Thanks for reviewing my Doomstack! Yeah, I wanted to really give you a stress test. One comment on it is that you said it would take a few turns to recover. However the replenishment rate is boosted by an insane amount, so the army would be back at 75% if you'd encamp, or probably even 90-100% if you would enter Kislev. Another fun feature with Garagrim Ironfist is that his reduced cost in slayer buidlings is not province-wide, but global. So you can create free Slayer buildings as Karak Kadrin, and then you cancel the construction to get free money.
Replenishment is hard capped at 50% per turn. No matter how much you’ve boosted the replenishment or if he enters Kislev, the most damaged units will still be at around 55-60%. Also, canceling free construction does not give you any money. Once it is built you can deconstruct it for some money, which can be a good strat (very useful for tomb kings), but it can take awhile to build up money with it.
Starting as Malakai and getting adventure's reward 'bonus vs infantry +10' to doomseekers along with malakai's global slayer buffs then getting same setup is better. I would prefer +10 bonus vs infantry instead of %10 infantry speed. Plus you get few slayer only tropies.
Man, the Thrones of Decay update brought a lot of fun doomstacks and cool units. Coolest and funnest update CA has brought Warhammer 3 in a while, hope they keep the streak up, although the layoffs aren't very promising.
@@desgyulabalogh3429 Ungrim is almost as tall as a Chaos Chosen, so might not be that much. And that also means every Skaven, Chaos Dwarf, goblin and gnoblar is also safe.
Slayers are the only unit in the entire game where I'm not upset when they get wiped put, I'll lose peasant archers from different factions and hate myself for when they die, but when a unit of slayers dies I get a little smile on my face :)
For me, it's more like a grudging nod. I like to RP that keeping a Slayer unit intact is still best, but just having *nearly* all of them die. The few furious slayers who didn't meet their doom are still needed to train and guide the new members of their unit as they replenish, and so the experience level is maintained. A good dwarfen general is still going to try to let these poor lunatics meet their doom, but in a way that best serves the Karaz Ankor, you know?
The first enemy army was DEVASTASTED in such a short time, this army is incredibly powerful for a pure infantry army. Slayers are one hell of a powerful unit if used correctly. But it is by no means a 10/10 Doomstack. This one needs to be taken care of properly, no brainless rushing.
with the doomseekers, i find a lot of success with clumping them due to their lower entity count, it stops their weakness of being a lower entity count low mass unit from hurting them too much and also they survive a LOT longer with journeys end because any one individual unit doesnt take as much damage because the whole unit isnt in the fight. you should try that out next time you get a chance. naturally this is worse against missile based armies, although fighting in trees can help that, but against melee armies i have been able to kill stupid amounts of melee infantry and monsters like even arachnaroks with the slayer moshpit. additionally, it is arguably better to play Malakai and confederate ungrim for this army, because one of the adventures can give +10 anti infantry to doomseekers, and malakai can also recruit doomseekers and giant slayers at tier 3, instead of tier 4. the speed from karak kadrin is nice, but most of the benefits are from ungrim himself. speaking of that malakai thing, i really think the landmark building at karak kadrin should let you recruit doomseekers and giant slayers at tier 3. it feels like a slap in the face getting slayers later than malakai as karak fucking kadrin.
I remember one of my fights where I had one unit of doomseekers. I completely forgot about them for half of the battle. When I noticed them again, they had maybe 20% health left. They had been fighting off multiple enemy units by themselves. Eventually, the doomseekers became one doomseeker. That last doomseeker did the work of 10 lords. He routed 3 different low health units on his own, one after the other. Sadly, even though he survived the fight, the unit was gone after the fight.
@@kurosakiichigo7475 I disagree they look way weaker than just having full giant slayers. The unit size is a killer and makes them so easy to overwhelm. Replace them all with giant slayers and the damage output will be far higher (and anti infantry is a meaningless stat when "anti large" giant slayers already kill every infantry in one hit).
