I like the blocks puzzle, it was neat seeing that, reminds me of Dodongo's cavern where you had to push one block on taht one switch before fighting King Dodongo. No idea what is up with the pastures wit hteh coloured square floor pieces though. Also no idea why there's no shield in this mod.
I choose to believe Link went insane drinking heavily polluted water, which had killed all the fish and drove everyone else mad. After drinking it, during Link's high he killed his grandmother believing her to be a zombie and started REALLY tripping balls as he saw the sky.
The beginning had a neat setup, but then it just turned into nonsense. (jumping into the pit was the moment it lost the plot) The rest wasn't bad or anything, but it felt completely disconnected.
I mean even making even short mods like this take time and a lot of work, plus its just a hobby or passion project for most of these guys and trying to make anything larger scaled is also likely to get C/D from nintendo if it gained too much traction.
I never liked the graphics of the N64 but the house at the beginning with its surroundings is really beautiful, it is truly amazing, too bad this is a horror themed game, I can imagine a much more cozy game with a nice looking home like that.
The build-up to the river was alright, and the puzzles seemed decent, but I genuinely don't understand how I'm supposed to feel about any of this. We only get one additional encounter with Granny (the thumbnail for this video), it turns out to be disappointing, and the ending doesn't really do anything for me. "Oh, he walks out of the house and now he's in forever-hell being watched by more big eyes. The end." I understand that going to get the fish from the river is the story reason how everything kicks off, but it's made such a focal point early on that it feels like an incomplete story thread. There's no closure that would complement whatever emotional investment the player is expected to have. Does the story ever even explain "the fingers"? Or the voices they supposedly have? The ending turns out to be eyes. Why are "fingers" made the dread point in the beginning? There's a Wallmaster at one point, but does it have any plot relevance besides its function as a jumpscare enemy?
The beginning of this is super good at capturing that uncanny valley vibe.
This feels like a Junji Ito story in Zelda’s universe. I’m very interested in what the creator has done! Cool mod
How did that person not know what they were doing and yet made some pretty detailed puzzles? 😂
I like the blocks puzzle, it was neat seeing that, reminds me of Dodongo's cavern where you had to push one block on taht one switch before fighting King Dodongo. No idea what is up with the pastures wit hteh coloured square floor pieces though. Also no idea why there's no shield in this mod.
This is giving me Bloodborne vibes.
Watching you play this has made me wanna replay a countless amount of Zelda games
I choose to believe Link went insane drinking heavily polluted water, which had killed all the fish and drove everyone else mad. After drinking it, during Link's high he killed his grandmother believing her to be a zombie and started REALLY tripping balls as he saw the sky.
Your comment made me enjoy the video more
@@marcanthonybattenberg7636 Thanks
Good Mod to Skiirote.
And yes, that thumbnail came into play at the end. Please don't tell me every other NPC ends up that way!!
I love how your only task is to go get some fish for your granny and you have to endure countless horros to get that damn fish
tune is from dino cavan
The beginning had a neat setup, but then it just turned into nonsense. (jumping into the pit was the moment it lost the plot)
The rest wasn't bad or anything, but it felt completely disconnected.
Where do i get this rom?
I want this game so badly
Where can I download version 1.0 of Zelda Ocarina of Time? It's the only version that allows you to install mods.
small key ってスマイルケイって読みますよね?
Since OOT hacks got so much better, why nobody makes a real and cool game with it ?
I mean even making even short mods like this take time and a lot of work, plus its just a hobby or passion project for most of these guys and trying to make anything larger scaled is also likely to get C/D from nintendo if it gained too much traction.
Great mod
メインのプログラムは中期以降の時のオカリナかな??
jajaja tiene algo del sound del fondo de the shining
Switch用のソフト作って欲しい、切実に。
I never liked the graphics of the N64 but the house at the beginning with its surroundings is really beautiful, it is truly amazing, too bad this is a horror themed game, I can imagine a much more cozy game with a nice looking home like that.
Your brain is broken…
The Worst Opinion:
The build-up to the river was alright, and the puzzles seemed decent, but I genuinely don't understand how I'm supposed to feel about any of this. We only get one additional encounter with Granny (the thumbnail for this video), it turns out to be disappointing, and the ending doesn't really do anything for me.
"Oh, he walks out of the house and now he's in forever-hell being watched by more big eyes. The end."
I understand that going to get the fish from the river is the story reason how everything kicks off, but it's made such a focal point early on that it feels like an incomplete story thread. There's no closure that would complement whatever emotional investment the player is expected to have.
Does the story ever even explain "the fingers"? Or the voices they supposedly have? The ending turns out to be eyes. Why are "fingers" made the dread point in the beginning? There's a Wallmaster at one point, but does it have any plot relevance besides its function as a jumpscare enemy?
31:27 link"........shit"!
Weird game, made no sense
This was neat but it dragged on and on
Way too much of a snake to do that M8. England is laughing while Cooper looks down for a laugh of his own.