Easy Motion Graphics Setup with Geometry Nodes | Bouncing Rays

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 71

  • @Bouncing_Rays
    @Bouncing_Rays  ปีที่แล้ว +7

    FYI, I left an overview of the final node system at the end at 18:25. So you can look them up all in one place, when you want to recreate this effect!

  • @adrianfels2985
    @adrianfels2985 3 หลายเดือนก่อน +2

    I'm at 2:38 - holy moly the quality of that tutorial is hiiigh! thank you so much for your effort!

  • @richochet
    @richochet 8 หลายเดือนก่อน +3

    I think you just became my favourite Blender TH-camr, because you actually explain what you are doing and why! Thank you)

  • @gravnine
    @gravnine ปีที่แล้ว +6

    Brilliant video! not only is this a cool effect to reproduce but I've also learnt some new skills that will help me with other projects

  • @somrender
    @somrender 11 หลายเดือนก่อน +5

    Shif+A and then S for search is amazing tip 🤯

    • @RobertShane
      @RobertShane 7 หลายเดือนก่อน +1

      In version 4 there's no need to press S anymore. Just start typing. It takes a little getting used to

    • @somrender
      @somrender 7 หลายเดือนก่อน

      @@RobertShane Thxs

  • @bernieman580
    @bernieman580 11 หลายเดือนก่อน +1

    Easy and understandable. Straight to the point. Easy to follow
    Thank You so much, This helps a lot. Please more of this Geo Nodes / Motion thing
    keep up the good work

  • @azzuss99
    @azzuss99 7 หลายเดือนก่อน

    Amazing! Many tutorials tend to just tell you what to do without explaining what's going on and I always feel like i can't learn from that but yours actually explain everything so we can use what we learned to create something of our own, great job!

  • @iracharapanava4739
    @iracharapanava4739 11 หลายเดือนก่อน +1

    Cool tut thanks ❤ I’ll be happy to see more motion graphics or geo nodes related videos 😊

    • @Bouncing_Rays
      @Bouncing_Rays  11 หลายเดือนก่อน

      Thank you so much! That means a lot.

  • @jakelatimer4097
    @jakelatimer4097 3 หลายเดือนก่อน

    Best geonode tut ive found excellent work!

  • @somnathbiswas4604
    @somnathbiswas4604 3 หลายเดือนก่อน

    Really amazing the way you demonstrated nd made viewers understand the logic behind it...i just loved it...u got a sub for ur explaining nd making it so easy....plz make more videos like this

  • @jaredralphstanley
    @jaredralphstanley 7 หลายเดือนก่อน

    really great video. love you showed the process from end to end. so great to watch an expert use the tool. thanks!

  • @djsquid1988
    @djsquid1988 10 หลายเดือนก่อน

    This is an excellent video! Very easy to follow and understand. Please more Geo nodes!

  • @ericd.534
    @ericd.534 2 หลายเดือนก่อน

    Thank you for the video! May God bless you!

  • @ChienWei92
    @ChienWei92 6 หลายเดือนก่อน

    We really need more tutorials like this. I wish one day we can do whatever C4D can but better in blender.

  • @ArthurBizkit
    @ArthurBizkit 11 หลายเดือนก่อน

    THANK YOU ALGORITHM! damn solid stuff! I'll be checking out your other stuff.

  • @hrthjfr
    @hrthjfr 11 หลายเดือนก่อน

    thankyou so much for this tutorial BouncingRays!! Exactly what i need to learn

  • @CritelliArt
    @CritelliArt 10 หลายเดือนก่อน

    Really nicely done. I'd love to see setting the material based on proximity. That could be cool.

  • @alexcooper83
    @alexcooper83 8 หลายเดือนก่อน

    My subscription, sir! And good luck to you)

  • @dwellersart7538
    @dwellersart7538 5 หลายเดือนก่อน

    Best amazing incredible crazy fabulous 🎉🥳🎂🕺🏻🙆🏻🐣

  • @6lack5ushi
    @6lack5ushi 5 หลายเดือนก่อน

    you are a blender gem

  • @tarekmustafa2525
    @tarekmustafa2525 11 หลายเดือนก่อน

    Incredible tutorial!

  • @MomecMusic
    @MomecMusic 7 หลายเดือนก่อน

    Nice, I learned something 👌

  • @_casg
    @_casg 11 หลายเดือนก่อน

    God this was exactly what I was searching for

  • @creativeweb7396
    @creativeweb7396 ปีที่แล้ว +1

    Amazing!

  • @secondarycontainment4727
    @secondarycontainment4727 7 หลายเดือนก่อน +7

    You forgot to delete the default cube.

