I only have two things to say 1 I like the boss rush because it’s shows just how far you’ve come from the start. And 2 you can cheese the final boss in MM3 with search snake if you launch it into the hole one top of gammas head other than that I agree with you on everything else.
18:50 Dude, the Boss Rush is my FAVORITE part of every Mega Man game! It's like giving the Robot Masters one last chance to take a bow before the curtain call that is Dr. Wily!
20:15 I just booted up the Legacy Collection on steam, and no if you change the version of the game to the US version, it gives you the difficulty option in Megaman 2. You can pick which version you want to play as either Megaman or Rockman. So you do have an option in the legacy collection version, you just have to pick the version of the rom that had it.
Love seeing new blood in the classic fandom! 3 is my least favorite despite loving Proto Man and the slide, but one helpful thing for any revisits is knowing that Search Snake also can defeat the final boss ;) I used to love the boss rushes so it feels weird seeing the dislike for them; I always felt like it was either a victory lap or an opportunity to test your mettle with bosses u may not have given a fair shot initially. The classic series definitely does have an issue with padding though, and I see how mandatory boss rushes don't help with that
Honestly I don't mind the boss rush as much as others may, even if it could be done better (like how mega Man X1 does it) but I tended to use the boss rush to learn robot master weaknesses.
MM1 and X1 bosses being strewn thru levels is ok but honestly I'd like to see the concept evolve more. If fighting 8 bosses you've already beaten in succession is a test of mastery, and 8 vs 1 would be overkill, what if bosses tag-teamed in rematches? There are plenty of ways to do it, I'm fond of the Gravity Circuit interpretation as well
I’ve been playing Mega Man since I was a toddler, and it’s always cool to see someone new to the series. Recently I’ve seen a lot of people hate on the boss rushes, but I always liked them, the bosses were always my favorite part of the games. My personal favorite Mega Man game is actually Mega Man 10. Overall, very good video.
In case nobody else mentioned this here, Megaman 3 was the one where you couldn't beat the bosses in one circle. You had to go in two circles, one with Magnet, Hard, Top, Shadow and Spark, and the other with Snake, Gemini and Needle.
@@RooneyHimselfyou can go for topman first then shadow man since he weak too top then after shadow you go after Spark man there is a actual order but it just depends on who you go after first
Oddly enough, I actually think Mega Man 3 is my favorite in the trilogy… yes, even better than 2. I know the game was unfinished and a mess, but even some unfinished games have their charm to it. MM3’s length wasn’t that long, and hell, I would say that the length is understandable with it being the last in the trilogy AND being a game changer in the Mega Man series (in terms of story and gameplay). I will agree that Mega Man 2 had more of a legacy, but I kinda got tired after the first two Wily Castle Stages (obviously because of the Crash Bomb boss, and because of the boss rush), but also because of how… odd the level design can be.. and by that I mean it felt like it was throwing out random stuff without any rhyme or reason (the Sniper Joe part in Wily Castle 3 is the big example of that). either way, great video on these games!
29:19 That fist of spikes is actually a one-hit kill If he hits you with his knuckles while you're standing on the ground. The first time that happened to me, it caught me off guard, because the music didn't stop, and I didn't hear Mega Man explode
MM3 was my first MM. I have beaten it so many times, but never knew you could use Top to hit the final boss. I always dropped Snakes on him from above. I suspect Snakes would be a lot easier
2 was my intro to the series (rental kid) and as much as I enjoyed it, I really did like 3 more for better controls (it was the first with consistent feeling button input to game response) and the music was bangers, I even prefer to 2 (which I also very much like so don't hate me).
21:24 I love MM2, but MM3 is superior. The music in 3 is beyond phenomenal and jazzy as hell, especially the epic opening theme, Shadow Man’s stage theme, and the last boss theme. The slide is awesome. Rush is awesome. Amazing game.
I hate that fight, but I learned how to beat it without using the pause trick. Just make sure you're not suffering from input lag if you go that route.
I also like the fight by itself, learning how to dodge the flying pieces was kind of fun. I think the part that makes it irritating is how much practice it requires in a game where getting a game over sends you to the beginning of the level, and it especially sucks if you never figured out the ice beam can freeze the flame towers at the entrance. I just used a save state to practice over and over until I was comfortable going back to the beginning and beating it legitimately.
3:41 80% of gamelocalizations back then in a nutshell. They just looked at the japanese manual and thought:"Nah, we don't need to translate this." or translated it poorly. Heck, appearently the megaman series never cut itself loose from that nonsense. Which is why it later more and more becomes a jumbled mess of unreadable dialogue.
Yeah it sucks that they would not translate certain stuff. Castlevania for example has an awesome story with evil Witchcraft and Christ’s power weakening every 100 years. At least Mega Man’s translations after the first game are accurate.
I really like the new review style videos, I feel like you gave thus gave these games a lot deeper looks than most people that had reviewed them before (such as SomeCallMeJohnny) in terms of level design, graphics and more! (You did redo the Mega Man box art joke, but it's kind of a thing you have to when you take a look at these games)
I'm going to say this right now: in Mega Man 3, Rush Marine is useless, because Rush Jet can do everything that Rush Marine can do, but better. On top of that, when you jump off Rush Jet, he stops consuming energy!
@@GottaBeFrank on some ill shit! And i think the devs realized that, because he ain't been the same since! 😭 (Not counting the shoot-em-up sections in episode 8)
Just finished rewatching it, really surprised you didn't like 3, but your reasoning is very understandable. It's great you were able to get into the series despite the flaws of the first three games.
Such a refreshing take on my favorite series. I’m extremely biased, but enjoyed hearing a fresh opinion from a newcomer. 2 was my first and my favorite. I completely agree with your assessment on 3, which I’m often criticized for. I’m looking forward to seeing the next one. Thanks!
8:16 I'll be honest, I never had a problem with the Yoku Blocks because I know how to watch their patterns. They only start getting _bad_ by Mega Man 4, and by then, they're restricted to endgame, and made ridiculous, compared to the first 3 games. In fact, the only time I got tripped up was near the end of Heat Man's stage.
I never bothered with them in Heat Man's stage. Probably because I saw a MM2 race before actually playing the game. It wasn't for any tricks or anything. I just never really saw the game up to that point. As for the other areas with Yoku Blocks. I couldn't warm up to them, even if I was cremated with them.
@@GottaBeFrank i understand your complaints about Ice Man's stage, but i can tolerate everything until i get to those damned rng eyeball platforms, at which point i whip out the magnet beam and say "fuck that noise."
Nice to see you're tackling the classic mega man games 🙂 the first 3 games are honestly something I would go back to once in a blue moon *to be fair I do enjoy 4-6 quite a lot 🙂 I feel like there are significant improvements and additions to them that honestly makes me go back to those in a country heartbeat* with that being said, mega man 1 was a good foundation for the series to start with *and yeah, I agree with you about gutsman stage 😣* even if it didn't age well, 2 is enjoyable for sure, I like it for sure, as for 3, I am mixed on it, well done to you, and by any chance have you ever heard the complete works ost's? They're wonderful in my ears ❤
@@GottaBeFrank thank you so much for your response 🙂 and i think you'll enjoy those, though if I kindly speak out, I think you'll really get a kick out of mega man 7, in fact I actually typed about it as part of a list I made *top 5 games that saved me from 2020* there's a lot to say about 7, but of course the original 6 on nes* I hope all is going well *and if you think differently on 4-6 😂 I'll eat shrimp Pringles lol*
The best part of Megaman 1 is the epic cheese strat to get rig of their invincibility frames during the pause menu so effectively pause after shooting as the attack intercepts and watch as they effectively die cause boss weapons don’t despawn after contact meaning spam pause to kill and it gets tricky only with Fire man and Wily cause Fire man if two fast won’t do anything and two slow it will move away from him wily is just cause how many sprites there are after his first phase is killed its too broken and still lives in Megaman 2 (I also may regret all knowing this cause I failed it too many times)
MM1-3 are VERY rough games but I can still see how they made the impact that they did way back when, especially with 2, but less so with 3. MegaMan 4 and 6 are my favorites of the NES games and I do look forward to hearing your thoughts on them. Wishing you a lot, and I mean a LOT of luck in covering as many of these games as you can in a row btw
22:11 more anyone notice it? Dr light's pc has a IBM's brand. I've never realize it before. The blue part of his pc where there are lot of lights shining.
mega man 4 is the goat NES mega man game in my eyes. If you look at it with a critical eye and compare it to other titles, it clearly is the best of the NES mega man games IMHO.
