I remember an early patch fix for the devastator unit was to fix a bug with the units deploy power. Essentially there was no cool down on the deploy mode so the unit could irradiate ground repeatedly as quickly as you could spam the deploy key. Looking at that rad field after the detonation of all those trucks, I am reminded of that same thing now. Stacking 100's of radiation damage in a small area melts even the toughest units easily
Kinda unfair for the tanks because of radiation area-of-effect x20 times, by the time the tank is in range they lost over half the health when the radiation leak began.
Would the Apocs have faired any better if they had remained stationary and let the demotrucks come to then instead of charging into the radiation zones?
@@Xtoxinlolinecronomiconi think they would lose even harder. Sure they have more range and splash damage, but their single target damage is much weaker and they have paper armor. Just touching the radiation for a couple seconds kills them, unlike apocs which can stay in radiation for some minutes.
A moment of silences for all the hardship that this guy's processor is going through.
There was an awesome comment under a demo truck battle video. It said that Apocs, demo trucks and prisms are like rock, paper and scissors.
last one was epic, especially the charge at 4:47
The most apocalyptic fight yet
Why dont you drive?
@@louieosumo as you wish!
Watch out for the bump!
for my people !
Apocalypse tank: eradicate them
Demolition Truck: I AM PREPARED TO DIE
I remember an early patch fix for the devastator unit was to fix a bug with the units deploy power. Essentially there was no cool down on the deploy mode so the unit could irradiate ground repeatedly as quickly as you could spam the deploy key.
Looking at that rad field after the detonation of all those trucks, I am reminded of that same thing now. Stacking 100's of radiation damage in a small area melts even the toughest units easily
Frames per second? How about seconds per frame?
The last apoc tank died in time to the last beat of hell march
The beat ended with the last explosion. Just epic timing
I was hoping for a fun one at the end where friendly fire was turned ON
Looks like you learned from your earlier Demolition Trucks-related mistakes!
CPU usage 😂😂😂😂
CPU usage= 1000%
@MyNameIsRabbitAndIKnowNothing old. Not shit.
Im surprise that demo win all 3 battle i guess promotion isnt strong enough to eat those radiation
Kinda unfair for the tanks because of radiation area-of-effect x20 times, by the time the tank is in range they lost over half the health when the radiation leak began.
Would the Apocs have faired any better if they had remained stationary and let the demotrucks come to then instead of charging into the radiation zones?
Yes, since most will not get hit by the aoe in the back row or drive over radiation.
It wood be better with 2 fail attempt (one radiation and second ff)
I thought a chain reaction will happen after couple of the front line die. Nope, those truck just tank the radiation and explosion.
Damage from friendly detonations and radiation was disabled on the demo trucks, otherwise the first one would set off all of them.
FIRST comment AND first view! I love your videos and RA2
This lag is not coming from his CPU, but it’s coming from the Red Alert 2 game engine itself because it’s outdated
Presumably each demo truck is causing a LOT of splash damage from its explosion, along with the lingering radiation?
How about against Prism tank?
Prism win.
@@Xtoxinlolinecronomiconi think they would lose even harder. Sure they have more range and splash damage, but their single target damage is much weaker and they have paper armor. Just touching the radiation for a couple seconds kills them, unlike apocs which can stay in radiation for some minutes.
Трэк
And I need friendly fire on version.