899
      @danielkatz-hernandez6899 3 ปีที่แล้ว +1

      need closed captions! Two Minute Papers always have their CC... (waiting for Blender Guru to closed caption this video.... (>.>) )

    • @Rhidayah
      @Rhidayah 3 ปีที่แล้ว +2

      But hold your paper

    • @bogroman13
      @bogroman13 3 ปีที่แล้ว +2

      'What a time to be alive' eh? 😁👍

  • @outercloud
    @outercloud 3 ปีที่แล้ว +115

    When two minute papers showed up I was like, “it’s time to get technical”

    • @tahsintariq8757
      @tahsintariq8757 3 ปีที่แล้ว +2

      My heart literally skipped a beat when I heard his voice.

    • @Lumpiluk
      @Lumpiluk 3 ปีที่แล้ว +1

      That was the moment when I remembered I hadn't clicked the Like button yet, and then clicked it immediately.

    • @outercloud
      @outercloud 3 ปีที่แล้ว

      @@Lumpiluk That is the most true thing I’ve ever heard.

  • @djpowerwashing2964
    @djpowerwashing2964 3 ปีที่แล้ว +51

    Wow Two Minuet Papers!!! Amazing surprise guest! 🤩👍

    • @sm71485
      @sm71485 3 ปีที่แล้ว +4

      Best Collab in history

    • @MrPezsgess
      @MrPezsgess 3 ปีที่แล้ว +1

      Magyar. :D

  • @FireBert85
    @FireBert85 3 ปีที่แล้ว +7

    This is terrific. Very curious to see more types of these hardware / tech deep-dives and how the community can help feed you more info and understanding for future content--this stuff helps the community start off with quality foundational research to help others build off of.
    Restarting a poliigon sub just to show some appreciation for the hard work.

  • @josiahgil
    @josiahgil 3 ปีที่แล้ว +63

    I already know this video is gonna be good.

    • @procrastinatingcartoonstm5130
      @procrastinatingcartoonstm5130 3 ปีที่แล้ว +3

      yep

    • @pavelsuprun8113
      @pavelsuprun8113 3 ปีที่แล้ว

      don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing

    • @sphixy8577
      @sphixy8577 3 ปีที่แล้ว

      @@pavelsuprun8113 do it then

  • @thomasjeanne5224
    @thomasjeanne5224 3 ปีที่แล้ว +3

    Although you did test various engines for 2 years, you spent most of the video explaining why it is debatable, what should be taken into account and the choices you made. This complexity, humility and the inherent self-criticism is what makes this video brilliant.

  • @munchlax9715
    @munchlax9715 3 ปีที่แล้ว +22

    As an avid listener to the podcast, when there weren't any uploads for quite some time, I felt like this was what was being worked on and what was going to be posted next. I applaud this. very well done. So well done in fact, that I pressed the like button 3 times using the same account

  • @schmoborama
    @schmoborama 2 ปีที่แล้ว

    I have been loathe to subscribe to any more channels for years now, but after just showing what you went through to design your tests, you obviously deserve it

  • @daringcuteseal
    @daringcuteseal 3 ปีที่แล้ว +208

    I'm pretty sure it's workbench, works great even with my potato Intel GPU

  • @KentHambrock
    @KentHambrock 2 ปีที่แล้ว

    Wow, deffinitely didn't expect to see Karly! Great video and thanks to everyone involved!

  • @danielcuyos6611
    @danielcuyos6611 3 ปีที่แล้ว +47

    Finally he's back

    • @Bordie3D
      @Bordie3D 3 ปีที่แล้ว +1

      The return of the king

  • @WarexAnimation
    @WarexAnimation 3 ปีที่แล้ว +2

    Thanks for this video. I'll show this video every time someone ask why I use 3ds max and vray

  • @Pfaeff
    @Pfaeff 3 ปีที่แล้ว +21

    Wasn't expecting Károly to make an appearance. What a pleasant surprise. I love his channel!

