A good thing to note about enemy missiles how they are guided. For example the SS-N-2 is guided to your ships primarily by Active Radar Homing. This means that once it is launched it doesn't matter if you are emitting, because it sees you regardless. Its launch platform however, is may be relying on your emissions to get a solid bearing to launch a missile towards. (That can also use reports from other search platforms like helicopters, or good old fashioned visual scanning) Likewise, you should do your best to be aware of your own missiles and their guidance systems. For example: missiles with Semi Active Radar Homing require guidance from their launch platform (or data-linked units) to maintain a solid track on their targets, and this means that you have to have active radars on your ships which fire these weapons. All that aside, I am super pumped to finally see you trying out sea power. I can't wait to see what you get up to with it!
Thanks Luke! Good info. Funny that I even know of these distinctions: the keenly observant viewer may notice me hesitate when I went to deactivate my radar after my anti-missile missiles were launched -- as I was unsure of this and whether the AMMs needed my radar on. Who knows why but I didn't check on-camera. Cheers!
And to add to this radar horizon will be factored in too. If you fire at an aircraft when it's high but then it dives below the horizon none of your SAMs should be able to hit it as the ship can't illuminate the target anymore.
It is so good to see you covering this game! An important thing to consider when running your RADARs and conducting missile strikes is whether or not you have an asset with ECM. A single ECM asset, like an E/A-6B Prowle or some higher end warshipsr, is a huge force multiplier. It has the capability to completely burn out the electronic on some missiles and reduce the homing capability of most others. Directly jamming ships and aircraft can degrade their air defense capability to the point where they can not engage incoming missiles or aircraft until the absolute last few seconds. I am really looking forward to seeing more videos!
Yey !! Nice to see you back! Keep posting new content. Quick note: Take the helo higher, like upto 3000 or 6000 ft, the radar would be more effective on that height
13:20 That is the special feature of US ASW Helis, the Magnetic Anomaly Detector. In Sea Power it automatically deploys at 20 ft. Very helpful when sub hunting.
a.k.a. "MAD" - the auto-deploy here caught me off guard that first time. I used it in Dangerous Waters, albeit sometimes in quite an unorthodox fashion :)
I'm talking with Finnish about the idea of stringing together multiple scenarios as a pseudo-campaign where one person's results affects the next scenarios.
The torps designated anti sub are programmed to ignore surface vessels allowing ships on convoy escort to engage even subs directly below them safely. Those speedboats however are a very big threat to your helicopters.
To request identity of a contact, you have a to have a friendly unit selected that can communicate with the contact and then take the action request ID action on the enemy unit without selecting it. You will receive a message if they respond or not (or if the friendly unit you have selected cannot communicate with the contact).
Great video! Good to see someone do a bug-free run of this scenario and play it well (except that one moment you turned off radars as missiles were inboundand I nearly had a heart attack, but no biggie). As for other scenario suggestions, a couple of good scenarios I've seen are 1. Valuable Target: Simple Soviet surface action against a NATO convoy. 2. Hormuz (Tarawa): A variation of this scenario where instead of a air-defense cruiser, you get a Tarawa LHA with Cobras and Harriers. 3. Gauntlet: Small NATO convoy attempts to reach Norway. Does have randomization in its setup.
Thanks Bob, good suggestions for the next scenarios! Btw, about the radar, I expected that the enemy was preparing to launch multiple missiles, and I wanted to spread them out a bit -- in the end that wasn't the case and it was unnecessary, but that's why I briefly went quiet.
@TortugaPower Thanks for reading! I see the logic behind why you turned them off. I personally would like the keep the radars on for awareness, but I guess that’s just commander preference. I look forward to playing this myself and giving this scenario a shot.
Cautiously optimistic for this one, the game looks good so far but I'm not sure if the devs are going to be able to handle the increased scope since their previous games in this same engine were sort of half finished...
I understand where this comment comes from, and my hope is that because this is a new team and new publisher, there are enough "new" parts that some optimism is okay. Fingers crossed! :)
I'd say there's no harm in spreading out your ships a bit more since everything is super long range (especially with the SM-2 armed cruisers) and it's not like having overlapping fields of with CIWS will achieve much.
I'm not sure it matters much to spread them out more or not, but I have seen overlapping CIWS help (non-target ship intercept missile with CIWS), and maybe extra chaff helps too.
@@TortugaPower I mean, CIWS in certain situations can accidentally strike your own ships, and spreading out your ships can help detected and intercept a track sooner, too.