@@kurosakiichigo7475 A Doomstack of Ironbreakers would have done better. Without a legendary lord and a legendary hero who are specifically designed to support them as much as possible. Hell, you could probably make a "Doomstack" from only 10 units of Questing Knights with Repanse that performs better.
Jesus Christ, they're pumping those dwarven legs! What did Ungrim drug them with for results like that? That said, where the hell are Gotrek and Felix? It's not a proper Slayer doomstack without Gotrek!
Also worth pointing out, Ungrim + Garagrim + Runesmith with sharpen weapons and slayers to fill is an absolutely disgusting stack early game, it can and will roll over anything early on
I would've liked to see how the casualty replenishment looked on the slayers. I know Ugrim gives quite a bit at least. Also The land mark building for Karak Kadrin might be able to recruit them earlier I don't remember. Also Kislev is possibly the worst faction for a slayer doomstack to face considering nearly every infantry unit is a hybrid missile so that's definitely something to consider. On a side note I've been playing a kislev campaign recently and can confirm that frost wyrms are quite a bit more tanky now, often out tanking elemental incarante of beasts (mostly thanks to it's speed allowing it to get out of unfavorable trades and close the distance with missle units). However, I do feel it's relatively low weapon strength does hurt its dps, it was often getting out performed by other options, the fact that they gave it anti large rather than anti infantry is mind boggling to me, it could definetly use an extra 50-75 weapons strength in my opinion.
How to make this doomstack even better: - Start as Thorek with Ironbrow's expedition for more global buffs and to get the Master Rune of Valaya for that thick AOE healing; - Put in a thane or two for their passive glittering scales. Also choose the flammable on attacks trait and slap a banner of eternal flame on them; - Put in Gotrek for various different army wide buffs depending on who you're up against; - Put in Ulrika Magdova for more spell resistance and some utility spells, including Mindrazor and the passive speed buff on every cast; - Don't use rune of speed, they already have so much MA that it's not needed. Armor or ward save would be better; - Put in support equipment in your heroes, like the Starmetal Plate, Gatekeeper' Helm, Helm of Discord; - Put in banners like ancestor rune, Grungni, sanctuary, Groth One-eye, Valaya. All of these are easily achievable.
If you’re doing all that, skip the slayers, those kind of buffs would work for any unit so you may as well just use better ones than the shirtless dawi. Sadly the slayers just don’t stack up well enough compared to even something like hammers, I’d like to see how the battle he did would have gone with a higher armor unit and different lord in control of the stack.
@@djad4118 this is obviously not an attempt to get the best Dwarf doomstack, but to get the most out of your thematic Doomseeker doomstack. If you truly just want to win, the thunderbarges are there for that
Ungrim could have had the rune of spite on him not sure if it was on or not, tankards for the runesmiths so they can stay in melee too. using 8 different runes on 8 slayer units as well would have helped. Ungrim and Garagrim could have cleared 1-2 stacks on their own. especially with tankards and putting ward save runes on them 10% on each+ master rune of Grungni providing 10% ward save+20% missile res in 35m radius for all units. Ungrim can get up to 60% ward save+tankard meaning having 6920hp+4567hp=11487 hp with healing with 60% reduction from everything.
We know ungrim is overpowered af(probably garagrim too idk much about him haven't played dwarfs yet) but the purpose of the video is to see the slayers
There's a few points there where the sticky health bars are showing the Frost Wyrms and Leopards taking about 90% damage in a couple of seconds. Those Dragon Slayers sure do make short work of those icy lil dragons.
Really want to see this go against a Chaos Chosen stack. I say Chosen could have won this with much fewer casualties by deploying and fighting in the woods. I am not sure being able to catch skirmishers helped that much here because they still caught a lot of fire in the process.
I really wanted to see what their recovery was. If you'd put them in encamp stance and they could get back to full in 1-2 turns then I think that really helps compensate for the high casualties you'll inevitably suffer with them.
Its a really good army and a meh doomstack. Honestly, it is something people actually should have in a campaign unlike most doomstacks which you can only build after having won.