  • @nelyrions1838
    @nelyrions1838 3 ปีที่แล้ว +33

    Speed is by far the most important indeed. I've worked on client work at home.. the difference between a week of rendering, and a day.. means i spend 6 days quality improvement, which will yield better result in the end. Of course, a render engine has its limitation. But if you get 90% quality at half the time.. i'll take that more than 100% quality.

    • @marcus_ohreallyus
      @marcus_ohreallyus 3 ปีที่แล้ว +3

      Time = money. Nothing more true has ever been spoken about business.

    • @rebusfarm
      @rebusfarm 3 ปีที่แล้ว

      Try our RebusFarm rendering services for free!

  • @YGODueltainer
    @YGODueltainer 3 ปีที่แล้ว +70

    right now I say Renderman XPU is the next competitor in term of image quality and speed,
    Renderman XPU vs Cycles X Optix please!!

    • @ExacoMvm
      @ExacoMvm 3 ปีที่แล้ว +1

      Is it even out? Can't even find anything about it, only that it's in development. But from what I've heard it could be the killer of all renderers.

    • @danisonic
      @danisonic 3 ปีที่แล้ว +4

      @@ExacoMvm Renderman 24 for Blender 2.92 is out. You need to download the renderer from Renderman website and the plug in from Github. Just be aware that is for 2.92 and it works, but not in 2.93, you can't even install the plug in. For that you have to wait for Renderman 24.1

    • @clebercoutinho1996
      @clebercoutinho1996 3 ปีที่แล้ว

      Vray Gpu + CPU does exist since 2018. Even better with V-Ray that can out of the box render a single image using all cpus and gpus together from all machines in a farm.

    • @3DCGdesign
      @3DCGdesign 3 ปีที่แล้ว

      in fairness, I haven't tried XPU, but can say when I tested Renderman last year it was about 2x SLOWER than another render engine I use all the time that was created and not updated since 2008. Renderman was painfully slow.

    • @YGODueltainer
      @YGODueltainer 3 ปีที่แล้ว

      @@3DCGdesign that's because renderman always favors quality over speed. But that has changed with xpu, like it's really fast, and I say it's on par with Octane in term of speed while retaining the image quality we all love about renderman,andwe all know Octane takes the top in term of speed.
      Still though the current version of renderman bridge for blender is no where perfect, lots of missing features or unexplained like the lack of udim support, but it does work .

  • @JovanDudic
    @JovanDudic 3 ปีที่แล้ว +1

    WHAT A TIME TO BE ALIVE! Two minute papers with blender guru..awesome!

  • @FuzWooz
    @FuzWooz 3 ปีที่แล้ว +394

    Considering Cycles X is in its ALPHA stage, and it being at higher levels compared to the other render engines is extremely promising. It really just makes you wonder how much faster it could be in its final stages and for it to be a free render engine too!

    • @facuigua12
      @facuigua12 3 ปีที่แล้ว +91

      Being in Alpha doesn't mean it's only gonna get better in terms of performance unfortunately. The algorithms/technology that make it better than regular cycles are already there, so it's core is not gonna improve. Right now they are mainly making it stable, solving bugs and adding support to volumetrics. So yes, it could get better by solving some bugs that hold it back, but also worse in order to fix other harmful bugs.

    • @FuzWooz
      @FuzWooz 3 ปีที่แล้ว +28

      @@facuigua12 Yea that's a fair point actually

    • @Evandroworks
      @Evandroworks 3 ปีที่แล้ว +2

      @@facuigua12 what i dont get is why don't they take a look at e-cycles optimizations and see what could be implemented without stomping on the devs work. (

    • @Lucas72928
      @Lucas72928 3 ปีที่แล้ว +17

      @@Evandroworks I'm pretty sure E-Cycles is using a few approximations in order to render faster, that means it's no longer an unbiased renderer. Maybe the devs want to stay away from that, little changes like those can make or break realism

    • @jarvis5867
      @jarvis5867 3 ปีที่แล้ว +1

      @@facuigua12 maybe but i mean it doesn't even support volumetric yet so they probably are still going to make changes that will probably help the speed a little.

