Amazing! Many tutorials tend to just tell you what to do without explaining what's going on and I always feel like i can't learn from that but yours actually explain everything so we can use what we learned to create something of our own, great job!
Easy and understandable. Straight to the point. Easy to follow Thank You so much, This helps a lot. Please more of this Geo Nodes / Motion thing keep up the good work
Really amazing the way you demonstrated nd made viewers understand the logic behind it...i just loved it...u got a sub for ur explaining nd making it so easy....plz make more videos like this
This was great!! Some thoughts - Please do more like this, Motion Graphics with explanations of what's going on! - Consider doing a nodes series where you explain what the nodes do and how to use them - Please can you use VuR, or a keyboard shortcut displayer to see what you're doing sometimes - Keep up the good work
Awesome tutorial! Can you use this method with a collection instead of instanced objects? I would like to do this with a computer keyboard model but I many of the keys are different.
Hello sir great tutorial. Only thing I want to know how did you animated the colors of number from the intro. I am stuck on that can you please guide me.
Hi, thanks for the comment. Yeah the colors is not that complicated. I simply created small disks for instancing. I then used a simple gradient shader, where i colored the upper half black and the lower half white (You can also do this by splitting the position cooridinates with a separate xyz node) Then simply adjust the contrast with a color ramp and you are good to go. After that i just rotate the disks by 180 degrees with the number as a proximity input, like in the video. Hopefully that cleared it up. If you have any more specific questions, respond here or send me screenshot on Twitter or Insta. All the best!
Could someone please explain: how can I used these very same principles, but instead of affecting the rotation or scale with proximity, affect the object mesh or a with a Bend modifier? For example, a paper sheet folding like it's the wind blowing and ready to fly.
Interesting. Have you had some other value with the # in there before? You could try to right click and select the "delete driver" option and retry. Do you get any error messages?
@@Bouncing_Rays I had the problem that the W value didn't update with the playback. Deleting the driver and retyping #frame fixed it. Thanks for an awesome tutorial :D
I think you mean the wave Effect at 0:09? For that I simply used a wave texture. There you can animate the phase offset value of the texture and therefore end up with a wave like motion for the geometry. This values are then used for the rotation of the instances. Hope that helped!
I also thought of that after I finished the tutorial. I am currently playing around with some tools, so stay tuned, there might be a video about that in the next few weeks! :)
Hello, How would shading nodes look like, if I would like simillar shades of color on instatances? For example black instances in the middle slowly fading away into white instance in the corners? Thanks a lot
For something like this you could try to use the "location" output of the object info node and plug it into a gradient texture with the "spherical" setting. Then you can customize the falloff with a color ramp. I hope that helped :)
when i plug my "combine XYZ" into the rotation of the instances the entire grid explodes i think because the center of my original box got messsed up how do i fix that. PLEASE HELP.
Sounds really interesting. On the top of my head i cannot really tell you why that would happen... Maybe try or check one of the following: 1. If the object is brought into your geo nodes tree by draging (Object info node), make sure, for the position, you have "original" selected instead of "relative". 2. Make sure there is no noise texture plugged into the pivot point, this should be at 0,0,0 3. Try enabling or disabling the "Local Space" tick on the rotation node. Maybe this helps! If you are still stuck, maybe give me more details here or send me a screenshot of your node tree on instagram. All the best!
Bro I followed your tutorial Start to End and from last one hour I am trying to figure out how to make the pattern flow seamlessly but still not able to figure it out 😢
Sorry to hear that. I believe you mean the white speckles on the surfaces? That Effect is a little more tricky and would have taken a lot longer to explain, so i did not include it in the video. Basically I used a voronoi texture with a very small scale. But this texture is applied the exact same way to each instance, so everything looks the same. So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles. Hope that helped, if you have any other questions, please reply here or send me a dm on instagram with your specific problem!
@@Bouncing_Rays Really Appreciate You, giving your time and trying to solve some stranger's problem. And I was asking about the rotation of the tiles, i tried to change and experiment on the nodes value to get a smooth output like your intro, but I was getting random rotation of the tiles, after an hour of experimenting I was getting some consistent output but not as perfect as you 😅 So eventually I dropped the project.
I used a voronoi texture with a very small scale. But this texture is applied the same way to each instance. So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles. Hope this helped!
