Doom and the Sega Saturn

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 556

  • @SegaLordX
    @SegaLordX  4 ปีที่แล้ว +79

    Check description guys for more info about the episode.
    To those saying that I could have had a PC if I didn't buy the consoles:
    There was enough space in between these systems for me to save for them. I started working part time in 1989, then nearly full time in 1990. I bought my own stuff from that point forward. My mother, God bless her, knew the value of hard work and recognized my love of the hobby and allowed me to keep my money. I saved and spent as these systems were released. Many of them I couldn't get at launch, but got a tad later. By 1994 I was working a good job that put cash money in my pocket every single night. That job funded the 32-bit generation for me. But I never had a massive collection back then. I bought the popular stuff and avoided most of the filler each generation. I also traded away and sold many games and systems to get new games and systems. It was a revolving door of gaming until about 1998, when I started keep and re-collecting everything again. I stayed away from Neo Geo and PC games because the cost associated would have meant missing a ton of gaming in its place, which I was not willing to do. I preferred console gaming, and that's where I stayed.

    • @bmx7596
      @bmx7596 4 ปีที่แล้ว +4

      You really don't know the history of the SNES version. While its shit, you made it look even worse by using an awful emulator version. It actually looks and plays better than that and is one of the most impressive ports ever considering the hardware it had to run on. One developer did the majority of the coding under a massive time crunch. You gave the 32x and 3DO versions credit because of the time crunch but you failed to mention the weakest version by far also had a time crunch and less programmers. SNES version also had link play, great music, and more content the most of the other version, which you also failed to mention. Getting it to run at all on an SNES was an absolute miracle and the effort put in deserves credit at the very least.

    • @SegaLordX
      @SegaLordX  4 ปีที่แล้ว +5

      bmx7596 This wasn’t a retrospective of the SNES version. I mentioned it only because of the topic and used emulator footage because it looks and runs terribly anyway. The 32x version was completely playable and I only mentioned the back story of the 3DO game because it should have been better.

    • @txray3409
      @txray3409 4 ปีที่แล้ว

      "and allowed me to keep my money"

    • @joolsstoo3085
      @joolsstoo3085 4 ปีที่แล้ว +1

      @@txray3409 Rent

    • @guspaz
      @guspaz 4 ปีที่แล้ว +1

      @@SegaLordX It looks notably worse on the emulator because that coloured static isn't there on real hardware, though that's the only overt difference that I can recall.

  • @kathleendelcourt8136
    @kathleendelcourt8136 4 ปีที่แล้ว +172

    Carmack admitted years later that he did a mistake with the Saturn port.

    • @atomicskull6405
      @atomicskull6405 4 ปีที่แล้ว +46

      Which is a lot from Carmack because he's an "always right" with no filter.

    • @JonathonTheAsshole
      @JonathonTheAsshole 4 ปีที่แล้ว +23

      Coincidentally same kind of "mistake" he made with every single ID game sttempting to be ran on AMD or ATi hardware from the late 90's all the way to 2010's. IOW completely broken in every way.
      Guys a snake.

    • @SkipsTinyBeard
      @SkipsTinyBeard 4 ปีที่แล้ว +5

      @@JonathonTheAsshole I did not know this! Can this be the reason Quake didn't run well on ATI video cards? I have to research this!

    • @JonathonTheAsshole
      @JonathonTheAsshole 4 ปีที่แล้ว +25

      ID only supported Glide and OpenGL at the time so you had to have a 3dfx card to run Quake, Q2, and Q3 Arena in hardware mode. Allegedly becase Carmack claimed he "hated Direct3d and DirectX" They didn't even bother making a driver. Fans had to make a wrapper which ran like crap. And non Nvidia gamers couldn't even play Q3 because it wasn't even given a software mode.
      Then when Nvidia bought 3dfx and they started doing D3D drivers they still barely worked on ATi cards. I remember all the bad publicity AMD and ATi got over the years from what was obviously developers hamstringing their products to drive market share to Nvidia.
      Then Carmack quit ID and took a job at Nvidia several years ago coincidentally.

    • @SkipsTinyBeard
      @SkipsTinyBeard 4 ปีที่แล้ว +10

      @@JonathonTheAsshole no shit. Thanks dude.

  • @voteDC
    @voteDC 4 ปีที่แล้ว +107

    I find it somewhat admirable that you managed to stretch "Doom on the Saturn is crap" into a 15 minute video and still somehow make it entertaining.

  • @hkoizumi3134
    @hkoizumi3134 4 ปีที่แล้ว +29

    I remember seeing Doom back in 1993 at CompUSA being demo'ed in a massive 24 inch CRT monitor. The thing that got me was the sound. The gun, the screeches, the screams. I was only 12 years old at the time so affording the same $5000 setup was out of the question. But I heard about cheaper alternative from my dad after he found a local shop. I decided then to spend my entire year doing paid yard work around the neighborhood. About year and a half later, I was able to buy a barebones kit that included NEC 486 DX2 with 8MB of RAM. I believe I had 100MB of HDD in it too. Unfortunately, the sound card was too expensive so I couldn't get it.
    I remember setting up my very first PC, learning DOS commands, a little bit of programming along with it as well. By then, Doom 2 already had came out so I happily bought it from Target. I installed that sucker and started playing it. The game run like shit. I used to minimize the screen to half so I can get a decent frame rate but I didn't care, I had my own copy of DOOM!
    Sorry for the long story but at that moment, it pretty much cemented me with PC gaming. If it weren't for Doom, I would have missed the golden years of PC gaming back in late 90s. And I wouldn't trade that for anything.

  • @Eszuran
    @Eszuran 4 ปีที่แล้ว +9

    Saturn: Doom runs poorly, Hexen runs well
    PSX: Doom runs well, Hexen runs poorly

    • @HexenStar
      @HexenStar 4 ปีที่แล้ว +2

      486 MS-DOS : i eat both for breakfast...and your fancy systems :D

    • @marakarthegreat
      @marakarthegreat 3 ปีที่แล้ว

      what's wrong with the ps1 port of hexen?

    • @Eszuran
      @Eszuran 3 ปีที่แล้ว +2

      @@marakarthegreat it runs in 15 fps and has only front facing sprites

  • @Buckincrazy
    @Buckincrazy 4 ปีที่แล้ว +58

    It’s funny because I was actually amazed by the SNES version simply because it was running on 16-bit hardware. I remember feeling sorry for the Saturn gamers because Doom 64 (underrated) came out around the same time as the Saturn version and it simply made the Saturn even that more unappealing.

    • @GodKitty677
      @GodKitty677 4 หลายเดือนก่อน

      snes version ran on the super fx2 chip.