  • @ambocc
    @ambocc 3 ปีที่แล้ว +3

    Great video. Glad to see cycles x making such big improvements.

  • @darkenergy7291
    @darkenergy7291 3 ปีที่แล้ว +6

    oh yes, Two Minute Papers collabing w Blender Guru. What a time to be alive!

  • @GabrielsLogic
    @GabrielsLogic 3 ปีที่แล้ว +1

    I was not expecting seeing two minute parts here! Very cool crossover

  • @wycliffe_ndiba
    @wycliffe_ndiba 3 ปีที่แล้ว +7

    Beautifully explained video. Best part of the video was Károly's appearance. I saw a paper a few weeks back that showed promising results on caustics and cuts down render times quite a bit while still looking true to life. A few papers down the line and we might get ultra realistic renders on just about any render engine.
    Also seeing the performance of Cycles X makes it a promising future for Blender, 🤞for good volumetric times.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 3 ปีที่แล้ว +3

    Im most impressed with Redshift and its amazing detail of distant objects. Luxcore also looks good if you have a supercomputer on hand.

  • @Texplanations
    @Texplanations 3 ปีที่แล้ว +109

    "Nothing is free",
    Except normal maps!

    • @christophkrass6929
      @christophkrass6929 3 ปีที่แล้ว +1

      What?

    • @Texplanations
      @Texplanations 3 ปีที่แล้ว +11

      Its something he says in lots of videos. Normal maps are free detail

    • @cennty6822
      @cennty6822 3 ปีที่แล้ว +4

      @@Texplanations eh… they take up vram. When exporting game models to render with them i often have to reduce their resolution

    • @blenderguru
      @blenderguru  3 ปีที่แล้ว +100

      I bet the guy who invented normal maps almost fell out of his chair when it worked.

    • @Texplanations
      @Texplanations 3 ปีที่แล้ว +33

      @@blenderguru In other words, his normal direction was facing the floor 😂

  • @melomaniakjm
    @melomaniakjm 3 ปีที่แล้ว

    You got to give that guy kudos. Clever guy. Poliigon must have been a lot of work. Well done.

  • @banano24
    @banano24 3 ปีที่แล้ว +46

    People with 3090's looking at this:
    "We do not count"

    • @morongaming8189
      @morongaming8189 3 ปีที่แล้ว

      😂

    • @Tallone55
      @Tallone55 3 ปีที่แล้ว +2

      Google "Blinn's Law and the paradox of efficiency"

    • @sleepdeep305
      @sleepdeep305 3 ปีที่แล้ว

      @@Tallone55 Wrong conversation dude.

    • @Tallone55
      @Tallone55 3 ปีที่แล้ว +5

      @@sleepdeep305 Blinn's law states that with improved performance comes unchanging render times as you can make more complex and beautiful art with less time.
      The claim is that people with 3090s don't care how long a render takes, but I'll just let you know, as a 3090 owner, that you use those time-savings to improve the end product. The information in the video is still absolutely relevant, regardless of the hardware you're running.

    • @banano24
      @banano24 3 ปีที่แล้ว

      @@Tallone55 ooooooo you showed clayton whos boss

  • @YVZSTUDIOS
    @YVZSTUDIOS 3 ปีที่แล้ว +1

    YES YES YES! perfect video & even more perfect collab guest 😁👏👏 _my happyness is immeasurable & my day is saved_

  • @HeliosAnimation
    @HeliosAnimation 3 ปีที่แล้ว +32

    Been thinking about render engines a lot especially with Cycles horrible volumetrics, tysm

  • @matthewwoodhead4107
    @matthewwoodhead4107 3 ปีที่แล้ว

    You are the hero Gotham needs bro. This is really good data and something Im sure alllll 3d artists wanted to know

  • @FabioRaitz
    @FabioRaitz 3 ปีที่แล้ว +7

    I think, in the end, what really counts is in which render engine you have more experience and are more able to optimize.

