I think the core value of the Omniverse is to integrate different pipelines into one solution. It frees artists working on studios to just use their preferred 3D app of choice instead of learning a new one or relying on adapting to a new software just because the company uses x or y solution. Omniverse seems to be the rosetta stone among many different 3D applications
Nividia is producing apps at the moment and plan on cornering the market on this type of suite to try and out do adobe. I suspect a few tools will be. Ai generation of 3d models Ai and manual creation of materials Ai and manual creation art to 3D And before the end of 2030 a game engine pipeline that works off of unreals structure but badged as Nvidia. That enables an AI manipulation of what unreal provides already when it comes to lighting and sound. But I don't know how or if this is possible it just sounds like something nivida would do for the memes
@@SalariaStudios Speaking of which, I will be so happy when something finally replaces adobe. I was late to join the creative bubble with "professional" tools, and after a year of using their tools... it's infuriating. Every single tool of theirs is simply subpar.
Thank you for summarizing it a bit. The question that lingered for me was 'But why would I work in this new app compared to others'? He said a lot, and yet to me, quite little.
this could work great as a universal level editor since I can make all my models in blender while assembling the scene and see it update in real time, wow
Omniverse, outside of the AI/ML tools, seems like a connector for other applications that can already talk with each other. Maya/Max/Blender etc. can already render (Vray, renderman, redshift, arnold, etc), and you can already export/live sync with real-time game engines (unreal, unity, cryengine, unigine2, source, etc). I expect it to go as well as Autodesk's "Stringray".
tbf it seems to be seemles, though i didn't had the time to test it yet. To my knowledge exporting and seeing the result is often quite a task by itself, starting omniverse and instantly seeing what needs to be changed and able to change it in realtime while seeing it in another software, would quite cool. So far it's free so i can'T complain for a time saver (if it is) and also it's a very unique feature
@@CptBlaueWolke I mean in 2018 Epic already made a livelink plugin for Maya and Unreal 4, so the functionality in itself isn't especially new, but sure, exporting quite often takes more time than it should - especially when working on many different projects
I still have no idea what I can do with it. I can render and edit in blender. I edit textures in Painter, but don't see how it can help to connect them? Is it for big studios or something, not clear for me at all.
I agree that this video is not helping much as an introduction.. Omniverse is a set of applications built on top of the USD format (inter-exchange format that is quite extensible to support pretty much anything). Create is the "main" one it serves as a realtime renderer, but you have around 10 different apps in Omniverse
I have tried it, the rendering is nice and fast, but other than that, I am lost as what it is supposed to offer as well. If it's just for rendering I would rather stay in Blender. It also took me way too long to understand how to use it! The interface is really weak.
It is a real time ray/path tracing render. Blender has not such render. Cycles is slow and eevee is not realistic. It is an offer and you can choose if you are able and not in the Blender Religion.
Hey, thank you. There is something I don't get: There is no Blender Connector I think. I have to export all my Blend Data to USD and import it in Omniverse Crate. I haven't found a way to 'connect' Blender to Omniverse. Also the Blender Omniverse Built that I can download inside of the Omniverse Launcher doesn't show a connect option. As I said, I think it still is a export import Workflow for Blender, right?
What’s hard not understand is… just… why use this over Maya or Houdini? Is it a RENDERER? Can it utilize all the animation functions and scripting of the origin packages? What’s the advantage here? I just see a minefield of incompatible functions and workarounds.
You're right. You need a basic Modeler. Omniverse Machinima is an animation tool with physic engine. Omniverse Create is a render with Real Time Path Tracing. If you don't have a few thousands bucks for cinema / maya / max, but a cheap modeler without render like DesignSpark, Fusion, MoI, Rocket or Sculptris, than you can use Create Render for free. It is nice looking and realtime. I don't pay several thousand euros for the big software players.
sounds pretty nice, downloading atm but i think we will have to see how it integrates with the industry and day to day use, especially with blender since its getting so popular. But all in all sounds real nice.
