Maya Tutorial: How To Break A Wall Using Bullet Dynamics

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 105

  • @__w__o__w__
    @__w__o__w__ 7 ปีที่แล้ว +44

    Ah, it's a rare treat to find a tutorial that's concise and clear.

    • @Ruan3D
      @Ruan3D  7 ปีที่แล้ว

      +wow! Thanks for the cool comment!!

    • @cpsstudios
      @cpsstudios 5 ปีที่แล้ว +2

      You got that right...had to search multiple vids to get here.

    • @Blackshadow164
      @Blackshadow164 ปีที่แล้ว

      Yeah Indian accents are way too confusing and unclear.

  • @Asryal
    @Asryal 9 หลายเดือนก่อน +2

    7 years later, still holds up really nicely. good tutorial!

    • @Ruan3D
      @Ruan3D  9 หลายเดือนก่อน +1

      Wow thanks - good to hear :) :) That's a long time ago in TH-cam years haha.

    • @Asryal
      @Asryal 9 หลายเดือนก่อน

      @@Ruan3D haha yeah!

  • @joycouple4834
    @joycouple4834 7 ปีที่แล้ว +21

    instead of raising the glue, set the wall to be initially sleeping and you won't have to change the mass of the ball.

  • @JumpManProductions
    @JumpManProductions 2 ปีที่แล้ว +1

    Great tutorial, fast and too the point. I’m so tired of just skipping to finding the actual tutorial on some videos. Thank you!

  • @Vicky-v1k9p
    @Vicky-v1k9p 9 หลายเดือนก่อน +1

    Hey what if i delete the wall will the ball go down still because whenever i give anything rigid body it dont go down and i want to ask you something about animation if i am animating a character and it is walking on road but some times his legs go down beyond road so can i not collode the character with plane 😢 please tell me😊

  • @jonmari9600
    @jonmari9600 3 ปีที่แล้ว

    I came back and re did it and it works. your teaching is clear and simple. I look forward to videos like this. Thank you.

  • @ArnoDYD
    @ArnoDYD 5 ปีที่แล้ว +1

    What a legend tutorial. Short effective and precise!

  • @VCS101
    @VCS101 3 หลายเดือนก่อน

    nice
    have a great day for making my day great. (sorry for bad eng, i know a littile bit english)😁

  • @pasteldoll7274
    @pasteldoll7274 3 ปีที่แล้ว +1

    Thanks I needed that, didn’t find the exact one but I found one that helped me as well which was the first under FX -> FX

  • @tralthamidor
    @tralthamidor 7 ปีที่แล้ว +1

    Short and clearly explained. Thanks!

  • @buzentanuki
    @buzentanuki 7 ปีที่แล้ว

    I just recently started MAYA too and really love playing around with it. Im kinda not into the animation aspect of it... but this plug-in does make things easier I guess. Thanks for making a video on it!

  • @thatguy2198
    @thatguy2198 7 ปีที่แล้ว +1

    Bruh! It actually worked! Much appreciated

  • @WynandLens
    @WynandLens 7 ปีที่แล้ว +1

    Awesome tutorial, once again!

  • @michaelemberton5998
    @michaelemberton5998 5 ปีที่แล้ว

    Brilliant video. Straight to the point. Thanks!

  • @Kinkoyaburi
    @Kinkoyaburi 4 ปีที่แล้ว

    Very good and fast explanation. What if I need my wall pieces to be realistic shapes, not like sharpened triangles?

  • @tarnialoewen7296
    @tarnialoewen7296 2 ปีที่แล้ว

    This is excellent so precise and very clear Appreciated

  • @peteyb5150
    @peteyb5150 6 ปีที่แล้ว +4

    short and to the point!

  • @fdlarts7676
    @fdlarts7676 7 วันที่ผ่านมา

    Can someone help me? How do we bake thiss simulation?

  • @Suli5241
    @Suli5241 ปีที่แล้ว

    How to texture the bullet solved object?

  • @prabakars3444
    @prabakars3444 4 ปีที่แล้ว

    HI.its really an excellent tutorial.I tried it but the wall is not collapsing as it happening for you. When a sphere passes thru only a piece drops and wall still stands as such. Can you help to resolve it please

  • @travisrassel9978
    @travisrassel9978 ปีที่แล้ว +1

    Super cool.

  • @cpsstudios
    @cpsstudios 5 ปีที่แล้ว

    Keep it up. Top shelf!

