(Sorry for this huge text ;-;) The mod you created is very good, congratulations for creating it! But I think I could improve some things and add some things too, since I played the mod. I thought the concept of the Copper Giant and the Copper Guardian were really cool, but maybe the Copper Giant and the Copper Guard could have an improved appearance, especially the Copper Giant, his appearance is not so flashy, maybe his appearance could have more details or even some symbols, like the Tempest Golem from Minecraft Dungeons, since it looks like you were inspired by it. The gate to the boss room is practically useless, as you can enter the boss area by breaking the blocks, and when you do that, the boss is not spawned, so it is easier to access the boss room and the room that is behind the Copper Giant, thus not having any challenge. I discovered that if you stay under the Copper Giant, he won't attack you, so it's easier to defeat him, and maybe, the Copper Giant shouldn't be that strong, just maybe. The Copper Giant's name could be Trial Keeper and the Copper Guardian could be Trial Golem (only). I noticed that there aren't many sounds in the mobs, like Breeze, maybe if you added Breeze's original sounds to this Breeze, it would be cooler, the same thing goes for Trial Spawner and Wind Charge, and other things. Speaking of sounds, there could be custom sounds for things in the mod. And if you want, add Bogged ;) And that's it, everything else is fine, your mod is really cool, I really liked it! I'm even going to add it to a Modpack I'm creating. (if you notice some English errors, it's because I'm using Google Translate, as I'm not very fluent in English)
Nice job👍. I would honestly add to my mod pack, but the only problem is that the mod "Friends and Foes" already adds the copper golem and the tuff golem, so maybe you could release a version without them, or make it compatible with "Friends and foes". And also maybe rename the copper helmet to something more unique, since tons of mods have the name "copper helmet", so something like "copper helmet with horns" or something. But overall better than the actual update, incredible work!
@@andrerosa7496 if your using a modpack like BMC4 I would recommend enabling the recipe book to get around this that way you now have two options and can flip between them
Amazing work! The extra features you added are really interesting concepts, especially i liked tuff golems carrying chests, makes them actually useful. This goes to show how much work is actually goes into making updates and people should be more grateful, though with valid criticism. One question i have is what prevents you from just digging around the boss and accessing the loot? I feel like it would've been better if the boss itself dropped the loot or at least the special keys to access the loot
been playing around in this mod for a bit and it looks great so far and saw your working on new music discs can't wait to see what you do with the armor trims 🥳
not to sound rude if i do but u could've just used the already existing things & added onto it.. since the update has been out.. it would've saved u alot of time. but these are pretty cool, you're underrated..
The mod is very good. I really liked the idea with the enchanter. although some mobs like the copper guard and the copper boss look rather crude. P.S. I have ideas for this modification. Will you look at them if it’s not difficult for you? (If there are any mistakes, I'm sorry, I don't know English very well )
@@lemon_modsmy idea is that when you defeat the sinister challenge spawner, it will drop a new item - the Infernal Trial Key. Having collected four of these keys, you can go to the new room “Wind Arena”. The room itself is tall and cylindrical. There are eight fans (or whatever they are called) on the floor of the room, and on the walls there are dispensers with different charges. And in the center of the room there is a new block - the Infernal Trial Spawner. This block is activated by four Infernal Trial Keys. Once activated, this block will spawn four breezes. And after their destruction, the Infernal Trial Spawner will change the color of its particles to white and summon a new boss - Gaster. This boss has 700 HP. Deals 7 damage. Its appearance resembles that of a breeze but is half the size. also has four living arms. On one of the hands there is a wind shield (when used, it will create streams of wind around itself that will repel entities. But when using it, the player cannot cause damage) and on the other hand there is a wind glove (when used, the player creates a wind stream that throws the player by seven blocks. And if you also hold down the Shift key, a wind explosion will be created that throws up entities by 7 blocks.) and a wind helmet is worn on the head (when using a double jump, it allows the player to dash 5 blocks in the direction the player is looking) This boss can jump like a breeze and has 3 types of attacks. 1) flurry of blows: Gaster jumps up to the player and deals 4 blows in a row. 2) Wind Current: With the help of his glove, Gaster creates a wind current like gloves. 3) Wind Blast: Creates a wind blast like a glove. Gaster has two phases. When he has 350 HP left, he activates his second phase: all his equipment falls off and he turns into a tornado (like a ninjago) and starts spinning madly throughout the arena. After the boss dies, the Infernal Trial Spawner will drop one of three items. 1) wind shield 2) wind glove 3) wind helmet. This spawner takes 4 hours to recharge. Finally I finished it, I hope this is not a complicated idea and fits the style of your modification. (P.S. If you notice any mistakes, I’m sorry. I don’t know English well.)