    • @Thor-Orion
      @Thor-Orion 3 หลายเดือนก่อน

      Except for the fact that Powerslave is better than Doom 64 (as in a poor doom port didn’t make the Saturn unappealing. The N64 was like it’s own distinct thing in the fifth generation. Saturn and PlayStation were both CD based and had a lot of the same games between the two).
      I’m glad I had both systems, they were completely different in feel and library.

    • @idiomatico4993
      @idiomatico4993 2 หลายเดือนก่อน

      @@Thor-Orion😂😂Goldeneye was better than Powerslave, and so? Typical fanboy!

  • @entertainmentwizard2703
    @entertainmentwizard2703 4 ปีที่แล้ว +74

    Lobotomy Software should have done the Doom port for Saturn!

    • @Sly2Cooper
      @Sly2Cooper 4 ปีที่แล้ว +15

      Lobotomy should have ported all 3D action games of that era since they had the best 3D engine at that time. At least for Saturn.

    • @dave7244
      @dave7244 4 ปีที่แล้ว +8

      You can blame john carmack for the bad Saturn port of Doom. He forbade the guy who was porting it from using some of the custom chips.

    • @thatryeguy6145
      @thatryeguy6145 4 ปีที่แล้ว +3

      I'd like to see someone today do a fan project and port it using the Slave Driver engine. I would even pay money for it.

    • @Sly2Cooper
      @Sly2Cooper 4 ปีที่แล้ว

      @@thatryeguy6145 Search Z-Treme on TH-cam. I guess that guy can make the best Doom for Saturn.

    • @entertainmentwizard2703
      @entertainmentwizard2703 4 ปีที่แล้ว +1

      @@dave7244 Agreed he messed up big time!

  • @jeremygregorio7472
    @jeremygregorio7472 4 ปีที่แล้ว +70

    We have Carmack to thank for the crummy port. He didn't like what the porting studio's hardware engine did to his game and made them rewrite it in software. Carmack's on record saying he should have let them release the hardware based engine.

    • @complexacious
      @complexacious 4 ปีที่แล้ว +7

      I don't blame Carmack too much. The 32X port was software too because the 32X cpus are 2x Hitachi SH-2s running at 23MHz with no hardware acceleration to speak of and it's okay, just could have used more cart space and more time in development (and a new MIDI driver). The Saturn has 2x Hitachi SH-2s running at 28.6Mhz so logically it could have done software better than the 32X. Meanwhile the Saturn's deformed quad method of polygon rendering results in fairly horrendous texture warping, worse than the PS1 in many cases if not handled correctly. We don't know what the hardware version looked like, perhaps it was shockingly bad, and Carmack would have known the Saturn could have done better. I read his statement as "it would have been better to let them release the bad version than the awful one they eventually did."

    • @jeremygregorio7472
      @jeremygregorio7472 4 ปีที่แล้ว +2

      @@complexacious I think that would have been fine if he told them day 1, but my understanding is that it was well into development

    • @TMS5100
      @TMS5100 3 ปีที่แล้ว +6

      @@complexacious look at the 32x port. it has a severely cropped window and much lower resolution. the saturn fills the entire screen and is higher res. they did a pretty good job given carmack's kneecapping of the developers.

  • @clearspira
    @clearspira 4 ปีที่แล้ว +47

    The PSX version of Doom is still one of the best ports there is. It takes a lot out, no one is denying that, but the sound changes, the lighting changes, the graphic upgrade, the new levels; it makes the whole thing a new experience.

    • @SomeOrangeCat
      @SomeOrangeCat 4 ปีที่แล้ว +6

      It was the first version to try and add something to offset what was removed.

    • @bmx7596
      @bmx7596 4 ปีที่แล้ว

      At the time of release, it was the best version by far, even compared to PC.

    • @MrCalverino
      @MrCalverino 4 ปีที่แล้ว

      So amazing in 1995

    • @Lyricaldeamin
      @Lyricaldeamin 2 ปีที่แล้ว +1

      @@bmx7596 you’d think so. But even up so the 2019 rerelease it still struggles to emulate the original pc experience

    • @jonmartin9732
      @jonmartin9732 3 หลายเดือนก่อน +1

      The music sucked on that one, you don’t take out the metal music

  • @reagandow850
    @reagandow850 4 ปีที่แล้ว +52

    It blows My mind how one system can be so mis/programmed by so many and yet done right by others. Incredible.

    • @MrCOPYPASTE
      @MrCOPYPASTE 4 ปีที่แล้ว +1

      The saturn isn't a good system for real 3d

    • @jaekoff5050
      @jaekoff5050 4 ปีที่แล้ว +5

      MrCOPYPASTE define real 3D. As far as I’m concerned, if a game engine has a Z axis it’s “real 3D”.

    • @beetumdadd1
      @beetumdadd1 4 ปีที่แล้ว +8

      MrCOPYPASTE doom isn’t real 3D 🤷🏻‍♂️

    • @SONYPVM
      @SONYPVM 4 ปีที่แล้ว

      Same with PS3

    • @hondamanvtec2894
      @hondamanvtec2894 4 ปีที่แล้ว

      @@MrCOPYPASTE 🤣🤣🤣

  • @Espilonarge
    @Espilonarge 4 ปีที่แล้ว +27

    As someone who owns the 32X and SNES ports, the moment I brought (at the time of release) and played the Saturn port, I was beyond disappointed because it wasn't just poorly ported, the game at numerous times would either slow to an unplayable crawl or outright crash straight back to the CD player screen. A few days after dealing with the abomination, I took it straight back to the store and demanded either a refund or another game entirely (this game falls directly under the Australian consumer protection laws regarding faulty products and returns/refunds). I managed to get it replaced with Alien Trilogy instead and I'm sure as hell glad I wasn't stuck with such a shoddy dumpster fire of a port.

    • @miesvaillanykyisyytta3252
      @miesvaillanykyisyytta3252 4 ปีที่แล้ว +1

      Do you have the PAL Saturn in Australia? Here in Europe I played the PAL version and it never crashed. I also heard that JAP version is the best but that may be an urban legend.

    • @NightSprinter
      @NightSprinter 4 ปีที่แล้ว +1

      mies vailla nykyisyyttä Yeah, Australia and New Zealand are indeed PAL.

    • @NightSprinter
      @NightSprinter 4 ปีที่แล้ว +1

      Yeah, surprising that Hexen and QUAKE got such fantastic ports. Also, hi roo.

  • @Lord_Deimos
    @Lord_Deimos 4 ปีที่แล้ว +34

    Isn't it funny that Doom on the Saturn looks and plays like ass while Lobotomy made an awesome Quake port?

    • @GraveUypo
      @GraveUypo 4 ปีที่แล้ว +10

      yep. quake on pc is about 6 times as demanding as doom. it just shows what a shitty move that was that carmark did

    • @mxggo9046
      @mxggo9046 4 ปีที่แล้ว +2

      @@GraveUypo
      Im kinda' impressed what they got out of just using the two SH2's though. I mean, if you can push those chips to their limits, and then use the other chips as well...what could the Saturn really do?

