@How to be a great game master hate to remind you, but it hurts my ears: not "leonardo da vinzi". you pronounce it "leonarrrrdho da vinci". "vinci" like "vin-chi" or "kim-chi". see upload.wikimedia.org/wikipedia/commons/8/89/It-Leonardo_di_ser_Piero_da_Vinci.ogg
In my first session with my first character I, Helped the party find the town’s notice board. Asked to join the party on a quest for a reward. Refused to believe our ship had been stolen. Renamed and repainted our ship single handed overnight because it was something everyone wanted to do but no one had time, eating the penalty for not sleeping and never taking full credit for it. Chose to get my ass beaten by four npc’s the rest of the party had ticked off without me rather than let anyone else take damage. Started calling out orders and relaying good calls from the others. By session three I was the de facto captain.
After binge watching your videos for the past two weeks I can now see as a new player how I've been lacking in multiple areas and wish to thank you for the assistance.
I am a very between player, but I still learn a lot from these vids. Even if it is about things that I do. Often knowledge of things that have been instinctive up until that point grants finer control.
In Italian, when the letter "c" is followed by the letter "i" it is pronounced like the English letter combination "ch" So it's DaVinCHi and MediCHi Easily confusable for someone who doesn't speak Italian, keep up the good videos
Its funny. That's how Americans naturally say it and I always assumed it was wrong. It makes me happy to know that my stubborn refusal to soften the C despite my assumption was actually the correct way.
As a spanish speaker, and argentinan (my country had one of the largest influx of italian inmigrants in like, the whole world), I never even thought of pronouncing Davinci any other way than how it's meant to be pronounced. Also, no one should struggle with pronouncing meddici in our world post-assasin creed 2.
I’m pretty sure that’s how you pronounce in America too. I mean everyone I’ve ever met pronounces it that way. Except we don’t always say “ch” with c and i. You just say it and you go with whatever sounds right. English has rules that really aren’t rules because there are so many exceptions, so you just wing it.
I made a Kobold Wizard named Leezna who always fails her spells out of combat. She burns things when meaning to freeze them, she freezes things when meaning to burn them, she once made soup and accidentally made an alchemist acid flask... She was very failure prone in a lighthearted way.
I made one of those Uber serious paladin characters, honestly everyone caught on to just take the piss out of him and well the humiliation from the rest of the party is a good counter to him being so up tight, especially since he is a conquest paly
It's a holdover from 2nd where paladins did have to have an immovable rod up their ass. If they were anything other than Lawful Anal they lost their powers.
Once I made a paladin who was the probation officer of our thief. The thief was rather incompetent and I played the paly more like a disgruntled cop unhappy about patrolling the streets instead of being on the battlefield with the undead kingdom. (truce and peace negotiations in progress....)
@@connalmaccon1652 I can imagine an asshole probation officer having to travel with his incompetent thief eventually go like this. "Oh. Oh no, please Jim. Go on. Steal it. I WANT to watch. Go on!"
The character I'm currently playing is a quiet Paladin who often finds himself assuming the role of leader. His like-ability is that he's basically become the exasperated emotionally constipated dad of the group, which is hilarious most of the time!
My Lizardfolk is liked by the party. Probably because he keeps giving them his gold. He only keeps enough to buy the minimal things he needs and cannot make himself - the rest he gives to the other party members so he doesn't have to carry it around!
This is pretty genius specially since if you give them money they're likely to reciprocate if you ever show the need for it. More money, more problems!
I just started a cleric in the Guilds of Ravencia (sp?) crossover setting and my group tells me that they are enjoying the spin I'm playing with it. She is a science obsessed life cleric who would rather take notes than fight (flaw) and does everything trying to impress the other science obsessed character. It's been fun.
Currently working on a Druid. DM sending us against stuff we shouldn't have to deal with... so I'm showing how useless I think the Druid is. After trying everything he could reasonably attempt to hurt a Lich as a 3rd level character, none of which had a snowball's chance in a bast furnace... he stood under the Lich (who was levitating 30 ft up), while eating peanuts and chucking shells at him, as I waited to cast cure wounds on people when they looked like they needed it. Then I got the bright idea of harnessing the party goliath barbarian (4 Int) to a stone column to have him try to pull it over onto the Lich... Everyone was amused except the DM. But I still lived anyway.
I would imagine any level 3 is going to be useless against a lich. Maybe as a swampy horde of level 3 characters. Druid is an amazing class by the way.
You need to find a new DM lol Because that DM doesnt understand the game at all . The best way to get him to start playing the game and understand that what he is doing wrong is as a group talk to him about it and if he tells you its his game and to deal with it , tell him you are done with being overwhelmed with encounters that are for much higher level characters and find new DM even if one of you have to DM its better them playing an abusive DM
@@epicfail5473 It could be done with the standard 4 players, but it would be excruciatingly difficult and time consuming. Certain terrain can be helpful.
@@malkura90210 Every spell I cast at the lich, the DM had rebound and damage my druid. I got tired of that very fast. Using a sling to attack the lich, natural 20, bullet ricochets and hits someone else... time to "pull out the poporn" and become an observer. ************** BTW.. 5 months later, the Druid is STILL 3rd level because the DM makes us roll to see if we drop our spoon when eating soup.
we often have the 'sharing the plan' problem at our table. So often, character say "I know what I'm doing, trust me" even if I, both in and out of character say that good leadership comes from sharing your plan, but it's still a tricky slope to go by, especially because I myself find it hard to think strategically. I try to learn a lot from other's their strategy, but it becomes hard if people don't explain the base and the details of it.
I've been using the "How to be a grate player" as a guide on making my characters not one dimensional, and interesting, along side trying to make myself not be a "That guy" in the group and I won't lie, the first time watching these videos I was the guy who shows up, tries to Role play but didn't do much with my character outside of backstory (If they really had one) In combat I was like "I swing at them" "I shoot them in the face" But after watching these videos and doing everything I could to brake out of my comfort zone, I finally made a character that not only I love, but the party and players as a whole loves. In short, thank you for giving out these awesome tips and tricks! and I cant wait to use some ideas I have after watching this video for my current character and any new ones I make!
Really useful. It gives more reality and density to the group, to the story. I would say that role play happens there, with this tripod, most of the times. I understand if some characters are not looking forward to be likeable but trying to do at least one would add a lot to the game
Some of this is stuff I never really even thought of, and some of this is stuff I really should've figured-out with what I've seen and learned after watching a few live D&D groups, as well as having played for almost a year.