I'm going back and rewatching these videos as I wait to receive my copy of the Legacy Collection because it is now the hardest game to find where I live. Can't wait!
@@GottaBeFrankI went to THREE seperate GameStops and none of them had it. It was either the Battle Network or Mega Man X Legacy Collections, and I wasn't sure if I wanted to start with those because I'm new to the series.
Newbie to the channel, here because of Mega Man. XP Ended up watching some videos out of order, so I was interested to hear you take on the first three games. Now for my own unsolicited opinions: 01) As long as you can generally enjoy "retro games", I think all three of these are good. *Not great,* but _good._ 02) No one should worry about playing on original hardware; the Legacy Collection releases of these three are probably better than those. 03) For that matter, embrace the luxuries of modern re-releases, but remember to use them to _learn,_ *not* to _cheese._ 04) The Pause Glitch (Original MM), Super Jump (MM3), Screen Freeze (MM3), and Zombie Mega Man (MM3), along with Passwords in MM2 and MM3, helped kids like me "get good", because eventually, we wanted to try and beat the games _without_ them. ;) 05) My personal favorite is Classic series game is Mega Man 3 *but* that's due to nostalgia on my part. It won't apply to the vast majority of people. 06) Out of these three, though, I still believe Mega Man 3 to be better, for reasons I'll explain. 07) *Mega Man **_needs_** his slide!* I can live without the Charge Shot, but Mega Man was meant to slide. 08) Weapon balance is poor in all three games... 09) ...while being broken in your favor is better than the opposite, it should still be seen as a flaw (Metal Blade, Rush Jet). 10) Some boss weapons are junk *but* it is good to learn the game enough to know which those are, versus which are just hard to learn. 11) Example of the above: The Spark Shot is the _worst_ weapon in MM3; a worse version of the Ice Slasher, without the excuses of the Top Spin (first melee attack) or Gemini Laser (too taxing on the console). 12) Rematches with the Robot Masters is a _feature,_ not a flaw; this is so you can appreciate fighting them with your *full* arsenal and presumably polished Skills. 13) None of them do the rematches right. The original Mega Man does it worst; if you think the teleport room is padding, so is slapping extra boss rooms in the middle of the Stage. XP 14) Done right, you get the Teleporter Room approach, but with both a large Health and Energy refill between tries. Also, the RMs staying beaten unless you have to Continue. 15) Doc Robot/Doc Robot Stages; good idea, bad execution. Definitely slow the game down... but better than the Alien Hologram of Wily. 16) Snake Man's Stage is good; green is best color... but kidding aside, it is still a good Stage. One of the easier ones, IMO. 17) Speaking of difficulty, Mega Man 3 is only the "hardest" due to length. With in-game cheats (see Reason #04), it is the easiest! 18) Okay, hardest due to length *and* Doc Robot's hit box being larger than most (all?) of the Robot Masters he's mimicking. X-large Quick Man, and _without_ the Time Stopper. @_@ For as long as this list is, it really only scratches the surface. To properly explain, one needs to have the time to sit on the couch as friends, playing through these games. MM3 especially. Did you know that every boss is _slightly_ Weak to its own Weapon? Seven shots with a Robot Master's own Weapon kills them in MM3... something you could only experience through the Teleporter Room near the end. Final disclaimer; I know these are my opinions, and especially under an old video, no one cares. I just am that kind of person who spends this much time posting under a TH-cam video, I guess. XP
Obviously way late here but great to see someone new tackle these games. I think it also shows the massive difference in how games teach players in modern times. Multiple complaints were due to not stopping to watch and learn patterns. I’m sure someone recommended Egoraptor’s breakdown of mega man but it illustrates the genius behind the design of these games up through Megaman X. Keep up the good work, this was very enjoyable.
For slowdown, I noticed slowdowns a lot in the Hard Man stage when the beehive drops and spawns a swarm of bees. The Legacy Collection has an overclock mode to fix slowdowns.
I found the Leaf Shield particularly useful for the ladder and moving platform segments in the stages where there's a lot of homing enemies, such as Crash Man. But cool to see newer videos covering these classics! And it is also fun to run into another fellow soul who had a similar experience with and observations about Mega Man 3 to me, I always feel outspoken on those points. I'm just finding your content for the first time, but if you haven't already, you should really check out Rockman World 4 and World 5 at some point, they are peak Classic series titles that all Mega Man enjoyers need to play. I'd personally put World 4 right next to Mega Man 2 in terms of design, but it feels so much more polished it really sings to me. And seeing that you are a Mega Man X enjoyer, I think you'd appreciate World 4 for the elements it brought to the table that were integrated into X1 and Mega Man 7.
I always love watching people who didn't grow up with these games, be critical of them. You just didn't play these games within the context of the times. I always feel tempted to say "Git Gud" because there is a learning curve to these games, that the older gamers have done already.
I have to say, I disagree with the subtitles of this and the follow-up video. Mega Man games are some of my favorites of the NES. But I believe Mega Man started out extremely strong. The first three, to me, are way more memorable than 4, 5, and 6. Mega Man 1, 2, and 3 are phenomenal. They each have something special to offer. Mega Man 2 is often seen as the all time high of the series, but Mega Man 3 was always my favorite. It was perfectly balanced as far as difficulty is concerned, with the best stages, bosses, and music. The slide mechanic made Rock a joy to control while not making things too easy. Porto Man’s introduction added to the lore. Yeah, the final encounter is too easy with use of the right weapon, but having to fight ghost downloaded versions of the Mega Man 2 bosses in Dr. Willy’s stage was brilliant. Mega Man is a great series. I say that 3 was the best the series ever was, but it always maintained a standard of quality that many competing series fell short of. Just my opinion.
I don't find the Doc Robot stages to be bad but the Doc Robots themselves are atrocious! Even though they take the powers of Mega Man 2's Robot Masters, they do not have the same AI as them. The worst Doc Robot would have to be the Wood Man variant. The hitboxes on the leaves are absolutely abysmal. Also, Spark Shock is the worst weapon in Mega Man 3. It stuns enemies in place but unlike Mega Man 1, you cannot pause the game to switch to another weapon while they're stunned! Finally, you do not have to guess which clone Mega Man is the real one. The real one has a slower spawn animation than the rest.
Top Spin was actually good outside of Shadow Man, the enemies it can hurt it 1 shots, or 2 /3 shot the few other bosses hurtable by it. Such as those gorillas that jump down at you, become non threats if you have the top spin.
Top Spin is pretty awful, wydm. You can't use it while jumping towards enemies because you get pushed back, so is worthless vs the parachute enemies in shadow man. Not to mention that if you are in invincibility state, the weapon gets drained after ONE use, and you have to make contact with enemies to use it.
15:36 fun fact: Mega Man 1 was going to have 8 Robot Masters (the 7th Robot Master would be "Bond Man" whose weapon is similar to Ice Man's Ice Slasher, however the 8th one was never materialized)
8:24 now let me tell you why I despise *_this_* section. Not only can those floating platforms shoot at you, they move in completely random patterns, and sometimes, they glitch out, causing you to get hit by, and fall through them, falling to your death! When you get to this section, without the magnet beam. It is essential to your survival here.