  • @BryanTruong
    @BryanTruong 4 ปีที่แล้ว +41

    I would've loved to see what it looked like with the custom engine before Carmack scrapped it!

    • @Roruoni
      @Roruoni 2 ปีที่แล้ว +3

      Apparently there was another middle version of the engine that separated the walls and everything else between the SH2 CPUs. And Bagley was very proud of it but Carmack wanted him to use the vdp units for texturing this creating memory constraints. In the Saturn the CPUs are connected directly to the memory. So using the vdps to stream texture data can congest memory bandwidth. This works fine if you design a game based on VDP rendering but doom was designed with CPU rendering to replicate the doom look. And trying to use the vdps to stream texture data simultaneously would have starved the CPU for memory bandwidth.

  • @PrettyBlueThings
    @PrettyBlueThings 4 ปีที่แล้ว +17

    I really feel for Jim Bagley and co, must have been awful having to throw away all that hard work and start over

  • @NerdRageEnt
    @NerdRageEnt 4 หลายเดือนก่อน +1

    When you said you thought the Sega Saturn was going to be the best version of Doom I chuckled but when you said don't laugh you bastards I laughed out loud. Love you videos man keep it up lol.

  • @ShinGallon
    @ShinGallon 4 ปีที่แล้ว +13

    It’s especially disappointing considering how great the Saturn version of Duke Nukem 3D is.

  • @paultheretrogamer
    @paultheretrogamer 6 วันที่ผ่านมา +1

    Top video sorry 4 years out was looking for doom vids and found this

  • @ViciousAlienKlown
    @ViciousAlienKlown 4 ปีที่แล้ว +48

    So basically John Carmac ruined Doom on the Saturn.

    • @Maulbert
      @Maulbert 4 ปีที่แล้ว +13

      Or, you could blame Sega for the Saturn having such an absurd architectural design, which is the biggest reason it failed.

    • @caseycu
      @caseycu 4 ปีที่แล้ว +16

      Keith Hamman the architecture of the Saturn wasn’t to blame for the poor quality of Doom, that’s the whole point. Other Saturn FPS games were of vastly greater quality than this garbage.

    • @Maulbert
      @Maulbert 4 ปีที่แล้ว +6

      @@caseycu No, but the Saturn's hardware regularly required more time and work for good quality ports than on any other system of the generation, which was the reason most developers avoided it, which is the reason it had a dearth of 3rd party software of decent quality, which is the reason it failed.

    • @Lightblue2222
      @Lightblue2222 4 ปีที่แล้ว +4

      @@Maulbert that's true it took more work for Saturn games but I heard they already had Doom running smooth, but the guy in charge decided it was important to eliminate the texture warping, which did but in turn made the framerate choppy. Quickly after release he realized he had made a terrible decision.

    • @caseycu
      @caseycu 4 ปีที่แล้ว +6

      Keith Hamman the N64 was much more difficult to develop for than the Saturn. While it’s easy to chalk up Saturn US sales performance to it being “difficult to develop for”, in reality it was a much more complex situation involving a botched launch that destroyed relationships with developers and US retailers, consumers who felt taken advantage of due to the quickly abandoned 32X, inept SoA management that declined to translate and import popular Japanese titles, and infighting between SoA and SoJ. If the Saturn’s architecture alone was to blame it wouldn’t have performed so well in Japan.

  • @igorkrugly4842
    @igorkrugly4842 4 ปีที่แล้ว +3

    Thanks for bullying the SNES with its cheapest and miraculous version of Doom!

    • @SegaLordX
      @SegaLordX  4 ปีที่แล้ว +1

      You can respect it for what it was, but that still doesn’t make it a good game.

  • @johnellis3383
    @johnellis3383 4 ปีที่แล้ว +6

    I was so hyped for Doom on the Saturn! My favorite game at the time coming out on my favorite console, what could possibly go wrong? Everything apparently....
    Great video as always man!

  • @Sega_Dreams
    @Sega_Dreams 4 ปีที่แล้ว +7

    If you look for a video called "Saturn Doom Gameplay (HD)" uploaded 10 years ago, you'll find a 5-year-old comment by Jim Bagley, programmer for Saturn Doom, talking about butting heads with Carmack. It's too bad. While there were plenty of other great single-player FPSes on the Saturn, Doom should have been one of them.

  • @peter-pm7ty
    @peter-pm7ty 4 ปีที่แล้ว +28

    Because no one is reading the description:
    "This is actually the second upload of this. I took the original down to correct a mistake. You can probably tell were it is by the difference in the audio flow. Still, the programmers deserved to be named correctly."

  • @eljaminlatour6633
    @eljaminlatour6633 6 หลายเดือนก่อน +1

    After Carmack requested Rage Software to change the engine. He realized it was a bad decision. Also, I heard that Sega Saturn Doom is not recommended for speedrunning. Because in Doom, you can tuck yourself into a corner, blast yourself with a rocket's explosion, and go out of bounds, and hit the exit switches. I heard that you can't do that in the Saturn, otherwise the game will crash if you do.

  • @miesvaillanykyisyytta3252
    @miesvaillanykyisyytta3252 4 ปีที่แล้ว +8

    The Saturn Doom (I've played PAL) is slow and laggy but not unbearably so. Back in the 90's it would have been interesting back when Doom was still hot. I own the Saturn Doom and it was perfectly playable though obviously the frame rate is a weakness. The sound is unique too.

  • @mangooverdose3204
    @mangooverdose3204 3 หลายเดือนก่อน +2

    I agree with the SNES version playing pretty bad in comparison to the other ports but I wouldn't downplay its impact on the industry. I think calling it an abomination is pretty disrespectful. This isn't AVGN and feels more like a documentary so I would be careful with statements like that, at least that's my critique.

  • @franklinbrown7389
    @franklinbrown7389 4 ปีที่แล้ว +1

    These videos are always great when you load them with personal history and perspective! That’s always the best part.

  • @MoxieCatte
    @MoxieCatte 3 ปีที่แล้ว +2

    It's impressive just how much worse the Saturn version is compared to the 32X version, especially considering how the 32X had 512KB total RAM and a 23Mhz Processor versus the Saturn's 4MB of total RAM and 28.6Mhz Processor.
    Doom's original (minimum) requirements on PC were 8MB of RAM and a 66Mhz 486 processor, to give you an idea of the corners they must have had to cut. 😂

  • @LoveatFirstHike
    @LoveatFirstHike ปีที่แล้ว +1

    Just look at what the homebrew community did with the 32X port in Doom Resurrection, perhaps one day we’ll get a homebrew port of Doom on Saturn using the Powerslave engine.