  • @simonrecommendstechnology6142
    @simonrecommendstechnology6142 3 ปีที่แล้ว +1

    You are the best artist Andrew bro

  • @hrstwn
    @hrstwn 3 ปีที่แล้ว +37

    what a time to be alive!

  • @wrongusername
    @wrongusername 3 ปีที่แล้ว

    Pleasant surprise to have Two Minute Papers featuring on this video!

  • @5690467489056750
    @5690467489056750 2 ปีที่แล้ว +21

    One of the best renderer comparison videos! From my experience, I'd say Vray is the clear winner since it's been getting better in the latest versions and has improved it's weaknesses like volumetrics.
    Corona's visual quality results are amazing out of the box but the IPR in Vray with direct manipulation of the scene in the viewport is a game changer for me.

  • @bryanharrison3889
    @bryanharrison3889 3 ปีที่แล้ว

    Im just gonna say this... it doesnt matter if i know the subject you are talking about or not, whether or not i already know how to do it, i still watch as many vids as i can because your level of experience and entertainment value and demeanor makes these vids invaluable.

  • @mcronut
    @mcronut 3 ปีที่แล้ว +22

    the man with donuts is back at it again!

    • @PHlophe
      @PHlophe 3 ปีที่แล้ว

      He done did it again !

  • @shakaama
    @shakaama 3 ปีที่แล้ว

    Andrew this is the sort of thing, I wish every newscaster did. actual research, actual testing. you know you went above and beyond?

  • @AlwaysIllBlood
    @AlwaysIllBlood 3 ปีที่แล้ว +33

    The thing about redshift (which I use for work) is although it's fast, it's by far the worst looking render engine I've tried. I use Corona at home and the difference is remarkable.

    • @gorkskoal9315
      @gorkskoal9315 ปีที่แล้ว

      you like beer at home? why not a good beer? at least upgrade to pbr man!

  • @雪鷹魚英語培訓的領航
    @雪鷹魚英語培訓的領航 3 ปีที่แล้ว

    Wasn't expecting that collab. Nice transition!

  • @grrsa
    @grrsa 3 ปีที่แล้ว +7

    This was such a fascinating video. Really amazing to see a real and thorough bench mark on all these renderers. Also, seeing TMP show up in the latter half was so fun!
    Great work!

  • @hectobit
    @hectobit 3 ปีที่แล้ว

    Nice! Did not expect Karoly in your video :D What a time to be alive!

  • @Bishistax
    @Bishistax 3 ปีที่แล้ว +43

    I was literally searching this up on google yesterday.

    • @pavelsuprun8113
      @pavelsuprun8113 3 ปีที่แล้ว

      don't take it seriously, it was made for fun and likes/dislikes, these guys are not good in rendering at all, and even worse in testing

  • @filipstanciucu4732
    @filipstanciucu4732 3 ปีที่แล้ว

    the e-mail subsrpition for your news letter is on point!

  • @SirWade
    @SirWade 3 ปีที่แล้ว +430

    Question! Still watching, but at 4:28 it says Arnold only works on the CPU - it does have GPU support (at least in Maya) and in my experience is far more accurate, more reliable, and MUCH faster than CPU rendering. Crossing my fingers that this is a typo as I keep watching; I'm going to be so bummed if Arnold's GPU testing isn't included!!

    • @okemeko
      @okemeko 3 ปีที่แล้ว +32

      PepeLaugh

    • @lahirulivera3305
      @lahirulivera3305 3 ปีที่แล้ว +4

      I use HtoA, Ther's a GPU render option. And look like it works.

