Gladius & Arrow Dueling vs. F7A & Scythe | Star Citizen 3.23

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
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    #StarCitizen #PvP #Dogfight #mmorpg #starcitizenpvp
    00:00:00 Intro
    00:00:10 Gladius (Scatter) vs. Scythe
    00:01:06 Arrow vs. F7A
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ความคิดเห็น • 20

  • @Kakeyoro
    @Kakeyoro 29 วันที่ผ่านมา +2

    That F7A had a FULL cannon loadout. If you weren't jinking, 4 to 6 consecutive shots would've been it. lol.

  • @thedoobiewizard
    @thedoobiewizard 23 วันที่ผ่านมา +1

    I have full Dominance loadout on my F7A mkII and it's a beast. I love it.

    • @cataangle
      @cataangle  23 วันที่ผ่านมา

      Scatterguns are definitely a lot of fun!

  • @dantheman2237
    @dantheman2237 28 วันที่ผ่านมา +1

    I think the Hawk is pretty nasty with master modes

    • @cataangle
      @cataangle  28 วันที่ผ่านมา

      i didn't tried the hawk yet. I want to do it!

  • @NukeSanity
    @NukeSanity 28 วันที่ผ่านมา

    Great skill! Why always power to shields?

    • @cataangle
      @cataangle  28 วันที่ผ่านมา

      so power to shields give you a lot of more dmg reduction (50% i think?), so it's kind of the default while i have shields. After then i usually switch between weapons (mostly when i need more rounds to shoot with the cannons) or rarely to thruster. I'm still testing stuff out in that regard, sometimes i also feel comfortable to switch to weapon to deliver a lot of dps.

  • @Eric-un2oq
    @Eric-un2oq 28 วันที่ผ่านมา +1

    I tried this the other day. The pyrobursts felt inconsistent. The dominances not bad.

    • @cataangle
      @cataangle  28 วันที่ผ่านมา

      I will try that out. Thanks!

  • @Swatmat
    @Swatmat 27 วันที่ผ่านมา +1

    hmm, seems like cannons on the gladius would far out perform those scatter guns

    • @cataangle
      @cataangle  27 วันที่ผ่านมา

      Yes, you are right. Scatterguns are just fun to play with and we are currently testing them in group combat.

  • @xotx4291
    @xotx4291 26 วันที่ผ่านมา

    Why do your weapon groups keep going from 1 to 2 groups on that second fight? Is this just Star Citizen weirdness or something intentional?

    • @cataangle
      @cataangle  25 วันที่ผ่านมา +1

      it happens when i forget swapping the MFD back to something else then the weapon screen. I've assigned all the weapons to one group and forgot it. When i'm flying and shooting, i sometimes "trigger" the MFD screen and that causes the swapping of the weapon groups in fight. If you switch back to another MFD it's fine. I think SC weirdness is a good summary for that. :D

    • @xotx4291
      @xotx4291 25 วันที่ผ่านมา +1

      @@cataangle Ah, thank you for that explanation! Gotcha! o7

  • @shh532
    @shh532 28 วันที่ผ่านมา

    How do you feel about MM?

    • @cataangle
      @cataangle  28 วันที่ผ่านมา

      In general I think it's a great basis and way better than the old model. However, there are still a lot of things to do (for example Light Fighter adjustments, the speed bubble in general, fighting for positions, and so on). I totally agree to yogi's post on spectrum a few weeks back (robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844). So i think the general movement, agile fighting which we love to do in light fighters is currently in a rather bad state, but the group pvp is way, way better already. I think Yogi will do a lot on improving the stuff which is currently not good. I'm looking forward to that!

    • @shh532
      @shh532 28 วันที่ผ่านมา +1

      @@cataangle It's great to hear a skilled pilots take on it. I think we need more agility in our 'performance envelopes' if they're not going to boost up the speeds we have to better let us jink and dodge, especially in fighters. But I also think I can actually give it to people and have them enjoy it/get better.

    • @cataangle
      @cataangle  28 วันที่ผ่านมา

      I totally agree! I also think that it’s right so ship new stuff early to players instead of long development cycles to shape it together. I hope CIG will stay with this approach, rather than developing stuff in the back yard.

  • @teahousereloaded
    @teahousereloaded 28 วันที่ผ่านมา +2

    The red x appearing on the reticle is terrible ui design, because it's not actually a hit indicator. Should be consistent with fps ui at least.

    • @ImperiomSineFine
      @ImperiomSineFine 28 วันที่ผ่านมา

      how is it not a hit indicator ?