  • @pimpedoutstereos9747
    @pimpedoutstereos9747 4 ปีที่แล้ว +7

    I remember wen I was a kid I had doom on my snes and that was so laggy but realistically it’s pretty cool that it was able to run. I’m surprised the Saturn’s version looked so bad

  • @skateboard_sandwich
    @skateboard_sandwich 2 ปีที่แล้ว +1

    The fact this game runs better on a Notepad than it does the Sega Saturn really says a lot.

  • @oldschoolsaturn7020
    @oldschoolsaturn7020 4 ปีที่แล้ว +9

    Would love to have a look at the port using VDP1 that they were working on! Pity it's never got leaked... It's shocking that Sega allowed this game to be released on the system in this state. It's essentially a broken game! But then Sega did this over and over again. Virtua Fighter 1 needed a rerelease as VF Remix, Daytona was a mess and hammered the Saturns reputation as a competent 3d machine. World wide soccer 98 was released with broken sound.. deadlines over quality time and time again! :( Super video as always by the way 👍

    • @Thor-Orion
      @Thor-Orion 3 หลายเดือนก่อน

      But Daytona and VF1 both PLAY well, despite some visual drawbacks.

  • @jonbourgoin182
    @jonbourgoin182 4 ปีที่แล้ว +12

    3:35 Having experienced DooM for the first time at my neighbor’s house who had a PC, I knew I had to have it. I was too young and dumb to know anything about porting games and I naively expected the same experience across all platforms. I didn’t have a PC but I did have a Super Nintendo, and I asked for DooM for my birthday. 8 year old me was stoked by the super cool red cartridge. And then I played it.

    • @GraveUypo
      @GraveUypo 4 ปีที่แล้ว +1

      i rented it a ton. i loved doom from playing it on my grandma's pc and i was just happy to be able to play it at home. i couldn't even tell it was bad at the time. but i still bought a pc like 4 months later anyway that ran doom deamingly. full screen, full frame rate, no drops.

    • @MrNegativecreep07
      @MrNegativecreep07 4 ปีที่แล้ว

      I used to borrow it from a friend, at the time we were so happy just to be able to play it on console we overlooked the flaws. But back then a decent PC cost a lot of money, and they weren't user friendly.

  • @XolaresTiberius
    @XolaresTiberius ปีที่แล้ว +1

    I own every version now and its become a tradition

    • @XolaresTiberius
      @XolaresTiberius ปีที่แล้ว

      Started with warcraft, doom, blakestone, rise of the triad and more 😂

    • @XolaresTiberius
      @XolaresTiberius ปีที่แล้ว

      Saturn was very hard to program for in 3D (dual video chips)

  • @borrellipatrick
    @borrellipatrick 4 ปีที่แล้ว +4

    Had the snes version back in the day. It's all i had and i loved it and the soundtrack was great. Doom64 made up for the snes port a few years later though. Im so happy that people appreciate that game today after the excellent remaster this year

    • @AlexKidd
      @AlexKidd 4 ปีที่แล้ว

      I hated Doom 64 when I bought it when it was new back then, the re-made version on PC is a much better game

    • @GraveUypo
      @GraveUypo 4 ปีที่แล้ว

      @@AlexKidd i didn't like it either, but it was probably because i didn't own it. the first 9 levels are TERRIBLE. absolute garbage that doesn't even resemble doom gameplay. but from map10 onwards the game takes a turn for the awesome and suddenly is as doom as they come with only a few flaws (the biggest of them being the twin-mouthed pain elemental. what the HELL were they thinking!?)

    • @bmx7596
      @bmx7596 4 ปีที่แล้ว

      Best version of console doom from the ground up

  • @Hiryu666
    @Hiryu666 4 ปีที่แล้ว +3

    Additionally, it sounds like Romero was the one who did the port approvals... But in this case, Romero was on vacation when the Saturn version was initially submitted. I think Romero said he'd have likely approved the initial Saturn version too...
    Here's where it gets a lot more frustrating... Purportedly the initial version for the Saturn that took advantage of the hardware... Ran at 60 fps. Now not only was the Saturn version the most disappointing for its time relative to what the hardware was capable of, the Saturn version was almost actually the best version!
    As others have mentioned, Carmack admits he likely made a mistake in retrospect.

    • @fafling
      @fafling 4 ปีที่แล้ว +2

      That rumored 60 fps is a (mis)interpretation. Jim Bagley said it ran at "full framerate". Since the PC original runs at 35 fps, that "full framerate" is most likely 30 fps on Saturn.

    • @Hiryu666
      @Hiryu666 4 ปีที่แล้ว

      @@fafling Great comment!
      I went and looked into it and found the interview here:
      th-cam.com/video/JQHtq4qWxRM/w-d-xo.html&t=2490
      He does indeed say "full-framerate" several times... While I agree this is very probably 30 fps, I'd still like this clarified.
      He also explains since this version was rejected, they had to quickly try and port the PS1 version... IIRC, the Saturn version used redbook audio versions of the PS1 tracks, is missing some tracks, and some other weirdness. This very much explains why the Saturn version seems like a rushed port of the PS1 version.
      It's worth noting that the PS1 version had the same requirement for it... It had to render without warping like on the PC... But as it turned out, the MIPS CPU in the PS1 had some feature that made it really efficient for Doom. I think I learned of this via Digital Foundry, but I can't remember for sure.
      Maybe the source for Bagley's original engine is available somewhere and maybe someone will finish it... To me that would be bigger than the fixed sound driver for Street Fighter II on the Genesis/Megadrive.

    • @Hiryu666
      @Hiryu666 4 ปีที่แล้ว

      Correction on my claim on the PS1 port... It seems they found a novel way to use the PS1's GPU rather than some neat feature of the CPU.

  • @ItsDeebs
    @ItsDeebs 4 ปีที่แล้ว +1

    In 1995 my Dad surprised the family by bringing home a new Pentium 120 with Windows 95 and Hexen which had just came out. 2 days later my brother came home from his friends house with Doom 2 which also included the Doom 1 shareware version. I would soon discover the Heretic shareware version on the Hexen disc.
    The graphics of both games blew the whole family away. Especially Hexen with its awesome sound and lighting effects that created a chilling atmosphere that made the world feel alive.
    I went from playing Zero Tolerance on my Mega Drive _(which I still love to this day)_ to Doom on PC.

    • @Sega_Dreams
      @Sega_Dreams 4 ปีที่แล้ว +1

      Hey, nothing wrong with Zero Tolerance! Just to have a first-person shooter on a home console was a huge deal. Kids today wouldn't understand that. You were lucky to get a Pentium in 95. That was when we got a 486/66, but I was beyond happy about it. It was such a huge step up from what we had, and it allowed me to play all the then-current FPSes (and everything else). I loved that machine.

