For my Lizardfolk Character I had the race's most important celebration be birthdays since they are a sign of how succesfull of a survivor you are and how good your linage is so in lizardfolk culture the older the individual the more "honored" and attractive that individual is and birthdays are ussually celebrated with great hunts and feasts
Gaspar Peralta In the current game Tieflings are born of pacts between mortals and devils and are basically royalty. due to nature of what they are people have raised them high in society, ironically warlocks are seen as blasphemous and are blacksheeped, and the fey are highly disregarded as well. so I had my character become an Archfey warlock because they wanted to live a life in which they earned not one they were born in to, which my family found out and covered the whole thing up and now I live with middle class and became a detective in the city. no one knows who I am Because my family gave me a ring of alter self so I could blend in.
I have a soft spot for a member of a race that has a culture from another race, specially if that is completely impractical to their racial background. Say, a southern kind of elf that is weak to frost damage mechanically, brought up by Norsemen, who have a custom of jumping into freezing water to prove their bravery, but they have a resistance to cold, rather than weakness, and this elf has been brought up to do this that they're particularly weak to. Or say, a drow in a culture worshiping the sun. And then maybe have that character go out of that culture. Or even if it's not a contradictory race/culture combo, just have people making assumptions about the character because of their race but turns out their culture is totally different.
As someone who knows several languages and has spent a lot of time somewhere they don't speak my language, you would very rarely use your mother-tongue while communicating with foreigners abroad. I don't like it when in movies or such they have foreigners use basic words from their language to show they're foreigners to the audience, people don't do that. What people do do is use a word from their language when they don't know the word in the language they're speaking, in hopes it gets their idea across. Cheers, cursing and other forms of emotional speech would generally come out in one's native language. Also idioms, you'd generally say them in your language and then translate them.
Sometimes it even happens the other way around: my parents are German, but we lived in China for over a decade and there are some words and phrases that are more succinctly and accurately expressed in Mandarin than in English or German, so we use the Mandarin words, which can confuse people now that we are back in Europe.
IKR. They do this other thing all the time in the Lord of the Rings movies where characters will arbitrarily say things in different languages. I took special notice in The Hobbit when after a few minutes of back-and-forth reading subtitles or just watching the scene I said out loud "Would you just pick a fucking language and stick to it?"
@@maddockemerson4603 It makes sense if say, 2 elves are having a private conversation with each other, to default to one's native language, so long as the entire conversation is in that language and they basically always do it when talking to each other with no third parties involved. For instance, basically any romantic conversation between Toruviel or whatever her name is and Legolas should be in Sindarin or whatever. Normally you have a language you always default to when talking with a given person. If Legolas was talking to Toruviel alone, he'd use Sindarin, if he's talking to her but they're in a group, he'd use... whatever the common language is. And certainly not doing that thing where they switch back to english after 3 lines of dialogue, though switching from English to Sindarin after a while makes sense, particularly if it's a very emotional conversation. Emotions make you reverse to your native tongue.
You've given me the idea to give my changeling rogue a thing for performances and theater, given self-expression for changelings often involves taking on a role all their own.
I’ve added a three day festival that the Orcs of my world celebrate, as well as several examples of the language. When my players want to play a particular species, I’ll give them lots of cultural aspects they can riff on, and I might ask them for input to that culture to give them agency in world building. As a player, I’ve created a noble house (Mortez) that has its own family quirks and highlights. I’ve created an Ogre tribe with its own traditions and political structure. There’s a Dragonborn Barbarian tribe I’ve used that had traditions, it’s own religion , cultural tattoos, and unique takes on item/food value, eating behaviours and so on. For instance, the “Ka’rakkek” (They who do not shiver) are a tribe of White Dragonborn who prefer their food raw and frozen.
AHA! I finally found it! I have been searching for the The Rule of Three video for the longest time and here it is! Context: I am playing a far traveler and wanted to role play her better and I remember this Rule of Three that will help tremendously but thought it was its own dedicated video.
I always like our house rule of becoming uncursed or just being one outright, they are a class of all the cursed things from Werewolves to Skeletons and just playing them as adventures, all kinds of nonsense starts happening and it gets very fun for instance, just think of what you can do if you are immune to something like fire, you can now do all kinds of nonsense and a lot of it does not involve combat.
I had a creature who was immune to fire who would just walk into ovens to cook food. He also had what he called "A Standing oven" a 3 square foot room about 6 feet tall he would just cook in and would use as a trap (obviously). They would also just carry around cooking oil at times so he could just burn his foes as my charter was a chef this was normal until we start cooking the target and it was often hilarious.
This video is great. I keep looking to this channel for this particular level of detail... some sort of easily recalled protocol for character behavior. Thanks Guy!