    • @felsenstern
      @felsenstern 3 ปีที่แล้ว +11

      I also wondered, but reckon that the GPU part wasn't available when they started the test.

    • @atalentnoob
      @atalentnoob 3 ปีที่แล้ว +8

      @@felsenstern it's been out for more than 2 years

    • @z-beeblebrox
      @z-beeblebrox 3 ปีที่แล้ว +22

      Understandably though, they didn't test in Maya (a nice program but dear lord is it expensive!)

  • @geno_purple
    @geno_purple 3 ปีที่แล้ว

    Great video, really enjoyed the cameo from twominutepapers

  • @daviddrewcreations5153
    @daviddrewcreations5153 3 ปีที่แล้ว +5

    someone finally did this

    • @gamerdog5134
      @gamerdog5134 3 ปีที่แล้ว +3

      yes just leave it to the donut man

  • @otacugan
    @otacugan 3 ปีที่แล้ว +2

    I'm currently working on Pixar's Renderman and it would have been cool to see the results of your tests on it too, but with all the informations you provided on the others I can already compare a bit with what I use now. Great video, thanks a lot !

  • @mohdrazif777
    @mohdrazif777 3 ปีที่แล้ว +362

    Dislikes probably from LuxCore fans.

    • @rigbyboat
      @rigbyboat 3 ปีที่แล้ว +25

      the 7 luxcore users lol

    • @zeealpal
      @zeealpal 3 ปีที่แล้ว +41

      LuxCore user (and liked the video) but there were a few simple points that didn't even meet the simplified standard this comparison used:
      - If Redshift/Vray had secondary solvers used than PhotonGI should be enabled for LuxCore, it's a single check box and makes huge differences to render times.
      - Would have liked to see LuxCore included in the CPU results just for comparison
      - For the Corona caustics example, it's again a single check box to enable them in LuxCore as well, an image for comparison would have been nice

    • @bimisikocheng
      @bimisikocheng 3 ปีที่แล้ว +1

      Also workbench fan (a psyco) and eevee fan

    • @tungthanh7117
      @tungthanh7117 3 ปีที่แล้ว +5

      @@zeealpal yes, phonton GI cache should be checked. anyway, I would love to see the setting in each render engine

    • @gwynbleidd9000
      @gwynbleidd9000 3 ปีที่แล้ว +8

      Why? Everybody know it’s slow as fuck, but when it comes to lights calculations, caustics etc. It looks the best

  • @thevfxwizard7758
    @thevfxwizard7758 3 ปีที่แล้ว

    Was not expecting that cameo! This video is extremely useful.

  • @MikeBail
    @MikeBail 3 ปีที่แล้ว +130

    Summary: "No engine is good at everything"

    • @robrobusa
      @robrobusa 3 ปีที่แล้ว +3

      So we need to stick to what our engine can do well or suffer the longer iteration times.

    • @rudrasingh6354
      @rudrasingh6354 3 ปีที่แล้ว +4

      Well obviously, nothing is perfect. Use what suits you, what you can afford and what you prefer.
      Remember it's not the tool that's makes the artist, it's how you use the tools available to you

    • @dsfsgsgxx
      @dsfsgsgxx 3 ปีที่แล้ว +2

      Summary: Chaos group won

    • @CFIREKytb
      @CFIREKytb 3 ปีที่แล้ว

      @@dsfsgsgxx Only cause there wasn't enough volumetrics, Redshift 4 life

    • @ammokha
      @ammokha 3 ปีที่แล้ว +2

      Thank you!

  • @Mettsemmel
    @Mettsemmel 3 ปีที่แล้ว +5

    With Cycles (and maybe Vray and Luxcore as well?) you can render with CPU+GPU simultaneously. This is a huge advantage when comparing speeds. I'm kinda surprised you didn't mention it.
    Apart from that really great video and superb work. Thank you!

