Good video but one minor point: Charge is not universally longer than Assault. Dragon moves 2-3, but don't forget that your base is 2 strides and you measure it twice on Assault, but once on Charge. Basically, add 4 to any Assaults and 2 to any Charges So, he actually Assaults 9 strides and Charges 10. Frostfire Herald Assaults 11 and Charges 11. War Surgeon Assaults 10 and Charges 10. Bucklermen Assault 10 and Charge 11. Alborc Assaults 9 and Charges 12, Evoker Assaults 9 and Charges 9, Wiseman Assaults 9 and Charges 11, Orc Hunters Assault 9 and Charge 12. There may be factions or units which actually charge less, for whatever fictional reason.
Thanks for this. I could have swore I read that a stride is 30mm, but reviewing the rule book, it is the radius of a base, which is 15mm. That knocks out all my calculations 😅 Once I get the damn game, I shall have to remake all these vids with actual models and all the corrections I need! I shall pin your message for people to reference your comment here.
Great to see stuff coming out for Warcrow. I would very much enjoy having a blether about Warcrow and what it does for CB, what it appears to get right and things I am not so keen on sometime!
There is no war in Ba Sing Se Sorry, what I meant was, there's no verticality in Warcrow (except for Large units seeing and moving over normal units) and if you ask questions like "But how do hills work" expect to be told that you're a silly person for wanting a hill in a fantasy skirmish game.
Good video but one minor point: Charge is not universally longer than Assault. Dragon moves 2-3, but don't forget that your base is 2 strides and you measure it twice on Assault, but once on Charge. Basically, add 4 to any Assaults and 2 to any Charges
So, he actually Assaults 9 strides and Charges 10.
Frostfire Herald Assaults 11 and Charges 11. War Surgeon Assaults 10 and Charges 10. Bucklermen Assault 10 and Charge 11.
Alborc Assaults 9 and Charges 12, Evoker Assaults 9 and Charges 9, Wiseman Assaults 9 and Charges 11, Orc Hunters Assault 9 and Charge 12.
There may be factions or units which actually charge less, for whatever fictional reason.
Thanks for this. I could have swore I read that a stride is 30mm, but reviewing the rule book, it is the radius of a base, which is 15mm. That knocks out all my calculations 😅 Once I get the damn game, I shall have to remake all these vids with actual models and all the corrections I need! I shall pin your message for people to reference your comment here.
Great to see stuff coming out for Warcrow. I would very much enjoy having a blether about Warcrow and what it does for CB, what it appears to get right and things I am not so keen on sometime!
Thanks for your videos. Is there a vertical movement to climb? or jump?
There is no war in Ba Sing Se
Sorry, what I meant was, there's no verticality in Warcrow (except for Large units seeing and moving over normal units) and if you ask questions like "But how do hills work" expect to be told that you're a silly person for wanting a hill in a fantasy skirmish game.
As answered, there is no verticality in the game. There is line of sight blocking, but nothing in the rules for effects of higher ground or the like.
@@ZombieSashimi there's a simple houserule fix for this: Blocks LOS (Through)