Hey Sir. At first, Super Tutorial .I tried to use it to combine it with my other scene. I have a asked myself if its possible, you can help me on this project. With the help from TH-camr " Cartesian Caramel" i created a Haxongrid, and now i want it to flip like a Airport Chart influenced by Sphere Mesh. So each single Hexagon is flippingtowards the Sphere and disapear at same time, so you can have nice transition. istuck at where to add nodes i'm not good at this geometry, but i love to digging and learn, and sometimes its not that bad :D
So far, I've only used pre-made geonodes and add-ons with geonodes. Never attempted to make something on my own, and never will. Thy hype wasn't small, but truth is almost nobody working in blender needed geonodes
FYI, I left an overview of the final node system at the end at 18:25. So you can look them up all in one place, when you want to recreate this effect!
I think you just became my favourite Blender TH-camr, because you actually explain what you are doing and why! Thank you)
this is a great tutorial and hope to see more! thank you
Shif+A and then S for search is amazing tip 🤯
In version 4 there's no need to press S anymore. Just start typing. It takes a little getting used to
@@RobertShane Thxs
Brilliant video! not only is this a cool effect to reproduce but I've also learnt some new skills that will help me with other projects
Amazing! Many tutorials tend to just tell you what to do without explaining what's going on and I always feel like i can't learn from that but yours actually explain everything so we can use what we learned to create something of our own, great job!
I'm at 2:38 - holy moly the quality of that tutorial is hiiigh! thank you so much for your effort!
We really need more tutorials like this. I wish one day we can do whatever C4D can but better in blender.
Easy and understandable. Straight to the point. Easy to follow
Thank You so much, This helps a lot. Please more of this Geo Nodes / Motion thing
keep up the good work
Thank you for the video! May God bless you!
really great video. love you showed the process from end to end. so great to watch an expert use the tool. thanks!
you are a blender gem
This is an excellent video! Very easy to follow and understand. Please more Geo nodes!
Cool tut thanks ❤ I’ll be happy to see more motion graphics or geo nodes related videos 😊
Thank you so much! That means a lot.
Best geonode tut ive found excellent work!
Really amazing the way you demonstrated nd made viewers understand the logic behind it...i just loved it...u got a sub for ur explaining nd making it so easy....plz make more videos like this
THANK YOU ALGORITHM! damn solid stuff! I'll be checking out your other stuff.
My subscription, sir! And good luck to you)
Thank you.
thankyou so much for this tutorial BouncingRays!! Exactly what i need to learn
Really nicely done. I'd love to see setting the material based on proximity. That could be cool.
God this was exactly what I was searching for
Best amazing incredible crazy fabulous 🎉🥳🎂🕺🏻🙆🏻🐣
Nice, I learned something 👌
Incredible tutorial!
Amazing!
Life saver
Sir plz make more videos this type
You forgot to delete the default cube.
always use the default cube when doing geometry nodes. other cubes are dirty
@@raulgalets ...but that's what I'm into.
@@secondarycontainment4727 oh no
@@raulgalets Oh Yeah, deleting the default cube is what I'm into.
@@secondarycontainment4727 I guess thats everybodys cup of tea. those poor cubes
Классно! Молодец! Продолжай делиться опытом. Лайк и подписка!
Great tutorial TX :) 지오메트리 노드를 이용 텍스트를 이용한 모션
wow, you don't have to delete the default cube 🤯😄
Please more motion graphics tutorials please
This was great!! Some thoughts
- Please do more like this, Motion Graphics with explanations of what's going on!
- Consider doing a nodes series where you explain what the nodes do and how to use them
- Please can you use VuR, or a keyboard shortcut displayer to see what you're doing sometimes
- Keep up the good work
good explanations
nice!
Good video
Awesome tutorial! Can you use this method with a collection instead of instanced objects? I would like to do this with a computer keyboard model but I many of the keys are different.
Explain water simulation pls
Omg I love you so sooooooooooooooooooooo much
Hello sir great tutorial. Only thing I want to know how did you animated the colors of number from the intro. I am stuck on that can you please guide me.