The Megaman series as a whole, is just an example of how game companies, do not learn from their mistakes, and fail the fandoms that they try to sell to, because there's just so much missed potential in between the main series games, and all the sub series that came after it, but Capcom's greed and competitiveness, is what doomed the franchise in the end since all the sub series ended up competing with itself, rather than strengthening the Megaman IP. The other unfortunate truth is that, not everyone can play the Megaman series, as most games are trial and error and actually require skill, and many casual gamers refuse to put up with that, which is why the pay to win practice has somewhat become the standard in the game industry, because it gives those lazy less skilled casuals, a means to just use their money in order to beat games, and while companies like this because it makes them money, actual true gamers hate this and will refuse to buy or play those types of games. I just wonder how Megaman might have changed, had Capcom not tried to milk the IP for all its worth, and instead of giving so many strict deadlines with poor budgets, actually allowed the devs to take their time and had been a little generous with the budgets, as Megaman 2 which is highly regarded as the best game on the NES, had been made in between breaks of other projects as the devs for Megaman 1, were really passionate about what they made with the first game, and they knew that they could make something much better, but did not have the time or funds and they still managed to make Megaman 2 so great.
Megaman 1 is the best in the series even the art is best and I’m being serious I like the cover art for 1 the best. Also, the game is the most unique and every song in the whole game is a banger unlike the others
This is a great overview and I especially think there is value in reviewing the games in a isolated context, becaue it does offer different results that the historical one, which has been readily explored. And taken outside of historical contexts, other than the music and maybe, if you are inclined to think about it this way, the "purity" of the robot master themeing, there is nothing really done it 1-3 that is not matched or even exceeded by 4-6. Personal favs always come down to preference of course and their are no wrong answers there, it is nice to see the games explored like this.
In Megaman 3 there was a trick with the Top Spin. If you were on rush you can fire a shot and pause and change to Top Spin, the bullet still on screen will now act like a Top Spin, makes the 3 Clones and Gamma fights much easier. You can technically do this with other weapons switching out of rush, but there really isn't a good use for it.
I never heard of that trick. The only ones I knew of were the super jump (and the invincibility that you can get with it) and early rush jet. I'll have to try that top spin trick.
A thing I noticed is that the Ice Man platforms' shots shoot in the wrong direction. The right cannon shoots left and vice versa. IIRC both Yellow Devils have a fixed pattern when sending their blobs across screen one at a time. MM3's hologram Mega Man thing has a tell so you don't have to guess - the real one teleports in, while the fake ones just appear.
I know the middle is always the real one at first, but I never noticed a tell after that initial. I'll have to keep an eye for it next time I replay it.
Yeah his stage is easily the second most annoying stage after snake man for me.. those disappearing blocks with the fans pushing you backwards over a bottomless pit is a damn nightmare
What pushed me away from this series is how some of the enemies are placed such that your shots will go over them, and yes I suck but sometimes the flying enemies were difficult to deal with And dodging things feels impossible at times, trying to do a no damage run would be insane And the robot masters were insane too yeah But this is a neat idea even so
MM2 and 3 were my childhood. My best achievement was beating both without dying and only using the Buster. I used Bubble and Snake on Wily though. Nowadays, I can barely beat a single level without dying. Modern gaming has changed me.
8:17 I might be biased here, because I've been playing Mega Man since I was a child, but the Yoku Blocks in the first three games have easily recognizable patterns. Mega Man 4 through 6, on the other hand... But when it comes to Mega Man 2, just be careful in Heat Man's stage
I have actually beaten Yellow Devil in Mega Man 1, not only without using the pause trick, but without using the Elec weapon. I used the regular buster, getting just one hit per turn. Not as much damage, needing more precise timing and aim. But I did it.
The leaf shield is great for those bird bombs. Stand some distance away from the bomb, activate the shield, kill all the little birds, collect all the power ups and extra lives. Rinse, repeat, profit.
I like 2 fine enough but I don't know why it's the "must play" of the classics. 3, 4, and 5 were much more enjoyable games, 6 wasn't bad, my personal favorite being 4. 2 Had a few of those bs moments, especially that stupid room boss with the turrets that, requires you to have full crash ammo, in a level that doesn't really give you good spots to farm. So if you mess up at all, congrats you get to either game over yourself or spend 15 minutes over a ladder and spikes to get ammo back.
Those moving platforms in Iceman/ Willy later on, aren't that bad... if they feel like being solid. Some times you just fall right through them, or are standing on them and fall. Just use the magnet beam, really reduces the chance of random-not-your-fault-deaths.
Megaman 3 has not a standard one weakness cycle like later games, where you start from one robot master and use his weapon for the next robot master weak to it. After playing this game for years I found comfortable doing the following route: Magnet, Hard, Needle Man (hard to beat it with only the buster but you should have two E-Tanks by now) and then cheese my way out until the end by using Rush Jet after beating Needle Man...
For Wily’s first machine in Mega Man 3, on the second phase, when he lowers himself, I just use Rush Jet. He doesn’t stand a chance. As for Gamma, the search snakes also work on the Wily head. I never knew the top spin worked until I read Jeff Rovin’s “How To Win At Nintendo Games Vol. 4”. Jeff’s books are good reads, as much for their humor as for their information.
It would be awesome to get a hold of those old Nintendo guide books. When I was really getting into gaming, it was all cheat code books from Dreamcast and PS2 games.
Megaman 3 was my favorite of all the series, also for the Yellow Cyclops Boss and the First Gamma phase use the Shadow Blade not the Hard Knuckle and for the second Gamma phase just use Rush Jet to reach the platform closest to the head and jump while spamming the Top Spin attack, you will receive one hit but you will kill the Final Boss in a single spam attack...
In Mega Man 2 Air Man's weapon can one shot the big walker things that sniper joe rides. And considering the walkers soak up a ton of damage and deal a fair amount of collision damage that's really helpful. It's also useful for a lot of enemies that are placed above you. Woodman's shield is really useful while you're riding platforms in Crush Man and Wily Fortress stages since you can take out all the small enemies that assault you just standing still.
Getting used to them is really the key. I never owned the 2nd on original NES hardware, but I did own the 3rd and so I prefer it, if only because of how familiar I am with its particular quirks.
I prefer the first out of the first 3. When I was a kid in the days of trading Nintendo cartridges in the schoolyard, being able to score the original MegaMan was a huge triumph. I still treasure my original copy I eventually was able to buy.
@@GottaBeFrank In case you haven't found a playthrough of the PAL version, I found one for you, and this link should take you straight to the Wily 5 boss: th-cam.com/video/grOHHQRzgmg/w-d-xo.htmlfeature=shared&t=4910
Okay, that is an issue with not properly fixing the game for the 50Hz PAL format. It actually works normally if the same cartridge is put in a region free NTSC NES (top loader or modded, doesn't matter), but the audio will be weird.
You don't mention the controller 2 tricks for Mega Man 3, like the pause trick which freezes you in place, but lets you shoot, the super jump and jumping in holes and using it to achieve "undead mode" (you lose all your energy, you can't fire (though you can using rush jump or another rush form) and the musics gone) which will stay in effect until you pick up life energy.
For me, MM3 is the most overall fun game in the series! Has the best balance of great music & fun level design! And I think yer crazy, Snake Man's stage looks AWESOME imo! Love the textured looking rounded pipe like stage platforms, just looks cool!
Mega Man 3 has a cheat when falling in pits. If you immediately press right on the 2nd controller, you won't die in pits but can just jump off the bottom. It also lets you jump much higher in normal jumps. I used to play with the 2nd controller on the floor and press it with my toe.
11:58 you deal with these things by continuing to move forward and jumping ot the next platform. at just the right moment you shoot, and it'll destroy the enemy right as it appears. It renders them useless. Im not trying ot hassle you about this or anything, it is absolutely not obvious how you're supposed to deal with them. I only know it because i played so many times. I'm just sharing the strategy in case anyone is having trouble there.
17:02 I have taken your advice into consideration, but I elect to tackle Heat Man’s stage first without Item-2. But I also tend to go after Metal Man last. Maybe I’m just hardcore like that.
I beat MM1 a couple of years without knowing about the pause trick. But I did it with emulation so I used save states. How anyone beat this thing back in the day without either of those is beyond me.
Great videos and analysis. It's strange to think that even though there are SIX entries on the NES, the first half are so wonky, broken, and incomplete they really put over the latter three. I'm in the camp that thinks MM4-MM6 are the peak of the classic series on the NES, with MM5 being a slight step backward. MM4 and MM6 are timeless NES classics worthy of the undue praise MM2 has gotten for years, IMHO!