So far my favorite character I've roleplayed has been a human Oracle (Pathfinder, now converted to a life cleric 5e) who had the haunted Oracle option, so she sees ghosts. Her twin sister took over her father's career as the town executioner, and my CG character kind of thinks seeing these ghosts is the penance she bears for her sister's role. She is extremely naive and gullible, but she also chooses to be that way, because she loves people and feels such deep empathy because of the things she's seen through the ghosts. Both groups I've played with liked her because she does care and is deeply invested. Her quirkiness with the ghosts (from their perspective) and her propensity to do before she thinks has made her pretty memorable too
In role playing, there's a wide range of player skills. I think an important element is making sure that your character enhances the experience of the other players. Rather than monopolizing their time, help the GM create situations that allow your fellow players to shine! You might even indirectly be able to create a plotline for your friends to take the spotlight. Don't be afraid to be a minor character on occasion to add flavor to another player's storyline.
I wasn't happy with my paladin's oath in practice vs on paper, so I arranged with my DM to change his oath in character. And then I thought that just because I planned for his oath to change, doesn't mean he did. So the whole table has had a ton of fun with his advancing and learning his new abilities in the thick of the moment, trying to use an old ability and a new one goes off.
I'd love to know your opinion on playing characters of different ages. Like how old is too old for a pc, or how young is too young. That kind of thing.
The way I do it in my game is EVERYONE has to already be an adventurer...so if you have a young character who is smart enough to be a competent adventurer than go for it. Same for old age...if your old fighter can still throw hands easily enough than that's fine..(granted most races age very differently) I've personally played a 13 year old boy, who had his older brother trapped in an amulet while experimenting with magic...he was able to communicate with him telepathically...so even tho he was young he had an older wiser brother guiding him. (Although it seemed like he was talking to himself)
video's picture: "Are you likeable?". Wow, I have never been insulted so fast I feel offended before the video start. Also, I don't need to watch a 15:50 video to know the anwser is no.
I have a Goliath fighter character who is extremely reckless, yet shows capability of restraint and even wisdom outside of combat. But in battle he tends to rush headlong into the thick of the fight without barely a thought. I’ve intentionally done this, and when the other players pulled me aside and asked why I was so reckless they got to know some Goliath history. Goliath tribes define physical strength and prowess as the penultimate quality of leadership, and how anything gained in the way of knowledge is improvised in when and how they learn it. Goliaths don’t usually live long, despite their capacity to live as long as a human, and it is purely because they believe in constantly overcoming their limits to a dangerous degree. Most Goliaths don’t make it over 35-40 years of age, because that is when their physical strength begins to dwindle. They are less useful on hunts, and they can’t really defend themselves very well against younger and stronger Goliaths in battles to the death. Some Goliaths even take over their tribe at the ages of 18-22 from a 30-40 year old battleworn chieftain, and are very inexperienced in almost every aspect of their lives due to being so young. My Goliath is already 25 years old, and he wants to be the most powerful being on the battlefield at all times. He even wields a winged greataxe in his right hand and an ultra greatsword in his left to prove how strong he is. He even lost an arm at one point to a trap, and were it not for one of our characters who knew thaumaturgy to give him a new one I was planning on driving him to suicide. I love the character, but that’s just a stipulation that character has to live with in order to be a fully flushed out Goliath.
I think I'd advise that any character should have _at least_ two of these qualities, but that it's fine to have a character that lacks one of them, in that a _little_ friction can sometimes make for interesting rp. :D
I have the opposite effect in the “Oh it’s that character.” It’s end up dominating combat, and because he’s a Warlock very often strong in social situations. I’m very much a “let’s finish this up quickly, as this character is quite stuck up and dealing with the local garbage is Beneath him.”
I kinda like to think my rogue is likeable. No one ever insight checks him because in character they feel they have no reason to. So its like "Oh shit I had only planned moments where people found out my secrets" lol.
We have a Rogue in our party that got us into a Battle with some Ice Mepthes due to wanting 4 Gold coins and I help in the battle but also said afterward: This was fun but remeber their maybe a time where I won't stand with you - Example trying to Assassin the King or stealing from elves (drow is a Grey area)
So we're pretty early in the campaign I'm in, but for proactive things, so far I've had my figheter be the spender of the party. He goes, he buys potions, he gives a large quantity of his money to ensure they can get a form of transport (even when the war horses they bought don't like him XD). When we investigated the lair of a cell of cultists, I had him disguise himself as one of them and lure them over one by one so the rest of the party could stealth kill them, until we got to their Minotaur leader. I've had him be a conversationalist, a charmer and someone who one can tell has some nobility in him, even when he dresses and looks like a 90's Rob Liefeld character. At the same time I made sure to make him a blend of a curious, but cautious sort of guy. Somewhat naive of the world around him, but just savvy enough to know of it's cruelty, as he has felt it on his back quite in a sense. In that sense, he's quite affable. For plot reasons, he doesn't know what a tiefling is and believes the party's ranger is a demon. Not out of spite or some other negative reason, he simply doesn't know and is curious why no one is raising an eyebrow over his very presence. He's genuinely curious and friendly to npcs and charritable when he can be, even though one of his greatest flaws is that, due to being low on funds most of the time, he's very greedy and will dive headfirst in money, ignoring plot continuing items altogether and has in such, made a rival of the party's bard. His secrecy over his true being has made him stand out and simultaniously, a mystery to a party, who for all they know he's a normal human man with a strange history involving a party of NPCs. He's someone with a remarkable poker face, but not very wise. He's someone, who is able to extract information out of people by simply being there and pretending (I desperately want to get to a point, where the party know his secrets!!!). He is by no means prejudiced and wouldn't wish imprisonment on anyone, not even his worst enemies. He plans, when he can, but for the most part he's winging it. Wants to help, when he can, but has tunnel vision to his goal at hand, ever since he learned some related personal info from a kindly and zany gnomish magic shop keeper. He only trust two people in the land so far and has a sliding scale of mistrust towards the party, as he isn't even close to taking out his foes yet. Only once his true self is revealed will he be able to open up to everyone else. Hell, by the Winter Solstice one-shot he went as far as to arm our ranger with a crossbow (even though the ranger isn't good with those), because his weapons were taken from him at the gate of the establishment.
I feel like affable + proficient tends to work very well too. You'll find that the thing that makes most adventurers into ... well... adventurers is that they see a problem and they try to do something about it. Most NPCs are talented, but have a mentality of "Well, I'm really good at my job but I'm just a blacksmith, so what could I do?" That's the real divider, that the PCs are willing to leave their comfortable lives and use their skills to change things, while the NPCs are not.
My party loves my child-like circus performing genasi sorcerer. Like, to a degree that they would be more upset if she died than I would. Not entirely sure what to do with that lol.
Haha you crack me up! Really great video thank you for sharing it's very helpful! I've been in groups where it was obvious the party wasn't meshing and I felt I needed to accelerate character development or take the character on a new path to try helping to bring the group together since some players were making it clear they wouldn't adapt. I've had mixed success with that wondering if others have tried that as well and what happened?