Although not the strongest in my experience, a slayer doomstack is one of the most fun armies to play. Not losing models above 50% hp really makes it you have to micro. The battle either goes super good and you lose nobody, but if you run out of juice things get desperate fast! Also in my experience, the doomseekers are a bit underpowered. You can see that giant slayers generally performed better in infantry kills, despite not being the specialized anti-infantry unit.
True, they not compasated enough in power to their low entity numbers, while the beefed up giant slayers with more than double numbers are cracking out a huge amount of dmg
Im wondering if it would have been a little better to have the doomseekers corner vanguard deploy and catch the enemy in the flank / catch all the reinforcements right as they enter. Maximum twirly damage.
I dont usually advocate for trying things more than once, but I feel like not knowing how the AOE ability on the Doomseekers works warrants a 2nd attempt. I think the idea of this doomstack is to send in Ungrim and Garagrim to blob them, then charge the Doomseekers in to surround and use the AOE ability to just lawnmower them
im pretty sure you want to use the doomstack like so: let AI organise army rush 1 doomseeker per infantry/missile unit, once in melee, activate their ability to wipe out their frontline rush dragon slayers to large foes once their frontline is wiped out, move on to their missile units rinse and repeat, i think.
Actually slayers doomstack is really good rn, their only weakness is spellcasters. Without spellcasters they become really easy to use, just blob them and use runesmith to buff their armor.
This is very similar to Ungrims army in my Karak Kadrin campaign. It’s a very decent army but not a doom stack as even with all the bonus stacking it takes a lot more punishment. The goblin hewer stack is better for Ungrim and Daemonslayer lords imo
I don't understand the Journey's End bonus from Ungrim. It's supposed to prevent entities from dying before hitting the 50% health threshold Edit : Wow, it's actually 75%. This passive is shit
if fight mostly melee faction like Khorne or chaos warrior...If we blob all Slayer to minimize damage then rely on Journey end...will it be possible to make immortal blob ...I wonder
Doomseeker unit size is so small that I think just having full slayers is more beneficial, the "anti infantry" is fairly meaningless when slayers kill pretty much every infantry unit in a single hit anyway. I think forget the doomseekers entirely and this is way more viable.
Okay first of all: how did kislev survive past turn 30 for you? In every single one of my campaigns they get whiped out fast. Second how did you get surviving kislev to stack up 4 armys?!
i’m imagining legend physically dragging the mortally wounded doomseekers out of melee as they throw a tantrum.
Like that seen in the Two Toweres in Helm Deep where Gimli is being dragged away by two elves as the Uruk-Hais are breaking through.😂
@florians9949 I think Gimli throughout those scenes in the movie and the book are a perfect blueprint for how slayers act in battle
@@florians9949 I need that clip
I feel the survivability of doomseeker is where they falls short.
*sigh* you know the joke already......
SHORT!?
Which, to be fair, is a quality of a good Slayer.
SHORT?!
Right in the fucking book you go
SURVIVEABLE?!
I just love the "They have wronged us!" voice line so much. It is so spot on.
Thanks for reviewing my Doomstack! Yeah, I wanted to really give you a stress test. One comment on it is that you said it would take a few turns to recover. However the replenishment rate is boosted by an insane amount, so the army would be back at 75% if you'd encamp, or probably even 90-100% if you would enter Kislev.
Another fun feature with Garagrim Ironfist is that his reduced cost in slayer buidlings is not province-wide, but global. So you can create free Slayer buildings as Karak Kadrin, and then you cancel the construction to get free money.
As others said, 10/10 for style 👍
Haha
I feel like this would have been much more effective in a blob in the trees. Doubt you'd have lost many units at all
Replenishment is hard capped at 50% per turn. No matter how much you’ve boosted the replenishment or if he enters Kislev, the most damaged units will still be at around 55-60%.
Also, canceling free construction does not give you any money. Once it is built you can deconstruct it for some money, which can be a good strat (very useful for tomb kings), but it can take awhile to build up money with it.
Starting as Malakai and getting adventure's reward 'bonus vs infantry +10' to doomseekers along with malakai's global slayer buffs then getting same setup is better. I would prefer +10 bonus vs infantry instead of %10 infantry speed. Plus you get few slayer only tropies.