YOU USED THE PAUSE TRICK FOR THE YELLOW DEVIL?!? Jk I don't blame you. Beating that thing (twice in one and three) was damn near torture. Although when I finally did beat it I was so elated, I can assuredly say it was the most intense natural high I've ever had. It taught me a lot about overcoming adversity,, but at the same time I now realize I'd never want to play a soulsborne game (despite loving them "From" afar ;)) The highs are stratospheric, but the blood, sweat, and tears required to reach that are too intense for me now. Yellow Devil part 1 & 2 were my all time video game challenges; I'm glad I experienced it, but don't want to do it again 🤣
Sparkman and Get Weapon from Megaman 3 are the best songs in the series and MM3 has the best OST in the series IMHO, but its such a close race. So many amazing tracks in all the games 🙂
Seems like every Megaman fan believes "less is more" somehow makes the games better, yet fans suck up to Megaman X all the time for all their exciting new moves and innovations. MM3 is an amazingly fun game with more content than MM11..........AND IT CAME OUT IN 1990! "Less is more" does not make a game good, people. It's a lazy way out and an excuse to keep a series stagnant. Anywho nice video.
@@esmooth919 9 and 10 were both still great games though, and alternate characters added some extra replay value too. I get why people weren't crazy about the revert to 8 bit, but at least they were solid games with great music. It's not like they went super cheap, and then made a bad game hoping people would buy it on brand name alone.
Now, I prefer the classic series over the X series, but less is more is just straight up more true with the classic series than the X series. The X formula goes all out and creates an experience so fresh, that it basically becomes an entirely different type of game compared to the classic series. So less is more doesn't really apply to it, as it is much faster, more combat focus and less platformer focus. The classic series on the other hand is extremely simple, so having longer games detracts from the experience for a lot of people me included. It doesn't help that the later NES games don't let you save between Castles.
I had watched another TH-camr that said something about they said megaman 3 was too short so the doc robot stages were added in. Also I never used the top spin on gamma, I always use the search snake
You are correct that the worst part of 3 is the doc robot stages but I believe it's not the slowdown in shadow man that ruins it it's the rush jet section in needle man because the weapon energy doesn't respawn on death so if you do die it becomes impossible and you must game over in order to try again. That segment is second only to Boo Beam Trap for NES MegaMan issues.
26:09 fun fact: the Doc Robot's name in Japanese, "dokurobotto", is actually the combination of two words: "dokuro", (which means "skull") and "robotto" (which means "robot"). The name basically translates to "skull robot," which coincides with the motif of Dr. Wily building skull-based contraptions and robots; however, the meaning was lost in translation and resulted in the name "Doc Robot." (I'm sorry if I'm bothering you, I really am)
Actually, maybe someone else already pointed this out, but it seems that the select button in megaman 1 resets invincibility frames, that's why every boss can potentially be killed by one shot of every special weapon, because most of them are piercing. It kinda works like the plasma beam (in super metroid) against crocomire. You are not supposed to have it, so he doesn't have a way to react to the plasma beam except getting infinite damage and causing him to instantly die. This works because crocomire has no invincibility frames, and cannot stop the plasma beam from piercing trough his sprite, every millisecond he is getting hit. Other bosses later in the game can be hurt by the plasma beam, but the piercing doesn't work on them, since they stop the shot after getting hit. in Megaman the bosses do get invincibility after getting hit every single time, but they do not make any weapon disappear on contact(not counting the mega buster), so you spam the select button to continously reset their hitbox to a non-invincible state.
@@davidthecommenter What do you mean with "It Just resets the timer"? The frames of invincibilty are on a timer, so It Is implied that resetting the frames resets the timer for invincibilty After a hit.
19:15 I *_hated_* this boss when I was a kid, for every reason you described! But I've come to discover that this is a kind of puzzle boss. I actually found a TH-cam video years ago that gave me the solution on how to beat this thing without having to commit suicide and farm for weapon energy.
I actually had mega man 3 as a kid. Top spin is a lot easier to use if you hit A and B together. It's hit box is a little wonky, I'll admit, but it should make it a lot easier to use. From what I understand, a lot of people had trouble with it which is why you never see a boss weapon like it again in the series (until the sliding charge kick in MM5, and even that never appears again).
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Didn't mention a SUPER MARIO BROS 2 character made a cameo in MEGA MAN 1.....FRY GUY!
I only have two things to say 1 I like the boss rush because it’s shows just how far you’ve come from the start. And 2 you can cheese the final boss in MM3 with search snake if you launch it into the hole one top of gammas head other than that I agree with you on everything else.
Beat mega man 1 on the wii cirtual console legit no pause trick needed here.
18:50 Dude, the Boss Rush is my FAVORITE part of every Mega Man game! It's like giving the Robot Masters one last chance to take a bow before the curtain call that is Dr. Wily!
I like the boss rushes too.
Half the budget for Mega Man 2 was the intro. The other half was making the game actually good.
Then why the game is shit?
@@Jrdotan they only had enough budget to try to make it good. Not enough to finish doing so.
@@Jrdotan It was pretty much made in the dev's spare time.
Metal blade mm2 a contra game
@@Jrdotan Sorry to hear you're so wrong.
Get well soon. :)
11:49 That's an intentional music motif. Mega Man's name is Rock. He also has an older brother named Blues, but we won't meet him until Mega Man 3
I’m sure Rush is also named after the band.
@@TangoWithTheCobra It's actually not. His name is a reference to a dog called Lassie. Sounds weird but the R and L sounds are combined in Japan.
20:15 I just booted up the Legacy Collection on steam, and no if you change the version of the game to the US version, it gives you the difficulty option in Megaman 2. You can pick which version you want to play as either Megaman or Rockman. So you do have an option in the legacy collection version, you just have to pick the version of the rom that had it.
Love seeing new blood in the classic fandom! 3 is my least favorite despite loving Proto Man and the slide, but one helpful thing for any revisits is knowing that Search Snake also can defeat the final boss ;)
I used to love the boss rushes so it feels weird seeing the dislike for them; I always felt like it was either a victory lap or an opportunity to test your mettle with bosses u may not have given a fair shot initially. The classic series definitely does have an issue with padding though, and I see how mandatory boss rushes don't help with that
I always do the final boss the cheap way with Rush Shot into Top Spin swap.
Honestly I don't mind the boss rush as much as others may, even if it could be done better (like how mega Man X1 does it) but I tended to use the boss rush to learn robot master weaknesses.
MM1 and X1 bosses being strewn thru levels is ok but honestly I'd like to see the concept evolve more. If fighting 8 bosses you've already beaten in succession is a test of mastery, and 8 vs 1 would be overkill, what if bosses tag-teamed in rematches? There are plenty of ways to do it, I'm fond of the Gravity Circuit interpretation as well
I’ve been playing Mega Man since I was a toddler, and it’s always cool to see someone new to the series. Recently I’ve seen a lot of people hate on the boss rushes, but I always liked them, the bosses were always my favorite part of the games. My personal favorite Mega Man game is actually Mega Man 10. Overall, very good video.
In case nobody else mentioned this here, Megaman 3 was the one where you couldn't beat the bosses in one circle.
You had to go in two circles, one with Magnet, Hard, Top, Shadow and Spark, and the other with Snake, Gemini and Needle.
I don’t get it. What do you mean by circle?
@@MaxOakland I mean taking the robot masters on, and defeating them via weaknesses.
Megaman 3 in the only one where you can't do that in one "circle".
@@RooneyHimselfyou can go for topman first then shadow man since he weak too top then after shadow you go after Spark man there is a actual order but it just depends on who you go after first
with the first circle I take on top man first of course, and the second one I personally start with needle man
Bubble Man's stage theme is such a nostalgia bomb to me.
It's a pretty underrated part of the MM2 soundtrack! It's probably my second or third favorite in the game.