Je parle français donc je ne sais pas plus c'est quoi. Unreal Engine fait déjà des excellent rendu en Run Time avec ses Plug In maison tel que Nanite et Lumen et les Materials de Quixel Megascan. Je ne comprend pas.
The process of getting the software leaves a lot to be desired, I filled out the form three times on two different browsers and nothing. It says that Omniverse Create is free, but the link just takes you to a submission form nVidia never answers?
@@atf56 Bummer, but not a game stopper. I was hoping to never have to use Windows again, but oh well. Can we use a flavor of Linux for dev environment?
It is basically "USD Composer". You can combine multiple USD files from blender, simulations from houdini etc. And bring it everything into Omniverse and render it here.
I don't understand. What's the point of it? You can quickly load it instead of a bit more slowly. You can render it in your 3D program anyway you don't need this. 😊 What is the end goal?
How do people say this cannot replace UE5? Animating metahumans is a pain in the butt if you don’t have a motion capture suit, this one animates stuff with ai, basically you just need a keyboard and a mouth
bruuu tf is up with all these bot ass comments confused about Omniverses real-use cases? did we watch the same video? ya'll move to slow for this space
As i could understand this... it's a renderer by itself and nothing else ? U work on your usual app and it is rendering fast in the omniverse viewport - seems 2 screens needed for best.. but also a very challenged computer too (as RTx 1st !) - is it ?
I think some of it is a matter of perspective. A card will last you 5-10 years, and even the top end (4090 at the the time of asking) will cost you $2000. So that's $400-$200 a year or approx $1 a day. Maybe $2 a day if you factor in internet and electricity. Compare that to, say, a car. Which will last 10-20 years but will cost you $45,000. That's for the average, not even the top end. So that will cost you $12-$6 per day, not including fuel, insurance, etc. These days, you can even get reasonable finance for cards and pay over, say, 5 years. Considering what other things in life cost, and the huge utility of graphics cards, if anything to me they feel surprisingly cheap. I'm by no means wealthy. I earn below the average for where I live (though only because I work short hours). But I can afford the latest and greatest in graphics.
@@jopearson6321 So a car, is not in the same category as a luxury item like a video card. That's not apples to apples and would exclude any reasonable comparison. You will not get 5-10 years out of a video card. Most cards just won't run that long, 10 years, but take my case where my card is 6 years old. It's already reached its shelf life of what I'm willing to keep. But the fact you coupled "financing" with the card tells you what the problem is. Financing over inflates products. Take mt bikes for example, many of those cost more than a 600cc sport bike, because of financing. Couple that with financing a $2000 component of a computer that costs more, which is likely financed as well since you wouldn't have financed either if you could purchase them, then you're now losing money on a heavily deprecating asset and paying interest on top of it. That's a very very stupid thing to do. Now we come to actual comparisons, where I can get an entire xbox for a fraction of the cost of the video card alone. Bitcoin miners completely broke the card market, and I can see a time when this market dies off as consoles, and Apple Vision / other VR products, take center stage. Even Nvidia focus on the gamer market is but a small piece of the offerings they have because of this fact. Make zero sense to purchase a gaming PC for $3k when you can get an xbox/PS for $500. I personally don't like console games so I've mostly stopped playing games completely, because I refuse to spend more than $700 for a video card, and even that is pushing it. I'd rather just go on a vacation.
Just forgot to mention that you and all your team and all the users need to have GTX card in order to use all these amazing features...just a little detail that point out that this will be something in 10 years, but for sure not now
Factory does not work for visual shows but production. And I am not quite sure about omniverse. Giving all your production information to cloud is not a safe way. Factories have always secrets and 99% real time processing and communication is also another problem.