If nothing else, they move fast, for a dwarves.
WHAT IS THAT SUPPOSED TO MEAN??
Nah they just move fast
Dwarfs*
@@Aa-zc8di Dwarves are natural sprinters
Very dangerous at the short distance, as one might say.
@@leowei771 *sigh* SHORT?! GET THE BOOK!
4 full stacks of Kislev against a bunch of shirtless Dwarfs with lots of axes. Clearly Kislev didn't bring enough men to the fight... or bodybags.
It did well vs the hybrid shooting faction.
Kieslev in multiplayer have better odds vs dwarfs. Sleds mobility and shouting is better armoured infantry
Felt like this "rating your doomstack" video turned into a "saving a disaster battle" one halfway through.
Short drunks kill slightly taller drunks
Excellent!
SHORT?!
@@andrewames247 Somewhat less tall*
SHORT?!
Some stacks are 10/10 in style alone 🤘🏻
Man, the Thrones of Decay update brought a lot of fun doomstacks and cool units. Coolest and funnest update CA has brought Warhammer 3 in a while, hope they keep the streak up, although the layoffs aren't very promising.
A whole bunch of broken p2w sh*t lmao
@@fareastslavOr pay to have fun, I know I am definitely having fun. Cheers mate!
Goblin Hewers count as slayers too, buff-wise. So you can have an army with these melee stats, but with some added ludicrous ranged damage.
I'm pretty sure journey's end would still apply to lol.
Small correction: short-ranged damage
SHORT range...
10/10
most lore accurate Karak Kadrin Doomstack
For the Slayer King! Slay everything without a beard!
Might not work against Kislevites...
Wot a zoggin green time to 'ave a beard squig!
For a remedy: Slay everything taller than us!
@@YibbyZibaton Thats a lot of slaying lol
@@desgyulabalogh3429 Ungrim is almost as tall as a Chaos Chosen, so might not be that much. And that also means every Skaven, Chaos Dwarf, goblin and gnoblar is also safe.
I think the dawi need a Brewsmith to provide healing in the form of Bugman's
Or a rune priestess of valaya
Slayers are the only unit in the entire game where I'm not upset when they get wiped put, I'll lose peasant archers from different factions and hate myself for when they die, but when a unit of slayers dies I get a little smile on my face :)
For me, it's more like a grudging nod. I like to RP that keeping a Slayer unit intact is still best, but just having *nearly* all of them die. The few furious slayers who didn't meet their doom are still needed to train and guide the new members of their unit as they replenish, and so the experience level is maintained. A good dwarfen general is still going to try to let these poor lunatics meet their doom, but in a way that best serves the Karaz Ankor, you know?
The only sort of army where you kinda win even if you lose, cuz you still did your job as a Slayer XD
The first enemy army was DEVASTASTED in such a short time, this army is incredibly powerful for a pure infantry army.
Slayers are one hell of a powerful unit if used correctly.
But it is by no means a 10/10 Doomstack. This one needs to be taken care of properly, no brainless rushing.
Kislev: We attack with 4 armies full of monsters!
Ungrim Eisenfaust: We have Elite Slayers!
Eisenfaust ? Lol
good to see doomstacks that arent super OP. I like these perfectly upgraded normal units
“You call yourself a slayer? Go and die!” Love it.
Happy to see that CA still need to fix Journey's End... /s
Unit is at 95% hp and entities are dying.
Legend: get out before you are wiped out!
Slayers: But... why...
I’d love to see a 2 man doomstack on Father’s Day!
I like this idea.