Volos guide gives a great idea of what alien or rare monsters would act like in society, I am particularly a fan of the goblin details particularly how unknowledgeable of magic they are
I play a hoppy grasshopper-like Thi-Kreen, in our Dark Sun Campaign. I like to jump around a lot, and never seem to understand "Squishy" race's social cues.
As a DM/GM (recently started playing Pathfinder) i am big on Homebrew Races. When a new player comes to me and says they have an idea for a new race they want to play, i set a whole day aside before the next campaign so i can sit with them and hash out the details, making sure the new race fits not only with the general setting, but with my own campaign worlds (in fact 90% of what i play is homebrew, so there is always room for more) I have managed to get Aliens from another planet into a fantasy setting before for a player with special needs. That took a lot of work, but, we managed a system where the aliens' ship passed through a wormhole and they crashed on the current planet because the new world they entered, ran on a magic system, rather than a purely science one. Hell, with enough effort and cooperation, you could manage a cross of Star Trek and DnD without making any virgin sacrifices, which means more players for campaign! Forgive the joke...
I have a friend that plays a Dwelf (half elf, half dwarf) Has elements of each culture but doesn't fit in with either. It's a pretty cool background idea.
Ah yes. Dwelf. Taller than a Dwarf, Shorter than an Elf. Their faces reach a median between narrow Elven features and wide Dwarven features. Or in other words. Weird and kinda ugly humans 😂😂😂
I like the Half-Orcs as a sort of Mongolian steppe tribe society with yurts and khans and a raiding culture as a means of foraging for goods they aren't able to produce also names like Borte and Chagatai sound Orcish to me. But if I was going to include them as a society, traditional Orcs would have died out and have been replaced as the main Orc demographic by Half-Orc khagans. You never see mounted archery in main fighting styles outside of combat focused splatbooks so that would be a fun change of pace for complacent players.
I have a few personal things that I have added to various races I play. Orcs, for example have hard sounding names, which include a family name. (Such as Kel'Zog. He is the son of Ur'Zog.) Every time I play a Goblin, I have them be an avid cigar smoker. Why? I dont know, but I picture them as being conniving and to me, smoking a cigar appears more conniving. I love adding flavor like that to the races I play
With the drow having disadvantages a player and I took a different approach in turning the drow of my world into a form of mechanics and tinkerers, we wrote a small list of kit the player can start with one being goggles to stop sun light sensitivity and specific metals the drow would use in their industries, each drow family was like royalty with kingdoms and they frequently enslaved other underdark races like the deuregar (I know that's spelt wrong sorry I forgot how it's spelt) it was really fun and I'd definitely say a nice twist on the regular drow design
My character is a dwarf that grew up with a dwarf clan called the sun dwarves and they forge powerfull weapons of sunlight that is bought often by paladins or clerics and also the sun dwarves are unfinished creations of the dwarf god and were brought to life by a magic dragons spit so since they were not made the same as the other dwarves they have different racial abilities so I use the firbolg traits from volos guide to monsters
Guy, what is your thought of working with your GM to add an additional mechanic, perhaps in the fashion of an award/punishment system for a given race or nationality? The reason I ask is in developing a Native American (pre-European) I have tied into the mechanics honor/dishonor into the use and advancement of skills and attributes which influence how the spirits view the character. I can see similar things of use in playing some races, Klingon characters perhaps having a forthright/underhanded mechanic. In my rules a player can decide if they attempt to use a skill using only the honorable ways they know, only the dishonorable ways, or the total of both and are awarded advancement in the same way.
God my Rutskin human (made up land gm let me play with) he is very proud of his homeland. Talked about it to death to any who would or wouldn't listen to him.
When he mentioned the drow at the start I was reminded of a friendly drow my party adopted with it's consent into the group after nearly drowning him in a water elemental and burning him at the stake. Raithlyn is doing well for any curious.
Hi there, we have always enjoyed your videos and even taken them to heart when writeing our Rule Book. Now on to the question,We would like to sponsor a video on your channel. If you are interested please let us know what is the best way of contacting you for such a thing. Thank you for your time. TTC
one of my characters is a black Dragonborn, with a green Dragonborn mother that partly raised her. making her unnecessarily cruel and blunt while talking to people, while at the same time trying to find any weak points. she does this to everyone, including her friends and party members, as insurance that, were they to ever betray her, they would regret doing so. for speech patterns. she is a cleric of the raven queen. and thus she constantly references the treats of fate that the goddess supposedly takes care of. she also does not use contractions. It is a rather cliche way of making people sound more formal or stuck up than necessary but it works rather well. she feels too proud to lie or swear, as she feels these things are for the lesser (non-dragonscale) races. switching back to my own speech pattern. for her weird food habits, she enjoys the more acidic varieties of food, citrus fruits for example. only drinks alcohol to celebrate a funeral (it's fine, she is a cleric of death) because she celebrates a life completed rather than the loss of a soul. I'm definitely open to feedback on this. or take whatever idea from this you think is good.
