Gladius & Arrow Dueling vs. F7A & Scythe | Star Citizen 3.23
ฝัง
- เผยแพร่เมื่อ 19 มิ.ย. 2024
- Star Citizen referral: tinyurl.com/catangleScRef
STAR-FCZ5-JVT3
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Hardware:
AMD Ryzen 5800X
GeForce RTX 4080
32 gb RAM
Peripherals & Settings:
VKB Gladiator NXT EVO Space Combat Stick (right)
VKB Gladiator NXT EVO Omni Throttle (left)
VKB T-Rudder Pedals MK V
ESP 1.0
No curves
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Credits:
Amazing screenshots which i use in my thumbnails:
Lapernum: lapernum.site
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AndrewMi66: / andrewmi66
Final Cut Pro/Apple Motion Stuff:
mixkit.co
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#StarCitizen #PvP #Dogfight #mmorpg #starcitizenpvp
00:00:00 Intro
00:00:10 Gladius (Scatter) vs. Scythe
00:01:06 Arrow vs. F7A - เกม
That F7A had a FULL cannon loadout. If you weren't jinking, 4 to 6 consecutive shots would've been it. lol.
I have full Dominance loadout on my F7A mkII and it's a beast. I love it.
Scatterguns are definitely a lot of fun!
I think the Hawk is pretty nasty with master modes
i didn't tried the hawk yet. I want to do it!
Great skill! Why always power to shields?
so power to shields give you a lot of more dmg reduction (50% i think?), so it's kind of the default while i have shields. After then i usually switch between weapons (mostly when i need more rounds to shoot with the cannons) or rarely to thruster. I'm still testing stuff out in that regard, sometimes i also feel comfortable to switch to weapon to deliver a lot of dps.
I tried this the other day. The pyrobursts felt inconsistent. The dominances not bad.
I will try that out. Thanks!
hmm, seems like cannons on the gladius would far out perform those scatter guns
Yes, you are right. Scatterguns are just fun to play with and we are currently testing them in group combat.
Why do your weapon groups keep going from 1 to 2 groups on that second fight? Is this just Star Citizen weirdness or something intentional?
it happens when i forget swapping the MFD back to something else then the weapon screen. I've assigned all the weapons to one group and forgot it. When i'm flying and shooting, i sometimes "trigger" the MFD screen and that causes the swapping of the weapon groups in fight. If you switch back to another MFD it's fine. I think SC weirdness is a good summary for that. :D
@@cataangle Ah, thank you for that explanation! Gotcha! o7
How do you feel about MM?
In general I think it's a great basis and way better than the old model. However, there are still a lot of things to do (for example Light Fighter adjustments, the speed bubble in general, fighting for positions, and so on). I totally agree to yogi's post on spectrum a few weeks back (robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/request-for-yogi-can-you-make-a-video-to-show-us-w/6818844). So i think the general movement, agile fighting which we love to do in light fighters is currently in a rather bad state, but the group pvp is way, way better already. I think Yogi will do a lot on improving the stuff which is currently not good. I'm looking forward to that!
@@cataangle It's great to hear a skilled pilots take on it. I think we need more agility in our 'performance envelopes' if they're not going to boost up the speeds we have to better let us jink and dodge, especially in fighters. But I also think I can actually give it to people and have them enjoy it/get better.
I totally agree! I also think that it’s right so ship new stuff early to players instead of long development cycles to shape it together. I hope CIG will stay with this approach, rather than developing stuff in the back yard.
The red x appearing on the reticle is terrible ui design, because it's not actually a hit indicator. Should be consistent with fps ui at least.
how is it not a hit indicator ?