The random fidner was great! You could do quest while you wait for people who actually want to be there. Now you will have people just leave once the dungeon starts leaving you setting in a dungeon unable to do any side quest while you wait for people who actually want to be there
A huge update would be challenging PvE content that felt rewarding, but that's only challenging for amazon to fund since they have no problem funding phone game MMO's with the only content being daily/weekly checklist grinding a handful of content with clunky combat.
First that's not Amazon, that's NCSoft. Amazon isnt responsible for game design, only for localization and publishing. Amazon doesn't _"fund anything",_ they only pay for the rights to sell the product, and as such, although they can request for minor changes related to localization, they do not get a say in global design Also it might come as a shocker to you, but TL was never meant to provide an elitist PVE experience. It's a PVP game at it's core with grinding built-in, much like Albion Online The PVE, while still featuring classic MMO mechanics, is meant to be accessible and relatively easy to clear by design. If you want challenging PVE, this game simply isn't for you
@@Jugement NCsoft developed an auto-play PvE phone game with an even more pay2win cash shop. Amazon got auto-play removed, claimed there wouldn't be pay2win purchases in the cash shop, and is the entire drive behind almost all the PvP content in the game including guild content. This should have never been advertised as PvE anything because the PvE is still built to be auto-played, we're handed an auto-loot pet from the beginning and these changes only occurred in the last
Then those players should use the normal dungeon finder system that’s already in place if they want a specific dungeon. A random dungeon finder is meant to be random.
No dude. We're obviously abusing the system through an oversight. The goal of a random matchmaking is to speed up queue times, not to just boost rewards for free. It was good while it lasted, but we were never entitled to that token chest.
The random fidner was great! You could do quest while you wait for people who actually want to be there. Now you will have people just leave once the dungeon starts leaving you setting in a dungeon unable to do any side quest while you wait for people who actually want to be there
A huge update would be challenging PvE content that felt rewarding, but that's only challenging for amazon to fund since they have no problem funding phone game MMO's with the only content being daily/weekly checklist grinding a handful of content with clunky combat.
First that's not Amazon, that's NCSoft. Amazon isnt responsible for game design, only for localization and publishing.
Amazon doesn't _"fund anything",_ they only pay for the rights to sell the product, and as such, although they can request for minor changes related to localization, they do not get a say in global design
Also it might come as a shocker to you, but TL was never meant to provide an elitist PVE experience. It's a PVP game at it's core with grinding built-in, much like Albion Online
The PVE, while still featuring classic MMO mechanics, is meant to be accessible and relatively easy to clear by design. If you want challenging PVE, this game simply isn't for you
@@Jugement NCsoft developed an auto-play PvE phone game with an even more pay2win cash shop. Amazon got auto-play removed, claimed there wouldn't be pay2win purchases in the cash shop, and is the entire drive behind almost all the PvP content in the game including guild content. This should have never been advertised as PvE anything because the PvE is still built to be auto-played, we're handed an auto-loot pet from the beginning and these changes only occurred in the last
they had no fuvking bidness making that golden eye beat go that hard.
N64 games had some hidden bangers.
Oh I know that guy who reques it's me
no offense, but the reque thing is not an issue. I rather not trap players in a dungeon they do not want.
Then those players should use the normal dungeon finder system that’s already in place if they want a specific dungeon. A random dungeon finder is meant to be random.
No dude. We're obviously abusing the system through an oversight. The goal of a random matchmaking is to speed up queue times, not to just boost rewards for free. It was good while it lasted, but we were never entitled to that token chest.