Good start to the mission but I was screaming at the monitor when you didn't send SM-2ERs at the launch sites and just kept letting them fire at you over and over. All's well that ends well, I guess. Looking forward to seeing more from you.
@TortugaPower I did notice, lol. I have to keep reminding myself that you content creators are all going into this with varying levels of knowledge. It's been fun watching you all learn (even if I work myself up sometimes lol)
Having been through the Strait of Hormuz on the USS Vincennes that was a very accurate depiction. Course I would have dropped a harpoon in the missle launcher and been done with it. ;)
I don't think we can do that in this game (if you mean target land forces with the Harpoon). But apparently, from another comment, I could have used the AMM (the SM-2ERs) for this.
Hey! I love your video's! Can you maybe make or play a scenario where the tarahwa class uses his harriers and attack helicopter to perform CAS and strike ground targets?
According to the Oxford English Dictionary, it is actually pronounced 'boy' ( derived from buoyancy). Would have been interesting to have RN ships in the game and compare pronunciation. Note: American English may differ from English pronunciation.The word originally came from French 😂...anyone know how they pronounce it? P.S great video 👍
my mans finally got seapower after an entire cold waters series
A good thing to note about enemy missiles how they are guided. For example the SS-N-2 is guided to your ships primarily by Active Radar Homing. This means that once it is launched it doesn't matter if you are emitting, because it sees you regardless.
Its launch platform however, is may be relying on your emissions to get a solid bearing to launch a missile towards. (That can also use reports from other search platforms like helicopters, or good old fashioned visual scanning)
Likewise, you should do your best to be aware of your own missiles and their guidance systems. For example: missiles with Semi Active Radar Homing require guidance from their launch platform (or data-linked units) to maintain a solid track on their targets, and this means that you have to have active radars on your ships which fire these weapons.
All that aside, I am super pumped to finally see you trying out sea power. I can't wait to see what you get up to with it!
Thanks Luke! Good info. Funny that I even know of these distinctions: the keenly observant viewer may notice me hesitate when I went to deactivate my radar after my anti-missile missiles were launched -- as I was unsure of this and whether the AMMs needed my radar on. Who knows why but I didn't check on-camera. Cheers!
And to add to this radar horizon will be factored in too. If you fire at an aircraft when it's high but then it dives below the horizon none of your SAMs should be able to hit it as the ship can't illuminate the target anymore.
It is so good to see you covering this game!
An important thing to consider when running your RADARs and conducting missile strikes is whether or not you have an asset with ECM.
A single ECM asset, like an E/A-6B Prowle or some higher end warshipsr, is a huge force multiplier. It has the capability to completely burn out the electronic on some missiles and reduce the homing capability of most others. Directly jamming ships and aircraft can degrade their air defense capability to the point where they can not engage incoming missiles or aircraft until the absolute last few seconds.
I am really looking forward to seeing more videos!
Thanks for the info!
Yey !! Nice to see you back! Keep posting new content. Quick note: Take the helo higher, like upto 3000 or 6000 ft, the radar would be more effective on that height
Thanks!
13:20 That is the special feature of US ASW Helis, the Magnetic Anomaly Detector. In Sea Power it automatically deploys at 20 ft. Very helpful when sub hunting.
a.k.a. "MAD" - the auto-deploy here caught me off guard that first time.
I used it in Dangerous Waters, albeit sometimes in quite an unorthodox fashion :)
Nice to see you playing Sea Power! You, Stealth17 and BrotherMunro should do some sort of campaign together!
I'm talking with Finnish about the idea of stringing together multiple scenarios as a pseudo-campaign where one person's results affects the next scenarios.
@@TortugaPower Jive Turkey plays it as well and streams Mon & Wed.
Finally. I been waiting for ever to see your videos on this game. Your KY favorite for naval games.
Looking forward to playing this scenario. Great basic tactics, unit control. So many different ways it's been played.
The torps designated anti sub are programmed to ignore surface vessels allowing ships on convoy escort to engage even subs directly below them safely. Those speedboats however are a very big threat to your helicopters.
Thanks for the info. That explains it, and makes sense. (Bummer!)
To request identity of a contact, you have a to have a friendly unit selected that can communicate with the contact and then take the action request ID action on the enemy unit without selecting it. You will receive a message if they respond or not (or if the friendly unit you have selected cannot communicate with the contact).
Thanks for the info. I'll update gameplay accordingly!
Great video! Good to see someone do a bug-free run of this scenario and play it well (except that one moment you turned off radars as missiles were inboundand I nearly had a heart attack, but no biggie).