Being a "Contrarian" type, I often have to judge that dubious "meshing" grounds with the rest of a table... especially a new table. What has happened often in my experience, is that sometimes I've tried the Character Arc of development trick, to start to adapt, only to come crashing into the realization that it wasn't MY Character that was the core issue... Being Contrarian, it's easy to slip into the pitfall of being other Characters (and Players) PROXY for setting their own scores... and that's just a toxic environment. I'm not trying to suggest that your involved in a toxic group... Rather that situation of Players unwilling to adapt (compromise?) at all, might show as you try to develop your own adaptations... It's hard to explain in just a YT comment (lolz) BUT be on the lookout for any "ANTI-adaptation" going on, where the other PC's react even worse since your PC is changing or compromising... and maybe talk with the GM about the issue in either case, to see what might be at the heart of their problems. Tables of Players tend to "screw with the new guy" too... It's a regular thing in groups, often called "hazing" only when the ritual humiliations of the "Noob" become hazardous or so shameful as to warrant outside interference. Being a bit "sporting" about it, and "giving as good as you get" (so long as its relatively congenial/affable) can win you status in the group as well... AND sometimes, just sometimes, a character concept just isn't compatible with certain groups. "That which does not kill us, only makes us stronger. That which DOES kill us, makes us stronger STILL!" ;o)
@@gnarthdarkanen7464 great thoughts thank you! definitely been in groups before and gm-ed groups where it became clear that the play styles were just not meshing unfortunately. I'm prolly guilty of trying too hard to make things work, i love the games so much I just want it to work out! I have a toddler too so I'm used to someone trying to bully me around lol I struggle when it feels like the player doesn't seem to realize the character isn't meshing. I try to ride the line between 'this is what my character would do' and following the above PAP which isn't a problem usually but there's those moments where I feel my character would prolly go one way but it would be of no use for the story and would hurt gameplay so try to adjust accordingly while still playing my character true.
@@AvenueStudios, Yep... we all deal with those moments, "My PC would do this... but it's not helpful to story... doesn't match what EVERYONE else wants to do or expects of me... and I'd kind of rather stick this one out..." dillemmas. In the world-perspective of the "Contrarian"... It's kind of my job at the table to "start shit"... If the party simply agrees to go left, I want to go right... I have to argue that right is the better choice, no matter. I lose those arguments a LOT... not because I'm terrible at presenting argument, or that I'm unyielding in the ethics of avoiding logical fallacies, or obfuscations... I LOSE because it's also my job as the Contrarian, to lose arguments. I don't have to argue the point EVERY single time, but I DO have to present something from time to time just to make sure we're actually engaged as Players in the game... We are all actively making the choices and THINKING about it. When two play-styles don't mesh... I often figure it out as a Player even before a seasoned GM... Because I'm the one "boots on the ground" jabbing the others with a stick to find out "what makes them tick"... both as Players, and as their PC's. Generally, though... I restrain myself from interfering much with inter-Player "BS"... I might point it out to the GM, in the sense that he or she may be well advised to "have a talk" with them, or just keep an eye on their "friction"... BUT even as much as I prefer folks to get along at the table and in game, other Players' general happiness is NOT my sole responsibility. They can take up some responsibility for their enjoyment of the game, too. AND I have no problem pointing it out when it comes right down to it. No, it's not an advert' for you to become a Contrarian "just like me"... It can be an awfully lonesome and demoralizing road losing 9 out of 10 arguments over going upstairs or down, taking high roads or shortcuts, or traipsing off through the woods instead of sticking to the damn path (like smart ordinary people do)... BUT once in a while, picking an otherwise uncontested thing to argue over playfully, can lend you to insights into how the rest of the table functions in RPG-styles, and help you start picking up which particular Players or PC's are causing critical friction... People tend to forget about everything else when they argue, and they'll tell you what they want, need, or really mean without intending to in those moments... but you also have to know "how to listen". It's a weird skill... best suited for "A game of subtleties"... and like everything else, it takes practice... and failure... lots and LOTS of failure. (for the lolz, though... remember for the lolz) ;o)
Yep exactly lol. And I can totally see the "contrarian' being a great part of the story if the party is down with it! Could make for some interesting, dramatic or hilarious moments
@@AvenueStudios, if employed "tastefully"... it does exactly that. ...and it can lend one to being "The GM's Stick" for measuring successful and dramatic adventures, as well as leveraging the party's actions. ;o)
lol i dont know man... i enjoy playing my ranger BECAUSE he's not super likeable and doesnt care.... he's kind of reserved and closed off... he as his own way of thinking of things and is actually kind of attached to our barbarian but will never say so.... nobody ever really tried to pry him open and ask him questions... so he remains closed off.... they dont even know he's fallen in love with one of the NPCs..... but i like his inner complexity.... he's fun to play
For the 'think about others' section... Do thinking about what makes each person tick and how to manipulate them best work for it? (My chara is Laweful Evil. lol It makes for a very trickly balance to work with a party when you're devoted to Evil, but it's more beneficial to be nice than it is to be an ass. Even in real life.)
My party doesn't actually roleplay much. It's just get the work done, and get more money. No PC conversation, or anything of the sort. Just "Okay, you sit in the sewers for 4 hours to regain your strength. What now?" and then all the sudden we've finished the mission and none of our characters have spoken a word to eachother for literal days. Sure, there's "I tell him the information I've just acquired, then we leave," and stuff like that, but it's just not the same. It's like we're just speedrunning the games, and it's not nearly as fun.
What about playing unlikeable characters in a way that won’t make the party want to abandon them? I’m playing a Druid who is essentially looking for a noble way to commit suicide and because of this she’s very blunt and very rude to the rest of the party cause she doesn’t want anyone to get really attached to her and really hurt them when she finally dies. The problem I’m having is unless I play this very carefully no one is going to care when she dies and if I do it very badly the other characters might actually be relieved. Any thoughts?
Speaking as an art historian, the Mona Lisa is one of Da Vinci's worst works. Da Vinci can be so creative, so novel, and so incredibly minute and precise. These are the qualities that set him apart as a painter and make him one of the great ones. In the Mona Lisa, he displays none of these qualities. It is bland, it is uninventive and it is sloppy. It has no right to be as popular as it is. If you're ever in Paris, don't join the crowds in front of it. Go wander the Louvre and look at some actually good paintings that you don't have to walk over the heads of people to see...
First merry xmas too you! Second, the Neebs Gaming channel are looking to start up a D&D on their channel. They are hilariously funny guys and I thought maybe if you could do a collab with them it would give them a good start?
The way you describe affable is somewhat confusing considering it would actually rule out certain types of characters, such as the dark hero and antihero.
I love reading about those types of characters in books but I honestly think they are not a good idea in most campaigns they enforce a loner type of playing and usually lead to a bad time. But that's just my opinion
@@shallowsins64 I mean, I feel it can be done right. But honestly is very easy to do wrong. The main thing is to not come off as too much of an asshole. Even if you do some bad things, there's still a reason why they keep you around. Red Hood has The Outlaws, Wolverine has the X-Men, X-Force, and is in the Avengers, and Deadpool has X-Force.