@@lemon_modsdo you have telegram? I'm ready to get the idea out there. Since I have both the model and the objects ready. Just transferring them through TH-cam is very painful
@@lemon_modsMy idea is to add new weapons to the trial chambers. 1) trial hammer: created from copper rods and a copper head. Copper rods are made from two ingots of copper. And a copper head can be obtained in a regular vault with a 10 percent chance. This hammer deals 7 damage and has an attack speed of 0.5. Its peculiarity is that this hammer has a super attack. When using it, the player will hit the ground with a hammer and throw the entities up 5 blocks. This weapon has one exclusive enchantment called "Gravity". This enchantment increases the height of the throw of mobs by one block. Enchantment has 3 levels. 2) Scimitar. This weapon has a 5 percent chance of dropping from the Ominous Trial Spawner. This weapon has stats like a diamond sword. This weapon can be used in two hands (if you have two copies). Has one exclusive enchantment "Whirlwind". This enchantment only works when the player is holding two copies of this weapon. The enchantment itself allows the player to spin like a tornado for 25 seconds and deal damage 360 degrees. Enchantment has 5 levels. Each level increases the duration of the whirlwind by 5 seconds.
Awesome mod but the Copper Giant looks a bit silly you know? Honestly kinda funny Also Im guessing custom sounds will be added to him? And although I did say he's funny, he's kinda scary too
How is it possible that one person, is able to make a better "Trial Chamber Update" than Minecraft selfe... But very nice mod from you, It would be nice when it will release for other versions.
Hi, I had a small question about a possible item (of course no need for it to be added). Is it possible to make the charger not just charge instantly, but charge by various degrees. That way you can store more uses of electrify without needing to carry bottles. Lastly, what about a copper gauntlet that has like two functions. Being able to store electric charge from the charge that, on melee hit, stuns mobs and deals more damage for the more charge. Then the second mode being a wind charge compressor so your hits deal massive knockback with a wind burst depending on how many charges.
Thanks man. My advice for making minecraft textures is just learning from others and by time developing your own style. Same for the sounds just see what others do and learn from them...
Maybe add new enchantments for the copper hammer like lightning level: 1-4 its summons lightning when you hit your target and it kill 3 more close targets or feather curse level: 1-1 when you have it on a copper hammer it works like slow fall and it slows you down in air witch prevents you from hitting the target you get it as a curse it automatically enchants the copper hammer when the harder difficulty of the trial chambers is on last enchantment bane of life levels: 1-6 it'll do more damage to strong mobs like warden copper giant ender dragon gurdian ext
This video is a good way to showcase why you should respect mojang. This mod took him 6 month to make, yes he added more than Mojang did and they are a big team instead of one person, but different than the mod what we got is vanilla and it has to be finished. Mojang would have to fix all the bugs and make sure it's balanced. They also need to make it fit vanilla perfectly. #respectmojang
yo good video imma send this in curseforge to but Jake's Build Tools datapack lets you craft the core into a 3x3 hammer for mining could you add something like that?
this mod is amazing but i have a few suggestions: what if you made an abandoned variant of the trial chambers with harder mobs and can only be accessed with a key. The walls could be made of a reinforced variant of copper and tuff blocks like reinforced deepslate to prevent players from just mining into the structure. And also instead of the copper boss there would be an abandoned oxidizing copper boss that can’t move and is just a corpse. To activate the boss fight you could use maybe a new item or existing item to trigger it or just leave the boss not moving.