    • @AhmadHossam
      @AhmadHossam ปีที่แล้ว +1

      Wait i didnt know that thanks for info

  • @WKogut
    @WKogut 3 ปีที่แล้ว

    Blender Guru and Two Minute Papers! A crossover we needed!

  • @joannot6706
    @joannot6706 3 ปีที่แล้ว +3

    An audible gasp escaped from my mouth in public when I saw the two minute papers logo appear.
    And there wasn't a damn thing I could do about it.

  • @thogameskanaal
    @thogameskanaal 2 ปีที่แล้ว +1

    That's a very welcome crossover I didn't expect! Subscribed to both your channels. Keep it up!

  • @CatskillOne
    @CatskillOne 3 ปีที่แล้ว +11

    14 Years, man.. I was there for like over 9 of those years! Also, you look like you haven't aged a day 😂 Good looks, man. Love your content even though I don't use Blender professionally.

  • @degibocu
    @degibocu 3 ปีที่แล้ว

    Just thanks for all you dedication.

  • @technotechmusic
    @technotechmusic 3 ปีที่แล้ว +11

    Cycles X is the future!

  • @Ian-fi1wy
    @Ian-fi1wy 3 ปีที่แล้ว

    omg I was not ready to see Two Minute Papers here, two of the people who inspired me the most at the same place, what time to be alive!

  • @nimrod7785
    @nimrod7785 3 ปีที่แล้ว +87

    Renderman 24 would be interesting here.

    • @GifCoDigital
      @GifCoDigital 3 ปีที่แล้ว +1

      Not really its slow as hell (in blender anyway).

    • @nimrod7785
      @nimrod7785 3 ปีที่แล้ว +5

      My impression too, I feel it’s between Arnold and Luxcore, but would love to see comparisons in dense geometry scenes where renderman is excelling at.

    • @amakohi
      @amakohi 3 ปีที่แล้ว +8

      @@GifCoDigital Renderman is a truck, not a ferrari. Try to render a city and compare it with the other engines then you'll understand why it's so powerful.

    • @blenderguru
      @blenderguru  3 ปีที่แล้ว +37

      It would. Renderman gained in popularity while we were testing, but to finish the video we made the decision not to include it.
      If I do the test again in the future, I'll almost certainly include it since I'm curious of the results myself.

    • @bisvizstudio1242
      @bisvizstudio1242 3 ปีที่แล้ว +1

      Isn't that the render engine that Pixar used?

  • @syth-1
    @syth-1 3 ปีที่แล้ว

    Dropped my phone when I heard the two min paper intro - was not expecting that at all, the collab we didn't know we needed!

  • @jb_
    @jb_ 3 ปีที่แล้ว +3

    Really intersting, cheers Andrew. I find Octane handles volumetrics way faster then Cycles out the box, bit surprised by those numbers.

  • @franzkern
    @franzkern 3 ปีที่แล้ว +1

    D'be gorgeous seeing you explaining the free Octane for Blender. 🔥

  • @RomaineRC
    @RomaineRC 3 ปีที่แล้ว +13

    2 minute papers! Sick cameo! If you guys don't know, he does videos on the frontier of ai research including physics simulation, Ray tracing and robotics. Massively inspiring channel if you're interested in the computer science behind our favourite technology or just the technology itself. I rate this man so highly!

    • @flonkplonk1649
      @flonkplonk1649 ปีที่แล้ว

      But hard to listen to his strange intonation

  • @goldstick3D
    @goldstick3D 3 ปีที่แล้ว

    Very cool that you stressed how variable these results are. Only makes sense!

  • @LuminousLabs
    @LuminousLabs 3 ปีที่แล้ว +21

    I think it’s worth mentioning as well that the E-cycles guy has a version called e-cycles 7. It’s considerably faster than cycles x apparently
    Personally I want corona for blender though :( it’s the best looking render engine in my opinion

  • @guldham
    @guldham 3 ปีที่แล้ว

    i was waiting in anticipation for this video ever since i heard you talk about it on the podcast :DD

  • @AshT8524
    @AshT8524 3 ปีที่แล้ว +9

    Ayeeee! "two minutes papers" 🎉✨

  • @Gutagi
    @Gutagi 3 ปีที่แล้ว +2

    Did not expect Dr. Károly's participation, but loved it! What a time to be alive!