Really should have been this one because it had Ungrim and his son in it.
with the doomseekers, i find a lot of success with clumping them due to their lower entity count, it stops their weakness of being a lower entity count low mass unit from hurting them too much and also they survive a LOT longer with journeys end because any one individual unit doesnt take as much damage because the whole unit isnt in the fight. you should try that out next time you get a chance. naturally this is worse against missile based armies, although fighting in trees can help that, but against melee armies i have been able to kill stupid amounts of melee infantry and monsters like even arachnaroks with the slayer moshpit. additionally, it is arguably better to play Malakai and confederate ungrim for this army, because one of the adventures can give +10 anti infantry to doomseekers, and malakai can also recruit doomseekers and giant slayers at tier 3, instead of tier 4. the speed from karak kadrin is nice, but most of the benefits are from ungrim himself.
speaking of that malakai thing, i really think the landmark building at karak kadrin should let you recruit doomseekers and giant slayers at tier 3. it feels like a slap in the face getting slayers later than malakai as karak fucking kadrin.
You can increase the survivability by alternating rune of speed with rune of oath and steel. The armor works wonders on the low armor slayers
Ungrim has an updated skill that boosts Journeys End to that what it was in wh2, thats 50% now
Well the doomseekers managed to find what they were looking for.
From the little bit of lore I’ve picked up playing this game, it seems like a glorious battle with untold casualties is on brand for a Slayer army
I remember one of my fights where I had one unit of doomseekers. I completely forgot about them for half of the battle. When I noticed them again, they had maybe 20% health left. They had been fighting off multiple enemy units by themselves. Eventually, the doomseekers became one doomseeker. That last doomseeker did the work of 10 lords. He routed 3 different low health units on his own, one after the other. Sadly, even though he survived the fight, the unit was gone after the fight.
Some madlad saw how weak Doomseekers are and still decided to try building a Doomstack with them.
Doomseekers dont look weak here
@@kurosakiichigo7475 I disagree they look way weaker than just having full giant slayers. The unit size is a killer and makes them so easy to overwhelm. Replace them all with giant slayers and the damage output will be far higher (and anti infantry is a meaningless stat when "anti large" giant slayers already kill every infantry in one hit).
@@Lones555 they absolutely fuck as support infantry. Count them as trolls or smth with 95 melee attack and double the unit size
@@kurosakiichigo7475 A Doomstack of Ironbreakers would have done better.
Without a legendary lord and a legendary hero who are specifically designed to support them as much as possible.
Hell, you could probably make a "Doomstack" from only 10 units of Questing Knights with Repanse that performs better.
@@AliothAncalagon Sure, but this lord and hero are beast with a slayers army.
Jesus Christ, they're pumping those dwarven legs! What did Ungrim drug them with for results like that? That said, where the hell are Gotrek and Felix? It's not a proper Slayer doomstack without Gotrek!
Also worth pointing out, Ungrim + Garagrim + Runesmith with sharpen weapons and slayers to fill is an absolutely disgusting stack early game, it can and will roll over anything early on
I would've liked to see how the casualty replenishment looked on the slayers. I know Ugrim gives quite a bit at least. Also The land mark building for Karak Kadrin might be able to recruit them earlier I don't remember. Also Kislev is possibly the worst faction for a slayer doomstack to face considering nearly every infantry unit is a hybrid missile so that's definitely something to consider.
On a side note I've been playing a kislev campaign recently and can confirm that frost wyrms are quite a bit more tanky now, often out tanking elemental incarante of beasts (mostly thanks to it's speed allowing it to get out of unfavorable trades and close the distance with missle units). However, I do feel it's relatively low weapon strength does hurt its dps, it was often getting out performed by other options, the fact that they gave it anti large rather than anti infantry is mind boggling to me, it could definetly use an extra 50-75 weapons strength in my opinion.
They reverted Journey's end to 50% with a skill
I built a similar army. They seem to do well in a blob in the forest.
How to make this doomstack even better:
- Start as Thorek with Ironbrow's expedition for more global buffs and to get the Master Rune of Valaya for that thick AOE healing;
- Put in a thane or two for their passive glittering scales. Also choose the flammable on attacks trait and slap a banner of eternal flame on them;
- Put in Gotrek for various different army wide buffs depending on who you're up against;
- Put in Ulrika Magdova for more spell resistance and some utility spells, including Mindrazor and the passive speed buff on every cast;
- Don't use rune of speed, they already have so much MA that it's not needed. Armor or ward save would be better;
- Put in support equipment in your heroes, like the Starmetal Plate, Gatekeeper' Helm, Helm of Discord;
- Put in banners like ancestor rune, Grungni, sanctuary, Groth One-eye, Valaya.