  • @evelyndantas1581
    @evelyndantas1581 6 ปีที่แล้ว +1

    Thank you so much for your tutorial. It kind of worked for me, but the ball rebounded off the wall instead passing through it. I'm using maya 2018 educational version. Also, it doesn't have bullet.bundle plug-in, I used bullet.mll and AbcBullet.mll . Not sure if it would replace bullet.bundle though. Do you have any idea why the ball rebounded off the wall? Did someone have the same experience? Help!! Thx!!

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 5 ปีที่แล้ว

    Great video man. Thank you for this.

  • @Harmzz
    @Harmzz 2 ปีที่แล้ว

    works in practice on Maya 2022, but when i try the same in my project, the shatter object gets hidden, after unhiding, it doesnt do or react to anything.

  • @alpamomo
    @alpamomo 7 ปีที่แล้ว

    Hello
    I am trying to do just a wall crumbling down like in 4:05. Just that.
    A do everything the same as you but when I press play there is still a little "explosion"
    I am trying to simulate a building falling down due to an earthquake so no need for a projectile.
    What appears to be happening is that the collision shape margin is not working correctly even if I set it to 0.

    • @alpamomo
      @alpamomo 7 ปีที่แล้ว +1

      Ok I found the problem.
      If I increase the edge jagginess in order to have smoother cuts then the models will be intersecting.
      Even if I change collision type to hull and the margin to 0 there is going to be a little explosion.

  • @Sploige
    @Sploige 7 ปีที่แล้ว

    Is there a way to easily apply materials to the new faces that are created inside the shatter?

  • @kermit8889
    @kermit8889 4 ปีที่แล้ว

    Hi, I am using Maya 2020 and trying to learn Bullet simulation with bullet plugin. How do I move the ball in a specific direction, not purely x/y/z-axis? I mean, I wanted to have an arbitrary direction for my bullet to hit the target. Is there a way to through a ball or bullet to a targeted direction either with initial velocity or with the initial keyframe, please? In simple rigidbody dynamics, I could use on/off dynamic state, but I cannot find that type of option in Bullet plugin. Maybe initial sleeping would do.....just curious. Many thanks

  • @rishabhlaheja7689
    @rishabhlaheja7689 6 ปีที่แล้ว

    Great tutorial...precise and to the point....thank you so much 👍😍

  • @ShivamThakur-n8g
    @ShivamThakur-n8g 5 หลายเดือนก่อน

    thank you sir

  • @danieljameschamberlin1726
    @danieljameschamberlin1726 6 ปีที่แล้ว

    Ok, so I had a question. Is it possible to say import structural drawings, ( say of a building - concrete and steel etc) into maya, then select say another real life object, perhaps a car. Then assigning real world structural specifications to the objects and realistically render how they would collide? Is that possible in Maya?

  • @uttekarlsson3265
    @uttekarlsson3265 5 ปีที่แล้ว

    Nice tutorial. Do you know if there is away to re-shatter the pieces without assigning a new material(like blinn) to it? I should like to break some of the pieces into smaller pieces where the ball hits without a plugin or do the ugly workarond.

  • @jonmari9600
    @jonmari9600 3 ปีที่แล้ว

    I like the video but the ball would move straight on the Z axis. It will move up before it hits the wall. I replayed the video but could not figure out what steps I am missing.

  • @zaidoosaim3298
    @zaidoosaim3298 5 ปีที่แล้ว

    Awesome Tutorial!
    When I export the model, the ball moves but the wall is not getting destroyed. Is there anything that I am doing wrong?

  • @abdulaiman6883
    @abdulaiman6883 5 ปีที่แล้ว

    Can I ask something how to fix my brick always go through the plane

  • @danielfenton5144
    @danielfenton5144 6 ปีที่แล้ว

    Thank you so much!!! Very helpful

  • @manishotaval8316
    @manishotaval8316 5 ปีที่แล้ว

    How to shatter ground and lift up it's chunks in air?

  • @wondertv1356
    @wondertv1356 5 ปีที่แล้ว

    Nice!! Thanks for supplying cool tutorial~

  • @abhinaymuit912
    @abhinaymuit912 5 ปีที่แล้ว

    nice content. Simple and easily explained but it will be more useful if you had explained the terms like glues ,threshold or why we are using it.

  • @GamingDrifterGD
    @GamingDrifterGD 7 ปีที่แล้ว +1

    Great tutorial. Have a question. I want to use this process in order to demonstrate a character being thrown into a pillar and the pillar breaking. I have everything setup like your tutorial but the difference is the sphere (I am using a cube) is not using velocity and I have it constrained to the character. So basically there is a block attached to him (will be invisible) and when he is thrown against the pillar the block should react to the breakable part of the pillar and break but it does not. It seems like the velocity needs to be on the block in order for it to work but my character (and the block attached to him) is already animated with motion. Is there a way to make the sphere/cube react with the wall/pillar without adding velocity?