Personally, I've always liked the boss rushes in Mega Man games
I know people enjoy them, but I just can get into them. Like, we have the weakness, so it comes off as a waste.
Oddly enough, I actually think Mega Man 3 is my favorite in the trilogy… yes, even better than 2. I know the game was unfinished and a mess, but even some unfinished games have their charm to it. MM3’s length wasn’t that long, and hell, I would say that the length is understandable with it being the last in the trilogy AND being a game changer in the Mega Man series (in terms of story and gameplay). I will agree that Mega Man 2 had more of a legacy, but I kinda got tired after the first two Wily Castle Stages (obviously because of the Crash Bomb boss, and because of the boss rush), but also because of how… odd the level design can be.. and by that I mean it felt like it was throwing out random stuff without any rhyme or reason (the Sniper Joe part in Wily Castle 3 is the big example of that).
either way, great video on these games!
Ayy! Rocky start! Because he’s Rockman!
29:19 That fist of spikes is actually a one-hit kill If he hits you with his knuckles while you're standing on the ground. The first time that happened to me, it caught me off guard, because the music didn't stop, and I didn't hear Mega Man explode
Instead of sending Dr Wily to prison, they let him build a giant robot
Yeah. It's wild!
Ever heard of prison labor? Maybe Wily was working on Gamma as part of his sentence, or possibly as a form of parole.
It is like Project Paperclip but with robots.
MM3 was my first MM. I have beaten it so many times, but never knew you could use Top to hit the final boss. I always dropped Snakes on him from above. I suspect Snakes would be a lot easier
Same here my friend!
2 was my intro to the series (rental kid) and as much as I enjoyed it, I really did like 3 more for better controls (it was the first with consistent feeling button input to game response) and the music was bangers, I even prefer to 2 (which I also very much like so don't hate me).
@@hdofu it's traditional to argue over which MM has the best music. Disagreement isn't hate
21:24 I love MM2, but MM3 is superior. The music in 3 is beyond phenomenal and jazzy as hell, especially the epic opening theme, Shadow Man’s stage theme, and the last boss theme. The slide is awesome. Rush is awesome. Amazing game.
The top spin only rapidly drains energy on certain frames of mega man's spinning animation
I remain the only Mega Man fan on earth who actually likes the MM1 Yellow Devil fight :(
Probably
I hate that fight, but I learned how to beat it without using the pause trick. Just make sure you're not suffering from input lag if you go that route.
Its the only game who got the devil right besides megaman 9 so...
You’re not alone friend, I’ve fought it so often that at this point it’s just an execution test that I find enjoyable 😂
I also like the fight by itself, learning how to dodge the flying pieces was kind of fun. I think the part that makes it irritating is how much practice it requires in a game where getting a game over sends you to the beginning of the level, and it especially sucks if you never figured out the ice beam can freeze the flame towers at the entrance. I just used a save state to practice over and over until I was comfortable going back to the beginning and beating it legitimately.
3:41 80% of gamelocalizations back then in a nutshell. They just looked at the japanese manual and thought:"Nah, we don't need to translate this." or translated it poorly. Heck, appearently the megaman series never cut itself loose from that nonsense. Which is why it later more and more becomes a jumbled mess of unreadable dialogue.
I would love to find more manuals like these. It's pretty entertaining to read, when you know the actual story.
Yeah it sucks that they would not translate certain stuff. Castlevania for example has an awesome story with evil Witchcraft and Christ’s power weakening every 100 years. At least Mega Man’s translations after the first game are accurate.
I really like the new review style videos, I feel like you gave thus gave these games a lot deeper looks than most people that had reviewed them before (such as SomeCallMeJohnny) in terms of level design, graphics and more! (You did redo the Mega Man box art joke, but it's kind of a thing you have to when you take a look at these games)
I considered scrapping the box art bit, but I kept it going with Mega Man 2, so I had to keep it in.
29:21 Don't use Top Spin here! Drop Search Snakes into the top of Gamma's head! It's actually a better weakness and a much safer strategy!
If you use it correctly, you can kill Gamma in one usage of Top Spin.
I'm going to say this right now: in Mega Man 3, Rush Marine is useless, because Rush Jet can do everything that Rush Marine can do, but better. On top of that, when you jump off Rush Jet, he stops consuming energy!
I only used Rush Marine in the water sections, so I can avoid using Rush Jet for as long as possible. Rush Jet is busted in the best way possible.
@@GottaBeFrank on some ill shit! And i think the devs realized that, because he ain't been the same since! 😭 (Not counting the shoot-em-up sections in episode 8)
Just finished rewatching it, really surprised you didn't like 3, but your reasoning is very understandable. It's great you were able to get into the series despite the flaws of the first three games.
Yeah. 3 had some good ideas, but I just couldn't get behind the game after the 8 robot masters.
Such a refreshing take on my favorite series. I’m extremely biased, but enjoyed hearing a fresh opinion from a newcomer. 2 was my first and my favorite. I completely agree with your assessment on 3, which I’m often criticized for. I’m looking forward to seeing the next one. Thanks!
Thank you so much!
I really don’t understand why people make such a big deal over the platforms in Guts Man stage, it’s fair and the pattern is noticeable.
Plus the level is the shortest robot master stage in the series so it needed a harder section
8:16 I'll be honest, I never had a problem with the Yoku Blocks because I know how to watch their patterns. They only start getting _bad_ by Mega Man 4, and by then, they're restricted to endgame, and made ridiculous, compared to the first 3 games.
In fact, the only time I got tripped up was near the end of Heat Man's stage.
Yeah, if you dont cheese them with the wire adaptor or coil
I never bothered with them in Heat Man's stage. Probably because I saw a MM2 race before actually playing the game. It wasn't for any tricks or anything. I just never really saw the game up to that point. As for the other areas with Yoku Blocks. I couldn't warm up to them, even if I was cremated with them.
@@GottaBeFrank i understand your complaints about Ice Man's stage, but i can tolerate everything until i get to those damned rng eyeball platforms, at which point i whip out the magnet beam and say "fuck that noise."
Same!
Nice to see you're tackling the classic mega man games 🙂 the first 3 games are honestly something I would go back to once in a blue moon *to be fair I do enjoy 4-6 quite a lot 🙂 I feel like there are significant improvements and additions to them that honestly makes me go back to those in a country heartbeat* with that being said, mega man 1 was a good foundation for the series to start with *and yeah, I agree with you about gutsman stage 😣* even if it didn't age well, 2 is enjoyable for sure, I like it for sure, as for 3, I am mixed on it, well done to you, and by any chance have you ever heard the complete works ost's? They're wonderful in my ears ❤
I'm kinda looking forward to Mega Man 4. I've heard good things about it.
@@GottaBeFrank thank you so much for your response 🙂 and i think you'll enjoy those, though if I kindly speak out, I think you'll really get a kick out of mega man 7, in fact I actually typed about it as part of a list I made *top 5 games that saved me from 2020* there's a lot to say about 7, but of course the original 6 on nes* I hope all is going well *and if you think differently on 4-6 😂 I'll eat shrimp Pringles lol*
The best part of Megaman 1 is the epic cheese strat to get rig of their invincibility frames during the pause menu so effectively pause after shooting as the attack intercepts and watch as they effectively die cause boss weapons don’t despawn after contact meaning spam pause to kill and it gets tricky only with Fire man and Wily cause Fire man if two fast won’t do anything and two slow it will move away from him wily is just cause how many sprites there are after his first phase is killed its too broken and still lives in Megaman 2 (I also may regret all knowing this cause I failed it too many times)
MM1-3 are VERY rough games but I can still see how they made the impact that they did way back when, especially with 2, but less so with 3. MegaMan 4 and 6 are my favorites of the NES games and I do look forward to hearing your thoughts on them.
Wishing you a lot, and I mean a LOT of luck in covering as many of these games as you can in a row btw
I've heard good things about 4-6, so I'm looking forward to playing them.
Funny since 3 is better than 1 and 2
Getting called out in the best possible way
Those disappearance blocks look like those would-be opportunities that show up in my life but suddenly disappear from away from me.