I think you should replace the textures and models that you made that are in 1.21 with the official to make it look better and I think "Tricky Trials Reimagined' is better ( ik I repeated alot of words )
It's really cool idea But tho the enchant room maybe a mistake because that's make it too easy to access enchanting too early. Minecraft is supposed to be a slow paced game not a fast paced broken game-
@@lemon_mods you should do the same thing with loot and make it balanced as possible. Yea I get it but there are people that want to have fun at a slow pace like DanTDM for example he's playing the game in a slow paced manner and he's enjoying the experience. But I understand if you disagree with this statement.
It is appearing to me a lot of times by now that i watch high quality video and think you'll have like 100k subs or more, but I've read the comments and they said you're underrated so i checked your sub count and you only have 378 subscribes!? But anyways i really liked your video and looks like you've put a lot of effort into it, my only question is why did you remake when you could make the mod for 1.21 instead since you said you're going to be updating it. Btw are you from czech republic? guessing from your curseforge name
Thanks a lot, the reason I remake this update is because it's a really good update, but it has a lot of potential that mojang didn't use much in the new update. (a ano jsem z česka XD)
The mod is a very good concept for better trial chambers. But I have two questions. Are you a Bedrock Edition modder too or only for Java Edition? I'm doing both, so I wanted to ask if I could use your concepts in a Bedrock Edition Add-On?
I’ve got a bug report whenever the copper helmet will become electrified whatever item I was holding will be enchanted with one of the enchantments on the copper helmet
Hi, your mod are amazing but I NEED HEEEELP ! I already visited (in spectate mode) 3 or 4 trial chambers but i never seen the boss room, or the door of this room. So i never seen the boss and i can't fight him and beat him... (not fun so far) (i play on the last version of your mod)
The boss room has a certain probability of spawning, so you won't find it every time you're in the Trial Chambers. I'm actually looking forward to probably fix this sometime in the future...
@@lemon_mods well in the alex caves mod there is a monster inspired by godzilla called tremorzilla, and I always wanted there to be other giant monsters to make it more complete, so my suggestion is an addon for alex mobs and alex caves that would allow us to transform some animals from the mods into monsters, all tameable and rideable Accept my suggestion please!!!
@@micaelfreitas1559I like the idea, but I think it will be a lot of work to create something like this. It's a cool idea though, so maybe sometime in the future...
4:44 Dar-n, that was a missed opportunity for Mojang to add those 2 golems now that you made me realize it.
The Amount of Ideas you came up with and how you made things, it's impressive and very underrated, good job dude! Keep up the good work!
(Sorry for this huge text ;-;)
The mod you created is very good, congratulations for creating it! But I think I could improve some things and add some things too, since I played the mod.
I thought the concept of the Copper Giant and the Copper Guardian were really cool, but maybe the Copper Giant and the Copper Guard could have an improved appearance, especially the Copper Giant, his appearance is not so flashy, maybe his appearance could have more details or even some symbols, like the Tempest Golem from Minecraft Dungeons, since it looks like you were inspired by it. The gate to the boss room is practically useless, as you can enter the boss area by breaking the blocks, and when you do that, the boss is not spawned, so it is easier to access the boss room and the room that is behind the Copper Giant, thus not having any challenge. I discovered that if you stay under the Copper Giant, he won't attack you, so it's easier to defeat him, and maybe, the Copper Giant shouldn't be that strong, just maybe. The Copper Giant's name could be Trial Keeper and the Copper Guardian could be Trial Golem (only).