@@shallowsins64 I guess your comment applies more to dark heroes than antiheroes. While I get that most parties are the good guys, and I tend to prefer playing that way anyway, there is no way I'll ever play the boy scout type goody 2 shoes hero. For example, my characters so far have been an ex mercenary, a psychotic pirate, a treasure hunter/thief, a superhero themed after Neji from Naruto, a vampire who was an assassin before joining the party, and my current character who is a bard, but his whole reason for being involved in the plot is basically that he got into an illegal magic dual. The only one that really caused problems was the vampire, the complaint was from the DM and the other players, basically they were saying that I was making him far too aggressive.
Hey so I want to make a lizardfolk for my next campaign, (maybe a ranger but haven't decided yet), and I would like to make them a likeable character, and being proactive and proficient shouldn't be an issue, but lizardfolk are incapable of exhibiting emotions, so I would like some tips for roleplaying them to cover affability so the party don't think I'm a complete psychopath and kick me out.
You could play him as a lizardfolk who looks up to the capabilities of your team mates (maybe the reason why you joined them?). And to get better along with them, you could think/try to mimic their expressions of emotions in a sympathic way. So you exagerate your laughter at jokes, cry out loud when someone is hurt or something else. That was just my first thought on it. ^^
@@Perial51 damn I didn't think about that, sounds like a good idea though so I might give that a try. It could lead to some spicy rp moments trying to (or perhaps even succeeding) mimic the emotions of the party. And looking up to the party is also a great idea for lizardfolk, especially for me since I'm sort of joining the group late. Thanks for those ideas 8)
Play them like Drax? From Guardians of the Galaxy...I think that's his name...the big strong guy...hes super literal...lizardfolk do have emotions. If a human saw a lich..they would sweat..shake..stutter..and run away screaming. A lizardfolk can still be scared..and can still runaway...but he'll just be like "I do not wish to die, I fear for my life"
@@christianrivera1708 my understanding was that they can associate things with emotions "that dragon is large and dangerous so it must be scary" but they don't actually feel any emotions, like how people associate things with colours when they see them, but they don't 'feel' the colour red, they just know what it is. They'll still run away from the dragon but for more logical reasons like "we cannot take it on yet as we are not strong enough" or "my party is running away and so I have to follow them". (Also I don't know who that character is soz lel)
People put up with other people all the time. Do you work with Trump supporters? Why do you put up with them? They're awful, stupid, and annoying, but they can also be hilarious
@@hamwise881 Well, if you work with Trump supporters then the reason you put up with them is "because you happen to work at the same place and an annoying person or two that you only speak to in order to learn document specs or whatever isn't worth quitting your job over". A DnD adventuring party, however, is usually (not always, but usually) travelling together of their own free will. So if one of the party members is a nuisance that no one likes, there needs to be an in-universe reason why they don't just ditch him at the next town (or depending on PC temperaments, kill him themselves).
I'm going to give a breakdown of my d&d group. There is a player who metagames, a player who plays the same personality with every character, a player that seems disinterested (that might be his character, he is playing a tabaxi after all), a player that swaps characters every few sessions and me, the nooby. I havent really played long enough to identify my problem. If the DM keeps throwing dick npcs at us I may turn into a murder hobo. I have a kill plan for every member of the party but that is for defensive purposes only. We have a lot of work to do.
Not a campaign I’m in, but someone told me that one of their campaigns had a PC who is so unlikable and problematic that the whole party wants to kill him. Don’t play that character.
Wait why shouldn't all three of these apply for npcs? Not for every npc, sure, but there's noting fundamentally wrong with a likable, skilled npc with the drive to reach their own goals.
How do we make likeble "characters" not likable players? how do we make a character who is an jerk that is liked by players not necesarilly by the PCs? This is the thing that I think is insanelly hard to do. Having too many nicies in a characters feels dull?
"You should ask your friends how their day was, even if you don't care" - that's dishonesty, plain and simple. If you don't care how their day was, then don't act like it.
@@CaptmagiKono Well, yes, that's usually the reason for dishonesty - so people like you more. That's the general purpose of lying and manipulating. Not something i do to my friends tho, funnily enough.
@@timothythompson8846 There is nothing nice about not giving a shit about your friends' day. All you do is making yourself feel better, even though you don't give a shit and making them believe that you give a shit, so they aren't pissed at you. Sorry to say that, but if you don't care how their day was, how they are or whether something happened to them, they aren't your friends.
paranidherc hm. Not really sure why u think being polite and asking a friend how their day so on the off chance they had a shitty one so it gives them a chance to vent. Seems like it’s more rude to not ask about a persons day, whether or not your interested in it
Thank you for watching!
3:45 - Proactive
7:07 - Affable
10:09 - Proficient
@How to be a great game master hate to remind you, but it hurts my ears: not "leonardo da vinzi". you pronounce it "leonarrrrdho da vinci". "vinci" like "vin-chi" or "kim-chi". see upload.wikimedia.org/wikipedia/commons/8/89/It-Leonardo_di_ser_Piero_da_Vinci.ogg
Secretly watches videos for IRL self improvement. Great video as always!
I feel ya.
In my first session with my first character I,
Helped the party find the town’s notice board.
Asked to join the party on a quest for a reward.
Refused to believe our ship had been stolen.
Renamed and repainted our ship single handed overnight because it was something everyone wanted to do but no one had time, eating the penalty for not sleeping and never taking full credit for it.
Chose to get my ass beaten by four npc’s the rest of the party had ticked off without me rather than let anyone else take damage.
Started calling out orders and relaying good calls from the others.
By session three I was the de facto captain.
After binge watching your videos for the past two weeks I can now see as a new player how I've been lacking in multiple areas and wish to thank you for the assistance.
I am a very between player, but I still learn a lot from these vids. Even if it is about things that I do. Often knowledge of things that have been instinctive up until that point grants finer control.
In Italian, when the letter "c" is followed by the letter "i" it is pronounced like the English letter combination "ch"
So it's DaVinCHi and MediCHi
Easily confusable for someone who doesn't speak Italian, keep up the good videos
In Russia we natively pronounce da Vinci as da Vinchi
Its funny. That's how Americans naturally say it and I always assumed it was wrong.
It makes me happy to know that my stubborn refusal to soften the C despite my assumption was actually the correct way.
As a spanish speaker, and argentinan (my country had one of the largest influx of italian inmigrants in like, the whole world), I never even thought of pronouncing Davinci any other way than how it's meant to be pronounced.
Also, no one should struggle with pronouncing meddici in our world post-assasin creed 2.
I’m pretty sure that’s how you pronounce in America too. I mean everyone I’ve ever met pronounces it that way. Except we don’t always say “ch” with c and i. You just say it and you go with whatever sounds right. English has rules that really aren’t rules because there are so many exceptions, so you just wing it.
Ah, like in gnocchi!