As for other scenario suggestions, a couple of good scenarios I've seen are
1. Valuable Target: Simple Soviet surface action against a NATO convoy.
2. Hormuz (Tarawa): A variation of this scenario where instead of a air-defense cruiser, you get a Tarawa LHA with Cobras and Harriers.
3. Gauntlet: Small NATO convoy attempts to reach Norway. Does have randomization in its setup.
Thanks Bob, good suggestions for the next scenarios!
Btw, about the radar, I expected that the enemy was preparing to launch multiple missiles, and I wanted to spread them out a bit -- in the end that wasn't the case and it was unnecessary, but that's why I briefly went quiet.
@TortugaPower Thanks for reading! I see the logic behind why you turned them off. I personally would like the keep the radars on for awareness, but I guess that’s just commander preference. I look forward to playing this myself and giving this scenario a shot.
In the immortal words spoken by Mario: "Here we go!"
Cautiously optimistic for this one, the game looks good so far but I'm not sure if the devs are going to be able to handle the increased scope since their previous games in this same engine were sort of half finished...
I understand where this comment comes from, and my hope is that because this is a new team and new publisher, there are enough "new" parts that some optimism is okay. Fingers crossed! :)
WOTS is not the same dev team
It's finally here! Let's go!
finally our boy Tortogo got their hands on some missiles! Huzzah!
The lack of responsivity or ship ignoring your orders is infuriating. I did this scenario and i was like "Would you f*cking Shoot your dang missile!"
I'd say there's no harm in spreading out your ships a bit more since everything is super long range (especially with the SM-2 armed cruisers) and it's not like having overlapping fields of with CIWS will achieve much.
I'm not sure it matters much to spread them out more or not, but I have seen overlapping CIWS help (non-target ship intercept missile with CIWS), and maybe extra chaff helps too.
@@TortugaPower I mean, CIWS in certain situations can accidentally strike your own ships, and spreading out your ships can help detected and intercept a track sooner, too.
Good start to the mission but I was screaming at the monitor when you didn't send SM-2ERs at the launch sites and just kept letting them fire at you over and over.
All's well that ends well, I guess. Looking forward to seeing more from you.
I didn't realize that the AA missiles will acquire ground targets -- you may have noticed my surprise when one did.
@TortugaPower I did notice, lol. I have to keep reminding myself that you content creators are all going into this with varying levels of knowledge. It's been fun watching you all learn (even if I work myself up sometimes lol)
Having been through the Strait of Hormuz on the USS Vincennes that was a very accurate depiction. Course I would have dropped a harpoon in the missle launcher and been done with it. ;)
I don't think we can do that in this game (if you mean target land forces with the Harpoon). But apparently, from another comment, I could have used the AMM (the SM-2ERs) for this.
What was the Soviet plane in the beginning of the video in the still shot?
unfinished project "Korchagin Typhoon"
Hey! I love your video's! Can you maybe make or play a scenario where the tarahwa class uses his harriers and attack helicopter to perform CAS and strike ground targets?
Yes, I think you'll be happy with a Finnish-created scenario I'm looking at now.
@@TortugaPower HELL YEAH
You did turn them on when the fighter appeared. And since you left them on I was certain that the land units would shoot at you 😅
AA missiles were plotting an intercept course.
The voice-over is different. How can i change it like yours?
Don't forget, altitude generates range for airborne radars.
Good tip, thanks!
I'm a little late watching this but I'm pretty sure they're using those SH-3's as scouts. It's the only thing that makes sense.
More like as fodder.
I think you can change the load out of the helicopter. I think there's a attack option
For these ASW Seahawks there is only ASW or None for loadout. But if I use the Tarawa we can get attack loadouts on the Sea Cobras.
play a scenario as the good guys
Kinda of a waste to use a harpoon on a small speedboat, no? In case you didn't know... each one of those costs 1.4 mill. yup.
You made this look too easy.
It's pronounced boy, like in buoyancy, because it's buoyant.
Lol... www.merriam-webster.com/dictionary/buoy
You're not wrong -- some people pronounce it that way -- but neither am I :)
No, it's pronounced boo-ey. Boy and buoy don't have the same pronunciation.
According to the Oxford English Dictionary, it is actually pronounced 'boy' ( derived from buoyancy). Would have been interesting to have RN ships in the game and compare pronunciation. Note: American English may differ from English pronunciation.The word originally came from French 😂...anyone know how they pronounce it? P.S great video 👍