First time hearing about this. Saw this video twice, still not sure what the benefits of the apps are. But I also know Nvidia has some of the best in the business and so much has become possible because of the talent over there. That being said, whenever I here that we could easily use other programs with this or combine that, I hear nothing but hours of trouble shooting, and forum searching for answers. Everybody always claims, "Easily works with blender or this" just to find out that 1. It doesn't, or 2. It does with limitations that make it useless. But again, I trust in the talent at Nvidia, please don't over promise.
Nvidia's marketing is weird on this. I'm watching all the videos and reading their official webpage on it. From what I gather, the core idea is that it links a bunch of creative apps together in real time. For example, it allows you to paint something silly and then turn it into something more detailed and fully hashed out as you go down the app chain. Given the way it works, I'm not surprised it's actually hard to describe..and somehow it seems that in none of their videos do they show the actual "links" between apps.
Seems like most focus is running AI simulations for business. The other fancy apps shown is more a byproduct. Knowing nVidia, the creator aspects is only to jumpstart their platform but will end with lockdown when it comes to it. After all, this is a hardware company and it's all they know with how locked down discrete graphics have been historically.
I mean... I dont understand WHY ?... Unreal Engine already exist. And it does everything u need. Why dont u guys join "forces" and make one UNBELIEVABLE ENGINE.
Love the style of "yeah this is going to change the world, but i'm going to present it like its not a big deal"
yup, the exact opposite of what Facebook is doing with their metaverse lol
Good video!
Thanks from Taiwan
Outrageously on point 😂👌💯
Exactly.
🤣🤣😂😂
Hi there, my name is Jacob Morris, and I just woke up from a nap 45 seconds ago
nice mate
Same man 😅
I think the core value of the Omniverse is to integrate different pipelines into one solution. It frees artists working on studios to just use their preferred 3D app of choice instead of learning a new one or relying on adapting to a new software just because the company uses x or y solution. Omniverse seems to be the rosetta stone among many different 3D applications
Not only that. It also enables AI.
Nividia is producing apps at the moment and plan on cornering the market on this type of suite to try and out do adobe. I suspect a few tools will be.
Ai generation of 3d models
Ai and manual creation of materials
Ai and manual creation art to 3D
And before the end of 2030 a game engine pipeline that works off of unreals structure but badged as Nvidia. That enables an AI manipulation of what unreal provides already when it comes to lighting and sound. But I don't know how or if this is possible it just sounds like something nivida would do for the memes
原來是這個概念,牛逼
@@SalariaStudios Speaking of which, I will be so happy when something finally replaces adobe. I was late to join the creative bubble with "professional" tools, and after a year of using their tools... it's infuriating. Every single tool of theirs is simply subpar.
Thank you for summarizing it a bit. The question that lingered for me was 'But why would I work in this new app compared to others'? He said a lot, and yet to me, quite little.
The cutting edge of technology being presented in a video where the mumbling voice is drowned out by terrible music.
The actors sucked, subverting the plot ❤
this could work great as a universal level editor since I can make all my models in blender while assembling the scene and see it update in real time, wow
I understand even less what Omniverse is...
I love it when big companies force engineers to do their own product reels
What does it do that Unreal Engine doesn't though? Why does he sound bored?
hope its understood now 😂
Omniverse, outside of the AI/ML tools, seems like a connector for other applications that can already talk with each other. Maya/Max/Blender etc. can already render (Vray, renderman, redshift, arnold, etc), and you can already export/live sync with real-time game engines (unreal, unity, cryengine, unigine2, source, etc). I expect it to go as well as Autodesk's "Stringray".
tbf it seems to be seemles, though i didn't had the time to test it yet. To my knowledge exporting and seeing the result is often quite a task by itself, starting omniverse and instantly seeing what needs to be changed and able to change it in realtime while seeing it in another software, would quite cool. So far it's free so i can'T complain for a time saver (if it is) and also it's a very unique feature
@@CptBlaueWolke I mean in 2018 Epic already made a livelink plugin for Maya and Unreal 4, so the functionality in itself isn't especially new, but sure, exporting quite often takes more time than it should - especially when working on many different projects
Ah, I see a man of culture.. Stingray
I still have no idea what I can do with it. I can render and edit in blender. I edit textures in Painter, but don't see how it can help to connect them? Is it for big studios or something, not clear for me at all.
