I have been trying to find this video for like 6 years. So glad I have found it again. Hope you’re doing well Almacov, your talent for storytelling is sorely missed
Thank you. I wish I could be more active on here right now. Things have been stupidly busy lately, but I'll be back at it as soon as I can. (It will be difficult for this to be before the new year, which I feel terrible for, but that's just how the cookie is crumbling. Difficult, but not impossible, hopefully...)
This taught me more analysis of the book than English class did and you've convinced me that it would make an incredible basis for a game. Plus the shots are beautiful!
Really makes me want to read Huck Finn again. As always, the care and attention to detail in every aspect - both in the imagery and content/analysis - make this very enjoyable.
Thanks. What I like about the sort of undercurrent of linearity I mention in the video is that it doesn't actually limit the players' options, it just incentivizes certain choices to a degree that they become obvious solutions. If you want players to follow your hooks, they should be well baited. This never precludes the players getting creative, or doing unexpected things, it just makes it much more likely that they'll bring themselves back to the main thread shortly. Keeps the flow, aye. =)
This video, I should add, was thrown together strictly for the purpose of enhancing games, and trends towards a very specific use of narrative techniques. It's also a pretty casual set of observations, and isn't exactly geared towards providing particularly earth-shattering insights. It's here to provide people with a potentially new tweak to perspective for when they're preparing or running games. This channel is going to lean more towards rambling in the woods than intense analysis. Relaxed.
This is a little tricky to answer. I haven't been through what most people would consider formal post-secondary education. (No university or college, for instance.) I have pretty varied interests though, and I've run into plenty of reasons over the years to turn a piece of storytelling over in my hands and learn how different techniques and formats work. A lot of that has been for the purpose of learning the craft to better create, rather than analyzing it as a strictly academic pursuit.
Thanks! I do enjoy shooting both stills and video, and I'm certain cinematography would be a career choice that would feel natural and good. I appreciate the editing praise too. I'd been a little worried that I'd rushed most of my content, and I've only had Windows Movie Maker to work with, so my tools aren't elaborate... it works well enough for the basics though, and I can generally shoot around what I know I can't do with it. In any case, I'm glad you've enjoyed my photographic shenanigans.
Thank you! I'm glad you felt you got something from this video. =) I deliberately took a pretty specific perspective on the book, and one that I'd figured wasn't likely to overlap much with what a school course would focus on. The sort of things that a typical English class would probably cover (I don't know for certain, because the book isn't part of the curriculum where I live) are likely valuable ways of looking at it too. Just very different. I thought it would be fun to heed that notice.
An excellent read and an excellent video :) Linearity is often viewed in a negative light as being counter productive to player creativity and choice, ultimately making all the choices feeling pointless in the end. However when the players don't know that the story is linear, as well as adding in a few creative elements to give the illusion of choice. Whilst at the same time making those character choices matter can really create a very fun and flowing gaming/session/adventure to be had. :)
Great video, it was fascinating to see how fluidly your narrative observations transferred to gaming. Just out of interest, do you study literature at a higher level?
I have been trying to find this video for like 6 years. So glad I have found it again. Hope you’re doing well Almacov, your talent for storytelling is sorely missed
Thank you. I wish I could be more active on here right now.
Things have been stupidly busy lately, but I'll be back at it as soon as I can.
(It will be difficult for this to be before the new year, which I feel terrible for, but that's just how the cookie is crumbling. Difficult, but not impossible, hopefully...)
This taught me more analysis of the book than English class did and you've convinced me that it would make an incredible basis for a game.
Plus the shots are beautiful!
Really makes me want to read Huck Finn again. As always, the care and attention to detail in every aspect - both in the imagery and content/analysis - make this very enjoyable.
Thanks.
What I like about the sort of undercurrent of linearity I mention in the video is that it doesn't actually limit the players' options, it just incentivizes certain choices to a degree that they become obvious solutions. If you want players to follow your hooks, they should be well baited.
This never precludes the players getting creative, or doing unexpected things, it just makes it much more likely that they'll bring themselves back to the main thread shortly.
Keeps the flow, aye. =)
I still wander back to these videos from time to time. Great work; I hope there's more to come.
This video, I should add, was thrown together strictly for the purpose of enhancing games, and trends towards a very specific use of narrative techniques. It's also a pretty casual set of observations, and isn't exactly geared towards providing particularly earth-shattering insights.
It's here to provide people with a potentially new tweak to perspective for when they're preparing or running games.
This channel is going to lean more towards rambling in the woods than intense analysis.
Relaxed.
This is a little tricky to answer.
I haven't been through what most people would consider formal post-secondary education. (No university or college, for instance.)
I have pretty varied interests though, and I've run into plenty of reasons over the years to turn a piece of storytelling over in my hands and learn how different techniques and formats work.
A lot of that has been for the purpose of learning the craft to better create, rather than analyzing it as a strictly academic pursuit.
New Almacov video?
Gonna be a good day.
you should make more videos plz
Thanks!
I do enjoy shooting both stills and video, and I'm certain cinematography would be a career choice that would feel natural and good.
I appreciate the editing praise too. I'd been a little worried that I'd rushed most of my content, and I've only had Windows Movie Maker to work with, so my tools aren't elaborate... it works well enough for the basics though, and I can generally shoot around what I know I can't do with it.
In any case, I'm glad you've enjoyed my photographic shenanigans.
Thank you! I'm glad you felt you got something from this video. =)
I deliberately took a pretty specific perspective on the book, and one that I'd figured wasn't likely to overlap much with what a school course would focus on.
The sort of things that a typical English class would probably cover (I don't know for certain, because the book isn't part of the curriculum where I live) are likely valuable ways of looking at it too. Just very different.
I thought it would be fun to heed that notice.
this is an ASMR video. as legit as they come.
An excellent read and an excellent video :)
Linearity is often viewed in a negative light as being counter productive to player creativity and choice, ultimately making all the choices feeling pointless in the end. However when the players don't know that the story is linear, as well as adding in a few creative elements to give the illusion of choice. Whilst at the same time making those character choices matter can really create a very fun and flowing gaming/session/adventure to be had. :)
OH MAN. New Almacov video!
Dude, you should be a cinematographer. You have fantastic editing skills.
Great video, it was fascinating to see how fluidly your narrative observations transferred to gaming. Just out of interest, do you study literature at a higher level?
Yes, I realize those are two separate things, but you should do both!
You should make ASMR videos
rawbomber18 agreed!