    • @raulgalets
      @raulgalets 5 หลายเดือนก่อน +1

      always use the default cube when doing geometry nodes. other cubes are dirty

    • @secondarycontainment4727
      @secondarycontainment4727 5 หลายเดือนก่อน +2

      @@raulgalets ...but that's what I'm into.

    • @raulgalets
      @raulgalets 5 หลายเดือนก่อน

      @@secondarycontainment4727 oh no

    • @secondarycontainment4727
      @secondarycontainment4727 5 หลายเดือนก่อน +2

      @@raulgalets Oh Yeah, deleting the default cube is what I'm into.

    • @raulgalets
      @raulgalets 5 หลายเดือนก่อน

      @@secondarycontainment4727 I guess thats everybodys cup of tea. those poor cubes

  • @sergkaskalov3983
    @sergkaskalov3983 ปีที่แล้ว

    Классно! Молодец! Продолжай делиться опытом. Лайк и подписка!

  • @cgicompositing
    @cgicompositing ปีที่แล้ว +2

    Sir plz make more videos this type

  • @kateryna_demska
    @kateryna_demska 11 หลายเดือนก่อน +2

    wow, you don't have to delete the default cube 🤯😄

  • @nilavisuals
    @nilavisuals 11 หลายเดือนก่อน

    good explanations

  • @dentreveal3820
    @dentreveal3820 ปีที่แล้ว +1

    Good video

  • @eladois
    @eladois 4 หลายเดือนก่อน

    Omg I love you so sooooooooooooooooooooo much

  • @dialac1
    @dialac1 10 หลายเดือนก่อน

    Please more motion graphics tutorials please

  • @richochet
    @richochet 8 หลายเดือนก่อน

    This was great!! Some thoughts
    - Please do more like this, Motion Graphics with explanations of what's going on!
    - Consider doing a nodes series where you explain what the nodes do and how to use them
    - Please can you use VuR, or a keyboard shortcut displayer to see what you're doing sometimes
    - Keep up the good work

  • @_m3atball
    @_m3atball 8 หลายเดือนก่อน

    Awesome tutorial! Can you use this method with a collection instead of instanced objects? I would like to do this with a computer keyboard model but I many of the keys are different.

  • @sabitastisch9228
    @sabitastisch9228 11 หลายเดือนก่อน

    nice!

  • @oscarayala1339
    @oscarayala1339 7 หลายเดือนก่อน

    Life saver

  • @cunn_dn6299
    @cunn_dn6299 11 หลายเดือนก่อน +1

    Explain water simulation pls

  • @laukikbhattacharya8501
    @laukikbhattacharya8501 5 หลายเดือนก่อน

    Hello sir great tutorial. Only thing I want to know how did you animated the colors of number from the intro. I am stuck on that can you please guide me.

    • @Bouncing_Rays
      @Bouncing_Rays  5 หลายเดือนก่อน

      Hi, thanks for the comment. Yeah the colors is not that complicated. I simply created small disks for instancing. I then used a simple gradient shader, where i colored the upper half black and the lower half white (You can also do this by splitting the position cooridinates with a separate xyz node) Then simply adjust the contrast with a color ramp and you are good to go. After that i just rotate the disks by 180 degrees with the number as a proximity input, like in the video. Hopefully that cleared it up. If you have any more specific questions, respond here or send me screenshot on Twitter or Insta. All the best!

  • @Jogatina89
    @Jogatina89 4 หลายเดือนก่อน

    Could someone please explain: how can I used these very same principles, but instead of affecting the rotation or scale with proximity, affect the object mesh or a with a Bend modifier? For example, a paper sheet folding like it's the wind blowing and ready to fly.

  • @nidalboughanem8463
    @nidalboughanem8463 2 หลายเดือนก่อน

    when i plug my "combine XYZ" into the rotation of the instances the entire grid explodes i think because the center of my original box got messsed up how do i fix that. PLEASE HELP.

    • @Bouncing_Rays
      @Bouncing_Rays  2 หลายเดือนก่อน

      Sounds really interesting. On the top of my head i cannot really tell you why that would happen... Maybe try or check one of the following:
      1. If the object is brought into your geo nodes tree by draging (Object info node), make sure, for the position, you have "original" selected instead of "relative".
      2. Make sure there is no noise texture plugged into the pivot point, this should be at 0,0,0
      3. Try enabling or disabling the "Local Space" tick on the rotation node.
      Maybe this helps! If you are still stuck, maybe give me more details here or send me a screenshot of your node tree on instagram.
      All the best!

  • @nenoman3855
    @nenoman3855 ปีที่แล้ว +1

    Is there a way to pipe the noise texture to a waveform and match to the scene to a beat?