22:11 more anyone notice it? Dr light's pc has a IBM's brand. I've never realize it before. The blue part of his pc where there are lot of lights shining.
mega man 4 is the goat NES mega man game in my eyes. If you look at it with a critical eye and compare it to other titles, it clearly is the best of the NES mega man games IMHO.
Mega Man 4 is quite the experience.
A good use of the leaf shield is to stand in an area where the bird drops the eggs. Easy way to rack up extra lives.
I'm going back and rewatching these videos as I wait to receive my copy of the Legacy Collection because it is now the hardest game to find where I live. Can't wait!
Is the legacy collection really hard to find these days? That's so bizarre. Then again, it is an old enough release.
@@GottaBeFrankI went to THREE seperate GameStops and none of them had it. It was either the Battle Network or Mega Man X Legacy Collections, and I wasn't sure if I wanted to start with those because I'm new to the series.
Newbie to the channel, here because of Mega Man. XP Ended up watching some videos out of order, so I was interested to hear you take on the first three games. Now for my own unsolicited opinions:
01) As long as you can generally enjoy "retro games", I think all three of these are good. *Not great,* but _good._
02) No one should worry about playing on original hardware; the Legacy Collection releases of these three are probably better than those.
03) For that matter, embrace the luxuries of modern re-releases, but remember to use them to _learn,_ *not* to _cheese._
04) The Pause Glitch (Original MM), Super Jump (MM3), Screen Freeze (MM3), and Zombie Mega Man (MM3), along with Passwords in MM2 and MM3, helped kids like me "get good", because eventually, we wanted to try and beat the games _without_ them. ;)
05) My personal favorite is Classic series game is Mega Man 3 *but* that's due to nostalgia on my part. It won't apply to the vast majority of people.
06) Out of these three, though, I still believe Mega Man 3 to be better, for reasons I'll explain.
07) *Mega Man **_needs_** his slide!* I can live without the Charge Shot, but Mega Man was meant to slide.
08) Weapon balance is poor in all three games...
09) ...while being broken in your favor is better than the opposite, it should still be seen as a flaw (Metal Blade, Rush Jet).
10) Some boss weapons are junk *but* it is good to learn the game enough to know which those are, versus which are just hard to learn.
11) Example of the above: The Spark Shot is the _worst_ weapon in MM3; a worse version of the Ice Slasher, without the excuses of the Top Spin (first melee attack) or Gemini Laser (too taxing on the console).
12) Rematches with the Robot Masters is a _feature,_ not a flaw; this is so you can appreciate fighting them with your *full* arsenal and presumably polished Skills.
13) None of them do the rematches right. The original Mega Man does it worst; if you think the teleport room is padding, so is slapping extra boss rooms in the middle of the Stage. XP
14) Done right, you get the Teleporter Room approach, but with both a large Health and Energy refill between tries. Also, the RMs staying beaten unless you have to Continue.
15) Doc Robot/Doc Robot Stages; good idea, bad execution. Definitely slow the game down... but better than the Alien Hologram of Wily.
16) Snake Man's Stage is good; green is best color... but kidding aside, it is still a good Stage. One of the easier ones, IMO.
17) Speaking of difficulty, Mega Man 3 is only the "hardest" due to length. With in-game cheats (see Reason #04), it is the easiest!
18) Okay, hardest due to length *and* Doc Robot's hit box being larger than most (all?) of the Robot Masters he's mimicking. X-large Quick Man, and _without_ the Time Stopper. @_@
For as long as this list is, it really only scratches the surface. To properly explain, one needs to have the time to sit on the couch as friends, playing through these games. MM3 especially. Did you know that every boss is _slightly_ Weak to its own Weapon? Seven shots with a Robot Master's own Weapon kills them in MM3... something you could only experience through the Teleporter Room near the end. Final disclaimer; I know these are my opinions, and especially under an old video, no one cares. I just am that kind of person who spends this much time posting under a TH-cam video, I guess. XP
Obviously way late here but great to see someone new tackle these games. I think it also shows the massive difference in how games teach players in modern times. Multiple complaints were due to not stopping to watch and learn patterns. I’m sure someone recommended Egoraptor’s breakdown of mega man but it illustrates the genius behind the design of these games up through Megaman X. Keep up the good work, this was very enjoyable.
For slowdown, I noticed slowdowns a lot in the Hard Man stage when the beehive drops and spawns a swarm of bees. The Legacy Collection has an overclock mode to fix slowdowns.
I found the Leaf Shield particularly useful for the ladder and moving platform segments in the stages where there's a lot of homing enemies, such as Crash Man. But cool to see newer videos covering these classics! And it is also fun to run into another fellow soul who had a similar experience with and observations about Mega Man 3 to me, I always feel outspoken on those points.
I'm just finding your content for the first time, but if you haven't already, you should really check out Rockman World 4 and World 5 at some point, they are peak Classic series titles that all Mega Man enjoyers need to play. I'd personally put World 4 right next to Mega Man 2 in terms of design, but it feels so much more polished it really sings to me. And seeing that you are a Mega Man X enjoyer, I think you'd appreciate World 4 for the elements it brought to the table that were integrated into X1 and Mega Man 7.
Gamma's second form in Mega Man 3 is weak to both Top Spin and Search Snake, and it's much, *much* easier to go after him with the latter.
I always love watching people who didn't grow up with these games, be critical of them. You just didn't play these games within the context of the times. I always feel tempted to say "Git Gud" because there is a learning curve to these games, that the older gamers have done already.
I mean Mega Man games and Castlevania aren’t that hard, it’s just that people have different opinions on what is fun.
I have to say, I disagree with the subtitles of this and the follow-up video. Mega Man games are some of my favorites of the NES. But I believe Mega Man started out extremely strong. The first three, to me, are way more memorable than 4, 5, and 6.
Mega Man 1, 2, and 3 are phenomenal. They each have something special to offer. Mega Man 2 is often seen as the all time high of the series, but Mega Man 3 was always my favorite. It was perfectly balanced as far as difficulty is concerned, with the best stages, bosses, and music. The slide mechanic made Rock a joy to control while not making things too easy. Porto Man’s introduction added to the lore.
Yeah, the final encounter is too easy with use of the right weapon, but having to fight ghost downloaded versions of the Mega Man 2 bosses in Dr. Willy’s stage was brilliant.
Mega Man is a great series. I say that 3 was the best the series ever was, but it always maintained a standard of quality that many competing series fell short of.
Just my opinion.
I feel like Mega Man 4 is memorable, but not 5 or 6.
7:06 i never had this problem! But that's probably because I knew to turn back around right after I picked it up
I still can't believe they let Elec Man beat you in 2 hits. That is ridiculous lmao
To be fair, his weakness can get him twice with one shot, if he moves the right way.
Killing him buster only with a stunlock is fun as heck tho
I don't find the Doc Robot stages to be bad but the Doc Robots themselves are atrocious! Even though they take the powers of Mega Man 2's Robot Masters, they do not have the same AI as them. The worst Doc Robot would have to be the Wood Man variant. The hitboxes on the leaves are absolutely abysmal. Also, Spark Shock is the worst weapon in Mega Man 3. It stuns enemies in place but unlike Mega Man 1, you cannot pause the game to switch to another weapon while they're stunned! Finally, you do not have to guess which clone Mega Man is the real one. The real one has a slower spawn animation than the rest.
Mega Man 3 has weird hitbox problems throughout, honestly. Doc Robot's Air Man form and the Yellow Devil are the worst examples of it.
Top Spin was actually good outside of Shadow Man, the enemies it can hurt it 1 shots, or 2 /3 shot the few other bosses hurtable by it. Such as those gorillas that jump down at you, become non threats if you have the top spin.
Top Spin is pretty awful, wydm. You can't use it while jumping towards enemies because you get pushed back, so is worthless vs the parachute enemies in shadow man. Not to mention that if you are in invincibility state, the weapon gets drained after ONE use, and you have to make contact with enemies to use it.