*ducks and runs FAST*
I made a Kobold Wizard named Leezna who always fails her spells out of combat. She burns things when meaning to freeze them, she freezes things when meaning to burn them, she once made soup and accidentally made an alchemist acid flask... She was very failure prone in a lighthearted way.
I made one of those Uber serious paladin characters, honestly everyone caught on to just take the piss out of him and well the humiliation from the rest of the party is a good counter to him being so up tight, especially since he is a conquest paly
Why do people think a Pally has to be played like they have a immovable rod up their behind?
It's a holdover from 2nd where paladins did have to have an immovable rod up their ass. If they were anything other than Lawful Anal they lost their powers.
Once I made a paladin who was the probation officer of our thief. The thief was rather incompetent and I played the paly more like a disgruntled cop unhappy about patrolling the streets instead of being on the battlefield with the undead kingdom. (truce and peace negotiations in progress....)
I'm sort of in this position right now. My wizard boy Rafe has earned the title of "bad cop".
He's bein' done dirty right now.
@@connalmaccon1652 I can imagine an asshole probation officer having to travel with his incompetent thief eventually go like this.
"Oh. Oh no, please Jim. Go on. Steal it. I WANT to watch. Go on!"
9:28
My Barbarian
"Do you feel in charge"
Towering over the Warlock,
my hand on his sholder.
The character I'm currently playing is a quiet Paladin who often finds himself assuming the role of leader. His like-ability is that he's basically become the exasperated emotionally constipated dad of the group, which is hilarious most of the time!
My Lizardfolk is liked by the party. Probably because he keeps giving them his gold. He only keeps enough to buy the minimal things he needs and cannot make himself - the rest he gives to the other party members so he doesn't have to carry it around!
This is pretty genius specially since if you give them money they're likely to reciprocate if you ever show the need for it. More money, more problems!
Leonardo was a great man, real Renaissance man.
Thank for the video, I was just thinking about how to make my character more alive.
I just started a cleric in the Guilds of Ravencia (sp?) crossover setting and my group tells me that they are enjoying the spin I'm playing with it. She is a science obsessed life cleric who would rather take notes than fight (flaw) and does everything trying to impress the other science obsessed character. It's been fun.
Currently working on a Druid.
DM sending us against stuff we shouldn't have to deal with... so I'm showing how useless I think the Druid is.
After trying everything he could reasonably attempt to hurt a Lich as a 3rd level character, none of which had a snowball's chance in a bast furnace... he stood under the Lich (who was levitating 30 ft up), while eating peanuts and chucking shells at him, as I waited to cast cure wounds on people when they looked like they needed it.
Then I got the bright idea of harnessing the party goliath barbarian (4 Int) to a stone column to have him try to pull it over onto the Lich...
Everyone was amused except the DM.
But I still lived anyway.
The Druid is only useless if the player doesn't know what they're doing.
I would imagine any level 3 is going to be useless against a lich.
Maybe as a swampy horde of level 3 characters.
Druid is an amazing class by the way.
You need to find a new DM lol Because that DM doesnt understand the game at all .
The best way to get him to start playing the game and understand that what he is doing wrong is as a group talk to him about it and if he tells you its his game and to deal with it , tell him you are done with being overwhelmed with encounters that are for much higher level characters and find new DM even if one of you have to DM its better them playing an abusive DM
@@epicfail5473 It could be done with the standard 4 players, but it would be excruciatingly difficult and time consuming. Certain terrain can be helpful.
@@malkura90210
Every spell I cast at the lich, the DM had rebound and damage my druid. I got tired of that very fast.
Using a sling to attack the lich, natural 20, bullet ricochets and hits someone else...
time to "pull out the poporn" and become an observer.
**************
BTW.. 5 months later, the Druid is STILL 3rd level because the DM makes us roll to see if we drop our spoon when eating soup.
we often have the 'sharing the plan' problem at our table. So often, character say "I know what I'm doing, trust me" even if I, both in and out of character say that good leadership comes from sharing your plan, but it's still a tricky slope to go by, especially because I myself find it hard to think strategically. I try to learn a lot from other's their strategy, but it becomes hard if people don't explain the base and the details of it.
My group was at the other end if the spectrum. We would spend an hour planning a guerrilla style assault and 15 minutes in the actual combat.
I've been using the "How to be a grate player" as a guide on making my characters not one dimensional, and interesting, along side trying to make myself not be a "That guy" in the group and I won't lie, the first time watching these videos I was the guy who shows up, tries to Role play but didn't do much with my character outside of backstory (If they really had one) In combat I was like "I swing at them" "I shoot them in the face" But after watching these videos and doing everything I could to brake out of my comfort zone, I finally made a character that not only I love, but the party and players as a whole loves. In short, thank you for giving out these awesome tips and tricks! and I cant wait to use some ideas I have after watching this video for my current character and any new ones I make!
Really useful. It gives more reality and density to the group, to the story. I would say that role play happens there, with this tripod, most of the times. I understand if some characters are not looking forward to be likeable but trying to do at least one would add a lot to the game
Some of this is stuff I never really even thought of, and some of this is stuff I really should've figured-out with what I've seen and learned after watching a few live D&D groups, as well as having played for almost a year.
So far my favorite character I've roleplayed has been a human Oracle (Pathfinder, now converted to a life cleric 5e) who had the haunted Oracle option, so she sees ghosts. Her twin sister took over her father's career as the town executioner, and my CG character kind of thinks seeing these ghosts is the penance she bears for her sister's role. She is extremely naive and gullible, but she also chooses to be that way, because she loves people and feels such deep empathy because of the things she's seen through the ghosts. Both groups I've played with liked her because she does care and is deeply invested. Her quirkiness with the ghosts (from their perspective) and her propensity to do before she thinks has made her pretty memorable too
In role playing, there's a wide range of player skills. I think an important element is making sure that your character enhances the experience of the other players. Rather than monopolizing their time, help the GM create situations that allow your fellow players to shine! You might even indirectly be able to create a plotline for your friends to take the spotlight. Don't be afraid to be a minor character on occasion to add flavor to another player's storyline.
Very important topic. Thank you for covering this!
I wasn't happy with my paladin's oath in practice vs on paper, so I arranged with my DM to change his oath in character. And then I thought that just because I planned for his oath to change, doesn't mean he did. So the whole table has had a ton of fun with his advancing and learning his new abilities in the thick of the moment, trying to use an old ability and a new one goes off.
I'd love to know your opinion on playing characters of different ages. Like how old is too old for a pc, or how young is too young. That kind of thing.
The way I do it in my game is EVERYONE has to already be an adventurer...so if you have a young character who is smart enough to be a competent adventurer than go for it. Same for old age...if your old fighter can still throw hands easily enough than that's fine..(granted most races age very differently) I've personally played a 13 year old boy, who had his older brother trapped in an amulet while experimenting with magic...he was able to communicate with him telepathically...so even tho he was young he had an older wiser brother guiding him. (Although it seemed like he was talking to himself)
Or the 2000 year old elf who starts out as a level 1 adventurer.
video's picture: "Are you likeable?".