All of these are easily achievable.
If you’re doing all that, skip the slayers, those kind of buffs would work for any unit so you may as well just use better ones than the shirtless dawi.
Sadly the slayers just don’t stack up well enough compared to even something like hammers, I’d like to see how the battle he did would have gone with a higher armor unit and different lord in control of the stack.
@@djad4118 this is obviously not an attempt to get the best Dwarf doomstack, but to get the most out of your thematic Doomseeker doomstack. If you truly just want to win, the thunderbarges are there for that
I only learned from this video that the Doomseeker ability doesn't cause friendly fire. I've been avoiding it myself all this time.
Ungrim could have had the rune of spite on him not sure if it was on or not, tankards for the runesmiths so they can stay in melee too. using 8 different runes on 8 slayer units as well would have helped. Ungrim and Garagrim could have cleared 1-2 stacks on their own. especially with tankards and putting ward save runes on them 10% on each+ master rune of Grungni providing 10% ward save+20% missile res in 35m radius for all units. Ungrim can get up to 60% ward save+tankard meaning having 6920hp+4567hp=11487 hp with healing with 60% reduction from everything.
We know ungrim is overpowered af(probably garagrim too idk much about him haven't played dwarfs yet) but the purpose of the video is to see the slayers
A well built Ungrim could take on all 4 stacks on his own twice over lol
I've waited for this alliteration for a long time!
There's a few points there where the sticky health bars are showing the Frost Wyrms and Leopards taking about 90% damage in a couple of seconds.
Those Dragon Slayers sure do make short work of those icy lil dragons.
High casualties, yes.
But I see this as a win win!!
Impeccable pull-out game :D
Seems that for Legend life didn't imitate art...
I can’t wait to play a campaign with Ungrim and the new DLC !!!
Feels more like a disaster battle than a doomstack
I thought this army is free. At least I didn’t expect that 4k upkeep for sure. It was like, 600 gold upkeep for entire army in my campaign.
Yeah this guy is missing a lot of buffs
Really want to see this go against a Chaos Chosen stack. I say Chosen could have won this with much fewer casualties by deploying and fighting in the woods. I am not sure being able to catch skirmishers helped that much here because they still caught a lot of fire in the process.
Seeing them die is why I switched to a hero stack full of demonslayers with healing and resistance equip😁
I really wanted to see what their recovery was. If you'd put them in encamp stance and they could get back to full in 1-2 turns then I think that really helps compensate for the high casualties you'll inevitably suffer with them.
Its a really good army and a meh doomstack. Honestly, it is something people actually should have in a campaign unlike most doomstacks which you can only build after having won.
@LegendofTotalWar How do you drag and drop to move units? I played Rome 2 and the mechanic has changed on the Attila release.
I would like to see how it performs against mostly melee army, Chaos or Daemons. Khorne would be proud
Legend dont lie you were definitely literally sweating
its a fun stack, but falls short of the doom they seek...
SHORT?!
Although not the strongest in my experience, a slayer doomstack is one of the most fun armies to play.
Not losing models above 50% hp really makes it you have to micro. The battle either goes super good and you lose nobody, but if you run out of juice things get desperate fast!
Also in my experience, the doomseekers are a bit underpowered. You can see that giant slayers generally performed better in infantry kills, despite not being the specialized anti-infantry unit.
True, they not compasated enough in power to their low entity numbers, while the beefed up giant slayers with more than double numbers are cracking out a huge amount of dmg
I have double checked the video, in stats the difference between the 2 units are negliable
I really hope that he owned Malachi as well because Malachi gives faction wide bonuses to Slayers that you also need for this doomstack
Im wondering if it would have been a little better to have the doomseekers corner vanguard deploy and catch the enemy in the flank / catch all the reinforcements right as they enter. Maximum twirly damage.