Make it be very rational, and when he doesn't understand something or finds a circular argument, make him confused, or angry at the fleshy beings for being irrational (with moderation). Instead of showing emotion, say "I'm angry now. I don't like you." without any tone., specially before making some act of violence (better used in combat).
I love the announcing of feelings. Verbal Emoji's of sorts. Heh. Perhaps yelling "Funny! Funny!" instead of laughing? :') I was already planning on being somewhat bewildered by meat-thing rituals like eating or sleeping or whatever else they do to maintain themselves.
@@S0K0N0MI I would also add things like saying things like "positive/negative" instead of "yes/no", and misinterpreting social interactions (specially those close to sexual things). For the laugh, I would go for a specific toneless "HA-HA-HA", with the same number of "ha" always, like a pre-programmed laugh. Always remember to tone all this down a little if the players get annoyed, the objective is to have fun with it. And for comedy effect, remember the specific words/explanations when someone explains biological things to you, specially if they are wrong, and make callbacks on that.
how to own my race? I play the entire race. My character is a pixie 1, noble variant +3 pixie assistants, fay chain pact warlock +1 pixie patron with +1 pixie familiar, beast master ranger pixie companion +1, necromancer wizard with zombie pixie swarms +30ish, get the conjure woodland beings spell (pixies) +8, have 4 players all doing this x4. total 180 pixies each with the polymorph spell x2. With a grand total of 360 pixies 4 players and a GM that says yes to everything.
I apologise for commenting this but I just found it really funny when my mind connected the first three letter of the words Flute Appreciation Society. Now all I can picture is a bunch of fat leafy satyrs jumping happily around a clearing in the woods. 0:21- 0:32
With me orcs are more clannic. As such different clans will have different ways. How ever a key aspect of orc culture is the hunt which can also go into a raid culture in some clans.
For me, orcs are mostly a warrior culture, and the hunt it's just a colateral effect of that. I also make them form clans and tribes with different facets, but I always make them be a warrior culture because that's what an orc is: a savage warrior. It's like making an elf settlement where they don't have good ties with nature, at that point you are doing just pointy eared humans.
@@Jake007123 agreed you don't want to mess 2ith my orcs either. Essentially anything but orc is fair game for a hunt for the more savage clans but the more social clans mainly limited to game unless pushed. The main reason for this for me was to suit my character and show that at least some clans donot think of everything as meat like some form of animal. My characters clan had even formed a pact with a settlement in the area and later settled in the city.
@@seanrea550 Oh well, I was thinking more from a DM perspective. The general "orc race" on my personal world (or worlds) I use when I DM is what I was talking about. Of course a player made a half-orc who comes from a more mellow tribe from a big forest, so I already have a reason why they are more peaceful (or at least why they are not raiding everyone who happens to be close). Basically they are descendants from a mercenary group who fled into the woods a battle long ago (they don't remember it because warrior pride forbids telling about lost battles), so they don't get trade by law of the human kingdom that surrounds them (there is a little of ilegal trade), and they are harassed by wood elves who shoot at them from a distance and make them run into traps and wild beasts if they try to counter attack (pretty brutal elves who don't fucking mess around with orcs, they also have a reason why they do it).
@@Jake007123 I have three half orc characters 2 are siblings and are half human. Hailing from the clan I detailed, the other is half dwarf and does not know that he is half orc as his village was raided by a headhunting clan and his mother died giving birth. So my orcs hold a wide variance.
@@seanrea550 To be honest, If I recall correctly, as for today in my world I have made like 5 or 6 different types of elves (mostly just fluff, not need to make something mechanically), 3 kinds of orcs (some Celtics, some native Africans and above mentioned "wood orcs"), two types of gnomes, a secluded village of a mix of elves, drow and some fey (most are refugees from an old war), and so on. I think it's important to both have the "standard" race stereotype and also be able to make something different, so the difference it's more notorious (if every orc it's a "wood orc", then the tribe would not be special in any way).
Good article on this subject here: theangrygm.com/making-race-and-culture-matter/ "... if you want your RPG world to feel like it isn’t just filled with humans with different stat bonuses. If you want a race to MATTER - if you don’t want it to be a meaningless and often overlooked detail - your races have to be very strongly defined cultural archetypes. That helps build up the feedback loop that makes the players see different races in their head and also helps emphasize that humans are unique in their diversity."
