Workflow Basics Part 1: USD and Layers in Omniverse
ฝัง
- เผยแพร่เมื่อ 12 ต.ค. 2021
- In this series of videos, we cover basics around using Omniverse Create with Autodesk Maya in a creative workflow. Part 1 covers USD and Layers to help understand how to best leverage exporters and how to manually edit USDA files to adjust parameters.
NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world.
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Totally confused after watching this.
Apologies but it is better to ask someone else to explain this very important topic. The current presenter is really not communicating very well. Too technical without any much use. It is better that some one like Paul Kind presents this topic, Paul's videos are far more easy to understand an applicable right away
It would have been helpful to show how the material placeholders were created. Actual workflow, not just "this is this"....
Yes, this is the part I'm most confused about.
can you provide us the resources used by this vedio?
Honestly, watched a ton of videos on Omniverse create and am still really none the wiser. Will just stick to Unreal for now as these videos are not helping. Sorry.
I agree with the other comments here. This is not a basic tutorial. The first time I watched it, it made zero sense to me. Now that I've completed a project in Omniverse and put in a lot of trial and error hours, I can pick up everything explained in this video. It's great relevant information, but its title is somewhat misleading.
Can you at least provide the resources you used ?
What a waste of time