    • @Bouncing_Rays
      @Bouncing_Rays  ปีที่แล้ว +2

      I also thought of that after I finished the tutorial. I am currently playing around with some tools, so stay tuned, there might be a video about that in the next few weeks! :)

  • @pigboywonder
    @pigboywonder หลายเดือนก่อน

    at 8:25, The #frame/50 doesn't work on slowing down my animation speed. How can I fix this?

    • @Bouncing_Rays
      @Bouncing_Rays  หลายเดือนก่อน

      Interesting.
      Have you had some other value with the # in there before?
      You could try to right click and select the "delete driver" option and retry.
      Do you get any error messages?

  • @Smajdumir
    @Smajdumir 9 หลายเดือนก่อน

    Hello, How would shading nodes look like, if I would like simillar shades of color on instatances? For example black instances in the middle slowly fading away into white instance in the corners? Thanks a lot

    • @Bouncing_Rays
      @Bouncing_Rays  9 หลายเดือนก่อน +1

      For something like this you could try to use the "location" output of the object info node and plug it into a gradient texture with the "spherical" setting. Then you can customize the falloff with a color ramp.
      I hope that helped :)

  • @golfboy7156
    @golfboy7156 10 หลายเดือนก่อน +1

    how do you make this wave like in the intro?

    • @Bouncing_Rays
      @Bouncing_Rays  9 หลายเดือนก่อน

      I think you mean the wave Effect at 0:09?
      For that I simply used a wave texture. There you can animate the phase offset value of the texture and therefore end up with a wave like motion for the geometry. This values are then used for the rotation of the instances.
      Hope that helped!

  • @nahidulislam-tj7wq
    @nahidulislam-tj7wq 7 หลายเดือนก่อน

    What's the name of this effect ?does anyone know?

  • @blackswan6386
    @blackswan6386 7 หลายเดือนก่อน

    Hey Sir. At first, Super Tutorial .I tried to use it to combine it with my other scene. I have a asked myself if its possible, you can help me on this project. With the help from TH-camr " Cartesian Caramel" i created a Haxongrid, and now i want it to flip like a Airport Chart influenced by Sphere Mesh. So each single Hexagon is flippingtowards the Sphere and disapear at same time, so you can have nice transition. istuck at where to add nodes i'm not good at this geometry, but i love to digging and learn, and sometimes its not that bad :D

  • @_Asgar
    @_Asgar 9 หลายเดือนก่อน +1

    Bro I followed your tutorial Start to End and from last one hour I am trying to figure out how to make the pattern flow seamlessly but still not able to figure it out 😢

    • @Bouncing_Rays
      @Bouncing_Rays  9 หลายเดือนก่อน +1

      Sorry to hear that. I believe you mean the white speckles on the surfaces?
      That Effect is a little more tricky and would have taken a lot longer to explain, so i did not include it in the video.
      Basically I used a voronoi texture with a very small scale. But this texture is applied the exact same way to each instance, so everything looks the same.
      So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles.
      Hope that helped, if you have any other questions, please reply here or send me a dm on instagram with your specific problem!

    • @_Asgar
      @_Asgar 9 หลายเดือนก่อน

      ​@@Bouncing_Rays Really Appreciate You, giving your time and trying to solve some stranger's problem.
      And I was asking about the rotation of the tiles, i tried to change and experiment on the nodes value to get a smooth output like your intro, but I was getting random rotation of the tiles, after an hour of experimenting I was getting some consistent output but not as perfect as you 😅
      So eventually I dropped the project.

    • @MiksLatvis
      @MiksLatvis 4 หลายเดือนก่อน

      @@_Asgar key is to change texture scale and you will see nice and smooth transitions.

  • @CartoonTrillionaire
    @CartoonTrillionaire 11 หลายเดือนก่อน

    how did you add the speckles?

    • @Bouncing_Rays
      @Bouncing_Rays  11 หลายเดือนก่อน +1

      I used a voronoi texture with a very small scale. But this texture is applied the same way to each instance. So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles.
      Hope this helped!

    • @CartoonTrillionaire
      @CartoonTrillionaire 11 หลายเดือนก่อน

      @@Bouncing_Rays Thank you 🙏✨✨✨

  • @pshethia01
    @pshethia01 ปีที่แล้ว

    C4D

  • @psk01063188636
    @psk01063188636 8 หลายเดือนก่อน

    Great tutorial TX :) 지오메트리 노드를 이용 텍스트를 이용한 모션

  • @lonesomealeks4206
    @lonesomealeks4206 ปีที่แล้ว +1

    So far, I've only used pre-made geonodes and add-ons with geonodes. Never attempted to make something on my own, and never will. Thy hype wasn't small, but truth is almost nobody working in blender needed geonodes