I agree that this video is not helping much as an introduction..
Omniverse is a set of applications built on top of the USD format (inter-exchange format that is quite extensible to support pretty much anything). Create is the "main" one it serves as a realtime renderer, but you have around 10 different apps in Omniverse
Apparently it’s for more easier development for the metaverse
I have tried it, the rendering is nice and fast, but other than that, I am lost as what it is supposed to offer as well.
If it's just for rendering I would rather stay in Blender.
It also took me way too long to understand how to use it! The interface is really weak.
Same here. I don't see the added value, to me it looks like just another render engine with some extra tools that other suites already offer.
It is a real time ray/path tracing render. Blender has not such render. Cycles is slow and eevee is not realistic. It is an offer and you can choose if you are able and not in the Blender Religion.
They should hire this guy as a sportscaster just to confuse everybody
Hey, thank you. There is something I don't get: There is no Blender Connector I think. I have to export all my Blend Data to USD and import it in Omniverse Crate. I haven't found a way to 'connect' Blender to Omniverse. Also the Blender Omniverse Built that I can download inside of the Omniverse Launcher doesn't show a connect option. As I said, I think it still is a export import Workflow for Blender, right?
I dont think you can, it sucks
What’s hard not understand is… just… why use this over Maya or Houdini? Is it a RENDERER? Can it utilize all the animation functions and scripting of the origin packages? What’s the advantage here? I just see a minefield of incompatible functions and workarounds.
You're right. You need a basic Modeler. Omniverse Machinima is an animation tool with physic engine. Omniverse Create is a render with Real Time Path Tracing. If you don't have a few thousands bucks for cinema / maya / max, but a cheap modeler without render like DesignSpark, Fusion, MoI, Rocket or Sculptris, than you can use Create Render for free. It is nice looking and realtime. I don't pay several thousand euros for the big software players.
@@cr4723 do I need 512 GB to install?
@@holographicSquid No, for me it is 405 MB.
sounds pretty nice, downloading atm but i think we will have to see how it integrates with the industry and day to day use, especially with blender since its getting so popular. But all in all sounds real nice.
We've used it for a bit more than a year in production, it's phenomenal
Actually it looks exciting, but the guy who is talking sounds super-boring. NVIDIA, please do something with that voice.
I tried it and didn"t uderstand anything about how to install it correctly, too complecated setup process
It doesnt seem like they have much considering half of the video was about creating content in Blender and Maya
This is very cool. I can see how ai processing works here. Video and image processing in an instant. Thanks! ❤
Je parle français donc je ne sais pas plus c'est quoi. Unreal Engine fait déjà des excellent rendu en Run Time avec ses Plug In maison tel que Nanite et Lumen et les Materials de Quixel Megascan. Je ne comprend pas.
so its an engine without ports, just native file usage?
The process of getting the software leaves a lot to be desired, I filled out the form three times on two different browsers and nothing. It says that Omniverse Create is free, but the link just takes you to a submission form nVidia never answers?
That's really awesome. You're the best. Thanks so much. 🏭
Great, can you do a small start to end series for us.
Is there a way to get apps like SolidWorks onboard with this?
Why are these comments so negative. Can we all appreciate what a powerful program this is…❤
Need to try it for Unity.
3:21 Thats the MW19 map!
where can I get a copy
would be nice to use it. if i could find a graphics card to buy😔
There are tons of cards you can buy.
is the guy recording the voiceover high
Has support for hair with particle systems come in yet? Like Unreal's new groom system
I keep on downloading the "omniverse create" exchange without any succes it just ask me to download it again after instalistation, what is going on?
Try it again. Thereafter you must start it from the library-tab.