    • @ItsDeebs
      @ItsDeebs 4 ปีที่แล้ว

      @@Sega_Dreams Zero Tolerance had that awesome intro theme. And I loved how close range shots would cause chunks of blood to fly across the room, hit the wall and slowly drip down. If you then looked closely at the corpses of enemies it would have a bleeding out animation for about 10 seconds.
      To this day when I pick up a shotgun in a FPS I'm like "Shotgun Collected"

  •  3 หลายเดือนก่อน +1

    I looked in my mailbox today and lo and behold. My PlayStation copy has arrived. I immediately started playing it and I’d say it was probably the best version. And it’s actually the creepiest that ominous soundtrack keeps you on your toes the whole time

  • @faithplus1588
    @faithplus1588 4 ปีที่แล้ว

    Hands down this is one of my favourite channels. Great work good sir!

  • @l1uchill
    @l1uchill ปีที่แล้ว

    Man this game looked so different on Playstation! The saturn port had a lot of slow down and you can see the subtle differences in each port. Thanks SLX for all your hard work man we really appreciate it.

  • @AcidFink666
    @AcidFink666 ปีที่แล้ว

    Doom was the final nail in the coffin for me and my Saturn. I also expected the best console experience of the game given the time, 3d controller support etc. And it's completely true the further you got into the game the worse it got. Eventually I came to grips with the reality of it and traded my Saturn and all of my games for a PS1.

  • @stylepartner5123
    @stylepartner5123 4 ปีที่แล้ว

    As a Nintendo kid through and through I am fascinated by Sega and always have been. I often swapped consoles with a pal for the weekend or so and had so much fun.
    These videos are fantastic sir and actually have helped me through some tough times.
    Thankyou
    xx

  • @FPSWizard
    @FPSWizard 4 ปีที่แล้ว

    Great video man... my favorite game of all time. Trying to collect sealed versions of all these originals. Really enjoyed your work here.

  • @RichardCraig
    @RichardCraig 4 ปีที่แล้ว +4

    I can't argue that some of these versions were awful, but for a little perspective, I played the shareware version of Doom on a 16MHz 386 PC. At full screen/detail, it ran at 1 frame every 2 seconds. At about 50% size and at low detail, the framerate was similar to the Saturn port, just barely playable, and you better believe I played the hell out of it. Honestly, every port was better than the underpowered PCs many of us had back then. I'm still surprised Doom wasn't more of a system seller for the Jaguar... it easily had the best version considering the cost and power of the console.

    • @karl-erikkald8876
      @karl-erikkald8876 4 ปีที่แล้ว +2

      @@Josep_Hernandez_Lujan Computers back then were * REALLY * expensive. A lot of households couldn't afford a PC that would run DOOM decently. 386-based systems were still common in the business environments. Playing DOOM on a hardware that would run it decently in 1993/1994 was a privilege. So at the time the SNES/32x would have been the only option for a lot of people.

    • @GraveUypo
      @GraveUypo 4 ปีที่แล้ว +1

      i bought my first pc in 1994, it was 1400 dollars total. not really much more expensive than today's pc, dollar for dollar (before correction anyway. it's probably like 3000 of today's dollars [edit] just checked, it's $2,469.08). i did the mistake of getting a 486 dx4 100mhz, but that was more than enough for perfectly smooth doom gameplay. with 200 extra bucks i could have gotten a pentium 100mhz which was at least twice as powerful. i regret that mistake to this day. if i ever get to time travel first thing im going to do is fix that.

    • @HexenStar
      @HexenStar 4 ปีที่แล้ว

      @@karl-erikkald8876 Not quite. Original Doom was released in the end of 1993.
      Sega 32X Doom was released in the end of 1994. Doom for SNES dates to 1995 (!)
      and the Sega Saturn Doom - as late as 1997 (bah).
      By 1997, computers that could run Doom - were not only cheap, but nobody wanted them
      anymore, as the 3D-accelerator era has arrived. If all you wanted was to run Doom
      (and Doom-engine games) - by 1997 that would not be a problem. If we dial back to 1995 -
      since the first Pentiums were already long time on the block - the 486's and 386's were
      becoming very reasonably affordable. At 1994, however, - PC gaming and Console gaming -
      were two completely different worlds, each with its own highlights and downfalls.

    • @Thor-Orion
      @Thor-Orion 3 หลายเดือนก่อน

      Jaguar would have sold more if their controller didn’t look like a sci-fi omnitool.

  • @johneygd
    @johneygd 4 ปีที่แล้ว +17

    I wonder how a homebrew version of doom on the saturn will look and play like.

    • @CorneliusTalmadge
      @CorneliusTalmadge 4 ปีที่แล้ว +12

      That sounds like a cool mission for Modern Vintage Gamer.

    • @Sly2Cooper
      @Sly2Cooper 4 ปีที่แล้ว +6

      Search for Z-Treme on youtube. It's an awesome modern homebrew 3D engine for Saturn.

    • @MosoKaiser
      @MosoKaiser 4 ปีที่แล้ว +3

      Wouldn't be surprised if a _lot_ better.

  • @guarapo66
    @guarapo66 4 ปีที่แล้ว +1

    Dont know if had been mentioned, Romero was the one responsible for giving the Go for the game, the team didnt had in on time, Romero went on vacation, the next man in charge for that task was Carmack, the rest is history, Romero said he would of course give the go for the first prototype, the programmers making the port in an interview said that they did made the game run at a smooth frame rate.

    • @Thor-Orion
      @Thor-Orion 3 หลายเดือนก่อน

      Yep Carmack’s objection was “stretched/distorted” textures in certain spots.
      So he’d rather have an unplayable mess than some hardly noticeable texture stretch.

  • @Retro90sgamer
    @Retro90sgamer 11 หลายเดือนก่อน

    This was a great review! I didn't know development had trouble like that for the saturn port! Awesome video SLX!

  • @pliniomsann
    @pliniomsann 4 ปีที่แล้ว +13

    Check FIFA 98 for the Saturn. That’s really a major disappointment

  • @victorlgcarvalho
    @victorlgcarvalho 4 ปีที่แล้ว +1

    And then we started the saga of "PC Master Race".

  • @SylveonTrapito
    @SylveonTrapito 4 ปีที่แล้ว +3

    We have a powerfull Saturn capable of running VF2 in hd at 60fps. "Let's render in software mode"

    • @bmx7596
      @bmx7596 4 ปีที่แล้ว

      Very different type of game though.

    • @SylveonTrapito
      @SylveonTrapito 4 ปีที่แล้ว

      @@bmx7596 yes. But at hardware level, VF2 only used software for backgrounds and the hud, the same could be done with Doom. I guess having multiple cores is the standart now but back then it was something difficult to understand and program.