  • @marknefedov
    @marknefedov 3 ปีที่แล้ว +17

    I would love to compare offline renders to something like Unigine or unreal, realtime engine come a long way.

  • @Ivan-go8yk
    @Ivan-go8yk 3 ปีที่แล้ว +1

    I wondered where you went and weren't active with the uploads... Now, I know why 👍🏻✨

  • @henrique-3d
    @henrique-3d 3 ปีที่แล้ว +7

    Would be nice if Andrew provided the scenes for artists of each engine to try optmizing it. (Only optimizations allowed)

  • @kamakeh
    @kamakeh 3 ปีที่แล้ว

    I am here to appreciate the two years of work. Thank you 😊👍

  • @brett_fitz4569
    @brett_fitz4569 3 ปีที่แล้ว +24

    almost left the community for c4d but turns out i like blender more 😁

    • @brett_fitz4569
      @brett_fitz4569 3 ปีที่แล้ว +2

      @@amiri7392 that’s exactly why i didn’t switch. plus i like how blender is oriented. but there’s somethings i like about c4d so imma try to use both

    • @plainshades
      @plainshades 3 ปีที่แล้ว +3

      I, to be honest prefer Cinema 4D over Blender. But what can I say; I'm interested in motion design and can afford Cinema 4D. So that's it.

    • @cupofjoen
      @cupofjoen 3 ปีที่แล้ว

      Nah, c4d is easy to operate but the community was like a ghost town. Can't find any refreshed resource like Blender did. I'm envy, but at the same time, blender is too hard for me to learn. Plus, I just got 1 year student license for Maya.

  • @insidejaysskull
    @insidejaysskull 3 ปีที่แล้ว

    Absolutely loved the collaboration with 2 minute papers!

  • @ThrillDaWill
    @ThrillDaWill 3 ปีที่แล้ว +67

    wow I can't believe Unreal Engine was the fastest

    • @BlenderhilfeDe
      @BlenderhilfeDe 3 ปีที่แล้ว +3

      lol :D

    • @cj5787
      @cj5787 3 ปีที่แล้ว

      hahahhaahhah

    • @rudrasingh6354
      @rudrasingh6354 3 ปีที่แล้ว +6

      It its a joke and UE5 looks great but here offline renderers are being compared

    • @mohankai7
      @mohankai7 3 ปีที่แล้ว +5

      @@rudrasingh6354 wait what do you mean my "offline renderers" dude? Sorry I know nothing about UE4/UE5

    • @chairvergil4552
      @chairvergil4552 3 ปีที่แล้ว

      @@mohankai7 i need to know about this too

  • @thespencerowen
    @thespencerowen 3 ปีที่แล้ว

    I did not expect 2 minute papers to show up. That was awesome.

  • @25_FpS
    @25_FpS 3 ปีที่แล้ว +75

    Notepad is the god of rendering

    • @gwynbleidd9000
      @gwynbleidd9000 3 ปีที่แล้ว +9

      Terminal is much better. They even rendered shaded donut in it

    • @25_FpS
      @25_FpS 3 ปีที่แล้ว

      @@omkarkhandekar6225 yeah 👍

    • @25_FpS
      @25_FpS 3 ปีที่แล้ว

      @@gwynbleidd9000 you are right 👍

    • @ApusApus
      @ApusApus 3 ปีที่แล้ว +1

      The Library of Babel probably includes the perfect code for a renderer, written in C, C++, assembly, etc., the challenge is finding the one without any bugs.

