Thanks for this playthrough, this has really helped me in solidifiying my opinion, and I will be purchasing this game. A special thanks for reading the flavor text on each card, really made for a very engaging playthrough, and really helped with the decision. The theme is really what makes the game, and makes the mechanics come together and not feel like just playing a card or moving a wooden token Kudos again for a great playthrough!
This was an AMAZING series of videos! I really appreciate you walking through your reasoning/strategy for discovery and looking through buried evidence. I believe this is one of the best play throughs I have seen of any game. I’ll definitely be a subscriber from here!! Well done and, again, thank you!!!
I realize that this is an old video now, however will done as it was clear and simple, and I think your explanations and insights into your thought process really is what steps this out in front of other playthrough videos
I think it has moderate replay value because within each case there is a large stack of witnesses and the ones that are called depend on the strategy you start with. There are several strategies for each side, and of course you can switch roles on future plays. I can imagine after 6 plays you may feel like you've seen it all in this module which is likely why they are coming out with so many other quite different court case modules.
Am I right in thinking the erroneous locks made it easier for the prosecution to win? If so, to what extent, do you think? Thanks for the play-through, looks like a great game!
It's been a while since I've worked on this video, can you remind me what you mean by erroneous locks? If I illegally locked then that would have certainly helped the prosecution out here. Overall I felt like the defense should have used their star witness and maybe played a couple rounds differently to get back control, I felt like them dropping the ball was a big factor in them losing.
I can't find anywhere in the rules that you can use an objection on the activation of a procedure on the rules in the kickstarter. What are you basing that rule on? Was there a later version of the rules you were working with?
I was working off a rule file sent over by the publisher along with the Prototype. It's possible something was tweaked after this, though the publisher did OK this video before it was published.
@@JonGetsGames Yeah, I think they adjusted it later, probably for balancing reasons. They also changed the value of the closing arguments to +3 per bias icon rather than +5
It looks like it was actually "Charming Demeanor" that didn't get counted. Thanks for pointing this out, I've added a note about it to the Klingon subtitles.
Those left hand wheels rotate the wrong way, they should ascend in value with an anti-clockwise movement. I see Jon got caught by this a number of times. Frustrating.
Thanks for this playthrough, this has really helped me in solidifiying my opinion, and I will be purchasing this game. A special thanks for reading the flavor text on each card, really made for a very engaging playthrough, and really helped with the decision. The theme is really what makes the game, and makes the mechanics come together and not feel like just playing a card or moving a wooden token
Kudos again for a great playthrough!
I'm glad you enjoyed it! It was an active decision of mine to read all the flavor because I agree it certainly helps tie the game together.
Same here I backed the game as well thanks for another great play through
This was an AMAZING series of videos! I really appreciate you walking through your reasoning/strategy for discovery and looking through buried evidence. I believe this is one of the best play throughs I have seen of any game. I’ll definitely be a subscriber from here!! Well done and, again, thank you!!!
I realize that this is an old video now, however will done as it was clear and simple, and I think your explanations and insights into your thought process really is what steps this out in front of other playthrough videos
Thanks, I appreciate it :)
A very interesting game with an unusual theme
32:00 Defense doesn't appear to have used their excess influence to sway any jurors
Thanks for the timestamp and noticing this. I've added a note to the Klingon subtitles about it now.
Replay value? What you think?
I think it has moderate replay value because within each case there is a large stack of witnesses and the ones that are called depend on the strategy you start with. There are several strategies for each side, and of course you can switch roles on future plays. I can imagine after 6 plays you may feel like you've seen it all in this module which is likely why they are coming out with so many other quite different court case modules.
Am I right in thinking the erroneous locks made it easier for the prosecution to win? If so, to what extent, do you think? Thanks for the play-through, looks like a great game!
It's been a while since I've worked on this video, can you remind me what you mean by erroneous locks? If I illegally locked then that would have certainly helped the prosecution out here. Overall I felt like the defense should have used their star witness and maybe played a couple rounds differently to get back control, I felt like them dropping the ball was a big factor in them losing.
@@JonGetsGames I think they were referring to the correction note you added at 36:00 in the first/tutorial video.
@@JonGetsGames Not objectiing to the Murder weapon at around 19:30 was also key.
@@TheWarmupLap You cant object evidence
I can't find anywhere in the rules that you can use an objection on the activation of a procedure on the rules in the kickstarter. What are you basing that rule on? Was there a later version of the rules you were working with?
I was working off a rule file sent over by the publisher along with the Prototype. It's possible something was tweaked after this, though the publisher did OK this video before it was published.
@@JonGetsGames Yeah, I think they adjusted it later, probably for balancing reasons. They also changed the value of the closing arguments to +3 per bias icon rather than +5
1:04:49 you forgot to take influence for"Discredit the Witness" and would have won the Witness with 9 to 8 points. But i think it made no difference.
It looks like it was actually "Charming Demeanor" that didn't get counted. Thanks for pointing this out, I've added a note about it to the Klingon subtitles.
Those left hand wheels rotate the wrong way, they should ascend in value with an anti-clockwise movement. I see Jon got caught by this a number of times. Frustrating.