15:36 fun fact: Mega Man 1 was going to have 8 Robot Masters (the 7th Robot Master would be "Bond Man" whose weapon is similar to Ice Man's Ice Slasher, however the 8th one was never materialized)
8:24 now let me tell you why I despise *_this_* section. Not only can those floating platforms shoot at you, they move in completely random patterns, and sometimes, they glitch out, causing you to get hit by, and fall through them, falling to your death! When you get to this section, without the magnet beam. It is essential to your survival here.
The Megaman series as a whole, is just an example of how game companies, do not learn from their mistakes, and fail the fandoms that they try to sell to, because there's just so much missed potential in between the main series games, and all the sub series that came after it, but Capcom's greed and competitiveness, is what doomed the franchise in the end since all the sub series ended up competing with itself, rather than strengthening the Megaman IP.
The other unfortunate truth is that, not everyone can play the Megaman series, as most games are trial and error and actually require skill, and many casual gamers refuse to put up with that, which is why the pay to win practice has somewhat become the standard in the game industry, because it gives those lazy less skilled casuals, a means to just use their money in order to beat games, and while companies like this because it makes them money, actual true gamers hate this and will refuse to buy or play those types of games.
I just wonder how Megaman might have changed, had Capcom not tried to milk the IP for all its worth, and instead of giving so many strict deadlines with poor budgets, actually allowed the devs to take their time and had been a little generous with the budgets, as Megaman 2 which is highly regarded as the best game on the NES, had been made in between breaks of other projects as the devs for Megaman 1, were really passionate about what they made with the first game, and they knew that they could make something much better, but did not have the time or funds and they still managed to make Megaman 2 so great.
11:48 Yes, for those who don't know
that's because of a music pun with their names. Rock & Roll.
Megaman 1 is the best in the series even the art is best and I’m being serious I like the cover art for 1 the best. Also, the game is the most unique and every song in the whole game is a banger unlike the others
This is a great overview and I especially think there is value in reviewing the games in a isolated context, becaue it does offer different results that the historical one, which has been readily explored. And taken outside of historical contexts, other than the music and maybe, if you are inclined to think about it this way, the "purity" of the robot master themeing, there is nothing really done it 1-3 that is not matched or even exceeded by 4-6. Personal favs always come down to preference of course and their are no wrong answers there, it is nice to see the games explored like this.
In Megaman 3 there was a trick with the Top Spin. If you were on rush you can fire a shot and pause and change to Top Spin, the bullet still on screen will now act like a Top Spin, makes the 3 Clones and Gamma fights much easier. You can technically do this with other weapons switching out of rush, but there really isn't a good use for it.
I never heard of that trick. The only ones I knew of were the super jump (and the invincibility that you can get with it) and early rush jet. I'll have to try that top spin trick.
Fire Man only spams attacks if you do, he's programmed to shoot when you shoot.
That explains a lot.
A thing I noticed is that the Ice Man platforms' shots shoot in the wrong direction. The right cannon shoots left and vice versa.
IIRC both Yellow Devils have a fixed pattern when sending their blobs across screen one at a time.
MM3's hologram Mega Man thing has a tell so you don't have to guess - the real one teleports in, while the fake ones just appear.
I know the middle is always the real one at first, but I never noticed a tell after that initial. I'll have to keep an eye for it next time I replay it.
It took me so long to beat magnet man that I became really good at the disappearing blocks
Yeah his stage is easily the second most annoying stage after snake man for me.. those disappearing blocks with the fans pushing you backwards over a bottomless pit is a damn nightmare
I thought magnet man was harder@@DIRTYSOUTHSHINOBI
What pushed me away from this series is how some of the enemies are placed such that your shots will go over them, and yes I suck but sometimes the flying enemies were difficult to deal with
And dodging things feels impossible at times, trying to do a no damage run would be insane
And the robot masters were insane too yeah
But this is a neat idea even so
MM2 and 3 were my childhood. My best achievement was beating both without dying and only using the Buster. I used Bubble and Snake on Wily though. Nowadays, I can barely beat a single level without dying. Modern gaming has changed me.
8:17 I might be biased here, because I've been playing Mega Man since I was a child, but the Yoku Blocks in the first three games have easily recognizable patterns. Mega Man 4 through 6, on the other hand...
But when it comes to Mega Man 2, just be careful in Heat Man's stage
I have actually beaten Yellow Devil in Mega Man 1, not only without using the pause trick, but without using the Elec weapon. I used the regular buster, getting just one hit per turn. Not as much damage, needing more precise timing and aim. But I did it.
The leaf shield is great for those bird bombs. Stand some distance away from the bomb, activate the shield, kill all the little birds, collect all the power ups and extra lives. Rinse, repeat, profit.
I like 2 fine enough but I don't know why it's the "must play" of the classics. 3, 4, and 5 were much more enjoyable games, 6 wasn't bad, my personal favorite being 4. 2 Had a few of those bs moments, especially that stupid room boss with the turrets that, requires you to have full crash ammo, in a level that doesn't really give you good spots to farm. So if you mess up at all, congrats you get to either game over yourself or spend 15 minutes over a ladder and spikes to get ammo back.
Those moving platforms in Iceman/ Willy later on, aren't that bad... if they feel like being solid. Some times you just fall right through them, or are standing on them and fall. Just use the magnet beam, really reduces the chance of random-not-your-fault-deaths.
Megaman 3 has not a standard one weakness cycle like later games, where you start from one robot master and use his weapon for the next robot master weak to it. After playing this game for years I found comfortable doing the following route: Magnet, Hard, Needle Man (hard to beat it with only the buster but you should have two E-Tanks by now) and then cheese my way out until the end by using Rush Jet after beating Needle Man...
The first time I got through Mega Man 3, I beat Gamma with Search Snake. I didn't even know you could use Top Spin lol!
For Wily’s first machine in Mega Man 3, on the second phase, when he lowers himself, I just use Rush Jet. He doesn’t stand a chance. As for Gamma, the search snakes also work on the Wily head. I never knew the top spin worked until I read Jeff Rovin’s “How To Win At Nintendo Games Vol. 4”. Jeff’s books are good reads, as much for their humor as for their information.
It would be awesome to get a hold of those old Nintendo guide books. When I was really getting into gaming, it was all cheat code books from Dreamcast and PS2 games.
Megaman 3 was my favorite of all the series, also for the Yellow Cyclops Boss and the First Gamma phase use the Shadow Blade not the Hard Knuckle and for the second Gamma phase just use Rush Jet to reach the platform closest to the head and jump while spamming the Top Spin attack, you will receive one hit but you will kill the Final Boss in a single spam attack...
In Mega Man 2 Air Man's weapon can one shot the big walker things that sniper joe rides. And considering the walkers soak up a ton of damage and deal a fair amount of collision damage that's really helpful. It's also useful for a lot of enemies that are placed above you. Woodman's shield is really useful while you're riding platforms in Crush Man and Wily Fortress stages since you can take out all the small enemies that assault you just standing still.
Getting used to them is really the key. I never owned the 2nd on original NES hardware, but I did own the 3rd and so I prefer it, if only because of how familiar I am with its particular quirks.
IIRC The “Budget” was “You can make it if you only work on it in your free time”, so it didn’t really have much of a budget at all.
Sounds like the DOS games.
You can use Snale Search against Ganma second form. It makes the final boss way easier.
I prefer the first out of the first 3. When I was a kid in the days of trading Nintendo cartridges in the schoolyard, being able to score the original MegaMan was a huge triumph. I still treasure my original copy I eventually was able to buy.
WOOOO! I can’t wait for your cover on the wily wars!
It'll take a bit, but I will get to it soon.
@@GottaBeFrank No rush at all! (No pun intended) I’m just excited someone has mentioned the game tbh lol.
29:20 You do not have to use top spin, you can use snakes to hit him.
Fun fact: the PAL version of Mega Man 3 has a horrible glitch in Wily 5 where the floor constantly jerks up and down
That sounds ridiculous. I have to find this somewhere lol
@@GottaBeFrank In case you haven't found a playthrough of the PAL version, I found one for you, and this link should take you straight to the Wily 5 boss: th-cam.com/video/grOHHQRzgmg/w-d-xo.htmlfeature=shared&t=4910
Okay, that is an issue with not properly fixing the game for the 50Hz PAL format. It actually works normally if the same cartridge is put in a region free NTSC NES (top loader or modded, doesn't matter), but the audio will be weird.