I noticed that there aren't many sounds in the mobs, like Breeze, maybe if you added Breeze's original sounds to this Breeze, it would be cooler, the same thing goes for Trial Spawner and Wind Charge, and other things. Speaking of sounds, there could be custom sounds for things in the mod. And if you want, add Bogged ;)
And that's it, everything else is fine, your mod is really cool, I really liked it! I'm even going to add it to a Modpack I'm creating. (if you notice some English errors, it's because I'm using Google Translate, as I'm not very fluent in English)
Thanks for your advices. I am working on the next update to fix all these issues 😉
@@lemon_mods Is the mod on curseforge or on anywhere else? It is really cool
@@mohammadn5591Link in description, its curseforge
@@mohammadn5591 its in the description its a curseforge link
@@BluesAether Thanks
"Can we have Tricky Trials?"
"No, we have Tricky Trials at home."
Tricky Trials at home:
Trick
but it's literally just tricky trials with more added
@@evil_stevil It doesn't look quite right is my point
Nice job👍. I would honestly add to my mod pack, but the only problem is that the mod "Friends and Foes" already adds the copper golem and the tuff golem, so maybe you could release a version without them, or make it compatible with "Friends and foes". And also maybe rename the copper helmet to something more unique, since tons of mods have the name "copper helmet", so something like "copper helmet with horns" or something. But overall better than the actual update, incredible work!
Thanks, btw there is a gamerule that disables spawning of copper golems and tuff golems from this mod (/gamerule golemsDisable true/false).
@@lemon_mods thanks for the feedback, but the copper buttons are also added by "Friends and foes", so it'll conflict between the two recipes...
@@andrerosa7496 if your using a modpack like BMC4 I would recommend enabling the recipe book to get around this that way you now have two options and can flip between them
you can disable copper golem and tuff golem in friends or foes config
im suscribed dude, this is insanely charged (haha) with content!! Too good!!
the copper giant has to be based on the tempest golem boss from minecraft dungeons 😉
Or squall golem
@@Hyperforgand is the minion of the tempest golem
@@winnaingmr2283 Honestly i dont like the Tempest Golem
Amazing work! The extra features you added are really interesting concepts, especially i liked tuff golems carrying chests, makes them actually useful.
This goes to show how much work is actually goes into making updates and people should be more grateful, though with valid criticism.
One question i have is what prevents you from just digging around the boss and accessing the loot? I feel like it would've been better if the boss itself dropped the loot or at least the special keys to access the loot
Thanks man, as for the Copper Giant, I'm preparing an update in which I'll fix all these bugs with it
been playing around in this mod for a bit and it looks great so far and saw your working on new music discs can't wait to see what you do with the armor trims 🥳
Amazing video. Keep it up man, hope it gets a lot of views. You deserve it
The first 3 minutes was just 1.21 off temu 😂 but no this is super impressive keep it up
not to sound rude if i do but u could've just used the already existing things & added onto it.. since the update has been out.. it would've saved u alot of time. but these are pretty cool, you're underrated..
HE'S USING MCREATOR, I DON'T THINK IT SUPPORTS LATER VERSIONS!
@@pingas6429 okay buddy. relax. no need to yell
i believe he said he started 6 months a go, the update wasnt out then
The mod is very good. I really liked the idea with the enchanter. although some mobs like the copper guard and the copper boss look rather crude.
P.S. I have ideas for this modification. Will you look at them if it’s not difficult for you?
(If there are any mistakes, I'm sorry, I don't know English very well )
Of course any idea can be good idea 😄
@@lemon_modsmy idea is that when you defeat the sinister challenge spawner, it will drop a new item - the Infernal Trial Key. Having collected four of these keys, you can go to the new room “Wind Arena”. The room itself is tall and cylindrical. There are eight fans (or whatever they are called) on the floor of the room, and on the walls there are dispensers with different charges. And in the center of the room there is a new block - the Infernal Trial Spawner. This block is activated by four Infernal Trial Keys. Once activated, this block will spawn four breezes. And after their destruction, the Infernal Trial Spawner will change the color of its particles to white and summon a new boss - Gaster.