🔥🔥🔥🤟🍷☃️🎄This is Awesome. What kind of hardware you need to take advantage of the Omniverse??? I am on a MAC/PC thank! 🎄☃️🍷🤟🔥 🔥🔥
You need rtx
@@atf56 Bummer, but not a game stopper. I was hoping to never have to use Windows again, but oh well.
Can we use a flavor of Linux for dev environment?
i like 00:56
What does Omniverse offer that you cant do in UE5?
It is basically "USD Composer".
You can combine multiple USD files from blender, simulations from houdini etc. And bring it everything into Omniverse and render it here.
I installed and still had no idea what it is.. now I can’t uninstall it properly.. you need some specifica here..
Is this a good engine for game development?
It wasn't for game development
This Free?
I am using Blender, Unreal.
But I really just want pre-Built Scenes.
If anyone knows about this let me know.
Namaste 🙏
Dave Ross
That's neat, but where is the PhysX 5 C++ SDK?
excellent video.
so we can use blender to modelling and preview it in corona render like that ?
So, you propose 3D editor, right?
I don't understand. What's the point of it? You can quickly load it instead of a bit more slowly. You can render it in your 3D program anyway you don't need this. 😊 What is the end goal?
I would like to give it a try but THE REGISTER PAGE IS BROKEN and mostly in Chinese. Can Nvidia fix their website?
Insane!!!
Ok but prices??
How do people say this cannot replace UE5? Animating metahumans is a pain in the butt if you don’t have a motion capture suit, this one animates stuff with ai, basically you just need a keyboard and a mouth
Wow cool I wish I could do animation videos like that.
New subbie here! 😀👋
bruuu tf is up with all these bot ass comments confused about Omniverses real-use cases? did we watch the same video? ya'll move to slow for this space
As i could understand this... it's a renderer by itself and nothing else ? U work on your usual app and it is rendering fast in the omniverse viewport - seems 2 screens needed for best.. but also a very challenged computer too (as RTx 1st !) - is it ?
Thanks 👍
I am ready for VRMMORPG 😅
Can Nvidia Studio help raising creators to produce more professional material? Thank you!
exciting stuff, but it could have been presented a bit better.
I can hear mouse click sound in the end ;)
Cant wait to
See Houdini procedural integration
Now if only nvdia cards were something you could buy and the price was reasonable.
I think some of it is a matter of perspective. A card will last you 5-10 years, and even the top end (4090 at the the time of asking) will cost you $2000. So that's $400-$200 a year or approx $1 a day. Maybe $2 a day if you factor in internet and electricity.
Compare that to, say, a car. Which will last 10-20 years but will cost you $45,000. That's for the average, not even the top end. So that will cost you $12-$6 per day, not including fuel, insurance, etc.
These days, you can even get reasonable finance for cards and pay over, say, 5 years.
Considering what other things in life cost, and the huge utility of graphics cards, if anything to me they feel surprisingly cheap. I'm by no means wealthy. I earn below the average for where I live (though only because I work short hours). But I can afford the latest and greatest in graphics.
@@jopearson6321 So a car, is not in the same category as a luxury item like a video card. That's not apples to apples and would exclude any reasonable comparison.
You will not get 5-10 years out of a video card. Most cards just won't run that long, 10 years, but take my case where my card is 6 years old. It's already reached its shelf life of what I'm willing to keep.
But the fact you coupled "financing" with the card tells you what the problem is. Financing over inflates products. Take mt bikes for example, many of those cost more than a 600cc sport bike, because of financing. Couple that with financing a $2000 component of a computer that costs more, which is likely financed as well since you wouldn't have financed either if you could purchase them, then you're now losing money on a heavily deprecating asset and paying interest on top of it. That's a very very stupid thing to do.
Now we come to actual comparisons, where I can get an entire xbox for a fraction of the cost of the video card alone. Bitcoin miners completely broke the card market, and I can see a time when this market dies off as consoles, and Apple Vision / other VR products, take center stage. Even Nvidia focus on the gamer market is but a small piece of the offerings they have because of this fact.