  • @RetroGamePlayers
    @RetroGamePlayers 4 ปีที่แล้ว +1

    Awesome shoutout to HEXEN!!

  • @Sly2Cooper
    @Sly2Cooper 4 ปีที่แล้ว +1

    I wish all the 3D games of that era were ported by Lobotomy.
    My first Doom experience was on 3DO and I finished the game over a night despite horrible frame rate. As far as I know most console ports of Doom were rushed to the market leading to lower quality and performance than each console was capable of. And the Saturn port suffered because of Karmak's decision.
    Recently I've found videos of Z-Treme - a 3D homebrew engine for Saturn and it sure looks amazing. I wish they will make a Doom port eventually on this engine.

    • @HexenStar
      @HexenStar 4 ปีที่แล้ว +1

      I also first played Doom on 3DO, back in the distant 1996.
      And it was a blast. I have never heard of the Doom game until that point,
      and didn't expect much - but when i fired up that game, and heard
      that soundtrack, - i was instantly addicted. I played Zero Tolerance, Bloodshot
      and Saturn Hexen until then - and all of them are quite slow. So i didn't notice
      the framerate issue. Besides, if you shrank the screen - game ran faster.
      Which i always did in the more intense sections.
      3DO also had an interesting selection of textures. A lot of the more questionable
      ones - were removed, while the kind that more or less has a gothic vibe - were
      left intact. So the game turned out to be much more gothic styled than the PC.
      It also had a nice, warm contrast/gamma mix, very pleasing to the eye.
      PC version just could not deliver these elements (and thus was left to collect dust),
      unless modding it to match the old glory...ha! Better put time into modding
      Hexen instead :D as i still do.

  • @SeeD1985
    @SeeD1985 4 ปีที่แล้ว +1

    "Don't snicker at that, you bastards!" Hahahahaha! Ya got me! :)

  • @joshmartimez2235
    @joshmartimez2235 4 ปีที่แล้ว +2

    Great look at a port of the second FPS franchise i first played back in 1993. Now to get my Doom fix i play on the Switch. DOOM 64 on the Switch is truly an incredible game. I just might get Hexen for Saturn.

    • @miesvaillanykyisyytta3252
      @miesvaillanykyisyytta3252 4 ปีที่แล้ว

      I bought Hexen for the Saturn a few years ago for nostalgia. It looks nice but just remember that it's not a linear shoot em'up. At one point I got stuck and could not find out where to go next. Also it does not help that my Saturn is a mess and the save function is very unreliable. Nowadays I would only buy games that can be enjoyed in one sitting without the need to take off from a save point.

    • @GraveUypo
      @GraveUypo 4 ปีที่แล้ว

      @@miesvaillanykyisyytta3252 that's what makes hexen awesome. hexen was the first fps i finished start to finish. don't get me wrong, i played a lot of doom before it, but all i did was load a random map and play around. i mean i finished doom shareware, but not the other two episodes.
      the first time i did all three in sequence was back when brutal doom v19 was new. and doom2 too. ikr! heresy! and i'll tell you what. never finished duke nukem 3d in order either, to this day! only the first episode. just waiting for the perfect opportunity to do that.

  • @popixel
    @popixel 4 ปีที่แล้ว +4

    The Saturn version of Doom gets a world record for inducing motion sickness in me faster than any other version.

    • @randomnerd23
      @randomnerd23 4 ปีที่แล้ว +2

      You seen the 3do?

    • @miguelroman4294
      @miguelroman4294 4 ปีที่แล้ว +2

      I noticed that quake 2 on the 360 gave me a weird dizzy like feeling after playing for about an hour. I had doom64 and don't recall having any issue.

    • @alex.starostin
      @alex.starostin 4 ปีที่แล้ว +1

      @@miguelroman4294 same. which was kinda strange considering Quake 2 ran at 60fps and 1080p on Xbox 360. Then I found out that it has a super narrow field of view, which is why people can get motion sickness from it

    • @miguelroman4294
      @miguelroman4294 4 ปีที่แล้ว +1

      @@alex.starostin truth be told at the time I thought it was green bud that made me feel like that, but it wasn't lol it was doom 2 all along. How the hell did the devs deal with the dizzy spells while creating the game?

    • @alex.starostin
      @alex.starostin 4 ปีที่แล้ว +1

      @@miguelroman4294 there's a Digital Foundry video about Xbox 360 version of Quake 2 specifically, where it said about very low FOV

  • @LeeONardo
    @LeeONardo 4 ปีที่แล้ว +5

    Why did Doom fail on Saturn?
    Lobotomy didn't develop it.

    • @HexenStar
      @HexenStar 4 ปีที่แล้ว +1

      That kinda asks for the Total Recall paraphrasing:
      - what about the game that wasn't Lobotomized?
      - It failed. (insert Arnie accent here)

  • @genxtasy9914
    @genxtasy9914 4 ปีที่แล้ว

    You getting Doom on multiple consoles is like me with Resident Evil 4

  • @EvilFuGuru
    @EvilFuGuru 4 ปีที่แล้ว +2

    My first Doom experience was on 32X. Loved it so much that when I did some research and found the PC version was far superior I went and bought a top of the line PC at the time (486dx2 with 8megs of RAM lol). Once Saturn was out though I switched back to mainly gaming on console. Doom 1&2, Dark Forces, Heretic and Duke 3D were all fantastic on that PC though. Never tried the Saturn Doom (maybe heard it was bad, I don’t remember) but Powerslave, Quake and Duke 3D were all fantastic on Saturn (RIP Lobotomy Software).

  • @TristansGameRoom
    @TristansGameRoom 4 ปีที่แล้ว +3

    I think someone should port a new version of Doom to the Saturn. The Source Code is out there, Saturn programming is more well known. If the Saturn Version of SOTN can be optimized with a Patch, this can too.

    • @user-tz4yj2bz8w
      @user-tz4yj2bz8w 4 ปีที่แล้ว

      Saturn version of SOTN optimized with a patch? What's this about, some kind of translation patch was released recently?

    • @TristansGameRoom
      @TristansGameRoom 3 ปีที่แล้ว

      ​@@YuoTube-vy4ej Back in May iirc, some Chinese Modder made a 4MB RAM Cart Patch for SOTN. I don't know how much has been changed, but it's worth checking out. There's a website that hosts the pre-patched Bin/Cue, so you don't have to patch it yourself.

  • @Route-kq8xd
    @Route-kq8xd 3 ปีที่แล้ว +1

    This Doom port really made the Saturn look technically inferior to PS1 as a 3D machine. This was especially bad in a time when most people were moving on to 3D games.