You don't mention the controller 2 tricks for Mega Man 3, like the pause trick which freezes you in place, but lets you shoot, the super jump and jumping in holes and using it to achieve "undead mode" (you lose all your energy, you can't fire (though you can using rush jump or another rush form) and the musics gone) which will stay in effect until you pick up life energy.
This was more on the main content of the game, rather than some neat tricks.
Never knew top spin worked on the final wiley phase. I always used Snek.
7:48 the big hopping enemy's name is "Big Eye"
8:24 its name is "Foot Holder"
For me, MM3 is the most overall fun game in the series! Has the best balance of great music & fun level design!
And I think yer crazy, Snake Man's stage looks AWESOME imo! Love the textured looking rounded pipe like stage platforms, just looks cool!
Mega Man 3 has a cheat when falling in pits. If you immediately press right on the 2nd controller, you won't die in pits but can just jump off the bottom. It also lets you jump much higher in normal jumps.
I used to play with the 2nd controller on the floor and press it with my toe.
I feel like it would of been better if there was 8 shorter doc robot stages with 1 doc robot each instead of 4 long ones with 2 doc robots each
I would make it less punishing and I'd be happy to see how they rework the other 4 levels.
11:58 you deal with these things by continuing to move forward and jumping ot the next platform. at just the right moment you shoot, and it'll destroy the enemy right as it appears. It renders them useless. Im not trying ot hassle you about this or anything, it is absolutely not obvious how you're supposed to deal with them. I only know it because i played so many times. I'm just sharing the strategy in case anyone is having trouble there.
17:02 I have taken your advice into consideration, but I elect to tackle Heat Man’s stage first without Item-2. But I also tend to go after Metal Man last. Maybe I’m just hardcore like that.
I beat MM1 a couple of years without knowing about the pause trick. But I did it with emulation so I used save states.
How anyone beat this thing back in the day without either of those is beyond me.
Megaman 3 was my first Megaman game. And I didn’t know the slide existed, so I quit having only beat topman
Excellent video! I’m glad you brought this back cause Mega Man was Super dope!
Yeah! Gotta finish what I started. I have another 12-ish games to go through.
send help
@@GottaBeFrank Excellent definitely looking forward to it..we definitely need Megaman to be relevant again
Great videos and analysis. It's strange to think that even though there are SIX entries on the NES, the first half are so wonky, broken, and incomplete they really put over the latter three. I'm in the camp that thinks MM4-MM6 are the peak of the classic series on the NES, with MM5 being a slight step backward. MM4 and MM6 are timeless NES classics worthy of the undue praise MM2 has gotten for years, IMHO!
YOU USED THE PAUSE TRICK FOR THE YELLOW DEVIL?!? Jk I don't blame you. Beating that thing (twice in one and three) was damn near torture. Although when I finally did beat it I was so elated, I can assuredly say it was the most intense natural high I've ever had. It taught me a lot about overcoming adversity,, but at the same time I now realize I'd never want to play a soulsborne game (despite loving them "From" afar ;)) The highs are stratospheric, but the blood, sweat, and tears required to reach that are too intense for me now. Yellow Devil part 1 & 2 were my all time video game challenges; I'm glad I experienced it, but don't want to do it again 🤣
At some point, I will need to defeat the Yellow Devil without the pause trick. I'm not looking forward to it.
Sparkman and Get Weapon from Megaman 3 are the best songs in the series and MM3 has the best OST in the series IMHO, but its such a close race. So many amazing tracks in all the games 🙂
Yeah he didn't love 3 enough for me he's on my watch list now smh
Seems like every Megaman fan believes "less is more" somehow makes the games better, yet fans suck up to Megaman X all the time for all their exciting new moves and innovations. MM3 is an amazingly fun game with more content than MM11..........AND IT CAME OUT IN 1990! "Less is more" does not make a game good, people. It's a lazy way out and an excuse to keep a series stagnant. Anywho nice video.
I can't lie. I was upset when episodes 9 and 10 regressed to NES form, after the awesomeness that was episode 8.
@@esmooth919 9 and 10 were both still great games though, and alternate characters added some extra replay value too. I get why people weren't crazy about the revert to 8 bit, but at least they were solid games with great music. It's not like they went super cheap, and then made a bad game hoping people would buy it on brand name alone.
Now, I prefer the classic series over the X series, but less is more is just straight up more true with the classic series than the X series. The X formula goes all out and creates an experience so fresh, that it basically becomes an entirely different type of game compared to the classic series. So less is more doesn't really apply to it, as it is much faster, more combat focus and less platformer focus. The classic series on the other hand is extremely simple, so having longer games detracts from the experience for a lot of people me included. It doesn't help that the later NES games don't let you save between Castles.
1:44 - Music to my ears
I had watched another TH-camr that said something about they said megaman 3 was too short so the doc robot stages were added in. Also I never used the top spin on gamma, I always use the search snake
Yeah. That would be the only justification for bringing in something like the Doc Robot stages. I'm glad they did 2 fortresses with 4-6.
MM is one of my all time favorite characters. Some great also.
You are correct that the worst part of 3 is the doc robot stages but I believe it's not the slowdown in shadow man that ruins it it's the rush jet section in needle man because the weapon energy doesn't respawn on death so if you do die it becomes impossible and you must game over in order to try again.
That segment is second only to Boo Beam Trap for NES MegaMan issues.
26:09 fun fact: the Doc Robot's name in Japanese, "dokurobotto", is actually the combination of two words: "dokuro", (which means "skull") and "robotto" (which means "robot"). The name basically translates to "skull robot," which coincides with the motif of Dr. Wily building skull-based contraptions and robots; however, the meaning was lost in translation and resulted in the name "Doc Robot."
(I'm sorry if I'm bothering you, I really am)
I just want to say that the ladder pause thing is a feature. It's megaman changing his form. See the little teleport animation when you unpause?
I love 2 and 3. the music alone makes MM3 worth playing
Ehh if I was told that as a selling point, I'd rather just pull up the soundtrack on TH-cam or in the Legacy Collection.
Actually, maybe someone else already pointed this out, but it seems that the select button in megaman 1 resets invincibility frames, that's why every boss can potentially be killed by one shot of every special weapon, because most of them are piercing. It kinda works like the plasma beam (in super metroid) against crocomire. You are not supposed to have it, so he doesn't have a way to react to the plasma beam except getting infinite damage and causing him to instantly die. This works because crocomire has no invincibility frames, and cannot stop the plasma beam from piercing trough his sprite, every millisecond he is getting hit. Other bosses later in the game can be hurt by the plasma beam, but the piercing doesn't work on them, since they stop the shot after getting hit. in Megaman the bosses do get invincibility after getting hit every single time, but they do not make any weapon disappear on contact(not counting the mega buster), so you spam the select button to continously reset their hitbox to a non-invincible state.
Makes the Yellow Devil and boss rush tolerable.
it isn't that it resets frames, it just doesn't stop the timer. still works easy peasy dairy cheesy
@@davidthecommenter What do you mean with "It Just resets the timer"? The frames of invincibilty are on a timer, so It Is implied that resetting the frames resets the timer for invincibilty After a hit.
@@ungalewxd i didn't say anything about it resetting the timer, you did?
@@davidthecommenter i guess i read that wrong. Apologies.
19:15 I *_hated_* this boss when I was a kid, for every reason you described! But I've come to discover that this is a kind of puzzle boss. I actually found a TH-cam video years ago that gave me the solution on how to beat this thing without having to commit suicide and farm for weapon energy.
I actually had mega man 3 as a kid. Top spin is a lot easier to use if you hit A and B together. It's hit box is a little wonky, I'll admit, but it should make it a lot easier to use. From what I understand, a lot of people had trouble with it which is why you never see a boss weapon like it again in the series (until the sliding charge kick in MM5, and even that never appears again).