"Minimal casualties", was exactly 1 dead dawi when he said that.
Situational army, agains non-ranged factions it slaps hard
this looked hectic and very fun
Doom seekers are what depth guard wish they were
I dont usually advocate for trying things more than once, but I feel like not knowing how the AOE ability on the Doomseekers works warrants a 2nd attempt. I think the idea of this doomstack is to send in Ungrim and Garagrim to blob them, then charge the Doomseekers in to surround and use the AOE ability to just lawnmower them
lore wise this is a battle which winning is a lost and losing is a win
Doesn't the autoresolve power of dwarfs come from the high armour? In which case would be largely irrelevant
im pretty sure you want to use the doomstack like so:
let AI organise army
rush 1 doomseeker per infantry/missile unit, once in melee, activate their ability to wipe out their frontline
rush dragon slayers to large foes
once their frontline is wiped out, move on to their missile units
rinse and repeat, i think.
12:38 the frost wyrm and lords and heroes locked together in the back. Janky as heck.
I’ve been trying Slayer Only campaigns for years and Karak Kadrin still feels pretty weak after a big update for Slayers.
Do you not wanna use this like a flagellant archlector stack? Like keep them all close to ungrim and create a fat pile of slayers that can’t die?
If only dwarfs had only one healing spell this would be. Crazy
with garagrim and ungrim its cheap with upkeep! and replenishment! i did a full doomseeker doomstack 2 weeks ago
I think ungrim's faction effects can use a buff. Making a slayer doomstack as malakai is better overall which is weird.
If nothing else this army seems like it would do really well against full demon armies.
Actually slayers doomstack is really good rn, their only weakness is spellcasters. Without spellcasters they become really easy to use, just blob them and use runesmith to buff their armor.
the Doomed Doomstack
Many oaths fulfilled!
I imagine since they have such a low armor the rune of oath and steel would actually be somewhat useful if they get stuck in prolonged combat
This is very similar to Ungrims army in my Karak Kadrin campaign. It’s a very decent army but not a doom stack as even with all the bonus stacking it takes a lot more punishment. The goblin hewer stack is better for Ungrim and Daemonslayer lords imo
I don't understand the Journey's End bonus from Ungrim. It's supposed to prevent entities from dying before hitting the 50% health threshold
Edit : Wow, it's actually 75%. This passive is shit
Hey this isn't the first time, you played with these live! /s
For this doomstack to truly be great, I think they should win, but only the two runesmiths and 1 slayer, who killed the last enemy, should survive
Im gonna DOOOOOM
I reckon the thunderbarge one might need some retesting now that ca patched its models so shots actually hit them
Love me some good ol' dwarves kicking some umgi ass
What do you think about this star wars rumor?
Missed out not calling it the doom, doomstack
Thanks for the video
I would have stolen a life mage for this, make that journey's end go a bit further.
if fight mostly melee faction like Khorne or chaos warrior...If we blob all Slayer to minimize damage then rely on Journey end...will it be possible to make immortal blob ...I wonder
I feel like they might have been better with more armor from runesmiths. No armor really hurts them when they get charged
So a Doomstackseeker?
attacking Kislev as Dwarfs is criminal
Doomseeker unit size is so small that I think just having full slayers is more beneficial, the "anti infantry" is fairly meaningless when slayers kill pretty much every infantry unit in a single hit anyway. I think forget the doomseekers entirely and this is way more viable.
*THEY F*****G WRONGED US!* - Slayers (Probably)
Doomseekers could honestly use regeneration of some sorts and would still probably be weak
this guy is dranged in sweat
I'd say it's a DOOMEDSTACK. no matter if you win or lose, almost all dorfs in this stack are DOOMED.
classic slayer army, one battle and you need to replace it .
Okay first of all: how did kislev survive past turn 30 for you? In every single one of my campaigns they get whiped out fast.
Second how did you get surviving kislev to stack up 4 armys?!
Rating your Doomed Stack, more like.
damn thats fast infantry
The Scots vs the north colourised