@@Sylentmana That Seems Like An Excuse To Not Be Interesting, Not To Be Boring! You Should Try Being Interesting, It's Quite Easy, All You Need To Do Is Randomly Blurt Out Random Facts Like The Year The Republic Of Venice Was Founded.
Oh boy, I knew the sort of state the comments section would be in when I saw this was a video about a South African gentlemen discussing owning a race...
"A Drow who grew up on the surface" There's a Drow alternate racial trait, in Pathfinder, for this. In my world, there's a clan of Half-Orc/Elf people credited with the invention of the katana- a savage and merciless, yet beautiful and graceful, weapon.
Kobolds get +2 Dex and -2 Strength because - Yeah, fuck that nonsense! Here's MY Kobolds! Plus 2 Dex, +1 Int, +1 Cha! Please enjoy your new and improved Kobolds!
A day / surface Drow could have light purle (think lilac colored) skin & pale shades of regular hair colors, such as strawberry blonde, bright red, platinum blond, bright brunette, or silvery-grey hair instead of having any black-haired surface dwelling Drow.
Orcs don't like to cut their hair? That's weird, because I don't think I've ever seen an male orc who wasn't bald. Don't know about femail orcs though.
My races culture is a decadent and noble ones... We prey on men/women much younger then us. Your consent is not needed. Everyone wants to sleep with us. We like to bite. We're always Thirsty! And we are like gods to the Goths. Vampires for life!
@@scottanderson8167 My point is that playable races _aren't_ "alien". Rather, they tend to have a clearly-defined archetypal theme, which particular characters either conform to in their own unique way or differ from in a similarly unique way.
@@scottanderson8167 You're the one talking about these races if they were real. I'm talking about what works - and what is possible - at the table. Truly "alien" creatures _have_ been done in literature. The Gowachin from Frank Herbert's ConSentiency novels spring to mind. But they require an enormous amount of exposition to pull off, which is _generally_ not a good idea to do in game. No one wants to sit there while you explain the complex nuances of a frog-person's guilt-based approach to morality, justice and law (though I think it works in the aforementioned books) for half an hour. An approach more akin to Star Trek works - IMHO - best. That is, these other humanoid races are _basically_ like humans but with certain traits emphasised. People can very quickly wrap their heads around ideas like one race having a warrior culture, or another valuing logic above all else and get on with finding out what makes the particular character an individual.
For my Lizardfolk Character I had the race's most important celebration be birthdays since they are a sign of how succesfull of a survivor you are and how good your linage is so in lizardfolk culture the older the individual the more "honored" and attractive that individual is and birthdays are ussually celebrated with great hunts and feasts
Gaspar Peralta In the current game Tieflings are born of pacts between mortals and devils and are basically royalty. due to nature of what they are people have raised them high in society, ironically warlocks are seen as blasphemous and are blacksheeped, and the fey are highly disregarded as well. so I had my character become an Archfey warlock because they wanted to live a life in which they earned not one they were born in to, which my family found out and covered the whole thing up and now I live with middle class and became a detective in the city. no one knows who I am Because my family gave me a ring of alter self so I could blend in.
Would it be alright if I borrowed that concept? I think it's brilliant!
@@harseik7354 Sure thing go right ahead spread the flavor and deepening sort of speak of races
I play a Dragonborn Barbarian that was raised by Lizardfolk. I did that because i wanted to have the ablility to spit acid at enemies XD
I have a soft spot for a member of a race that has a culture from another race, specially if that is completely impractical to their racial background. Say, a southern kind of elf that is weak to frost damage mechanically, brought up by Norsemen, who have a custom of jumping into freezing water to prove their bravery, but they have a resistance to cold, rather than weakness, and this elf has been brought up to do this that they're particularly weak to. Or say, a drow in a culture worshiping the sun. And then maybe have that character go out of that culture. Or even if it's not a contradictory race/culture combo, just have people making assumptions about the character because of their race but turns out their culture is totally different.
Altrantis I have an Orc Monk who was raised by Elves because he was a runt that got booted out of the tribe when he was a baby.
As someone who knows several languages and has spent a lot of time somewhere they don't speak my language, you would very rarely use your mother-tongue while communicating with foreigners abroad. I don't like it when in movies or such they have foreigners use basic words from their language to show they're foreigners to the audience, people don't do that. What people do do is use a word from their language when they don't know the word in the language they're speaking, in hopes it gets their idea across. Cheers, cursing and other forms of emotional speech would generally come out in one's native language. Also idioms, you'd generally say them in your language and then translate them.
I agree I have a Filipino friend who speaks both English and tagalog, and he only uses tagalog words if he doesn't know the English
interesting
Sometimes it even happens the other way around: my parents are German, but we lived in China for over a decade and there are some words and phrases that are more succinctly and accurately expressed in Mandarin than in English or German, so we use the Mandarin words, which can confuse people now that we are back in Europe.