Wow, I have never been insulted so fast I feel offended before the video start.
Also, I don't need to watch a 15:50 video to know the anwser is no.
I know so many who could use this, not just as players, but as people. No doubt I am one of them! Thank you for an awesome video.
I have a Goliath fighter character who is extremely reckless, yet shows capability of restraint and even wisdom outside of combat. But in battle he tends to rush headlong into the thick of the fight without barely a thought. I’ve intentionally done this, and when the other players pulled me aside and asked why I was so reckless they got to know some Goliath history.
Goliath tribes define physical strength and prowess as the penultimate quality of leadership, and how anything gained in the way of knowledge is improvised in when and how they learn it. Goliaths don’t usually live long, despite their capacity to live as long as a human, and it is purely because they believe in constantly overcoming their limits to a dangerous degree. Most Goliaths don’t make it over 35-40 years of age, because that is when their physical strength begins to dwindle. They are less useful on hunts, and they can’t really defend themselves very well against younger and stronger Goliaths in battles to the death. Some Goliaths even take over their tribe at the ages of 18-22 from a 30-40 year old battleworn chieftain, and are very inexperienced in almost every aspect of their lives due to being so young.
My Goliath is already 25 years old, and he wants to be the most powerful being on the battlefield at all times. He even wields a winged greataxe in his right hand and an ultra greatsword in his left to prove how strong he is. He even lost an arm at one point to a trap, and were it not for one of our characters who knew thaumaturgy to give him a new one I was planning on driving him to suicide. I love the character, but that’s just a stipulation that character has to live with in order to be a fully flushed out Goliath.
I think I'd advise that any character should have _at least_ two of these qualities, but that it's fine to have a character that lacks one of them, in that a _little_ friction can sometimes make for interesting rp. :D
Just started up a new campaign with new characters, weirdly good timing again Guy!
Kinda resembles a cross between Shad and jolly ol' Robert Baratheon.
Great video! Reminds me of the video about likeable NPCs. Thanks for making a video for our characters too!
I have the opposite effect in the “Oh it’s that character.” It’s end up dominating combat, and because he’s a Warlock very often strong in social situations. I’m very much a “let’s finish this up quickly, as this character is quite stuck up and dealing with the local garbage is Beneath him.”
My party only likes me when i do damage :'(
Really helpful guide I'm gonna go make a list for each on of my characters now
I kinda like to think my rogue is likeable. No one ever insight checks him because in character they feel they have no reason to. So its like "Oh shit I had only planned moments where people found out my secrets" lol.
And after some point I stopped thinking of my characters and started thinking of myself... lol. Great video for in and out of game :)
We have a Rogue in our party that got us into a Battle with some Ice Mepthes due to wanting 4 Gold coins and I help in the battle but also said afterward: This was fun but remeber their maybe a time where I won't stand with you - Example trying to Assassin the King or stealing from elves (drow is a Grey area)
You never run out of useful content! Amazing!
So we're pretty early in the campaign I'm in, but for proactive things, so far I've had my figheter be the spender of the party. He goes, he buys potions, he gives a large quantity of his money to ensure they can get a form of transport (even when the war horses they bought don't like him XD). When we investigated the lair of a cell of cultists, I had him disguise himself as one of them and lure them over one by one so the rest of the party could stealth kill them, until we got to their Minotaur leader. I've had him be a conversationalist, a charmer and someone who one can tell has some nobility in him, even when he dresses and looks like a 90's Rob Liefeld character.
At the same time I made sure to make him a blend of a curious, but cautious sort of guy. Somewhat naive of the world around him, but just savvy enough to know of it's cruelty, as he has felt it on his back quite in a sense. In that sense, he's quite affable. For plot reasons, he doesn't know what a tiefling is and believes the party's ranger is a demon. Not out of spite or some other negative reason, he simply doesn't know and is curious why no one is raising an eyebrow over his very presence. He's genuinely curious and friendly to npcs and charritable when he can be, even though one of his greatest flaws is that, due to being low on funds most of the time, he's very greedy and will dive headfirst in money, ignoring plot continuing items altogether and has in such, made a rival of the party's bard.
His secrecy over his true being has made him stand out and simultaniously, a mystery to a party, who for all they know he's a normal human man with a strange history involving a party of NPCs. He's someone with a remarkable poker face, but not very wise. He's someone, who is able to extract information out of people by simply being there and pretending (I desperately want to get to a point, where the party know his secrets!!!). He is by no means prejudiced and wouldn't wish imprisonment on anyone, not even his worst enemies.
He plans, when he can, but for the most part he's winging it. Wants to help, when he can, but has tunnel vision to his goal at hand, ever since he learned some related personal info from a kindly and zany gnomish magic shop keeper. He only trust two people in the land so far and has a sliding scale of mistrust towards the party, as he isn't even close to taking out his foes yet. Only once his true self is revealed will he be able to open up to everyone else. Hell, by the Winter Solstice one-shot he went as far as to arm our ranger with a crossbow (even though the ranger isn't good with those), because his weapons were taken from him at the gate of the establishment.
I think affable+proactive but not proficient make the best NPCs for the party to interact with for an extended period like on a boat trip etc
Id say more not REDUNDANTLY proficient. The sailors should be able to control the ship but not kill the kraken without help.
@@jeice13 I meant more fellow passengers than crew but yeah, also that
I feel like affable + proficient tends to work very well too. You'll find that the thing that makes most adventurers into ... well... adventurers is that they see a problem and they try to do something about it. Most NPCs are talented, but have a mentality of "Well, I'm really good at my job but I'm just a blacksmith, so what could I do?" That's the real divider, that the PCs are willing to leave their comfortable lives and use their skills to change things, while the NPCs are not.
Tsundere blacksmith?!
My party loves my child-like circus performing genasi sorcerer. Like, to a degree that they would be more upset if she died than I would. Not entirely sure what to do with that lol.
Haha you crack me up! Really great video thank you for sharing it's very helpful! I've been in groups where it was obvious the party wasn't meshing and I felt I needed to accelerate character development or take the character on a new path to try helping to bring the group together since some players were making it clear they wouldn't adapt. I've had mixed success with that wondering if others have tried that as well and what happened?
Being a "Contrarian" type, I often have to judge that dubious "meshing" grounds with the rest of a table... especially a new table. What has happened often in my experience, is that sometimes I've tried the Character Arc of development trick, to start to adapt, only to come crashing into the realization that it wasn't MY Character that was the core issue... Being Contrarian, it's easy to slip into the pitfall of being other Characters (and Players) PROXY for setting their own scores... and that's just a toxic environment.