This boss has 700 HP. Deals 7 damage. Its appearance resembles that of a breeze but is half the size. also has four living arms. On one of the hands there is a wind shield (when used, it will create streams of wind around itself that will repel entities. But when using it, the player cannot cause damage) and on the other hand there is a wind glove (when used, the player creates a wind stream that throws the player by seven blocks. And if you also hold down the Shift key, a wind explosion will be created that throws up entities by 7 blocks.) and a wind helmet is worn on the head (when using a double jump, it allows the player to dash 5 blocks in the direction the player is looking)
This boss can jump like a breeze and has 3 types of attacks.
1) flurry of blows: Gaster jumps up to the player and deals 4 blows in a row.
2) Wind Current: With the help of his glove, Gaster creates a wind current like gloves.
3) Wind Blast: Creates a wind blast like a glove.
Gaster has two phases. When he has 350 HP left, he activates his second phase: all his equipment falls off and he turns into a tornado (like a ninjago) and starts spinning madly throughout the arena.
After the boss dies, the Infernal Trial Spawner will drop one of three items.
1) wind shield
2) wind glove
3) wind helmet.
This spawner takes 4 hours to recharge.
Finally I finished it, I hope this is not a complicated idea and fits the style of your modification. (P.S. If you notice any mistakes, I’m sorry. I don’t know English well.)
@@lemon_modsdo you have telegram? I'm ready to get the idea out there. Since I have both the model and the objects ready. Just transferring them through TH-cam is very painful
@@lemon_modsMy idea is to add new weapons to the trial chambers.
1) trial hammer: created from copper rods and a copper head. Copper rods are made from two ingots of copper. And a copper head can be obtained in a regular vault with a 10 percent chance. This hammer deals 7 damage and has an attack speed of 0.5. Its peculiarity is that this hammer has a super attack. When using it, the player will hit the ground with a hammer and throw the entities up 5 blocks. This weapon has one exclusive enchantment called "Gravity". This enchantment increases the height of the throw of mobs by one block. Enchantment has 3 levels.
2) Scimitar. This weapon has a 5 percent chance of dropping from the Ominous Trial Spawner. This weapon has stats like a diamond sword. This weapon can be used in two hands (if you have two copies). Has one exclusive enchantment "Whirlwind". This enchantment only works when the player is holding two copies of this weapon. The enchantment itself allows the player to spin like a tornado for 25 seconds and deal damage 360 degrees. Enchantment has 5 levels. Each level increases the duration of the whirlwind by 5 seconds.
Why are all the answers I write immediately deleted?
Brother you did such an amazing job on remaking the entire update you deserve more subscribers and likes.
Should make a minecraft dungeons mod
i found ur mod way before i came to this vid scrolling down curseforge
and let me tell you it was magnificent
Awesome mod but the Copper Giant looks a bit silly you know? Honestly kinda funny
Also Im guessing custom sounds will be added to him?
And although I did say he's funny, he's kinda scary too
wait only 15 subs. btw this should be in the game haha W mod
I mean, it kinda is, though implemented differently
insanely good
Under rated af
How are you not popular????
How is it possible that one person, is able to make a better "Trial Chamber Update" than Minecraft selfe...
But very nice mod from you, It would be nice when it will release for other versions.
You make a new boss in the trial chambers and it’s look like a golem you’re the best I think you should work in mojang ❤️❤️❤️❤️
You really deserve more support
Hi, I had a small question about a possible item (of course no need for it to be added). Is it possible to make the charger not just charge instantly, but charge by various degrees. That way you can store more uses of electrify without needing to carry bottles. Lastly, what about a copper gauntlet that has like two functions. Being able to store electric charge from the charge that, on melee hit, stuns mobs and deals more damage for the more charge. Then the second mode being a wind charge compressor so your hits deal massive knockback with a wind burst depending on how many charges.
just curious, not trying to be rude. It's a great mod!
Omg i found another cool small TH-cam, time to sub i guess
your work is very impressive and I wanted to know if you had any tips for making textures and also sounds for mobs or blocks.