  • @AlphaZeroX96
    @AlphaZeroX96 3 ปีที่แล้ว +1

    The Saturn version is bad because of John Carmack.
    The SNES version isn't bad

  • @SuperHns
    @SuperHns 4 ปีที่แล้ว +12

    I lol how you say "Home version" as if the PC is the "arcade" version xD

    • @SegaLordX
      @SegaLordX  4 ปีที่แล้ว +12

      Force of habit. I talk arcade so often, console gaming was always the "home version".

    • @SuperHns
      @SuperHns 4 ปีที่แล้ว

      @@SegaLordX yeah I realized that and you left it in so I loled hehehe

    • @Iliek
      @Iliek 3 ปีที่แล้ว +1

      It's kind of true because most of the first people who played Doom did so on company or school PCs and very few people actually owned PCs in their homes at the time since you needed about a $3,000 dollar computer to run it at full screen and max framerate.

    • @Thor-Orion
      @Thor-Orion 3 หลายเดือนก่อน

      Well, you play the PC version at work, you see.

  • @efblasius
    @efblasius 4 ปีที่แล้ว +2

    Burger becky, aka Rebecca Heinemann is the girl that made the 3do version in one week. Said back then that al the versions are based on the jaguar one.

  • @sergeleon1163
    @sergeleon1163 4 ปีที่แล้ว +1

    Although I love playing on consoles, I also always been a PC gamer and played Doom on PC from it's release. When I tried console versions that my friends had, I was disappointed in those specially coming from the PC version. Also Hexen and Specially Hexen II brings back memories playing it on my 3DFX card

  • @thomaspleacher2735
    @thomaspleacher2735 4 ปีที่แล้ว

    In the 90's my Dad was into PC gaming, so I got to play Doom in MS-DOS on what was probably some kind of Intel 486. I didn't find about the ports until I took an interest to video game history in the early 2000's. I appreciate how your video gives interesting insights into what the various Doom ports were like for gamers during that decade.

  • @rasheedmatthews
    @rasheedmatthews 4 ปีที่แล้ว +1

    Statement of the week:(7:30 time stamp......"AN UNBEARABLE EXERCISE IN EYE TORTURE" ) Damn X that's a new level of wack lol..... good episode bro,thanks for making this "no sports having pandemic" more tolerable lol

  • @videogameobsession
    @videogameobsession 4 ปีที่แล้ว +7

    The SNES version, as poor as it is, it still quite impressive for running on hardware from 1990 without any additional add-on purchases. The music is also not bad. Better than what was done with the 32X, but that should, and could have been much better. I just stuck with the original PC version from launch, until the PSX version came out. Doom and Final Doom on that were very nice. I also enjoyed Doom 64.
    I was very surprised to see Doom could run on my Kodak DC digital camera from 1998...and near perfectly!

  • @kidpizz
    @kidpizz 4 ปีที่แล้ว +1

    Hi, Sega Lord X, could you do a video on the 3do games that were released on Saturn? I can't find another video online that go over all of the titles and compares quality of the Saturn ports to 3do.
    Thanks love your videos

  • @danielm2142
    @danielm2142 4 ปีที่แล้ว +1

    One of my gaming wishes is to see the original evaluation build of this port, sadly though it's considered lost forever as Jim Bagley no longer possesses the PC or dev kit he used to create it, nor was it ever archived, I guess our only hope is if John Carmack kept the CD(?) he was sent and it's still at ID software's studio somewhere, than again, even if it was, I doubt anyone there would go looking for it.

  • @WinAFreeAppleIPod
    @WinAFreeAppleIPod 2 ปีที่แล้ว

    Your video MADE me do my videos. That is awesome of you to do. Thanks for the inspiration.
    I love your use of FunFactor, remind me of GamEpro magazine, not sure if you had that there.

  • @arcadehispano877
    @arcadehispano877 4 ปีที่แล้ว

    I love your channel, man. Keep up the good work.

    • @Amberlynn_Reid
      @Amberlynn_Reid 5 หลายเดือนก่อน

      Thanks I'm not the biggest fan of Jews

  • @RetroGamingDev
    @RetroGamingDev 4 ปีที่แล้ว

    Great video! I have often wondered if that original Saturn development version is out there anywhere... I bet it ran really nicely! I think John Carmack has been on record since saying he regrets pushing that issue.

  • @Harerazer
    @Harerazer 4 ปีที่แล้ว

    While Powerslave was indeed one if the best Saturn shooters, it's European version, Exhumed, was even slightly smoother and seemed to be a bit tougher to me.
    Excellent video tho. I am so glad a friend told me about your channel.

  • @singletona082
    @singletona082 4 ปีที่แล้ว +2

    I want to see someone taking what we know now of the saturn and the doom source and making a NEW port.

  • @SnipeMD
    @SnipeMD 4 ปีที่แล้ว +1

    When the GBA version runs better than you, you know you f*cked up something fierce.

  • @kweller3117
    @kweller3117 4 ปีที่แล้ว

    At 6:58 I’m seeing Doom 2 mission 2. Was doom 2 on the Saturn? What am I looking at?

    • @SegaLordX
      @SegaLordX  4 ปีที่แล้ว +1

      The Saturn version had the same content as the Playstation. Ultimate Doom and Doom 2.

  • @GeomancerHT
    @GeomancerHT 4 ปีที่แล้ว +10

    What happened? I was watching and then it got delisted? Anyway, it was an amazing video then, and an amazing video now! Love the work, keep on it!

    • @JimmyJoeMcGurl
      @JimmyJoeMcGurl 4 ปีที่แล้ว +1

      Hah same

    • @BigSnipp
      @BigSnipp 4 ปีที่แล้ว +4

      He wanted to correct the programmers names.

  • @iankempster7007
    @iankempster7007 4 ปีที่แล้ว +7

    Played doom on PC first. All other versions were infior , especially after playing it on SNES. Great video as always.

    • @SlyBeast
      @SlyBeast 4 ปีที่แล้ว

      I don't think anyone on the planet would argue that or has ever argued that.

    • @cityside75
      @cityside75 4 ปีที่แล้ว

      @@SlyBeast PlayStation Doom is superior to low end (386) PC easily.

    • @ajgreen868
      @ajgreen868 4 ปีที่แล้ว

      Ps version was pretty close.

    • @iankempster7007
      @iankempster7007 4 ปีที่แล้ว

      @@ajgreen868 I honestly didn't even know there was a ps port , I'm definitely going to keep my eyes out for it.

  • @erick103
    @erick103 ปีที่แล้ว

    I used to rent this game every weekend for a month or two before I beat it. Honestly, trying to run Doom on my computer was WAY worst. I was playing it at 5-10 fps, on low settings. So this version was a Godsend! Obviously looking back at it now you can't help but laugh, but for some of us with no other options this was a great alternative!