    • @GamingDrifterGD
      @GamingDrifterGD 7 ปีที่แล้ว +1

      AH! Nevermind I found it. Just in case anyone is wondering: Under Rigid Body Properties, you have to change Body Type to Kinematic RigidBody.

  • @yiyanluo2878
    @yiyanluo2878 3 หลายเดือนก่อน

    you are amazing

  • @seencapone
    @seencapone 5 ปีที่แล้ว +3

    I've never gotten this to work. I set the Collision shape to Hull and the Collision Margin to 0, but the shattered object still flies apart, although less violently.
    CORRECTION: Leave the Shatter 'Edge Jagginess' parameter set to zero. This seemed to fix it.
    You'd think Maya would have a proper, native Voronoi Shatter tool as part of its basic toolset by now. And one that retains active procedural history, like C4D does.

  • @_Zact
    @_Zact 3 ปีที่แล้ว

    Good tutorial, but seems no matter what I do in Maya 2020, the floor part set as a Passive Rigid Body is ignored and everything falls right through it :(

  • @artist_mathew9730
    @artist_mathew9730 3 ปีที่แล้ว

    Thank You !!

  • @cemi4925
    @cemi4925 6 ปีที่แล้ว

    Very nice keep it up!

  • @psychopathicmustache
    @psychopathicmustache 4 ปีที่แล้ว

    could this be used with rigged characters

  • @takunrr6864
    @takunrr6864 7 ปีที่แล้ว

    my set initial state tab isnt showing up help ?

  • @ctrl.4027
    @ctrl.4027 ปีที่แล้ว

    Thx 4 this!

  • @recreationbyprince2577
    @recreationbyprince2577 2 ปีที่แล้ว

    Thank you so much
    Tomorrow is my exam of dynamic😅

  • @graphicgalaxystudio4864
    @graphicgalaxystudio4864 7 ปีที่แล้ว

    Thank you very much

  • @timeparticle
    @timeparticle 3 ปีที่แล้ว

    Thx, dude.

  • @vincentpeacock2364
    @vincentpeacock2364 7 ปีที่แล้ว +1

    Aweh Ruan

  • @yashamsharma8866
    @yashamsharma8866 4 ปีที่แล้ว

    Thanks man. appreciate it :)

  • @chiranjeevak
    @chiranjeevak 3 ปีที่แล้ว +1

    hi it's a great, simple one , no waste of time , i found exact one, thank you so much.

  • @indianeinstein1978
    @indianeinstein1978 6 ปีที่แล้ว

    just awesome awesome ! thankyou

  • @VictoriaLampini
    @VictoriaLampini 7 ปีที่แล้ว

    Hmm. I tried to give my walls dynamics, but they just disappeared.
    What's going on?

  • @DGFA-
    @DGFA- 6 ปีที่แล้ว

    Hi,
    the result after the scatter effect is much bigger then the original body. What do I wrong on this?

    • @vishwanathsarla566
      @vishwanathsarla566 6 ปีที่แล้ว

      Same result I got after shatter effect.. wht To do.

    • @vishwanathsarla566
      @vishwanathsarla566 6 ปีที่แล้ว

      Decrease the Shard count value less then 80 ..it will wrk

  • @bettlebug5988
    @bettlebug5988 2 ปีที่แล้ว

    I am in Maya 2020 and the wall will not stay glued before the object hits.
    I HATE THAT I CAN NOT FIND A TUTORIAL ON WHAT I IMAGINE. I WISH AUTODESK OR SOMEONE COULD DO WHATEVER IT IS I AM TRYING TO CREATE. I AM SO FRUSTRATED.

  • @zilla1419
    @zilla1419 4 ปีที่แล้ว

    bruh nothing happens when i put the shatter thing

  • @mikeue4729
    @mikeue4729 5 ปีที่แล้ว

    Hey, i made Broken house walls (still standing, but with some broken pieces i took out of it)
    i want to shatter the whole mesh (1 mesh) but it keeps giving me an error, i cleaned the mesh ,
    deleted the history and togled Free Transform but still no luck ...
    Any idea why i can not shatter more complex meshes ?
    (Maya 2017)

    • @ArchCourt
      @ArchCourt 5 ปีที่แล้ว

      Also have this problem, seems to be a bug in Maya from my forum searches. Instead of shatter in Maya, download a plug in called "Pulldownit" much better than shatter and has more options

  • @akshaysarodh7718
    @akshaysarodh7718 8 ปีที่แล้ว

    nice tutorial bother......