Hi, thanks for the comment. Yeah the colors is not that complicated. I simply created small disks for instancing. I then used a simple gradient shader, where i colored the upper half black and the lower half white (You can also do this by splitting the position cooridinates with a separate xyz node) Then simply adjust the contrast with a color ramp and you are good to go. After that i just rotate the disks by 180 degrees with the number as a proximity input, like in the video. Hopefully that cleared it up. If you have any more specific questions, respond here or send me screenshot on Twitter or Insta. All the best!
Could someone please explain: how can I used these very same principles, but instead of affecting the rotation or scale with proximity, affect the object mesh or a with a Bend modifier? For example, a paper sheet folding like it's the wind blowing and ready to fly.
at 8:25, The #frame/50 doesn't work on slowing down my animation speed. How can I fix this?
Interesting.
Have you had some other value with the # in there before?
You could try to right click and select the "delete driver" option and retry.
Do you get any error messages?
@@Bouncing_Rays I had the problem that the W value didn't update with the playback. Deleting the driver and retyping #frame fixed it. Thanks for an awesome tutorial :D
how do you make this wave like in the intro?
I think you mean the wave Effect at 0:09?
For that I simply used a wave texture. There you can animate the phase offset value of the texture and therefore end up with a wave like motion for the geometry. This values are then used for the rotation of the instances.
Hope that helped!
Is there a way to pipe the noise texture to a waveform and match to the scene to a beat?
I also thought of that after I finished the tutorial. I am currently playing around with some tools, so stay tuned, there might be a video about that in the next few weeks! :)
Hello, How would shading nodes look like, if I would like simillar shades of color on instatances? For example black instances in the middle slowly fading away into white instance in the corners? Thanks a lot
For something like this you could try to use the "location" output of the object info node and plug it into a gradient texture with the "spherical" setting. Then you can customize the falloff with a color ramp.
I hope that helped :)
when i plug my "combine XYZ" into the rotation of the instances the entire grid explodes i think because the center of my original box got messsed up how do i fix that. PLEASE HELP.
Sounds really interesting. On the top of my head i cannot really tell you why that would happen... Maybe try or check one of the following:
1. If the object is brought into your geo nodes tree by draging (Object info node), make sure, for the position, you have "original" selected instead of "relative".
2. Make sure there is no noise texture plugged into the pivot point, this should be at 0,0,0
3. Try enabling or disabling the "Local Space" tick on the rotation node.
Maybe this helps! If you are still stuck, maybe give me more details here or send me a screenshot of your node tree on instagram.
All the best!
Bro I followed your tutorial Start to End and from last one hour I am trying to figure out how to make the pattern flow seamlessly but still not able to figure it out 😢
Sorry to hear that. I believe you mean the white speckles on the surfaces?
That Effect is a little more tricky and would have taken a lot longer to explain, so i did not include it in the video.
Basically I used a voronoi texture with a very small scale. But this texture is applied the exact same way to each instance, so everything looks the same.
So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles.
Hope that helped, if you have any other questions, please reply here or send me a dm on instagram with your specific problem!
@@Bouncing_Rays Really Appreciate You, giving your time and trying to solve some stranger's problem.
And I was asking about the rotation of the tiles, i tried to change and experiment on the nodes value to get a smooth output like your intro, but I was getting random rotation of the tiles, after an hour of experimenting I was getting some consistent output but not as perfect as you 😅
So eventually I dropped the project.
@@_Asgar key is to change texture scale and you will see nice and smooth transitions.
What's the name of this effect ?does anyone know?
how did you add the speckles?
I used a voronoi texture with a very small scale. But this texture is applied the same way to each instance. So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles.
Hope this helped!
@@Bouncing_Rays Thank you 🙏✨✨✨
Hey Sir. At first, Super Tutorial .I tried to use it to combine it with my other scene. I have a asked myself if its possible, you can help me on this project. With the help from TH-camr " Cartesian Caramel" i created a Haxongrid, and now i want it to flip like a Airport Chart influenced by Sphere Mesh. So each single Hexagon is flippingtowards the Sphere and disapear at same time, so you can have nice transition. istuck at where to add nodes i'm not good at this geometry, but i love to digging and learn, and sometimes its not that bad :D
C4D
So far, I've only used pre-made geonodes and add-ons with geonodes. Never attempted to make something on my own, and never will. Thy hype wasn't small, but truth is almost nobody working in blender needed geonodes