Thanks man. My advice for making minecraft textures is just learning from others and by time developing your own style. Same for the sounds just see what others do and learn from them...
Maybe add new enchantments for the copper hammer like lightning level: 1-4 its summons lightning when you hit your target and it kill 3 more close targets or feather curse level: 1-1 when you have it on a copper hammer it works like slow fall and it slows you down in air witch prevents you from hitting the target you get it as a curse it automatically enchants the copper hammer when the harder difficulty of the trial chambers is on last enchantment bane of life levels: 1-6 it'll do more damage to strong mobs like warden copper giant ender dragon gurdian ext
427th subscriber boy one day u gonna be famous
This video is a good way to showcase why you should respect mojang. This mod took him 6 month to make, yes he added more than Mojang did and they are a big team instead of one person, but different than the mod what we got is vanilla and it has to be finished. Mojang would have to fix all the bugs and make sure it's balanced. They also need to make it fit vanilla perfectly. #respectmojang
Please could you keep bringing us updates, like new features of this mod, it's wonderful and fun Please.!!
Not forever...
@@lemon_mods Not forever?
yo good video imma send this in curseforge to but Jake's Build Tools datapack lets you craft the core into a 3x3 hammer for mining could you add something like that?
yooooo This adittions are cool, good work man
nice skin!
Nice mod man
this mod is amazing but i have a few suggestions:
what if you made an abandoned variant of the trial chambers with harder mobs and can only be accessed with a key. The walls could be made of a reinforced variant of copper and tuff blocks like reinforced deepslate to prevent players from just mining into the structure. And also instead of the copper boss there would be an abandoned oxidizing copper boss that can’t move and is just a corpse. To activate the boss fight you could use maybe a new item or existing item to trigger it or just leave the boss not moving.
That is not a bad idea
Suggestion: maybe make the reinforced trial spawner recipe into a spawner recipe
What an underrated channel
I want all this feature added in some updates
You should add the actual textures, and make the ominous stuff work like vanilla
Yeah maybe...
I suggest that the name of the leader be the ancient trial😊.
Man your underrated af❤
you must hired by mojang
this is so underrated
This just got added to my must-use mods
such good editing
how do you find the trial chamber
For now you must use command /locate structure minecraft_121_update:trail_chamber (or be lucky to find one underground)
@@lemon_mods alr thanks
@@lemon_mods don't cartographers sell the map too?
Unfortunately not in my mode yet
You must buy a map from cartographer villagers
trial chambers are 1.21 version and ur mod is 1.20.1 XD well done hahahaha
With this new spawner and core you were like: okey i will double it and give it to the next person
I think you should replace the textures and models that you made that are in 1.21 with the official to make it look better and I think "Tricky Trials Reimagined' is better ( ik I repeated alot of words )
This looks sooo cool!!!
They’re coming in the next update
2:50 Omnimous bottle 💀💀
It's really cool idea
But tho the enchant room maybe a mistake because that's make it too easy to access enchanting too early.
Minecraft is supposed to be a slow paced game not a fast paced broken game-
Yeah, you're right, I didn't really think about it that way
@@lemon_mods you should do the same thing with loot and make it balanced as possible. Yea I get it but there are people that want to have fun at a slow pace like DanTDM for example he's playing the game in a slow paced manner and he's enjoying the experience.
But I understand if you disagree with this statement.
could you make the ominous bottle level affect the trial spawner mobs?
It is appearing to me a lot of times by now that i watch high quality video and think you'll have like 100k subs or more, but I've read the comments and they said you're underrated so i checked your sub count and you only have 378 subscribes!? But anyways i really liked your video and looks like you've put a lot of effort into it, my only question is why did you remake when you could make the mod for 1.21 instead since you said you're going to be updating it.
Btw are you from czech republic? guessing from your curseforge name
Thanks a lot, the reason I remake this update is because it's a really good update, but it has a lot of potential that mojang didn't use much in the new update. (a ano jsem z česka XD)
@@lemon_mods lol tak tak jsem nečekal
Love it😊😊😊😊😊😊🎉🎉🎉🎉
W mod im using it and its very good
This is good content.