IKR. They do this other thing all the time in the Lord of the Rings movies where characters will arbitrarily say things in different languages. I took special notice in The Hobbit when after a few minutes of back-and-forth reading subtitles or just watching the scene I said out loud "Would you just pick a fucking language and stick to it?"
@@maddockemerson4603 It makes sense if say, 2 elves are having a private conversation with each other, to default to one's native language, so long as the entire conversation is in that language and they basically always do it when talking to each other with no third parties involved. For instance, basically any romantic conversation between Toruviel or whatever her name is and Legolas should be in Sindarin or whatever.
Normally you have a language you always default to when talking with a given person. If Legolas was talking to Toruviel alone, he'd use Sindarin, if he's talking to her but they're in a group, he'd use... whatever the common language is. And certainly not doing that thing where they switch back to english after 3 lines of dialogue, though switching from English to Sindarin after a while makes sense, particularly if it's a very emotional conversation. Emotions make you reverse to your native tongue.
You've given me the idea to give my changeling rogue a thing for performances and theater, given self-expression for changelings often involves taking on a role all their own.
What a wonderful looney you are Guy, thank you for continuing to do this for so long
I’ve added a three day festival that the Orcs of my world celebrate, as well as several examples of the language.
When my players want to play a particular species, I’ll give them lots of cultural aspects they can riff on, and I might ask them for input to that culture to give them agency in world building.
As a player, I’ve created a noble house (Mortez) that has its own family quirks and highlights.
I’ve created an Ogre tribe with its own traditions and political structure.
There’s a Dragonborn Barbarian tribe I’ve used that had traditions, it’s own religion , cultural tattoos, and unique takes on item/food value, eating behaviours and so on. For instance, the “Ka’rakkek” (They who do not shiver) are a tribe of White Dragonborn who prefer their food raw and frozen.
AHA! I finally found it! I have been searching for the The Rule of Three video for the longest time and here it is!
Context: I am playing a far traveler and wanted to role play her better and I remember this Rule of Three that will help tremendously but thought it was its own dedicated video.
Palmari bread ingredients:
- wheat
- oats
- BLOOD OF YOUR ENEMIES
Great content as always Guy. Thanks.
I always like our house rule of becoming uncursed or just being one outright, they are a class of all the cursed things from Werewolves to Skeletons and just playing them as adventures, all kinds of nonsense starts happening and it gets very fun for instance, just think of what you can do if you are immune to something like fire, you can now do all kinds of nonsense and a lot of it does not involve combat.
I had a creature who was immune to fire who would just walk into ovens to cook food. He also had what he called "A Standing oven" a 3 square foot room about 6 feet tall he would just cook in and would use as a trap (obviously). They would also just carry around cooking oil at times so he could just burn his foes as my charter was a chef this was normal until we start cooking the target and it was often hilarious.
**begins studying latin for inspiration to use in court infernal phrases**
This video is great. I keep looking to this channel for this particular level of detail... some sort of easily recalled protocol for character behavior. Thanks Guy!
Volos guide gives a great idea of what alien or rare monsters would act like in society, I am particularly a fan of the goblin details particularly how unknowledgeable of magic they are
"How do you own your race?"
*pulls out slave collar and chains*
Kinky
Wasnt Guy refering to that? No you say?
*hides slave behind his back*
I knew that of course.
@@derfzgrld Hey, in certain areas (in Pathfinder, anyway), that's perfectly legal.
Someone had to make that joke. Looks like you bit the bullette (see what I did there?)
This has 69 thumbs up and I just can't bring myself to break it...
Your videos are so informative and inspirational! Thank you so much for sharing with us. ❤️❤️❤️
I play a hoppy grasshopper-like Thi-Kreen, in our Dark Sun Campaign. I like to jump around a lot, and never seem to understand "Squishy" race's social cues.
As a DM/GM (recently started playing Pathfinder) i am big on Homebrew Races.
When a new player comes to me and says they have an idea for a new race they want to play, i set a whole day aside before the next campaign so i can sit with them and hash out the details, making sure the new race fits not only with the general setting, but with my own campaign worlds (in fact 90% of what i play is homebrew, so there is always room for more)
I have managed to get Aliens from another planet into a fantasy setting before for a player with special needs. That took a lot of work, but, we managed a system where the aliens' ship passed through a wormhole and they crashed on the current planet because the new world they entered, ran on a magic system, rather than a purely science one.
Hell, with enough effort and cooperation, you could manage a cross of Star Trek and DnD without making any virgin sacrifices, which means more players for campaign!
Forgive the joke...
My latest character is an Illithid sorcerer that was banished from the hive. Having a bit of fun with this one.