  • @mark.fedorov
    @mark.fedorov 3 ปีที่แล้ว +1

    Thank you for the video, Andrew! And regards to your assistant for figuring out 9 render engines :)
    This is a big useful chunk of data, I will definitely be checking your website for the details.

  • @supermattosbros
    @supermattosbros ปีที่แล้ว +4

    Second time I'm watching this video. Very explanatory. Good work!

  • @arrtemfly
    @arrtemfly 3 ปีที่แล้ว

    whoa! i didn't expect a collab like this!

  • @RaffoVFX
    @RaffoVFX 3 ปีที่แล้ว +16

    Where is eevee?

    • @officialfallenfx
      @officialfallenfx 3 ชั่วโมงที่ผ่านมา

      I know this is late as hell but
      Eevee isnt a path tracing engine that's why it's not in the video...

  • @CGPython
    @CGPython 3 ปีที่แล้ว

    Thanks, Andrew and Bill for making this enlightening video!

  • @khalatelomara
    @khalatelomara 3 ปีที่แล้ว +5

    As former 3ds max user and architect for more than 15 years
    Blender has a very important feature that didn't shine till post 2.8 that all these renderers miss is ... *Integrity*

  • @paullangford6360
    @paullangford6360 3 ปีที่แล้ว +1

    Excellent video. I have now won several pub arguments and people owe me money 😊👍

  • @oliverpavicevic5387
    @oliverpavicevic5387 3 ปีที่แล้ว +3

    What you didn’t test, and IMHO was a most important thing to test was rendering scenes with motion blur and DOF.

    • @cupofjoen
      @cupofjoen 3 ปีที่แล้ว

      That's the oofiest step that he missed. Not to mention, some people actually render in bigger format (for printing), that should be in benchmark too.

  • @erickendoka2953
    @erickendoka2953 3 ปีที่แล้ว

    Thank you mate your contest is, was, and will be always amazing !

  • @MTHALO.
    @MTHALO. 3 ปีที่แล้ว +10

    Lads this is the renderer competition we've all been waiting for!!👏👏

  • @malakaibarber
    @malakaibarber 3 ปีที่แล้ว

    I don't care what the Captain says.. I enjoy the 600 hour in-depth tutorials. All round positive guy, good job!

  • @MDA_01
    @MDA_01 2 ปีที่แล้ว +7

    What would have made this complete is the availability of the 'all rounder' test scene and materials for each of the tested engines. Users of said engines could then do their own tests to compare against these 'default' settings.

    • @ansonx10
      @ansonx10 2 ปีที่แล้ว +1

      I would also love to see this. Andrew, if you still have this scene, I'd love to see it made available for the good of all renderers.

  • @cintron3d
    @cintron3d 3 ปีที่แล้ว

    Wow two years in the making, this is amazing research!

  • @philippk736
    @philippk736 3 ปีที่แล้ว +6

    At the moment, it might not be the best thing to say "Corona is great, I love Corona".

    • @valentink487
      @valentink487 3 ปีที่แล้ว +1

      You should get it, will change your life.

  • @Rychlas
    @Rychlas 3 ปีที่แล้ว +1

    Amazing collab. I love dr. Károly Zsolnai-Fehér, and Kudos for the work on the vid mate. Cheers!

  • @mudoglu
    @mudoglu 3 ปีที่แล้ว +4

    Would like to see such a test on a real production scene with TB of data.

    • @CGElementary
      @CGElementary 3 ปีที่แล้ว

      Exactly

    • @cupofjoen
      @cupofjoen 3 ปีที่แล้ว

      My 2000 dollar PC looked like a cheap laptop when compared to that project 🤣

  • @DieterStrzempek
    @DieterStrzempek 3 ปีที่แล้ว +1

    Great Job Andrew! I'ts really great to have a reference for comparing different rendertools.

  • @spacewarrior1737
    @spacewarrior1737 3 ปีที่แล้ว +17

    So, Corona and proly Cycles X final update will take over it.