Make zero sense to purchase a gaming PC for $3k when you can get an xbox/PS for $500. I personally don't like console games so I've mostly stopped playing games completely, because I refuse to spend more than $700 for a video card, and even that is pushing it. I'd rather just go on a vacation.
sounds cool
revolutionary !
I was so happy when NVIDIA helped Blender for everyone... How long until they sold this software for 1000 dollars a year? :(
nice and informative BUTwhy didnt you synkronize mask movment with noise?
Just forgot to mention that you and all your team and all the users need to have GTX card in order to use all these amazing features...just a little detail that point out that this will be something in 10 years, but for sure not now
No, RTX Card.
no issue, 4080 user here, ready to render
DOPE!
Thank you for this!
"with my thoughts, I make the World"
Where’s Brandon Ewing
great
1:13 🤣
Is this something hobbyists and students can get into without spending a ton of money on software licenses?
lol totally rad. Slowed down voice
Hardware requirements ? Gonna be needing costly workstation for quality.
Factory does not work for visual shows but production. And I am not quite sure about omniverse. Giving all your production information to cloud is not a safe way. Factories have always secrets and 99% real time processing and communication is also another problem.
Thanks.
They will be one of the largest companies on the planet..
and progressive
ALL IN
VIDIA 😁
for non RTX gpu owners forget about Omniverse
the "Matrix" was trademarked, and they had to make up something else - "Omniverse" it is :D
Good but wonder how practical is this
yeah, ya know, we just made HTML for the metaverse nbd
OmniVerse with a DJI Ronin 4D? Oh please...
No more exporting and importing 🤯🤯🤯🤯🤯🤯
wow
This begs the question, what if the entire Universe is an Omniverse, and we program in with imagination, consciousness & dreams?
There are many theories that say our reality could be a virtual simulation.
That's a childish question. Because it changes nothing, it is not relevant for your life.
This voice is very exited.
he talks about live sync feature, like they are the first one to do it, lmao. This feature is 10 years old.
Where is Omni man
isn't this like unreal engine?
A little. But easier to handle - Much easier!
First time hearing about this. Saw this video twice, still not sure what the benefits of the apps are. But I also know Nvidia has some of the best in the business and so much has become possible because of the talent over there. That being said, whenever I here that we could easily use other programs with this or combine that, I hear nothing but hours of trouble shooting, and forum searching for answers. Everybody always claims, "Easily works with blender or this" just to find out that 1. It doesn't, or 2. It does with limitations that make it useless. But again, I trust in the talent at Nvidia, please don't over promise.
Nvidia's marketing is weird on this. I'm watching all the videos and reading their official webpage on it. From what I gather, the core idea is that it links a bunch of creative apps together in real time. For example, it allows you to paint something silly and then turn it into something more detailed and fully hashed out as you go down the app chain. Given the way it works, I'm not surprised it's actually hard to describe..and somehow it seems that in none of their videos do they show the actual "links" between apps.
Seconded
Omniverse is a Minecraft with 4k environment
Not for MAC Users I guess
Omnitrix next gen?
USD = HTML of the "metaverse" and Omniverse = the first iteration of a web server of the "metaverse"
Épico
He sounds like DanielinSL
🔥ALEX JONES WAS RIGHT🔥
It's Nvidia trying to make its own unreal engine?
Seems like most focus is running AI simulations for business. The other fancy apps shown is more a byproduct. Knowing nVidia, the creator aspects is only to jumpstart their platform but will end with lockdown when it comes to it. After all, this is a hardware company and it's all they know with how locked down discrete graphics have been historically.
❤️
Only the mouth moves on the face thing.
You created more questions for me then answer
Good thing Metaverse is the future 😂
I mean... I dont understand WHY ?... Unreal Engine already exist. And it does everything u need. Why dont u guys join "forces" and make one UNBELIEVABLE ENGINE.