How many brains did he it? How is the party faring with it?
I have a friend that plays a Dwelf (half elf, half dwarf) Has elements of each culture but doesn't fit in with either.
It's a pretty cool background idea.
Ah yes. Dwelf. Taller than a Dwarf, Shorter than an Elf. Their faces reach a median between narrow Elven features and wide Dwarven features. Or in other words. Weird and kinda ugly humans 😂😂😂
"I don't really like pan pipes, I personally am a fan of the flute, and my father is a master at the piccolo."
I heard ‘Hit the goblin BOTTOM’ at the end and had to rewind.
SMASH it!
Thank you greatly! I have a one shot in about two hours and this really helped me, man.
nice as always. do you have any tips about theatres of the mind?
I love racism! (In fantasy settings)
I'm a big racist. The 100 meters, 200 meters, marathon, I've raced in all of them.
Ughh maybe reword that @0m Lo
O o f
@@Here_is_Waldo Well stretching it but ok. I'll suspend disbelief, racist is racer for now.
@@Here_is_Waldo *Metres
I like the Half-Orcs as a sort of Mongolian steppe tribe society with yurts and khans and a raiding culture as a means of foraging for goods they aren't able to produce also names like Borte and Chagatai sound Orcish to me. But if I was going to include them as a society, traditional Orcs would have died out and have been replaced as the main Orc demographic by Half-Orc khagans. You never see mounted archery in main fighting styles outside of combat focused splatbooks so that would be a fun change of pace for complacent players.
I have a few personal things that I have added to various races I play. Orcs, for example have hard sounding names, which include a family name. (Such as Kel'Zog. He is the son of Ur'Zog.)
Every time I play a Goblin, I have them be an avid cigar smoker. Why? I dont know, but I picture them as being conniving and to me, smoking a cigar appears more conniving.
I love adding flavor like that to the races I play
With the drow having disadvantages a player and I took a different approach in turning the drow of my world into a form of mechanics and tinkerers, we wrote a small list of kit the player can start with one being goggles to stop sun light sensitivity and specific metals the drow would use in their industries, each drow family was like royalty with kingdoms and they frequently enslaved other underdark races like the deuregar (I know that's spelt wrong sorry I forgot how it's spelt) it was really fun and I'd definitely say a nice twist on the regular drow design
My character is a dwarf that grew up with a dwarf clan called the sun dwarves and they forge powerfull weapons of sunlight that is bought often by paladins or clerics and also the sun dwarves are unfinished creations of the dwarf god and were brought to life by a magic dragons spit so since they were not made the same as the other dwarves they have different racial abilities so I use the firbolg traits from volos guide to monsters
This is a good idea for DMs for racial cultures in general.
Really great ideas, I just started playing a gnome so the timing is great.
Guy, what is your thought of working with your GM to add an additional mechanic, perhaps in the fashion of an award/punishment system for a given race or nationality? The reason I ask is in developing a Native American (pre-European) I have tied into the mechanics honor/dishonor into the use and advancement of skills and attributes which influence how the spirits view the character. I can see similar things of use in playing some races, Klingon characters perhaps having a forthright/underhanded mechanic. In my rules a player can decide if they attempt to use a skill using only the honorable ways they know, only the dishonorable ways, or the total of both and are awarded advancement in the same way.
Great video, Guy!
quick, where´s the goblin button? pls help!!
*steals the fizziewizzle upperdowner and runs off with it*
Great video!
I’d love to see you roleplay some day. Perhaps you could upload a video of you actively in a session?
Sorry if your already have 👌
Check out save or dice.
Also check the channel “greatgmrpgsessions”, that’s all Guy
God my Rutskin human (made up land gm let me play with) he is very proud of his homeland. Talked about it to death to any who would or wouldn't listen to him.
When he mentioned the drow at the start I was reminded of a friendly drow my party adopted with it's consent into the group after nearly drowning him in a water elemental and burning him at the stake. Raithlyn is doing well for any curious.
I my culture the idea of culture and race remain speparated from each other, one is about society and the other is about nature.
Hi there, we have always enjoyed your videos and even taken them to heart when writeing our Rule Book. Now on to the question,We would like to sponsor a video on your channel. If you are interested please let us know what is the best way of contacting you for such a thing.
Thank you for your time.
