While it looks like it has a similar feel to Scotland Yard I would say Whitehall look significantly less fiddly since you don't have to worry about taxi and train and subway tickets in Whitehall like you do in Scotland Yard. That whole ticket economy thing in Scotland Yard actually detracts from the game a bit in my opinion because it makes the game both more complicated and with less tension at the end when the detectives are very low on tickets and are becoming less and less likely to catch Mr X. So to me this looks like a game that could probably fire both Scotland Yard and Whitechapel since it offers a similar cat and mouse feel but in a much more reasonable game length than Whitechapel and without the basically unnecessary ticket system of Scotland Yard.
I've only played Scotland Yard once and neither Whitechapel or Whitehall. I agree the SY ticket system will cause issues at the end. You're going to run out of the type of ticket you need to capture Mr X if you can pin him down at the end. That happened with our group. We had him pinned down but the closest player didn't have the right ticket to catch him and basically ran out of moves. I like both of the White_____ games and would pick up either myself.
It is really similar to Letters from Whitechapel, no matter if Tom says it is different. Whitehall uses the same game system as Whitechapel and adds some nice gameplay tweaks, but I still feel Whitechapel is the best of the two, because it is more deduction. Anyway, Whitehall is a great addition to the hidden movement genre and anyone who is a fan of hidden movement games will want to own both games and will enjoy them both.
I think this is a faster and more accessible version of whitechapel. The rules for whitechapel can be a little clunky to explain to inexperienced players.
So if they know where the four goals are, and when he's made it to three can you not just barricade off the last goal and try an arrest on all approaches every turn? Or will the coach always mean he can slip past such a plan?
Daniel Sturza Ah ok ta, Tom put red markers on his target circles [at 2:01] and said "everyone gonna know which one he started on" and I thought what??? 😁
The player controlling Jack will take all four markers at the beginning of the game, write down all four discovery locations on his piece of paper, and place one of the markers on his starting location. The other three should be kept in his inventory. If Jack reaches a new discovery location, he will wait for the end phase of that turn and declare he has reached a new location. When he announces it he will place a marker on his current location, and a new round starts. The location must of course correspond with a written number on his sheet, but he can finish the discovery location in any order.
Fury of Dracula clocks in around 2.5-3 hours, and the hidden movement is only a part of the game. A significant part of the game is gearing up for combat. The Whitechapel series is a much more pure version of the genre, and normally takes an hour to play. I would say that they don't really fill the same niche.
It does, but it is way simpler. Fury of the Dracula is one of the most thematic games of all times, but there's a lot of chrome added on top the hidden movement.
It goes on a section at the bottom of the board to track how many moves the Jack player has made during the “round”/since the last body part was revealed.
While it looks like it has a similar feel to Scotland Yard I would say Whitehall look significantly less fiddly since you don't have to worry about taxi and train and subway tickets in Whitehall like you do in Scotland Yard. That whole ticket economy thing in Scotland Yard actually detracts from the game a bit in my opinion because it makes the game both more complicated and with less tension at the end when the detectives are very low on tickets and are becoming less and less likely to catch Mr X. So to me this looks like a game that could probably fire both Scotland Yard and Whitechapel since it offers a similar cat and mouse feel but in a much more reasonable game length than Whitechapel and without the basically unnecessary ticket system of Scotland Yard.
I've only played Scotland Yard once and neither Whitechapel or Whitehall. I agree the SY ticket system will cause issues at the end. You're going to run out of the type of ticket you need to capture Mr X if you can pin him down at the end. That happened with our group. We had him pinned down but the closest player didn't have the right ticket to catch him and basically ran out of moves. I like both of the White_____ games and would pick up either myself.
It is really similar to Letters from Whitechapel, no matter if Tom says it is different. Whitehall uses the same game system as Whitechapel and adds some nice gameplay tweaks, but I still feel Whitechapel is the best of the two, because it is more deduction.
Anyway, Whitehall is a great addition to the hidden movement genre and anyone who is a fan of hidden movement games will want to own both games and will enjoy them both.
Gabriel Noreña thanks
I think this is a faster and more accessible version of whitechapel. The rules for whitechapel can be a little clunky to explain to inexperienced players.
Isn't this Letters From Whitechapel 'Lite' ?
So if they know where the four goals are, and when he's made it to three can you not just barricade off the last goal and try an arrest on all approaches every turn?
Or will the coach always mean he can slip past such a plan?
The investigators don't know where his 4 predetermined spots are
Daniel Sturza Ah ok ta, Tom put red markers on his target circles [at 2:01] and said "everyone gonna know which one he started on" and I thought what??? 😁
The player controlling Jack will take all four markers at the beginning of the game, write down all four discovery locations on his piece of paper, and place one of the markers on his starting location. The other three should be kept in his inventory. If Jack reaches a new discovery location, he will wait for the end phase of that turn and declare he has reached a new location. When he announces it he will place a marker on his current location, and a new round starts. The location must of course correspond with a written number on his sheet, but he can finish the discovery location in any order.
I liked the "outside" background.
But where did you get that cool shirt?
Does this fill the same niche as Fury of Dracula?
Fury of Dracula clocks in around 2.5-3 hours, and the hidden movement is only a part of the game. A significant part of the game is gearing up for combat. The Whitechapel series is a much more pure version of the genre, and normally takes an hour to play. I would say that they don't really fill the same niche.
It does, but it is way simpler. Fury of the Dracula is one of the most thematic games of all times, but there's a lot of chrome added on top the hidden movement.
@@nerzenjaeger ji
what is the point of the jack mini??? tom just brushed it off the board and didnt explain its purpose
It goes on a section at the bottom of the board to track how many moves the Jack player has made during the “round”/since the last body part was revealed.
Do you need to play letter from white chapel first before you play this game? My local gaming store has this game but not the original atm.
No
Should I get this or Scotland Yard?
Get Whitechapel, that game is so much fun.
Already have Whitechapel. Looking at getting something simpler; hence my question: Scotland Yard or Whitehall? Still undecided.
The most unsatisfying component drop. Ever! ;)
Ha ha so true
Mr. Jack?
Jack The Ripper