This is interesting; I didn't know specific areas of each map loaded their own vehicle into one of the “slots“, and that they always load correctly instead of using a texture in memory. (Reminds me of how Jericho's textures only load in specific parts of Havana…) Also, this video answered one of my questions about Driver 2; I wondered how much of the city was loaded at any point. I thought it was only the small, one-block rendered area, but now I know it's loading large parts of the map at a time. I think it would be cool if another video was made just explaining how the game streams assets in and out so seamlessly, without any awkward loading pauses, on a slow CD like this. Do the special vehicles' textures and meshes load into a specific reserved part of RAM/VRAM? I'm thinking they probably do since they don't look glitchy in cities they aren't meant to appear in. ~15:30 This feels so right; Havana's cop cars used a firetruck's siren, but now an actual firetruck can use that sound. 16:10 “You stole my siren, Havana Police! Take this, fakers.” - the firetruck, probably 20:08 Well, I guess some vehicles expect more VRAM than they have available, like this bus.
In take a ride mode when you pick up the secret car, regional vehicles no longer appear in cities (they only appear if restarted) if after the secret car is destroyed I activate the code to enable regional vehicles they reappeared?
23:24 that's where the alternate dimension begins
This is interesting; I didn't know specific areas of each map loaded their own vehicle into one of the “slots“, and that they always load correctly instead of using a texture in memory. (Reminds me of how Jericho's textures only load in specific parts of Havana…)
Also, this video answered one of my questions about Driver 2; I wondered how much of the city was loaded at any point. I thought it was only the small, one-block rendered area, but now I know it's loading large parts of the map at a time. I think it would be cool if another video was made just explaining how the game streams assets in and out so seamlessly, without any awkward loading pauses, on a slow CD like this.
Do the special vehicles' textures and meshes load into a specific reserved part of RAM/VRAM? I'm thinking they probably do since they don't look glitchy in cities they aren't meant to appear in.
~15:30 This feels so right; Havana's cop cars used a firetruck's siren, but now an actual firetruck can use that sound.
16:10 “You stole my siren, Havana Police! Take this, fakers.” - the firetruck, probably
20:08 Well, I guess some vehicles expect more VRAM than they have available, like this bus.
How can I unlock both Las Vegas and Rio cities without completing the missions?
Is there any secret code to do so?
Hello what emulator are you using to play driver 2 with that FPS?:(
Do you know what is the trick to drive at the speed of other normal cars?
In take a ride mode when you pick up the secret car, regional vehicles no longer appear in cities (they only appear if restarted) if after the secret car is destroyed I activate the code to enable regional vehicles they reappeared?
Man, do you know if it's possible, in a chase mission like Steal the Keys, to have only Player and Target car in the city?
You could try this:
Total Cars that can be spawned:
800AACA0 00xx
(00-12)(0E is Default)
how do i get out of the car?
triangle + up on the dpad. to get in a car it's only triangle.
Do you have a discord or something like that, where you share all these codes?
I have all of the codes I have uploaded on my Google Drive here: drive.google.com/file/d/1YZ4Hh8zXeKq0nv39sUjl84M--syURG5K/view?usp=sharing
@@Comando52Colton Thank you so much!
@@Comando52Coltono
That thumbnail is sick
11:41 this almost gave me a heart attack i tought it was on my pc lol
the sound of the Driv3r van is much better compared to the sound of the Driver 2 van