  • @zsombor_99
    @zsombor_99 4 ปีที่แล้ว +1

    If I understand right, DOOM "Saturn version" become this bad because someone doesn't liked something in another better engine?! 😒 F**k that...

    • @MondySpartan
      @MondySpartan 3 ปีที่แล้ว

      That “someone” is no other than John Carmack...

  • @stephenjones5079
    @stephenjones5079 4 ปีที่แล้ว

    This is the only version of Doom I have never played. Great video.

  • @madfinntech
    @madfinntech 4 ปีที่แล้ว +1

    8:25 I had this same feeling recently when I bought my 4K UHD copy of Jurassic Park which says it has Dolby Vision dynamic metadata HDR in it. Well, it doesn't, just HDR10.

  • @HexenStar
    @HexenStar 4 ปีที่แล้ว

    The real problem of the Saturn's Doom port is its absence of soundtrack.
    I mean the real soundtrack, the kind that was composed for the PC - and
    creatively arranged for the 3DO. As an ex-Saturn gamer, i remember a legit
    number of times when that strange mewling noise coming from that
    Doom game (allegedly "soundtrack") was putting me to sleep mid-game.
    Falling asleep In Doom! That's preposterous! One could attempt to make a
    claim that it was the framerate, not the mewling noise - but no, that was not
    the case. Cause i was insanely happy with the 3DO port, which had such a
    slow framerate, that more often than not - it had to played like a stealth shooter.
    (and you are using its powerful soundtrack in the video :-)...)
    Nonetheless, 3DO Doom was megatons of fun. Kick-ass-hard-rock, full volume,
    real instruments and clear, warm graphics made an awesome experience (imho).
    Saturn, on the other hand, gave none of that. Instead, you had to plod around
    through some type of sewer sounds with all SFX having a strange and annoying
    flanger/reverb combo. Plus, the game also ran at ultra-low res, with a disgusting
    color palette...something wrong with gamma, contrast and then some. Actually,
    in defense of the plagued 32X, - it beats Saturn port effortlessly...it is fast, clear,
    responsive, and it has actual Doom music. Strangely, however, there are missing
    strafe keys...well, programmable joystick can partially alleviate that for those curious.

  • @aodh5966
    @aodh5966 2 ปีที่แล้ว

    It's so dark, thought my brightness was set to low

  • @spacepiratejacen2258
    @spacepiratejacen2258 4 ปีที่แล้ว

    Thank you!👍🏻

  • @bmx7596
    @bmx7596 4 ปีที่แล้ว

    The original xbox version is the GOAT. It had Doom 1, 2, and Final Doom included with Doom 3 and all versions had coop, even Doom 3. What a beast of a machine that was too, Doom 3 running pretty well on a console when hi powered PCs struggled.

  • @sbi168
    @sbi168 3 หลายเดือนก่อน

    I was a kid back when doom on the SNES came out. I didn't have a pc or access to it. I always enjoyed it. I understand the limitations but at the time it didn't mean anything to me. I just enjoyed it.

  • @chrisdwyer7898
    @chrisdwyer7898 4 ปีที่แล้ว

    A deadset gaming tragedy only using software rendering on the Saturn... if only someone could go back to 97 and fix it hahaha... another great video mate 👍🤟

  • @Deathgrips_fan
    @Deathgrips_fan ปีที่แล้ว +1

    PS1 added mostly lighting

  • @segadatabase
    @segadatabase 4 ปีที่แล้ว +1

    I actually had plenty of fun with Saturn Doom. Sure, the framerate is terrible, but still. Also, I think the coloured lightning of the PSX just looks silly. I'd rather don't have it.

  • @rodmunch69
    @rodmunch69 4 ปีที่แล้ว +1

    Doom on the 32X was the first game to ever make me puke from motion sickness. First of many.

  • @iliariano3126
    @iliariano3126 ปีที่แล้ว

    I have heard that there was an unofficial Doom 2 port for the Saturn. Do you know where to download it? Thx!

  • @rgerber
    @rgerber ปีที่แล้ว

    3:20 those artifacts remind me of when a gpu is overclocked to it's limit... how come?

  • @gamingblowsofficial
    @gamingblowsofficial 4 ปีที่แล้ว +1

    First person ever to describe the Jaguar as a “monster.”

    • @SegaLordX
      @SegaLordX  4 ปีที่แล้ว +1

      It's funny. You actually believe I want my videos to be longer. Hmm, I guess the stuff I cut out to make them run shorter must be in my head. You might also want to consider the fact that I have a dry sense of humor. Calling the Jaguar a 64-bit monster isn't fluff, I'm actually poking fun at it. Thanks for the shallow interpretation of my content though.

  • @Rasdock
    @Rasdock 4 ปีที่แล้ว +1

    Regarding the Saturn port: “That’s one doomed space marine!” I have never played this, but it’s very strange how it looks like mostly Doom II levels.

  • @mattsmedley.onehandedgamin9029
    @mattsmedley.onehandedgamin9029 4 ปีที่แล้ว

    To this day, I still have a PS1 plugged into a CRT TV with Doom inside it. (June 2020)

    • @bmx7596
      @bmx7596 4 ปีที่แล้ว

      that's super cool. Have you tried Doom in VR yet? It's even more crazy than the first time I played Doom as a kid.

  • @jonbourgoin182
    @jonbourgoin182 4 ปีที่แล้ว +1

    At least it was better than the 3DO port. Still, John Carmack’s pettiness is why the Saturn port suffered.

    • @jonbourgoin182
      @jonbourgoin182 4 ปีที่แล้ว +1

      Florida Bikes and Gear yep, I call that cheat Slide Show mode

  • @matthewpordes3224
    @matthewpordes3224 4 ปีที่แล้ว

    Important points. Great video.

  • @CrimsonDragoon23
    @CrimsonDragoon23 4 ปีที่แล้ว +1

    So, long story short as far as the Saturn version goes, it's pretty much "Blame John Carmack for the shitty port."

  • @stephandolby
    @stephandolby 4 ปีที่แล้ว

    The 60fps hardware rendered version may have introduced a lot of polygon warping which didn't sit well with Carmack - subdividing quads closer to the camera can improve the look at the cost of some performance, which could explain why Quake was approved but the demo version of DOOM wasn't. Without seeing this version, we can't be sure. What we do know, however, is that the 32X could handle DOOM, albeit with a smaller view and reduced detail. Rage Software didn't have the time to tackle the issue further, and as such not only was VDP1 handling the rendering in a sub-optimal fashion - single pixel height sprites, which suits the Playstation's higher fill rate but not the Saturn - but elements of the Playstation version were still present on the disc.

  • @ViciousAlienKlown
    @ViciousAlienKlown 4 ปีที่แล้ว +3

    I still had my Atari Jaguar at that time with a copy Doom. It blew away all other versions except the Playstation Doom.