Matthias Gabrel Full Raid Guide & Example Kill!

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 10

  • @MightyTeapot
    @MightyTeapot  3 ปีที่แล้ว +3

    Full raid guides playlist! th-cam.com/play/PLb0ISfn3umyNQKOYnl6ZJSZfCutn6hUqo.html

  • @syNNaptix
    @syNNaptix 3 ปีที่แล้ว +1

    if you struggle with cc another tip is: if you have firebrands as healers make them bring sanctuary. we usually have two quickness firebrands (or 1 qfb+1hfb) and both bring it. its almost auto cc

  • @bloomins8088
    @bloomins8088 3 ปีที่แล้ว

    wing 2 is my weakest wing, so I appreciate these guides. I appreciate you also explaining the roles. Much of this fight I learned by flying by the seat of my pants back when it first released.

  • @ryanjansenvanrensburg3281
    @ryanjansenvanrensburg3281 3 ปีที่แล้ว

    Great as always my man!

  • @Sorondil
    @Sorondil 3 ปีที่แล้ว +3

    FYI viewers: you can also simply dodge the fear at 40%. The fear happens right after Matthias smashes his foot on the ground.

  • @Aranimda
    @Aranimda 2 ปีที่แล้ว

    A worthy sacrifice.

  • @SnoreBearz
    @SnoreBearz 3 ปีที่แล้ว

    Me a casual playing in asia with 300 ping,
    Strike it is.

  • @daesz
    @daesz 2 ปีที่แล้ว

    anet stopped producing new raid wings cuz they used all their ideas on matthias and now cant bring any new mechanics :D

  • @FlowerOfMadness
    @FlowerOfMadness 3 ปีที่แล้ว

    why none made this kind of video back in 2015/16 ?
    edit: ah ok 6mn of mechanics, I got lost after 3mn - e2 : ok I forget the idea to raid one day

  • @duckyorwell9416
    @duckyorwell9416 ปีที่แล้ว

    I have a question about the poison tactics, if you do do it in a coherent way as you said : does that 1 make it better because people now move less, and when someone is down, its not on a random spot across the map so again also good for not moving less? and also for if that far away person did not take the nearby rotational spot to drop poison but far away, then not only does thw whole team have to walk more and ress you, but also the boss keep moving for one end of the map to another end which u do not want right?
    Am I correct in all of this? cuz i have so very very very extreme trigger happy players with me at times, and they do this as random as possible... like its all over the map we fail from time to time or make a messy win, rarely tho do we make it look clean, so again what I just noted that would or could fix the problems these trigger happy people have? cuz I cannot explain it to them, they get angry about logic XD