TTC
A metal-head Satyr. Yes.
you make a good satyr
one of my characters is a black Dragonborn, with a green Dragonborn mother that partly raised her. making her unnecessarily cruel and blunt while talking to people, while at the same time trying to find any weak points. she does this to everyone, including her friends and party members, as insurance that, were they to ever betray her, they would regret doing so.
for speech patterns. she is a cleric of the raven queen. and thus she constantly references the treats of fate that the goddess supposedly takes care of. she also does not use contractions. It is a rather cliche way of making people sound more formal or stuck up than necessary but it works rather well. she feels too proud to lie or swear, as she feels these things are for the lesser (non-dragonscale) races.
switching back to my own speech pattern. for her weird food habits, she enjoys the more acidic varieties of food, citrus fruits for example. only drinks alcohol to celebrate a funeral (it's fine, she is a cleric of death) because she celebrates a life completed rather than the loss of a soul.
I'm definitely open to feedback on this. or take whatever idea from this you think is good.
I have a particularly difficult race to dress up; Warforged
Anyone have any tips for this?
Make it be very rational, and when he doesn't understand something or finds a circular argument, make him confused, or angry at the fleshy beings for being irrational (with moderation). Instead of showing emotion, say "I'm angry now. I don't like you." without any tone., specially before making some act of violence (better used in combat).
I love the announcing of feelings. Verbal Emoji's of sorts. Heh. Perhaps yelling "Funny! Funny!" instead of laughing? :')
I was already planning on being somewhat bewildered by meat-thing rituals like eating or sleeping or whatever else they do to maintain themselves.
@@S0K0N0MI I would also add things like saying things like "positive/negative" instead of "yes/no", and misinterpreting social interactions (specially those close to sexual things). For the laugh, I would go for a specific toneless "HA-HA-HA", with the same number of "ha" always, like a pre-programmed laugh. Always remember to tone all this down a little if the players get annoyed, the objective is to have fun with it. And for comedy effect, remember the specific words/explanations when someone explains biological things to you, specially if they are wrong, and make callbacks on that.
I essentially do all of this for playing Dolliyug and doing this really separates your character from being just another human
how to own my race? I play the entire race. My character is a pixie 1, noble variant +3 pixie assistants, fay chain pact warlock +1 pixie patron with +1 pixie familiar, beast master ranger pixie companion +1, necromancer wizard with zombie pixie swarms +30ish, get the conjure woodland beings spell (pixies) +8, have 4 players all doing this x4. total 180 pixies each with the polymorph spell x2. With a grand total of 360 pixies 4 players and a GM that says yes to everything.
I am the GM, and I have the entire faywild at my table.
Please please please do a video on changelings
In tiefling culture we make a binding contract, then hope glasaya doesn't find a loophole
I apologise for commenting this but I just found it really funny when my mind connected the first three letter of the words Flute Appreciation Society.
Now all I can picture is a bunch of fat leafy satyrs jumping happily around a clearing in the woods.
0:21- 0:32
With me orcs are more clannic. As such different clans will have different ways. How ever a key aspect of orc culture is the hunt which can also go into a raid culture in some clans.
For me, orcs are mostly a warrior culture, and the hunt it's just a colateral effect of that. I also make them form clans and tribes with different facets, but I always make them be a warrior culture because that's what an orc is: a savage warrior. It's like making an elf settlement where they don't have good ties with nature, at that point you are doing just pointy eared humans.
@@Jake007123 agreed you don't want to mess 2ith my orcs either. Essentially anything but orc is fair game for a hunt for the more savage clans but the more social clans mainly limited to game unless pushed. The main reason for this for me was to suit my character and show that at least some clans donot think of everything as meat like some form of animal. My characters clan had even formed a pact with a settlement in the area and later settled in the city.
@@seanrea550 Oh well, I was thinking more from a DM perspective. The general "orc race" on my personal world (or worlds) I use when I DM is what I was talking about. Of course a player made a half-orc who comes from a more mellow tribe from a big forest, so I already have a reason why they are more peaceful (or at least why they are not raiding everyone who happens to be close). Basically they are descendants from a mercenary group who fled into the woods a battle long ago (they don't remember it because warrior pride forbids telling about lost battles), so they don't get trade by law of the human kingdom that surrounds them (there is a little of ilegal trade), and they are harassed by wood elves who shoot at them from a distance and make them run into traps and wild beasts if they try to counter attack (pretty brutal elves who don't fucking mess around with orcs, they also have a reason why they do it).
@@Jake007123 I have three half orc characters 2 are siblings and are half human. Hailing from the clan I detailed, the other is half dwarf and does not know that he is half orc as his village was raided by a headhunting clan and his mother died giving birth. So my orcs hold a wide variance.
@@seanrea550 To be honest, If I recall correctly, as for today in my world I have made like 5 or 6 different types of elves (mostly just fluff, not need to make something mechanically), 3 kinds of orcs (some Celtics, some native Africans and above mentioned "wood orcs"), two types of gnomes, a secluded village of a mix of elves, drow and some fey (most are refugees from an old war), and so on. I think it's important to both have the "standard" race stereotype and also be able to make something different, so the difference it's more notorious (if every orc it's a "wood orc", then the tribe would not be special in any way).