I'm not trying to suggest that your involved in a toxic group... Rather that situation of Players unwilling to adapt (compromise?) at all, might show as you try to develop your own adaptations... It's hard to explain in just a YT comment (lolz) BUT be on the lookout for any "ANTI-adaptation" going on, where the other PC's react even worse since your PC is changing or compromising... and maybe talk with the GM about the issue in either case, to see what might be at the heart of their problems.
Tables of Players tend to "screw with the new guy" too... It's a regular thing in groups, often called "hazing" only when the ritual humiliations of the "Noob" become hazardous or so shameful as to warrant outside interference. Being a bit "sporting" about it, and "giving as good as you get" (so long as its relatively congenial/affable) can win you status in the group as well...
AND sometimes, just sometimes, a character concept just isn't compatible with certain groups. "That which does not kill us, only makes us stronger. That which DOES kill us, makes us stronger STILL!" ;o)
@@gnarthdarkanen7464 great thoughts thank you! definitely been in groups before and gm-ed groups where it became clear that the play styles were just not meshing unfortunately. I'm prolly guilty of trying too hard to make things work, i love the games so much I just want it to work out! I have a toddler too so I'm used to someone trying to bully me around lol I struggle when it feels like the player doesn't seem to realize the character isn't meshing. I try to ride the line between 'this is what my character would do' and following the above PAP which isn't a problem usually but there's those moments where I feel my character would prolly go one way but it would be of no use for the story and would hurt gameplay so try to adjust accordingly while still playing my character true.
@@AvenueStudios, Yep... we all deal with those moments, "My PC would do this... but it's not helpful to story... doesn't match what EVERYONE else wants to do or expects of me... and I'd kind of rather stick this one out..." dillemmas.
In the world-perspective of the "Contrarian"... It's kind of my job at the table to "start shit"... If the party simply agrees to go left, I want to go right... I have to argue that right is the better choice, no matter.
I lose those arguments a LOT... not because I'm terrible at presenting argument, or that I'm unyielding in the ethics of avoiding logical fallacies, or obfuscations... I LOSE because it's also my job as the Contrarian, to lose arguments.
I don't have to argue the point EVERY single time, but I DO have to present something from time to time just to make sure we're actually engaged as Players in the game... We are all actively making the choices and THINKING about it.
When two play-styles don't mesh... I often figure it out as a Player even before a seasoned GM... Because I'm the one "boots on the ground" jabbing the others with a stick to find out "what makes them tick"... both as Players, and as their PC's.
Generally, though... I restrain myself from interfering much with inter-Player "BS"... I might point it out to the GM, in the sense that he or she may be well advised to "have a talk" with them, or just keep an eye on their "friction"... BUT even as much as I prefer folks to get along at the table and in game, other Players' general happiness is NOT my sole responsibility. They can take up some responsibility for their enjoyment of the game, too. AND I have no problem pointing it out when it comes right down to it.
No, it's not an advert' for you to become a Contrarian "just like me"... It can be an awfully lonesome and demoralizing road losing 9 out of 10 arguments over going upstairs or down, taking high roads or shortcuts, or traipsing off through the woods instead of sticking to the damn path (like smart ordinary people do)... BUT once in a while, picking an otherwise uncontested thing to argue over playfully, can lend you to insights into how the rest of the table functions in RPG-styles, and help you start picking up which particular Players or PC's are causing critical friction... People tend to forget about everything else when they argue, and they'll tell you what they want, need, or really mean without intending to in those moments... but you also have to know "how to listen". It's a weird skill... best suited for "A game of subtleties"... and like everything else, it takes practice... and failure... lots and LOTS of failure. (for the lolz, though... remember for the lolz) ;o)
Yep exactly lol. And I can totally see the "contrarian' being a great part of the story if the party is down with it! Could make for some interesting, dramatic or hilarious moments
@@AvenueStudios, if employed "tastefully"... it does exactly that.
...and it can lend one to being "The GM's Stick" for measuring successful and dramatic adventures, as well as leveraging the party's actions. ;o)
"a ..... Young man" oh man that killed me!
lol i dont know man... i enjoy playing my ranger BECAUSE he's not super likeable and doesnt care.... he's kind of reserved and closed off... he as his own way of thinking of things and is actually kind of attached to our barbarian but will never say so.... nobody ever really tried to pry him open and ask him questions... so he remains closed off.... they dont even know he's fallen in love with one of the NPCs..... but i like his inner complexity.... he's fun to play
Fun to play is good! but you should probably be asking yourself- is he fun for others to play _with_ .
mona lisa has an eye booger and i cant unsee it
Guy, I am really digging this breakdown.
For the 'think about others' section... Do thinking about what makes each person tick and how to manipulate them best work for it? (My chara is Laweful Evil. lol It makes for a very trickly balance to work with a party when you're devoted to Evil, but it's more beneficial to be nice than it is to be an ass. Even in real life.)
My party doesn't actually roleplay much. It's just get the work done, and get more money. No PC conversation, or anything of the sort. Just "Okay, you sit in the sewers for 4 hours to regain your strength. What now?" and then all the sudden we've finished the mission and none of our characters have spoken a word to eachother for literal days. Sure, there's "I tell him the information I've just acquired, then we leave," and stuff like that, but it's just not the same. It's like we're just speedrunning the games, and it's not nearly as fun.
What about playing unlikeable characters in a way that won’t make the party want to abandon them?
I’m playing a Druid who is essentially looking for a noble way to commit suicide and because of this she’s very blunt and very rude to the rest of the party cause she doesn’t want anyone to get really attached to her and really hurt them when she finally dies. The problem I’m having is unless I play this very carefully no one is going to care when she dies and if I do it very badly the other characters might actually be relieved. Any thoughts?
Useful ! Thanks !
I can't believe I just got sold the Mona Lisa for watching a TH-cam video.
Speaking as an art historian, the Mona Lisa is one of Da Vinci's worst works. Da Vinci can be so creative, so novel, and so incredibly minute and precise. These are the qualities that set him apart as a painter and make him one of the great ones. In the Mona Lisa, he displays none of these qualities. It is bland, it is uninventive and it is sloppy. It has no right to be as popular as it is. If you're ever in Paris, don't join the crowds in front of it. Go wander the Louvre and look at some actually good paintings that you don't have to walk over the heads of people to see...
I never understood why people acted like there was some sort of mystery behind her smile either tbh.
This man needs more subscribers. My favorite roll playing channel.
You're saying the clerics in your party actually focus on healing?
First merry xmas too you! Second, the Neebs Gaming channel are looking to start up a D&D on their channel. They are hilariously funny guys and I thought maybe if you could do a collab with them it would give them a good start?
okay but how do i make myself likeable
my general problem is lack of confidence tbh.
The way you describe affable is somewhat confusing considering it would actually rule out certain types of characters, such as the dark hero and antihero.