GET THIS MAN TO 1MIL
Why did you recreate the old blocks and breeze drops?
brooo why do you only have 500 subs for such content
Damn most of this could fit vanilla
Citron Espaňol when?
Really good mod I think did not look yet is it for 1.19.4 too?
Newest version of the mod is only for 1.20.1, but I will add more versions in the next updates
Okay thx
And I have an update idea maybe a ancient like villager or a ancient pillager or something would be cool 😅
You should call it “the backport of trials”
I saw you on blockfront last time. my name was Cyberscorp99.
The mod is a very good concept for better trial chambers. But I have two questions. Are you a Bedrock Edition modder too or only for Java Edition? I'm doing both, so I wanted to ask if I could use your concepts in a Bedrock Edition Add-On?
I don't currently planing to make a bedrock version of my mod, so be free to use my concepts, but only if you link to my mod 😉
@@lemon_mods I will, thank you
Can you make a fabric vir pls ❤
I like your accent
Omg he just made the mace waayyyy better
Hey wassup mate! Do you have a Discord Server by any chance?? I cant find a link anywhere
I don't have a discord server yet, but I plan to create one.
I seee yeah would be good man haha
Wanna add me? "f1shy"@@lemon_mods
pretty cool man I will say
Bruhh , that golem Is just the Tempest golem
What is the key for then if the Vault does not exist and you changed it for an enchanter?, Heart for me then.
I’ve got a bug report whenever the copper helmet will become electrified whatever item I was holding will be enchanted with one of the enchantments on the copper helmet
Thanks for the report I will try to fix it in the next update
breeze from temu
Wait isn’t anti-wind just blast resistance
there is happy ending some of them got added but not the golems
amazing video and W ytb insta sub
Does the copper giant have a spawn egg
No he doesn't 🥲
Where can you find the entrance to the boss fight
he made the trial chambers but 3x better wish I could get it
I subbed
will it be for fabric and 1.21?
What is it called?
Is this available on bedrock/ pe?
this is so cool 😎
If u update it, use the actual copper
Hi, your mod are amazing but I NEED HEEEELP !
I already visited (in spectate mode) 3 or 4 trial chambers but i never seen the boss room, or the door of this room.
So i never seen the boss and i can't fight him and beat him...
(not fun so far)
(i play on the last version of your mod)
The boss room has a certain probability of spawning, so you won't find it every time you're in the Trial Chambers. I'm actually looking forward to probably fix this sometime in the future...
@@lemon_mods ok thanks, also there is a way to locate a chamber in survival, like with villagers in 1.21 ?
This is another problem that I want to fix. Because for now there isn't such a thing.
@@lemon_mods finally it's more than a rare spawn rate, i already visit like ten or twelve different chambers and i never seen the boss room
What is the mod name
Please rename the copper giant into the trial colossus (colossus = giant) it is a better name
How does this have 4.2k views
I have a really cool new mod suggestion, do you accept it?
@@micaelfreitas1559 Of course
@@lemon_mods you know alex mobs and alex caves right?
@@micaelfreitas1559 Yes
@@lemon_mods well in the alex caves mod there is a monster inspired by godzilla called tremorzilla, and I always wanted there to be other giant monsters to make it more complete, so my suggestion is an addon for alex mobs and alex caves that would allow us to transform some animals from the mods into monsters, all tameable and rideable
Accept my suggestion please!!!
@@micaelfreitas1559I like the idea, but I think it will be a lot of work to create something like this. It's a cool idea though, so maybe sometime in the future...
fajnovej mod
me when it "shoul"be better
skvele video, moc se ti povedlo mam te moc rad a myslim si ze by si me mohl pozvat na svuj discord server
Nice
Bogged is sad
aliexpress tricky trials
(digs around the door) 11:11 free loot
Yea, that will be fixed
is this 1.20.1
@@NovaCraftRealest Yes it is