Good article on this subject here:
theangrygm.com/making-race-and-culture-matter/
"... if you want your RPG world to feel like it isn’t just filled with humans with different stat bonuses. If you want a race to MATTER - if you don’t want it to be a meaningless and often overlooked detail - your races have to be very strongly defined cultural archetypes. That helps build up the feedback loop that makes the players see different races in their head and also helps emphasize that humans are unique in their diversity."
Goesnfro bad irish to bad Scottish in accents, thats made my day
I play humans so I have an excuse to be boring.
But Do You Have An Excuse To Play Humans?
@@rateeightx I'm boring.
@@Sylentmana That Seems Like An Excuse To Not Be Interesting, Not To Be Boring! You Should Try Being Interesting, It's Quite Easy, All You Need To Do Is Randomly Blurt Out Random Facts Like The Year The Republic Of Venice Was Founded.
@@rateeightx That seems more like advice on how to be annoying.
@@Sylentmana I Do That And I'm Interesting! Although I May Also Be Annoying.
"Day-leks"??? Nah, Guy, it's "Dah-leks"
I much prefer night-leks.
Playing a Satyr is a risky matter; especially if you're trying to play a Wisdom-based class...
Too many cheap gags, for starters.
I hit the button twice.
Oh boy, I knew the sort of state the comments section would be in when I saw this was a video about a South African gentlemen discussing owning a race...
11:10 I can relate
"A Drow who grew up on the surface"
There's a Drow alternate racial trait, in Pathfinder, for this.
In my world, there's a clan of Half-Orc/Elf people credited with the invention of the katana- a savage and merciless, yet beautiful and graceful, weapon.
all katanas are +5 or more katanas and all anime katanas are +30 or more katanas.
Four shalt thou not press, neither press thou two, excepting that thou then proceed to three.
Five is RIGHT out.
Kobolds get +2 Dex and -2 Strength because - Yeah, fuck that nonsense!
Here's MY Kobolds!
Plus 2 Dex, +1 Int, +1 Cha!
Please enjoy your new and improved Kobolds!
Satyrs like sitar
I want to make a Satyr who plays a Theremin😃
Down use my horns or tail as a coat hanger
good ideas *clapclapclap
A day / surface Drow could have light purle (think lilac colored) skin & pale shades of regular hair colors, such as strawberry blonde, bright red, platinum blond, bright brunette, or silvery-grey hair instead of having any black-haired surface dwelling Drow.
Strawberry elf :D don't change anything, a drow growing up on the surface is a strawberry elf
Orcs don't like to cut their hair?
That's weird, because I don't think I've ever seen an male orc who wasn't bald. Don't know about femail orcs though.
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Good content as always Guy, but I think your gain got a little away from you. You were peaking quite a bit.
My races culture is a decadent and noble ones...
We prey on men/women much younger then us.
Your consent is not needed.
Everyone wants to sleep with us.
We like to bite.
We're always Thirsty!
And we are like gods to the Goths.
Vampires for life!
Other races are not humans in funny suits. They are alien. Their brains are alien (except maybe hobbits.) they should be totally different.
Good luck playing that.
Nick Williams I only play humans as PCs but it’s fun to do wacky NPCs
@@scottanderson8167
My point is that playable races _aren't_ "alien". Rather, they tend to have a clearly-defined archetypal theme, which particular characters either conform to in their own unique way or differ from in a similarly unique way.
@@nickwilliams8302This seems like a silly argument to me, unless you've actually met an aasimar
@@scottanderson8167
You're the one talking about these races if they were real.
I'm talking about what works - and what is possible - at the table.
Truly "alien" creatures _have_ been done in literature. The Gowachin from Frank Herbert's ConSentiency novels spring to mind. But they require an enormous amount of exposition to pull off, which is _generally_ not a good idea to do in game. No one wants to sit there while you explain the complex nuances of a frog-person's guilt-based approach to morality, justice and law (though I think it works in the aforementioned books) for half an hour.
An approach more akin to Star Trek works - IMHO - best. That is, these other humanoid races are _basically_ like humans but with certain traits emphasised.
People can very quickly wrap their heads around ideas like one race having a warrior culture, or another valuing logic above all else and get on with finding out what makes the particular character an individual.
Can Somebody Tell Me What Sort Of Weird Culture Takes Hats Off Inside? I Just Wear A Hat All The Time, It'd Be Weird Not To.
It's called having manners. 🙄
@@dubuyajay9964 In what way? It's polite to look less stylish?
How does one own there PCs race? Declare that it is master.....hehe😏😁
Aw, I thought this waa going to be a slavery video.