I love reading about those types of characters in books but I honestly think they are not a good idea in most campaigns they enforce a loner type of playing and usually lead to a bad time. But that's just my opinion
@@shallowsins64 I mean, I feel it can be done right. But honestly is very easy to do wrong. The main thing is to not come off as too much of an asshole. Even if you do some bad things, there's still a reason why they keep you around. Red Hood has The Outlaws, Wolverine has the X-Men, X-Force, and is in the Avengers, and Deadpool has X-Force.
@@Tyler-Kearney deadpool is invested in his group wolverine is light hearted he jokes with the group so I see how they could be affable.
@@shallowsins64 I guess your comment applies more to dark heroes than antiheroes. While I get that most parties are the good guys, and I tend to prefer playing that way anyway, there is no way I'll ever play the boy scout type goody 2 shoes hero. For example, my characters so far have been an ex mercenary, a psychotic pirate, a treasure hunter/thief, a superhero themed after Neji from Naruto, a vampire who was an assassin before joining the party, and my current character who is a bard, but his whole reason for being involved in the plot is basically that he got into an illegal magic dual. The only one that really caused problems was the vampire, the complaint was from the DM and the other players, basically they were saying that I was making him far too aggressive.
@@Tyler-Kearney that's fair I'm not saying it cant be fun I'm literally playing a devil race character atm so I understand what you mean
Hey so I want to make a lizardfolk for my next campaign, (maybe a ranger but haven't decided yet), and I would like to make them a likeable character, and being proactive and proficient shouldn't be an issue, but lizardfolk are incapable of exhibiting emotions, so I would like some tips for roleplaying them to cover affability so the party don't think I'm a complete psychopath and kick me out.
You could play him as a lizardfolk who looks up to the capabilities of your team mates (maybe the reason why you joined them?). And to get better along with them, you could think/try to mimic their expressions of emotions in a sympathic way. So you exagerate your laughter at jokes, cry out loud when someone is hurt or something else. That was just my first thought on it. ^^
@@Perial51 damn I didn't think about that, sounds like a good idea though so I might give that a try. It could lead to some spicy rp moments trying to (or perhaps even succeeding) mimic the emotions of the party. And looking up to the party is also a great idea for lizardfolk, especially for me since I'm sort of joining the group late. Thanks for those ideas 8)
Play them like Drax? From Guardians of the Galaxy...I think that's his name...the big strong guy...hes super literal...lizardfolk do have emotions. If a human saw a lich..they would sweat..shake..stutter..and run away screaming. A lizardfolk can still be scared..and can still runaway...but he'll just be like "I do not wish to die, I fear for my life"
@@christianrivera1708 my understanding was that they can associate things with emotions "that dragon is large and dangerous so it must be scary" but they don't actually feel any emotions, like how people associate things with colours when they see them, but they don't 'feel' the colour red, they just know what it is. They'll still run away from the dragon but for more logical reasons like "we cannot take it on yet as we are not strong enough" or "my party is running away and so I have to follow them". (Also I don't know who that character is soz lel)
Are we supposed to aim for likeable characters? Or memorable ones. Because those two things don't usually line up.
Basically you just don't want to leave the other players wondering why their characters would put up with yours
People put up with other people all the time. Do you work with Trump supporters? Why do you put up with them?
They're awful, stupid, and annoying, but they can also be hilarious
@@hamwise881 Well, if you work with Trump supporters then the reason you put up with them is "because you happen to work at the same place and an annoying person or two that you only speak to in order to learn document specs or whatever isn't worth quitting your job over".
A DnD adventuring party, however, is usually (not always, but usually) travelling together of their own free will. So if one of the party members is a nuisance that no one likes, there needs to be an in-universe reason why they don't just ditch him at the next town (or depending on PC temperaments, kill him themselves).
@@elsie8757 true. That reason should exist.
Fabulous Affable Proficient.
I'm going to give a breakdown of my d&d group. There is a player who metagames, a player who plays the same personality with every character, a player that seems disinterested (that might be his character, he is playing a tabaxi after all), a player that swaps characters every few sessions and me, the nooby. I havent really played long enough to identify my problem. If the DM keeps throwing dick npcs at us I may turn into a murder hobo. I have a kill plan for every member of the party but that is for defensive purposes only. We have a lot of work to do.
As a wise sniper once said: "Be polite, be efficient, and have a plan to kill everyone you meet."
Hi I would like to know if you could possibly help me make a character for this rpg I have.
Comments:
1. Lulz, u don't no Pasta language
2. 😥 I need to fix my life
That's the Mona Lisa
Not a campaign I’m in, but someone told me that one of their campaigns had a PC who is so unlikable and problematic that the whole party wants to kill him. Don’t play that character.
Any tips for a likable character that... isn’t very affable? I’m trying to make a “likable asshole”.
Guide how to be a better PC, Person Character!
Hahhaa… you are great. Thanks for posting another brilliant rpg vid.
~Fritz
Loyalty and helpfulnes.
Wait why shouldn't all three of these apply for npcs? Not for every npc, sure, but there's noting fundamentally wrong with a likable, skilled npc with the drive to reach their own goals.
Da Vin"CHI" a 'ci' in italian is a chi sound please dont say da vinsy
Very good Leonardo pronunciation, terrible Da Vinci pronunciation: it’s Da Vin-chee, for God’s sake!
He just sold the Mona Lisa for three pound
I-
How do we make likeble "characters" not likable players? how do we make a character who is an jerk that is liked by players not necesarilly by the PCs? This is the thing that I think is insanelly hard to do. Having too many nicies in a characters feels dull?
Hollywood writers take note.
Then you get a copyright strike for showing Mona Lisa
Davin-CH-i
I have a bad personality.
Michaelangelo was too gay too function and honestly? s a m e
You know, there's another definition of pap...
well unless you are the villain. mahahahahaha!!!!
A high cha lmao
How to have a likeable Character /
be a likeable person.
Step 1:
Not be a dick.
"You should ask your friends how their day was, even if you don't care" - that's dishonesty, plain and simple. If you don't care how their day was, then don't act like it.
Dishonestly does not necessarily mean it won't make people like you more or a character more likable.
@@CaptmagiKono Well, yes, that's usually the reason for dishonesty - so people like you more. That's the general purpose of lying and manipulating. Not something i do to my friends tho, funnily enough.
paranidherc Not really. Nothing wrong with being polite and just being nice. Doesn’t make you dishonest
@@timothythompson8846 There is nothing nice about not giving a shit about your friends' day. All you do is making yourself feel better, even though you don't give a shit and making them believe that you give a shit, so they aren't pissed at you. Sorry to say that, but if you don't care how their day was, how they are or whether something happened to them, they aren't your friends.
paranidherc hm. Not really sure why u think being polite and asking a friend how their day so on the off chance they had a shitty one so it gives them a chance to vent. Seems like it’s more rude to not ask about a persons day, whether or not your interested in it
The mispronounciation... it just... ugh.....
did you just assume it's gender? 😧😧
He created the character. I think he knows it's gender.