  • @markcoleman441
    @markcoleman441 7 ปีที่แล้ว

    Can the wall be substituted by something else? I'm trying to shatter the tie fighter from the Video Co-pilot VC Star Pack, but all it does is make one setion really big and won't shatter.

    • @Xeronymau5
      @Xeronymau5 2 ปีที่แล้ว

      I'm having the same issue. Did you ever find a solution?

    • @markcoleman441
      @markcoleman441 2 ปีที่แล้ว

      @@Xeronymau5 unfortunately I never did. I’m sure there would be a way to do it.

  • @chandanprasad3284
    @chandanprasad3284 ปีที่แล้ว

    Nice

  • @SebastianPerezG
    @SebastianPerezG 7 ปีที่แล้ว

    Maya need to improve in this , make use of albitrary destruction based on contact with another object , like RayFire .

  • @blendtecrocks08
    @blendtecrocks08 3 ปีที่แล้ว +1

    the balls of your MAYA to not fatally crash over and over when running the shatter...

  • @balask6817
    @balask6817 3 ปีที่แล้ว

    free download link send me

  • @huberthubert2948
    @huberthubert2948 5 ปีที่แล้ว

    Ball doesnot land on mine when i play it....

  • @SaleKlar
    @SaleKlar 3 ปีที่แล้ว

    it doesnt want to shatter by map... simple, if i select scatter and then shatter it do nothing and shows "// Error: line 6872: Target list was empty or contained no valid targets.". If i select mesh, it shatter it completely, no matter of map at scatter. Its now maya 2020..

  • @Vicky-v1k9p
    @Vicky-v1k9p 9 หลายเดือนก่อน

    its not going down

  • @sathvik2569
    @sathvik2569 7 ปีที่แล้ว +1

    thank you so much you were so good.. keep it up...

    • @Ruan3D
      @Ruan3D  7 ปีที่แล้ว

      Thanks!

  • @GymN3D
    @GymN3D 7 ปีที่แล้ว

    is it possible to set part of a character as bullet?

    • @mkprocter882
      @mkprocter882 6 ปีที่แล้ว

      maybe best to make an object to mimic the contact of the character and simply hide it visually but have it as a colliding object

  • @waldquellz3794
    @waldquellz3794 7 ปีที่แล้ว

    is it possible to export the shattered wall ?

    • @Ruan3D
      @Ruan3D  7 ปีที่แล้ว +1

      +waldquellz Yes you can, to which application would you like to export it to?

    • @waldquellz3794
      @waldquellz3794 7 ปีที่แล้ว

      TunnelvizionTV my plan was to texture it with knald and quixel and then import it to unity.
      i already came to the point where i can export the wanted mesh group but i think im gonna have problems with the UVs.
      bullet feels a bit unstable since i have to build my simulation new, every time to get the mesh group through deleting histoty.
      greetz from austria!

  • @opshichem9976
    @opshichem9976 6 ปีที่แล้ว

    I did ittttt i wanna be pro someday inshallah thank you sir

  • @ahmedwaleed6193
    @ahmedwaleed6193 7 ปีที่แล้ว

    ليه ما بتحط ترجمه عربي

  • @kidiny117
    @kidiny117 7 ปีที่แล้ว

    useful

  • @yussufmberwa3094
    @yussufmberwa3094 7 ปีที่แล้ว +1

    NICE

  • @RogueVenture
    @RogueVenture 8 ปีที่แล้ว +1

    hey m8 you've got some great videos! Do you watch Sam and Niko too?

    • @Ruan3D
      @Ruan3D  8 ปีที่แล้ว

      +Rogue Venture hey! Yeah love their videos!

    • @Ruan3D
      @Ruan3D  8 ปีที่แล้ว

      +Rogue Venture and thanks!

    • @moneymonkey2985
      @moneymonkey2985 5 ปีที่แล้ว

      Who is that?

  • @TehPhoenixKevlar
    @TehPhoenixKevlar 6 ปีที่แล้ว

    It's keeps fucking crashing

  • @Zsirzsolt
    @Zsirzsolt 7 ปีที่แล้ว +1

    S

  • @naifox1
    @naifox1 5 ปีที่แล้ว

    Its Good but go a little slower please

  • @HTDarna
    @HTDarna 3 ปีที่แล้ว

    You should not include modeling. you should focus on how to break a wall using Bullet dynamics.

  • @lameiraangelo
    @lameiraangelo 5 ปีที่แล้ว

    the wall scales x5 times, after I click "create" in the "Shatter"... Let me go back to Cinema 4D and the Voronoi Fracture... Never mind, overrated MAYA.

  • @samy7342
    @samy7342 2 ปีที่แล้ว

    Thanks a lot!